I was pondering starting either a system for rune magic with new runes or Sorcerer sources of power and the differences between a sorcerer of draconic influence over one of fey or oerth-blooded. I'd like to know what you think?
Last edited by Argon on Sun Aug 14, 2011 9:14 pm; edited 1 time in total
Sorcerers need more love although there are blood line feat that were mentioned in Dragon magazine that can grant them more spellcasting options. Nexus method was a Greyhawk feat.
I like using the Eclipse (Distant Horizons Games) Witchcraft rules to round them out. The Practical Enchanter has some interesting material. Free copies at RPG Now:
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