To me it seems like the Old Faith would be best represented by the classes of the Primal variety, specifically Warden and Druid (Shaman is a bit weird, I'd use a reskinned bard only with a primal outlook, even though he uses arcane power. Barbarian is a bit meh for this, but I could see a Old Faith farmer with a temper who takes up his farming tools and fights like a demon when cornered.
Maybe I'm just overthinking it....nah, actuallY i just wanted to see some traffic here lol.
I actually like Monk as a psionic character, that fits the discipline schtick in my mind. Can't wait to see what they do with Psion in the newest release (it's gonna be in character builder only from what I have heard).
I agree about the Warden and Druid fitting well with the Old Faith although I don't have a problem with the Shaman fitting as well. I still have to give them all a good in-depth reading though so I might change my mind. Have you guys used any of the PHB2 classes yet? We haven't really had a chance yet in my group although I do have one player who seems to want to kill off her Ranger and try out a Bard.
I have no problem with the Primal classes representing the Old Faith -- though in the campaign I'm just starting up, an Old Lore Bard would simply be a Bard with Multiclass Feats into the "Primal" sphere of the Old Faith.
Of course, I'm also, thanks to the high-end Invoker powers, making a lot of the ancient Suloise and Baklunish powers involving Invocation and stealing Divine Energies, which is perhaps why they are no longer practiced, though the Silent Ones of Keoland know many ancient secrets of Invocation. (It hasn't come up in my campaign yet, but I suppose if one were really of a mind, using the hybrid rules to make an Invoker/Wizard dedicated to Wee Jas might capture the Silent Ones' feel in my mind.)
Shamans are best suited to Baklunish/Nomad ancester worship.
Druid and Warden are good for the Old Faith druids. I will build most major npc archdruids as hybrids.
Old Lore bards could indeed work well as bard with primal multiclass feats and possibily re-skinning some bard powers to have a more primal feel.
I was always unhappy about the proliferation of monasteries full of the fighting monk class. The generic term monk should more properly be applied to any cloistered religious devotee. I'd restrict phychic fighting monks to Scarlet Brotherhood and Baklunish monasteries and put cleric/invoker/avenger/paladin hybrids in the others.
It's an interesting spin to give the invokers an affinity with the ancient Empires. I always hated making the Silent Ones a bunch of 3e sorcerers too. I think invoker/wizard/artificer is much more in keeping with their mysterious ways.
The Suel barbarians could be battlerage fighters with the odd barbarian cross. Jungle savages fit more properly into the full barbarian class.
We've used bards well enough, and I've made a few sorcerors. So far the Bard seems to be pretty cool. Both of the Bards I have chose the power to slide their allies, and call themselves chessmasters because of it. LOL
I agree, a primal multiclassed bard would work exceptionally well for Old Faith Bards, and fit the flavor much better than a shaman. That said any humanoids that need a leader are going to have access to Warlord and Shaman pretty much exclusively. Only highly organized races will have access to clerics (though a warlord/cleric multiclass might be used for races like gnolls and hobgoblins).
For the Silent Ones, I would use Swordmage, Wizard, Artificer, and Invokers.
Bards are not in my Silent One organzation. The nobles of Keoland sponsor "colleges" of bards. Understand that in this case, college means a master (or two) teaching his student(s) in the manor of a noble, at the noble's invitation and sufferance. It's rare that a bard doesn't have ties to the nobility of the land, and even rarer that they are not at the middle of some web of intrigue.
The nobles also sponsor War Mages. I use reskinned and rethemed sorcerers and wizards for that. I'd use the same mechanics in Gran March.
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