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    Canonfire :: View topic - Ye Olde Salte: Ship Stats For GH
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    Ye Olde Salte: Ship Stats For GH
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    Master Greytalker

    Joined: Aug 17, 2004
    Posts: 924
    From: Computer Desk

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    Sun Mar 06, 2011 12:17 pm  
    Ye Olde Salte: Ship Stats For GH

    Curious, as to how the sea salts handle ship stats and naval combat?

    Fill in the blanks...
    Ship:
    AC:
    HP:
    Attack:
    Damage:

    From the few stats;
    I could find most naval vessels seem expensive and vulnerable for their cost.

    Any advice or comments Question
    Adept Greytalker

    Joined: Feb 20, 2008
    Posts: 594


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    Sun Mar 06, 2011 12:32 pm  

    You pretty much only need stats for a Cog and a Caravel. But since medieval ship combat pretty much amounted to boarding actions and setting the other ship on fire, actual stats are almost useless. I tried to run a ship-based game and it was not very exciting, given the lack of canon and grapshot and broadsides in general.

    Still, Of Ships and the Sea, a splatbook from AD&D, is a good source.
    Grandmaster Greytalker

    Joined: Aug 05, 2004
    Posts: 1446


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    Sun Mar 06, 2011 1:24 pm  

    I highly recommend - Corsair: The Definitive d20 Guide to Ships, from Adamant Entertainment (Author: Gareth-Michael Skarka, Price: $14.95).

    It covers stats and combat rules for 20 ship types:

    Rowboat
    Ships Boat
    Fishing Boat (aka Yawl, Dhow, Lugger etc.)
    Barge
    Sloop
    Schooner
    Brigantine
    Pinnace
    West Indiaman
    Bilander (aka Cog or Roundship)
    Cromster
    Fluyt
    Saique
    Galleon
    Corvette
    Frigate
    4th, 3rd, 2nd and 1st Rate Ships of the Line

    All suppose gunpowder weapons BUT!!! in the back of the book is a fantasy adaptation guide where gunpowder weapons are replaced with:

    Heavy, Medium and Light Catapults
    Trebuchet
    Ballista
    Fire Projectors

    and magic.

    This is the best "all in one" naval product I have ever seen.

    If you want more d20 naval goodness, I suggest - Broadsides Naval Adventuring from Living Imagination, Inc. (Author: Various, Price $19.95).

    It uses the same stats and system (90%) as Corsair and includes:

    Longships (Viking sort + others)
    Oared Gallies (Galley, Fusta, Galleass etc.)
    Cogs, Roundships, Grain Ships
    Caravels and Carracks
    Ketchs, Polacres, Yachts

    Plus a ton of others to include fantasy vessels - Dwarven Knorrs, Elven Gallies,Gnomish Trade Fluits, Orcish Dromons etc.

    Again, armament can be gunpowder or catapult, ballista etc. equivalents.

    I highly recommend both books, together they pretty much cover everything.

    If you want still more, Mongoose released the fairly high fantasy:
    Seas of Blood
    Ships of War
    Ships of the Elves
    Ships of the Goblinoids

    The Mongoose titles are a bit too high fantasy for me (Dwarven Floating Fortress ships and Seatower Floating Keeps, Elven Seahaven Great Vessels etc.) but I have used some of the less fantastic offerings.

    The great thing about all of the above books is that they are compatible rules-wise, basically along the lines you've outlined - HP, AC, Attack, Damage - with but minor wiggles in naming etc.
    _________________
    GVD
    Forum Moderator

    Joined: Feb 26, 2004
    Posts: 2590
    From: Ullinois

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    Sun Mar 06, 2011 2:54 pm  

    Incredible! I just wrote out a blog entry on this very topic before running into this thread:

    http://greyhawkery.blogspot.com/2011/03/anchors-aweigh.html

    Thanks for the info guys, and Crag, I've also been rereading your high seas series of articles here on CF. Great stuff that I'm going to make heavy use of!
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