Compiled By: Richard Di Ioia Download the Excel Spreadsheet Here: Dungeon Index XLS
Issue
Page
Name
Description
Level
Type
Setting
Edition
Dungeon
City
Village
Urban
Wilderness
Underdark
Planar
Boat
Coastal
Desert
Plains
Forest
Jungle
Hills
Mountain
Swamp
Arctic
Other
Author
Notes
1
The Dark Tower of Calibar
The vampire is the least of your worries
7
Adventure
Generic
1st Edition
•
1
19
Assault on Eddistone point
What awaits you in the lonely signal tower?
2
Adventure
Generic
1st Edition
•
1
28
Grakhirt's lair
The war is over - but there's one battle left
3
Adventure
Generic
1st Edition
•
1
38
The Elven home
Wilderness scenario
2
Side trek
Generic
Basic
•
1
Into the Fire
The legacy of a lost prince.
10
Adventure
Generic
1st Edition
•
Volcanic mountain range
1
61
Guardians of the tomb
Vengeance awaits beyond the grave
4
Side trek
Generic
1st Edition
•
2
The Titan's dream
A casual visit to a living, nightmare theater
6
Adventure
Generic
1st Edition
•
2
16
In the dwarven king's court
The game is afoot in the royal palace
5
Adventure
Generic
1st Edition
•
2
33
Caermor
Why would a town refuse to be rescued?
4
Adventure
Generic
1st Edition
2
45
The keep at Koralgesh
Buried in fire but hardly dead
3
Adventure
Generic
Basic
•
3
4
Falcon's peak
Lord Falcon's next holds a new brood of evil
3
Adventure
Generic
1st Edition
•
•
3
11
Blood on the snow
A deadly hunt deep in the arctic wastes
5
Adventure
Generic
1st Edition
•
•
3
The Deadly sea
A desperate rescue beneath the waves
7
Adventure
Generic
1st Edition
•
3
The book with no end
The ultimate tome of power. A vanished tome, a faded legend and the end of the world
10
Adventure
Generic
1st Edition
•
4
Kingdom in the swamp
The dead rule, the living die. Would you trust a thief to lead you to a vampire?
7
Adventure
Generic
1st Edition
•
4
16
Escape from the tower of midnight
Run silenty; the midnight stalkers are after you.
3
Adventure
Generic
1st Edition
•
Thieves only
4
28
Fluffy goes to heck
Remember Fluffy? The cute little dog? Wel…
4
Adventure
Generic
1st Edition
•
4
41
Trouble at Grog's
A little beer, a little touble, a little party on the rubble
1
Adventure
Generic
1st Edition
•
5
The rotting willow
This roadside stop could be your very last
8
Adventure
Generic
1st Edition
•
5
11
Lady of the Lake
Who is the dying woman? Where is the lake that can save her?
1
Adventure
Generic
1st Edition
•
•
5
19
The stolen power
An evil cult with a trick up its sleeve
2
Adventure
Generic
1st Edition
•
5
28
The kappa of pachee bridge
A little village with a turtle-shelled problem
4
Adventure
Oriental Adventures
1st Edition
5
33
The trouble with Mylvin Wimbly
The enemy you hunt may not be the enemy you find.
3
Adventure
Generic
Basic
•
5
The eyes of evil
A promise of adventure and riches, with a hint of total annihilation.
15
Adventure
Generic
1st Edition
•
•
5
Hirward's task
A wizard in need…Hirward the Wizard has a little problem on his hands - and its destroying his fortress, followers and future.
6
Adventure
Generic
1st Edition
•
6
After the storm
A gold-laden shipwreck in a deadly bay. The strangest things wash up on a beach sometimes.
9
Adventure
Generic
1st Edition
•
6
White Death
White dragons are small and easy to kill - aren't they?
7
Adventure
Generic
1st Edition
6
Bristanam's Cairn
A friendly little cottage and a dreadful secret
10
Side trek
Generic
1st Edition
•
6
House of the Brothers
Two giant opponents.
8
Adventure
Greyhawk
1st Edition
•
6
Forbidden mountain
Hang onto your helmets in this topsy-turvy dungeon
7
Adventure
Generic
1st Edition
•
6
Tortles of the Purple Sage (part 1)
A thousand miles of adventure.
7
Adventure
Known World
Expert
7
3
Nightshade
It's a wizard's privilege - and curse - to change his mind
2
Side trek
Generic
1st Edition
•
7
Tortles of the Purple Sage (part 2)
Treck to three lost cities.
7
Adventure
Known World
Expert
•
7
26
The matchmakers
Some matches are made in heaven, but not this one
2
Adventure
Generic
1st Edition
•
7
37
Samurai steel
Treachery, betrayal, and a flower of ice
5
Adventure
Oriental Adventures
1st Edition
7
The Jingling Mordo Circus
Carnival fun and deadly danger.
14
Adventure
Generic
1st Edition
•
•
8
3
Mountain sanctuary
It's the little things that count.
2
Adventure
Generic
1st Edition
•
8
9
For a Lady's honor
When the guildmaster speaks, everybody listens
6
Adventure
Generic
1st Edition
•
Thieves only
8
In Defense of the law
If Chaos wins, everyone loses.
9
Adventure
Generic
1st Edition
8
The wounded worm
injured dragons are the most deadly. Crippled, wingless, old are a thousand times more dangerous.
10
Adventure
Generic
1st Edition
•
8
The flowers of flame
in search of a dangerous fairy tale
9
Adventure
Oriental Adventures
1st Edition
•
Thieves only
9
4
The lurkers in the library
The quest for knowledge can be as dangerous as any other.
2
Adventure
Generic
1st Edition
•
9
10
The crypt of Istaris
It's all over (and literally so) after midnight
4
Adventure
Generic
1st Edition
9
24
The Djinni's ring
3
Solo
Generic
Basic
9
35
The golden bowl of Ashu H'San
What angers the spirits? You don't have long to find out.
3
Adventure
Oriental Adventures
1st Edition
9
44
The Ghostship Gambit
Help wanted: Fearless crew to stop undead pirates. Pay bills before applying.
5
Adventure
Known World
Expert
•
9
50
The plight of Cirria
High adventure in the highest places.
15
Adventure
Generic
1st Edition
10
3
The Shrine of Ilsidahur
It's strange that a shrine to a vanished god should still be taking sacrifices
5
Adventure
Generic
1st Edition
•
•
10
9
The artisan's tomb
Everything would be fine if the person you are trying to help wasn't already dead.
2
Adventure
Oriental Adventures
1st Edition
10
They also serve
Not everything worth stealing is worth cash.
4
Adventure
Generic
1st Edition
Thieves only
10
Monsterquest
Ever wonder how the monsters feel about adventuring?
2
Adventure
Generic
1st Edition
10
Secrets of the towers
Stepping through a door can mean a grand adventure or a horrifying death.
1
Side trek
Generic
1st Edition
10
Threshold of evil
On a storm-blasted mountain lives an immortal arch-mage with a foul temper. The townspeople want you to talk to him - and kill him, if necessary.
16
Adventure
Generic
1st Edition
11
The dark conventicle
The darkness beneath the ruins. If you save only one kidnapped daughter this year, save this one.
11
Adventure
Generic
1st Edition
11
The wooden mouse
What wondrous powers could a wooden mouse have that makes its theft so deadly?
7
Solo
Generic
1st Edition
11
The Black Heart of Ulom
An evil forest with a mind of it's own. The druids gave the forest a mind of it's own; that their creation would turn evil was not part of the plan.
10
Adventure
Generic
1st Edition
•
11
45
The wards of witching ways
Surviving the shipwreck is easy, living through the wizardly bet afterwards is not.
4
Adventure
Generic
1st Edition
•
12
4
Light of lost souls
For some, duty and revenge are stronger than death.
3
Side trek
Generic
1st Edition
•
12
Scepter of the underworld
Your adventure started the moment you woke up.
12
Solo
Generic
1st Edition
12
24
At the spottle parlor
Some games aren't played for fun.
2
Adventure
Known World
Basic
12
34
Intrigue in the depths
Stopping an undersea war wasn't in your contract
5
Adventure
Generic
1st Edition
•
12
48
Huddle farm
A family feud - with green cows?
2
Adventure
Generic
1st Edition
13
The ruins of Nol-Daer
Abandoned ruins never are. He left the Abyss to visit his human mother, not realizing he was a century too late. Still there was a lot he had left to do.
10
Adventure
Greyhawk
1st Edition
•
13
19
Going once, going twice
Auction fever can empty anyone's pouch of coins.
Any
Adventure
Generic
1st Edition
•
13
24
The moor-tomb map
In this dungeon, adventurers are the treasure.
4
Adventure
Generic
1st Edition
13
The treasure vault of Kasil
The owners of the vault dared all looters to test their wits against it. Hundreds of years later, the vault is still unopened. Now it's your turn to try to get in.
6
Adventure
Generic
1st Edition
•
13
Of nests and nations
a city besieged from within. Watchmen are murdered, ships explode and sink in their berths, and savage monsters are sumoned in the streets -- but no one can catch the killers.
10
Adventure
Known World
Expert
14
4
Masqueraider
Monsters prowl the hills, but you never see more than one at a time.
4
Adventure
Forgotten Realms
1st Edition
14
A Question of Balance
Two travelers mysterious appear in a magical storm. Which one is the demon?
10
Adventure
Forgotten Realms
1st Edition
14
Stranded on the Baron's island
You've just crashed the strangest party. None of the guests are quite what they seem to be.
5
Adventure
Generic
1st Edition
•
14
Master of Puppets
He's a murderer and a renegade wizard. The bodyguards he's built are just as bad.
9
Adventure
Generic
1st Edition
•
14
44
Phantasm chasm
One good ambush can lead to another.
8
Side trek
Generic
1st Edition
14
48
The wererats of Relfren
This little mountain town will soon become know for more than its famour cheese. Will you become part of the solution or part of the problem?
4
Adventure
Generic
Expert
15
The wreck of the Shining Star
A shipwreck is an unfailing beacon for trouble.
6
Adventure
Generic
1st Edition
•
15
In pursuit of the Slayer
You must stop the Slayer's rampage - without slaying the Slayer.
7
Adventure
Generic
Expert
15
The dragon's gift
The adventure began when a fish left a message for you.
4
Adventure
Oriental Adventures
1st Edition
15
The glass house
After they took his home and his wife, they took his life - but he came back for them, anyway.
6
Adventure
Forgotten Realms
1st Edition
•
15
39
Roarwater caves
"I could kill two birds with one stone," the shaman thought, "if I only had some gullible adventurers."
2
Adventure
Generic
1st Edition
15
49
The Elephant's graveyard
Tons of ivory for the taking - if you can take it from the heart of a savage jungle.
6
Adventure
Greyhawk
1st Edition
•
16
Palace in the sky
Giants and humanoids that sail down from the heavens? Where could they be coming from?
14
Adventure
Generic
1st Edition
16
The dwarves of Warka
The dwarves want you to check out a cave that even they won't explore
7
Adventure
Generic
1st Edition
•
•
16
Necropolis
A city of the dead has no business coming back to life
2
Adventure
Forgotten Realms
1st Edition
16
Vesicant
Even a small dragon can get lots of treasure - if she has a navy to find it for her.
6
Adventure
Generic
1st Edition
•
17
4
The Pit
Adventurers are more than welcome, they are nourishment!
4
Adventure
Generic
1st Edition
17
The hunt in great Allindel
A treasure vault without guards or traps - can it be true?
7
Adventure
Generic
1st Edition
•
17
The waiting room of Yen-Wang-Yeh
Your mission is to recover the bones of a long-dead noble. But he isn't ready to give them up yet.
5
Adventure
Oriental Adventures
1st Edition
17
Out of the Ashes
Slain in disgrace, reborn in fury, armed to the teeth. Flame returns! Sequel to "into the fire" from issue #1.
13
Adventure
Greyhawk
1st Edition
18
Ironguard
Let's just say that is was a bad day to go to the marketplace
2
Adventure
Forgotten Realms
2nd Edition
18
Whitelake mine
"There's this huge fish in my mine," says the gnome, "and you've got one week to get rid of it."
3
Adventure
Generic
2nd Edition
18
Tallow's deep
"Only the good die young. The bad prefer it that way." (a goblin proverb)
6
Adventure
Generic
2nd Edition
18
Crocodile tears
What really destroyed the peaceful village of Tijiki?
7
Adventure
Oriental Adventures
2nd Edition
18
Chadranther's bane
You found the treasure you were seeking. Now you have to escape from it.
7
Adventure
Generic
2nd Edition
19
By the wayside
No one believes in the Mist Woman, no one alive that is
10
Adventure
Greyhawk
2nd Edition
•
19
The vanishing village
An entire village appears overnight. But where are the villagers?
4
Adventure
Generic
2nd Edition
19
The serpent's tooth
someone would like you to spy on a tavern, but not just any tavern.
5
Adventure
Forgotten Realms
2nd Edition
19
32
Encounter in the wildwood
Diversity and perversity are hard to beat.
4
Adventure
Generic
2nd Edition
19
House of cards
The fate of a city lies within a dungeon whose doors are sealed with cards.
12
Adventure
Forgotten Realms
2nd Edition
•
20
The ship of night
An engineering marvel awaits you, as does a legion of murderous ghosts
12
Adventure
Forgotten Realms
2nd Edition
20
White fang
10
Solo
Generic
2nd Edition
20
Pride of the sky
All that your departed aunt left you was a chance to get famous and rich, if the attempt doesn't kill you first.
12
Adventure
Known World
Expert
20
53
Ancient blood
Five centuries is not long enough for a giant king to forgive a defeat - or forget a curse.
4
Adventure
Generic
2nd Edition
21
4
The cauldron of plenty
Plenty of trouble that is.
4
Adventure
Generic
2nd Edition
21
The bane of Elfswood
It shines in the night. Ogres run in terror of it. It kills by sight and by touch. It never stops hunting - and it's hunting for you.
16
Adventure
Known World
Expert
21
Jammin'
Any
Adventure
Spelljammer
2nd Edition
21
Incident at Strathern point
Before you know it, you've walked right into someone else's adventure.
9
Adventure
Generic
2nd Edition
21
The chest of the Aloeids
Brave are the mortals who take on the tasks of the gods - and dreadful their fate if they fail.
12
Adventure
Generic
2nd Edition
22
4
The dark forest
The alchemist would like some fungus and spores, but no one wants to get them.
3
Adventure
Generic
2nd Edition
22
The Leopard men
A deadly rumble in the jungle
9
Adventure
Greyhawk
2nd Edition
•
22
Tomb it may concern
You wake up in a dungeon. But how did you get there, and why?
5
Solo
Generic
2nd Edition
Paladin
22
Unchained
We gnomes built this wonderful dragon but now the darn thing seems to be out of control
8
Adventure
Dragonlance
2nd Edition
22
50
Rank amateurs
You and your fellow humanoids are going to be diplomats. Can you say "disaster"?
2
Adventure
Known World
Basic
23
6
The vineyard vales
A plague of locusts is bad enough, but when the locusts are a yard long the farmers need professional help.
3
Adventure
Known World
Basic
23
The Pyramid of Jenkel
A voice in the darkness offered him power; with only one string attached: First he had to find some adventurers
13
Adventure
Generic
2nd Edition
23
Old Sea dog
Another day, another kidnap victim to rescue- but this victim has four feet and likes old soup bones.
4
Adventure
Generic
2nd Edition
23
Deception pass
Magical minotaurs? Mutant giants? Vampires? Or or more of these is preying upon caravans.
8
Adventure
Generic
2nd Edition
24
6
In the dread of night
He wears black, hires orcs, and looks depraved. But don't be fooled, he's far more dangerous than he seems.
2
Adventure
Known World
Basic
24
26
A hitch in time
No matter how much loot you take, you never took anything at all. Confused? Wait until you try this dungeon.
12
Adventure
Generic
2nd Edition
•
24
Thunder under Needlespire
The monster you're sent out after is so dangerous that even mind flayers fear it. And the illithids want your help!
12
Adventure
Generic
2nd Edition
25
4
The standing stones of sundown
An act of mercy released a creature of unspeakable evil.
3
Adventure
Generic
2nd Edition
25
24
Of Kings unknown
That horrible blue, bug eyed monster you just fought - was it really an orc?
4
Adventure
Generic
2nd Edition
25
Hrothgar's resting place
If the book is to be believed, there's a magical sword completed unguarded and ripe for the taking.
7
Adventure
Known World
Expert
•
25
A rose for Talakara
He was thoughtful, obedient, and Trustworth - the epitome of a traitor. All he needed were some heroes.
17
Adventure
Generic
2nd Edition
25
17
Hellfire Hostages
You’ve tried talking them out, punching them out, and zapping them out, but you’ve still got “terrorists around the collar!
Low
Adventure
Earth
Marvel Super Heroes
•
26
The inheritance
You've just inherited a castle! All it needs is a good cleaning out.
2
Adventure
Forgotten Realms
2nd Edition
26
Caravan guards
Beware of cheerful and long fanged employers!
12
Adventure
Known World
Expert
26
38
Deadfalls on nightwood trail
3
Side trek
Generic
2nd Edition
•
26
The Curse and the Quest
What's the top prize for this grim relay race? Your lives, of course.
7
Adventure
Generic
2nd Edition
•
26
Nine-tenths of the law
The evil wizard had a fail safe plan for survival. It worked perfectly - almost.
11
Adventure
Generic
2nd Edition
•
26
16
Operation: Fire Sale
In Germany, NATO has more intelligence leaks than the Berline Wall had bricks. Your job is to plug just one of them.
4
Adventure
Earth
Top Secret/S.I.
•
•
27
Tarfil's tomb
A simple cleric has a complicated vision and you've become part of it.
16
Adventure
Known World
Expert
27
20
Juggernaut
Meet a goblin who has the best and deadliest toy around.
5
Adventure
Generic
2nd Edition
27
Courier service
Only two things are certain; taxes and death.
4
Adventure
Generic
2nd Edition
27
Bride for a Fox
Treachery so deep that even the villains can't find the bottom.
7
Adventure
Oriental Adventures
2nd Edition
27
The School of Nekros
The halflings loved their river until it filled up with dead things. That's when they called you.
11
Adventure
Generic
2nd Edition
•
28
The pipes of doom
The forces of evil are ready to attack. But first, a musical interlude.
12
Adventure
Forgotten Realms
2nd Edition
•
28
Manden's meathooks
5
Side trek
Generic
Expert
28
Sleepless
A spell went wrong, the wizard was burned up, and now all sorts of unwanted guests are arriving to celebrate.
13
Adventure
Generic
2nd Edition
•
28
Night of fear
Most country inns are noted for their charm, peacefulness and security. But not this one.
1
Adventure
Generic
Basic
28
Visitors from above
6
Adventure
Spelljammer
2nd Edition
29
Nymph's reward
All maidens in distress are not alike
7
Adventure
Forgotten Realms
2nd Edition
29
Ex libris
Opening a book in this library can expand your mind or scatter it around the room!
9
Adventure
Forgotten Realms
2nd Edition
29
Through the night
1
Side trek
Generic
2nd Edition
29
Til death do us part
A marriage made in hell -- and going strong.
12
Adventure
Forgotten Realms
2nd Edition
29
Mightier than the sword
A martyr to penmanship - or the victim of greed?
2
Adventure
Generic
2nd Edition
•
30
And a dozen eggs
Alligators in the sewers? You should be so lucky!
2
Adventure
Forgotten Realms
2nd Edition
30
Elmister's back door
Visiting an archmage? Better come in by the front door!
Any
Adventure
Forgotten Realms
2nd Edition
30
Ghazal
Slavery may not be worse than death, but you might come to think so before too long.
10
Adventure
Greyhawk
2nd Edition
•
30
A wrastle with Bertrum
A restful evening of troll-wrastling, banditry, and spontaneous tavern renovation.
2
Adventure
Generic
2nd Edition
30
Thiondar's legacy
An elven king went down inside a mountain and discovered an evil thing. He's still there, ages later, waiting rescue or death.
12
Adventure
Generic
2nd Edition
31
Beyond the glittering veil
A gateway has opened, and death is pouring out.
6
Adventure
Generic
2nd Edition
31
Telar in Norbia
It was the best of times, then the worst of times; a tale of two (ex) cities.
10
Adventure
Generic
2nd Edition
•
An interesting desert scenario
31
A local legend
Every nine years, three people were murdered. Soon, you'll know why.
1
Adventure
Generic
2nd Edition
31
Bane of the Shadowborn
Evil feeds on itself, but it also feed upon the good.
9
Adventure
Ravenloft
2nd Edition
32
The wayward wood
Remember; only you can prevent forest failures.
