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    Canonfire :: View topic - The Lost Caverns of Tsjocanth - Ragnar (and Lanthorn!) style
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    The Lost Caverns of Tsjocanth - Ragnar (and Lanthorn!) style
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    Master Greytalker

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    Fri Apr 07, 2017 2:02 pm  
    Part 19 - The Hand of Rao

    Part 19 - The Hand of Rao

    Isilme recognizes the name, the name of something from her many studies of extra-planar beings, the name of a demon. She shifts her form into a large winged angelic being, based on Maerthorlear's true form.

    "Hold Dragon," she cries. "I am here by the will of Elistraee. Why do you claim a name of such unadulterated evil!?"

    The dragon watches as she changes, holding steady with a massive flapping of its wings that buffets the area, kicking up a cloud of dirt. It then roars in rage and hatred when Isilme "reveals" herself as an angel. It roars in an unknown language, but one you've heard before, or like something you've heard before. It is a language of the Abyss!

    "Damnation!" says Manny, as he recognizes the tongue, "It's a servant of Iggy! From bad to worse!"

    "Something's wrong," Thorgrim says. To Delaim and the Dwarves, he speaks. "Isilme communes with the God of All Metallic Dragons Himself, but this dragon may be beyond her power. Delaim, hold the fort. Send your scouts to the ridge and where you will, to watch for goblins. Remember we are still undiscovered, so avoid shouts or blowing of horns until and if."

    "If the dragon attacks, seek shelter. Let us handle it."

    Thorgrim looks at his party. "I can't provide Protection for everybody. Or even anybody other than myself, if I'm to effectively attack. Gotrek, you're with me. Elrae, we could use your language and spellpower. Berenn, we could...damn, we'd better bring everybody." He looks at the newcomers. "If any wish to remain, there are roles here to be filled. The continuation of our Quest not least among them, should we fail."

    "Elemental," Thorgrim points at the earthen monstrosity. "You will do as I command. Follow me as closely as you can, and obey my orders."

    [DM OOC: there was a lot of talk here ooc about what to do, and I'll skip it. Plus, there were some things that had to get done a couple times, with miscommunications and such. In the end, Isilme decided to use her amulet, the one which she found in Markessa's chambers in the Pomarj and that she learned would summon some kind of angelic being. In fact, she learned from the priests of Rao that it had potential to summon Incarnum Himself!]

    Isilme takes out her amulet, knowing that they are not prepared for this encounter, and reads the summoning power written upon it.....

    Suddenly the skies seem to open up, as a hole of brightest light appears as if from nowhere. From the white void a voice is heard...

    "AGOTH!" it cries. "I AM COME TO BIND UP THE BROKENHEARTED, TO PROCLAIM FREEDOM FOR THE CAPTIVES AND RELEASE FROM DARKNESS FOR THE PRISONERS. "

    The dragon stops, looking up to the opening in the heavens. If anyone thought to ask, you would all learn that the voice spoke in every native language simultaneously.

    As all watch, a being beyond description appears.

    https://photos.google.com/album/AF1QipOvG_kzNhydWaMUxBFFzvQQJo2CDEzRPEmA6m2z/photo/AF1QipPsTh2o2Utn1eGJA-FiG9jEA1RunzWW08jaKGT6?key=CPrMvfWHk4rKtgE

    "AGOTH, YOUR END IS NIGH!"

    [Tempus OOC: I called in the Heavy Calvary. Didn't want to hear certain players crying about how it's my fault someone died. I carried this amulet for years, and figured this was as good a time as any to use it!]

    Emyn looks up, completely in awe of the majesty before him. It is as though he is transfixed by what he sees to the point where the dragon is practically forgotten. "Trithereon, thank you for your aid," he says in a quiet prayer.

    The dragon tries to flee, but the power of the angelic being summoned by Isilme cannot be denied. For all its great power, both of the demon Agoth as well as the fully possessed Copper Dragon, Incarnum is the Hand of Rao Himself.

    Sir Godwynn silently mouths a prayer to Rao, "But those who hope in the LORD will renew their strength. They will soar on wings like eagles; they will run and not grow weary, they will walk and not be faint."

    [DM OOC: Forgive my unabashed stealing of Isaiah quotes; they seemed appropriate!]

    As the dragon wailed, twisting and turning violently in an attempt to pull away from the angel's unconquerable power, a long black filament began to stream from its mouth, like a thread, pulled from a loom. As it pulled free, it coalesced into a terrifying form, beyond description in its terribleness. Miri notes the fish floating to the surface of the lake, now boiling at the sheer horror of the thing!

    Abashed the devil stood and felt how awful goodness is and saw Virtue in Her shape how lovely: and pined his loss as the power of Incarnum washed over it." It could not help but weep the forelorn cry of the damned.

    “Me miserable! Which way shall I fly
    Infinite wrath and infinite despair?
    Which way I fly is hell; myself am hell;
    And in the lowest deep a lower deep,
    Still threat'ning to devour me, opens wide,
    To which the hell I suffer seems a heaven.”

    And just as suddenly, the ground opens, and into the abyss was thrown the beast, with great wailing and gnashing of teeth.

    "Farewell happy fields,
    Where joy forever dwells: Hail, horrors, hail.”

    And the ground closed upon it and the terror was gone.

    [sorry, could not help throwing in some Milton!]

    Seeing the depth of Godwynn's faith, Emyn walks over and puts his hand on the man's shoulder. A single look from Emyn shows the man his great respect and joy in such a moment. He stays with him and joins in prayer.

    The dragon falls down, lightly, landing upon the ledge by fortress. It seems completely exhausted. The angel speaks again, at least it seems speech. Nobody can actually see any lips or even a face, and again, it speaks in all languages.

    "ARISE, SHINE, FOR YOUR LIGHT HAS COME, AND THE GLORY OF RAO RISES UPON YOU."

    The dragon seems instantly invigorated, and it rises onto its haunches, though it bows its head reverently before the righteous majesty of Incarnum.

    Noot is having second thoughts about having no religion. He watches in awe. Gotrek places Goreblade on forehead. He hopes, someday, Clangeddin will honor him so........

    Isilme returns, flys over and lands next to the dragon. Before she can do anything, The Voice of Incarnum echoes across the valley:

    "See now, the Lord, Rao Almighty, is about to take from Chendle and Mitrik both supply and support: all supplies of food and all supplies of water,
    the hero and warrior, the judge and prophet, the soothsayer and elder,
    the captain of fifty and man of rank, the counselor, skilled craftsman and clever enchanter.

    I will make boys their officials; mere children will govern them.
    People will oppress each other-- man against man, neighbor against neighbor. The young will rise up against the old, the base against the honorable.
    A man will seize one of his brothers at his father's home, and say, "You have a cloak, you be our leader; take charge of this heap of ruins!"
    But in that day he will cry out, "I have no remedy. I have no food or clothing in my house; do not make me the leader of the people."

    Veluna staggers, Furyondy is falling; their words and deeds are against the LORD, defying his glorious presence.
    The look on their faces testifies against them; they parade their sin like Reltarma; they do not hide it. Woe to them! They have brought disaster upon themselves.
    Tell the righteous it will be well with them, for they will enjoy the fruit of their deeds.
    Woe to the wicked! Disaster is upon them! They will be paid back for what their hands have done.
    Youths oppress my people, women rule over them. O my people, your guides lead you astray; they turn you from the path.
    Rao takes his place in court; he rises to judge the people.
    Rao enters into judgment against the elders and leaders of his people: "It is you who have ruined my vineyard; the plunder from the poor is in your houses.
    What do you mean by crushing my people and grinding the faces of the poor?" declares the Lord, Rao Almighty.
    Rao says, "The women of Vol are haughty, walking along with outstretched necks, flirting with their eyes, tripping along with mincing steps, with ornaments jingling on their ankles.
    Therefore He will bring sores on the heads of the women of Vol; Rao will make their scalps bald."

    In that day Rao will snatch away their finery: the bangles and headbands and crescent necklaces,
    the earrings and bracelets and veils,
    the headdresses and ankle chains and sashes, the perfume bottles and charms,
    the signet rings and nose rings,
    the fine robes and the capes and cloaks, the purses
    and mirrors, and the linen garments and tiaras and shawls.
    Instead of fragrance there will be a stench; instead of a sash, a rope; instead of well-dressed hair, baldness; instead of fine clothing, sackcloth; instead of beauty, branding.
    Your men will fall by the sword, your warriors in battle.
    The gates of Vol will lament and mourn; destitute, she will sit on the ground.

    Woe to those who call evil good and good evil, who put darkness for light and light for darkness, who put bitter for sweet and sweet for bitter.
    Woe to those who are wise in their own eyes and clever in their own sight.
    Woe to those who are heroes at drinking wine and champions at mixing drinks,
    who acquit the guilty for a bribe, but deny justice to the innocent.
    Therefore, as tongues of fire lick up straw and as dry grass sinks down in the flames, so their roots will decay and their flowers blow away like dust; for they have rejected the law of RaoAlmighty and spurned His word.
    Therefore Rao's anger burns against his people; his hand is raised and he strikes them down. The mountains shake, and the dead bodies are like refuse in the streets. Yet for all this, his anger is not turned away, his hand is still upraised.
    He lifts up a banner in the distant islands, he whistles for those at the ends of the earth.
    Very soon my anger against you will end and my wrath will be directed to their destruction.
    Rao Almighty will lash them with a whip, as when he struck down Vecna at the rock of Oerth;
    and he will raise his Crook over the waters.
    In that day their burden will be lifted from your shoulders, their yoke from your neck.

    "Woe to Iuz, the rod of my anger, in whose hand is the club of my wrath!
    I send him against a godless nation, I dispatch him against a people who anger me, to seize loot and snatch plunder, and to trample them down like mud in the streets.
    But this is not what he intends, this is not what he has in mind; his purpose is to destroy, to put an end to many nations.
    'Are not my commanders all kings?' he says.
    'Has not Molag fared like Narisban? Is not Chendel like Arztin, and Critwall like Shanfarel?
    As my hand seized the kingdoms of the idols, kingdoms whose images excelled those of Niole and Galgul--
    shall I not deal with Mitrik and her images as I dealt with Reltarma and her idols?' "
    When the Lord has finished all his work he will say, "I will punish the tyrant of Iuz for the willful pride of his heart and the haughty look in his eyes.
    For he says: " 'By the strength of my hand I have done this, and by my wisdom, because I have understanding. I removed the boundaries of nations, I plundered their treasures; like a mighty one I subdued their kings.
    As one reaches into a nest, so my hand reached for the wealth of the nations; as men gather abandoned eggs, so I gathered all the countries; not one flapped a wing, or opened its mouth to chirp.' "
    Does the ax raise itself above him who swings it, or the saw boast against him who uses it? As if a rod were to wield him who lifts it up, or a club brandish him who is not wood!
    Therefore, the Lord, Rao Almighty, will send a wasting disease upon his sturdy warriors; under his pomp a fire will be kindled like a blazing flame.
    The Light of Knowledge will become a fire, their Holy One a flame; in a single day it will burn and consume his thorns and his briers.
    The terror of his armies and unholy fiends it will completely destroy, as when a sick man wastes away.
    And the remaining trees of his forests will be so few that a child could write them down."

    In that day you will say: "I will praise you, Rao. Although you were angry with me, your anger has turned away and you have comforted me.
    Surely Rao is my salvation; I will trust and not be afraid. The LORD, Rao, is my strength and my song; he has become my salvation."
    With joy you will draw water from the wells of salvation.
    In that day you will say: "Give thanks to Rao, call on his name; make known among the nations what he has done, and proclaim that his name is exalted.
    Sing to Rao, for he has done glorious things; let this be known to all the world.
    Shout aloud and sing for joy, people of Vol, for great is the Holy One of Oerth among you."

    [DM OOC: So, that's the end of the bible quoting! Again, forgive me the blatant ripping off of scripture, but how can I really beat all that? But, it does tailor nicely to the dawn of the Greyhawk Wars.]

    With that, Incarnum disappears, fading away along with the last rays of light.


    Last edited by ragnar on Sat Dec 02, 2017 8:24 am; edited 4 times in total
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    Sat Apr 08, 2017 8:03 am  
    Part 20 - Clonoc

    "Great," laments Manny. "Nothing like being caught up in a God's War who care nothing for those it tramples between. Let's get this over with." Manny puts his stuff away and starts heading for Thorgrim's fortress.

    "What do you suppose Rao has against Mitrik?" Thorgrim whispers to Gotrek. "Corruption in the priesthood? Was it not they who sent us on this quest?" Thorgrim shakes his head. "I need to consult with Isilme on this matter."

    [DM OOC: Well, for the most part those quotes were supposed to ONLY do a few things:

    1) Be fun to read!
    2) Foreshadow the great war that is coming.
    3) Give a new clue about the Crook of Rao.....

    So no, Rao is not really upset with anyone, I don't think. But then again, I'm not a God. I'm just a lowly DM. But seriously, don't read into all of that too much. Mostly it's flavor. However, there are some important bits of info in there. We can discuss it in the Inn, if you want.]

    The dragon looks around, then sees Isilme. "Forgive me," it says, "for many years have I been at the mercy of that foul demon. I could no longer resist its will, except to keep myself to these distant lands." The dragon bows its massive head, and Isilme sees true sadness in its eyes. "I am Clonoc, and if you were responsible for that, then I am forever in your debt."

    Isilme bows and says "I am Isilme, Battledancer of Elistraee." She looks into his eyes and says "Be not sad, Clonoc, you are now free of a great evil. I am happy to accept your gratitude and number you among my friends. Is there anything you can tell us about what you have witnessed in these lands? We journey to the horn of Iggwilv. Do you need any help returning home? I would be happy to use any power at my disposal to assist you."

    [DM OOC: Not a lot of time, so I'll summarize.]

    Clonoc is very thankful. He then tells you his story....

    Clonoc is a large, old, copper dragon. It uncovered an ancient site of Iggwilv's many years ago and unwittingly released the demon Agoth. After losing a duel of wills with the demon, Agoth possessed him. However, Clonoc was able to fight off the possession for many years, keeping the demon's attempts to control it at bay, at least partly.

    Agoth desired to use the dragon to cause death and destruction throughout the lands, but Clonoc somehow maintained just enough control to keep the demon at bay. To Clonoc's great regret, the demon did succeed in forcing his actions, when they came across the occasional caravan. The dragon's innate desire for precious metals and such allowed just enough weakness to creep into its psyche for Agoath to take advantage and assert control, to the ruin of too many mountain folk.

    After the destruction of the last caravan a few years ago, Clonoc managed to stay always in the high mountains. Over the years, the two battled continuously in a war of wills that never ended. Clonoc has not slept in a dozen years, as to do so could have left Agoth in complete control. Thus the utter exhaustion the dragon showed upon Agoth's banishment. It was only Clonoc's intense and natural hatred of the chromatic dragons that allowed Agoth to take full control earlier, when it spied Isilme as a White Dragon.

    Now that he is freed, he would sleep. However, he will first see you to his lair. There you will be safe to rest, about a day's journey from Iggwilv's Horn.

    [DM OOC: This is the dragon from the adventure "The Copper Raider," originally found in the first Greyhawk Boxed Set, published back about 1980 or so. I just tweaked it for use here. Good job with the result. Everyone gets 5K for this, and Isilme gets 10K, for her central role.]

    Gotrek grunts. "Well done, lass!"

    "Thanks Gotrek," she replies. "I didn't want to have to listen to Berenn whine for the next 100 years about how I brought a demon down upon you."

    Emyn says to the dragon, "I am glad we could help you and - thank you in return for your kind invitation to your lair. Might you know more of what we could expect in the caverns?"

    "Our new friend is weary," says Isilme quickly. "Let's get to the cave of the dragon and rest. We are almost to our goal, and with our new friend I doubt any will try to slow our progress. Soon we will reach the horn and find what the gods have in store for the Heroes of Hommlet."

    [DM OOC: I'll skip to the dragon's lair.

    cp: 16,000
    sp: 64,000
    ep: 21,000

    gems: 34 random
    jewelry: 23 random

    6 potions
    1 scroll
    1 weapon
    1 Misc Household Item
    1 Ring
    1 Wand

    He gives this all to you, freely, for having saved him. Of course, you can't probably carry it all.....]

    "If we leave the silver and copper, can we carry the rest Thorgrim?" ask Berenn. Noot too is looking over the hoard, quickly appraising its total worth.

    "None of you lifted a finger," says Isilme, anger creeping into her voice. "Your greed is monumental! Leave the dragon his bed of coins, gems, and jewels that he may rest easily. Did you not hear he has not slept fighting off this demon for YEARS to spare others its hate and avarice!"

    Clonoc smiles. He then explains that this isn't his real lair, just where he has lived these last decades while under the influence of Agoth. He is going to return to his REAL lair, so you may take all of this. He is rather ashamed of having taken it in the first place!

    [Isilme OOC: Well in that case....]

    Isilme looks embarrassed and says "sorry" to the party.

    "Actually, I was going to suggest something like that as well," says Manny. "And it is true none of us fought or had anything to do with freeing the dragon from his foe, but we had made preparations to do so. Would it have succeeded so well as Mistress Isilme's? Probably not, but we would have tried. The dragon deserves some just for having fought the insidious influence for so long and so well. I have to assume that some of this is likely from times when the demon had the upper hand and so he is embarrassed by it."

