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    Canonfire :: View topic - Ragnar's PBeM game
    Canonfire Forum Index -> Campaign Journals & General Online Play
    Ragnar's PBeM game
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    Master Greytalker

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    Sat Apr 27, 2013 6:57 am  

    That's just plain mean! I like it! Evil

    SirXaris wrote:
    ragnar wrote:
    No, though I must say, with 11 players around 10th level, they are quite formidable. ... I'm thinking they "may" be ready for the giants series next.


    My players' PCs are only 5th level now and I'm thinking I should send them Against the Giants now! Evil Grin

    SirXaris
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    Sat Apr 27, 2013 9:17 am  

    ragnar wrote:
    That's just plain mean! I like it! Evil

    SirXaris wrote:
    ragnar wrote:
    No, though I must say, with 11 players around 10th level, they are quite formidable. ... I'm thinking they "may" be ready for the giants series next.


    My players' PCs are only 5th level now and I'm thinking I should send them Against the Giants now! Evil Grin

    SirXaris


    Wow Sir Xaris is getting lenient in his old age. I remember a time when he would of had them go through that scenario at 2nd level. Shocked

    You old softy you! Wink Razz

    Later

    Argon
    GreySage

    Joined: Oct 06, 2008
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    Sat Apr 27, 2013 9:46 am  

    ragnar wrote:
    That's just plain mean! I like it!


    Remember, Sir Xaris is an employee of TPK Games . . . and with good reason! Evil Grin Laughing

    Argon wrote:
    Sir Xaris is getting lenient in his old age.


    Perhaps, but not too "soft." He still plans on getting most of them killed! Evil Grin Laughing


    Mwahahahahahahahahahaha!
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    Master Greytalker

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    Sun May 05, 2013 5:30 am  
    Spell point system

    OK, I finally made the change to my spell point system. The mages were simply over-powered, and I had to do something. Remember, IMC they do NOT memorize spells. I've always played that way, just to give them more flexibility. Now going to a spell point system had spiraled out of control. So, here's how I reigned it in:

    Spell Points and Spells/level (copied from my game)

    I'm making an adjustment to how magic works. My spell point system is still going to be used. However, I actually am re-instituting the spells/level. You aren't going to be limited to them, but I will now keep track of them on the Player Notes thread. Once you use the max number of spells of a given level, the cost will double if you cast more of that level. If you go over the max again, the cost triples, etc..

    Here's the rationale. Let's just take Hepla. She's a 10th level mage. Her spell points are: 52. Her spells/level are: 1st (6), 2nd (6), 3rd (4), 4th (3), 5th (1). By the RaW, she would have a max of 6 1st level spells. That's good, as something like Magic Missile does a lot of damage, is nearly unstoppable, and she could cast it 52 times! Now she's going to be more limited. Once she casts 6 1st level spells, any further ones will start costing "2" points. If she goes beyond her limit again (i.e. has cast 12 1st level spells) the cost goes up by another increment! So, while you will still have quite a bit more flexibility than virtually any other mages in DnD, I will now use the standard spells/level to add in a slight brake to this flexibility. For the most part, not much will change. For those of you to whom I've spoken about limiting spells to try and not take advantage of my spell point system, you can now ignore that. This should be totally enough.

    For me there are a few other considerations. With the spell point system, coupled with no memorization, mages are now getting far too powerful. Not just their ability to deal damage, but they do other things which they may not otherwise do. Hepla thinks nothing of casting a Polymorph Self on herself all the time. Well, she will think better of it now, since she only has three 4th level spells. Together with other staples, like Stoneskin, she'd be limited to one spell left, before starting to pay 8 points for a 4th level spell. With a straight point system, she could throw a stoneskin on herself and Emyn, while Polymorphing into a dragon, and STILL have 40 points left! That's 13 lightning bolts!!!

    Now this is going to limit excessive spell use due to my VERY lenient magic system. It doesn't stop you from casting spells, but it makes them cost more if you overdo it. Simple and effecting, and basically preserves the point system and non-memorizing, which I like.
    Master Greytalker

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    Sun May 05, 2013 5:42 am  
    Weapon of Choice, Weapon Expertise, and Weapon Mastery

    I also decided to dump Weapon Expertise, or to just change it. Along with the spell point system I use, I was seeing that the fighters in the party are simply too powerful. It's multiple attacks more than anything else, and these all derive from Weapon Expertise, which I believe came out in the Combat & Tactics book. Anyway, I just revised how I do that as well. Here is what I did:

    Weapon of Choice

    Any character can designate a SINGLE SPECIFIC weapon as his favorite. He or she must be proficient with that weapon already, and even if the proficiency he possesses applies to an entire tight or broad group, the weapon of choice must be designated. It costs one weapon proficiency slot for Weapon of Choice.