9
Adventure
Generic
2nd Edition
32
Herme's bridge
A troubled bridge over waters
9
Adventure
Generic
2nd Edition
32
Changeling
9
Side Trek
Forgotten Realms
2nd Edition
32
28
Pearlman's curiosity
?eb dluoc ti tahw rednow i
2
Adventure
Generic
2nd Edition
32
Is there an elf in the house?
She was free at last and eager for vengeance - but first she needed a sacrifice.
4
Adventure
Generic
2nd Edition
32
60
Ghost dance
From the moment the old man gave you the skull, there was no turning back
6
Adventure
Greyhawk
2nd Edition
33
That island charm
Here's the tale of a big boat trip that started from a tropical port, aboard a briny ship.
9
Adventure
Generic
2nd Edition
33
The siege of Kratys freehold
The orcs remembered Tarran Kratys. Today he wishes they had not.
2
Adventure
Generic
2nd Edition
33
36
Dark days in welldale
The halfling village is no longer a most pleasant place to reside.
4
Adventure
Generic
2nd Edition
33
50
Alicorn
Goblins want the unicorn dead.
1
Adventure
Generic
2nd Edition
33
Mad Gyoji
9
Adventure
Oriental Adventures
2nd Edition
34
8
Euphoria horrors
Can you find a little boy's missing friend?
2
Adventure
Forgotten Realms
2nd Edition
34
Rogue
4
Side trek
Generic
2nd Edition
34
Isle of the abbey
Time to hit the beach
2
Adventure
Generic
Basic
34
The Lady Rose
A town destroyed, young elves kidnapped. Will your continent be next to fall to the superior firepower of Talangran?
13
Adventure
Generic
2nd Edition
•
34
On wings of darkness
Summer in Calimshan brings a "simple" monster hunt in the cool mountain air. What could be easier?
6
Adventure
Forgotten Realms
2nd Edition
35
Twilight's last gleaming
You'll be lucky if you live to see the dawn's early light.
11
Adventure
Generic
2nd Edition
•
35
The year of priest's defiance
4
Adventure
Dark Sun
2nd Edition
35
The Whale
2
Side trek
Generic
2nd Edition
35
Green lady's sorrow
If a green dragon tells you to climb into a volcano to retrieve her egg, well mother knows best.
6
Adventure
Generic
2nd Edition
35
52
The ghost of mistmoor
Trouble always comes in threes
4
Adventure
Generic
2nd Edition
36
8
Asflag's unintentional emporium
When the wizard's gone, who minds his home?
7
Adventure
Generic
2nd Edition
•
36
22
Troll bridge
"Pay the toll or feed the troll" seems pretty obvious. Too bad it isn't.
3
Adventure
Generic
2nd Edition
36
Granite mountain prison
A rebel leader is locked in a prison for which there is no escape. That's why the rebels called for you.
5
Adventure
Generic
2nd Edition
36
Sea of Sorrows
The wildspace monster is deadly, but its lair is the real killer.
8
Adventure
Spelljammer
2nd Edition
37
Serpents in the sands
They never forgot the theft. They proved it, too.
8
Adventure
Generic
2nd Edition
•
37
A wizard's fate
if love overcomes evil, remember to get rid of the imp.
2
Adventure
Forgotten Realms
2nd Edition
37
32
The white boar of Kilfay
A dangerous beast, but one with a mission
7
Adventure
Generic
2nd Edition
•
37
Their master's voice
3
Side Trek
Generic
2nd Edition
37
The Mud Sorcerer's Tomb
Two common Elements mixed together create deadly peril.
18
Adventure
Greyhawk
2nd Edition
38
A blight on the land
Monsters are prowling through the farmland, people are starving, and the government is on the verge of collapse. But why?
12
Adventure
Forgotten Realms
2nd Edition
38
22
Things that go bump in the night
Friendly giants and wood elves
6
Adventure
Generic
2nd Edition
•
38
Pandora's apprentice
a boxful of trouble
3
Adventure
Generic
2nd Edition
38
Horror harvest
never try to catch a falling star
3
Adventure
Ravenloft
2nd Edition
39
Below vulture point
bombers sighted, twelve o'clock high
1
Adventure
Forgotten Realms
2nd Edition
39
Flowfire
nine intriguing encounters for travelers in the flow\
7
Adventure
Spelljammer
2nd Edition
39
Last of the iron house
Horrible, wet, squishy things invade from the deep
3
Adventure
Generic
2nd Edition
•
39
The fountain of health
by the time you find it, you'll need it.
1
Adventure
Known World
Basic
39
The Fire Giant's daughter
Race to the end of the world and perhaps to the end of your lives.
7
Adventure
Generic
2nd Edition
39
50
The Ulrich monastery
There's been a change in your welcoming committee
5
Solo
Generic
2nd Edition
Cleric
39
54
Legerdemain
It's opening night, break a leg!
5
Adventure
Generic
2nd Edition
•
40
8
Song of the fens
the short, muddy life of Wendall the troll
2
Adventure
Generic
2nd Edition
40
18
Khamsa's folly
He meant to reight a thousand years. The gods deposed him in a matter of seconds.
8
Adventure
Forgotten Realms
2nd Edition
•
40
Aerie borne
The heroes were good, but forced to do evil.
5
Adventure
Generic
2nd Edition
•
40
The draven deep's menace
Some people merely survive an earthquake. You created one!
4
Adventure
Dragonlance
2nd Edition
41
Deadly treasure
No treasures here just lying around to be taken. This tomb's riches fight back!
13
Adventure
Generic
2nd Edition
41
26
The well of Lord Barcus
you'll need all your luck at this wishing well
3
Side trek
Generic
2nd Edition
41
28
A way with words
Brutish, yet historically inclined and discreet, adventurers required.
2
Adventure
Generic
Basic
41
Mammoth problems
marooned in the void, and dead to boot
9
Adventure
Spelljammer
2nd Edition
41
46
Hopeful dawn
The prophecy is fulfilled. A new age is at hand..if you can survive the night.
6
Adventure
Greyhawk
2nd Edition
•
41
Old man katan and the mushroom band
It's about swamps and mushrooms and a lost car. That's all we can say.
3
Adventure
Generic
2nd Edition
42
8
Whistledown's mantrap
a little path of horrors
3
Side trek
Generic
2nd Edition
42
The Lady of the Mists
Some people live past their time, others linger on as ghosts. The Lady could be either.
9
Adventure
Generic
2nd Edition
42
Izek's slumber
Sometimes you should let sleeping wizards lie.
8
Side Trek
Greyhawk
2nd Edition
42
36
Ransom
Deliver the money, bring home the boy; a simple exchange gone wrong.
5
Adventure
Known World
Expert
•
42
Legacy of the Liosalfar
a village's only hope of survival now lies on another world
1
Adventure
Generic
2nd Edition
42
The price of revenge
revenge is a dish best served cold
6
Adventure
Ravenloft
2nd Edition
43
8
Jacob's well
some ports are more dangerous than the storm
3
Solo
Generic
2nd Edition
43
24
Moving day
Moving to a new place is always a chore. Now it's deadly
5
Adventure
Generic
2nd Edition
•
43
40
Mayhem at midnight
dazzling beauty teams up with tentacled beast.
8
Adventure
Dragonlance
2nd Edition
43
44
King Oleg's dilemma
doplimacy is deadly work
3
Adventure
Generic
2nd Edition
43
Into the silver realm
Never, ever, steal a silver sword.
14
Adventure
Generic
2nd Edition
44
A hot day in L'trel
only you can prevent firestorms.
2
Adventure
Generic
2nd Edition
44
The hand of Al-Djamal
Someone is killing museum employees. Can you find the culprit?
12
Adventure
Known World
Expert
44
36
Raiders of the Chanth
baking brains in the sea of silt
4
Adventure
Dark Sun
2nd Edition
44
Train of events
No outsider has ever seen the dwarven railroad. Now it's up to you to get it back on track.
12
Adventure
Generic
2nd Edition
45
An Artist's errand
The reigar believe that Art is everything, and this reigar will do everything to retrieve her stolen property.
7
Adventure
Spelljammer
2nd Edition
45
All things nice
some bargains are too good to pass up
3
Side trek
Forgotten Realms
2nd Edition
45
Rudwilla's stew
in Mulcrow, foot - not music - soothes the savage beast
1
Adventure
Generic
2nd Edition
45
50
Gritzel's guidance
the case of the helpful seer
9
Side Trek
Generic
2nd Edition
45
54
Prism keep
This glass house is a reflection of its owner. Enter at your own risk.
10
Adventure
Generic
2nd Edition
46
10
Dovedale
if the drought doesn't get you, the goblins will
2
Adventure
Generic
Basic
46
24
Floating rock
Meet the strangest band of pirates of the seas. Meet their ship too.
7
Side Trek
Generic
2nd Edition
46
28
Goblin fever
Snipers, food shortages, fires, and mayhem. The city of Waen Fawr has a bad case of the fever.
5
Adventure
Generic
2nd Edition
•
46
50
The iron orb of the duergar
the northmen and their allies play hardball
13
Adventure
Generic
2nd Edition
47
Shades of darkness
Hear the voices from the shadows.
5
Adventure
Generic
2nd Edition
•
47
18
Quelkin's Quandary
Reports of the owlbear incident were vastly exaggerated.
6
Adventure
Generic
2nd Edition
47
Smouldering Mane
born free, dying young
9
Side Trek
Generic
2nd Edition
47
When the light goes out.
watery ghosts under a midnight sun
1
Adventure
Generic
2nd Edition
47
Fraggart's contraption
it'll work for sure this time. Really.
1
Adventure
Generic
2nd Edition
47
60
The assassin within
The god of knowledge wants Professor Hakin dead. Learn why or face the final examination.
4
Adventure
Al-Qadim
2nd Edition
48
To bite the moon
Discover the secret life of gnolls and meet their goddess.
7
Adventure
Generic
2nd Edition
48
16
The oracle at Sumbar
Cross the Sea of Fallen stars to see old debts repaid
4
Adventure
Forgotten Realms
2nd Edition
48
Them's apples
it takes just one to spoil them all
2
Adventure
Generic
Basic
48
Melody
Why does the caged bird sing? To keep the ettins happy. "A voice to make bards weep."
9
Adventure
Generic
2nd Edition
48
Sleeping dragon
disturb not the sleeping dragon, nor the dracolich who wakes it.
NA
Backdrop
Council of Wyrms
2nd Edition
48
Honor lost, honor regained.
Fallen from grace, fallen into despair
5
Adventure
Forgotten Realms
2nd Edition
•
49
The Dark place
When a fiend gets homesick, don't get in its way. "Something has waited long centuries for your arrival."
7
Adventure
Generic
2nd Edition
•
49
Two for the road
haunted, robbed and swindled
3
Side trek
Generic
2nd Edition
49
Lenny O'Brien's pot o'gold.
Trouble at the end of the rainbow.
5
Adventure
Generic
2nd Edition
•
49
North of Narborel
set sail for the unknown
5
Adventure
Generic
2nd Edition
49
Hair today, gone tomorrow
a close shave
1
Side trek
Generic
2nd Edition
49
Castle of the blind sun
magic and music gone awry
13
Adventure
Generic
2nd Edition
50
8
The Vaka's curse
Sail beyond the realm of the living
3
Adventure
Generic
2nd Edition
•
50
14
Back to the beach
Beach towel, swimsuit and giant crabs!
2
Adventure
Generic
2nd Edition
50
26
The Object of Desire
Mirror, mirror on the wall .. What does the Sultan want most of all?
6
Adventure
Generic
Expert
50
48
Felkovic's cat
This cat likes its meat cooked, and you're on the menu.
7
Adventure
Ravenloft
2nd Edition
51
8
Nbod's room
just try to get a good night's rest.
4
Solo
Generic
2nd Edition
51
Journey to the center of the world
whiter than ivory, colder than snow
9
Side Trek
Generic
2nd Edition
51
Ailamere's lair
The sage's deal is simple: the more you learn about the dragon, the richer you get.
10
Adventure
Generic
2nd Edition
51
The witch of windcrag
high on a hilltop, a mountain of trouble
1
Side trek
Generic
Basic
51
46
The bandits of Bunglewood
short, mean, and out for blood
2
Adventure
Generic
2nd Edition
51
The last oasis
next stop; the borderlands
2
Adventure
Al-Qadim
2nd Edition
52
Spirits of the tempest
Spirits bound and unbound conspire against you.
15
Adventure
Generic
2nd Edition
52
Pakkililir
a good grell gone bad
2
Side trek
Generic
2nd Edition
52
Welcome to the Krypthome
honk if you like wild magic
2
Adventure
Forgotten Realms
2nd Edition
52
40
The Hurly-Burly brothers
Click, click, click
5
Adventure
Generic
2nd Edition
52
46
My lady's mirror
Seven years bad luck is just the beginning.
10
Adventure
Generic
2nd Edition
52
Laughing man
Laughing all the way to the grave … and beyond.
6
Adventure
Ravenloft
2nd Edition
53
8
Spellbook masquerade
evil wears many masks
4
Solo
Generic
2nd Edition
53
20
Clarshh's sepulchre
an arcane scroll and an ancient cult
1
Adventure
Generic
2nd Edition
53
32
A serenade before supper
Music to lull the most savage adventurer's heart.
5
Adventure
Greyhawk
2nd Edition
53
38
Elexa's endeavor
And you thought Richard the Lion-Hearted had trouble when he returned from the Crusades.
6
Adventure
Generic
Expert
53
Steelhart
Two great evils that go great together.
10
Adventure
Forgotten Realms
2nd Edition
54
8
Unhallowed ground
Murder in a monastery
3
Adventure
Generic
2nd Edition
54
18
Fetch
meet a druid's best friend
6
Side Trek
Generic
2nd Edition
54
20
Fiends of Tethyr
Fiends are dangerous enough, but something even more dangerous plagues Tethyr.
7
Adventure
Forgotten Realms
2nd Edition
54
28
The Witch's fiddle
hey diddle diddle
3
Adventure
Generic
2nd Edition
54
34
Redcap's rampage
the invisible enemy
2
Adventure
Generic
Basic
54
53
Eyes of the iceborn
a chilling encounter
5
Side Trek
Generic
2nd Edition
54
56
Dark Thane Macbeth
Oftentimes, to win us to our harm, the instruments of darkness will tell us truths.
16
Adventure
Generic
2nd Edition
55
8
Savage beast
a little dinner music
2
Adventure
Generic
2nd Edition
55
18
Umbra
I hear you have been saying nasty things about us. That is rather..unharmonious of you.
7
Adventure
Planescape
2nd Edition
55
Tulips of the Silver moon
When the citizens of Tangreen say "Don't pick the flowers." They mean it.
7
Adventure
Generic
2nd Edition
55
Sea wolf
a background of wrath, which can be stirred up to the murderous infernal pitch, does lie in every man.
5
Adventure
Ravenloft
2nd Edition
56
8
Briocht
Two celtic tribes are fighting.
12
Adventure
Generic
2nd Edition
56
22
Janx's jinx
Bad dog!
1
Adventure
Generic
2nd Edition
56
28
A watery death
There's no place like home for a summoned elemental.
10
Adventure
Generic
2nd Edition
56
32
The bigger they are
Sometimes it's the little things that get to you
6
Adventure
Generic
2nd Edition
56
38
Grave circumstances
Take a first journey to Athas.
6
Adventure
Dark Sun
2nd Edition
56
50
The Land of Men with Tails
Explore the Dark Continent, meet strange people and let them have you for dinner.
7
Adventure
Generic
2nd Edition
57
8
To cure a kingdom
The King's question is "Do you make housecalls?"
11
Adventure
Generic
2nd Edition
•
57
26
Carcass fracas
it's only a flesh wound
1
Side trek
Known World
2nd Edition
57
28
The rose of Jumlat
by any other name
5
Adventure
Al-Qadim
2nd Edition
57
48
The murder of Maury Miller
death and taxes
1
Adventure
Generic
2nd Edition
57
62
Cloaked in fear
afraid of the dark?
4
Side trek
Generic
2nd Edition
58
8
Caveat emptor
Sometimes you should be afraid to visit the dentist.
4
Adventure
Generic
2nd Edition
58
22
Bad batch of brownies
one bad apple
1
Solo
Generic
2nd Edition
58
32
Challenge of Champions
step right up
Any
Adventure
Generic
2nd Edition
58
46
The ghost of Silverhill
2
Side Trek
Forgotten Realms
2nd Edition
58
48
The Baron's Eyrie
come on up for a bite
5
Adventure
Ravenloft
2nd Edition
58
60
The menacing malady
The doctor is out .. Of patients!
3
Adventure
Generic
2nd Edition
59
8
Seeking bloodsilver
into the shadows
3
Adventure
Birthright
2nd Edition
59
32
The mother's curse
It's a blessed event only if you can end the curse in time.
4
Adventure
Generic
2nd Edition
59
50
Wedding day
It's up to you to make this the happiest day of their life, not the most embarrassing.
2
Adventure
Generic
2nd Edition
59
Voyage of the Crimpshrine
u pthe river
2
Adventure
Known World
2nd Edition
60
8
Shards of the day
Seek the scattered pieces of a powerful magical item in the Night Below
10
Adventure
Generic
2nd Edition
60
32
Nemesis
Heads will roll if our heroes can't find a quartet of stolen swords. Come to think of it, heads will likely roll anyway.
15
Adventure
Planescape
2nd Edition
60
60
Centaur of Attention
2
Side Trek
Generic
2nd Edition
60
62
IASC
Something fishy
4
Adventure
Generic
2nd Edition
61
8
Jigsaw
mad, bad, and dangerous to know
7
Adventure
Ravenloft
2nd Edition
61
28
Storm season
Mysterious thunderstorms fill the night, heralding the arrival of the sinister Night Parade
12
Adventure
Forgotten Realms
2nd Edition
61
44
To save a forest
only you can prevent forest curses!
6
Adventure
Generic
2nd Edition
61
60
Night swarm
A vampire preys upon citizens of Rhorton's Grove, draining their blood in a most unusual fashion.
6
Adventure
Generic
2nd Edition
62
8
Dragon's delve
The dwarves of Thunderdelve have made some new friends .. And enemies
6
Adventure
Generic
2nd Edition
•
•
62
32
Blood on the plow
5
Side Trek
Generic
2nd Edition
62
34
Grimjaws
The Vast Swapmp is a most unnatural environment
4
Adventure
Forgotten Realms
2nd Edition
62
38
The rat trap
The city of Carn Perrin has a large rodent problem. Wererats have taken over the thieve's guild and they are running the city into the ground.
8
Adventure
Generic
2nd Edition
62
56
Wild in the streets
don't feed the animals
2
Adventure
Generic
2nd Edition
•
62
60
Esmerelda's bodyguard
A monster lurks in the basement of Lady Esmerelda's villa. Unfortunately, a malfunctioning automaton refuses to let the heroes investigate.
8
Adventure
Generic
2nd Edition
62
Ghost at Widder Smither's
2
Side trek
Generic
2nd Edition
63
8
Hunt for a Hierophant
sleepyhead
12
Adventure
Generic
2nd Edition
63
22
Gnome droppings
watch your step
4
Adventure
Spelljammer
2nd Edition
63
30
Huzza's goblin o' war
look who's dropping in
7
Adventure
Forgotten Realms
2nd Edition
63
34
Blood & Fire
The heroes must travel to the Valley of Mist and confront the evil Brotherhood of the True Flame in their flaming palace.
12
Adventure
Al-Qadim
2nd Edition
63
54
Invisible stalker
1
Side Trek
Generic
2nd Edition
•
63
58
Beauty corrupt
Who put the dip in diplomat
4
Adventure
Generic
2nd Edition
64
8
Grotto of the Queen
The Lantenese have lost their magical ship, but they aren't willing to fight for it. That's where your heroes come in.
9
Adventure
Forgotten Realms
2nd Edition
64
24
Bazllin's blacksphere
into the void
22
Adventure
Generic
2nd Edition
64
48
Last dance
to die for
7
Adventure
Ravenloft
2nd Edition
64
64
The mad chefs of Lac Anchois
Two cloud giants chefs are preparing a feast. To satisfy their customers, they're serving frog legs made from captured members of a grippli tribe.
10
Adventure
Generic
2nd Edition
65
8
Knights of the Scarlet Sword
Pay your taxes or go to jail. And don't even think about using magic.
7
Adventure
Generic
2nd Edition
65
Flotsam
7
Side trek
Generic
2nd Edition
65
26
Ice Tyrant
dragon orbs
6
Adventure
Dragonlance
2nd Edition
65
50
Reflections
5
Side trek
Generic
2nd Edition
65
52
The unkindness of ravens
If the ravens die, Crawford Manor falls.