    Manny then approaches Clonoc, addressing him directly. "Good Clonoc, the fact that there is not far more is testimony to how well you fought, and you clearly deserve some reward." He turns to the others. "We should leave him a goodly portion. There is no telling how well his real home has done in his extended absence, and he should have a base from which to grow."

    Again, Clonoc will not take any of it. He will, however, give you directions to the Horn before heading for real lair.

    Godwynn does give Clonoc his holy symbol of Rao. "A reminder of Who it was that freed you from bondage," he says, bowing deeply.

    Clonoc is very pleased with that. "You will always be welcome," he says, bowing his great head in return. "If you should ever need help, you may call upon me. " He then tells the party the relative location of his true home. [DM OOC: don't worry where it is for now!]

    The party spends the night in Clonoc's "lair", and for the first time in weeks they sleep an utterly peaceful and sound sleep.
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    Sat Apr 08, 2017 9:49 am  
    Part 21 - Avoiding trouble, for once!

    Earthday, 20th of Reaping (582)

    Skipping a day to get you to the dragon's lair and rest and then to be ready to move on. It's warmer, with clear skies. Temps about 40*, rising to about 60* in the late afternoon.

    Plus the party took the time to Identify the magic items. Here's the list:

    POTIONS:
    Oil of Acid Resistance (its use is pretty obvious)
    Potion of Teleportation (drinker is teleported as spell to first place visualized)
    Oil of Double Cross (When sprinkled on an enemy, it confuses the victim as the spell of the same name. Also, when applied to oneself, it causes anyone with an Intelligence of 10 or less to believe whatever the wearer says (no saving throw). The oil lasts for one turn.)
    Oil of Permanent Disenchantment (Permanently disenchants any one magic item or effect, except for Artifacts of course!)
    Potion of Healing
    Elixer of Life

    SCROLLS:
    Scroll of Wizards (Wizards only: This scroll is blank and used to Identify magical effects. Hold it out and command it to identify any magical effect within 30', and the name of the spell/effect as well as its level of casting will appear on the scroll. Useable once/day.)

    RINGS:
    Shield Ring (warriors only: It grants a +1 to AC.

    WANDS:
    Yatil Wand of Zooming

    MISC:
    Banner of Terror (used in battle, it causes fear in enemies, forcing morale checks when closing.)

    WEAPONS:
    Short sword of skewering (theives only: ignores magical AC bonuses and causes maximum backstab damage.)

    ***

    After it is distributed, Gotrek, who has been strangely in awe of the dragon, finally approaches him. "Great Clonoc," he says, looking up at the dragon's majestic head. "May I touch your wondrous armor?"

    Clonoc smiles, "Sure, knock yourself out!"

    Gotrek passes his hands over the copper dragon scales. He grunts. "Master Clonoc. Besides the obvious differing colors of dragons, are ye all..built the same? Scales, and such?"

    He taps Master Clonoc gently on the side. "Majestic, indeed." As Gotrek admires the dragon, on a purely professional level, he memorizes the structure of the scales. He looks for any vulnerable spots on the dragon. Just in case, we run across any evil dragons....

    Isilme rises, refreshed and alert, and addresses the party. "Let's go. I would like to reach the horn as soon as possible." She looks to the dragon as Gotrek pulls away. "Friend Clonoc, where is this site of Iggwilv you discovered, and are any of the items here recovered from treasures of Iggwilv?"

    "It is in the valley of the Horn of Iggwilv," Clonoc replies. "I investigated the area years ago, and there found the demon-relic, accidentally releasing Agoth's captured essence." He trails off, and you feel that he can't really help you with further info, or doesn't really want to think of it. However, he does tell you of two ancient fortresses full of orcs, and he shows them to you on the Azcral map.



    He points out the best route to avoid them is to head SW from here. That will lead you to a cut between two shorter mountains, which should avoid orc patrols from both areas. You can then cross the valley and river, then follow another north-south valley right to the Horn of Iggwilv. He warns you, however, to not pass during the night. "Foul undead lurk in the ruins there, and the passage is to be avoided except during the light of day.

    "This land is veritably crawling with danger, especially humanoids!" Thorgrim remarks. "Our earlier thought to 'clear' the lands of the Goblin Fortress must give way to a more methodical plan of eradication, methinks..."

    Clonoc bids you farewell, though he also gives one last warning. The path to the Horn goes through a steep valley, nearly a gorge, with a lake in the middle. Upon the lake is the Giant's Isle, home to half-dozen evil giants.

    Gotrek looks up. "Giants!" he spits fiercely. He then looks at Isilme, who does not fail to notice the battlerager's glare.

    Isilme pats him on the back. "No more trickery, no more magic," she says reassuringly. "Our blades will drink deep the blood of giants friend Gotrek."

    Gotrek smiles. "Ye are a true friend, Isilme!" he says quickly.

    "Onward to giant island!" she says, and she walks out and starts walking in the direction instructed by Clonoc.

    Before he leaves, Thorgrim makes sure to introduce Delaim and Clonoc to each other, so there is contact between the copper dragon and the Azcral Dwarves. After all, they're neighbors!

    Clonoc bids farewell, flying off to the East, while the party follows Isilme to the south. That trail is long and uneventful the next day. You are walking an old road, left over from the days of Iggwilv. Towards dusk you have a view of the mountains towards which you are traveling.



    The Horn of Iggwilv lies somewhere beyond these jagged peaks.

    "Looks like we'll be putting our mountain-climbing gear to good use," Thorgrim says. "If not on those peaks, then the Horn itself."

    Noot, who is in no need for something else to carry lets the treasure stay in common. He checks out his rope and other gear in preparation for a climb.

    Isilme has stayed relatively quiet and reflective all day. She casts "fly" and "invisibility," then flies up and circles the area at altitude, making sure the surrounding area is secure and finding a place to lead the group for the evening that is adequately concealed.

    Emyn says "let us try to avoid attention. Even if the way is clear, there could still be guardians from the horn about. "

    Manny picked the Banner and now approaches the dwarven unit. He looks at them for a moment, “Ye have but newly come forth into the lands and have already been tried by worg-riders and dragon. Ye have been steadfast and true, and it seems to me that you should have a means to commemorate this. Thus, I present to you this banner. Long may it wave and show the strength of dwarven resolve.”

    The dwarves accept the banner from Manny with many thanks. They itch to put it to use against the many humanoid foes you have encountered.

    The party encamps for the night in a valley, hidden from sight. There are no trails except game trails in the area. Scouts keep a lookout, but nothing is encountered in the evening. There are signs of orc activity to the east and west, but they seem to stay away from this area. The night passes uneventfully, and the party can continue on in the morning.

    Freeday, 21st of Reaping (582)

    The dawn breaks with another chilly morning. Skies are partly cloudy, and those accustomed to mountains have a feeling that rain is coming.

    "Smells like rain," says Miri.

    The party moves through the two large hills, cutting straight to the south. Manny's birds scout around, and the way seems clear. There is no sign of life at all here. Once you reach the larger east/west valley, the area is devoid even of wildlife. No birdcalls sound, no animals chirp, nothing. For most, the silence is not even noticed, but for Berenn and Manny, it is totally unnatural. A small hill rises in the center of this valley, atop which can be seen a ruined castle.

    https://photos.google.com/album/AF1QipOvG_kzNhydWaMUxBFFzvQQJo2CDEzRPEmA6m2z/photo/AF1QipNL-e6-GgQmeFUodO3sFRe_T82Isor-q7O88iS2?key=CPrMvfWHk4rKtgE

    "The lack of wildlife cannot be good," says Emyn. "Proof of the presence of the undead, even without Clonoc's words of warning. We should investigate this. If there is an undead presence, it should be cleansed if for no other reason than to give us a safe fallback position in case we need to exit the caves early. "

    "We need to make our way to the horn," says Isilme. "I don't see the need to waste time and clear out an abandoned tower. If we need a fall back position, we have our own tower to throw up, that doesn't require clearing."

    "To the Horn," says Miri, "though I will return with you here when we are done." It then occurs to her that she is creating quite a list of pledges to future adventure in these mountains.

    The party skirts the ruined castle and heads across the valley with all haste. They travel along ancient roadways, completely overgrown by trees and brush.


    Ancient roadway

    Travel isn't necessarily easy, but it is not hard. No bushwacking is needed, but one must watch his step. There is a stream which runs north from the valley to the south, and it bends off the east, around the hill with the ruined castle. You make it quickly across the east-west valley and enter the valley leading south to the Horn of Iggwilv. Manny's birds bring back news shortly about a lake ahead with an island in the middle.


    Last edited by ragnar on Sat Dec 02, 2017 8:25 am; edited 7 times in total
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    Fri May 12, 2017 9:16 am  
    Part 22 - Giant's Isle

    [DM OOC: Now, I've done my best to retouch it with an island in the middle. Sorry if it looks a bit janky. Still, this is the view from the mountainside to the east and north of the lake. I put that island in it (no, the REAL lake does NOT have an island!) for the giant's island. However, all the other terrain is exactly as shown.]

    The road goes around the lake on its left (western) side and continues south through that massive V-shaped steep valley. Iggwilv's Horn is somewhere further south, beyond that point. Judging from the map you looked at, you are now within maybe a dozen miles. There are huge jagged mountains all around, and especially to the southwest, rising thousands of feet ( 5-7K) above you.

    https://photos.google.com/album/AF1QipOvG_kzNhydWaMUxBFFzvQQJo2CDEzRPEmA6m2z/photo/AF1QipPzAGTJRJkaDjt8hJ6cjIsZF-3q5sG2V5SXCzvL?key=CPrMvfWHk4rKtgE

    Miri says, "Push on or deal with the giants? I say push on."

    [DM OOC: I'm going to go out on a limb and say there is no way Gotrek will allow that.]

    The party approaches stealthily and checks out the lake. From the shore of the lake, you see it's crystal clear and not very deep. However, it's certainly above the head of anyone trying to cross to the island. The lake acts as an ideal barrier, for the distance between the shore and the isle is about half a mile, and the crossers have no cover at all. Miri finds a huge skiff, large enough for a dozen people and hewn from tree trunks, tied up along the shore.

    You can tell Isilme is just itching to fly off and wreak some havoc with her "elvish tricks". She looks at Gotrek and nods. "Gotrek this is your show. You decide how we cross, and how we attack. No tricks, no invisibility. My blade is yours. May it slake its thirst in the blood of giants." She draws morlather and salutes him.

    PRAISE Clangeddin! Gotrek applies war face paint....

    "What type of giants are we dealing with?" asks Emyn.

    Gotrek doesn't know what type of giants they are. He's not an expert in them; he just hates them. However, based on the size of the paddles in the giant boat, the giants are probably about 20' tall or so. [DM OOC: Please, don't go meta-gaming the giant type from that now! You know I'll just make up a new type for you if you do that anyway!]

    While watching, you see movement on the island. From a large cave atop the central crag, almost unseen in the shadows from the late afternoon sunlight, emerges a giant.

    https://photos.google.com/album/AF1QipOvG_kzNhydWaMUxBFFzvQQJo2CDEzRPEmA6m2z/photo/AF1QipNrCl9WEs6Xs8I_dXaX_TakfRypfIF2H3D0nKdw?key=CPrMvfWHk4rKtgE

    It looks like a stone giant, but much bigger. From here, it seems almost 25' tall!

    Manny looks speculatively at it. "Too big to be a stone giant or even a mountain giant. Hmm, cloud giant? Right type of place and size, but they usually are a . . .little more . . civilized. Not likely storm, which is good. They'd be bad to tangle with. Not that cloud aren't. If they ARE cloud, they could be friendly." He muses.

    "Clonoc told us the giants were evil," Thorgrim says. "I trust that he would know."

    "I think Berenn and his water walking spell is the fastest way to get our team there, Gotrek," says Isilme. "If you want to rush in immediately. If you want to bring our entire army we need to wait for the full cover of darkness, and I need time to set my dragon turtle plan in action and see if it's favorable. Your choice, my powers are at your disposal."

    "I think that idea," says Thorgrim. "It is best for getting us across in secret. Giants are accurate with their missile-fire. That boat could be sunk by rocks hundreds of yards before we reach shore. I don't see a practical way to bring the other Dwarves with us. I suppose an Elemental could help us to drain the lake, but the muck would make the island even more inaccessible than it stands now, methinks. One thing is certain: when we go, we need to conquer, with no chance of failure. I dislike being cornered. We need to take cover and send a scout, unless the spell-cost would be prohibitive."

    "We should at least try to speak with them before killing them," says Emyn. "Does anyone have the ability to speak giantish?"

    "I speak giantish," replies Isilme. "But clonoc said this was an island of evil Giants, so I trust he had dealings with them. Since when are we having discussions with everyone before battle? I didn't hear you suggesting we conversate with the goblins before battle to guage their feelings. Marriage has made you soft."

    "I see no need for parlay," interjects Berenn. "We have been informed from what I would consider a reliable source that the giants are evil, so what exactly are we going to discuss? Maybe we can get them to agree not to throw rocks at us during the fight?", Berenn mutters in a sarcastic tone.

    Isilme scouts the island, and returns to give the party an idea of the terrain.

    https://photos.google.com/album/AF1QipOvG_kzNhydWaMUxBFFzvQQJo2CDEzRPEmA6m2z/photo/AF1QipPKH0QptAvxFCHsHrhNr8ER7NJXBDmvd06JwcaG?key=CPrMvfWHk4rKtgE

    It's about 400' to the top, which makes it very steep. The steps are the path the giants take, but not exactly easy steps. At the top is a cave:

    https://lh3.googleusercontent.com/-vj28bs-lnLs/VTw8-kZJmnI/AAAAAAAAH0g/skI87froUkA/s800/Clutters%2520Cave.jpg

    The party waits until nightfall, then crosses the lake. Berenn casts Water Walk on half the group while the dwarves, Miri, Elrae, and Noot cross on the boat. The water walkers cross to the island from the other side, about 90 degrees away and just beyond the next "ridge." It's a two-pronged movement. Isilme flies overhead. Still works well. Thorgrim uses Silence on the boat to mask the sound, while everyone else is soundless Water Walking. No giants notice as you all cross over, as a strong wind picks up drastically, blowing 36mph from the west. That's from the right to left on this map. There only seems one entrance, the main cave, inside of which you now see light flickering.

    Gilhak, the second in command of the Azcral dwarves, stays behind with half the dwarves, 25.

    "I wish we would have left the dwarves behind," says Berenn quietly. "It is going to be difficult to climb this face without having 20 pairs of short legs with us. That is not meant to be offensive, but they are a liability in this terrain. I have my Rope of Climbing which will get us up in 50' increments. It will be a slow, but safe climb with the rope. I am not in favor of bringing the dwarves up the incline, they will slow us down. They should have been left on the shoreline."

    The dwarves look a bit annoyed, overhearing Berenn, but they quickly reassure him that they are EXPERT mountaineers, though they don't have mountain climbing gear. However, they are relatively sure they can gain the bottom of the top cliff, that's about 4 contours down from the top, without a problem, either by the SE route, or right up the path. However, they believe only the "stealthy" should use the path. That's basically Berenn, Isilme, and Noot. Noot will head for the top top, and take a position there. You see smoke coming from the top, so there's at least a chimney there. He will hold position there and wait for you guys to do whatever you do. He then starts to expertly scale the side, quickly disappearing into the darkness above.

    Isilme casts Farspeaker, handing out boxes so the three groups can keep in contact.

    The dwarves are heading to the SE corner, just around the last ridge and top left of map, where they can start their ascent. Gotrek and Thorgrim head with them, along with Elrae and Miri. Noot's already heading to the top, actually above the cave. Isilme will join him there, flying up to the top. The rest traverse around to the front to enter that way, right at the base of the final cliff face (about 80' down from the top), using the stairs for the last ascent.

    Isilme, Manny, and Noot find a large hole in the roof which looks like it was simply bashed in. The hole is about 5' wide, and from it a large billowing mass of smoke pours forth. It looks like there's a campfire inside, though it's more like a bonfire! The ground is about 40' down, but you can't tell with all the smoke.

    Isilme listens carefully, but it's hard to say, as they have a very difficult dialect. However, what she puts together are that this is a giant "family." They didn't say anything important, just family talking stuff. [DM OOC: Sorry I didn't make up a bunch of dialogue between a mother and her sons, smacking one around for misbehaving, yelling at the others, etc.] She gets a couple names. A female voice says the names Gilim, Kyvyn, and Dude is yelled a couple times. She can't tell exactly where they are inside, but they seem pretty much right around the fire, somewhere.

    Isilme waits until the dwarves are closer to use the wand of slow, right? When the dwarves reach the rear of the hill, Elrae begins to use his wand to Passwall into the cavern. It takes a few, but eventually the dwarves see a rough chamber about 40 square feet. It's a sleeping chamber, and the floor is full of furs and such. There's an opening in the far wall, and they see light through it and hear voices.

    So, the way is open. The others are closing on the entrance, and have snuck up just outside. Berenn's already crept up with his Cloak of Elvenkind, and he sees the insides of the cave. Here's a map of the interior:

    https://photos.google.com/album/AF1QipOvG_kzNhydWaMUxBFFzvQQJo2CDEzRPEmA6m2z/photo/AF1QipMwB78volXpX_48KAIRk2bB4_UeG44WP3sGiJgy?key=CPrMvfWHk4rKtgE

    Not bothering with lighting. Just assume the two fires create enough light to illuminate the entire area. There are two giants that look like very big stone giants sitting around a fire in the front. A female giant is in the next area cooking, while a smaller giant, about normal stone giant size, is sitting crosslegged looking at the wall. Another large giant, bigger than the first two, is in the side chamber to the right, while a massive giant is at the far end. The chamber descends gradually, and has a steep slope down to the kitchen area. Nothing that affects movement or combat, but just so you know it goes downhill a bit. I also put the passwall at the far side, where Elrae broke through. The dwarves can pour in any time.

