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Absurd Sub-Tables
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Master Greytalker

Joined: Jun 29, 2001
Posts: 758
From: Bronx, NY

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Tue Sep 05, 2023 9:29 am  
Absurd Sub-Tables

These came from random comments and my general madness on the Discord.
The first of them is based on the presentation in "Den of Thieves", where the oldest profession was bowlderized as "dancing girls", who might earn more if they knew "exotic dances".
The other two came from recent comments provoking me to adapt it for other, even more dubious purposes.
These have no redeeming qualities and are suitable only for excessive absurdity.

The Wandering Dancer subtable for city encounters. (this is Norker's fault)

Dancer encounters can be with brazen boppers or haughty divas, thus making it difficult for the party to distinguish each encounter for what it is. (In fact, the encounter could be with a worker only entertaining herself as it pleases her, an elderly choreographer, or even an agent.) In addition to the offering of the usual fare, the dancer is 30% likely to know valuable information, 15% likely to make something up in order to gain a reward, and 20% likely to be, or work with, a thief. You may find it useful to use the sub-table below to see which sort of dancer encounter takes place:

01-10 Slovenly go-go
11-25 Brazen bopper
26-35 Cheap chorine
36-50 Typical tapdancer
51-65 Saucy showgirl
66-75 Wanton waltzer
76-85 Expensive ballerina
86-90 Haughty diva
91-92 Aged choreographer
93-94 Wealthy casting director
95-98 Sly agent
99-00 Rich producer

An expensive ballerina will resemble a gentlewoman, a haughty diva a noblewoman, the other dancers might be mistaken for goodwives, and so forth.

Wandering Furry Subtable for Furry Road (because of Oblivion Seeker)

Furry encounters can be with brazen bullywugs or haughty horsie, thus making it difficult for the party to distinguish each encounter for what it is. (In fact, the encounter could be with an olve only entertaining itself as it pleases her, an elderly cosplayer, or even a costumer.) In addition to the offering of the usual fare, the furry is 30% likely to know valuable information, 15% likely to make something up in order to gain a reward, and 20% likely to be, or work with, a thief. You may find it useful to use the sub-table below to see which sort of dancer encounter takes place:

01-10 Slovenly simian
11-25 Brazen bullywug
26-35 Cheap catgirl
36-50 Typical tortle
51-65 Saucy serpent
66-75 Wanton wolf
76-85 Expensive ex-normie
86-90 Haughty horsie
91-92 Aged cosplayer
93-94 Wealthy illustrator
95-98 Sly costumer
99-00 Rich convention promoter

An expensive ex-normie will resemble a gentlewoman, a haughty horsie a noblewoman, the other furries might be mistaken for goodwives, and so forth.

Wandering Puritan subtable to clean up the city and Furry Road (for Seguilia)

Puritan encounters can be with brazen monk or haughty hierarchs, thus making it difficult for the party to distinguish each encounter for what it is. (In fact, the encounter could be with a worker only entertaining himself as is pleases him, an aged illuminator, or even a pardoner.) In addition to the offering of the usual fare, the puritan is 30% likely to know scripture, 15% likely to make something up in order to gain a reward, and 20% likely to be, or work with, a paladin. You may find it useful to use the sub-table below to see which sort of puritan encounter takes place:

01-10 Slovenly simoniac
11-25 Brazen monk
26-35 Cheap curate
36-50 Typical evangelist
51-65 Saucy cellarer or Smug Pholtine
66-75 Wanton almoner or Deaf Cuthberran
76-85 Expensive patriarch or Insolent Inquisitor
86-90 Haughty hierarch
91-92 Aged illuminator
93-94 Wealthy theocrat
95-98 Sly pardoner
99-00 Rich prelate

An expensive patriarch will resemble a gentleman, a haughty hierarch a nobleman, the other puritans might be mistaken for goodmen, and so forth.
Master Greytalker

Joined: Jun 29, 2001
Posts: 758
From: Bronx, NY

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Mon Sep 25, 2023 2:27 pm  

Another one inspired by a random comment during a discussion on the Discord.
h/t to Woesinger for the end paragraph and the entries derived from it.