    A player can declare a weapon of choice when he first creates a character, or at any point thereafter—as long as he has the free proficiency slot. They should receive some training or extensive practice from a warrior who is proficient in the same weapon and has a higher experience level than the trainee.

    A character receives a +1 bonus on all attack rolls when using his weapon of choice.

    Weapon Specialization

    Weapon Specialization stays as mentioned in the PHB. It is ONLY available to single-classed FIGHTER characters. Specialists get a +1 bonus to attack rolls and a +2 to damage. They also use the specialist number of attacks table with specialized weapons.

    Specialists may also take multiple weapon specializations in different weapons.

    Weapon Specialization STACKS with Weapon of Choice! Thus, a single-classed fighter with Weapon of Choice AND Weapon Specialization will have a bonus of +2 to hit AND damage.

    Weapon Expertise

    This is very similar to Weapon Specialization. It is available to any warriors EXCEPT single-classed Fighters which use Weapon Specialization instead. It is not available until a character reaches 4th level. It can ONLY be taken with a Weapon of Choice.

    A character with Weapon Expertise receives a +2 damage bonus with his Weapon of Choice.

    Thus, by taking Weapon of Choice AND Weapon Expertise, a warrior (other than a single-classed Fighter) will end up with a +1 to hit and +2 damage. This is exactly like Weapon Specialization, but without the extra attacks/round.

    Weapon Mastery

    This pretty much stays the same. A fighter character must have reached a minimum of 8th level before he can become a weapon master. At each level thereafter, a character may take Weapon Mastery in another weapon, providing he already has the prerequisite Weapon Specialization in said weapon.

    Effects of Mastery: A master’s attack and damage bonuses with a melee weapon are both +3. With a missile weapon, the attack bonus becomes a +2 at all ranges beyond point blank. At point blank range the attack and damage bonuses are each +3.
    Master Greytalker

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    Tue May 07, 2013 7:45 am  

    Bugscuttle, are you around?
    GreySage

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    Tue May 07, 2013 11:08 am  

    ragnar wrote:
    I'm making an adjustment to how magic works.


    Now wait one cotton pickin' minute here!

    Just how do you plan on doing that with an Intelligence score of . . . 14! Evil

    Hehehehehehehehe!


    I thought "Bugscuttle" was the name of a town? Confused

    Doh! That's Bugtussle! Embarassed


    Mwahahahahahahahahaha!
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    Tue May 07, 2013 11:35 am  

    Bugscuttle joined from here. He's been MIA for three weeks, so I was shouting out to him here, in the hopes he'd notice! :)
    GreySage

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    Tue May 07, 2013 11:39 am  

    Bugscuttle is "new?" Confused

    And you didn't invite ME to play? Shocked

    Razz Razz Razz
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    Master Greytalker

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    Tue May 07, 2013 12:40 pm  

    Mystic-Scholar wrote:
    Bugscuttle is "new?" Confused

    And you didn't invite ME to play? Shocked

    Razz Razz Razz


    Actually, I posted twice in the last year or so looking for Greyhawkers. I would LOVE to have more of us there. My group is mostly NOT familiar, but that's been cool too.

    I currently have 11 players which is a bit much. I'm not planning to take more, but I am also looking at dropping some people if they can't participate more. We'll see. But the door is "mostly" open. :)
    Grandmaster Greytalker

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    Tue May 07, 2013 8:04 pm  

    Mostly open?

    Hey, I could always kill off a few elves. Evil Grin Evil Grin Evil Grin

    Maybe this will free up some room?

    Later

    Argon
    GreySage

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    Wed May 08, 2013 8:10 am  

    Whatever names Argon and I give our characters, you can attach "Elf Killer" and/or "Elf Slayer" to the end of them. Wink Evil Grin
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    GreySage

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    Wed May 08, 2013 11:14 am  

    If you play in my campaign, you can add, "TPK'd" to the end of your character's name, whatever race it happened to have been. Evil Grin Razz

    SirXaris
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    GreySage

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    Wed May 08, 2013 12:28 pm  

    SirXaris wrote:
    If you play in my campaign, you can add, "TPK'd" to the end of your character's name . . .