    Berenn then goes back to tell the others, and he uses the Farspeaker boxes to tell everyone. You all can move at any moment, with Isilme will use here Wand of Slow on the two giants around the fire to start.

    Pre-battle actions:

    Thorgrim cast Strength, raising his score to 18-00 (+3/+6).
    Sir Godwynn does detect evil.
    Noot ties his rope off to a rock. This isn't a building, it's the top of a rocky crag. So there are plenty of tie-off points.
    Elrae casts Stoneskin.
    Isilme drinks her Potion of Heroic Action, gaining 21 hit points!

    Gotrek grunts. Rotates his neck. He hears bones crack. The sound comforts him. He looks down at Goreblade. It is almost time. But it is taking too long. He grunts harder. He was but a babe, but he still recalls screams. From his Mother. The Giants. Killing all. He growls. Miri glances over at him. White spittle leaks down from Gotrek's beard. Gotrek's forearm muscles expand, as he grips Giant Goreblade. He shakes his head. More violently now. Out of control. He starts to sing. Miri follows suit.....


    Last edited by ragnar on Sat Dec 02, 2017 8:28 am; edited 8 times in total
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    Fri May 12, 2017 9:23 am  

    For some reason, images just don't seem to work right anymore. Either they don't show up at all, or they are too big and mess up the formatting of the screen. It's a combination of program changes, I think, like losing Picasa and having to switch to Google images. So, everything is going to be simple links now. You can click them to see the images. They aren't really important, but I used them, so I like to post them too. I think they add to the story, giving nice visual elements to go along with all the text. Hopefully, you do too.
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    Fri May 12, 2017 9:56 am  
    Part 23 - A Giant Fight!

    ROUND 1

    Isilme uses her Wand of Slow. One of the giants seems to move more slowly, talking funny, and the other one laughs at him.

    "What is wrong, Kyvyn," he says, pointing. "Dragon got your tongue?"

    Before Kyvyn can reply, his eyes open wide as Berenn steps into the entrance and casts Holy Orb. The two giants are caught in the sudden expanding sphere, doing [38 and 40] to them, respectively.

    At the other side of the cave, Thorgrim does the same thing, catching the large giant. It makes its save, only suffering [17].

    Emyn will step in front of Berenn and go into full defensive stance (not parrying) to draw some attacks from the giants.

    Then Noot and Manny will wait for the Holy Orbs and such to go off before climbing down, no sense in being caught in an AOE.

    Sir Godwynn moves up too, taking a position in front of Berenn. He too will fight defensively, though obviously not as well as Emyn!

    Elrae steps up behind Thorgrim and casts Sunfire, exploding a ball of fire around the giant. It takes [16] and roars in pain as its clothes ignite!

    Gotrek and Miri charge forward, both attacking the surprised giant from behind. They each hit, Gotrek doing [21] and Miri doing [20].

    The rest of the dwarves swarm in behind them, Delaim shouting commands and staying back with Thorgrim and Elrae for now. Four attack the large giant, with one hitting [12]. One reaches the giantess in the kitchen, hitting her for [10], while two attack the smaller, sitting giant. It takes one hit [10].

    https://photos.google.com/album/AF1QipOvG_kzNhydWaMUxBFFzvQQJo2CDEzRPEmA6m2z/photo/AF1QipO4PxZG4zuLWH9X9BQFGbt3hJgOIbyJ-jiuSe0p?key=CPrMvfWHk4rKtgE

    That was a surprise round. The giants didn't have any actions. They were caught completely flat-footed. The two near Emyn and Sir Godwynn are both seated, as is the one in the kitchen. Of course, that means they still tower 6' taller than all of you! The dwarves swarmed in, and right now are in a long, strung-out line. They are attacking any giant within reach, fighting with abandon.

    GIANT'S ISLE BATTLE Round 2:

    Elrae casts Melf's Acid Arrow, hitting the large giant [3]. Gotrek then hits it in the legs [28].

    Realizing that he's not sure how to get safely 40' down and not fall into the fire and/or avoid being hit by giants, Noot looks around. "Maybe I didn't think that through correctly."

    Miri slashes the giant [25] with Remorse. It is reeling by the many blows!

    Sir Godwynn and Emyn hold their positions.

    The giantess turns and swats one of the dwarves with what looks like a massive frying pan. It flies backwards, landing in the corner very still.

    Thorgrim then casts Axe Storm of Clanggedin. [All dwarves with a RED halo are affected.]

    The young giant stands and smacks one of the dwarves, knocking it back against the wall. The loud crack doesn't sound good, and he doesn't move.

    The loud giant roars in rage, stomping on another dwarf which is flattened like a bug!

    Berenn then summons a Flame Strike upon the nearest giant, and it is suddenly engulfed [20].

    The large giant in the alcove grags a club, steps forward, and slams it down on another dwarf's head, which explodes in a red mist!

    The two giants by the cave mouth stand. The one that Isilme slowed grabs the tree-trunk it was sitting on and throws it at Sir Godwynn, hitting him in the face [30]. He is knocked backwards 10', and rolls down the path a bit. The other one moves up to Emyn and grabs at him, but Emyn avoids the giant with his Defensive Stance.

    Isilme drops down through the smoke, using Maerthorlear to create Hope in all her allies within range. She is in the smoke, but she make her Con roll. She's fine for now....
    Four dwarves attack the main giant, two hitting for [10 and [12]. Gotrek then hits it again, chopping it down. The other dwarves swarm forward, attacking the other three giants. One is killed by an AoO by the larger giant, but the rest make it, attacking with axes. The smaller one is hit again [5]. Another dwarf moves up and is hit by the giantess, knocking it backwards. Delaim moves up and checks him. He notes that he's alive, and he calls for aid!

    The other dwarves attack the main giant, hitting the prone form a couple times and finishing it off. [That was a VERY tough giant, BTW!]

    https://photos.google.com/album/AF1QipOvG_kzNhydWaMUxBFFzvQQJo2CDEzRPEmA6m2z/photo/AF1QipM22yETsMcAyJaJKyg4PelZqYN8UQf2nhe4mlWo?key=CPrMvfWHk4rKtgE

    Sir Godwynn was knocked outside by a thrown stump. He's lying outside on the path, but not stunned or anything. I think you can see everyone else. Isilme is now shown with a normal yellow halo, to show she's actually INSIDE the structure. Noot and Manny are still atop it.

    "GILLIM!" yells the giantess when she sees her mate fall. She looks around, seeing the blows being dealt to her youngest son. When you see her gaze, it is one of pure anger and hatred!

    Gotrek looks around, and laughs at the Giant Matron. "Ye boy is DEAD. Come follow suit!"


    Round 3:

    Manny holds the rope, runs, and leaps below. Noot braces it, so that the rope swings and he lets himself go just as it clears the firepit. He does a flip, flies over a large log, and lands on his feet about 10' away from the firepit!

    Noot stays where he is, watching best he can.

    After Gotrek yells, the giantess looks at him with evil intent. She bounds over the three dwarves in her way, one of which hits her with an AoO [10]. Two more attack her when she approaches Gotrek, one hitting [11]. She then reaches out and grabs Gotrek, picking him up in the air. Her great grip does [12] as she squeezes the tough battlerager.

    "Nothing to say now little man," she scoffs. Gotrek is caught, one arm pinned, and he fails to break free as he writhes this way and that, also unable to swing Goreblade in his present state.

    "PRESS!" Thorgrim shouts. "Clanggedin, feed our fury!"
    The dwarves all miss her with both their attacks. Thorgrim moves up and attacks, avoiding and AoO by the giantess with her pan, but missing as well. Miri however slashes her with Remorse for another [19].

    Elrae casts Magic Missile, and the darts sing forth from his cittern, striking the giantess for [15].

    Berenn moves back to Sir Godwynn and casts Cure Serious wounds, healing [+17]. With a quick nod, Sir Godwynn then stands and moves back up the steps.

    The giant fails to hit Emyn. The other two hit dwarves, the larger one hitting and killing one with his club.

    Delaim bandages up the one he dragged back, then gets ready to attack.

    Isilme flies along the cave ceiling, attacking the giantess from behind with Maerthorlear. She slashes her in the back of the neck [20].

    "Mother!" cry the two giants in the center. They then go berserk! Each swings with wild abandon, knocking dwarves flying left and right.

    Miri then misses with her second attack.

    https://photos.google.com/album/AF1QipOvG_kzNhydWaMUxBFFzvQQJo2CDEzRPEmA6m2z/photo/AF1QipPOyKVPbC9164H64IcD2saStPU8uBguWkFGUgnA?key=CPrMvfWHk4rKtgE

    Gotrek growls in anger. He is...embarassed he cannot hit the Giantess, the Matron. He punches the Giantess with his left hand spiked gauntlets, hoping to get her release him, so he can strike with Goreblade. He looks down at Goreblade. "If ye be holding back some of the powers of Goreblade, Clangeddin, perhaps now would be a good time to unleash them!" He looks back at Giantess, and spits in her face.

    Round 4:

    "Come on Gotrek, quit playing around and kill this bitch!" cries Isilme as she gives herself over to the dance attacking the giantess relentlessly. She swings Maerthorlear, but her blow misses, trailing silver streaks through the air. [That was bad luck!]

    Manny secures the rope to the log so Noot can slide/climb down. He does this while trying to stay low, unnoticed by the giants.

    The giantess realizes that she is in a difficult place, and she hurls Gotrek at Elrae. Gotrek flies across the cave, slamming into Elrae. Elrae takes nothing (but loses a Stoneskin); however, he is knocked back 5' and falls down. Gotrek takes [22] and he too ends up on the ground, tangled up with Elrae. Elrae loses his concentration, and he fails to cast his next Magic Missle. He and Gotrek disentangle each other and both get up. Gotrek looks very angry!

    The giantess, then backs off, turning to face to the right. Thorgrim hits her with Souldrinker as she backs away, doing [13]. Miri misses as do all but one dwarf, which does [7]. Isilme also clips her [13]. [Good Attacks of Opportunity!]

    Thorgrim steps up and swings again, clipping the giantess in the leg with Souldrinker [16].

    Noot slides down the rope, ending up next to Manny.

    Sir Godwynn steps up and swings his sword at the giant before him, but misses badly, nearly hitting Emyn.

    Berenn ignites Bonefire and advances, careful to stay out of the giant's reach as he does.

    The slowed giant moves up to attack, swinging at Sir Godwynn from his flank but misses, his club banging off a rock column sending shards flying.

    The smaller giant kicks out at a dwarf, but he misses, the dwarf rolling under his leg and coming up behind him! Both dwarves hit it back [10 and 14].

    Emyn fumbles and hits Sir Godwynn, except that he can never hurt a friend like this due to his Deck of Many Things card, so it's just a miss. See? I remember stuff!

    The giant attacks Emyn again, but misses, due to Emyn's incredible defenses.

    Miri steps up to attack the giantess, but as she approaches she is hit by the giantess's frying pan right on top of her head. There is a loud CRACK! and Miri crumbles like a rag doll. She takes [42] and she is knocked out!

    With a roar, the larger of the two giants in the kitchen moves to aid his mother. He strides across the cavern, his great steps shaking loose stones from the ceiling as he moves. Delaim hits him as he goes by [10], as does another dwarf fighting the young giant [8], but he is undeterred. He moves all the up to Isilme and swings a mighty blow with his great club, but Isilme barely sees it coming and slips out of the way. [Missed by 1, and that was with the attack from behind!]

    The giant stands astride the fallen log that they used for a seat, as Isilme spins around and floats backwards, away from it.

    Delaim hits the giant again [12] and a dwarf moves up to attack, missing. Another dwarf attacks it, missing, while one goes after the giantess. She misses with an AoO, and the dwarf hits her [8].

    The dwarves all get their extra attacks now. Thorgrim misses, but one of the dwarves hits [5]. Delaim and another attack the larger of the giants, both hitting. Delaim does [7 while the other does 14.]

    Emyn also hits with his second attack [17].

    Isilme swings Maerthorlear, trailing a silver streak, and slashes the large giant in the face [21], splashing blood across the room.

    https://lh3.googleusercontent.com/-xjUJeZJE3J0/VUZRDaMFvxI/AAAAAAAAH4E/z-N5iK54yIA/s860/Giants%2520Cave%2520Round%25204.jpg

    [Berenn OOC: I just figured out how to get through the giant adventures ... all we need is about 300 to 400 dwarves to use as cannon fodder.]

    [DM OOC: Dwarves are good at fighting giants! Now, who was whining incessantly about these "worthless dwarves?" ]

    [Berenn OOC: I said they were a hindrance when we were trying to be stealthy, never said worthless. They do a real good job blocking giant blows with their faces and other parts of their bodies.]

    Round 5:

    Sir Godwynn fights defensively, attempting to parry any blows by the giant before him.
    Elrae moves along the wall to his left, then casts Magic Missile at the giantess, hitting her for [13]. The singing bolts hammer her back, and Thorgrim wades into her, driving Souldrinker deep into her belly [32!]. Her eyes roll back in her head and she topples over, falling forward and atop another of the dwarves [8], trapping him beneath her.

    He groans that he's ok then adds, "Just get this big bitch off me!"

    Emyn slashes the giant before him [20].

    Isilme turns and hits the one behind her with another silver streak [20: BTW, I'm putting three of Maerthorlear's pluses to AC, giving her an AC of -10. This gives her a total of +8dam. Seemed good with giants, and she's using Silver Streaks too, so it works. If you want to change this for later actions, let me know.]

    Gotrek charges across the chamber, attacking Dude (the young giant) which misses with an AoO as Gotrek charged. Gotrek slams Goreblade into the giant [36] spilling entrails everywhere. The giants reaches down to grabs its guts, weakly swatting Gotrek [11].

    Delaim then moves away from the downed dwarf, calling again for aid as he charges the largest giant. He avoids an AoO, then plants his axe in the giant's knee [12]. The other dwarves then attack, with two hitting the young giant [8 each, bringing it down finally!]
    One charges into the big giant, again missing an AoO and then hitting it [12]. One helps the pinned dwarf, while another checks on Miri, who is breathing, but knocked out.

    Noot sneaks along the log, then hits the giant in the back of the knee. He smiles at the loud CRACK! as the giant cries in pain and drops to the ground [34!]. It collapses forward onto Sir Godwynn, who barely manages to get out of the way.

    Berenn casts Sunbow, then sheathes Bonefire.

    The giant swings at Emyn, but cannot seem to hit him. The one that Noot knocked rolls on its back and kicks Noot [10], knocking Noot backwards into the fire [5]! The last giant hits another dwarf, mashing it into almost nothing.

    All other attacks this round miss.

    https://photos.google.com/album/AF1QipOvG_kzNhydWaMUxBFFzvQQJo2CDEzRPEmA6m2z/photo/AF1QipM06cx7dTqykzuBXuD57ulgMsB5Mvy6bDjUc6S6?key=CPrMvfWHk4rKtgE

    Round 6 and 7:

    Elrae heads towards Thorgrim and assists on getting big momma off of the dwarf. He sheathes Snowfang.

    Emyn taunts the giant before him, which presently slaps him aside with a swipe of a club [23]. Emyn avoids being knocked by, and he strikes back hitting the giant [13].

    Emyn's getting cold-hearted, Thorgrim thinks to himself. "You two dwarves! Attend!" he shouts to those nearest him. "Get this Giantess off, then gather the wounded." And the dead, the thought finishes in his mind.

    Thorgrim grabs Miri and drags her 5 feet to the northwest. He briefly inspects her damage, casting Cure Medium Wounds, healing [15]. She wakes up, holding her aching head.

    Noot tumbles out of the fire, rolling around on the ground to put out the flames [3].

    The prone giant gets up, smacking Sir Godwynn as it does and knocking the paladin across the room [24]. Sir Godwynn gets up and attacks the giant between he and Emyn, missing.

    Berenn pumps four arrows into the giant that just got up and hit Sir Godwynn [34.] It turns back and looks mad.

    Gotrek is hit by the large giant [22], but he just ignores the blow and steps in close. He hits it with Goreblade [38]. It stumbles backwards, and Delaim steps up, hitting it again and chopping a leg out from under it [16]. As it drops to the ground, three dwarves rush to it and add their axes, slaying the beast.

    Isilme flies down to the southern part of the cave, stabbing the giant fighting Emyn in the back of the neck and slaying it. It falls backwards, out of the cave, and Berenn barely leaps out of the way. He ends up on one knee next to it and outside. Emyn is not so lucky, with the giant landing on him [12] and pinning him beneath its massive bulk.

    There is only one giant left, but it is sorely wounded. The next round, Isilme and Sir Godwynn slash it while Berenn pumps four more arrows into it, slaying it. The giants are all dead!

    Noot, seeing the giants are all dispatched will dust himself off, back into the shadows and wait for further developments. He looks around, and in the back of the cavern you find an enormous treasure bin covered by a stone slab weighing half a ton. The Giants' fortune is suitably huge, worth 24,000 gp in uncut gems. They would fill a chest in Thorgrim's portable hole.

