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    Canonfire :: View topic - Need a d20 Sci-Fi Ruleset
    Canonfire Forum Index -> Greyhawk- D&D 3.0e/3.5e/d20/Pathfinder
    Need a d20 Sci-Fi Ruleset
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    Journeyman Greytalker

    Joined: Jan 15, 2002
    Posts: 165
    From: Seattle

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    Tue Jun 07, 2005 9:39 pm  
    Need a d20 Sci-Fi Ruleset

    I plan to run my PCs through "The City Beyond the Gate", but thought I'd add a little spice by placing a slight sci-fi spin on it. Nothing too outrageous, but if I run it as written, us modern folk wouldn't present a very big challenge to PCs of 4th or 5th level.

    We play 3.5E, so what I'd love is a recommendation for a good set of d20 rules for some slightly futuristic weapons and whatnot. While I could make it all up, I might use some additional parallel world forays later on, so a good system to begin with would be more beneficial.


    I didn't design the world,
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    Apprentice Greytalker

    Joined: May 14, 2004
    Posts: 8

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    Wed Jun 08, 2005 6:13 am  
    D20 Future

    Why not check out the D20 Future section of the D20 Modern SRD? While they do admittedly do things a bit different with classes and such the weapons, equipment, etc should cross over nicely. I have also considered using it a bit as I'm running a Blackmoor campaign and may need something if my players investigate the City of the Gods or the Egg of Coot.
    And besides, you can't beat the price.

    Wed Jun 08, 2005 5:54 pm  

    Ah, found it. Thanks again, Ludovico.
    Apprentice Greytalker

    Joined: Apr 14, 2007
    Posts: 10

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    Sun Apr 15, 2007 3:33 am  

    Second World Sourcebook, by Second World Simulations, will help you merge things between D&D 3.0/3.5 and D20 Modern. I highly recommend it!
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