Castle encounters can be with brazen outposts or haughty donjons, thus making it difficult for the party to distinguish each encounter for what it is. (In fact, the encounter could be with an inn only providing entertainment as it pleases itself, an elderly ruin, or even an engineer.) In addition to the offering of the usual fare, the castle is 30% likely to posses valuable loot, 15% likely to offer a reward for mercenaries, and 20% likely to be, or work with, a thieves' guild. You may find it useful to use the sub-table below to see which sort of castle encounter takes place:

01-10 Slovenly waystation
11-25 Brazen outpost
26-35 Cheap motte-and-bailey
36-50 Typical toll station
51-65 Saucy shell keep
66-75 Wanton estate
76-85 Expensive manor
86-90 Haughty donjon
91-92 Aged ruin
93-94 Wealthy merchant's house
95-98 Sly sub-contractor
99-00 Rich engineer

An expensive keep will resemble a manor, a haughty donjon, a palace, the other forts might be mistaken for barns, and so forth.
GreySage

Joined: Jul 26, 2010
Posts: 2744
From: LG Dyvers

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Mon Sep 25, 2023 7:42 pm  

Oh, my gosh! This is awesome! Laughing

SirXaris
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Master Greytalker

Joined: Jun 29, 2001
Posts: 758
From: Bronx, NY

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Wed Dec 20, 2023 6:16 pm  

This one is Woesinger's fault.

Random Invasion Table

Invastion forces can be with brazen hordes or haughty conqueror, thus making it difficult for the party to distinguish what counter measures to take. (In fact, the encounter could be with a adventuring party only rampaging as it pleases them, an elderly usurper or even a weapon salesman.) In addition to the usual pillaging and burning, the invaders are 30% likely to know valuable information about how to take out their mastermind, 15% likely to make something up in order to gain a reward, and 20% likely to be, or work with, an assassin who will gack the PCs away from the battlefield. You may find it useful to use the sub-table below to see which sort of bar wench encounter takes place:

01-10 Slovenly humanoids
11-25 Brazen horde
26-35 Cheap mercenaries
36-50 Typical barbarians
51-65 Saucy invaders
66-75 Wanton vandals
76-85 Expensive sellswords
86-90 Haughty conquerors
91-92 Aged usurper
93-94 Wealthy hoarders
95-98 Sly weapon smuggler
99-00 Rich murderhobos

An expensive sellsword will resemble a man-at-arms, a haughty conqueror a nobleman, the other invaders might be mistaken for constables, and so forth.
Master Greytalker

Joined: Jun 29, 2001
Posts: 758
From: Bronx, NY

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Wed Dec 20, 2023 6:17 pm  

Requested by Curtis.

Wandering Spy Table

Spy encounters can be with brazen information brokers or haughty hit men, thus making it difficult for the party to distinguish each encounter for what it is. (In fact, the encounter could be with a adventurer only eavesdropping as it pleases her, an elderly spymaster, or even a fixer.) In addition to the offering of the usual fare, the spy is 30% likely to know valuable information, 15% likely to make something up in order to gain a reward, and 20% likely to be, or work with, a counter-spy. You may find it useful to use the sub-table below to see which sort of spy encounter takes place:

01-10 Slovenly secret agent
11-25 Brazen information broker
26-35 Cheap eavesdropper
36-50 Typical agent
51-65 Saucy source
66-75 Wanton honeypot
76-85 Expensive evidence gatherer
86-90 Haughty hit man
91-92 Aged wine spymaster
93-94 Wealthy money man
95-98 Sly subverter
99-00 Rich gadget maker

An expensive evidence gatherer will resemble a constable, a haughty hit man a murderhobo, the other servers might be mistaken for goodwives, and so forth.
Master Greytalker

Joined: Jun 29, 2001
Posts: 758
From: Bronx, NY

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Wed Dec 20, 2023 6:18 pm  

Again for Curtis.