    The dwarves gather up their wounded, which amounts to three of their kin. Another 6 were slain in the battle. However, the dwarves are in good spirits for it has been a generation since they have tasted such a battle. Delaim recommends bringing the rest of the dwarves to the island and camping overnight in the giant's cave. It is without doubt the safest place around, for nothing in the region likely passes this way. There is also ample supply of food, mostly fish and hanging meat, to furnish a decent meal.

    Emyn says, "that was a good fight. Our Dwarven friends made a great difference and deserve honour. Let us search this island for treasure. Giants always have loot even if there is no magic. My share of the money will be gifted to the dwarves as thanks for their aid in battle. "

    Isilme smiles at Gotrek and says "true and honorable battle! see, no elvish tricks as promised. "

    Gotrek slaps Delaim on the back, and shouts loudly. "Well done, lads! Nothing beats the flow of Giant blood, upon a Dwarven Axe! Except, maybe, Gutshaker!" He laughs at this, and takes a long gulp of Gutshaker. He looks at the gathered dwarves. "Any of ye want some of this?"

    The dwarves can't handle the Gutshaker; that's just the drink of Battleragers! However, Thorgrim has a keg of ale, which he is only too happy to break out this night.
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    Sat Dec 02, 2017 8:44 am  

    Part 24 - Valleys of the Horn

    Starday, 22nd of Reaping (582)

    In the morning the party continues its travels south. The mountains are indeed incredible, and the morning sun on the peaks leaves everyone breathless. The path south is not hard to follow, again an ancient road makes going easy along the valley floor. Though heavily wooded, you occasionally gain quick glimpses of the steep canyon walls to your right.

    As you continue, the dwarves spot something to the right (southeast). Moving to investigate, they find an ancient bunker, built by dwarves.

    https://photos.google.com/album/AF1QipOvG_kzNhydWaMUxBFFzvQQJo2CDEzRPEmA6m2z/photo/AF1QipNPIQvAt9hi6A-5goJN4Z1i9aAHwQ6F2sBSrPkf?key=CPrMvfWHk4rKtgE

    "I don't suppose it was supposed to look like it collapsed and there is a secret door around?" asks Berenn.

    [DM OOC: In actuality, it's a WWI bunker! However, for us it's the ruins of a dwarven bunker, like a secret postern/sally port. It seems to have been destroyed centuries ago.]

    "It would appear it is going to take quite an excavation to find out if this leads anywhere," says Berenn.

    "Hello?" says Elrae. "Magic Wand." He holds it up and smirks. "But do we want to go exploring another dwarven ruin right now?" He glances at the dwarves, all of whom seem to be saying "Hell yes!" with their eyes. "No offense," he adds with a wry grin.

    "I hate to be the person to point out AGAIN we need to make our way to the horn in haste," interjects Isilme, a slight hint of irritation creeping into her voice. "We don't have time to explore every item of interest we find as we travel the countryside."

    Elrae pulls out his Wand of Earth, "You see, in this world there's two kinds of people, my friend: Those with magic wands and those who dig, and I am not going to get my hands dirty for nothing."

    Miri asks, "Can anyone's Detect Magic check to see if there is any in here?"

    Isilme pretends to cast detect magic. She walks around like she is sensing for magic then spins around facing the horn and starts shaking... "I detect GREAT magic...THERE." She points in the direction of the horn. "Now we can get the hell there before I age another hundred years?" She says, her voice dripping with sarcasm.

    "Miri," says Manny, noticing the tall warrior's sour look, "this is a battle site from when Iggy assaulted the Dwarven Holds. It is extremely unlikely that Iggy's troops left anything of value to her here. And anything magical was valuable."

    "I agree," add Berenn, "and we should continue onto the cave. If there is anything of value in here, it isn't going anywhere and we can check it out on our return."

    "Then let's not waste any more time," replies Emyn. "We can always return here later, if need be. It does seem though that we should be prepared for magical fire given the rocks themselves in that bunker melted. Whatever caused that damage might still be alive in the Horn."

    Gotrek grunts. "Yeah. How many times havecye told me we come back to something, but don't! This is a part of my Dwarvish History! Something monumental happened here. If ye be true friends, ye would wait the hour or two."

    Gotrek shrugs. "If not, me and the dwarves will catch up with ye." He looks at Elrae. "Will ye stay?"

    Isilme casts "fly," takes off a bit, then speaks to Gotrek. "Gotrek, you constantly put your passions above the fate of oerth. Frankly, I tire of it. Your actions are highly suspicious, perhaps you are an agent of Iuz."

    Isilme flies off to scout the way ahead to the horn. She then casts "Invisibility".

    "I'd say that Iggy attacked a side entrance and the dwarves collapsed the access tunnels to keep her forces out," says Manny, investigating the area. "They launched fire, probably dragon breath and fireballs, trying to burn through. The defensive blockage held. Assuming these were well-designed dwarven defenses, it would be a complete waste of time to assume we could easily dig through. If it was a defensive site that you put 50 years to, do you think you could dig through it in an hour?"

    Watching Isilme and Gotrek, Manny plays peacemaker. "Yes, something monumental happened here. Iggy attacked the dwarves. As to friends; I hardly know you all. Unlike Miri there, I am not motivated by the desire for money. I am here to prevent Iggy and her associates from wrecking anymore of my world. You may do as you like, the dwarven defenses are certainly worthy of attention. I, however, wish to defeat her and her ugly son, in the here and now, not some distant time in the future when you will be available."

    Thorgrim doesn't want to wait to see what Gotrek will do. He rapps on the door, then turns around, eyeing Gotrek. "There is nothing to see here. The bunker sounds like it goes back about 20' before being totally sealed."

    Noot finds a small piece of armor with a dwarven rune on it. Kholaduhr, the ancient clan from which all dwarves in the region descend.

    "Their great city was laid waste centuries ago by demons summoned by the Witch-Queen Iggwilv," says Delaim sadly. "This is another reason we have come," and his tone morphs from sadness to steel.

    Gotrek looks around, then relents, again. "Let us move on then," he says as he turns around and starts walking. He mumbles something and Noot hears "least I got to kill some giants." With a smile, the others follow.

    Isilme returns form scouting shortly thereafter and reports. "I flew down the valley and saw mountains that I never imagined in my many years in the underdark. Absolutely breathtaking. Just about a mile or so further up the valley, I saw another large valley to my right. It seemed the cliffs were carved with images of dwarven warriors."

    This gets Gotrek's attention again, but he just spits. "Bah, probably just keep walkin' even if we walk by Moradin himself."

    "I looked further up the valley," she continues. "It seemed to form a Y with one valley branching to the SW and another to the SE. Between the two valleys stands a high, flat-topped mountain. I say we take whatever path the dragon directed that get us to the horn with all haste."

    Isilme then casts Farspeaker, and hands out some boxes to the others. "I will take one and scout further," she says before flying off again.

    Isilme meets the party on the road south, after they decided to leave the old dwarven bunker alone. The party then continued onwards until they saw the mountains which Isilme described.

    https://photos.google.com/album/AF1QipOvG_kzNhydWaMUxBFFzvQQJo2CDEzRPEmA6m2z/photo/AF1QipNauZYvo-LBzFoR6p4YCbDSMqr5g5UuRGB_hIXQ?key=CPrMvfWHk4rKtgE

    When the Azcral dwarves see the mountain with the carved dwarven kings, they stand speechless. Even Thorgrim and Gotrek have heard of this place. You are looking upon Durren's Rock, the entrance to the lost dwarven kingdom of Kholaduhr, original homeland of all the Yatil mountain dwarves.

    Miri says, "Now isn't that something, very, very nice."

    Elrae moves over to Gotrek. "Once we are done saving Oerth by liberating Iggwilv's Horn from evil, we should totally explore these mountains. There is a lot of unfinished business here."

    "Aye," he replies somberly.

    Delaim takes a few steps toward Durren's Rock, then he slashes his hand with a dagger. He makes a fist, holding it out before him and squeezing the blood out on the rocks at his feet. "I swear by the blood of Durren which runs in my veins, I shall return. We shall regain Kholaduhr."

    Thorgrim grunts in approval. "Perhaps this is what Clanggedin wills for me," he thinks. "Perhaps he wants to test my mettle assisting other Dwarves in their aims before He allows me possession of my home."

    Thorgrim takes a deep breath, composing himself, before continuing, "Gotrek, these are Kingdoms of the Dead, and the dead keep them. Let your concern be for living Dwarves, and those who will live after. We make for the Horn. We can investigate this area later, at our leisure. We still have a lost expedition to find, as well."

    Gotrek nods in respect. "I will help ye," says Gotrek, nodding to Delaim. "I cannot speak for my companions," but I will by your side when the day comes."

    Noot mumbles under his breath, "Dwarves and their oaths . . . "

    The party then continues south. Soon they come to the Y intersection of valleys that Isilme spoke of, and see the great flat-topped mountain between them, directly ahead.

    https://photos.google.com/album/AF1QipOvG_kzNhydWaMUxBFFzvQQJo2CDEzRPEmA6m2z/photo/AF1QipMw2yZdaJOpjR5YAQgy-vccho_HhUzE3C0e8PJ1?key=CPrMvfWHk4rKtgE

    Isilme returns to the party as they reach the Y of the valley, at the edge of the flat top mountain. There are two valleys, one to the southwest (that's the direction you were given towards The Horn) while another goes to the southeast. She isn't certain, but there does seem to be a large, distinct mountain to the southeast. Here are some images:

    https://lh3.googleusercontent.com/-w78wzX2C3BA/VVPqre8bSgI/AAAAAAAAH9g/DsUBhyeYMbI/s1280/view%252520towards%252520Horn.jpg
    Google Earth view towards the southest, with the flat top mountain on the left.

    To the southeast, there is another large lake covering the valley floor. The mountain massif beyond that lake is the largest you have seen during this trek. This is the one you were told by the dwarves is "The Horn of Iggwilv" though remember, none of them has seen it, since none are old enough to have ever been out of their home. However, it seems likely as this is also where Clonoc said to find it.

    https://lh3.googleusercontent.com/-ie6dbyVPJUM/VVSMjJhs8ZI/AAAAAAAAH98/buJU0wi20aI/s912/view%252520towards%252520Cristallo.jpg

    Looking up the southwest valley, the way looks pretty rough with very jagged peaks.

    https://lh3.googleusercontent.com/-iMCSTrcxudQ/VVSL8ddx47I/AAAAAAAAH90/8jB9a3v5UIU/s800/Tre%252520Cime.jpg

    It's early morning, the party only having traveled about two miles total.

    [DM OOC: The reason I point out that nobody is "sure" exactly which peak is The Horn is because nobody has seen it. I gave you a pretty damn good map to it, circled it, etc., but it was all provided by dwarves who have not ever been there. They are going by their 400 year old maps. Don't blame me if nobody ever asked for more specific info. :) Also, you have no idea where you will find entrances, and finding them is all part of the process. Good luck!]

    Emyn says, "Maybe if we got on the flat top mountain, we might get a better sense of where we should go."

    "It's supposed to be the tallest in the area," says Manny. "Looks likely. I would imagine it would be easier to decide from a higher view point, but that can be done by a flyer rather than climb a mountain. And it is likely to have been a road to Iggy's base. I can't imagine all of her orcs being able to fly or teleport in when they delivered tribute. So let's try the way the dwarves suggested and look for the remnants of the road. I suspect the trick is surviving finding it."

    "I will go investigate the southeast peaks," says Isilme. "Rest here and await my return."

    "I miss the days when we just looked for a secret entrance through the sewers?" Elrae japes.

    Isilme flies up to the large peak in the distance to the southeast. Berenn and Emyn see a difficult trail leading up to the top of the flat mountain. They also think they they see ruins atop it, but cannot tell from the valley floor. Looking back, the party sees that other large peak in the distance to the west. It is also quite striking.

    https://lh3.googleusercontent.com/-b4Xge2bfc68/VVVjbYHlkhI/AAAAAAAAH-Q/u26BDaAM4dY/s720/Tre_cime_di_Lavaredo_1.jpg

    The party rests, and after a couple of hours Isilme reports. She flew all the way there, coming around the mountains in the front that blocked her view a bit, and said that it's pretty obvious which peak is the horn. It's the western peak.

    https://photos.google.com/album/AF1QipOvG_kzNhydWaMUxBFFzvQQJo2CDEzRPEmA6m2z/photo/AF1QipNmerLDWSua4CGUk1_PzVx3au07cj2Uqu946s46?key=CPrMvfWHk4rKtgE

    Further, Isilme spotted a few interesting things. First, there are ruins atop the flattop mountain. She didn't investigate them, but it looks like it may have been a large town or small city. Second, there are many caves around the Horn of Iggwilv. She spotted a few more established entrances though. Finally, there is a village to the south of the Horn, about a mile away beyond it to the east, inhabited by gnomes.

    "Gnomes..." Thorgrim mutters, stroking his beard and noting how it's grown out since his Soul Burn. "We may best hope our reputation hasn't preceded us. I can barely believe they live unmolested in this area. It seems to me they would know much of the mountain...but they may try to thwart our aims."

    He shakes his head loose from his musings. "Still, they could hardly do so, unless they were servants of Iggwilv herself. Perhaps a brief visit to the Gnome village? We may learn much of value, and save time and lives on our trek. I'm not sure what approach to use if we do so, other than a direct one. We can hardly blend in."

    Isilme replies via her Farspeaker box. "It will take a good day to reach the Horn, and the gnome village is on the FAR side of the mountain. It would probably take a full extra day or two to get to it on foot. I did find what is clearly the main entrance to the caves. There is a path leading up the central mountain valley, and then a stone stairway branching up to the left leading to a cave. The stairs continue up the peak, though it is collapsed a few hundred feet further and it seems a large chunk of the peak collapsed some time ago.

    The party has to go around the lake which fills the valley, then continue on to the Horn, going up the mountain's central valley. It doesn't look like too difficult a path, just time consuming. The can basically just follow the river which flows down from the great mountain massif. Here is a map which shows the area and the party's current progress. This view is from above and to the southeast, looking back to the northwest, showing where you are in relation to where you have been.

    https://photos.google.com/album/AF1QipOvG_kzNhydWaMUxBFFzvQQJo2CDEzRPEmA6m2z/photo/AF1QipOExHzyQnX8-g28HrREgTvIPsY_wug8I6A8gWr9?key=CPrMvfWHk4rKtgE
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    Sat Dec 02, 2017 8:48 am  
    Part 25 - My Little Demonic Pony

    The party is traveling along an ancient road. They reach the lake where they find a stone causeway almost 2000' long spanning the edge. Large waterfalls pour into the lake from both sides of the steep valley. The party is crossing the causeway when they are startled by a roar even louder than the waterfalls. Looking above, they see a massive creature, nearly 50' long, looking down upon them from a ledge about 50' above them.



    This beast could have come only from the depths of a fever dream. It has three heads, each possessed of unholy, gleaming eyes. The head on the right is that of a sharp-horned goat, on the left, a dragon with scales of shadow, and in the center, snorting bursts of dark smoke, a black horse with a mane of fire that trails down the creature’s back. Its forequarters belong to the horse, with hooves of flame, while its hindquarters are those of a goat. It possesses draconic wings and a matching tail.

    Emyn starts firing arrows at the beast. "Spread out! IF this thing can breathe fire, it can hurt us in great numbers. I know not what this beast is but if it bleeds we can kill it!" he shouts.

    "Where's Bellerophon and Pegasus when you need them?" says Elrae, quickly checking to see if his stone skin is still on. He draws Snowfang and starts to sing, "Creature of flame and despair, daughter of Typhon and Echidna, prepare to meet thy doom." [OOC: Using bard power.]

    [DM OOC: I think I should be more clear. The thing is on a ledge about 50' above you and about 100' away. OK, it's not perfect, but it'll work. You are on a long causeway, maybe 2000' long which crosses the edge of the lake. The lake is only maybe 5' deep here. The land to the right is a cliff face going straight up, with the thing on a ledge. It will fly down at you next!]

    https://lh3.googleusercontent.com/-ZnM3BAB6dLI/VVZEGuYuM8I/AAAAAAAAIAA/uZeGMoI3EmQ/s1600/Causeway%252520battle.jpg

    [DM OOC: I think positions are obvious. Everyone except Manny it in front of the dwarves. You are not surprised because one of Manny's hawks (not shown) cawed loudly as the thing appeared! Anyway, it's not the best map, but it shows everyone correctly, along with distances. So, let's go!]

    [Berenn OOC: OOC: Close ... I believe it is a cauchimera. Nasty creature if I recall correctly.]

    [DM OOC: That's a 3rd ed monster! Oh, I forgot, I don't care about such things! ]



    Round 1:

    The cauchimera (yep, that's what it is!) leaps from the ledge and dives towards the causeway. When it gets close it breathes a dark, smoky cone which wafts out over the dwarves. When it passes, nearly a dozen drop to ground, weakened (and having lost a level!).

    Berenn casts Protection from Fire upon himself.

    Thorgrim casts Holy Orb, hitting the creature for [20]. It howls in anger and swivels its heads, all three, right at him!

    Miri runs away up the causeway, while Gotrek stands before Thorgrim, guarding him.

    "Run!" shouts Delaim, when he sees the creature's deadly power. "We are sitting ducks out here!" He then grabs the nearest of the Azcral dwarves and shoves them along the causeway. The rest start to run that way too. Enough stop to aid their weakened companions, while others rush past everyone and run down the causeway. Two step in front of the fallen dwarves to protect them, and a couple fall off the causeway into the water. It's only a few feet deep right at the edge, so they aren't sinking into the abyss!

