In a similar thread some time ago that went awry after some very good discussion. The problem was, that the core questions were never answered....
What are the Guilds in Gran March.
Ivor supplied us with the following:
Union of Cloth Merchants and Traders
Guild of Dyers, Apothecaries and Herbalists
Guild of Architects and Stonemasons
Guild of Blacksmiths, Armorers, Shieldmakers and Ironworkers
Guild of Carpenters, Furniture makers and Barrel makers?
Guild of Cartographers - Headed By the Esteemed Yabusama
Alliance of Drovers, Teamsters and Overland Freighters
Guild of Goldsmiths and Silversmiths
Association of Rafters, Freighters and Bargemen
Guild of Leatherworkers and Tanners
Union of Lumbermen and Woodcutters
Guild of Vintners and Brewers
Union of Sages and Academics
Guild of Weaponsmiths
I think that we need to revisit these and discuss how they operate; also how do they operate in relation to the plain precence of the demi humans. How do the "Guild of Weaponsmiths," deal with the Dwarven Smith's of Harnarchus?
I would like to add the Guild of Duct Workers, out of Hollowdell. There also needs to be a horsebreeder's guildthat works with the centaur's of the northern plains.
In a similar thread some time ago that went awry after some very good discussion. The problem was, that the core questions were never answered....
What are the Guilds in Gran March.
Ivor supplied us with the following:
Union of Cloth Merchants and Traders
Guild of Dyers, Apothecaries and Herbalists
Guild of Architects and Stonemasons
Guild of Blacksmiths, Armorers, Shieldmakers and Ironworkers
Guild of Carpenters, Furniture makers and Barrel makers?
Guild of Cartographers - Headed By the Esteemed Yabusama
Alliance of Drovers, Teamsters and Overland Freighters
Guild of Goldsmiths and Silversmiths
Association of Rafters, Freighters and Bargemen
Guild of Leatherworkers and Tanners
Union of Lumbermen and Woodcutters
Guild of Vintners and Brewers
Union of Sages and Academics
Guild of Weaponsmiths
I think that we need to revisit these and discuss how they operate; also how do they operate in relation to the plain precence of the demi humans. How do the "Guild of Weaponsmiths," deal with the Dwarven Smith's of Harnarchus?
I would like to add the Guild of Duct Workers, out of Hollowdell. There also needs to be a horsebreeder's guildthat works with the centaur's of the northern plains.
Thoughts.
I think we first have to decide if the guilds are a national community or if they are set up soley in cities. Do small towns and such fall outside the influence of the guilds? Do the guilds align themselves with the various baronies? Are there demi-human guilds or are all welcome? The Dwarven Smith's of Harnarchus may be the finest smiths, but that doesn't mean they will sell their goods to commoners and rubbish, like adventurers
Never had this problem in the Wild Coast,
Dwarf from Nyrond
Guilds should for the most part be localized. Towns and cities each have their own guilds. Just go with a list of common guilds, as in "Cities and larger towns will usually have the following organized guilds... Each of these guilds has representatives Guild houses in the capitol city who represent them in the government." The guild houses in the capitol serve the local guild members, but also represent those guilds of the same type throughout the land with regards to government dealings. Rough wording/ideas, but there you go.
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