All of Deth's talk of Phaethons got me nostalgic for a big monster. Kaiju attack!
Colossal Multi-Headed Kaiju Dragon (Earth)
Hit Dice:85d12+1175 (1805)
Speed:20 ft. (4 squares), fly 50 ft. (poor)
Armor Class:59 (–8 size, +57 natural), touch 2, flat-footed 59
Attack:+98 bite (4d8+20)
Full Attack:3 bites +98 melee (4d8+20) and 2 wings +95 melee (2d8+10) and 2 talons +95 melee (4d6+10) or 3 electric rays +77 ranged touch (15d6)
Space/Reach:40 ft./30 ft. (40 ft. with bite)
Special Attacks:See below
Special Qualities:See below
Saves:Fort +61, Ref +44, Will +36
Abilities:Str 51, Dex 10, Con 37, Int 2, Wis 15, Cha 34
Skills:Listen +25, Search +19, Spot +19, Intimidate +33
Feats:Multiattack, Power Attack, Improved Bullrush, Improved Trample*, Awesome Blow, Fly by Attack, Hover, Snatch, Improved Snatch (Huge), Endurance, Diehard, Great Fortitude, Weapon focus (bite)
Alignment: Chaotic evil
Ghidorah resembles a cross between a gold dragon, a hydra and a wyvern. Ghidorah is clumsy but devastatingly terrifying to behold and his three heads make a keening noise whenever aggressive. Ghidorah understands draconic but does not communicate.
Ghidorah cannot use his tail to sweep and cannot swallow a victim whole.
Frightful Presence (Ex): Ghidorah can unsettle foes with his mere presence. The ability takes effect automatically whenever he attacks, charges, or flies overhead. Creatures within a radius of 360’ are subject to the effect if they have fewer HD than him. A potentially affected creature that succeeds on a Will save (DC 64) remains immune to that dragon’s frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons and other Kaiju ignore the frightful presence Ghidorah.
Trample (Ex): As a standard action, Ghidorah can run over an opponent of Gargantuan size or smaller. He has to merely move over the opponent. The trample deals 4d12+10 damage. Trampled creatures cannot attempt an attack of opportunity but they can attempt a Reflex 73 save for half damage. If Ghidorah tramples a structure (building, ship, castle wall, etc) his trample attack does double damage to the structures.
Augmented Critical (Ex): Ghidorah’s bites threaten a critical on a natural roll of 18-20, dealing triple damage on a successful hit.
Battle Frenzy (Ex): If Ghidorah is reduced to 25% of his maximum hitpoint total, he gains a +4 to Strength and can make an additional melee attack with his primary natural attack each round at a –5 penalty.
Ray Attacks (Su): Once every 1d4 rounds, all three of Ghidorah’s heads can generate a beam of electric energy from their mouths. He must make a ranged touch attack to hit, with a range of 300 feet. If the rays hit they cause 15d6 points of electric damage.
Windstorm (Ex): As a standard action Ghidorah can blast the area with powerful gusts of wind by flapping his wings. The blast of wind creates a 100-foot-long cone of hurricane force wind. All flames are extinguished. Ranged attacks are impossible to make while in effect. Listen checks are impossible. Creatures of medium size or smaller on the ground are knocked prone and roll 1d4x10 feet, sustaining 1d4 points of subdual damage per 10 feet. Flying creatures are blown back 2d6x10 feet and sustain 2d6 subdual damage. Creatures of Large size on the ground must make a Reflex 73 save or be knocked prone. Flying creatures of large size are blown back 1d6x10 feet. Flying creatures of Huge size are blown back 1d6x5 feet.
Spell-Like Abilities: Ghidorah can use control weather 5/day as a 20th level sorcerer.
Damage Reduction (Ex): Ghidorah has damage reduction 25/magic. His natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Fast Healing (Ex): Ghidorah heals wounds very quickly and has fast healing 20.
Energy Resistances (Ex): Ghidorah is highly resistant to electricity, cold and fire. Possessing energy resistance 50 in each.
Immunities (Ex): Ghidroah has immunity to sleep and paralysis effects. He is immune to disease and poison. He is also immune to mid-influencing effect (charms, compulsions, phantasms, patterns and morale effects). Certain powerful artifacts might be able to control Ghidorah.
Spell Resistance (Ex): Ghidorah has spell resistance 55.
Blindsense (Ex): Ghidorah can pinpoint creatures within a distance of 60 feet. Opponents the dragon can’t actually see still have total concealment against the dragon.
Keen Senses (Ex): Ghidorah sees four times as well a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.
Ghidorah may not actually be from Oerth. His use can be varied in many ways:
Monster from Wildspace: The Seers didn't even see it coming, Ghidorah arrives on Oerth from out of nowhere, landing in a random country to start walking a random path of destruction, until some other big monster gets in his way. Bring it on Pyroclastia!
Foreign Rampage: Ghidorah has come far and wide looking for civilizations to crush. His origins seem to have brought him from either out of Western Oerik or up from the lands south the Amedio. Scramble the armies, arm the ballistae for combat. Can national differences be set aside to form a coalition against this threat?
Alien invasion: Beyond all belief Ghidorah is apparently under the mental control of some other-planar foes using an artifact. They will soon demand subserviance from all the major kingdoms. The enemy apparently has some connection with either the crash site in the Barrier Peaks or the City of the Gods.
Doomgrinder II: Ghidorah has returned after a 4000 year defeat. The only thing that can stand up to the monster is the Doomgrinder, a mobile weapon-fortress made long ago to drive it off. It will take a crack team of epic heroes to recover it and save the day.
(The Multi-headed template is from WotC's Monster Mayhem archive and the Kaiju template is from Dragon #289.)
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