4
Adventure
Generic
2nd Edition
65
66
The beast within
lambs to the slaughter
2
Adventure
Forgotten Realms
2nd Edition
66
8
Enormously inconvenient
bigger isn't always better
2
Adventure
Generic
2nd Edition
66
16
Avenging Murik
5
Side trek
Generic
2nd Edition
66
18
The sunken shadow
slippery when wet
2
Adventure
Generic
2nd Edition
•
66
36
Swing Shot
5
Side trek
Generic
2nd Edition
66
38
Operation Manta Ray
Immurk's Hold is home to thousands of pirates - and one Sembian spy.
10
Adventure
Forgotten Realms
2nd Edition
66
58
Petrifying Priestess
A magical mace vanishes from an elven temple, stolen by a medusa and her maedar consort.
6
Adventure
Generic
2nd Edition
66
66
Orange and black
Tyger, Tyger
3
Adventure
Generic
2nd Edition
•
67
8
Witches' brew
Black cats, witches, ghosts and goblins
5
Adventure
Forgotten Realms
2nd Edition
•
67
28
Eye of the Storm
7
Side Trek
Generic
2nd Edition
67
30
Training Ground
choose your path
6
Adventure
Forgotten Realms
2nd Edition
67
50
The little people
1
Side Trek
Generic
2nd Edition
67
52
Falls run
Den of the sleeping wolf
1
Adventure
Ravenloft
2nd Edition
Masque of the Red Death
67
70
Uzaglu of the Underdark
The guardians of the Kraal Nexus don't take kindly to intruders.
7
Side Trek
Generic
2nd Edition
68
8
The artist's loving touch
An artist uses living creatures and turns them into statues.
3
Adventure
Generic
2nd Edition
•
68
20
Convergence
Scientific exploitation
?
Adventure
Alternity
2nd Edition
68
40
One winter's night
1
Side Trek
Generic
2nd Edition
68
42
The trouble with in-laws
A golden locket is your first clue to finding a merchant's kidnapped daughter.
2
Adventure
Generic
2nd Edition
68
52
Al-Kandil
7
Side Trek
Al-Qadim
2nd Edition
68
56
Stepping Stones
Buried among the standing stones of Murkstone is an ancient dwarven crown, but to find it heroes must contend with an ancient riddle and much worse.
9
Adventure
Generic
2nd Edition
•
68
66
By Merklan's Magic
An evil wizard has died, but an evil treant has the dead wizard's wand of the forest bane and uses it to animate plants.
10
Adventure
Generic
2nd Edition
•
68
Insert
Fortress of Mystery
MAP
NA
Map
Generic
2nd Edition
69
10
Slave vats of the Yuan-ti
Part 1 - Strange things are a-slither in Wolfhill House.
5
Adventure
Forgotten Realms
2nd Edition
•
Mere of Dead Men Series
69
28
Challenge of Champions II
The clock is ticking
Any
Adventure
Generic
2nd Edition
69
46
Stumping the party
4
Side Trek
Generic
2nd Edition
69
50
Sleep of ages
The forces of good, evil and neutrality clash beneath the mountains.
8
Adventure
Forgotten Realms
2nd Edition
70
10
Homonculous stew
Hostage negotiations can be tricky business, especially when they involve a wizard and his pet.
3
Adventure
Generic
2nd Edition
70
16
The maze of the morkoth
In the deep, nobody can hear you scream.
6
Adventure
Generic
2nd Edition
70
Boulder dash
Danger is just a stone's throw away
7
Side Trek
Generic
2nd Edition
70
34
Ssscaly thingsss
Part 2 - Can you stop the raids of the Three Towers Tribe. The second module in the Mere of Dead Men series.
5
Adventure
Forgotten Realms
2nd Edition
Mere of Dead Men series
70
48
Kingdom of the ghouls
Descend into darkness
16
Adventure
Greyhawk
2nd Edition
71
10
Priestly secrets
A plague of giant rats is the least of Restenford's worries
4
Adventure
Greyhawk
2nd Edition
71
Wildspawn
No one returns from Revular's island, and for good reason.
8
Adventure
Generic
2nd Edition
71
48
Dreadful vestiges
Part 3 - Some haunted houses are best left unexplored.
7
Adventure
Forgotten Realms
2nd Edition
•
Mere of Dead Men Series
71
62
Dark magic in new orleans
death on the bayou
7
Adventure
Ravenloft
2nd Edition
Masque of the Red Death
71
Insert
Underground pond
MAP
NA
Map
Generic
2nd Edition
71
46
How do you stop the Rhino from charging?
Never mind the title. Beware the punchline.
Any
Side Trek
Earth
Marvel Super Heroes
•
72
12
No stone unturned
Why are zombies appearing in the streets of Jevid? You'll have to dig to find the answer.
5
Adventure
Generic
2nd Edition
72
Deep trouble in Telthin
Dive into the elemental plane of water
17
Adventure
Generic
2nd Edition
72
46
Under a pale moon
Two opposing forces unite against a common enemy.
4
Adventure
Dragonlance
2nd Edition
72
58
Mistress on the Mere
Vampire slayers
6
Adventure
Forgotten Realms
2nd Edition
72
78
Plundering Poppof
it's what inside that counts
2
Adventure
Generic
2nd Edition
73
10
Quoitine quest
The search for a magical stone requires sharp swords and even sharper diplomacy.
2
Adventure
Generic
2nd Edition
73
22
Eye of Myrkul
Legacy of the dead
14
Adventure
Forgotten Realms
2nd Edition
73
54
The Necromancer's pet
6
Side Trek
Generic
2nd Edition
73
58
The Setting Sun
A community trapped in a war-torn land faces even greater threats from within.
7
Adventure
Greyhawk
2nd Edition
73
74
Faerie Wood
the art of deception
2
Adventure
Generic
2nd Edition
74
10
The scourge of Scalabar
An undersea menace has merchants of Scalabar up in arms.
3
Adventure
Generic
2nd Edition
•
74
28
First people
A mysterious new world awaits you just beyond the mountain.
6
Adventure
Generic
2nd Edition
74
44
Night of the bloodbirds
a feast to the east and pests to the west
5
Adventure
Generic
2nd Edition
74
56
Preemptive strike
Aerial combat. Elves fighting against fire giants.
12
Adventure
Generic
2nd Edition
74
78
The Vale of the Weeping widows
5
Side trek
Forgotten Realms
2nd Edition
75
12
Non-prophet organization
Dreams become reality as a sinister plot unfolds.
6
Adventure
Generic
2nd Edition
75
26
The amulet and the underdark
the price of power
7
Adventure
Generic
2nd Edition
75
44
The forgotten man
One man's destiny and the fate of the realm is in your hands
9
Adventure
Generic
2nd Edition
75
66
Into the nest of vipers
A priest of Talona has concocted the deadliest poison, and the Assassin's Guild is willing to kill for it.
2
Adventure
Forgotten Realms
2nd Edition
76
10
The house on the edge of midnight
Ramsay the damned
5
Adventure
Ravenloft
2nd Edition
76
30
A day at the market
3
Side Trek
Generic
2nd Edition
76
34
Mertylman's road
a cold death awaits you in Kaloria's arctic wasteland
9
Adventure
Generic
2nd Edition
76
56
Crusader
Finagill's misfortune
6
Adventure
Generic
2nd Edition
76
66
Earth tones
Not all music soothes the savage beast
12
Adventure
Generic
2nd Edition
76
82
Fruit of the vine
An old friend needs help with some housecleaning and gardening.
3
Adventure
Generic
2nd Edition
76
Insert
Roadside tavern
MAP
NA
Map
Generic
2nd Edition
77
10
Visiting Tylwith
in the name of love
1
Adventure
Generic
2nd Edition
77
22
A feast of flesh
6
Side Trek
Generic
2nd Edition
77
26
Wind chill
Fire and ice
6
Adventure
Generic
2nd Edition
77
32
Ex Keraptis Cum Amore
If you thought the legacy of Keraptis ended with White Plume Mountain - think again!
12
Adventure
Greyhawk
2nd Edition
77
58
Stage fright
2
Side Trek
Generic
2nd Edition
77
62
To walk beneath the waves
Danger rises from the deep. Have the vicious sea devils returned?
6
Adventure
Greyhawk
2nd Edition
•
77
Insert
Lost caverns
MAP
NA
Map
Generic
2nd Edition
78
Lear the giant king
The storm to end all storms heralds this epic tale of love, woe, madness, and betrayal.
17
Adventure
Generic
2nd Edition
78
Veiled threats
5
Side Trek
Generic
2nd Edition
78
34
Peer amid the waters
You conduit if you try!
2
Adventure
Generic
2nd Edition
78
Unexpected guests
6
Side Trek
Generic
2nd Edition
78
60
Trial of the frog
get a grippli!
4
Side Trek
Generic
2nd Edition
78
66
The Winter Tapestry
a tapestry holds clues to a dead dragon's hoard, but only the boldest heroes can penetrate the dragon's icy lair.
6
Adventure
Generic
2nd Edition
78
86
Deepstrike
dive hard - with a vengeance
7
Adventure
Alternity
2nd Edition
78
Insert
Gothic cathedral
MAP
NA
Map
Generic
2nd Edition
79
12
Keep for sale
buying a home can be hazardous
2
Adventure
Generic
2nd Edition
79
28
The best laid plans
1
Side Trek
Generic
2nd Edition
79
30
Bad seeds
A brief stopover at the Hawk's Shadow turns into an unforgettable encounter with the Enclave of the Twisted Roots
2
Adventure
Generic
2nd Edition
79
42
Cloudkill
Nature clashes with industry when a noxious cloud threatens the Sky Realm
6
Adventure
Forgotten Realms
2nd Edition
79
58
The Akriloth
Song of the sea
15
Adventure
Forgotten Realms
2nd Edition
79
Insert
Abandoned keep
MAP
NA
Map
Generic
2nd Edition
80
12
Fortune favors the dead
Finding the last treasure of Salamanca is easy. Retrieving the map, now that's hard.
6
Adventure
Generic
2nd Edition
80
30
The frothing miscreant
An ill-tempered gnome takes revenge to new heights and proves to the world that he is no small threat.
4
Adventure
Forgotten Realms
2nd Edition
80
40
Challenge of champions III
Arena battle
Any
Adventure
Generic
2nd Edition
80
56
Sarfion's collection
Town of Hardby
8
Side Trek
Greyhawk
2nd Edition
80
60
A head for business
The sandmen cometh
?
Adventure
Alternity
2nd Edition
80
74
The trouble with Trillochs
The necromancer is dead, but his handiwork lingers on
8
Side Trek
Generic
2nd Edition
80
78
The Scar
Where there's a whip, there's a way
1
Adventure
Generic
2nd Edition
81
12
A race against time
ka-boom
2
Adventure
Generic
2nd Edition
•
81
28
Divisions of the mind
Confronting the beholder is just the beginning. Find out wha the eye tyrant has unearthed deep in its underground lair.
12
Adventure
Generic
2nd Edition
81
46
The door to darkness
Phantasmal foes
Any
Adventure
Generic
2nd Edition
81
54
Ashtar's temple
Brutish bandits and ghostly guardians
1
Adventure
Generic
2nd Edition
81
66
Khazefryn
The Underdark is no place for the timid ... Or the weak.
15
Adventure
Generic
2nd Edition
81
Skulking below
What you don't see can kill you
1
Adventure
Generic
2nd Edition
82
Dark Times in Sherwood
The Sheriff of Nottingham and the outlaws of Sherwood Forest share a common enemy. Will an unlikely alliance end this newest threat to the land?
3
Adventure
Earth
3.0 Edition
82
Evil Unearthed
People are vanishing from the village of Brookhollow. Can you solve the mystery in time to save your friends?
1
Adventure
Greyhawk
3.0 Edition
82
Eye for an Eye
A stolen jewel leads to the heart of the swamp, where one man's thirst for vengeance threatens to destroy an entire town.
3
Adventure
Generic
3.0 Edition
•
82
Playing With Fire
Follow a half-forgotten legend to treasures untold and a fiery doom.
2
Adventure
Greyhawk
3.0 Edition
83
Alterations
When a science experiment goes awry, who will be left to clean up the mess?
1
Adventure
Greyhawk
3.0 Edition
83
Deep Freeze
It's been buried under the ice for millennia, waiting to be found.
2
Adventure
Greyhawk
3.0 Edition
83
Depths of Rage
Entering the goblins' lair is easy. Getting out alive is the tricky part.
4
Adventure
Generic
3.0 Edition
83
Iriandel
The secret to ending a unicorn's curse lies in the tomb of a barbarian king.
4
Adventure
Generic
3.0 Edition
•
83
London Calling
An investigation into a series of grisly murders takes a supernatural turn for the worse.
2
Adventure
Dark-Matter
3.0 Edition
84
23
Harrowing, The
One sacrifice could spell the end of Lolth's supremacy in the Demonweb and the beginning of a whole new order.
15
Adventure
Forgotten Realms
3.0 Edition
84
67
Demonclaw
A wizard's hideous transformation spells trouble for the kingdom of Nyrond.
5
Adventure
Greyhawk
3.0 Edition
84
79
Dying of the Light, The
Vampires infest a castle on the edge of a town
10
Adventure
Generic
3.0 Edition
•
84
107
Dungeon of the Fire Opal
Was it destiny or something worse that destroyed the Order of the Opal Fist?
3
Adventure
Generic
3.0 Edition
84
127
Armistice
The war in the mountains might be over, but there's still one more enemy to fight.
7
Adventure
Greyhawk
3.0 Edition
•
84
Insert
Halls of Huhuetotl
MAP
NA
Map
Generic
3.0 Edition
84
Insert
Lost peninsula
MAP
NA
Map
Generic
3.0 Edition
85
Ever-Changing Fortunes
A brave kobold needs your help to free his dwarven friends. That's right -- a brave kobold.
2
Adventure
Generic
3.0 Edition
85
Flesh to Stone
Meet a pair of giants with some unusual -- and unhappy -- garden statuary.
7
Side Trek
Generic
3.0 Edition
85
Lord of the Scarlet Tide
A foul plague in the Realm Below threatens to destroy all life in the world above.
9
Adventure
Greyhawk
3.0 Edition
85
Natural Selection
Ridding a forest of monsters is tricky business, especially when the druids like the monsters where they are!
5
Adventure
Greyhawk
3.0 Edition
85
Insert
Guildport
MAP
NA
Map
Generic
3.0 Edition
86
Anvil of Time
Trapped inside an ancient dungeon, your only hope lies somewhere in the past.
5
Adventure
Dragonlance
3.0 Edition
86
Mysterious Ways
A treacherous knight and his otherworldly conspirators threaten to unleash a dreadful terror upon the land.
7
Adventure
Earth
3.0 Edition
86
Rana Mor
Survive the perils of a fallen temple to capture the jungle's greatest prize: the elusive Rain Tiger.
6
Adventure
Generic
3.0 Edition
•
86
Stormdancers
Battle the elements to save the Evergreen Forest from destruction.
3
Adventure
Generic
3.0 Edition
86
Insert
Ancient tomb
MAP
NA
Map
Generic
3.0 Edition
87
Cradle of Madness, The
Madness grips the Danwick family and threatens to awaken a sleeping god.
6
Adventure
Greyhawk
3.0 Edition
87
Glacier Season
A half-dragon exile seeks revenge against his draconic father, and you're drawn into the feud!
15
Adventure
Generic
3.0 Edition
87
Gorgoldand's Gauntlet
Not all dragons are evil. Some even possess a sense of humor.
1
Adventure
Generic
3.0 Edition
87
Raiders of Galath's Roost, The
The secret to the raiders' sinister plot lies amid the ruins of a forlorn keep.
1
Adventure
Forgotten Realms
3.0 Edition
87
Shalm's Dark Song, The
A roadiside sanctuary tuns into a roadside diner.
5
Side Trek
Generic
3.0 Edition
87
Tinderbox
The flames of vengeance threaten to consume a frontier town.
1
Adventure
Generic
3.0 Edition
87
Valley of the Snails
What strange fate befalls creatures that trespass in the valley of the Slithering Snails?
1
Adventure
Generic
3.0 Edition
87
Insert
Underdark outpost
MAP
NA
Map
Generic
3.0 Edition
88
Door From Everywhere, The
Behold the lost secrets of the Netherese empire, and explore them at your own peril.
6
Adventure
Forgotten Realms
3.0 Edition
88
Make it Big
When you hang with hill giants, a little creativity can go a long way.
9
Side Trek
Generic
3.0 Edition
88
Seventh Arm, The
A demonic medallion is the key to a tyrant's hidden trove -- and your horrible doom.
7
Adventure
Generic
3.0 Edition
88
Thirds of Purloined Vellum
In Athkatla, nothing is more dangerous than a merchant with a bee in his britches.
1
Adventure
Forgotten Realms
3.0 Edition
89
Headless
Hundreds of souls are at stake as heads continue to roll.
12
Adventure
Greyhawk
3.0 Edition
89
Honor and Eta
Even those of unclean spirit deserve the chance to perform an execution in peace.
1
Adventure
Oriental Adventures
3.0 Edition
89
Rage
What happens when a barbarian loses his nasty temper and bad manners?
7
Adventure
Greyhawk
3.0 Edition
89
Rivers of Blood
Can you defend a besieged village from invaders in 10th-century Russia?
4
Adventure
Earth
3.0 Edition
89
Wedding Bells
You are cordially invited to a wedding in Dockalong. Apparently, so are a few of the local monsters.
4
Adventure
Generic
3.0 Edition
89
Insert
Womtham
MAP
NA
Map
Greyhawk
3.0 Edition
90
Elfwhisper, The
Elves and forests don't always get along.
8
Adventure
Generic
3.0 Edition
90
Prey for Tyrinth
She lives in the depths. She lives in the darkness. She lives to kill.
5
Adventure
Generic
3.0 Edition
90
Tears for Twilight Hollow
A paladin's demise brings pain and despair to the village of Twilight Hollow.
7
Adventure
Forgotten Realms
3.0 Edition
90
Totentanz
Even death cannot keep the citizens of Luzern from dancing in the street.
4
Adventure
Generic
3.0 Edition
91
Bogged Down
Terrible secrets buried in the bogs around Beaden's Hollow are rising to the surface.
1
Adventure
Generic
3.0 Edition
91
Challenge of Champions IV
It doesn't matter how skilled you are -- it's how you function as a team!
Any
Adventure
Generic
3.0 Edition
91
Kambranex's Machinations
Nothing good ever came from the Belching Vortex of Leuk-O!
9
Adventure
Greyhawk
3.0 Edition
91
Legend of Garthulga, The
A monster from elven folklore proves bad for business.
1
Adventure
Greyhawk
3.0 Edition
91
Rock and the Hard Place, The
Sometimes it's hard to tell the good guys from the bad.
16
Side Trek
Generic
3.0 Edition
91
Sloth
A slovenly conjurer makes a mess of things and learns that irony is without mercy.
6
Side Trek
Greyhawk
3.0 Edition
92
Interlopers of Ruun-Khazai
An ancient githyanki stronghold is ripe for the picking -- or is it. This adventure supports the new Stronghold Builder's Guide.
13
Adventure
Generic
3.0 Edition
92
Razing of Redshore, The
Can the city of Redshore be saved from utter destruction? This adventure is your gateway to Epic-level play.
20
Adventure
Generic
3.0 Edition
92
Return of the Blessed Damozei
A restless spirit pleads for a troubled soul to mend his ways.
11
Side Trek
Generic
3.0 Edition
92
Swarm, The
It's never too late to savor the sweet taste of revenge. This adventure supports the new novel The Savage Caves, by T.H. Lane.
1
Adventure
Generic
3.0 Edition
93
Statue Gallery, The
A room full of statues is almost always a sign of trouble -- this one is no different.
9
Side Trek
Generic
3.0 Edition
93
Storm Lord's Keep, The
The Storm Lord's daughter has been slain, and no force in the world can keep him from his vengeance -- except the PCs.
21
Adventure
Greyhawk
3.0 Edition
93
Swamp Stomp
Something has the peaceful Broken Axe Clan of lizardfolk riled up.
4
Adventure
Generic
3.0 Edition
93
Vanity
An ancient temple's guardian hides the secret of one man's great hubris.
5
Adventure
Greyhawk
3.0 Edition
94
Bloodlines
The long-forgotten monastery to the lord of winds hides a secret of immense evil.
7
Adventure
Generic
3.0 Edition
94
Excavation, The
The fall of a blackguard's tower left a little something behind for the unwary to discover.
3
Side Trek
Generic
3.0 Edition
94
Last Hunt, The
Lord Algen rides again, but can he survive his final quest without aid?
4
Adventure
Generic
3.0 Edition
94
69
Spiral of Manzessine
A cavern in the underdark that holds a prison run by illithid.
11
Adventure
Forgotten Realms
3.0 Edition
•
94
Worms in the Exchequery
A mysterious order of thieves have stolen the Infanta's jewels, but all those who have faced them have perished.