Perambulating Plague Table

Disease encounters can be with a brazen boil bearer or a haughty herpes shower thus making it difficult for the party to distinguish each encounter for what it is. (In fact, the encounter could be with a adventurer only being uncured of disease as it pleases him, an elderly survivor, or even a plague doctor.) In addition to the offering of the usual fare, the sufferer is 30% likely to know valuable information about the cure, 15% likely to make something up in order to gain a reward, and 20% likely to be, or work with, a thief selling quack cures. You may find it useful to use the sub-table below to see which sort of plague encounter takes place:

01-10 Slovenly STD spreader
11-25 Brazen boil bearer
26-35 Cheap cholera carrier
36-50 Typical cold sneezer
51-65 Saucy smallpox spreader
66-75 Wanton whooping cougher
76-85 Expensive ebola emitter
86-90 Haughty herpes shower
91-92 Aged survivor
93-94 Wealthy plague doctor
95-98 Sly snake oil salesman
99-00 Rich homeopathic herbalist

An expensive ebola emitter will resemble a gentleghoul, a haughty herpes shower a noblewoman, the other servers might be mistaken for scrofulant beggars, and so forth.
Master Greytalker

Joined: Jun 29, 2001
Posts: 758
From: Bronx, NY

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Wed Dec 20, 2023 6:21 pm  

A special pair for Curtis.

Wandering White Claw Table

Strange women distributing alcoholic beverage encounters can be with brazen stoli seller or haughty hard cider hustler, thus making it difficult for the party to distinguish each encounter for what it is. (In fact, the encounter could be with a adventurer only drinking as it pleases her, an elderly distiller, or even a bootlegger.) In addition to the offering of the usual fare, the alcohol bearer is 30% likely to know valuable information about the good stuff, 15% likely to make something up in order to gain a reward, and 20% likely to be, or work with, a thief. You may find it useful to use the sub-table below to see which sort of bar wench encounter takes place:

01-10 Slovenly ripple regurgitator
11-25 Brazen stoli seller
26-35 Cheap ale hustler
36-50 Typical white claw waiter
51-65 Saucy sake swiller
66-75 Wanton white claw wastrel
76-85 Expensive whiskey wholesaler
86-90 Haughty hard cider hustler
91-92 Aged wine drinker
93-94 Wealthy absinthe addict
95-98 Sly bootlegger
99-00 Rich amontillado stockpiler

An expensive whiskey wholesaler will resemble a gentlewoman, a haughty hard cider hustler a noblewoman, the other servers might be mistaken for goodwives, and so forth.

The White Claw Miscibility Table

Dice Score Result
01 LIVER DAMAGE! Internal damage is 6-60 h.p., those within a 5” radius take 1-10 h.p. if mixed externally, all in a 10’ radius take 4-24 hit points, no save.
02-03 Lethal alcohol intoxication results, and imbiber is dead; if externally mixed, an intoxicating gas cloud of 10’ diameter results, and all within it must save versus poison or do embarrassing things for 2-8 hours then pass out for
4-16 hours and lost all memory of the events.

04-08 Mild alcohol intoxication which causes nausea and loss of 1 point each of strength and dexterity for 5-20 rounds, no saving throw possible; one White Claw is cancelled, the other is at half proof and duration. (Use random determination for which is cancelled and which is at half proof.)

09-15 Immiscible. Both White Claws totally destroyed, as one cancelled the other.

16-25 Immiscible. One White Claw cancelled, but the other remains normal (random selection).

26-35 Immiscible result which causes both White Claws to be at half normal proof when consumed.

36-90 Miscible. White Claws work normally unless their flavors are contradictory, e.g. lemon and lime, which will simply cancel each other.

91-99 Compatible result which causes one White Claw (randomly
determined) to have 150% normal proof.

00 DISCOVERY! The admixture of the two White Claws has caused a special formula which will cause one of the two White Claws only to function, but its effects will be permanent upon the imbiber. (Note that means you are permanently verschnickered.)
Master Greytalker

Joined: Jun 29, 2001
Posts: 758
From: Bronx, NY

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Wed Dec 20, 2023 6:23 pm  

For everyone who signs up with random DMs at conventions.