    Manny fires two arrows into the beast [1, and 2: 3 total]. Emyn also hits with one [4].

    Sir Godwyn takes out his sword and moves up beside Thorgrim and the others, trusting in the blessings of Rao to protect him from the beast.

    Noot runs off as well, easily outpacing everyone!


    The dwarves with the little dots have gained a Negative Level. The little squares show that there is another figure there. Those are other dwarves picking them up and trying to get them to safety. Miri and Noot are off the screen to the top-right. The cauchimera is actually about 15' high right now too, so it's not in range of any hand weapons right now.

    [DM OOC: TW, here's a real pic of the real life causeway here. I was actually basing my map off a piece of screen shot from a causeway battle during Market Garden in WWII, but oh well. Anyway, this is what it looked like in 1900, looking in the direction you are going, towards the Horn of Iggwilv which is Monte Cristallo in reality.]



    There's also the german name of the lake, Durrensea, which I'll keep. Sounds better the Landro's Lake! It also has the Durren root which works with the dwarven flavor of the area.

    Round 2:

    The cauchimera suddenly just drops right onto the dwarves. Berenn and Manny both note that its movements had nothing to do with its wings or the aerodynamics of any winged creatures they have ever seen, for it should not have been able to so quickly and decisively change its speed and direction. Such flight could only be supernatural in nature.

    It squashes about a half-dozen dwarves, while the rest around it are scattered, rolling off to the sides. Some fall into the water, where they will struggle to get up like their fellows. A dwarven axe is seen lodged into the beasts belly [10], testimony that at least one of the dwarven guards got in a good shot as the thing fell upon them.

    Berenn casts Holy Orb on the beast again, almost simultaneously. It takes [20], and it is clearly not pleased! It's nightmare head hisses out smoke which fills the area, making the thing hard to see.

    It kicks at Delaim with two flaming hooves which miss, but you cannot fail to notice the very earth beneath them smoking after the strikes. The dragon head bites Gotrek [12], and the goat head butts Thorgrim [14]. Thorgrim loses his second Holy Orb and is knocked backwards 5' and to the ground.

    Gotrek moves forward and swings at the beast, hitting with Goreblade [18].

    Sir Godwynn steps up, slashing the thing's goat head [3], forcing it to back away from him. He can tell that the thing doesn't like him.

    The rest of the dwarves run off with Miri and Noot, while those around the beast back away, pulling themselves from the frigid water best they can. They regroup behind the thing with the unwounded ones forming a shield wall across the causeway to defend the others. Some crawl out around the party and scramble out of the way, while one drags Thorgrim back out of harms way as well.

    Delaim then swings at the central head, hitting it [14].

    Elrae has no clear shot with Snowfang, so he charges forward, pointing Snowfang over the head of Delaim as he sends a cone of cold into the beast [18].

    Finally, Emyn fires two shots at it, but they both miss as he doesn't have a clear shot.


    It has now landed.

    Round 3:

    The cauchimera attacks. It rears back and strikes Delaim with two hooves [15 and 16: 31 total.] Each blow sets the dwarf's clothing on fire [4 and 2: 6 total]. He is knocked backwards and to the ground.

    The dragon head bites Gotrek [14], while the goat head and the nightmare head bite Elrae, but with Stoneskin do nothing.

    Thorgrim rises with help from one of the Azcral, then casts Axe Storm of Clanggedin.

    Berenn draws Bonefire, igniting it and casting Sunbow, while Elrae casts Wall of Ice above the thing, dropping a horizontal wall upon its back [12] as it crashes down on it.

    Four more dwarves charge, emboldened by the blessings of Clanggedin they just received. Two take hits by the thing as they approach, but all make it, and two hit [12 and 7] with extra attacks.

    Emyn and Gotrek both miss, but Gotrek then hits with two extra attacks [18 and 22].



    "Do you really think you can defeat all of us?" mocks Elrae who shows a rare form of bravery and strikes with Snowfang.

    The beast cries out, flying up and away in a quick bound. Berenn sheathes Bonefire, then fires a shot at it, but misses. Manny also fires, hitting it [5]. However, the cauchimera flies away, horrific cries coming from it as it flees. Watching, it flies towards the flat mountain, trailing smoke as it disappears from view.

    "We drove the beast off," says Emyn, "but what scared it away? I doubt it was us. We need to get off this causeway with all haste and watch the water and the skies!"

    "I think it was us, but I agree we should get off this causeway," Thorgrim says. He looks to see if any of the mortally wounded can be saved.

    Only two dwarves perished, and Berenn's rod can take care of the others. Those which suffered negative levels are alive, but weakened. Noot will render aid to any of the dwarves who are injured. They are very greatful, though they try to act like they don't need help, as dwarves do.

    Isilme returns about the same time the group gets across the causeway. They find a sheltered spot in the trees where they can rest. Manny keeps lookout, his birds circling around to ensure the strange beast doesn't return.

    [DM OOC: As for the dwarves, they are all 2nd level. Well, except for the two leaders who or 4th and 5th. Anyway, there are 7 left now that have negative levels. They can roll to regain them tomorrow. They can still function, however, in the mean time.]

    Mir says, "What if that was a baby?"

    Delaim looks up at Miri. "What are ye talking about?" he asks.

    "Just saying, what if that was only a young one, and there are parents about?" she replies.

    "That thing was bigger than our greatest forge," says Delaim with a sense of dread. "I hope it was not just a baby." He looks back up towards the flat-topped mountain, barely visible through the trees.

    Thorgrim follows his gaze. "That encounter could've been much worse," he says. "I'd like to track that beast and slay it, but it distracts us from our goal. It will have to wait. Perhaps Clonoc could assist us in that task or even allow one to ride him, for aerial combat."

    Isilme informs the party she found the entrance to the horn, and the most feasible way to get to it. Looking back up, she adds, "What do you plan on doing about this creature you spoke of?"

    Miri mumbles, "Pray it is not a fast healer."

    "I would feel safer knowing that foul creature was unable to harass us at a later," says Berenn. "It is wounded which will make it more dangerous."

    "Berenn, what you say is true," Thorgrim begins, "But we haven't a moment to lose. Still, it would be unseeming to be caught by surprise while ascending a cliff face. Isilme, does your route include any vertical ascents? If it does, I'd say take the critter out, first. Otherwise on to the Horn."

    Looking up you can see it's a virtual cliff face all the way to the top where the cauchimera flew. "There was a path back at the Y of these valleys which wound precariously up the point of the flat top mountain," says Isilme, but we'd have to backtrack a few hours. We should just move on to the horn, maybe get there before that beast returns."
    A chorus of "To the Horn" comments come from all, as the party decides to make all haste. As they head towards the Horn, Elrae calls out, "Did you see how that cauchimera fled when it gazed upon Snowfang? It inspired a new song." He then starts to play his cittern and sing:

    Ya better believe
    I got tricks up my sleeve
    And I captivate
    'Cause I'm powerful and grea-ea-eat
    (Oh, whoa, oh-oh-oh-oh )

    Ya better believe
    I got tricks up my sleeve
    See me dominate
    'Cause I'm powerful and grea-ea-eat
    (Oh, whoa, oh-oh-oh-oh)

    You think you've got what it takes to go toe to toe?
    I've got more moves than you'll ever know
    I own the stage, I'm all the rage
    You're from the past, I'm from the Space Age

    Come on, you're just making noise
    Listen how my music destroys
    Anything you throw at me
    I'm gonna throw back, just wait and see-ee

    Ya better believe
    I got tricks up my sleeve
    And I captivate
    'Cause I'm powerful and grea-ea-eat
    (Oh, whoa, oh-oh-oh-oh)

    Ya better believe
    I got tricks up my sleeve
    See me dominate
    'Cause I'm powerful and grea-ea-eat

    I'm here to take you down a peg
    Oh, whoa, oh-whoa-oh-whoa-oh-oh
    By the time I'm done, you're gonna beg
    Oh, whoa, oh-whoa-oh-whoa-oh-oh
    To be in my band, application rejected!

    (Rejected!)
    Don't look so sad and so dejected
    (And so dejected)

    Don't mean to brag, don't mean to boast
    But I'm a six-course meal and you're just burnt toast
    Think I'm gonna ever give up?
    No, never, ever, ever, ever!

    Come on, you're just making noise
    Listen how my music destroys
    Anything you throw at me
    I'm gonna throw back, just wait and see-ee

    Ya better believe
    I got tricks up my sleeve
    And I captivate
    'Cause I'm powerful and grea-ea-eat

    Ya better believe
    I got tricks up my sleeve
    See me dominate
    'Cause I'm powerful and grea-ea-eat!

    Though Miri applauds, Noot suffers in silence.

    "And your singing is going to bring it back and more angry than it was before," Berenn mumbles.
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    Sat Dec 02, 2017 8:54 am  
    Part 26 - The Hidden Temple

    Sorry for the absence. Work has been crazy! Anyway, I will now return to the adventures of the Heroes of Hommlet. We left off as they were seeking Iggwilv's Horn and the Lost Caverns of Tsjocanth. They just fought off the cauchimera at the causeway, though they did not slay it.

    "Before we go," says Manny, "someone should check our wounded. We will need to be in good shape to enter a fiend's lair."

    "By 'fiend's lair' I assume you are speaking of the dungeon-entrance to the Horn of Iggwilv," replies Thorgrim as he moves to tend to the Azcral dwarves. "Because that seems to be the direction we're heading." It is clear they lost a few of their dwarven allies on the causeway, and Thorgrim is obviously pained.

    He looks to Delaim, speaking loudly. "This land swarms with fell creatures. What horrors lie in the mountain, we soon shall see. Delaim, where does your mandate end? I would see you and your kin in secure halls once more."

    Delaim looks at Thorgrim. "Would you have us leave, after all we have faced together?" He looks pained to even ask the question.

    Thorgrim casts his eyes downward, embarrassed. "Of course, you're right. I would be ashamed to deny you the glory of combat." He looks Delaim in the eye and clasps his shoulder. "I will not speak of it again."

    Thorgrim and Berenn then tend to the party's wounds, with Berenn using the Rod of Xodal to heal the dwarves. Some have died, and some are left weakened by the beast.

    [DM OOC: Dwarf count is down to 41, 6 of whom are currently suffering a negative level.]

    After another couple more hours, the party reaches the foot of the mountain. It is an intersection between four valleys. It is a huge riverbed with a raised road which leads left, right, and ahead. An ancient rock signpost stands at the intersection of the raised causeways, written in strange runes that resemble dwarven. To the right it says Red ____, the second glyph broken and worn off. To the left it says Misery. The route ahead leading up the valley towards the Horn has a glyph that nobody recognizes.

    https://photos.google.com/album/AF1QipOvG_kzNhydWaMUxBFFzvQQJo2CDEzRPEmA6m2z/photo/AF1QipMQAZaY9I3_pLWo6jXSR3nUL6OtuhlJ9T0puALJ?key=CPrMvfWHk4rKtgE

    The valley you have followed has ascended a few hundred feet and here it branches left and right. To the right through the trees the party sees only more massive peaks, rising starkly in the afternoon sun.

    To the left the valley also rises, following a small rivulet of ice cold water which leads to another massive peak.

    Emyn asks if a mage might have a spell that would let them read that last glyph.

    "It doesn't matter," replies Isilme. "It doesn't look like a language, but more of a symbol. What it means cannot be determined by a spell." She looks up at the peaks ahead. "Besides, our way is obviously onward." She then continues ahead.

    They spend a few more hours hiking up the valley of the Horn. It leads straight into the heart of the mountain. You eventually reach a tight gorge, where you have to travel 2 abreast for a hundred yards or so. One you pass that point, the valley begins to open up again.

    https://photos.google.com/album/AF1QipOvG_kzNhydWaMUxBFFzvQQJo2CDEzRPEmA6m2z/photo/AF1QipOl-zAVAsI2MiUYKzgwvwq7XJfnyBZj9q63n_hq?key=CPrMvfWHk4rKtgE

    Clouds have built up around the higher peaks, but Berenn says there will be no rain. The stream bed you are following continues up, and you see the great cleft in the mountain ahead and to the left. Immediately to the left of the cleft rises the Horn of Iggwilv. It will take a few more hours of tough hiking to get around the next promontory and begin the last ascent towards the Horn. According to Isilme, the last part is the steepest, most difficult part. However, a stair, cut into the rock, leads you to the entrance. It is a long climb, maybe a thousand feet or more.

    "Looks like we finally found the place," says Berenn with forebodding. "Hope it was worth the search!"

    Suddenly there is a loud screech from up above. Manny looks up just in time to see one of his hawks, Teivor, diving straight down towards him. Before he can act, it hits him in the face, clawing him wildly, clawing him [1] and pecking him in the eye [2]. Manny is blinded in that eye! (it's only temporary--for 6 rounds).

    Bow out, Emyn puts an arrow through the hawk, slaying it instantly. It falls to the ground with a light thud where it lies unmoving.

    "Emyn!" cries Thorgrim, but too late. Teivor is clearly dead, and Thorgrim moves up to Emyn, grabbing him roughly. "You are always first to attack the possessed," he scolds him. "Pray that you never become so again, lest others follow your example."

    Berenn says he prayer over it and carefully hands it over to Manny. "The unnecessary loss of life is always tragic, but it is especially tragic when it happens to a virtually helpless animal."

    Elrae looks at Emyn in utter disgust, "We could have saved Manny's trained raptor."

    [Elrae OOC: We are going to have to call Emyn, Dave Winfield now based on how he treats birds. (For those too young to remember, Winfield killed a seagull by throwing a baseball at it.)]

    [Berenn OOC: We can now add bird killer to Goldie's long list of negative adjectives!]

    Manny says nothing. He just walks away and buries Teivor in a small cairn. He then sends his other birds back down to the crossroads area. He tells them to fend for themselves, and he will return for them later. They fly off back down the valley, and the party continues up the steep slope.

    A blanket of sadness covers the party as they continue their journey up the valley. None speak, as they reach the head of the valley. There the party finds that there are actually TWO entrances to the mountain. There is the high one which Isilme found earlier, at the top of the thousand steps which leads to a worked cave (I posted a pic of that earlier). However, there is another at the base, a cavern with an entrance that seems like a fanged maw.

    https://photos.google.com/album/AF1QipOvG_kzNhydWaMUxBFFzvQQJo2CDEzRPEmA6m2z/photo/AF1QipOKH93E6SQzD4VFJtlek094SNNfvjgC78ShKeF5?key=CPrMvfWHk4rKtgE

    Miri looks at the entrance then up the long stairs and says, "Either one I suppose. I don't mind the steps."

    "All that is missing a large sign saying 'Abandon hope all ye who enter'", Berenn mumbles.

    "Let us continue to the peak entrance," says Isilme. "This one just invites danger."

    Noot checks inside. It leads to a cavern about 40' wide, 70' long, and over 20' high in the central area. It has obviously been used in the recent past. The walls and ceiling are blackened by soot, and there are bits of broken weapons and armor and discarded gear scattered around. At the back of the place is a smaller cave 20' wide, 30' long, and 15' high. At the easternmost end of the cave is a 10' wide passage slanting steeply down. Steps have been roughly hewn in its floor to allow easier passage. The tunnel leads down into the heart of the mountain.

    Miri moves up behind Noot. "These weapons and gear are not old," she says. "I wonder if this is what is left of the other party?"

    "That would be a logical assumption," says Berenn, also moving inside. "But you have to wonder what destroyed the party."

    "Iuzians," says Noot, standing and moving away.

    Thorgrim moves in and looks around. "Looks more like a temporary base camp for evildoers," Thorgrim says. "It seems to me that enterring here would be a mistake. Let's start at the top. If we need to descend into the heart of the mountain to attain our goal, we can do so later."

    The party agrees, hoping to find an easier way inside, and begins the long trek up the stairs. It will take about three hours to climb the stairs.

    [DM OOC: BTW, this is based on the average time it takes to climb the stairs of the Empire State Bldg, about the same height. Normally, it takes a fit person about 40min. Taking into account two things, your encumbrance and the fact that you are climbing stairs without a railing as opposed to a nice safe interior stairway, and it takes longer. So, I have arrived at 3 hours. That also assumes a rest every 100' or so. Anyway, I say this to show where I got the figure and to forestall the inevitable comments about it. So, just go with it!]

    The group starts to mount the stairs.

    "We should rope off to each other," says Miri. When nobody even answers her, she shrugs and continues, but keeps rope handy.

    About 10 dwarves stay behind, the five that suffered from the flying beast, and another five to aid them. That's 10 to guard the entrance/bottom of the stairs. The rest of you begin the long trek up the stairs.

    https://photos.google.com/album/AF1QipOvG_kzNhydWaMUxBFFzvQQJo2CDEzRPEmA6m2z/photo/AF1QipPuTSMkR2heXlwoheF8TsR130KacWtWBLo-rUEo?key=CPrMvfWHk4rKtgE

    About halfway up the stairs, Noot is suddenly attacked by two creatures. They look like gargoyles, but with a more rocky hide. They had blended into the rock, so he couldn't see them. One attacks him and the other attacks Miri. Everyone is on this single-file stair, which is quite the precarious perch.