15
Adventure
Generic
3.0 Edition
94
Insert
Mysterious shrine
MAP
NA
Map
Generic
3.0 Edition
94
Insert
Smuggler's cave
MAP
NA
Map
Generic
3.0 Edition
95
Jackal's Redemption, The
Strange, red-armed devil creatures are kidnapping innocent townsfolk, and the town's guardian is missing.
9
Adventure
Generic
3.0 Edition
95
Lust
Heredity can lead you to dangerous and dark deeds, especially if you're a half-fiend.
4
Side Trek
Greyhawk
3.0 Edition
95
Porphyry House Horror
Only the depraved survive the streets of Scuttlecove for long, but now a dark force has surfaced in the town's most popular attraction, making even this city crave calmer days.
10
Adventure
Generic
3.0 Edition
95
Witch of Serpent's Bridge, The
Sabotage! Workers on the new temple of Kord are being injured or killed at an alarming rate, but is the witch of serpent bridge to blame?
3
Adventure
Greyhawk
3.0 Edition
96
12
Cold Storage
Ice cave
NA
Encounters
Generic
3.0 Edition
Dungeon Staff
96
14
Hollow Threats
Orcs in Dragon Turtle shell
1
Side Trek
Generic
3.0 Edition
•
Richard L. J. Pett
96
20
Provincial Prior Cause
Bugbear Cleric
1
Adventure
Generic
3.0 Edition
•
•
Johnny L. Wilson
96
31
Pandemonium in the Veins
Gladiatorial Combat
5
Adventure
Generic
3.0 Edition
•
Frank Brunner
96
65
Beyond the Light of Reason
Imprisoned Lich
13
Adventure
Greyhawk
3.0 Edition
•
•
Caine Chandler
96
Insert
Gladiator Arena
MAP
NA
Map
Generic
3.0 Edition
Arnie Swekel
96
PH-44
PX Poker Night
In Polyhedron
1
Adventure
Call of Cthulhu
3.0 Edition
•
Dennis Detwiller & A. Scott Glancy
97
12
Blind Man's Bluff
Ettin-Wight
6
Side Trek
Generic
3.0 Edition
•
Rob Manning
97
20
Xollox
Beholder Rog6
NA
NPC
Generic
3.0 Edition
Robert Harris
97
23
Heart of the Iron God
Giant Robot heading for city
13
Adventure
Greyhawk
3.0 Edition
•
•
Campbell Pentney
97
43
Life's Bazaar
Part 1 - The Dungeon Magazine Adventure Path begins! Enter the city of Cauldron, a metropolis recently besieged by a rash of disappearances. The population of the city is nervous, but the disappearances became personal when four orphans were taken from their beds three nights ago. The Lord Mayor is stumped, and the city needs new heroes to uncover the mystery of the lost Cauldronites
1
Adventure
Greyhawk
3.0 Edition
•
•
Christopher Perkins
Shackled City
97
95
Demonblade
Demon-infested village
16
Adventure
Generic
3.0 Edition
•
Hank Woon
98
14
Gluttony
Rasts & Zombie Pigs
4
Side Trek
Greyhawk
3.0 Edition
•
J. Bradley Schell
98
20
Wings, Spikes, and Teeth
Manticore w/pride of Lions
8
Side Trek
Generic
3.0 Edition
•
Brian Marsden
98
25
Flood Season
Part 2 - The second installment in the Dungeon Magazine Adventure Path has arrived! As winter appoaches, the rains begin to fall on Cauldron. In the past, this season has been a cause for alarm, but the last few years, it has become a reason for celebration. Suddenly, a prominent Cauldronite is brutally slain, and the rains start to fall. Some dark power is linked to these recent events, and the acclaimed new heroes of Cauldron are beseeched once more to find a solution.
4
Adventure
Greyhawk
3.0 Edition
•
•
James Jacobs
Shackled City
98
PH-22
Into the Bright Desert
Greyhawk Desert Setting
NA
Backdrop
Greyhawk
3.0 Edition
Creighton Broadhurst
99
16
Colossal Crypt
400 feet deep massive crypt
NA
Encounters
Generic
3.0 Edition
Scott Peterson
99
20
Quadripartite
Minion of Chaos unleashed on the world
14
Adventure
Greyhawk
3.0 Edition
•
•
Peter Aperlo
99
42
Phyx
Choker Rog6/Ftr3/Asn5
NA
NPC
Generic
3.0 Edition
Seth Spencer
99
48
Githzerai Monastery
MAP
NA
Map
Generic
3.0 Edition
99
50
Temple of Boccob
MAP
NA
Map
Greyhawk
3.0 Edition
99
54
Fish Story
Locatha have invaded
5
Adventure
Generic
3.0 Edition
•
Adam Jortner
100
14
Derthan Kaderas
Dwarf Ftr7/Sor2
NA
NPC
Generic
3.5 Edition
Monte Cook
100
16
Master Thest
Advanced Dire Weretoad Human Rog6
NA
NPC
Generic
3.5 Edition
Richard Baker
100
24
Old Embers Never Die
Kobolds w/levels, Fire Giants, Return of a dead Red Dragon
12
Adventure
Generic
3.5 Edition
•
•
Andy Collins
100
46
Lone Tooth
Dire Lion Mnk12 (reincarnated)
NA
NPC
Generic
3.5 Edition
Peter Adkison
100
48
Woe to Mistledale
Sequel to "Raider's of Galath's Roost, The" (#87)
8
Adventure
Forgotten Realms
3.5 Edition
•
Skip Williams
100
70
Hungash
Hobgoblin Wiz9 (flying fireballs!)
NA
NPC
Generic
3.5 Edition
Jonathan Tweet
100
72
Beast of Burden
Gnoll howdahs on the back of giant monster
6
Adventure
Generic
3.5 Edition
•
•
Michael Kortes
100
96
The Lich-Queen's Beloved
The Incursion has begun! Dungeon's contribution to this three magazine project sends the PCs to the Palace of Whispers in the githyanki capital city on the Astral Plane. There, the characters must brave the githyanki lich-queen's deadliest tricks and traps to stop her quest for godhood.
18
Adventure
Generic
3.5 Edition
•
Christopher Perkins
Incursion adventure; Githyanki invasion
100
Insert
Incursion: Tu'narath
MAP
NA
Map
Generic
3.5 Edition
100
PH-5
Knights of the Lich-Queen
Supplement to Incursion; Githyankis!
NA
Beastiary
Generic
3.5 Edition
James Wyatt
Incursion adventure; Githyanki invasion
101
16
Prison of the Firebringer
Evil acolytes in a ruins
13
Adventure
Forgotten Realms
3.5 Edition
•
•
Richard Baker
101
59
The Chasm Bridge
In bonus subscriber section
7
Adventure
Forgotten Realms
3.5 Edition
Desmond R. Varady
101
Ancient temple
MAP
NA
Map
Generic
3.5 Edition
102
12
Red Dragon's Lair
Magma!
NA
Map
Generic
3.5 Edition
Christopher West
102
16
Cry Wolf
Capture a wild Wolf
2
Adventure
Generic
3.5 Edition
•
•
Nicolas Logue
102
28
Zenith Trajectory
Part 3- The third installment of the Dungeon Adventure Path is here! The PCs' actions in the city have gained the attention of local aristocrats. One of these wealthy merchants seeks the return of his son so he can be free of a powerful curse that's destroying his body. The heroes must undertake a perilous journey through the Underdark in pursuit of the prodigal son, but when they find him, returning him to Cauldron might be the last of the PCs' worries.
6
Adventure
Greyhawk
3.5 Edition
•
•
David Noonan
Shackled City
103
18
Glacial Inferno
Fire Elementals and Flame Wizards
7
Adventure
Greyhawk
3.5 Edition
•
Kent Ertman
103
40
Forest of Blood
Evil Druid harrassing a village
5
Adventure
Forgotten Realms
3.5 Edition
•
•
Wil Upchurch
103
51
Sinkhole
After a long day's travel, the PCs take refuge in a safe little village inn for an honest night's sleep. Fate intervenes when the inn falls into a deep self-sealing sinkhole, and the heroes must help surviving patrons out of a complex cave system without accidentally stumbling into the Plane of Shadow.
4
Adventure
Generic
3.5 Edition
Phillip Larwood
103
62
The Town of Deepwatch
Two-page Town on small lake
NA
Map
Generic
3.5 Edition
Christopher West
103
71
Denizens of the Bright Desert
Greyhawk Desert Setting
NA
Backdrop
Greyhawk
3.5 Edition
Creighton Broadhurst
104
16
Dragon Hunters
“Dragon” attacks fort (actually Dinosaur)
7
Adventure
Generic
3.5 Edition
•
•
Peter Zollers
104
44
The Demonskar Legacy
Part 4 - The Shackled City Adventure Path continues! After a riot erupts in the streets of Cauldron, the PCs must track down a missing paladin before the mob tears the city apart.
8
Adventure
Greyhawk
3.5 Edition
•
•
Tito Leati
Shackled City
104
106
Paladins of Greyhawk
Holy Warriors of the Flanaess
NA
NPC
Greyhawk
3.5 Edition
Gary Holian
104
Insert
Back alleys
MAP
NA
Map
Generic
3.5 Edition
105
10
Racing the Snake
Overland trek; PC as bait for bad guy
6
Adventure
Greyhawk
3.5 Edition
•
•
John Simcoe
105
44
The Stink
Locathahs
4
Adventure
Generic
3.5 Edition
Monte Lin
105
70
Warduke
Human Ftr18
NA
NPC
Known World
3.5 Edition
Dungeon Staff
106
18
Tammeraut's Fate
Drowned Ones (undead)
6
Adventure
Greyhawk
3.5 Edition
•
•
Greg A. Vaughan
106
52
Dantalion
Human Clr5 (Kelanen)/Ftr10
NA
NPC
Greyhawk
3.5 Edition
Dungeon Staff
106
54
Pirate Sea Cave Stronghold
MAP
NA
Map
Generic
3.5 Edition
106
56
The Black Egg
Meteor brings artifact to world
11
Adventure
Generic
3.5 Edition
•
Steven Montano
106
80
Volkag
Orc Clr12 of Nerull
NA
NPC
Greyhawk
3.5 Edition
James Wilber
106
90
Beasts of the Scarlet Brotherhood
Monsters
NA
Beastiary
Greyhawk
3.5 Edition
Paul Looby & Stuart Kerrigan
107
12
Mellorn Hospitality
Bodyguard duty; Rescue
7
Adventure
Generic
3.5 Edition
•
•
Russell Brown
107
34
Cryomancer's Ice Tower
MAP
NA
Map
Generic
3.5 Edition
Christopher West
107
36
Evard
Human Con16
NA
NPC
Greyhawk
3.5 Edition
Dungeon Staff
107
38
Test of the Smoking Eye
Part 5- The Cagewrights continue their manipulations of the city of Cauldron, making the PCs their latest pawns in a gambit that leads all the way to the Abyss. The heroes must complete the test of a deposed demon lord to ensure the safety of Cauldron and all its citizens.
10
Adventure
Greyhawk
3.5 Edition
•
David Noonan
Shackled City
107
72
Chasm Crossing
Half-page map
NA
Map
Generic
3.5 Edition
107
84
Dead Man's Quest
Pirate cultists
1
Adventure
Freeport
3.5 Edition
•
•
Graeme Davis
Introduction to Green Ronin's Freeport.
108
16
The Iron Satyr
Portal to evil in a small village
11
Adventure
Generic
3.5 Edition
•
Scott Stearns
108
47
Stone Giant Caverns
MAP
NA
Map
Generic
3.5 Edition
Christopher West
108
48
Challenge of Champions V
Test the skills of a team of adventurers
Any
Adventure
Generic
3.5 Edition
•
Johnathan M. Richards
109
12
Secrets of the Soul Pillars
Part 6 - The Shackled City Adventure Path continues! At last, the action returns to the city of Cauldron, where the wicked Cagewrights hatch a deadly plan that could lead to the city's destruction!
12
Adventure
Greyhawk
3.5 Edition
•
Jesse Decker
Shackled City
109
54
Dungeon's Delve Part One
Dwarven Stronghold/Goblinoid Den
NA
Map
Generic
3.5 Edition
109
56
The Devil Box
Friendly Kobolds, a freak show, and tiny devils
2
Adventure
Generic
3.5 Edition
•
Richard Pett
109
92
Hardby: City of the Scorned
Living Greyhawk Coastal City
NA
Backdrop
Greyhawk
3.5 Edition
Paul Looby
110
14
The Buzz in the Bridge
Giant Bees attack village
3
Adventure
Generic
3.5 Edition
•
John Simcoe
110
56
Last Stand at Outpost Three
Trading Outpost under siege by marauding elves
4
Adventure
Dark Sun
3.5 Edition
David Noonan
110
60
The Dark Sun DM's Guide
Supplement for Dark Sun campaign
NA
Backdrop
Dark Sun
3.5 Edition
David Noonan
110
Insert
Miniatures: Dragon's Hoard
MAP
NA
Map
Generic
3.5 Edition
111
12
Strike on the Rabid Dawn
Assault on a ship – Devils/Sahuagin/Pirates
15
Adventure
Greyhawk
3.5 Edition
•
Frank Brunner
111
34
Dungeon's Delve Part Two
Lower Caverns / Dwarven Mines
NA
Map
Generic
3.5 Edition
111
36
Lords of Oblivion
Part 7 - The Shackled City Adventure Path enters the home stretch as the forces of evil take direct action against the heroes of Cauldron. Dangerous secrets are revealed, important NPCs bite the dust, and your heroes will never know who to trust again!
Keith Baker, Bill Slavicsek, and Christopher Perkins
112
12
Maure Castle
Followed by "Chambers of Antiquities" (#124)
12
Adventure
Greyhawk
3.5 Edition
•
Robert J. Kuntz & Gary Gygax
113
16
Queen with Burning Eyes
Goblins/Kobolds/Grimlocks/Cultists/oh my
1
Adventure
Eberron
3.5 Edition
•
James Wyatt
113
34
Practical Magic
An investigation into a wizard's disappearance leads to tangles with an unusual mermaid soothsayer and her obedient servitors, a tattoo-covered magical ghoul, and the deadliest necromancer the city of Marsember has ever known.
9
Adventure
Forgotten Realms
3.5 Edition
•
Jason Nelson
113
56
Foundation of Flame
Part 8 - All hell breaks loose in the city of Cauldron, as a long-dormant volcano sputters to life. The heroes must deal with the terrible consequences, ushering citizens to safety and negotiating fiend-filled streets littered with collapsed buildings. And with the death of the Lord Mayor, who will lead what's left of the city?
15
Adventure
Greyhawk
3.5 Edition
•
Chris Thomasson
Shackled City
113
92
The Knights of the Holy Shielding
Backdrop
NA
Backdrop
Greyhawk
3.5 Edition
Rick LaRue
113
Insert
Eberron: Khorvaire
MAP
NA
Map
Eberron
3.5 Edition
114
18
Mad God's Key
Gangs and Undead
1
Adventure
Greyhawk
3.5 Edition
•
•
Jason Bulmahn
114
50
Torrents of Dread
Isle of Dread
6
Adventure
Greyhawk
3.5 Edition
•
•
Greg A. Vaughan
114
70
Thirteen Cages
Part 9 - At last! The heroes finally track down the insidious Cagewrights for a final showdown in their lair deep beneath the volcano of Cauldron. But who secretly leads the Thirteen, and what will his final message mean for the PCs?
16
Adventure
Greyhawk
3.5 Edition
•
Chris Thomasson
Shackled City
114
102
Lassiviren the Dark
Human Rog4/Ftr4/Asn7
NA
NPC
Generic
3.5 Edition
Robert J. Schwalb
115
16
Raiders of Black Ice
Followed by "Clockwork Fortress, The" (#126)
3
Adventure
Greyhawk
3.5 Edition
•
•
Wolfgang Baur
115
36
Steel Shadows
Warforged
7
Adventure
Eberron
3.5 Edition
•
•
Keith Baker
115
56
Strike on Shatterhorn
Part 10 - The pulse-pounding conclusion to the Shackled City Adventure Path was so awesomely huge we had to split it into two parts. The eleven-adventure storyline enters its penultimate chapter as the heroes track the remaining Cagewrights to the ruined yuan-ti stronghold of Shatterhorn.
18
Adventure
Greyhawk
3.5 Edition
•
Christopher Perkins
Shackled City
115
88
Fences and Dealers
NPC
NA
NPC
Generic
3.5 Edition
Frank Brunner
115
94
Sylvan Ambushes
8
Encounters
Generic
3.5 Edition
Frank Brunner
116
18
Palace of the Twisted King
A blistering sandstorm finally breaks, revealing a moribund ruin long shrouded by the desert sands. Its crumbling walls might provide respite from the terrible winds, but the keep's ancient meenlock master has a special bed for visitors -- his grisly operating table!
5
Adventure
Generic
3.5 Edition
•
•
Phillip Larwood
116
26
Death of Lashimire
Followed by "Seekers of the Silver Forge" (#125)
12
Adventure
Generic
3.5 Edition
•
•
Tim Hitchcock
116
40
Asylum
Part 11 - In the final chapter of the Shackled City Adventure Path, the heroes adbandon the Material Plane to seek out a demon prince imprisoned in a bizarre asylum on the Priosn Plane of Carceri. There they do battle with surviving Cagewrights, duplicitous demodands, and the mad Adimarchus himself.
19
Adventure
Greyhawk
3.5 Edition
•
•
Christopher Perkins
Shackled City
116
86
Informants
NPC
NA
NPC
Generic
3.5 Edition
Russell Brown
116
90
Four Fiendish Fountains
Features
NA
Features
Generic
3.5 Edition
Frank Brunner
117
18
Fallen Angel
Memelith
4
Adventure
Eberron
3.5 Edition
•
•
Keith Baker
117
33
Istivin, City of Shadows
Part 1 - A decade ago, the drow goddess Lolth captured the city of Istivin in her world-spanning Demonweb. Adventurers eventually won the day, but the affair left a dark stain on the city's soul that now sputters to terrible life.
NA
Backdrop
Greyhawk
3.5 Edition
•
•
Greg A. Vaughan
Istivin: City of Shadows Campaign Arc
117
44
Touch of the Abyss
Bhuts/Undead in Monastery
11
Adventure
Greyhawk
3.5 Edition
•
Nicholas Logue
117
60
The Winding Way
The Temple of the Winding Way stands watch over the twisting passes of the northern mountains, but who stands watch over the temple's wretched secret?
14
Adventure
Generic
3.5 Edition
117
88
Five-Second NPC's
NPC
NA
NPC
Generic
3.5 Edition
Mike Mearls
117
90
Graveyard Encounters
List of graves
NA
Tables
Generic
3.5 Edition
Dawn Ibach
118
16
Box of Flumph
Bandits and a Flumph Sorcerer!
1
Adventure
Generic
3.5 Edition
•
Tim Hitchcock
118
34
Shadows of the Abyss
Part 2 - On the trail of Ilkharis, frost giant cleric of Kostchtchie and pawn of the Malgoth, the PCs venture out of Istivin to a mountain border fort inhabited by giants and a nasty blue dragon.
11
Adventure
Greyhawk
3.5 Edition
•
•
Greg A. Vaughan
Istivin: City of Shadows Campaign Arc
118
58
Throne of Iuz
14
Adventure
Greyhawk
3.5 Edition
•
•
John Simcoe
118
86
Alert the Watch!
Part Two of the Istivin: City of Shadows Campaign Arc.
NA
NPC
Generic
3.5 Edition
F. Wesley Schneider
118
88
Instant City Shopping
Shop Owners & their shops
NA
NPC
Generic
3.5 Edition
Mike Mearls
118
90
Art and Other Fancy Loot
Random tables for art objects
NA
Tables
Generic
3.5 Edition
Wolfgang Baur
118
92
Pilgrims on the Road
Religious pilgrims
NA
NPC
Generic
3.5 Edition
Mike Mearls
118
94
Larsa Essinel
Half-Elf Ranger/8, Dragonstalker/6
NA
NPC
Generic
3.5 Edition
F. Wesley Schneider
118
Insert
Greyhawk Map #1 of 4
MAP
NA
Map
Greyhawk
3.5 Edition
119
18
Unfamiliar Ground
Goblins & Dragon Skeleton
3
Adventure
Generic
3.5 Edition
•
Christopher West
119
30
Wrath of the Abyss
Part 3 - Why have the drow returned to torment the beleagured city of Istivin? Can the shadowy menace that lurks in the city be destroyed?
Find out in the exciting conclusion to the Istivin: City of Shadows Campaign Arc!
