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    Canonfire :: View topic - 0 Level NPCs
    Canonfire Forum Index -> Greyhawk- AD&D 2nd Edition
    0 Level NPCs
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    Grandmaster Greytalker

    Joined: Jul 09, 2003
    Posts: 1358
    From: Tennessee, between Ft. Campbell & APSU

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    Mon Aug 19, 2013 2:49 pm  
    0 Level NPCs

    1) Did they ever create rules for an official O level Cleric or a 0 Level Druid (the blacksmith in Hommlet is a 0 level Druid, IIRC)? What about the others (other than the Cavalier)?

    I always used Men-at-arms w/4-7hp (1d10) and 3 weapon proficiencies as "0 level Fighters).

    2) The Dungeoneer Survivor’s Guide had rules for 0 level Craftsmen who had extra hit points and extra proficiencies. What were they?
    Adept Greytalker

    Joined: Sep 20, 2004
    Posts: 580
    From: British Isles

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    Wed Aug 21, 2013 12:49 am  

    Brother Smyth, Hommlet's blacksmith, is a 3rd level druid.

    The 1st edition rulebook had a few guides for 0-level NPC characters which I'll include even though this is the 2nd ed forum;

    *When rolling stats for general NPCs roll 3d6 but treat a roll of 1 as 3 and a roll of 6 as 4.
    *Labourers should gain a +1 to +3 to Str, Mercenaries +1 Str & +3 Con (4 minimum hp), Merchants/Traders have a minimum Int/Cha of 12/12.

    Greyhawk Adventures has a whole section on 0-level characters (Appendix I, p.117) that might help you create your 0-level priests.

    Generally I treat all 0-level characters as unclassed. One of my players has a temple with 0-level acolytes. They are simply monastic acolytes who help light the tapers, work in the scriptorium etc.

    Definitely check out the Greyhawk Adventures stuff though - I think it will provide you with what you need.
    Grandmaster Greytalker

    Joined: Jul 09, 2003
    Posts: 1358
    From: Tennessee, between Ft. Campbell & APSU

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    Wed Aug 21, 2013 8:25 am  

    Wolfling wrote:
    ...Greyhawk Adventures has a whole section on 0-level characters (Appendix I, p.117) that might help you create your 0-level priests.

    Generally I treat all 0-level characters as unclassed. One of my players has a temple with 0-level acolytes. They are simply monastic acolytes who help light the tapers, work in the scriptorium etc.

    Definitely check out the Greyhawk Adventures stuff though - I think it will provide you with what you need.


    -Yeah, when I got that many years ago I was thrilled. I used it (and the learning rules in the AD&D2 DMG) as the basis for my D&D 3.5 "Profession (Instructor)."

    It did bother me that there was never a consistent system for how 0 level types operated, or how they become 1st level.

    Wolfling wrote:
    Brother Smyth, Hommlet's blacksmith, is a 3rd level druid...


    -My memory might be off, but doesn't he have an assistant, listed as 0 level? I don't have T1 handy.
    Adept Greytalker

    Joined: Jul 29, 2006
    Posts: 494
    From: Dantredun, MN

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    Fri Aug 23, 2013 3:33 pm  

    James - are you looking for 0-level rules for PC's or NPCs? Any particular reason?

    The reason there aren't many rules is because players don't typically want to play unskilled characters and NPCs are all the same (a few HP, THAC0 20, save as 0-level warrior, etc.)

    For NPC's, 0-level priests are in the Monstrous Manual p196. I generally give "clerics" proficiency in the chosen weapon of their deity, the reading/writing NWP and maybe religion too, if they're an elder. "Druids" get survival and maybe animal lore.

    Sages and Specialists details a bunch of weak classes for non-adventurers, but they're kind of ridiculous.
    Grandmaster Greytalker

    Joined: Jul 09, 2003
    Posts: 1358
    From: Tennessee, between Ft. Campbell & APSU

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    Sat Aug 24, 2013 9:32 am  

    vestcoat wrote:
    ...The reason there aren't many rules is because players don't typically want to play unskilled characters and NPCs are all the same (a few HP, THAC0 20, save as 0-level warrior, etc.)...


