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Dwellers of the Forbidden City
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Journeyman Greytalker

Joined: Oct 29, 2018
Posts: 254
From: Salt Lake

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Tue Nov 25, 2025 7:58 am  
Dwellers of the Forbidden City

Link to the module on Drivethru.

This is one module that's based on the Conan stories as well as Fafherd and the Greymouser. And there is an Indiana Jones or Alan Quartermain element to it. It's a place that is dangerous: a prehistoric crocodile, tasloi, yuan-ti, aboleths, cave fishers, and giant snakes among others.

I have a few questions about this module.

a. Should I treat it as a mega-dungeon?

b. Can I add an element of horror to it? Today's gamer expects a walk in the park. However, I blame Wizards for that. D&D is supposed to be dangerous. I'd like my players to feel that they are walking into the unknown.

c. Have any of you run it before?
Master Greytalker

Joined: Jun 29, 2001
Posts: 815
From: Bronx, NY

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Tue Nov 25, 2025 1:20 pm  

a. You can, much like Isle of Dread.

b. You can. However, I would not turn it into some grudge against players, play styles, and expectations. That would waste the very functional elements in the adventure, including:
1. Body Horror via the mongrelmen and yuan-ti
2. Civilization decline with the entire city and any underground expansion
3. Weird creatures from before time via the bullywugs
4. Survival horror at being trapped in a jungle far from civilization
5. Snakes and other creepy crawlie phobias
6. Bizarre magic because why not
7. Getting sacrificed by any and all of the above

c. Yes, though not with grand expansion like that.
Adept Greytalker

Joined: Apr 21, 2013
Posts: 395
From: Minnesota

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Fri Nov 28, 2025 8:38 pm  

For what it is worth, I ran this adventure and posted it here on Canonfire under Campaign Journals section. It is listed as Dwellers of the Forbidden City and Dwellers of the Forbidden City part two.
Apprentice Greytalker

Joined: Mar 22, 2019
Posts: 118


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Sun Dec 07, 2025 3:12 pm  

I did a variant of this, but unfortunately the game was waylaid by COVID.

I took the map of the city, and broke it into segments. Each segment was controlled by a different group, though I slanted a majority of them towards evil fey. The toughest one was going to be a corrupted treant (the PCs were level 4 going into this, I think). I was inspired by the original Pools of Radiance CRPG.

The hope was for some politicking and making allies so the PCs would not simply fight the entire city. They would be reporting to their superiors in the Duchy of Newland (composed of some of Furyondy and some of Veluna, as Thrommel and Jolene were married in this game and Newland was an early part of integration between the two nations).
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