12
Adventure
Greyhawk
3.5 Edition
•
Istivin: City of Shadows Campaign Arc
119
58
Tomb of Aknar Ratalla
Ogres, Annis Hag, lots of undead
14
Adventure
Generic
3.5 Edition
•
119
88
Spells for Sale
Spellcasters for hire
NA
NPC
Generic
3.5 Edition
Russell Brown
119
90
Enemies at the Gate
City Gate encounters
NA
Encounters
Generic
3.5 Edition
Mark Nemeth
119
94
On the Wild Side
Creating Frontier Outposts
NA
Features
Generic
3.5 Edition
Rodney Thompson
119
Insert
Greyhawk Map #2 of 4
MAP
NA
Map
Greyhawk
3.5 Edition
120
18
The Obsidian Eye
Jackalweres in the Desert
4
Adventure
Generic
3.5 Edition
•
•
Nicolas Logue & Brendan Victorson
120
40
Forsaken Arch
Kenkus
7
Adventure
Generic
3.5 Edition
•
Timothy J. Haener
120
64
Lost Temple of Demogorgon
Awakened Apes, Troglodytes, Death Knight
14
Adventure
Greyhawk
3.5 Edition
•
Sean K. Reynolds
120
92
Bounty Hunters
Bounty Hunters
NA
NPC
Generic
3.5 Edition
F. Wesley Schneider
120
94
The Adventure Begins
Adventure hooks
NA
Hooks
Generic
3.5 Edition
120
Insert
Greyhawk Map #3 of 4
MAP
NA
Map
Greyhawk
3.5 Edition
121
16
Fiend's Embrace
Scrag
4
Adventure
Greyhawk
3.5 Edition
•
•
Stephen S. Greer
121
40
The Styes
Once, the Styes was the ocean gateway to a major city, her magnificent buildings crowning a man-made island held aloft on piers and boardwalks. Now, it has grown old and diseased, a perfect haven for sadists, cultists, and hungry things that flop and writhe.
9
Adventure
Generic
3.5 Edition
•
Richard Pett
121
66
Secrets of the Arch Wood
Half-Green Dragon w/Keleidsa
13
Adventure
Forgotten Realms
3.5 Edition
•
Skip Williams
121
96
Employers and Patrons
People who hire adventurers
NA
NPC
Generic
3.5 Edition
Alec Austin
121
98
Unsung Heroes
Tradesmen (not a list of NPC's)
NA
NPC
Generic
3.5 Edition
Russell Brown
121
100
One Hundred Useless Items
Plain, ordinary items (d100)
NA
Tables
Generic
3.5 Edition
Richard Pett
121
102
Well Met on the Road
Non-combat encounters on the road
NA
Encounters
Generic
3.5 Edition
Russell Brown
121
Insert
Greyhawk Map #4 of 4
MAP
NA
Map
Greyhawk
3.5 Edition
122
20
Final Resting Place
Troglodytes
3
Adventure
Generic
3.5 Edition
•
Michael Kortes
122
42
Fiendish Footprints
Vampire
6
Adventure
Generic
3.5 Edition
•
•
Tito Leati
122
56
Root of Evil
Demonic Tree
18
Adventure
Generic
3.5 Edition
•
Mike Mearls
122
72
The Ring of Storms
The Land of Xen'drik; Hidden jungle
NA
Backdrop
Eberron
3.5 Edition
Keith Baker
122
96
Atypical Enemies
Enemy motivations
NA
NPC
Generic
3.5 Edition
Chris Sims
122
100
Essential Works
Books
NA
Tables
Generic
3.5 Edition
Hal Maclean
122
102
Hazards of the Trail
Challenges on a trail
NA
Encounters
Generic
3.5 Edition
Richard Pett
123
20
Salvage Operation
Missing ship returns with evil druid on board
2
Adventure
Generic
3.5 Edition
•
Mike Mearls
123
32
Crypt of Crimson Stars
Part 1, Shards of Eberron Campaign Arc
6
Adventure
Eberron
3.5 Edition
•
•
Andy Collins & James Wyatt
123
44
The Amarantha Agenda
Evil plants
13
Adventure
Generic
3.5 Edition
•
Phillip Larwood
123
56
Quicksilver Hourglass
Hidden beneath time itself, the Quicksilver Hourglass holds a terrible prisoner. Yet now, the leader of a transplanar conspiracy of vampiric masterminds has invaded his prison, intent to unleash death upon the multiverse.
30
Adventure
Generic
3.5 Edition
•
•
Anson Caralya
123
96
Sages and Scholars
NPC
NA
NPC
Generic
3.5 Edition
Alec Austin
123
98
100 Market Stalls
List of market stalls
NA
Tables
Generic
3.5 Edition
Richard Pett
123
102
Law of the Land
Lawmen for rural areas
NA
NPC
Generic
3.5 Edition
Russell Brown
124
14
The Whispering Cairn
Part 1 - A handful of would-be adventurers gathers to explore an ancient tomb, eager to trade their discoveries for a ticket to a better life. What they find within presages the advent of the Age of Worms, an era of darkness, decay, and writhing doom.
1
Adventure
Greyhawk
3.5 Edition
•
Erik Mona
Age of Worms
124
48
Diamond Lake
Setting for Age of Worms
NA
Backdrop
Greyhawk
3.5 Edition
Age of Worms
124
66
Temple of the Scorpion God
Part 2, Shards of Eberron Campaign Arc
7
Adventure
Eberron
3.5 Edition
•
James Wyatt & Andy Collins
124
76
Chambers of Antiquities
Sequel to "Maure Castle" (#112)
16
Adventure
Greyhawk
3.5 Edition
•
Robert J. Kuntz
124
Insert
Diamond Lake Map
Setting for Age of Worms
NA
Map
Greyhawk
3.5 Edition
Age of Worms
125
16
The Three Faces of Evil
Part 2 - Clues discovered in Diamond Lake lead to the Dark Cathedral, a forlorn chamber hidden below a local mine. There the PCs battle the mahcinations of the Ebon Triad, a cult dedicated to the three vile gods. What does the Ebon Triad know about the Age of Worms, and why are they so desperate to get it started?
3
Adventure
Greyhawk
3.5 Edition
•
Mike Mearls
Age of Worms
125
48
Pit of the Fire Lord
Part 3, Shards of Eberron Campaign Arc
8
Adventure
Eberron
3.5 Edition
•
James Wyatt & Andy Collins
125
60
Seekers of the Silver Forge
Sequel to "Death of Lashimire, The" (#116)
15
Adventure
Generic
3.5 Edition
•
•
Tim Hitchcock
125
98
Seneschals and Majordomos
Subordinates
NA
NPC
Generic
3.5 Edition
F. Wesley Schneider
125
100
Beaker of Endless Potions
Potion appearance/taste/etc
NA
Tables
Generic
3.5 Edition
Matthew Goodall
125
102
Guides
Guides
NA
NPC
Generic
3.5 Edition
Russell Brown
126
16
Encounter at Blackwall Keep
Part 3 - The wizard Allustan requests the party's company on a trip to Blackwall Keep, a militia outpost on the border of a treacherous swamp. But what of the green worms and unkillable zombies plaguing the region, and what fell secret is locked in the keep's forlorn basement?
5
Adventure
Greyhawk
3.5 Edition
•
•
Sean K. Reynolds
Age of Worms
126
52
The Clockwork Fortress
Sequel to "Raiders of Black Ice" (#115)
8
Adventure
Generic
3.5 Edition
•
Wolfgang Baur
126
62
Blood of Malar
Part 1, Vampires of Waterdeep Campaign Arc
13
Adventure
Forgotten Realms
3.5 Edition
•
•
Eric L. Boyd
126
78
The Menagerie
Monsters loose in a magic shop
6
Side Trek
Generic
3.5 Edition
•
B. Matthew Conklin III
126
90
Merchant Madness
Merchants
NA
NPC
Generic
3.5 Edition
Ashavan Doyon
126
92
Swamp Dangers
Swamp Encounters
NA
Encounters
Generic
3.5 Edition
•
Jason Bulmahn
126
94
Girddrez: Savage Duelist
Half-Orc Barbarian/7 Duelist/3
NA
NPC
Generic
3.5 Edition
F. Wesley Schneider
126
Insert
Blackwall Keep Map
Setting for Age of Worms. The wizard Allustan requests the party's company on a trip to Blackwall Keep, a militia outpost on the border of a treacherous swamp. But what of the green worms and unkillable zombies plaguing the region, and what fell secret is locked in the keep's forlorn basement?
NA
Map
Greyhawk
3.5 Edition
Age of Worms
127
16
The Hive
Formians
5
Adventure
Generic
3.5 Edition
•
Phillip Larwood
127
34
The Hall of Harsh Reflections
Part 4 - The Free City: a shining gem in the crown of cultured civilization. Beneath the surface of this bustling metropolis is a rot, festering in the darkness, manipulating the lives of those unaware of its presence. Now a small adventuring band from out of town may be in over their heads. Their actions in Diamond Lake have attracted the wrath of one of the city’s hidden masters. A gang of infiltrators and an enigmatic mastermind plot their destruction, and only tracing the rot to the root can stop the onslaught. An Age of Worms Adventure Path adventure for 7th-level characters.
7
Adventure
Greyhawk
3.5 Edition
•
•
Jason Bulmahn
Age of Worms
127
62
Dungeon of the Crypt
Part 2, Vampires of Waterdeep Campaign Arc
13
Adventure
Forgotten Realms
3.5 Edition
•
Eric L. Boyd
127
98
Trust No One
Making a conspiracy
NA
Features
Generic
3.5 Edition
•
F. Wesley Schneider & James L. Sutter
127
100
Staffs of Power
Types of Staffs
NA
Tables
Generic
3.5 Edition
Mark A. Hart
127
102
Glimmerpane
Evil Magical Mirror
NA
Features
Generic
3.5 Edition
Hal Maclean
127
106
Smuggler's Tunnels
MAP
NA
Map
Generic
3.5 Edition
Robert Lazzaretti
128
18
Shut-In
Part 5, Age of Worms Adventure Path
2
Adventure
Generic
3.5 Edition
•
•
Tito Leati
128
30
The Champion's Belt
Part 5 - The hidden masters of the Ebon Triad have something special planned for the culmination of the Champion’s Games: a foul ritual designed to transform the arena into a stage of enormous carnage to honor their dark overgod. To stop them, the PCs must explore the dark complex of the arena’s master, and destroy his pet monster before it’s too late. An Age of Worms Adventure Path Adventure for 9th level characters.
9
Adventure
Greyhawk
3.5 Edition
Richard Pett
Age of Worms
128
64
The Free City
Backdrop
NA
Backdrop
Greyhawk
3.5 Edition
Eric L. Boyd
Age of Worms
128
70
The Fireplace Level
Part 3, Vampires of Waterdeep Campaign Arc
14
Adventure
Forgotten Realms
3.5 Edition
•
•
Ashavan Doyon
128
100
Wet Your Whistle
Tavern Owners, etc.
NA
NPC
Generic
3.5 Edition
Russell Brown
128
102
Express Travel
Travel Descriptions
NA
Features
Generic
3.5 Edition
Chris West
128
106
Sewer Stronghold
MAP
NA
Map
Generic
3.5 Edition
129
22
Murder in Oakbridge
Catch a murderer
5
Adventure
Eberron
3.5 Edition
•
Uri Kurlianchik
129
38
A Gathering of Winds
Part 6 - The PCs return to Diamond Lake to consult with the sage Allustan, only to find the place in shambles after a visit from the black dragon Ilthane. Allustan himself is missing, and tracking him leads to an active gate within the Whispering Cairn. Can the PCs survive the fully-active true tomb of Icosiol, General of the Wind Dukes of Aaqa, and claim a fragment of the Rod of Seven Parts? An Age of Worms Adventure Path scenario for 11th-level characters.
11
Adventure
Greyhawk
3.5 Edition
•
Wolfgang Baur
Age of Worms
129
70
The Twisted Run
Lycanthropes
17
Adventure
Forgotten Realms
3.5 Edition
•
•
Wil Upchurch
129
98
Familiar Creatures with New Faces
Common encounters with unusual descriptions
NA
Encounters
Generic
3.5 Edition
Christopher Wissel
129
100
Black Sheep
PC Backgrounds
NA
Tables
Generic
3.5 Edition
Nicholas Logue
129
102
Malek: Evil Entombed
Ghost Wizard (from Wrath of the Dragon God movie)
NA
NPC
Generic
3.5 Edition
Mike McArtor, F. Wesley Schneider, & James L. Sutter
130
16
Within the Circle
Stop Goblins harrassing nearby hamlet
1
Adventure
Forgotten Realms
3.5 Edition
•
•
Sam Brown
130
32
The Palace of Plenty
Ruined city; Searching for “Palace of Plenty”
10
Adventure
Oriental Adventures
3.5 Edition
•
•
Tito Leati
130
58
The Spire of Long Shadows
Part 7 - Centuries ago, a despotic priest-king sacrificed his nation to fuel his ascension to divinity. He left legions of the hungry dead in his wake, along with a ruined city that now hides the truth behind the advent of the coming apocalypse. A man became a god in this worm-eaten city, and the secrets hidden within may hold the keys for his defeat. An Age of Worms Adventure Path scenario for 13th-level characters.
13
Adventure
Greyhawk
3.5 Edition
•
•
Jesse Decker
Age of Worms
130
96
Behind Bars
List of Prisoners
NA
Tables
Generic
3.5 Edition
Michael Kortes
130
98
Have Your Heard?
List of Rumors
NA
Tables
Generic
3.5 Edition
Trevor Janes
130
100
Sword of Legend
Magic Swords with histories
NA
Features
Generic
3.5 Edition
Ashavan Doyon
130
102
Inns and Lodging Houses
Inns, Taverns, etc.
NA
Tables
Generic
3.5 Edition
Alec Austin
130
106
Jungle Trading Port
MAP
NA
Map
Generic
3.5 Edition
Chris West
130
Behind Bars
List of 20 prisoners to use in a campaign.
NA
NPC
Generic
3.5 Edition
131
16
The Beasts of Aulbesmil
Investigate tragedy in small town
3
Adventure
Generic
3.5 Edition
•
•
Skip Williams
131
30
The Hateful Legacy
At the end of the Hateful Wars, Lord Sandor led an army into the foothills of the Barrier Peaks in pursuit of a host of goblins and orcs. He and his army vanished, and now a group of adventurers follows his footsteps to discover what doom fell upon him and his men. A Greyhawk adventure for 12th-level characters.
12
Adventure
Greyhawk
3.5 Edition
•
Greg A. Vaughan
131
48
The Prince of Redhand
Part 8 - Prince Zeech cordially invites you to party with bandits, slavers, pirates, and a mysterious woman who may hold the key to preventing an apocalypse. An Age of Worms Adventure Path scenario for 15th-level characters
15
Adventure
Greyhawk
3.5 Edition
•
Richard Pett
Age of Worms
131
80
Alhaster
Large Town
NA
Backdrop
Greyhawk
3.5 Edition
Richard Pett
Age of Worms
131
98
Specialists
Tracker, Trapfinder, and Diplomat
NA
NPC
Generic
3.5 Edition
Matthew Goodall
131
100
Chutes and Ladders
Unusual Dungeon connecting passages
NA
Features
Generic
3.5 Edition
Tim Hitchcock
131
102
Dimension Doors
List of Random Planes/Destinations
NA
Tables
Generic
3.5 Edition
Nicholas Logue
131
106
Vault of the Deathlord
MAP
NA
Map
Generic
3.5 Edition
Chris West
131
Insert
Alhaster Map
MAP
NA
Map
Greyhawk
3.5 Edition
Age of Worms
132
20
Wingclipper's Revenge
Danger lurks in the woodland surrounding the village of Turvin. Strange lights and sounds emerge from deep in the forest, and now villagers have started to disappear. Some evil force is turning nature against mankind, and it’s up to the PCs to put a stop to it. A D&D adventure for 4th-level PCs.
4
Adventure
Generic
3.5 Edition
•
•
Christopher Wissel
132
38
Caverns of The Ooze Lord
Something’s not right with the hamlet of Verdinica. The locals are quiet and withdrawn, and seem strangely nervous about answering questions to outsiders. Why do they wear such thick clothing, even though the summer is so hot and muggy? And what sort of “prisoner” could make the strange, sloshing noises that are heard some nights coming from the gaol? A D&D adventure for 8th-level characters.
8
Adventure
Generic
3.5 Edition
•
•
Campbell Pentney
132
58
The Library of Last Resort
Part 9 - Tilagos Island does not appear on most maps of the Nyr Dyv, yet the storm-shrouded island hides the greatest repository of knowledge of an ancient cabal of druids who defeated Kyuss 1,500 years ago. The PCs must brave the mysterious island and locate this repository, itself a last resort against the Wormgod’s Return. An Age of Worms Adventure Path scenario for 16th-level characters.
16
Adventure
Greyhawk
3.5 Edition
•
Nicolas Logue
Age of Worms
132
90
The introductory session
Adventure hooks
NA
Hooks
Generic
3.5 Edition
132
96
Down at the Docks
Docks District Encounters
NA
Encounters
Generic
3.5 Edition
Russell Brown
132
98
To the Games
Contests/Games at Fairs/Tournaments
NA
Encounters
Generic
3.5 Edition
Richard Pett
132
100
Mythic Locales
Ancient Ruins
NA
Encounters
Generic
3.5 Edition
Jeffrey Gerretse
132
102
Ella Mornel
Rogue/6, Fighter/4, Thrall of Jubilex/4
NA
NPC
Generic
3.5 Edition
Christopher Wissel
132
106
Haunted Roadside Coaching Inn
MAP
NA
Map
Generic
3.5 Edition
Chris West
133
16
Chimes at Midnight
The brilliant (if somewhat eccentric) detective Viktor Saint-Demain has put more criminal masterminds behind bars than any three other inqusitives. But when the master sleuth fails to get the recogintion he deserves, he sets out to prove to Sharn that they can’t live without him. A EBERRON adventure for 5th-level characters.
5
Adventure
Eberron
3.5 Edition
•
Nicholas Logue
133
36
Ill Made Graves
The mighty dragon Oroshar lies dead, as does the barbarian king who slew him. Yet the dragon’s spirit does not rest quietly. His wrath lingers in one of the teeth lodged in the dead king’s corpse, awaiting only the caress of the funeral pyre before it can awaken into something far worse than a dragon of flesh and bone. A D&D adventure for 7th-level characters.
7
Adventure
Generic
3.5 Edition
•
•
Kevin Carter
133
52
Kings of the Rift
Part 10 - Dragotha’s phylactery lies hidden somewhere in the ruined city of Kongen-Thulnir, a ruin now inhabited by tribes of giants and in the throes of a draconic siege. Can the PCs discover the secret vault that hides the phylactery before Dragotha’s dragons tear the city apart to reach it? An Age of Worms Adventure Path scenario for 18th-level characters.
18
Adventure
Greyhawk
3.5 Edition
•
Greg A. Vaughan
Age of Worms
133
96
Cards, Dice & Skulls
Tavern Games
NA
Features
Generic
3.5 Edition
Frank Brunner
133
98
The Mobius Scrolls
Appearance of Scrolls
NA
Tables
Generic
3.5 Edition
Matthew Goodall
133
100
One Hundred Meals
List of (Unusual) Meals
NA
Tables
Generic
3.5 Edition
Russell Brown
133
102
The Marhall: Inevitable Justice
Kolyarut Inevitable Fighter/4
NA
NPC
Generic
3.5 Edition
Christopher Wissel
133
106
Underdark Caverns
MAP
NA
Map
Generic
3.5 Edition
Chris West
134
20
Home Under the Range
Escort Giant Beetles through the Underdark
3
Adventure
Generic
3.5 Edition
•
Michael Kortes
134
36
And Madness Followed
Something vile has transformed a sleepy rural village—the locals have become monsters, and the only survivors are insane. Can the PCs unravel the mystery before a troupe of insane bards plunge the heart of an unsuspecting city into the Far Realm? A D&D adventure for 9th-level characters.
9
Adventure
Generic
3.5 Edition
•
Matthew Hope
134
54
Into the Wormcrawl Fissure
Part 11 - Dragotha’s phylactery has been destroyed or captured, yet the undead dragon still exists. If the PCs are to avert the age of worms, they must invade the heartland of Kyuss’ power, the Wormcrawl Fissure, and destroy one of the world’s most powerful dracoliches before the Wormgod awakens. An Age of Worms Adventure Path scenario for 19th-level characters.