    If -- at 300 lbs. -- I were to throw you down on the floor and sit in the middle of your chest, how long do you think you could . . . breathe? Confused

    Just curious. Evil Grin


    Mwahahahahahahahahahaha!

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      GreySage

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      Wed May 08, 2013 10:12 pm  

      Mystic-Scholar wrote:
      SirXaris wrote:
      If you play in my campaign, you can add, "TPK'd" to the end of your character's name . . .


      If -- at 300 lbs. -- I were to throw you down on the floor and sit in the middle of your chest, how long do you think you could . . . breathe? Confused

      Just curious. Evil Grin


      Mwahahahahahahahahahaha!


        You'd have to catch me first! Razz

        Now, sit down and enjoy the rest of Ragnar's story. Smile

        SirXaris
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        Wed May 08, 2013 11:05 pm  

        Yeah!

        Sometimes while I post the stories, I can't believe how much we successfully have done through forum playing. I've actually gotten quite a kick out of reading the stories again. I may have to post them all to my game forums so my players can read them again too!
        GreySage

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        Thu May 09, 2013 8:09 am  

        ragnar wrote:
        I may have to post them all to my game forums so my players can read them again too!


        Or get your players to join Canonfire! Shocked Laughing


        SirXaris wrote:
        You'd have to catch me first! Razz


        Got any idea how fast an elephant can run? Confused


        Mwahahahahahahahaha!


        Now, on with the story! Cool
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        Grandmaster Greytalker

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        Thu May 09, 2013 5:37 pm  

        Mystic-Scholar wrote:
        ragnar wrote:
        I may have to post them all to my game forums so my players can read them again too!


        Or get your players to join Canonfire! Shocked Laughing


        SirXaris wrote:
        You'd have to catch me first! Razz


        Got any idea how fast an elephant can run? Confused


        Mwahahahahahahahaha!


        Now, on with the story! Cool


        Sounds like Sir Xaris needs to keep a mouse in his pocket. Wink

        Now back to Ragnar!
        Master Greytalker

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        Sat May 25, 2013 4:39 pm  

        Having just posted the part from a couple years ago when the party played with a Deck of Many Things, I realized how much I forgot to continue to incorporate into the game. Many things were used as either hooks or as MAJOR changes to character stories and such. However, I totally dropped the ball and forgot to continue with other stuff. Thanks to doing these campaign journals, I have remembered something rather important. Good to know it's not a total waste of time! :)
        GreySage

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        Sat May 25, 2013 6:52 pm  

        Not a total waste of time, Ragnar. Many more of us than post in your thread enjoy reading it for ideas for our own campaign. Keep them coming! Smile

        SirXaris
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        Sat Sep 07, 2013 2:46 pm  

        What happened to the peanut gallery? You guys don't make comments any more! :(
        Grandmaster Greytalker

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        Sat Sep 07, 2013 4:16 pm  

        Post more in your thread and I'll have something to chime in on.
        GreySage

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        Sat Sep 07, 2013 5:57 pm  

        Sorry about that, Ragnar. I do read through them when I get the chance, but I am much busier now than I was a few months back and don't have as much time to post as I used to. Note that I haven't had an opportunity to catch up my own campaign blog in many months. Sad

        SirXaris
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        Last edited by SirXaris on Sat Sep 07, 2013 8:03 pm; edited 1 time in total
        Master Greytalker

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        Sat Sep 07, 2013 6:36 pm  

        Yes, it seems everyone's slowed down. I haven't seen a post for Cebrion's pathfinder game in over a month either. Mine are just summaries of play from last few years. In some ways they are easier to do, since I just have to do copy/paste (with some editing here and there) and then post. However, going through all the posts to do the stories can be tough too.
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        Thu Sep 12, 2013 6:52 am  

        Wow, Sir Xaris is channeling Chris Perkins with all this talk of TPKs!

        Ragnar's game is quite entertaining. He's managed to take almost the same set of players I have in two other campaigns and turn them into something other than hack and slash. My parties resemble the attitude of the three male players in The Gamers: Dorkness Rising. Oh look we have an NPC! Let's get him killed so we can loot the body! Oh look, we have a potion of invisibility so we can sneak over and do some scouting...oh...the drow thief decided to walk through the towns and engage in small talk with the paladin guard force even though she is first level...gah!
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        Thu Oct 10, 2013 2:10 pm  
        Re: House Rules

        So, I have altered how my game works, and I thought I'd give you an update. I took away the magicuser bonus spells (1). With three wizards of 8-10th level, this essentially gave the party the equivalent of a 4th wizard. And since I do NOT require memorizing, their magical ability was getting far too strong.