    -I had my own rules back then because:

    1) I needed to keep track of the progress of various NPCs (including servitors, etc) who might start out 0 level;

    2) I just like to know "how things work";

    ...but I wanted something more "universal" than a bunch of stuff I made up.

    vestcoat wrote:
    ...For NPC's, 0-level priests are in the Monstrous Manual p196. I generally give "clerics" proficiency in the chosen weapon of their deity, the reading/writing NWP and maybe religion too, if they're an elder. "Druids" get survival and maybe animal lore...


    -Seems reasonable.

    vestcoat wrote:
    James - are you looking for 0-level rules for PC's or NPCs? Any particular reason?


    -Besides the aforementioned "figuring things out," I'm working on my part of the [as yet, unnamed] village in postfest. 1st level adepts would basically be 0 level clerics/druids, 1st level warriors would be 0 level men-at-arms, etc. I use D&D 3.5 nowadays, but I want to provide AD&D1 and AD&D2 versions as well for those who swing that way...

    I might just end up doing the D&D 3.5 version, with enough notes to let others convert as they will (which they'll probably do anyway, even with my D&D 3.5 version...
    GreySage

    Joined: Sep 09, 2009
    Posts: 2470
    From: SW WA state (Highvale)

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    Sat Aug 24, 2013 10:19 am  

    jamesdglick wrote:
    I use D&D 3.5 nowadays, but I want to provide AD&D1 and AD&D2 versions as well for those who swing that way...


    Wink We can still be friends...

    -Lanthorn
    Grandmaster Greytalker

    Joined: Jul 09, 2003
    Posts: 1358
    From: Tennessee, between Ft. Campbell & APSU

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    Sat Aug 24, 2013 10:56 am  

    I'm just looking to see if everyone thinks that the rough translation from D&D 3.5 to AD&D2 is reasonable. I guess it doesn't have to be "precise":

    The middle-aged adept of Phyton did well with his long-deceased parents’ land is a newlywed, and carries on his father and grandfather’s role as an adept of Phyton for [insert village name here]. He genuinely enjoys gardening. Normally, he only leaves the farm or shrine if seeing a member of his flock. Since his grandfather’s time, the adepts have tried to get a fully trained cleric/priest for the village, but they’re still waiting...

    D&D3X: Male human Adp1 (748 XP, reaches Adp2 in CY 591): HD 1d6+0; hp 6; AL NG (CG); Str 10, Dex 10, Con 11, Int 13, Wis 13, Cha 11. Appearance: 5ft. 4in., 136lb., 40 yrs., wavy light brown hair, black eyes, light tan skin, Com 9. Skills: Handle Animal +1, Knowledge (Nature: Gamboge) +2 + Int = +3, Knowledge (Religion: Phyton) +1 + Int = +2, Profession (Gardner) +4 + Wis = +5, Profession (Stockman) +4 + Wis = +5, Survival +4 + Wis + SS =+7. Languages: Flann (native), Common (basic). Feats: Negotiator [Diplomacy +2, Sense Motive +2], Self-Sufficient [Heal +2, Survival +2]; working to learn the Scimitar. Spells Prepared: 0- cure minor wounds [cure 1 hp], guidance [+1 on a roll], purify food and drink; 1- cure light wounds [cure 1d8+1 hp], burning hands [ might substitute spells under the following conditions: comprehend languages if planning to meet a non-Flann speaker; endure elements if outdoors, and the temp. is over 100 degrees or lower than 20 degrees F; detect evil if he’s suspicious of someone whose alignment he’d like to check].

    AD&D2: 0 level Cleric (-242 XP; will not make 1st level until long after CY 591): HD 1d6+0; hp 6, AL NG (CG); Str 11, Dex 11, Con 12, Int 13, Wis 13, Cha 11, Com 10. Possible Proficiencies: Read & Write, Gardening, Weather Sense, Plant Lore, Foraging, Direction Sense, Light Crossbow, Survival (Temperate Forest), Animal Husbandry, Tracking, Hunting. Substitute Light spell for its offensive capabilities.
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