    The only ones who can even see them are those in the front, from Elrae forward, since they were somewhat behind a small bend in the cliff face. This map is hard to use; however, let me say that there is a straight cliff up on the top of the trail and a straight cliff DOWN on the bottom. So, there is only space for one person/token. I really couldn't make the map much better, but let me reiterate, there is ONLY room for one at a time on the steps. Also, ignore the arid background. It's just there to be a contrast. Really all that matters is the path.

    Isilme is not flying, but she isn't worried with her boots of levitation. She also is invisible, just walking along behind Miri and likely talking to Elrae.

    Manny is in the far rear of the line taking up the rear, so he does nothing.

    Noot draws blades and parries.

    Gotrek growls, but he cannot do anything. In fact, most cannot do anything. Isilme uses her boots to levitate 20' straight up. She's still invisible.

    Miri swings Remorse, hitting the Margoyle for [18]. It attacks back, hitting her with two horns [6 and 3: total 9]. She makes her dex check, and avoids falling off the cliff.

    [DM OOC: As you can see, this simple encounter may turn deadly VERY fast!]

    Noot is missed by all four attacks.

    Elrae casts Magic MIssile, hitting the one attacking Miri [17]. Miri misses with her second attack.

    Emyn has his bow and fires a shot, hitting one. The arrow just bounces off, and he knows he cannot hurt these things with them.

    There is a loud cry which makes everyone glance up. A few hundred feet above can be seen two more margoyles, and beyond them a couple more. They are diving down towards the group....

    Emyn also shouts, "Dwarves link arms! These things might decide to grab us one by one and drop us off the side."

    Isilme casts Fly, while Noot tumbles behind the margoyle, coming up with his back to the wall.

    The margoyle attacks Miri again, butting her with its horns [6]. Miri maintains her balance, swinging back with Remorse and missing.

    Manny calls for the dwarves to locks hands, then takes out his Rod of Security. He takes out his haversack, searches for his Rod of Security, and prepares to transport everyone to safety. "We just need to lock hands," he shouts.

    The dwarves ignore him and all back up to the wall, facing out, and lock shields in as near a shield wall as can be made on the stairs.

    Berenn casts Spiritual Hammer, smacking the margoyle attacking Miri [5].

    The other margoyles dive, with the two center ones reaching the ledge. One attacks the dwarves near Gotrek, knocking into one and sending him toppling over the edge. He falls, bouncing off the rocks until he impacts the bottom 500' below. The other attacks Sir Godwyn, who impales the margoyle first [16]. It attacks him with four attacks, hitting with its horns for [5], but Sir Godwyn holds his ground, back against the wall.

    The one attacking Noot spins around, attacking him four times and missing each time as Noot stays defensive.

    Emyn summons Trithereon's Avengers, and two Giant Hornets appear. They attack the two that are still 200' up.

    Thorgrim casts Holy Orb, bringing the wrath of Clanggedin down on the three at the head of the line. The two fighting Miri and Sir Godwynn both are slain by the holy power, while the one fighting Noot takes [34]. Noot takes [6]. Miri takes [20]. Elrae takes [10] and Emyn takes [6].

    The two dwarves next along the stairs to the lower Margoyle attack, missing.

    With a wild yell, Gotrek leaps over the dwarf below him, landing atop the Margoyle and burrying Goreblade in its back [20!].

    Elrae casts Magic Missile, hitting the one fighting Noot and destroying it!

    Gotrek and two dwarves hit the last margoyle, killing it, while the two fliers fly away, chased by the giant hornets. Battle over!

    Miri takes a length of ropee and ties one end arround Noot's waist, the middle part around her waist and when she sees who is walking behind her the other end around his waist. Then she says, "I can't force the rest of you to rope up but I plead with you to do so. Twice I just came close to falling off these stairs, help protect those of us who are a bit more clumsy then the rest of you."

    "No arguments from me," says Vaddarra.

    Thorgrim says a prayer for the soul of our fallen comrade. "I apologize," he says to Miri "We should have listened to you." Then he ropes up with the others.

    After another couple hours, youmake it up to the top, where you can enter the Horn itself. You are still well below the peak, and maybe 500' below a couple glaciers that cover the dark side of the mountain's northern face here. The air is very cool now, and the wind whips strongly by. Once everyone is up, the party takes a break and then enters the cave. Inside is a wonder beyond description.

    https://photos.google.com/album/AF1QipOvG_kzNhydWaMUxBFFzvQQJo2CDEzRPEmA6m2z/photo/AF1QipPhRfxqhq1snaYVQHSji1Sjf3rpgi_WI-Xr1QOf?key=CPrMvfWHk4rKtgE

    You can assume that figure up above is Isilme, so you get an idea of size. The cave rises hundreds of feet straight up, completely out of sight except for the shaft of light coming from somewhere far above. It pierces the cave along with a thin waterfall, falling together upon an ancient temple half collapsed and still brimming with magical energy. In fact, it is entirely possible now that you look that the light is also coming from the temple itself.

    While you are staring in awe, Isilme speaks from just above you, invisible to all. "Impressive, isn't it?" You learn from Isilme that the shaft goes up quite a ways, she estimates about 500' or so where the water pour in from outside, likely from under the glacier. The cave continues up another 1000' or so until it emerges at the top of the peak.

    Emyn gazes with awe and says, "What deity does this place honour?"

    "No good one," mutters Berenn.

    Isilme also points out another shaft, this one in the rear of the cave and leading straight down into the darkness. It is about 10' wide and perfectly circular.

    https://photos.google.com/album/AF1QipOvG_kzNhydWaMUxBFFzvQQJo2CDEzRPEmA6m2z/photo/AF1QipMA8hAM1zyMjpZegJN2-tMID1gllQvbit-VpnIt?key=CPrMvfWHk4rKtgE

    [DM OOC: Yes, I know it's not perfectly round, but again, I had to do some retouching to make it look even that close. Work with me!]

    Isilme didn't go down there as it goes straight down beyond what she can see with her drow infravision.

    Emyn and Sir Godwyn both feel evil in the area, a palpable sense of forebodding that is as real as the very air. The both concentrate upon it, and sense it coming from the strange temple.

    Emyn says, "Evil remains here. I feel it in my bones. We should tread lightly and remove the source of evil if we can. Does anyone know a way to prevent fear from taking hold? It would be a terrible death if one of us ran off the cliff in an attempt to flee. "

    Miri lights a torch and looks down the hole. It is totally smooth. In fact, it looks very much like the walls of the tunnels Elrae made with his wand, when he used the Passwall ability.

    "Maybe I could climb down it," says Noot, "but probably not, and there's no telling how far it goes."

    "Let us check that temple," says Emyn, steeling himself. He strides forward, his sword out, to investigate this shrine more closely, praying to Trithereon for his divine protection.

    Miri walks with him, and suddenly the two feel "weakened". [DM OOC: In game terms this equates to a -1 Negative Level.] This occurs when you cross the 30' approach boundary.

    Emyn says, "I feel weakened in this place, friends. Be wary." Miri backs away as Emyh proceeds. He suffers another -1 Negative Level when he crosses the 10' boundary as hers goes away when she leaves the area.

    Miri calls out, "it seems the weekness goes away when you move away from the temple."

    Committed, Emyn continues. He sees that the water from the waterfall basically falls right into the temple. There are magical energies present, as can be seen. What the nature of that magic is, he is uncertain. However, it "feels" like he has sensed it before, though he cannot place it. He also notes that the water that hits the temple is evaporating, as if landing in a fire, but there is no fire.

    "I fear further effort may unnecessarily attract the attention of evil gods who would seek to thwart us," says Thorgrim. "Let us explore this place and move on. Emyn, quit playing in the waterfall and let's go."

    Emyn ignores Thorgrim as Isilme casts "Negative Plane Protection", then draws morlather, entering the temple area and detecting for the source of evil. "Morlather guide my hand," she whispers.

    The spell protects Isilme from the baneful effects. She stops after crossing the threshold, because she doesn't experience the normal "thunderclap" as the positive energy of her spell counters the draining energy of the Negative Plane. This is definitely something new. She then passes Emyn and enters the temple itself.

    Isilme joins Emyn in the temple. He is much relieved to find that he doesn't suffer any more ill-effects. There isn't much to the temple, just an altar in the center. The place is full of magical energy, and Isilme senses that it is energy of a type very similar to that used by Hepla's mother, and to a lesser degree Hepla as well. [DM OOC: btw, using your proficiencies to get this!] Further, they find some writing in a strange language, ancient glyphs carved into the bare stone altar in the center.

    баба Яга

    "Baba Yaga?" Emyn guesses.

    Far away at home, Hepla gets an eerie chill and goosebumps appear on her as she shivers from a touch of dread.

    "Yes, good guess," replies Isilme. "Considering that Iggwilv was Baba Yaga's daughter..... It's only fitting the greatest witch in history paid homage to her mother, the queen of witches."

    "We should go back the way we came," Thorgrim calls. "Or down that hole," he says, eyeballing it. "Perhaps we should've explored the lower entrance a little more thoroughly. This pit may well intersect with those levels. I've no desire to descend by rope unless required."

    Thorgrim looks down the hole and can tell that the hole was NOT made by natural forces. "Best guess is that it was made with Passwall spells," he says, remembering Elrae's wand. "However, that must have happened centuries ago, for the hole is weathered. Water has flowed through it in large amounts, likely from the waterfall which at the moment is small being mid/late summer."

    Isilme and Emyn decide that there is nothing to be gained at the temple, and they finally follow Thorgrim's advice and back away from the temple. When they leave, Emyn finds that he regains some of his strength. [DM OOC: he regains the first negative level, but not the second.]

    Moving to the hole, Emyn looks in too. "Unless we can find a way down this hole safely, we might as well go back downstairs," he says.

    "My suggestion is leaving and returning below," says Berenn. "I can drop down safely, but I can't carry anyone with me and I don't see how the rest of you will be getting down."

    "If no one else will do it I will," says Elrae. He casts Stoneskin, then casts Fly, draws Snowfang, and descends into the hole. "If I am not back in 10 minutes then go on without me."

    "I will regale people with your adventures years from now," says Berenn. "And when he gets to this point I will simply say, 'And that is why you'll never see Elrae again to this very day!'"
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    Sat Dec 02, 2017 9:00 am  
    Part 27 - Down the Rabbit Hole

    Emyn drops a lit torch down the hole to see how far it goes. It falls down so far you can't tell, at least 500', before hitting bottom and bouncing away. There is dim light down there, but you can't see anything. It's so far and hard to see that you just see the light.

    Before Elrae leaves, he gives his Wand of Earth and Stone to Isilme and she casts Farspeaker and gives him one of the boxes. He then flies down (it's a three minute trip to the bottom) while she uses Passwall where the water near the temple flows into some cracks. She uses three charges, but fails to find any kind of larger passages. Frustrated, she tucks away the wand and gives up. At about this time Elrae makes it to the bottom.

    It is a very large underground chamber, fashioned over many, many centuries from the flow of water through underground cracks and passages. It abounds with stalactites, stalagmites, columns, flows, etc., and the flickering light from Emyn's torch plays interestingly along the intricate walls.

    https://photos.google.com/album/AF1QipPpaImeKpFKXekJh1qJzCT5Z1foFLmh2EcuxAZk/photo/AF1QipMPcNwfhR6HXABizF5yUgRlgF7hohhzkklX8XEx?key=CIXwxIjUiLnTcw

    Elrae notes that the hole through which he traveled was NOT natural, though it does show sign of erosion. In fact, water seems to have flowed out from the hole for many centuries, pouring along the ceiling before forming wondrous stalactites and stalagmites. There is a large basin directly under the hole, which holds about 10' of crystal clear water. A "stream" runs from it or would if the water were just a few feet higher. It flows along around the central stalagmites, curving in a great arc and disappearing out another tunnel. There is another dark tunnel directly opposite, and the dark shadows along the cavern's far walls seems to possibly hide even more exits.

    All the rest of the cavern is shrouded in darkness, as the only thing illuminating the chamber is a combination of Snowfang's light blue and the flame from Emyn's torch.

    So, Elrae can tell you that with the Farspeaker.

    "Good news, everyone," Thorgrim says. "This hole was made long ago. We have not yet been beaten in this race." He looks relieved. "I've got a 300-foot rope, and with the rest of the party we can extend that quite a bit. Still, a dangerous road. It would take us an hour or more to get everyone down that way."

    "Do you really want to risk a 500' drop when we could just rest up and descend by the stairs in the morning?" asks Berenn. "Seems like we are taking some unnecessary risks, I am not at risk, but one small slip from anyone else and they will make a pretty blood splat on the cavern floor."

    Miri looks down the hole and takes a step back. "I don't relish the idea of a rope climb but I will do whatever the party wants."

    While they discuss their options up above, Elrae picks up the torch, so he can see better, then walks around a bit, staying in this chamber.

    The bright light shows what he can actually see. There's an exit on the ledge to the southeast, a tunnel to the south, one to the west, a large tunnel to the north, and one to the northeast. The one to the north, through the columns which you can see blocking light there, is the direction the water flows, or would flow if there were any here right now, or any more than the slightest drops and trickles.

    Meanwhile, Gotrek listens to the party discuss things. He knows they will take forever, then likely choose to go back down the stairs outside, and he is uneasy leaving Elrae alone. He takes Isilme's farspeaker and calls to Elrae. "Laddie, do ye want me down with ye?"

    Elrae doesn't answer.

    Gotrek calls again and again, but there is no answer.

    "We've got to find Elrae, now!" Thorgrim says. "Isilme, see what you can do! Berenn, your ring! Use it or loan it! My kingdom for a Potion of Flying!"

    Isilme casts "Fly" on Gotrek. "Gotrek take Thorgrim below to check on Elrae. Thorgrim keep constant communication on the Farspeaker so we know what's happening. Once you get down there I suggest you cast "locate object" to find something of Elrae's, like his wedding ring or "sweetness" as it's likely on him.

    "Berenn," she says, addressing him next. "You should follow with your feather fall, but it's up to you. They could use the help and it wouldn't be that difficult for me to get one person back up. I will stay here and depending on thorgrims/berenns report move the whole group with feather fall or wait for your return. It's one thing to get everyone down there, and another to get them all back up, so I want to be sure this is what needs to be done." She nods to everyone. "Good luck my dwarven friends!"

    Berenn moves up to leap into the hole, and Emyn smiles to him. "You must really miss Elrae's company given how enthusiastic he is. Perhaps Elrae will immortalize his love in song," he chides.

    "Nah," replies Berenn without even looking back. "I'm just hoping someone has cast a permanent silence spell on Elrae, and that is why we haven't heard from him." Berenn then leaps, using his Ring of Feather Fall to drop him safely. He holds his ring off his finger for a couple of seconds, then slips his ring on just in time to not go splat! He doesn't want to try that again any time soon.....

    He takes another couple minutes to fall the rest of the way. There's no light anywhere, so he can only see with infravision. It's the same chamber Elrae was in before, but nobody is here. Berenn walks around a bit, checking for evidence that anyone was here. He finds bits of burnt wood from Emyn's torch, but the torch is gone. There are no footprints anywhere, and the ground it such that you cannot walk here without leaving them. Nothing has walked here in many years.

    After looking around this cavern for a minute or so, Manny appears, flying down through the hole. He is followed a minute later by Gotrek carrying Throgrim, whom he deposits on the ground. Thorgrim's heavy boots make a loud crunch on the cave floor.

    "I am not a fan of splitting up not know what is down here," Berenn interjects. "So I will just concentrate on Elrae's cursed instrument and follow the trail to him." Berenn casts Locate Object and concentrates on Elrae's Cittern of Calen Sirithe. Should be easy enough to concentrate on something he has hated hearing over the years.

    He quicklys picks up the direction, and they set out. "Gotrek," says Thorgrim, "you're on point. Manny and Berenn in the center. I'll take rear guard. Perhaps it were better we had no rear guard at all. In any case, Gotrek and I will need to engage attackers from any quarter, abandoning our position. So be wary, all of you."

    To Isilme he speaks through the box: "We're taking the northeast passage. We sense Elrae's cittern."

    Moving away from the cavern to the north, you go around some large curtain walls, stalgmites, and columns. Just beyond them you reach a chasm, about 20' across, which cuts across the entire cavern. It's hard to say how deep it is, as the bottom is out of sight. Well, all but a small light at the bottom, the flickering of Emyn's torch which Elrae took with him.

    Thorgrim speaks into the box again, "Elrae, can you hear me?"

    When Thorgrim does his "com check" on the farspeaker, you guys here it from the other side of the chasm, NOT at the bottom of it!. It comes from behind one of the columns, and you hear a voice, a strange gravelly voice, say, "So much for surprise." You also think you hear Elrae laughing, and in fact you do, for when you look that way you see him come out of hiding from behind a large stalagmite.

    "Oh, we got you good!" he says with a laugh.

    "Yes," replies that other voice, "it seems like it's time for plan B."

    Out from behind a pillar comes a truly terrifying sight....

    https://photos.google.com/album/AF1QipPpaImeKpFKXekJh1qJzCT5Z1foFLmh2EcuxAZk/photo/AF1QipOOAG0-KdkWXWCObY720Jx2GhEOxZBBoKGgmdmK?key=CIXwxIjUiLnTcw
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    Sat Dec 02, 2017 9:40 am  
    Part 28 - Xakrarloth

    As you can see, it's a beholder!

    https://photos.google.com/album/AF1QipPpaImeKpFKXekJh1qJzCT5Z1foFLmh2EcuxAZk/photo/AF1QipOFOp5YeEPG3M0Kqi-nSkKbCx13UDt4OwWPtlRL?key=CIXwxIjUiLnTcw

    Round 1:

    Berenn takes cover behind a stalagmite. "Remember the last time we faced one of those floating heads it had a disintegration ray, so I suggest we all take cover!" Once Berenn has cover he will shout, "Always hated your music bard, for an entertainer you would make a good accountant!" He will cast Dispel Magic on Elrae.

