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    Canonfire :: View topic - Where to start?
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    Where to start?
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    Apprentice Greytalker

    Joined: Oct 09, 2014
    Posts: 96


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    Tue Sep 17, 2019 2:57 pm  
    Where to start?

    So if you were wanting to start a level one campaign in Greyhawk with a bunch of level 1 hicks from out in the VERY RURAL areas that will eventually get to the Free City of Greyhawk, where would you put it?

    I'm looking for some of the old 1st edition adventure feel, where there's a local shrine that might have cleric or priest training, Ranger and druid training is natural, maybe a hedge wizard to get you started, and Bards occasionally pass through to give stories.

    The characters (and hopefully, the players) wouldn't even know much about the world at large at first, and would only know as they run into it.

    Is there a traditional location that untutored yokels keep falling out of to shake the foundations of Oerth?
    GreySage

    Joined: Aug 03, 2001
    Posts: 3152
    From: Michigan

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    Tue Sep 17, 2019 6:06 pm  

    Diamond Lake
    Hommlet (from T1)
    Orlane (from N1 Against the Cult of the Reptile God)
    Saltmarsh
    Oakhurst (from The Sunless Citadel, though its placement on Oerth is ambiguous)
    The Keep on the Borderlands
    Grandmaster Greytalker

    Joined: Jul 09, 2003
    Posts: 1262
    From: Clarksville, TN

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    Wed Sep 18, 2019 11:41 am  

    rasgon wrote:
    ...The Keep on the Borderlands


    -Ah! But the debate on where to put B2:
    http://www.canonfire.com/cf/modules.php?name=Forums&file=viewtopic&t=5880&highlight=

    http://www.canonfire.com/cf//modules.php?name=Forums&file=viewtopic&t=1009

    Quasqeton (B1):
    http://www.canonfire.com/cf/modules.php?name=Forums&file=viewtopic&t=1999&highlight=

    I've used Lakofka's Lendore Isle "L" modules (Restenford and Farmin Lake) as starters, even though they're really designed for 2nd or 3rd level. The PCs just need to be careful.

    Night Below?
    Master Greytalker

    Joined: May 12, 2005
    Posts: 868
    From: Woonsocket, RI, USA

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    Wed Sep 18, 2019 3:21 pm  

    The Great Flanaess River Adventure
    Adept Greytalker

    Joined: Apr 11, 2009
    Posts: 343
    From: Aspedri

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    Thu Sep 19, 2019 10:23 am  

    My simple campaign that I am still developing:
    T 1-4 gets the characters to about 7-8th level (generous amounts of hirelings and henchmen to help, but also dilute XPs)
    Then WGA 1-3 Falconmaster series, as it is best played by characters not familiar with the city.
    GreySage

    Joined: Jul 26, 2010
    Posts: 2562
    From: LG Dyvers

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    Thu Sep 19, 2019 10:43 am  

    I place B2, The Keep on the Borderlands, on the north bank of the Deepstil River in the northeastern Vesve Forest - in the hex with the 'D'.

    This location is a 'borderland' since it is not within any of the surrounding nations.

    My campaign blog gives more information: http://www.canonfire.com/cf/modules.php?name=Forums&file=viewtopic&t=5218.

    SirXaris
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    Apprentice Greytalker

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    Thu Sep 19, 2019 1:06 pm  

    Okay so the smart way is to use one of the existing level one adventures. :D Cool thanks for the heads up!
    Adept Greytalker

    Joined: Oct 07, 2008
    Posts: 384


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    Thu Sep 19, 2019 2:51 pm  
    T1

    T1 assumes the characters came from the City of Greyhawk, but that doesn't mean anything really. Aside from that, it has everything you asked for.
    1st Edition--check
    church (Cuthbert)--check
    grove for druid worship with a druid--check
    "introductory to novice level" of which 1st is--check
    rural--check
    ranger help [Otis]--check
    magic-user to help (Burne for a price)--check
    no bard, but you can add your own to stop by the inn.
    knowledge about the world [information may be
    gleaned, piece by piece, through conversation
    with the villagers of Hommlet. Old
    timers know far more of the tale than
    newcomers, and certain special individuals
    (notably those on the Town Council) could
    relate the whole story as found here, given
    sufficient provocation and trust in those
    inquiring.]--check
    Black Hand of Oblivion