        I dropped the need for system shocks (rule 6). They just get back up again.

        I dropped spell points (rule 7) which had gotten out of hand. On one adventure, after the 12th consecutive 5d4+5 Magic Missile spell by one wizard, I figured, "enough is enough." I just go by the original spells/level system now. The only change is I let them use higher level spells to cast lower level ones. That still gives them some added versatility, but with a price.

        I dropped counterspells (rule 13). It was almost never used, so I just went back to the old Dispel Magic as a counterspell.

        ragnar wrote:
        I thought I'd post my house rules also, to see what other DMs, particularly those who play via online media think of them. Some of them are for ease of play. Some are just things I've always done.

        Anyway, here they are:

        1. Magicusers gain bonus spells according to intelligence just like clerics to with Widsom.
        2. Spells do NOT have to be memorized. Any spellcaster, cleric, etc, can cast any spell they can cast. You still have to follow the rules on numbers of spells/level you can cast, you just don't have to memorize before hand. Basically, you gain much versatility. Remember, opposing spellcasters follow the same rule too!
        3. No max on spell damage, just like 1st ed. Won't matter for us 1st level guys though. Maybe someday it will mater though.
        4. Critical hits will be used, following the tables in the Dragon Article "Good hits and bad misses." The basic system is simple, for every point that you either make or fail an attack roll, that is your chance for a critical. For instance, if you need a 7 to hit and roll a 15 (after modifiers of course), you'd have an 8% chance of a critical. If you rolled a 5 (after modifiers) you'd have a 2% chance of a fumble. As you can tell, the more you progress, the more often you will get criticals rather than fumbles. Unfortunately, this holds true for your foes as well.
        5. I'm doing the leveling up more like the computer games. No training, when you have enough you simply are the next level.
        6. If you receive MAGICAL healing to bring you back above 0 you can make a system shock roll. Success means you may INSTANTLY begin to take normal actions again. Failure means you must have a day of complete rest first. A Heal spell will eliminate this period.
        7. Spell points are now used. The points are based on your total spells/level, from the spell progression chart and with the bonus from (1) above. You get 1 point/spell/spell level. Further, you can cast ANY spells you know, at a cost of 1 point/level.
        8. For cure spells, the minimum amount cured will be the caster's level.
        9. Illusions KISS rule: Keep It Simple Stupid. Don't try super elaborate and complicated things that make my head explode. If you are going to copy some spell effect, I will use the rules of the actual spell copied. If you decide to go BEYOND the rules, say to make the "perfect fireball" then your targets will get a free chance to disbelieve the spell. This will be IN ADDITION to the normal save vs spells. So, if you try to throw an illusionary fireball, then the targets get a save for half-damage. If you want to cast one that has no save, they will instead save to disbelieve, success of which will mean no effect whatsoever and the knowledge that they are dealing with an illusionist. So, better to stick to the laws of magic, unless you want to risk worse failures.
        10. Illusionary creatures: They attack at your combat ability. As long as you concentrate on the illusion, you can keep it fighting; however, if you do anything "beyond the norm" then your targets will get a save to disbelieve.
        11. Expanded Proficiency system: complicatedly simple
        12. You may use spells from the Great Netbook of Prayers, just ask me first to make sure it's ok.
        13. Counterspells: If you ready a counterspell action, then you can counter anything that happens later than your move during a round. If the spell cast against you is one you KNOW, you can cast a like spell to counter it. You create your spell, subtly reversed to counter the opposing spell. Countering in such a case is automatic. If it's a spell you don't know, you can use Dispel Magic with normal chances. No spontaneous castings. I think this would basically only be used by you guys. The wizards can take a defensive roll, especially in situations where the warriors get into combat, and counter enemy wizards. If you don't act, but keep the counterspell action readied for the next round, then you are considered to automatically go first, giving you the ability to "interrupt" anything that round.
        14. Spell Aquisition and Casting Directly from a Spellbook
        15. Falling Damage: 1d6 first 10', +2d6 next, +3d6 next, to max of 20d6. I.E. 30' fall will be 6d6 damage (1+2+3).
        16. Cantrips: (Use unlimited number at will)
        17. Level Drains: negative levels rather than losing level. Basically, you don't end up losing levels, but accrue negative modifiers. It's kinda complicated, and I can explain it if people are interested. : )
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        Fri Oct 18, 2013 4:35 pm  

        Yeah some players are one trick ponies with their spells. It gets a little dull. Maybe if they were restricted to a single casting of any spell each day that might make them more judicious.
        Master Greytalker

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        Wed Dec 31, 2014 1:21 pm  
        Spots opening in a new campaign

        I'm going to be starting a new campaign. If anyone's interested, let me know. I run my game at another website, the Road of Kings.

        http://www.warbarron.com/rok/home.php

        You will have to signup there if you want to be in it. It's free, so not really a big deal.