    Thorgrim ducks behind the column to his east and quaffs a dose of his Potion of Invisibility. He then talks into the Farspeaker. "Isilme, a Beholder has control of Elrae. We might could use your help. Gotrek, I have a plan," Thorgrim says to his battle-hardened friend. Into the Farspeaker box: "Noot, you got that rope ready, yet? We may need it. And the Dwarves to haul. Have a quaff of this, next," he says, and drinks. He sets his Farspeaker box on the ground, and goes Invisible.

    Gotrek takes cover as well, taking the potion and drinking it himself. [DM OOC: I don't usually let you take multiple drinks, but I'mm giving you a break here!]

    "Emyn get over here!" yells Isilme. When he approaches, she grabs him and flies down to help the group.

    "Why you running?" says the beholder. "Where do you think you can go?"

    Suddenly a burst of energy from one of the eyestalks strikes Manny, engulfing him in strange purple/black lights. He feels weakened for a moment, as if his very life energy was draining from him. As quickly as the sensation comes it passes. The young elf dives behind the stalagmites with the others, not wishing to feel that again. As he does, Gotrek and Thorgrim disappear.

    "You are no ordinary folk," grates the beholder from across the chasm. "That much is now evident. You may even be...heroic...if not for your fear. Fear of Xakrarloth!" You hear the beholder sigh, or what passes for a sigh for a beholder, as it then continues.

    Berenn steps out from behind the stalagmite and casts a Dispel Magic spell upon Elrae; however, it doesn't work. He feels no sensation of magical energy at all, and realizes that the thing has them in an anti-magic field.

    Before he can warn the others, Gotrek flies out from around the stalagmites. He immediately appears and drops heavily to the ground. Luckily, he doesn't roll forward and into the chasm!

    Thorgrim was about to cast his own spell, but seeing what just happened he stays put. He knows that if he moves into the open all his magic will cease, and his casting will fail. "Stinking beard-shaving...." he starts to curse, then pounds his hammer into the stalagmite in frustration.

    Manny takes out his bow, thinking that now may be the time for something less...subtle.

    Across the pit, Elrae almost falls over, holding his side and laughing. "Oh that was precious!"

    Also, Isilme continues to fly down with Emyn.

    Berenn dives back behind the stalagmites, as the beholder laughs. "Some heroes!" it mocks.

    Manny leans out from around the stalagmite, firing two shots at the thing's central eye, using the elven Quick-Draw Shot ability. Both hit it [5 and 4: total 9], and Manny ducks back behind the stalagmite before it can do anything else.

    The scream of the beholder rocks the cavern. Elrae looks horrified, and he yells at Manny, "What are you doing?"

    "He is dying," says the beholder, and suddenly Gotrek turns invisible again. The anti-magic field is off! Before Gotrek can act, a beam of energy flies forth and strikes the stalagmite, completely disintegrating it and leaving Thorgrim and Manny in the open, though Thorgrim also turns invisible.

    Gotrek misses no time, flying across the chasm and attacking the beholder. He swings Goreblade in a massive chop which hits the beholder in the side of the head [17], knocking it back 5'.

    Thorgrim had been taking out his stone, and he uses it to summon his earth elemental. It appears right up out of the ground behind the beholder, and Thorgrim stands, smiles, and points at the beholder. "Kill that gibbering, cave-slinking, lump of antracite!"

    https://photos.google.com/album/AF1QipPpaImeKpFKXekJh1qJzCT5Z1foFLmh2EcuxAZk/photo/AF1QipMZbqclqU8FgVU21qmGZCRyOnyB5SOeH-wx0Cs6?key=CIXwxIjUiLnTcw

    "Hey guys," says Elrae, utterly unconcerned. "What's up with all of the hostilities? This is my new friend, Xakrarloth. He's been down here all alone for hundreds of years and is lonely. He really likes my music and stories. I don't know why you are attacking him? Can't we all just get along?" He looks confused and can't quite understand why his friends are attacking the beholder. "Xakrarloth, this is Berenn, Gotrek, Thorgrim, Manny, my fellow adventures. Where's Emyn and Isilme. You'd really like to meet them. They are a lot of fun."

    "If Xakrarloth loves your music, that is as a good as any reason to kill him!" Berenn exclaims and then casts Dispel Magic on Elrae. Elrae is no longer charmed!

    The anti-magic turns back on, dropping Gotrek again to the ground. He grabs at the edge, barely holding himself up from falling down the chasm. Thogrim's spell is ruined. Manny fires his bow twice more, hitting the beholder in its central eye again [3].

    The beholder then hits the elemental with a disintegrate ray, and the thing is instantly obliterated!

    Gotrek scrambles out and stands before the beholder once more. From this close, he notes that the thing really looks bad, with a few eyestalks hangling limply.

    Manny fires three more arrows at the end of the round (quick shot!) and hits once more [5].

    Elrae shakes his head and gathers his wits. "What the... best friends with an Eye Tyrant for all eternity, gross." He pulls out a small bag and with a pinch he throws it at the beholder casting Glitterdust hoping to blind it.

    "It might not have been so bad, the Beholder probably likes your singing." Berenn yells across the chasm. "Then again, I am not sure Beholders have ears!"

    Manny ducks and weaves, getting partially behind a tall thin column. He comes up and fires his bow, missing. Berenn ducks out from behind the large flowstone and fires his bow, missing as well.

    Suddenly Gotrek is pushed violently away from the Beholder by some unknown force, right out above the chasm into which he plummets! It's a 50' fall. Gotrek slams into the bottom, taking 63! He makes his save vs Death (from massive damge), so basically he slams into a few things on the way, before crashing into the bottom with a great CRUNCH!

    Gotrek slowly gets up, stunned by the fall, as Thorgrim runs and hides behind the flowstone wall next to Berenn. Elrae then casts Glitterdust at the Beholder, which unfortunately fails its save. It is BLINDED!

    I believe Isilme and Emyn reach the bottom this round. I put their tokens down. I don't think Emyn can see at all, since there's no light here except for his old torch, at the bottom of the chasm where Gotrek fell. Manny and Berenn fire again, both missing!

    https://photos.google.com/album/AF1QipPpaImeKpFKXekJh1qJzCT5Z1foFLmh2EcuxAZk/photo/AF1QipO8rE9HhMkw_pIbtjaC_va-tN2dukpO2UJH3BLQ?key=CIXwxIjUiLnTcw

    Isilme flies Emyn over to cover near Berenn, dropping him there. [Is she invisible still?)

    The beholder laughs at Elrae's pitiful attempt to blind it. [It's central eye is an anti-magic field generator!) It then sends a beam of amber light towards Elrae, momentarily bathing him in its glow. He screams and runs away, hiding behind some columns.

    Berenn and Thorgrim step out cast their spells, but nothing happens. They curse when they realize they are once again in the anti-magic fields!

    Manny fires another arrow, striking it in the central eye again [6]. He doesn't use the special elven abilities, since they make it too difficult to hit, especially when trying to hit a specific target. So he just takes his normal shots and fires another arrow at the end of the round, but it too misses!

    Isilme is not in the anti-magic area, since she's protected by the large flowstone column. So she can act independently. Gotrek takes out his potion of ex-healing and drinks it but nothing happens. He also notes that his other potion bottles broke in the fall.

    https://photos.google.com/album/AF1QipPpaImeKpFKXekJh1qJzCT5Z1foFLmh2EcuxAZk/photo/AF1QipMcFY_hWip6QTxXA9wAobpmA00TyAYT8LkPJBWA?key=CIXwxIjUiLnTcw

    Emyn lights a torch. As he's taking out what he needs, Berenn fires an arrow at the beholder's central eye but misses. Thorgrim casts Rockburst, but nothing happens. [DM OOC: Hello! Anti-magic field!!! :) ]

    The beholder backs away, floating back out of sight between the stalagmite pillars to the right. Isilme casts Dimension Door, appearing between the other columns near Elrae.
    Emyn finishes lighting his torch at the end of the round.

    https://photos.google.com/album/AF1QipPpaImeKpFKXekJh1qJzCT5Z1foFLmh2EcuxAZk/photo/AF1QipOVpQy3RQX07cq8xGT2KnZhgeO_MdQtYmKOo1uE?key=CIXwxIjUiLnTcw

    You should now be able to see Elrae's light from Snowfang, the light from Emyn's torch, and with Isilme on the other side, you can see further, as she has superior drow infravision. I'll make a zoomed version if you need it; however this should be good enough. I know it's hard to see the edges, but this large chamber is literally ringed with large stalagmites and columns, blocking vision. That's why you see those "spears" of black, radiating away. Those are areas you can't see, beyond columns.

    [DM OOC: It is not stupid, and it's taking lots of hits from arrows. Plus, it can't aim its other eyestalks due to invisibility. I actually spent a bit of time looking into that one, and it seemed the most sensible of conclusions. The blindness from the glitterdust doesn't stop the beholder's eyestalk powers; however, those other eyes cannot "see." Thus, it can still fire disintegrate if it likes, but can't aim it. It used an area of effect eye, causing fear, to deal with Elrae. Now it decided to retreat, knowing it could keep everyone stuck on the other side of the chasm with the antimagic ray while it slipped between the columns and out of sight. ]

    "Damn you Emyn! Who's side are you on bringing that torch across the chasm and blinding us?! We had a chance to kill the beholder while it was blind, but now you have blinded us as well," Berenn curses! "I wouldn't worry about Gotrek at the moment Manny. If we survive, my rope of climbing will be able to retrieve our fallen friend." Berenn remains covered until his eyes adjust again.

    "It's wounded and blinded," says Emyn. "Let's go beholder hunting!"

    "That Beholder is injured, 'tis certain," Thorgrim says. "I don't know if it's a good idea to chase it through these tunnels, but our best chance of killing it is now. If it's wise it would just withdraw. But if we can surprise it, it won't be surprising us later. A horrible opponent to leave lurking and licking its wounds. Isilme, what thinkest thou?"

    "We should leave this place," she says quickly. "Before it brings help...." She lets that hang out there, in case the thought of a single beholder isn't enough to strike fear into the rest of them. She can't believe they want to actually follow after it!

    "I doubt that Xakrarloth would have gone for help," says Elrae, coming out from the shadows. "It told me that it's spent centuries here with nobody to talk to. It was a servant for many years to the great witch-queen Iggwilv. She turned the beholder into a Death Tyrant."

    The thought of fighting an undead beholder is even worse than a normal one, and that settles things. It takes a while, but the party is able to get back up the bottomless pit (I guess it's not really bottomless after all!) and regroup at the shrine cave above. It's dark outside now, and after some much-needed healing, the party decides to rest.
    Master Greytalker

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    Sun Dec 03, 2017 8:48 am  
    Part 29 - The Fanged Maw

    Sunday, 23rd of Reaping (582)

    The dawn breaks, and faint light enters the upper cavern with the shrine. It's a cool morning, barely over 40*, with a strong westerly wind of about 25mph. It whips up over the mountain, cutting passed the upper entrance with enough force to blow a halfling off the stairs! Berenn looks out and sees a darkening sky. He feels the humid, cool air and knows that a storm is coming....

    Oh, and everyone is totally healed. Elrae did not recharge his cittern with Sunfire, because he had no available 4th level spell. All other spells are reset to zero. No invis, fly, nothing. You all are starting from scratch this day.

    "Maybe we should stay here until the storm passes," says Emyn, "lest somebody fall to their deaths."

    "Nonsense," Thorgrim replies. "We're not climbing down, we're flying. The worst danger is the caves will be wet and slippery for days to come, perhaps submerging lower levels. The sooner we leave, the better." He stands, facing the rest of the group.

    "Today is a Day of Destiny. I sense it," Thorgrim declares. He breathes deeply of the fresh air, knowing what lies ahead. "My party, gather 'round. These herbs Hepla gave me are infused with her witchy magic, and she wanted them used for the party's benefit. This one is Bloodkeep. Emyn, you already have some, I understand? And Isilme? Here, Isilme, you could use two." He hands her a pouch. "Emyn, you will do without." Thorgrim distributes a pouch of the Bloodkeep herb to each of the other party members, and to Delaim. "Use it well," he tells him, as he describes its function. [DM OOC: Apply within 2 rounds of injury to stop bleeding; character regains 20% - rounded down - of lost hit points at once.]

    He holds up three more pouches. "This one's called...ah, Hepla? It's labeled 'doubles vision, good for archers.' Let's see...Manny, here's two for you. Berenn, here's one for you. There is no party stockpile of Healing potions this adventure, so best to be doubly wary." Once everyone takes them, he nods. "Account for them and use them well, for surely I cannot do that for you."

    After that, the party got sidetracked into a long discussion about how to get down the hole again, without using all their magic to do it. Not just them, but another 50 or so Azcral dwarves, it wasn't going to be easy. The conversation devolved into a discussion about weights, mechanics, rope strength, etc., utilizing information from the web, mountain climbing sites, etc. I do appreciate when players get that into stuff, but I did finally have to remind them that this is a game.

    [DM OOC: I've told you all I could. Nobody with any mountaineering skill believes you can rope down that hole. Look guys, despite what WE think we know about rope-climbing, it is a FACT that NOBODY could ever climb down holes like these until the late 19th century, with the invention of modern climbing equipment that required the industrial revolution to create! So no, you can't safely rope down. That's why you have people with skills; it's not just to be able to do something, but it also is to be able to STOP you from doing something stupid!]

    In the end, they decide it is better to enter the main caverns below and the group moves back down the stairs. The entire group ropes off, and they procede down the treacherous outside steps. The gargoyles do not reappear.The party moves "as a whole" back down the mountain. At the bottom, they come once again to the skull-carved entrance to the caverns.

    https://lh3.googleusercontent.com/-D-u1JM8AqKg/VWCl4hELAeI/AAAAAAAAIEI/Edcm6HnRO9A/s640/Lost%252520Caverns%252520Entrance.jpg

    They also meet up with the rest of the dwarves, who seem to be all healed up from their previous encounter with the weird chimera creature. It's not yet midday.

    "Let's not waste time," says Emyn. "We should enter without delay and explore this foul place."

    The cavern beyond the maw is 40' wide, 70' long, and over 20' high in the central area. It has obviously been used much in the past. The walls and ceiling are blackened by soot, and there are bits of broken weapons and armor and discarded gear scattered around. At the back of the place is a smaller cave 20' wide, 30' long, and 15' high. At the easternmost end of the cave is a 10' wide passage slanting steeply down. Steps have been roughly hewn in its floor to allow easier passage. The tunnel leads down into the heart of the mountain.

    Gilhak, second in command of the Azcral dwarves, will stay at the entrance with 20 dwarves. That leaves half the dwarves under Delaim Steelfist with the party, while you have a sizable force holding the entrance area behind you. Isilme casts Farspeaker, and hands out the boxes. [DM OOC: The spell is a bit confusing in terms of the box sizes, so I'm going to with a new size, they are 8 cubic inches. That's a 2x2x2 cube. It comes out to 8", which is I believe what the spell was intended to be. :) They will last for 10 hours, so that should be a good amount of time. Delaim has one of the boxes with his dwarves. That leaves 8 more. Isilme will have one, of course, which leaves 7 more. I will assume Isilme had 10 boxes made; I don't think they are listed on her sheet. Tempus, just add 10 boxes somewhere and subtract 1000gp. Also, denote who has the other 7 boxes, so we know. In addition, I need your marching order, and keep lighting in mind. Sir Godwynn and Thorgrim have continual light on demand, with their shield and eyepatch. Everything on my end is done.]

    Isilme and Manny are out front scouting. They are both elves, both have good infravision, and both can be very stealthy. So, I am moving them forward, just to get something posted. The rest of the party and the dwarves should be following behind. Marching order is: Thorgrim/Gotrek, Emyn/Miri, Noot/Berenn, Elrae/Sir Godwynn. The Dwarves can maintain a distance to retain their infravision.

    The cavern heads down into the mountain, hewn steps wet and slippery, as it seems water has made it down here over the years, but otherwise easily used. It turns around a few times, eventually leading to a well-built stone entry chamber. It is a 20x20' chamber, with one passage heading out the other way. [Squares are 5' I also set up the lighting to show the entire wall, so there shouldn't be any confusion regarding where the FoW ends and such. We'll see....] This seems to have most likely been a guard chamber, though it's otherwise empty now. Not much would survive 5 centuries of the cave's damp conditions.

    The thing that Isilme and Manny quickly note is the floor. It is tiled, or was, but the tiles have been turned to mud throughout this chamber and leading north, and then turned back again. You can tell, because there are some spots where the tile shows forth, but the rest is like it was melted. Some strong magic was used here! Further, there are footprints in the tile-mud-stone floor, leading away. Two large depressions in this chamber are roughly shaped like some kind of creatures, what is impossible to tell. It looks like somebody cast a rock to mud spell, and then turned the mud back into stone, trapping something. The footprints show that somebody went through here before the ground was changed back. There is no trace of the creatures or any remains of them.