Wandering DM Table

DM encounters can be with a brazen min-maxer or a haughty rules lawyer, thus making it difficult for the party to distinguish each encounter for what it is. (In fact, the encounter could be with a player only entertaining himself as is pleases him, an aged grognard, or even a playtester.) In addition to the offering of the usual fare, the DM is 30% likely to know Word of EGG, 15% likely to house rule in order to screw you over, and 20% likely to be, or work with, the Dice Police. You may find it useful to use the sub-table below to see which sort of DM encounter takes place:

01-10 Slovenly basement dweller
11-25 Brazen min-maxer
26-35 Cheap threeper
36-50 Typical DMs Guilder
51-65 Saucy homebrewer
66-75 Wanton rules weasel
76-85 Expensive streamer
86-90 Haughty rules lawyer
91-92 Aged grognard
93-94 Wealthy reseller
95-98 Sly playtester
99-00 Rich non-gamer

An expensive streamer will resemble a gentleman, a haughty rules lawyer a nobleman, the other DMs might be mistaken for regular players, and so forth.
Master Greytalker

Joined: Jun 29, 2001
Posts: 758
From: Bronx, NY

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Wed Dec 20, 2023 6:49 pm  

A brand new one requested by Gary Holian.

Gary requested this

Wandering Greyhawker Table

Greyhawk encounters can be with a brazen OSRers or haughty grognards, thus making it difficult for the party to distinguish each encounter for what it is. (In fact, the encounter could be with a Realmser only entertaining himself as is pleases him, an aged writer, or even an artist.) In addition to the offering of the usual fare, the DM is 30% likely to know more than you, 15% likely to insist he knows more than you even when he does not, and 20% likely to be, or work with, an ezine distributor. You may find it useful to use the sub-table below to see which sort of Greyhawker encounter takes place:

01-10 Slovenly soda machine user
11-25 Brazen OSRer
26-35 Cheap edition warrior
36-50 Typical gamer
51-65 Saucy heretic
66-75 Wanton setting flamer
76-85 Expensive artist
86-90 Haughty grognard
91-92 Aged author
93-94 Wealthy media personality who also happens to be a gamer
95-98 Sly Realmser
99-00 Rich in spirit long time player

An expensive artist will resemble an ordinary person sitting in an art gallery, a haughty grognard a total jerk, the other Greyhawkers might be mistaken for regular players, but probably not.
Master Greytalker

Joined: Jun 29, 2001
Posts: 758
From: Bronx, NY

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Wed Dec 20, 2023 7:06 pm  

A variant of the above for Gary.

Random Greyhawk Campaign Table

Greyhawk campaigns can be with a brazen homebrewers or haughty Gygaxian purists, thus making it difficult for the party to distinguish each campaign for what it is. (In fact, the encounter could be with a Mystara trying to take back the Isle of Dread, an aged GreyTalker, or even a total newb who wants to know why he cannot play an orog who worships the Raven Queen.) In addition to the offering of the usual fare, the campaign is 30% likely to kill you outright, 15% likely to kill you a bit later, and 20% likely to be, or work with, a co-DM who will kill you. You may find it useful to use the sub-table below to see which sort of Greyhawk campaign you are trapped in:

01-10 Slovenly LG module arc
11-25 Brazen homebrew
26-35 Cheap name dropping with no actual background content
36-50 Typical FTA game
51-65 Saucy WG7 campaign
66-75 Wanton beyond the Flanaess campaign
76-85 Expensive original dungeon excerpts bought at auction
86-90 Haughty Gygaxian purist
91-92 Aged folio based campaign
93-94 Wealthy casual gamer game
95-98 Sly cross-setting campaign
99-00 Rich backstory writers who are not heretics but the only truly creative people left developing the setting

An expensive original dungeon excerpts bought at auction will resemble barely legible faded notes that are bragged about more than actually used, a haughty Gygaxian purist a complete jerk who lives in an echo chamber, the other Greyhawkers might be mistaken for regular players until you pay attention to the weird names they use that are definitely not in the core rules.[/i]
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