    Joined: Feb 16, 2003
    Posts: 3792
    From: So. Cal

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    Fri Sep 20, 2019 6:59 am  
    Re: Where to start?

    mindseye wrote:
    So if you were wanting to start a level one campaign in Greyhawk with a bunch of level 1 hicks from out in the VERY RURAL areas that will eventually get to the Free City of Greyhawk, where would you put it?

    I'm looking for some of the old 1st edition adventure feel, where there's a local shrine that might have cleric or priest training, Ranger and druid training is natural, maybe a hedge wizard to get you started, and Bards occasionally pass through to give stories.

    The characters (and hopefully, the players) wouldn't even know much about the world at large at first, and would only know as they run into it.

    Is there a traditional location that untutored yokels keep falling out of to shake the foundations of Oerth?

    With the exception of the hedge wizard bit, it sounds like Hommlet would fit the bill for you almost too perfectly (T1: The Village of Hommlet is the first part of the super module T1-4: The Temple of Elemental Evil, and is included in that book). There is a wizard, but he lives in a large fortified tower with guards, and is the central figure of the village. There is a temple, a local druid, a nearby herb monger, and various warrior types in the area. There is a well established inn, as the village sits at a rural crossroads, and travelers of all kinds pass through. Many days travel away is the city of Verbobonc, which offers further resources. If you do need a certain type of character who is not present in Hommlet, it would be easy enough to justify them being there, so long as they are not too exotic.

    As to characters, it would be simple enough to insert them into the community in various ways. For example, when I ran T1-4, there were a couple character deaths early on, and one of them was the party's cleric. The replacement character conveniently ended up being the young grave digger from the local temple, who just so happened to also be an acolyte of the faith. The local Druid could have an aspirant helper, and the local wizard could have an apprentice. Almost any warrior type can just be a local "country strong" kid, though a barbarian won't really fit the locale, unless it were to be some sort of feral kid form the nearby Gnarley Forest (i.e. "He was raised by werebears in the Gnarley Forest, and so has all the manners and social graces of a four-year old, but he has a good heart." Happy). Rogues could be from anywhere, whether it is a local kid that most people know is up to no good, somebody who is so skilled that nobody even suspects what their capabilities are, a local prankster, or somebody who is just passing through who hooks up with the other PCs at the inn. There is really only one large public place in the village, which is the inn, so everyone goes there. Perfect place for everyone to meet.

    And so you can have PCs who are locals and have known each other forever, while also having the option to add in any sort of travelers passing through. T1-4 should take the PCs from 1st level up to 8th or 9th level, and if the PCs are ever not quite powerful enough for the next section of any part of the adventure, the rural locale makes it very convenient to insert some side treks to get them the extra experience they need to be ready. Also, as T1-4 is a 1E adventure, it very specifically makes mention of character training, and provides options as to how to make more specialized training available to PCs (you might even say it is facilitated to a great degree). Lastly, as T1-4 is a 1e adventure, it converts very easily to any other game edition/system. The only thing to keep an eye on is that, in later game editions, some monsters are quite a bit more powerful than in earlier editions, so if you are converting to a later edition then be careful to not set up your heroes for a TPK whoopin'. Wink
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    GreySage

    Joined: Sep 09, 2009
    Posts: 2444
    From: SW WA state (Highvale)

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    Fri Sep 20, 2019 2:21 pm  

    Rasgon nailed all my top picks. I fully concur with his choices, but I can speak from personal experience that my own PCs were indoctrinated into 'Village of Hommlet" lo those many years (decades) ago...including my elven bladesinger (at that time merely an unkitted fighter/mage b/c this was before the Elven Handbook was released) whose moniker I have adopted as my Avatar pseudonym.

    Happy

    -Lanthorn
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