19
Adventure
Greyhawk
3.5 Edition
•
•
James Jacobs
Age of Worms
134
96
Courtesans and Confidants
NPC
NA
NPC
Generic
3.5 Edition
F. Wesley Schneider
134
98
50 Unexpected Events
List of random events
NA
Tables
Generic
3.5 Edition
Richard Pett
134
100
7 Treasure Chests
List of treasure chests
NA
Tables
Generic
3.5 Edition
Mark A. Hart
134
102
Unwanted Followers
NA
Encounters
Generic
3.5 Edition
Russell Brown
135
18
Funeral Procession
For months, the brutal serial killer Crimson stalked the streets of Saltmarsh, preying on dozens of men and women. Now the brutal murderer lies dead, but although justice has been done, the danger has not yet passed. A soul as wicked and deprived as Crimson’s will not rest quietly, and the local cult of Graz’zt has plans for the coming monstrosity. A D&D adventure for 1st-level characters.
1
Adventure
Generic
3.5 Edition
•
Mark A. Hart
135
34
Chains of Blackmaw
Framed by the Covenant of the Knife and thrown in the notorious Blackmaw Prison, Karl Manderholm awaits his execution at the hands of the deadly assassins’ guild. In order to save him, the PCs must enter Blackmaw in the guise of lowly prisoners and expose the one man who can clear Karl’s name, the Shadowmaster of the Covenant himself. A D&D adventure for 10th-level characters.
10
Adventure
Generic
3.5 Edition
•
Nicolas Logue
135
52
Dawn of a New Age
Part 12 - Alhaster is in flames, choking on the poison mists of the Wormgod's first tentative breaths on the Material Plane. The Age of Worms has begun, and unless the PCs can kill a God, this New Age will be dark indeed. An Age of Worms Adventure Path scenario for 20th-level characters. Part 12, Age of Worms Adventure Path
20
Adventure
Greyhawk
3.5 Edition
•
•
Tito Leati
Age of Worms
135
92
100 Bookshelves
Random contents of Bookshelves
NA
Tables
Generic
3.5 Edition
F. Wesley Schneider
135
98
The House of Broken Minds
MAP
NA
Map
Generic
3.5 Edition
Chris West
135
Insert
The Wormgod's Tower (Top View)
Area B10 in “Dawn of a New Age”
NA
Map
Generic
3.5 Edition
Robert Lazzaretti
136
18
Tensions Rising
An airship carrying vital secrets has gone down in the Starpeaks. Now the PCs must race a sinister necromancer through a labyrinth of treacherous canyons to retrieve the information before it falls into the wrong hands. But the dolgrims that currently live there have other ideas. An Eberron adventure for 4th-level characters.
4
Adventure
Eberron
3.5 Edition
•
•
Ryan Smalley
136
36
The Coming Storm
The denizens of a cursed temple that manifests only during the height of powerful storms are raiding the surrounding lands. What mysterious treasures and hideous dangers wait within the Temple of Celestial Winds? A D&D adventure for 10th-level characters.
10
Adventure
Greyhawk
3.5 Edition
•
Greg A. Vaughan
136
66
Gates of Oblivion
When an adventuring party fails to stop a shadowy ritual, it’ll take powerful heroes to step in to pick up the pieces and prevent the Gates of Oblivion from consuming the Material Plane. A D&D adventure for 18th-level characters.
18
Adventure
Generic
3.5 Edition
•
•
Alec Austin
136
90
Company of Thieves: The Order of the Lavender Rose
Thieves Guild NPCs
NA
NPC
Generic
3.5 Edition
Ashavan Doyon
136
92
Magic Mushrooms
Fungi Monsters
NA
Beastiary
Generic
3.5 Edition
Hal Maclean
136
94
Countess Vita Al-Adora
Female Human Necromancer 5
NA
NPC
Generic
3.5 Edition
Ashavan Doyon
136
Insert
The forsaken rift
MAP
NA
Map
Generic
3.5 Edition
137
14
Siege of the Spider Eaters
The village of Haven-Fara has a problem—it’s been overrun with spiders that have been forced out of their nearby lair. Now the horrible arachnids have encased the village in webs. Yet could this spider problem be merely a symptom of something worse to come? A D&D adventure for 1st-level characters.
1
Adventure
Generic
3.5 Edition
•
•
Tim and Eileen Connors
137
36
Tealpeck's Flood
Decades ago, the powerful wizard Tealpeck made a blood pact with the pit fiend Ibex. Now someone must find a way to undo this folly before Tealpeck’s lone descendant inherits a terrible fate. A D&D adventure for 6th-level characters.
6
Adventure
Generic
3.5 Edition
•
Peter Vinogradov
137
60
Man Forever
Lord Chauve-Souris gave up the adventuring life for that of a noble, yet something still haunts him from those early glory days. Rumors that he’s actually a vampire have set the region on edge, and civil unrest now threatens a revolt that could devastate southern Impiltur. A Forgotten Realms adventure for 16th-level characters.
16
Adventure
Forgotten Realms
3.5 Edition
•
Jason Nelson-Brown
137
90
Grisly Ends
20 descriptions of dead bodies
NA
Tables
Generic
3.5 Edition
Hal Maclean
137
92
Foraging Finds
Descriptions of Wilderness Survival Checks
NA
Tables
Generic
3.5 Edition
Russell Brown
137
94
The Dusklight Caravan
Derro Caravan from the Underdark
6
Encounters
Generic
3.5 Edition
Sam Brown
137
98
Cinderforge
Mine/Forge in Volcano
NA
Map
Generic
3.5 Edition
Christopher West
138
16
Urban Decay
In the back alleys and sewers, a wererat plots the overthrow of the humans he despises. A D&D adventure for 2nd-level characters.
2
Adventure
Generic
3.5 Edition
•
Amber E. Scott
138
26
The Weavers
An opportunistic kenku threatens the Styes with a swarm of dangerous spiders, but his plans go horribly awry when the keepers of his stolen spiders come to collect. A D&D adventure for 10th-level characters.
10
Adventure
Generic
3.5 Edition
•
Richard Pett
138
56
The Mud Sorcerer's Tomb
An updated version of the original Dungeon #37 edition
14
Adventure
Generic
3.5 Edition
•
Mike Shel
138
86
Challenge of Champions VI
The annual adventurers’ guild competition returns to the pages of Dungeon. A D&D adventure for all characer levels.
Any
Adventure
Generic
3.5 Edition
•
Jonathan Richards
138
104
Savage Tide Preview
Sketches out the next Adventure Path
NA
Backdrop
Greyhawk
3.5 Edition
Savage Tide
138
120
Strictly Legit
List of Monster NPCs
NA
NPC
Generic
3.5 Edition
Hal Maclean
138
122
100 Things Found in an Inn
List of (Unusual) Things Found in an Inn
NA
Tables
Generic
3.5 Edition
Jason Bulmahn
138
124
Obstacle Traps
List of Traps
NA
Tables
Generic
3.5 Edition
Tim Hitchcock
138
130
Ancient Catacombs
MAP
NA
Map
Generic
3.5 Edition
138
126
Downer Tarantula
Male Drow Rogue/3, Fighter/5, Duelist/2
NA
NPC
Generic
3.5 Edition
Kyle Hunter
139
14
There Is No Honor
Part 1 - Dungeon’s new 12-part Savage Tide Adventure Path begins here, as a new band of heroes confront exotic monsters, undead pirates, and a sinister guild of thieves on the cusp of unleashing a murderous coup. A Savage Tide Adventure Path scenario for 1st-level characters.
1
Adventure
Greyhawk
3.5 Edition
•
•
James Jacobs
Savage Tide
139
48
Sasserine
Discover the streets and canals of the city of Sasserine in this backdrop article. Includes a four-panel poster map of the city of Sasserine.
NA
Backdrop
Greyhawk
3.5 Edition
James Jacobs
Savage Tide
139
56
Requiem of the Shadow Serpent
Explore a warren of snake-haunted caverns where magic itself has lost its way and the faithful of Shar lurk in every corner. A Forgotten Realms adventure for 9th-level characters.
9
Adventure
Forgotten Realms
3.5 Edition
•
Anson Caralya
139
70
Maure Castle: The Greater Halls
What deadly menaces and fantastic treasures await within the Greater Halls of Maure Castle? A D&D adventure for 17th-level characters.
17
Adventure
Greyhawk
3.5 Edition
•
Robert J. Kuntz
139
92
Healing for Hire
Cleric NPCs
NA
NPC
Generic
3.5 Edition
James Lafond Sutter
139
94
Merchant Madness II
Merchants
NA
NPC
Generic
3.5 Edition
Ashavan Doyon
139
98
Darkmaiden's Dance
Merchant Caravel (Ship)
NA
Map
Generic
3.5 Edition
Christopher West
140
12
The Bullywug Gambit
Part 2 - And the river shall bring forth frogs abundantly, which shall go up and come into thine house, and into thy bedchamber, and upon thy bed, and into the house of thy servants, and upon thy people, and into thine ovens, and into thy kneadingtroughs. And the frogs shall come up both on thee, and upon thy people, and upon all thy servants.
3
Adventure
Greyhawk
3.5 Edition
•
•
Nicolas Logue
Savage Tide
140
50
The Fall of Graymalkin Academy
Prestigious Graymalkin Academy, where the rich and fortunate go to learn the ways of magic, has fallen to the enemy! Can your PCs defeat its monstrous invaders? A D&D adventure for 9th-level characters.
9
Adventure
Generic
3.5 Edition
•
Mark A. Hart
140
68
Heart of Hellfire Mountain
It’s one thing when fire giants cause problems for civilization, but it’s another when the fire giants themselves have a problem that only adventurers can solve! A D&D adventure for 20th-level characters.
20
Adventure
Generic
3.5 Edition
•
Dave Olson
140
92
Ordeals of Mettle
Trials
NA
Encounters
Generic
3.5 Edition
Tim Hitchcock
140
94
100 Wizardly Knick-Knacks
Contents of a Wizard's Lab
NA
Tables
Generic
3.5 Edition
Lawrence Kapture
140
98
Hall of the Elestial Eye
An Arcane Secret Society
NA
Map
Generic
3.5 Edition
Christopher West
141
16
The Sea Wyvern's Wake
Part 3 - It’s time to bid farewell to the city of Sasserine as the PCs board the Sea Wyvern for a 3,000-mile voyage south into the uncharted waters of the Vohoun Ocean. Their destination: the Isle of Dread. A Savage Tide Adventure Path scenario for 5th-level characters.
5
Adventure
Greyhawk
3.5 Edition
•
Richard Pett
Savage Tide
141
50
Swords of Dragonslake
Scandal has struck the theater circuit of the city of Talantier! Ancient betrayal, murderous plots, and a plethora of suspects plague the PCs as they race to unravel the mystery before its bloody conclusion plays out on the stage. A D&D adventure for 12th-level characters.
12
Adventure
Generic
3.5 Edition
•
Nicolas Logue
141
74
Vlindarian's Vault
A missing dragon leads the PCs to a treasure vault hidden deep in the Elemental Plane of Fire, a vault operated by an insane beholder and its fanatical cultists. A D&D adventure for 18th-level characters.
18
Adventure
Generic
3.5 Edition
•
Johnathan M. Richards
141
Insert
The Sea Wyvern
The ship used in “The Sea Wyvern's Wake”
NA
Map
Greyhawk
3.5 Edition
Savage Tide
141
92
Slum Dwellers
4 NPC's from the slums
NA
NPC
Generic
3.5 Edition
Phillip Larwood
141
94
Living Shipwreck
CR18 Sea creature
NA
NPC
Generic
3.5 Edition
Richard Pett
141
98
The Drakebourn Sanctum
MAP
NA
Map
Generic
3.5 Edition
Christopher West
142
14
Masque of Dreams
A masquerade ball at a remote desert oasis turns tragic when the party is crashed by goblin minions of a priestess of Zargon. Can the PCs rescue the abducted guests before they become the latest victims of the Lost City of the Valley of Death? A D&D adventure for 1st-level characters.
1
Adventure
Generic
3.5 Edition
•
•
B. Matthew Conklin III
142
32
Here There Be Monsters
Part 4 - Shipwrecked on the Isle of Dread! Faced with a dangerous journey, the PCs must escort a ragged band of castaways through monster-infested wildlands in order to reach the safety promised by the colony of Farshore on the isle’s southern tip. A Savage Tide Adventure Path scenario for 7th-level characters.
7
Adventure
Greyhawk
3.5 Edition
•
•
Jason Bulmahn
Savage Tide
142
62
Bright Mountain King
A nefarious druid plans to ruin a dwarven nation’s economy, but first he needs a legendary weapon in an ancient dwarven tomb. When the PCs infiltrate the tomb to recover the artifact, are they playing into their enemy’s hands? A D&D adventure for 16th-level characters.
16
Adventure
Generic
3.5 Edition
•
Caine Chandler
142
88
Crime Scenes
2 Crime Scenes w/evidence and solutions
NA
Encounters
Generic
3.5 Edition
Frank Brunner
142
90
100 Even Less Useful Items
Useless “treasure”
NA
Tables
Generic
3.5 Edition
Richard Pett
142
92
Holy Sites
6 Holy Sites
NA
Encounters
Generic
3.5 Edition
Hal Maclean
142
94
Verdigris Wyrm
CR10 Huge Construct
NA
NPC
Generic
3.5 Edition
Greg A. Vaughan
142
98
Woodland Shrine
MAP
NA
Map
Generic
3.5 Edition
Christopher West
143
18
Riding the Rail
Lightning rail rides in Breland are never as relaxing as they should be, especially when the coach is being used to transport a monolith hauled from the mysterious depths of Xen’drik. An Eberron adventure for 5th-level characters.
5
Adventure
Eberron
3.5 Edition
•
Christopher Wissel
143
28
Tides of Dread
Part 5 - The destruction of a pirate ship signals the beginning of a Crimson Fleet invasion. The PCs must race against time to prepare for the onslaught before an old enemy can release another savage tide. A Savage Tide Adventure Path scenario for 9th-level characters.
9
Adventure
Greyhawk
3.5 Edition
•
•
Stephen S. Greer & Gary Holian
Savage Tide
143
72
Mask of Diamond Tears
When the PCs are called upon to investigate the theft of a strange artifact called the mask of diamond tears, they face a deadly adversary indeed—themselves! A D&D adventure for 13th-level characters.
13
Adventure
Generic
3.5 Edition
•
Nicolas Logue
143
60
Farshore
Backdrop
NA
Backdrop
Greyhawk
3.5 Edition
Stephen S. Greer & Gary Holian
Savage Tide
143
92
Open Sesame
Secret Doors
NA
Tables
Generic
3.5 Edition
Michael Kortes
143
94
Slithering Tracker
Ooze monster (CR4)
NA
Beastiary
Generic
3.5 Edition
James Jacobs
143
98
Ancient Fortress
MAP
NA
Map
Generic
3.5 Edition
Christopher West
144
16
The Muster of Morach Tor
Deep in the Evermoors a plan to conquer the town of Nesmé is forming, and the only person who can warn the town is about to be sacrificed to a slimy god. Can the PCs rescue the missing officer in time to save Nesmé? A Forgotten Realms adventure for 4th-level characters.
4
Adventure
Forgotten Realms
3.5 Edition
•
Russell Brown
144
28
The Lightless Depths
Part 6 -Ages ago, before the first savage tide struck the Isle of Dread, the ancient Olmans waged war against the aboleth city of Golismorga. When the PCs journey deep under the isle to find the source of the shadow pearls, they discover horrors almost beyond imagining in a haunted underground city perched on sanity’s razored edge. A Savage Tide Adventure Path scenario for 11th-level characters.
11
Adventure
Greyhawk
3.5 Edition
•
F. Wesley Schneider and James Lafond Sutter
Savage Tide
144
68
Diplomacy
Matched against some of the most powerful, cunning, and ruthless races from across the planes in a battle of wits, it’s the PCs’ task to ensure that the wealth of ages does not fall into the wrong hands. But beware, for cunning wordplay is not the only way to win a debate. A D&D adventure for 18th-level characters.
18
Adventure
Generic
3.5 Edition
•
Christopher Wissel
144
92
Unusual Burials
Unusual Tombs, Crypts, etc.
NA
Tables
Generic
3.5 Edition
Phillip Larwood
144
94
Bargle, the Infamous
CE Male Human Wizard/15
NA
NPC
Generic
3.5 Edition
Mike McArtor
144
98
Forgotten Tombs
MAP
NA
Map
Generic
3.5 Edition
Christopher West
145
14
The Distraction
A band of settlers awaits certain death upon the vicious blades of massing gnoll hordes. Can the PCs distract the ravenous army of savage humanoids long enough for reinforcements to arrive? A D&D adventure for 3rd-level characters.
3
Adventure
Generic
3.5 Edition
•
Tim Hitchcock
145
28
Vile Addiction
A horrific drug has seized the population of the strange city of Exag, yet confronting its source only reveals the true extent of a dire new threat. Part one of the Seeds of Sehan campaign arc, this is a D&D adventure for 8th-level characters.
8
Adventure
Greyhawk
3.5 Edition
•
•
Tom Ganz, Stefan Happ, Stephen S. Greer, B. Matthew Conklin III, and Ashavan Doyon
145
46
Exag: City of Clay
Explore the ancient streets of Exag, a secluded city whose secrets and mysteries are among the oldest in history.
NA
Backdrop
Greyhawk
3.5 Edition
Stefan Happ, Stephen S. Greer, B. Matthew Conklin III, Tom Ganz, and Ashavan Doyon
145
54
City of Broken Idols
Part 7 -The central mesa of the Isle of Dread is taboo to the locals, a place shrouded in mystery and cloaked in rumor. The time has come to confront the evil that dwells atop the island’s savage crown. A Savage Tide Adventure Path scenario for 13th-level characters.
13
Adventure
Greyhawk
3.5 Edition
•
•
Tito Leati
Savage Tide
145
92
I Stole What?
30 unique items for pickpockets to find
NA
Tables
Generic
3.5 Edition
Greg Cugini
145
94
Twenty-two Nightmares
Dreams
NA
Tables
Generic
3.5 Edition
Tim Hitchcock
145
98
Deep Grotto
MAP
NA
Map
Generic
3.5 Edition
Christopher West
146
14
Escape from Meenlock Prison
What was supposed to be a simple prisoner transfer grows complicated when the PCs arrive at a prison that’s recently come under new management. A D&D adventure for 1st-level characters.
1
Adventure
Generic
3.5 Edition
•
Tim and Eileen Connors
146
26
Spawn of Sehan
Within an ancient necropolis a pool of alien slime grasps the minds and bodies of the people of Exag with wispy tendrils of madness. Those transformed by its power invariably seek the crypt, but what fell power draws them there? Part two of the Seeds of Sehan campaign arc, this is a D&D adventure for 9th-level characters.
9
Adventure
Generic
3.5 Edition
•
Tom Ganz, Stefan Happ, Stephen S. Greer, B. Matthew Conklin III, and Ashavan Doyon
146
42
Serpents of Scuttlecove
Part 8 - The Sea Wyvern sets sail for a city whose streets are more savage than the darkest jungle of the Isle of Dread. Scuttlecove awaits! A Savage Tide Adventure Path scenario for 15th-level characters
15
Adventure
Greyhawk
3.5 Edition
•
Richard Pett
Savage Tide
146
76
Scuttlecove: City of Chaos
Home to murderous pirates, decadent druglords, merciless slavers, cannibalistic monks, and worse, the vile streets of Scuttlecove wait to claim their newest victims.
NA
Backdrop
Greyhawk
3.5 Edition
James Jacobs
Savage Tide
146
92
Bandit Gangs
Three Bandit NPCs
NA
NPC
Generic
3.5 Edition
Russell Brown
146
94
Volcano!
Volcano-related challenges
NA
Encounters
Generic
3.5 Edition
F. Wesley Schneider
146
98
Drow Outpost
MAP
NA
Map
Generic
3.5 Edition
Christopher West
147
16
The Aundairian Job
A powerful artifact lies deep in the vaults of a House Kundarak bank. Can the PCs steal it without getting captured in the process? An Eberron adventure for 5th-level characters.
5
Adventure
Eberron
3.5 Edition
•
Craig Shackleton
147
30
Dread Pagoda of the Inscrutable Ones
Atop a distant mountain peak, a monstrous entity plots dark deeds. The final chapter of the Seeds of Sehan campaign arc, this is a D&D adventure for 10th-level characters.
10
Adventure
Generic
3.5 Edition
•
Tom Ganz, Stefan Happ, Stephen S. Greer, B. Matthew Conklin III, and Ashavan Doyon
147
48
Into the Maw
Part 9 - In order to rescue a friend, the PCs must sail into the Abyss and infiltrate a prison built by the Prince of Demons. A Savage Tide Adventure Path scenario for 17th-level characters.
