Signup
Welcome to... Canonfire! World of GreyhawK
Features
Postcards from the Flanaess
Adventures
in Greyhawk
Cities of
Oerth
Deadly
Denizens
Jason Zavoda Presents
The Gord Novels
Greyhawk Wiki
#greytalk
JOIN THE CHAT
ON DISCORD
    Canonfire :: View topic - Does anyone have the time?
    Canonfire Forum Index -> Greyhawk- AD&D 2nd Edition
    Does anyone have the time?
    Author Message
    Apprentice Greytalker

    Joined: May 25, 2012
    Posts: 106
    From: Virginia

    Send private message
    Wed Jul 04, 2012 3:48 pm  
    Does anyone have the time?

    I'm using the Player's Options: Combat & Tactics book for an enhanced battle experience. The combat round in that book is 10 seconds long, while the standard combat round in the PH and DMG is 60 seconds. How does this effect spell duration? If we're in combat and a mage casts a spell with a round or multi-round duration, should I have it persist through 6 Combat & Tactics combats rounds for each spell round?
    _________________
    No place is safe, only safer.
    Master Greytalker

    Joined: May 12, 2005
    Posts: 933
    From: Woonsocket, RI, USA

    Send private message
    Thu Jul 05, 2012 8:54 am  

    Don't have my books with me right now, but I'm pretty sure this was addressed somewhere in C&T. I think spell durations were shortened to match the speeded-up time scale.
    Apprentice Greytalker

    Joined: May 25, 2012
    Posts: 106
    From: Virginia

    Send private message
    Thu Jul 05, 2012 9:17 am  

    Ah - I missed it, it's right on the same page that describes the combat round. If it were a snake it would have bit me...<facepalm>. Sorry for the wasted post!
    _________________
    No place is safe, only safer.
    GreySage

    Joined: Sep 09, 2009
    Posts: 2470
    From: SW WA state (Highvale)

    Send private message
    Thu Jul 05, 2012 9:52 am  

    So long as it isn't venomous, you are safe. Wink

    No worries, you aren't the first, and you won't be the last one to overlook something written down. If I had a copperpence for every time...

    yours in 2e,

    Lanthorn the Myopic Happy
    Grandmaster Greytalker

    Joined: Jul 10, 2003
    Posts: 1234
    From: New Jersey

    Send private message
    Sun Aug 05, 2012 12:32 am  

    If I recall correctly each round is composed of 10 segments. So spells with a 3 segment casting time would be added to the initiative roll sort of like a speed factor. The rule for spells with a round of casting time come into effect at the end of the round.

    Later

    Argon
    GreySage

    Joined: Sep 09, 2009
    Posts: 2470
    From: SW WA state (Highvale)

    Send private message
    Sun Aug 05, 2012 7:01 am  

    You are correct, Argon.

    10 segments = 1 round
    10 rounds = 1 turn

    -Lanthorn
    Display posts from previous:   
       Canonfire Forum Index -> Greyhawk- AD&D 2nd Edition All times are GMT - 8 Hours
    Page 1 of 1

    Jump to:  

    You cannot post new topics in this forum
    You cannot reply to topics in this forum
    You cannot edit your posts in this forum
    You cannot delete your posts in this forum
    You cannot vote in polls in this forum




    Canonfire! is a production of the Thursday Group in assocation with GREYtalk and Canonfire! Enterprises

    Contact the Webmaster.  Long Live Spidasa!


    Greyhawk Gothic Font by Darlene Pekul is used under the Creative Commons License.

    PHP-Nuke Copyright © 2005 by Francisco Burzi. This is free software, and you may redistribute it under the GPL. PHP-Nuke comes with absolutely no warranty, for details, see the license.
    Page Generation: 0.33 Seconds