        Anyway, I'm looking for a couple of people who want to be in a GH online game. We do it through a bulletin board, just like here really. You post as much as you can, without much worry about not being around sometimes. We do the best we can. We don't do chats, or stuff like that. It's all done with posts.

        So, if you are interested, let me know.
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        Wed Dec 31, 2014 7:26 pm  

        I would be interested in joining your group some day if you do not mind taking someone that has been on the DM side of things most of the time.

        Right now I am running two email games as well as the occasional sit down game and am a bit short on time. Some day, however, I would like to jump in. Please keep me in mind if you keep your PBEmail games going.

        I have enjoyed your storytelling and really think your players take the extra time to develop their characters.
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        Wed Dec 31, 2014 7:43 pm  

        Your invite will be openended. Just let me know when you think the time works out. I actually don't generally require too much of the players. Some are much more restricted than others in terms of time online, based on work, family, etc. It's not uncommon for some to post only once or twice a day sometimes!

        Anyway, whenever you're interested, let me know.
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        Wed Dec 31, 2014 8:46 pm  

        I will look forward to it. In the meantime, I will try and learn a little more about your house rules.

        As a side note, if I were to log on to the website where you play, would I be able to follow your game even if I was not a current player?

        In the games I play by email, I have the player's email me and then I post. Most of the players are from my childhood gaming group and in this way it keeps the players guessing at who's character belongs to whom.

        I would be interested in following how you play to see how it works and get a better feel for when I can join.
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        Mon Jan 05, 2015 9:45 am  

        Yes, you can join and just be a lurker until you're ready.
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        Mon Jan 12, 2015 9:09 pm  

        Well, I am in the process of registering anyway. One step closer to joining the TPK.
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        Tue Jan 13, 2015 10:47 am  

        Sweet! I look forward to seeing you lurking, invisibily. Wait! Then I won't see you! :)
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        Tue Jan 13, 2015 12:14 pm  

        Goldie or Ragnar.

        I have found Ragnar's threads and posts.

        Has the new game started yet? I saw some recent ones but they looked older than your announcement you were starting a new game.

        Pretty neat website.
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        Tue Jan 13, 2015 12:48 pm  

        Are you Bmorekareful721?
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        Tue Jan 13, 2015 12:51 pm  

        No, I am bland old me. mheaton118
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        Tue Jan 13, 2015 12:55 pm  

        There is a line in the movie True Romance that references the naming of a movie. I think of when I look at the lack of energy I put into my name. It is uncouth, so I won't quote it.
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        Sun Apr 01, 2018 12:56 pm  
        Looking for players

        I just thought I would post that we are looking for a couple of players. The game is handled on another website, the Road of Kings.

        http://www.warbarron.com/rok/index.php

        Easy and free to sign up. Pretty much no rules there, except to be good to each other. No censorship, so it's very old school. I'm an admin, and within my game I try to to maintain the Balance. How very Gygaxian of me! :)

        Anyway, it is my online Greyhawk campaign, and in this brand new version we are starting 1st level characters in the Riftcanyon. The year is late 581, right before all the big events of the Wars. So, if anyone is interested in joining, let me know. We are a 2nd ed game, mostly, though I tend to allow certain 1st ed classes too. I'm pretty open to weird stuff. I have some house rules, and if you want in I can spell out more for you.

        We just started, and the party is just sorta feeling their way around the edge of the Rift right now, so it's a perfect time to jump in. Here is the party so far:

        Alderwulf: 1st level Human Paladin of Hextor (Illriger from Dragon #106)
        Belmorn: 1st level Minotaur Fighter (Zol's Hand, a unique kit)
        Kassandra: 1st level Half-gnoll Druid (Oracle)
        Meepo Deathstrike: 1st level kobold Thief (Shadow)
        Tessa Mahler: 1st level Human Magicuser

        You can also email me: jtmckillop@att.net
        Master Greytalker

        Joined: Aug 09, 2001
        Posts: 655


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        Mon May 28, 2018 4:12 pm  

        The human magicuser already died. Replaced by an elven fighter-magicuser.

        Still open for a couple players.... :)
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