17
Adventure
Greyhawk
3.5 Edition
•
•
Robert J. Schwalb
Savage Tide
147
92
100 Shops and Taverns
Shop/Tavern names w/one-line description
NA
Tables
Generic
3.5 Edition
Russell Brown
147
94
Demodragon
CE Colossal Dragon
NA
Beastiary
Generic
3.5 Edition
Mike McArtor
147
98
Kharadad; dwarf cliff city
Dwarven Cliff City
NA
Map
Generic
3.5 Edition
Christopher West
148
14
The Automatic Hound
Deep in the forest, two hunters stumble across the site of a strange and ancient ritual, and one pays the ultimate price. Now a murderous beast stalks the streets of a quiet farm town. Can the PCs unravel the secret of Dramsburg’s dark past and defeat a monster that cannot be killed? A D&D adventure for 4th-level characters.
4
Adventure
Generic
3.5 Edition
•
•
James Lafond Sutter
148
26
In the Shadows of Spinecastle
The PCs must infiltrate a city ruled by monsters to search for the spymaster that holds the key to saving a besiged nation. A Greyhawk adventure for 9th-level characters.
9
Adventure
Greyhawk
3.5 Edition
•
•
Stephen S. Greer and Gary Holian
148
52
Wells of Darkness
Part 10 - The Prince of Demons hides a secret, one that could well be the key to stopping the savage tide. Yet the only one who knows this secret is imprisoned on one of the most notorious realms in the Abyss. Will the price for rescuing her be too high? A Savage Tide Adventure Path scenario for 18th-level characters.
18
Adventure
Greyhawk
3.5 Edition
•
Eric Boyd
Savage Tide
148
92
Listening Posts
Listening Posts
NA
Tables
Generic
3.5 Edition
Stefan Happ
148
94
Webbird
Tiny Aberration (CR ½)
NA
Beastiary
Generic
3.5 Edition
B. Matt Conklin III
148
98
Traevantahl
Elven Forest Sanctuary
NA
Map
Generic
3.5 Edition
Christopher West
149
14
War of the Wielded
Centuries ago, two rival thieves' guilds crafted a number of intelligent weapons to aid them in their conflicts. Although the guilds are now long dead, their weapons remain, and have begun to recruit new soldiers from the people of Sasserine. Can your PCs put an end to this deathless war? A D&D adventure for 5th-level characters.
5
Adventure
Generic
3.5 Edition
•
Michael Kortes
149
28
Twisted Night
The coastal village of Caer Garrion has mysteriously depopulated, and the only survivior, a lone prisoner in the local jail, has gone mad. What does this village's sinister fate portend for the Moonshae Isles? A Forgotten Realms adventure for 8th-level characters.
10
Adventure
Forgotten Realms
3.5 Edition
•
Stefan Happ
149
40
Enemies of my Enemy
Part 11 - The time has come to draw your plans against the Prince of Demons! Travel to Hades, Arborea, and the depths of the Abyss to recruit allies from the eladrin court and the Abyssal realms of Shendilavri and Thanatos, and garner the support of Iggwilv, the Witch Queen herself! Yet will this unlikely alliance of demons and eladrin be enough to stop the savage tide? A Savage Tide Adventure Path scenario for 19th-level characters.
19
Adventure
Greyhawk
3.5 Edition
•
Wolfgang Baur
Savage Tide
149
92
Cons and Swindles
NA
Encounters
Generic
3.5 Edition
Russell Brown
149
94
Black Willow
Huge plant (shapechanger), CR 10
NA
Beastiary
Generic
3.5 Edition
Kevin Baase
150
16
Kill Bargle
The renegade magic-user Bargle is wanted, dead or alive. Rumor holds that he dwells in the bowels of a nearby abandoned keep, performing all sorts of foul sorcery. Only the truly brave, or perilously foolish, would dare to challenge Bargle in his own domain. A D&D adventure for 3rd-level characters.
3
Adventure
Generic
3.5 Edition
•
Jason Bulmahn
150
34
Quoth the Raven
Terror grips the city of Sharn. A serial killer stalks the streets and catalogues his slaughter in the annals of the city’s newspaper, to the delight and horror of its readers. To catch this elusive criminal, the PCs must match wits with an old adversary. Even beaten, scarred, and imprisoned, Viktor Saint-Demain is determined to have the final word. This sequel to issue #133’s “Chimes at Midnight” is an Eberron adventure for 8th-level characters.
8
Adventure
Eberron
3.5 Edition
•
Nicolas Logue
150
60
Prince of Demons
Part 12 - The time has come to challenge the Prince of Demons! An army of demons and eladrins stands ready to mount an assault on his Abyssal realm of Gaping Maw, which should give your players the distraction they need to prevent Demogorgon from activating the savage tide and driving a world insane. A Savage Tide Adventure Path scenario for 20th-level characters.
20
Adventure
Greyhawk
3.5 Edition
•
Greg Vaughan
Savage Tide
150
100
Complete Dungeon Index
Sorted by Game, Level; Includes Title, Author, and Issue Number
NA
Tables
Generic
3.5 Edition
Christopher Perkins & James Jacobs
150
118
Bar Fight!
NA
Encounters
Generic
3.5 Edition
James Lafond Sutter
150
120
The Godtrap
NA
Encounters
Greyhawk
3.5 Edition
F. Wesley Schneider
150
122
Fiend-Sage
Unique Molydeus Demon (CR 20)
NA
NPC
Greyhawk
3.5 Edition
Sean K. Reynolds
150
124
Dergholoth
Large Outsider (Evil, Extraplanar, Yugoloth), CR 7
NA
Beastiary
Generic
3.5 Edition
Todd Stewart
150
128
Dungeon Delve Part Three
MAP
NA
Map
Generic
3.5 Edition
Christopher West
150
Insert
Lands of Mystery
Shows locations of all(?) the Maps of Mystery
NA
Map
Generic
3.5 Edition
Christopher West
151
Iggwilv's legacy: the lost caverns of Tsojcanth
Expands the existing material
11
Adventure
Greyhawk
3.5 Edition
151
Hell's heart
10
Adventure
Eberron
3.5 Edition
151
Delver's dale
MAP
NA
Map
Generic
3.5 Edition
151
I’m Stephen. I Solve Problems.
DM advice
NA
Save my game
Generic
3.5 Edition
152
The last breath of Ashenport
A coastal village is given over to the worship of Dagon
6
Adventure
Generic
3.5 Edition
152
Moagim's clone
14
Adventure
Generic
3.5 Edition
152
The plague tree
15
Adventure
Generic
3.5 Edition
152
Essence of Evil
20
Adventure
Generic
3.5 Edition
152
Save Against Plot Corruption
DM advice
NA
Save my game
Generic
3.5 Edition
153
Teleport gone awry
Random teleport location when the spell goes wrong
10
Side Trek
Generic
3.5 Edition
153
Caravan of Glauu the seer
This caravan boasts one of the region's best stables of ushemoi gladiators. Okay, maybe it's the only such stable, but the leader of this caravan is still ready to take all comers.
6
Side Trek
Generic
3.5 Edition
153
Witching season
Something evil has lurked in the Sunken Swamp for years, and recent events point to its re-emergence as trouble brews in the local town of Aurasburg.
6
Adventure
Generic
3.5 Edition
•
153
Touch of madness
Part 1- “Touch of Madness” follows a simple structure in which a frontier comes under attack and it falls to the adventurers to protect it. The only way to save the town is to find out who’s behind the attacks. The trail ends at a ruined tower overlooking a deep ravine.
10
Adventure
Generic
3.5 Edition
•
The Tear of Ioun
153
Prisoner of the Castle Perilous
A scheming lich has set his sights on a vile transformation that will fee him from the castle perilous he is trapped in.
18
Adventure
Greyhawk
3.5 Edition
153
Dungeoncraft Episode 2 (4e)
The dungeons of Greenbrier chasm
NA
Save my game
Generic
3.5 Edition
153
Dungeoncraft Episode 3 (4e)
The campaign arc
NA
Save my game
Generic
3.5 Edition
154
Night of the straw men
A fight against a scarecrow in a small village
1
Side Trek
Generic
3.5 Edition
154
City of blood
7
Adventure
Eberron
3.5 Edition
154
Keep on the shadowfell
The characters learn something is amiss in the town of Winterhaven and they travel there to investigate.
1
Adventure
Forgotten Realms
4th Edition
155
Keep on the shadowfell conversion
Converting the adventure to work in Eberron
1
Adventure
Eberron
4th Edition
155
Heathen
Search for a missing paladin.
4
Adventure
Generic
4th Edition
155
Sleeper in the Tomb of Dreams
Cultists set free the soul of a terrible entity from beyond the stars. The PCs must retrieve the soul vessel of a long dead paladin to stop the cultists plan from coming to fruition.
8
Adventure
4e
4th Edition
155
Roleplaying, Hook, Line, and Sinker
DM advice
NA
Save my game
Generic
4th Edition
156
Rescue at Rivenroar
1
Adventure
Scales of War
4th Edition
156
Echoes of Thunderspire labyrinth
6
Adventure
4e
4th Edition
156
The last breath of Ashenport
This coastal city worships Dagon and every year visitors are forced to enter the sea and sacrifice themselves to this abyssal horror.
8
Adventure
4e
4th Edition
•
156
The haunting of Kincep Mansion
12
Adventure
4e
4th Edition
156
Saying Yes is a Skill
DM advice
NA
Save my game
Generic
4th Edition
157
The siege of Bordrin's watch
3
Adventure
Scales of War
4th Edition
157
Massacre at Fort Dolor
The outpost of Fort Dolor has experienced an unprecedented stretch of peace in recent times. Then nearly the entire garrison disappears on a supposed routine patrol, and the town—still on the frontier—is left nearly defenseless. Can the adventurers dig to the bottom of the mystery at Fort Dolor before they, too, disappear?
8
Adventure
4e
4th Edition
157
Dark heart of Mithrendain
10
Adventure
4e
4th Edition
157
Depths of avarice
12
Adventure
4e
4th Edition
157
Let Players Manage Themselves, Part
DM advice
NA
Save my game
Generic
4th Edition
158
The shadow rift of Umbraforge
4
Adventure
Scales of War
4th Edition
158
The tariff of Relkingham
3
Adventure
4e
4th Edition
158
Sea Reavers of the Shrouded crags
15
Adventure
4e
4th Edition
158
Let Players Manage Themselves, Part 2
DM advice
NA
Save my game
Generic
4th Edition
159
The lost mines of Karak
6
Adventure
Scales of War
4th Edition
159
The ziggurat beyond time
21
Adventure
4e
4th Edition
159
Menace of the icy spire
2
Adventure
Forgotten Realms
4th Edition
159
Let Players Manage Themselves, Part 3
DM advice
NA
Save my game
Generic
4th Edition
160
Den of the destroyer
7
Adventure
Scales of War
4th Edition
160
Beyond the trollhaunt
11
Side Trek
4e
4th Edition
160
Summer's end
18
Adventure
4e
4th Edition
160
The Sand King's daughter
25
Adventure
4e
4th Edition
160
Do the Right Thing
DM advice
NA
Save my game
Generic
4th Edition
161
The temple between
9
Adventure
Scales of War
4th Edition
161
Touch of madness
10
Adventure
4e
4th Edition
161
Starmantle
NPC
NA
NPC
Generic
4th Edition
161
Meditations on Death
DM advice
NA
Save my game
Generic
4th Edition
162
Fist of mourning
10
Adventure
Scales of War
4th Edition
162
Depths of madness
The Madness trilogy continues with “Depths of Madness.” After saving the town of Wellspring, the heroes find that their efforts have not stopped the assault on the town. A new threat has emerged, seeking to capitalize on the re-emergence of the Tear of Ioun. The heroes must seize the Tear and defeat this threat, or the entire region could be swallowed by chaos. An adventure for 11th-level PCs.
11
Adventure
4e
4th Edition
162
Winter of the witch
22
Adventure
4e
4th Edition
162
Prepare for the Resolution
DM advice
NA
Save my game
Generic
4th Edition
163
Beyond the Mottled tower
“Beyond the Mottled Tower” is an adventure for five 11th-level characters. By the end of the adventure, the PCs should be midway to 13th level. This adventure is the first paragon adventure for the Scales of War adventure path. “Beyond the Mottled Tower” is the sequel to “The Temple Between,” or it can be adapted for use in your own ongoing campaign. in this adventure, the PCs receive an urgent summons from Overlook’s Council of Elders on behalf of Megan Swiftblade, leader of the Freeriders. Answering her call, the PCs witness the near-destruction of the village of Talar. Subsequent revelations propel them on a dangerous hunt for those responsible, before all Elsir Vale suffers the same fate.
11
Adventure
Scales of War
4th Edition
163
House of pain
9
Adventure
4e
4th Edition
163
Brink of madness
13
Adventure
4e
4th Edition
163
Love Me Some Evil
DM advice
NA
Save my game
Generic
4th Edition
164
Haven of the bitter glass
12
Adventure
Scales of War
4th Edition
164
Return of the Poisoned Shadows
8
Adventure
4e
4th Edition
164
Worse than death
12
Adventure
4e
4th Edition
164
Narrative Threads
DM advice
NA
Save my game
Generic
4th Edition
164
New Stuff
Adventure hooks
NA
Hooks
Generic
4th Edition
165
Alliance at Nefelus
14
Adventure
Scales of War
4th Edition
165
Remains of the empire
3
Adventure
4e
4th Edition
165
Danger at the White Lotus Academy
7
Adventure
4e
4th Edition
165
Tangle of Threads, The
DM advice
NA
Save my game
Generic
4th Edition
165
Arcane Threats
Adventure hooks
NA
Hooks
Generic
4th Edition
166
Throne of the Stone-Skinned king
15
Adventure
Scales of War
4th Edition
166
Storm tower
3
Adventure
4e
4th Edition
166
It’s All About Decisions
DM advice
NA
Save my game
Generic
4th Edition
166
Ankhegs and Kenkus and Golems,
Beastiary
NA
Beastiary
Generic
4th Edition
167
Garaltha's anvil
17
Adventure
Scales of War
4th Edition
167
Heart of forbidden forge
7
Adventure
Eberron
4th Edition
167
Finding Victims
DM advice
NA
Save my game
Generic
4th Edition
167
Intrigue in the Summertime
Adventure hooks
NA
Hooks
Generic
4th Edition
168
A tyranny of souls
19
Adventure
Scales of War
4th Edition
168
Web of chains
13
Adventure
4e
4th Edition
168
Preparing to Improvise
DM advice
NA
Save my game
Generic
4th Edition
168
Threats of a Divine Nature
Adventure hooks
NA
Hooks
Generic
4th Edition
169
4
Hall of the snake god
11
Side Trek
4e
4th Edition
169
Stormcrow tor
4
Adventure
4e
4th Edition
169
Oasis of the Golden Peacock
7
Adventure
4e
4th Edition
169
63
Crown of the troll king
A troll who styles himself king has acquired an artifact that allows him to capture the souls of his defeated foes. Do your PCs dare brave his lair to defeat him and retrieve this foul device? A Dungeon Delve adventure for 11th-level PCs.
11
Adventure
4e
4th Edition
•
169
Blasphemer, The
NPC
NA
NPC
Generic
4th Edition
169
Convention Survival Guide
DM advice
NA
Save my game
Generic
4th Edition
169
Threats of Legendary Evil
Adventure hooks
NA
Hooks
Generic
4th Edition
170
Betrayal at Monadhan
21
Adventure
Scales of War
4th Edition
170
Monuments of the ancients
13
Adventure
Forgotten Realms
4th Edition
170
Explore Fairhaven
Backdrop
NA
Backdrop
Eberron
4th Edition
170
Long Time No Game
DM advice
NA
Save my game
Generic
4th Edition
171
Den of the slavetakers
1
Adventure
Chaos scar
4th Edition
171
Stick in the mud
1
Adventure
Chaos scar
4th Edition
171
Treed!
7
Adventure
4e
4th Edition
171
Grasp of the mantled citadel
22
Adventure
Scales of War
4th Edition
171
The Raven Queen
NPC
NA
NPC
Generic
4th Edition
171
Eye of Justice
Features
NA
Features
Generic
4th Edition
171
Hero Battle: Drizzt
NPC
NA
NPC
Forgotten Realms
4th Edition
171
Organizing the Toy Chests
DM advice
NA
Save my game
Generic
4th Edition
172
The brothers gray
1
Adventure
Chaos scar
4th Edition
172
Death in the pincers
1
Adventure
Chaos scar
4th Edition
172
Clash of steel
13
Adventure
4e
4th Edition
172
Legacy of Io
24
Adventure
Scales of War
4th Edition
172
Codricuhn, the blood storm
NPC
NA
NPC
Generic
4th Edition
172
Guardians of the labyrinth
Backdrop
NA
Backdrop
Eberron
4th Edition
172
Amreth Gaunt, Master Merchant
Backdrop
NA
Backdrop
Forgotten Realms
4th Edition
172
Explore Airspur: Villains and Vagabonds
NPC
NA
NPC
Generic
4th Edition
173
The lost library
1
Adventure
Chaos scar
4th Edition
173
Tainted spiral
1
Adventure
Chaos scar
4th Edition
173
Those once loyal
25
Adventure
Scales of War
4th Edition
173
Ecology of the mithral dragon
Beastiary
NA
Beastiary
Generic
4th Edition
173
Flame Door, The
Backdrop
NA
Backdrop
Forgotten Realms
4th Edition
173
Adventuring Armies
Features
NA
Features
Generic
4th Edition
173
Bronzeknuckle Brothers, The
NPC
NA
NPC
Generic
4th Edition
173
Explore Fairhaven: Agents and Enemie
NPC
NA
NPC
Eberron
4th Edition
173
Make It a Season for Sharing
DM advice
NA
Save my game
Generic
4th Edition
174
A chance encounter
1
Adventure
Chaos scar
4th Edition
174
Sliver's call
2
Adventure
Chaos scar
4th Edition
174
Test of fire
27
Adventure
Scales of War
4th Edition
174
Red shoals of Dkar
Backdrop
NA
Backdrop
?
4th Edition
174
The endless road
Backdrop
NA
Backdrop
?
4th Edition
174
Way of Lost Power, The
Backdrop
NA
Backdrop
Forgotten Realms
4th Edition
174
Sealing the Pact
Features
NA
Features
Generic
4th Edition
175
The shrine of Glass-Spire forest
2
Adventure
Chaos scar
4th Edition
175
Last breath of the Dragon Queen
30
Adventure
Scales of War
4th Edition
175
Hidden destinies
5
Side Trek
Forgotten Realms
4th Edition
175
Living spells
Beastiary
NA
Beastiary
Generic
4th Edition
175
Gentle Ghost of Silverymoon, The
Backdrop
NA
Backdrop
Forgotten Realms
4th Edition
175
69
Explore Fairhaven: Villains and Vagabonds
NPC
NA
NPC
Eberron
4th Edition
175
Explore Ikemmu
Backdrop
NA
Backdrop
Forgotten Realms
4th Edition
176
The crossroads
2
Adventure
Chaos scar
4th Edition
176
Dead by dawn
2
Adventure
Chaos scar
4th Edition
176
Cross city race
Any
Adventure
4e
4th Edition
176
Geryon, the broken beast
NPC
NA
NPC
Generic
4th Edition
176
Fomorians
Beastiary
NA
Beastiary
Generic
4th Edition
176
Tarmel Drouth, Outcast Noble
NPC
NA
NPC
Forgotten Realms
4th Edition
176
Elemental Motes
Features
NA
Features
Generic
4th Edition
177
Eyes in the forest
1
Adventure
Chaos scar
4th Edition
177
Glowstone caverns
4
Adventure
Chaos scar
4th Edition
177
Nightmares unleashed
4
Adventure
4e
4th Edition
177
Maze of shattered souls
15
Adventure
Eberron
4th Edition
177
Torog
NPC
NA
NPC
?
4th Edition
177
House of Naerhand, The
Backdrop
NA
Backdrop
Forgotten Realms
4th Edition
177
Deck of Many Things, The
Features
NA
Features
Generic
4th Edition
177
Mind’s Eye Opened, The
Features
NA
Features
Generic
4th Edition
177
Vaasa
Backdrop
NA
Backdrop
?
4th Edition
177
Lighthouse of the Sea Chanter
MAP
NA
Map
Generic
4th Edition
177
Kaius Dantus
NPC
NA
NPC
?
4th Edition
178
Elves of the valley
1
Adventure
Chaos scar
4th Edition
178
Crawling Fane
4
Adventure
Chaos scar
4th Edition
178
Coppernight's salvation
1
Adventure
4e
4th Edition
178
The Tyrant's oath
“The Tyrant’s Oath” places a group of adventurers between two warlords struggling for dominance over the region of Elkridge; a bandit queen who has subjugated the local village and a yuan-ti occultist that transforms the villagers into snaketongue minions. The heroes must decide who to trust and form an alliance that will save the inhabitants of Elkridge.
6
Adventure
4e
4th Edition
178
Chessenta
Backdrop
NA
Backdrop
Forgotten Realms
4th Edition
178
Monsters of Mythology
Beastiary
NA
Beastiary
Generic
4th Edition
178
Deadeyes
Backdrop
NA
Backdrop
Forgotten Realms
4th Edition
178
Explore Taer Lian Doresh
Backdrop
NA
Backdrop
Eberron
4th Edition
179
The hammer falls
2
Adventure
Chaos scar
4th Edition
179
The splintered spring
3
Adventure
Chaos scar
4th Edition
179
The den of Dreuss
2
Adventure
4e
4th Edition
179
Faaelung's algorithm
16
Adventure
4e
4th Edition
179
Sunwarped Flats
Backdrop
NA
Backdrop
Dark Sun
4th Edition
179
Ondal’s Stand
Backdrop
NA
Backdrop
Forgotten Realms
4th Edition
179
It’s OK to Say No
DM advice
NA
Save my game
Generic
4th Edition
180
Down the goblin hole
2
Adventure
Chaos scar
4th Edition
180
The pillar of eyes
4
Adventure
Chaos scar
4th Edition
180
The spiral gate
16
Adventure
Forgotten Realms
4th Edition
180
Dragon’s Altar, The
Backdrop
NA
Backdrop
Dark Sun
4th Edition
180
Hunter of False Nobles, The
Backdrop
NA
Backdrop
Forgotten Realms
4th Edition
180
Campaign expansion and contraction
DM advice
NA
Save my game
Generic
4th Edition
181
The slaver's stone
5
Adventure
Chaos scar
4th Edition
181
The sea demon shrine
Any
Adventure
4e
4th Edition
181
The vault of Darom Madar
1
Adventure
Dark Sun
4th Edition
181
Mar Juk-Adan, Dune Trader
Backdrop
NA
Backdrop
Dark Sun
4th Edition
181
Circle of Fangs, The
Backdrop
NA
Backdrop
Forgotten Realms
4th Edition
181
Castle Ravenloft Bonus
Backdrop
NA
Backdrop
Ravenloft
4th Edition
181
Explore Taer Lian Doresh: Agents and enemies
Backdrop
NA
Backdrop
Eberron
4th Edition
181
Taking Time On the Other Side
DM advice
NA
Save my game
Generic
4th Edition
182
The wayward wyrmling
3
Adventure
Chaos scar
4th Edition
182
Vanguard tower
4
Adventure
Chaos scar
4th Edition
182
Dungeon of the ghost tower
2
Adventure
4e
4th Edition
182
Broken Builders, The
Backdrop
NA
Backdrop
Dark Sun
4th Edition
182
Dracohar, The
Backdrop
NA
Backdrop
Forgotten Realms
4th Edition
182
Blood and Dragonshards
Features
NA
Features
?
4th Edition
182
Curses!
Features
NA
Features
Generic
4th Edition
182
Dreamheart, The
Features
NA
Features
?
4th Edition
182
Essentials Survival Guide
DM advice
NA
Save my game
Generic
4th Edition
183
The radiant morn
7
Adventure
Chaos scar
4th Edition
183
Revenge of the marauders
The raider lord Yarnath prowls the wastelands in his crawling, undead citadel called Slither. Now he possesses a tiny fragment of an artifact with which he intends to unleash a godslayer.
6
Adventure
Dark Sun
4th Edition
183
Ecology of the scarecrow
Beastiary
NA
Beastiary
Generic
4th Edition
183
Magma Elementals
Beastiary
NA
Beastiary
Dark Sun
4th Edition
183
Circle of Fangs Revisited, The
Backdrop
NA
Backdrop
Forgotten Realms
4th Edition
183
Exploring Gauntlgrym
Backdrop
NA
Backdrop
Forgotten Realms
4th Edition
183
Lie, Cheat, and Steal
DM advice
NA
Save my game
Generic
4th Edition
184
Lord of the White field
7
Adventure
4e
4th Edition
184
Head in the clouds
The wizard Bolios Whittish commands a flying citadel in the shape of an enormous, stone head. But some other force has taken control of Whittish’s fortress and is pulling it inexorably toward a distant cliff, and he’s desperate for rescue. An adventure for characters of levels 7-9
8
Adventure
4e
4th Edition
184
Silt Elementals
Beastiary
NA
Beastiary
Dark Sun
4th Edition
184
Rastigur Stornont
Backdrop
NA
Backdrop
Forgotten Realms
4th Edition
184
Explore Taer Lian Doresh: Villains and Vendettas
Backdrop
NA
Backdrop
Eberron
4th Edition
184
Master the Treasury
DM advice
NA
Save my game
Generic
4th Edition
185
Bark at the moon
Out from the darkness came wolves, eyes blazing, bloody tongues wagging, barks and howls breaking the tranquil quiet. Now folk bar their doors and shutter their windows until the swollen moon shrinks once more and the nightmare ends … until the next full moon.
6
Adventure
4e
4th Edition
185
The whispering glade
13
Adventure
4e
4th Edition
185
The Bramble Queen
NPC
NA
NPC
?
4th Edition
185
Eldaarich
Backdrop
NA
Backdrop
Dark Sun
4th Edition
185
Silent Sail, The
Backdrop
NA
Backdrop
Forgotten Realms
4th Edition
185
Explore Q’barra, Part 2
Backdrop
NA
Backdrop
?
4th Edition
185
Holiday Giving, D&D Style
DM advice
NA
Save my game
Generic
4th Edition
186
The runecutter's ruin
10
Adventure
4e
4th Edition
186
Sunken tower of the marsh mystic
4
Adventure
4e
4th Edition
186
Mistwatch
Backdrop
NA
Backdrop
?
4th Edition
186
Modrons
Beastiary
NA
Beastiary
Generic
4th Edition
186
Gergul and Mithgryn
Backdrop
NA
Backdrop
Forgotten Realms
4th Edition
186
Boss Laughter
Features
NA
Features
?
4th Edition
186
Crafty VIllains
Features
NA
Features
Generic
4th Edition
186
Micromanaging for Fun
DM advice
NA
Save my game
Generic
4th Edition
186
Supporting Cast, The
DM advice
NA
Save my game
Generic
4th Edition
187
Andok Sur
6
Adventure
4e
4th Edition
187
Beneath the dust
8
Adventure
Dark Sun
4th Edition
187
Dark Sun threat
Beastiary
NA
Beastiary
Dark Sun
4th Edition
187
Duergar
Beastiary
NA
Beastiary
Generic
4th Edition
187
Heartwood Spear, The
Backdrop
NA
Backdrop
Dark Sun
4th Edition
187
Queen Filfaeril’s Blades
Backdrop
NA
Backdrop
Forgotten Realms
4th Edition
187
Intriguing
DM advice
NA
Save my game
Generic
4th Edition
188
Baelard's legacy
Ruined library in the wilderness overrun with undead.
11
Adventure
4e
4th Edition
•
188
Devil's due
18
Adventure
4e
4th Edition
188
Jubilex, the faceless lord
NPC
NA
NPC
Generic
4th Edition
188
Mahin’drazal, The
Backdrop
NA
Backdrop
Dark Sun
4th Edition
188
Whispered Words
Backdrop
NA
Backdrop
Forgotten Realms
4th Edition
188
NPC Stories
NPC
NA
NPC
Generic
4th Edition
188
Morality Plays
DM advice
NA
Save my game
Generic
4th Edition
189
Scarblade
It takes place in the Chaos Scar or in any densely forested area in your campaign setting. In the adventure, characters discover the Proving Pit, a gladiatorial arena that is associated with an enticing magical sword called the Scarblade. The Proving Pit and the Scarblade are both self-aware to a limited extent. Though they share a location and methodology, they want separate things. Adventurers are drawn to the pit by fantastic tales or psychic lures. Once there, they must battle local denizens and the pit’s champion, the ghost of Morrn Bladeclaw. If they are victorious, the characters can escape with the Scarblade as their reward.
8
Adventure
Chaos scar
4th Edition
189
Killing ground
12
Adventure
4e
4th Edition
189
Mihajla's tent
Any
Adventure
4e
4th Edition
189
Diyun
Backdrop
NA
Backdrop
Forgotten Realms
4th Edition
189
Accursed Legion, The
Backdrop
NA
Backdrop
Dark Sun
4th Edition
189
Deadly Civic Honor, A
Backdrop
NA
Backdrop
Forgotten Realms
4th Edition
189
Wilderlands & Dragons
DM advice
NA
Save my game
Generic
4th Edition
190
Force of nature
10
Adventure
4e
4th Edition
190
Pit of Delirium
9
Adventure
Chaos scar
4th Edition
190
Lightdrinkers
Beastiary
NA
Beastiary
Generic
4th Edition
190
Kalidnay
Backdrop
NA
Backdrop
Dark Sun
4th Edition
190
Wild Lords, The
Backdrop
NA
Backdrop
Forgotten Realms
4th Edition
190
Gloomwrought’s Movers & Shakers
Features
NA
Features
?
4th Edition
190
Shadowborn
Features
NA
Features
?
4th Edition
190
Questions from Far and Near
DM advice
NA
Save my game
Generic
4th Edition
191
Battle of the witchlight hermitage
4
Adventure
4e
4th Edition
191
Reign of Despair
9
Adventure
4e
4th Edition
191
Necropolis of the sword
Backdrop
NA
Backdrop
?
4th Edition
191
They creep!
Beastiary
NA
Beastiary
Generic
4th Edition
191
Six-Fingered Sign, The
Backdrop
NA
Backdrop
Dark Sun
4th Edition
191
City of Zarash’ak, The
Backdrop
NA
Backdrop
Eberron
4th Edition
191
Jalander’s Dodge
Backdrop
NA
Backdrop
Forgotten Realms
4th Edition
191
Adapting “The Lich-Queen’s Beloved”
Features
NA
Features
?
4th Edition
191
Snowflake Treasures
DM advice
NA
Save my game
Generic
4th Edition
192
37
Scarred for life
Centuries ago, a comet fell from the sky and carved a nasty scar across the face of the Nentir Vale. It also ruined the life of a promising young man. Now, four hundred years later, he’s decided enough is enough.
6
Adventure
Chaos scar
4th Edition
192
Evard's shadow
4
Adventure
4e
4th Edition
192
3
Going ape
The curse of Cihuatlco has claimed another victim, and the jungle natives are up in arms. The only hope for peace lies in the heart of the haunted city, which is overrun with apes and ruled by their mysterious queen.
6
Adventure
4e
4th Edition
192
Daggerdale
Backdrop
NA
Backdrop
Forgotten Realms
4th Edition
192
Abyssal plague demons
Beastiary
NA
Beastiary
Generic
4th Edition
192
Eye of Abalach-Re, The
Backdrop
NA
Backdrop
Dark Sun
4th Edition
192
Kyrzin, the Prince of Slime
NPC
NA
NPC
Eberron
4th Edition
192
Masks of Living Flesh
Backdrop
NA
Backdrop
Forgotten Realms
4th Edition
192
Murdering Writer’s Block
DM advice
NA
Save my game
Generic
4th Edition
193
Rumble in the valley
A cunning hobgoblin plans to form a mighty army, uniting the diverse and quarrelsome inhabitants of the Chaos Scar into a fighting force, and lay siege to Restwell Keep. For this ambitious strategy to succeed, he must prove his might and remove a persistent problem: the adventurers.
8
Adventure
Chaos scar
4th Edition
193
Shards of Selune
2
Adventure
Forgotten Realms
4th Edition
193
The Gauntlgrym gambit
4
Adventure
Forgotten Realms
4th Edition
193
Ravenous, The
Backdrop
NA
Backdrop
Dark Sun
4th Edition
193
Lost, the Shapeshifting Village
Backdrop
NA
Backdrop
Eberron
4th Edition
193
Winking Eyes of Rhauron, The
Backdrop
NA
Backdrop
Forgotten Realms
4th Edition
193
All That Glitters
Features
NA
Features
Generic
4th Edition
193
Dirty Tricks
DM advice
NA
Save my game
Generic
4th Edition
193
Beached Leviathan, The
Adventure hooks
NA
Hooks
Generic
4th Edition
194
Temple of the weeping goddess
0
Adventure
4e
4th Edition
194
Leader of the pack
5
Adventure
4e
4th Edition
194
House of the Mind
Backdrop
NA
Backdrop
Dark Sun
4th Edition
194
Daask
Backdrop
NA
Backdrop
Eberron
4th Edition
194
Thormil’s Secret
Backdrop
NA
Backdrop
Forgotten Realms
4th Edition
194
Starting Over
DM advice
NA
Save my game
Generic
4th Edition
195
That witch never sleeps
4
Adventure
Forgotten Realms
4th Edition
195
Fort bones
Backdrop
NA
Backdrop
Eberron
4th Edition
195
Ecology of the banderhobb
Beastiary
NA
Beastiary
?
4th Edition
195
Spellslayer Wine
Backdrop
NA
Backdrop
Forgotten Realms
4th Edition
195
The five deadly shadows
The town of Kudoku is in despair. Its magistrate (called a daikan in Kara-Tur) recently challenged the power of a group of assassins known as the Five Deadly Shadows, but died in the attempt. The Shadows represent the corruption of the virtues of Bushido, a code of conduct used by samurai warriors in feudal Japan. The seven virtues are used in this adventure to represent the principles that guide Kara-Tur society. Each event focuses on one virtue, allowing the players and their characters to gain an understanding of these societal principles. By mastering the seven virtues, the characters can more easily defeat the Five Deadly Shadows.
8
Adventure
Forgotten Realms
4th Edition
195
Xiousing
Backdrop
NA
Backdrop
Forgotten Realms
4th Edition
195
Flowers in darkness
Beastiary
NA
Beastiary
Generic
4th Edition
195
Terrors of the Silt Sea
Backdrop
NA
Backdrop
Dark Sun
4th Edition
195
Counter Arguments
DM advice
NA
Save my game
Generic
4th Edition
196
Reflections of ruin
When a cursed dragon begins using the power of the Chaos Scar to magically reflect her warped image onto the world, the adventurers must end her twisted plans. Thanks to the chaos the dragon has toyed with in the past, she and her tribe of ogre henchmen offer several surprises for the interlopers.
7
Adventure
Chaos scar
4th Edition
196
Baba Yaga's dancing hut
14
Adventure
4e
4th Edition
196
Moonshae isles
Backdrop
NA
Backdrop
Forgotten Realms
4th Edition
196
Baba Yaga, mother of all witches
NPC
NA
NPC
Generic
4th Edition
196
Nine Swords of Tyr, The
Backdrop
NA
Backdrop
Dark Sun
4th Edition
196
Taer Syraen, the Winter Citadel
Backdrop
NA
Backdrop
Eberron
4th Edition
196
Ghost Knight of Galardoun, The
NPC
NA
NPC
Forgotten Realms
4th Edition
197
A Knight in Shadowghast manor
6
Adventure
4e
4th Edition
197
Steading of the hill giant chief
13
Adventure
4e
4th Edition
197
Heart of the scar
10
Adventure
Chaos scar
4th Edition
197
Glasya, princess of the nine hells
NPC
NA
NPC
Generic
4th Edition
197
Abyssal plague epic threats
Beastiary
NA
Beastiary
Generic
4th Edition
197
Hordelings
Beastiary
NA
Beastiary
Generic
4th Edition
197
Ecology of the Satyr of the night
Beastiary
NA
Beastiary
Generic
4th Edition
197
Parting Shots
DM advice
NA
Save my game
Generic
4th Edition
198
Warrens of the Stone Giant thane
15
Adventure
4e
4th Edition
198
Suzail
Backdrop
NA
Backdrop
Forgotten Realms
4th Edition
198
Cormyr Royale
Features
NA
Features
Forgotten Realms
4th Edition
198
Jaggerbad Skyhouse
NPC
NA
NPC
?
4th Edition
199
Glacial rift of the frost giant jarl
17
Adventure
4e
4th Edition
199
Olhydra and Yan-C-Bin
NPC
NA
NPC
?
4th Edition
200
Blood money
Robbery
8
Adventure
4e
4th Edition
200
Hall of the fire giant king
19
Adventure
4e
4th Edition
200
Flame's last flicker
21
Adventure
4e
4th Edition
200
Skullport
Backdrop
NA
Backdrop
?
4th Edition
201
Face of the moon
17
Adventure
Generic
4th Edition
201
The truth is out there
Adventure hooks
NA
Hooks
Generic
4th Edition
201
Death and Taxes
3
Adventure
Generic
4th Edition
202
Cruel as a desert wind
7
Adventure
Dark Sun
4th Edition
202
The Isle of Death
9
Adventure
Dark Sun
4th Edition
203
Grasp of Thalarkis
14
Adventure
Generic
4th Edition
203
Hunt of the heretic
15
Adventure
4e
4th Edition
204
Pearl of the sea mother
16
Adventure
4e
4th Edition
204
The sword collector
22
Adventure
4e
4th Edition
204
What's up in Downshadow
3
Adventure
Forgotten Realms
4th Edition
•
205
Infernal wrath
5
Adventure
4e
4th Edition
205
Pray for Smiley Bob
1
Adventure
4e
4th Edition
205
Unfriendly skies
22
Adventure
4e
4th Edition
206
Dead for a spell
8
Adventure
Eberron
4th Edition
206
Eyes on the ball
7
Adventure
Forgotten Realms
4th Edition
207
Fair Barovia
6
Adventure
4e
4th Edition
207
Starhaunt
16
Adventure
4e
4th Edition
208
Captain Slygo's treasure
3
Adventure
4e
4th Edition
208
Some assembly required
2
Adventure
4e
4th Edition
209
Fjorin's foothold
4
Adventure
4e
4th Edition
209
Hidden shrine of Tamoachan
7
Adventure
4e
4th Edition
209
Tears of the crocodile god
16
Adventure
4e
4th Edition
210
Blood of Gruumsh
5
Adventure
4e
4th Edition
210
Siege of Gardmore abbey
6
Adventure
4e
4th Edition
210
The vulture's feast
7
Adventure
Forgotten Realms
4th Edition
211
Beyond the crystal cave
2
Adventure
4e
4th Edition
211
Fall of the gray veil
A village falls under a curse.
3
Adventure
4e
4th Edition
•
211
Glitterdust
1
Adventure
4e
4th Edition
212
Court of the dark prince
29
Adventure
4e
4th Edition
212
Never say die
Stripped of your armor and weapons, you are cast into the Twisted Thickets and hunted like rabbits. If you want revenge, you must first survive Yeenoghu’s evil hunters.
6
Adventure
4e
4th Edition
212
The vilage of Hommlet
4
Adventure
Greyhawk
4th Edition
213
The dread pirate Braxis
5
Adventure
4e
4th Edition
213
Owlbear run
5
Adventure
4e
4th Edition
213
Tomb of Horrors
13
Adventure
Greyhawk
4th Edition
214
Dark lantern
7
Adventure
Eberron
4th Edition
214
The elder elemental eye
2
Adventure
Forgotten Realms
4th Edition
214
No rest for the wicked
The archmage Addiv Ragemry built his dungeon to save lives, but something’s gone horribly awry.
8
Adventure
4e
4th Edition
215
The last slave lord
7
Adventure
Greyhawk
4th Edition
215
The rolling tomb
22
Adventure
4e
4th Edition
216
Massacre at misty river
A dead goblin king finds new life in the body of an unlucky ranger.
8
Adventure
4e
4th Edition
216
Some like it hot
19
Adventure
4e
4th Edition
216
The sun never rises
1
Adventure
Forgotten Realms
4th Edition
217
The art of deception
15
Adventure
4e
4th Edition
217
Rats in the undercellar
2
Adventure
Forgotten Realms
4th Edition
217
A rhyme gone wrong
4
Adventure
4e
4th Edition
218
The dawn of night
1
Adventure
Forgotten Realms
4th Edition
218
Dead haven
A terrible curse has befallen the villagers of Arnesbloom, yet life goes on . . . more or less.
6
Adventure
4e
4th Edition
218
Legacy of Ghere Thau
9
Adventure
4e
4th Edition
219
Blades of the Stygian mask
26
Adventure
4e
4th Edition
219
Dark legacy of Evard
2
Adventure
Greyhawk
4th Edition
219
Star-touched grove
9
Adventure
4e
4th Edition
220
18
Children of Ardore
In the town of Ardore, tragedy—not necessity—is the mother of invention. A D&D adventure for characters of levels 10–12.
11
Adventure
Eberron
4th Edition
•
220
King of the wolves
5
Adventure
Forgotten Realms
4th Edition
220
2
Slaark's crown
2
Adventure
Generic
4th Edition
221
Battle of Emridy meadows
6
Adventure
Greyhawk
4th Edition
221
Lowdown in Highport
4
Adventure
Greyhawk
4th Edition
221
Vainglorious
The theocracy of Elturgard has some unpleasant neighbors, including a black dragon in desperate need of an attitude adjustment.