    Further ahead, the north passage branches to the right. Further ahead it opens into another chamber, this one with a smashed statue of some sort at the far end as well as what looks to be an open sarcophagus. The party moves inside....

    https://lh3.googleusercontent.com/-Zk7ztweCqz4/VZ8gMEmaKVI/AAAAAAAAIV0/5WmZlJDH85I/s926-Ic42/Entrance%252520Dungeon2.jpg

    The area just inside is deserted. Straight ahead is what looks like a small chapel or shrine of some sort. There are two sarcophagi within, one to each side. The one to the right is open, the lid twisted sideways. Further, there was a stone statue ahead, but it lies in battered pieces. There is nothing within the sarcophagus to the right, the lid of which shows what looks like a tall thin man on it, though the head seems wrong somehow.

    To the right is another chamber, though its use is lost. There is a large pile of timber in the corner, which is does not look like it ever belonged here. It seems more like it was gathered and stacked here.

    There are two passages leading out from this chamber, one to the north, through a set of open double-doors, and one east. Both have side branches about 20' down them while the main passages lead to steps going down to other chambers. Manny can see a table in the one to the right, while there is a large rent in the floor of the north passage. There are double doors there (as there were leading to that passage), which are open.

    They check the other sarcofagus, but there's nothing strange about it, not that you can see anyway! Down the hall from the next chamber, Manny and Gotrek then see something very creepy come around the corner from the side passage. It's a carrion crawler!

    Gotrek charges and cuts the head off one with one chop of Goreblade. As it dies, two more come out of the left chamber. One crawls along the wall and ceiling, hanging down and attacking him from above. He is hit by four tentacles, and is paralyzed!

    https://lh3.googleusercontent.com/-gMNqA5-D2so/VZ_XcAjAg6I/AAAAAAAAIWs/EW_hTzfUEgI/s1152-Ic42/Carrion1.jpg

    Upon hearing the shouts, Emyn runs towards the others, making his way passed Manny and down the passage. More carrion crawlers come out from the both passages beyond Gotrek, but Emyn yanks the paralyzed dwarf out of the way, sending him sprawling to the ground behind him. He then takes myriad hits from the tentacles, but they are unable to harm the Chosen of Trithereon! [DM OOC: As a Guardian, he is immune to paralysis!] In all there are 5 more carrion crawlers. They cannot get passed Emyn, nor can they paralyze him, and he eventually is able to slay them all. I'm going to skip the combat, since there's no point.

    New map of Gotrek and Emyn's two chambers. I'm going to go without lighting until we need it again. It's easier this way I think. I'm also not going to keep giving full views of the progress map. You can see the updated one constantly in the Maps thread. What I'll keep posting here are smaller, zoomed in maps.

    https://lh3.googleusercontent.com/-LTyExQ3Znvc/VZ_fgA8Lw3I/AAAAAAAAIXg/MDS-Lv1BwCg/s1413-Ic42/Entrance%252520Dungeon4.jpg

    Looking into the other room, Emyn notes that it looks like it was a sleeping area for orcs. There are some piles of fur beds and broken stuff; it looks like there was a fight here, and the sword wounds on the orc bodies shows they lost! Gotrek notices the same thing in the next chamber with the eating table. The carrion crawlers seem to have been eating the bodies too.

    Emyn says, "We should make haste. THe expedition we were originally seeking may have come through here or the agents of the Old One. Either way, they may have cleared a path we can follow. If it is teh expedition, we need to aid them. If they are enemies then we need to move forward before they gain a decisive advantage."

    "Let's explore the hallway to the east of the dining room," says Emyn. "It looks like there might be some small rooms of to the side before we head elsewhere."

    Manny comes out of the open doorway from the passage going north. "I see another body up that way," he says.

    Thorgrim casts Remove Paralysis on Gotrek, then helps up the angry dwarf. Gotrek grunts, and look around fully at the carnage caused by Emyn. "Well done, laddie!"

    The party then continues. The passage branches left, before continuing a bit and turning north. The branch leads to a circular chamber with a perfectly circular hole in the center of the floor and the ceiling. Both have heavy grates blocking them. The main passage leads to another set of stairs leading down, this time to a closed door.

    https://lh3.googleusercontent.com/-KHnzRBPUSRQ/VaBY4rzPY4I/AAAAAAAAIXw/DwxyzJj0WVE/s1600-Ic42/Entrance%252520Dungeon5.jpg

    Noot is eyeing the larger, double-door hall, while the rest are in the chamber with the pile of timber, where light from Sir Godwynn's shield reveals the chamber's details. This looks to have been an antechamber, with odd images of hags and things likely dear to with Witch Queen Iggwilv decorating them.

    "Everyone should gather back up and pick one passage since we have three to choose from," says Berenn, a hint of frustration in his voice. "I would think the antechamber would be a good starting place." Emyn nods in agreement, and the rest of the party follows.

    "Remember, we've a Beholder floating about, and worse, I'm sure," Thorgrim says. "This chamber seems like the one above, and may be the beholder's way here, though why the bars?" As the party leaves the strange chamber, Thorgrim takes Delaim aside. "Delaim," he says quietly, privately. "I beseech you to let us use our god-granted powers first in every fight. It has been the key to our long success. Clanggedin has imbued me with a massive arsenal of spellpower, the sign that He favors my path."

    "Together we shall prevail," responds Delaim resolutely.

    "I've never done this with a contingent," says Thorgrim doubtfully, but a look from Delaim reassures him. He thinks immediately of Dorob Kilthduum, and figures this excursion will give him excellent experience for his trials to come.

    The passage north leads to a 4-way intersection. The passage to the left is blocked by a wide pit, maybe 20' deep. A large hallway to the right goes down two flights of steps to a large door with some strange locking mechanism. A charred body lies on the steps just in front of the door. The passage to the north continues to another closed doorway.

    "There's your trap," says Thorgrim. "We'd better have our thieves do all of our scouting, finding traps."

    Noot notices that there are spikes driven into the walls to jam the floors open. "Somebody tripped this," he says, "then spiked it open." He looks inside, noting nothing except an empty hole 20' deep. "Least there's no poisoned spikes or snakes or snakes with poisoned spikes!" he jokes, turning back with a smile. Manny then checks out the burned body. It is VERY badly charred, but it seems to have been an elf.

    "It appears as if our advantage of reaching Iggwilv's Horn first has been squandered," says Elrae. Looking across the pit, the next chamber to the left seems to have been a training room, as there's an old wooden pell in the center. Emyn circles around to that side and reaches the old training room. There are two ramshackle weapons racks in the corners, with nothing but rusty-looking stuff no real warrior would touch. It seems the orcs used the thing a bit, but there really aren't many newer scrapes on it to indicate it's been used recently. The hallway continues on to the north, passed a rubble-strewn section of corridor, before reaching another 4-way intersection.

    Emyn then returns, not wanting to get the party separated again. He sees the charred body and says, "Is there any way to tell who this poor elf was? I wonder if he was a member of the expedition or an enemy. I would think his comrades would have at least given him a proper burial but he was left here to rot"

    "It's definitely a Highfolk or Vesve elf," says Manny. "I think I may recognise him. I suspect the elf was Loren from Vesve. A skilled scout and a one-time traveling companion. I don't believe he was as skilled as I or you, but he had an uncanny knack with magical traps. Somehow I don't think it was a trap that got him.If it IS him, he was a scout, which means he may have been hired by the Velunese expedition. He wouldn't have willingly worked with the Old One's people."

    "Then this is good news," says Emyn. "They did manage to get here. The only question is where they went. I do find it odd they left this poor soul like this though."

    [DM OOC: Well, there's no much left of him.....]

    Meanwhile, Noot inspects the north door, but a powerful magical effect forces him back from it. "This door is warded," he says, looking back at it. Berenn check the door and is able to determine that the glyph is Raoist in nature!

    "Might Sir Godwynn be able to gain access given his faith?" asks Emyn.

    Sir Godwynn approaches. "Shield your eyes," he says, and as everyone does, his shield illuminates with the Holy Light of Faith. He strides up to the door and pushes it open.

    https://lh3.googleusercontent.com/-s7BbFeU73w8/VaG-lGBizOI/AAAAAAAAIZU/bV8mrKE-uNw/s1600-Ic42/Entrance%252520Dungeon8.jpg

    This small chamber seems to have been a storeroom of some sort. Within are three bodies. The largest is a mountain of a man, wearing the livery of a paladin of Heironeous. One is a priest of Heironeous, this one wearing the robes of an Inquisitor. The third is a dead soldier wearing chain and shield; his armor bears the symbols of Rao."

    "Do you recognize them?" asks Berenn.

    "Yes," says Sir Godwynn sadly. "The paladin is Sir Marcel Lamoreaux, of Furyondy. He was well known as a towering defender of the righteous who was knighted for heroism on the field of battle. The soldier, his name was Bryce, and he was one of the guards that accompanied the Velunese expedition." He looks back towards the rest of the party. "The Velunese expedition most certainly came this way."

    [DM OOC: I guess I have to fill you in on stuff, because you clearly didn't pick up on any of it! Some of that is the nature of our medium, so I'll just help you out! It is clear that the Velunese made it here, and they fought more than orcs. The rock to mud in the entrance is not something to be wasted on orcs. Further, there was a large depression in the ground where the rock to mud trapped something after being changed back into rock again. Whatever was trapped disappeared, so that's certainly something worse than a mere orc. The broken statue in the crypt chamber was a stone golem, destroyed by the Velunese when they entered. It activated when they opened the sarcophagus. The orcs were just living in here, staying out of trouble maybe. They were just orcs, and were slain rather easily. That catches you up to where you are.

    Evidently, the Velunese took some casualties, which included a priest of Heironeous, a soldier, and a powerful warrior. Sir Marcel Lamoreaux was actually not a paladin but a 5th/7th Cleric-Fighter (Cavalier) of Heironeous. There was also the dead elf, which was a mid-level thief, a scout that Manny recognized from Highfolk. So, they ran into some tough foes/traps, for sure. This isn't an organized fortress place, for Iggwilv's empire collapsed five centuries ago. What you have are the remnants of her evil, along with whatever other baddies moved into the place either from outside (like the orcs) or from the Underdark. So, there's no telling what you may face in here. The only good thing so far is that there's no indication that the Iuzians have made it here yet.]
    Master Greytalker

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    Sat Dec 16, 2017 7:53 am  
    Part 30 - Through the entrance halls

    “We have found one door blocked by Raoist Wardings,” says Manny, taking in the scene, “behind which were deposited 3 bodies. Near there is a dead elf, tentatively identified as from Vesve/Highfolk in front of another door. The odds are that the elf died AFTER the ones in the room (otherwise he would have been there too). We should sort over the bodies, cast Speak with Dead, deposit bodies in Thorgrim's hole. If we are going to cast the spell, I would suggest the elf, he probably died later and is not in a protected location.”

    He notices the look of distaste on Sir Godwynn, then continues. “Checking for potions and scrolls is alright, I guess. Neither are long-term items typically associated with a person. Past that, it feels like looting friends. If we knew they had something on them vital to complete our mission, then we would need to. Past that, it is important to return equipment to family and country to decide on their use.”

    “I know no use the dead have for magic, or any material thing,” Thorgrim declares. “Lest they be animated, of course.”

    Elrae takes Snowfang, summoning the blade's power to Detect Magic. The following items all glow with magical emanations:

    chainmail
    ring
    mace
    rod
    pearl
    plate mail
    tower shield
    broadsword
    ring
    bag
    4 potions
    2 scrolls

    Nothing is identified, obviously, and there's no telling what the potions and scrolls are. They were in a bag of holding on the large cavalier. Also, Elrae detects magic on the door where the charred elf was killed!

    As the others seem to relax a bit, Manny continues. “We have two doors on this level we haven't checked. One that the burned elf is in front of, the other back the other way. I think we should try this door as it seems the party most likely went through there. I would also suggest people with fire resistance be up front when we open the door. The fiery blast that took out the elf is not the work of orcs, so either there is some strong monsters here or the Iuzians caught up with them, or both. The elf may have been in front killed by the first blast, or he may have been rear guard and hit by the Iuzians. Finding out if the Iuzians are here would be important, so Speaking with the dead elf seems our best course.”

    “I think he touched the doors and was blown back by whatever glyph hit him,” says Emyn. When the others look at him quizically, he replies with a smile, “Hepla has been teaching me!”

    Thorgrim attempst to Speak with Dead, but the spell doesn't work. He assumes there is something in this dread place that blocks the attempt. “Maybe even the Raoist wards,” he muses. “Regardless,” he says, taking out his portable hole, “I shall make room within and we will bring their bodies home, for kin and country.” He sighs. “I confess I have little desire to be keeper of a mausoleum for the dead. Should I discard my tools when it overflows? True, she's seen her share of dead bodies in the past. Live ones, too...”
    “Know you all that I've a mind to finish the job, now, by fire.” With that, Thorgrim gently but unceremoniously drags the bodies into the goddamned Portable Hole. He stops and looks at the charred elf. “This one stays,” is all that he says on the matter. He mutters a swift prayer and seals the Hole.

    “Pack everything up but the scrolls,” says Manny. “Put them separate somewhere and we can look at them later.”

    “Aye, come on,” says Gotrek irritably. “We waste time here!”

    Thorgrim casts Dispel Magic, and it does not work.

    [DM OOC: Just to give you guys a bit of an idea here, any magics of a more permanent nature were likely laid out by Iggwilv herself, centuries ago. Considering that she was at least 25th level, her spells will be nearly impossible to dispel. Base chance to DM is 11 in 20, +/- 1 for every level higher/lower than the original caster. So, that's about a -15 to dispel her magics, meaning you can't!]

    [Berenn OOC: Well after reading this ... I don't see any way through the door Noot is at without being roasted. The room the three bodies in was a dead end and the others would be exposed to the ward? Was it obvious what killed the three members of the expedition?]

    They have pretty bad cuts, as if by some kind of giant, clawed creature, as well as evidence of being hit by massive blows. Cause of death a combination of severe lacerations and blunt force trauma.

    “If there are no suggestions for passing these wards without causing members of the party harm, I suggest we had back to the training room.”

    Thorgrim takes out his stone and summons his Elemental to him. “Hulk...SMASH!”

    “Everyone else should take cover,” warns Berenn, backing up. “We don't know how much damage this magic will do and what its area of effect is.” Berenn will take cover in the room where the three bodies were found.

    Everyone takes cover and the earth elemental goes to smash the door. The area outside the door explodes in such a conflagration that there is nothing left of the elemental when the smoke clears. Nor anything left of the door!

    Berenn peers out and seeing nothing left of the elemental or the door mutters, “I guess that worked. Manny or Noot move up and make sure whatever spell was on that door has dissipated.”

    https://lh3.googleusercontent.com/-a30Dzqja1rk/ValplIrJjCI/AAAAAAAAIa4/4EBBE01JEuQ/s1024-Ic42/Fullscreen%252520capture%2525207172015%25252014542%252520PM.jpg

    This chamber is lit by some kind of continual light, which may or may not be emanating from the central feature. There is a summoning circle, at least that's what it appears to be, in the center of the chamber, with a swirling white light in the center. What this is cannot be determined. Very strong magic emanates from the circle as well. Further, there is a book on an altar of sorts across the chamber. It lies closed. [DM OOC: Ignore whatever is in the top-left corner, as it isn't actually in this room! Just part of this map I'm using!]

    Emyn moves forward to get a better look. “Thorgrim, your elemental's sacrifice was a great one,” he says.

    "Indeed..." Thorgrim murmurs. He seems to have something else on his mind.

    The Avenger looks at the summoning circle and focuses his mind upon it to determine if it is linked to great evil. He detects nothing.
    “Noot, check for traps,” says Berenn.

    Noot looks back, “Go in there?” He shakes his head, “It's bad luck to enter a wizard's room.” Of course, he then enters. He doesn't blow up. He doesn't find any evidence of traps within, and there is plenty of room around the swirling light circle to get to the altar. He moves that way, checking the floors and walls but finding nothing dangerous. “Well, except that,” he adds, pointing to the magical (not necessarily summoning, just a magic circle of some type) circle. “Though I'm sure it is perfectly safe.”

    “As long as we don't touch it,” warns Manny. He then checks the other side, around the circle. Next check the altar, and the book. The book especially. Way too many things like this are trapped. As he does, he finds no evidence of traps of any kind.

    “Circles like that, in my experience, are to keep something in,” says Thorgrim. “Crossing it means it can hurt you. Worse, if you break the pattern, it gets out. I don't know what is in there and don't want to find out the hard way.”

    “Nobody touch nothin'!” orders Berenn finally, broking no argument. We should probably check the altar for magic / evil. So have Emyn and Elrae move up.”

    "So Manny, ye thinks going to the altar will unleash a dark evil, presently encased in powerful magic?" asks Gotrek. He looks at Thorgrim. "Me friend, look yonder, give me your magical and religious expertise on the matter. If ye think there is a chance we can accomplish something here by approaching the altar, I will volunteer." Gotrek grunts. His thoughts now go inward, and he says a small prayer to himself.

    "Gotrek, you are brave," Thorgrim says. "I will not see you sacrifice yourself as the Elemental did. I predict that book is a book of evil spells, and should be destroyed. I predict that any tampering may break the circle and release the evil power we see contained within."

    Thorgrim strokes his beard, contemplating. "These magical wards are terrible in their effects...far beyond anything I could create. I would say we leave this room alone, or destroy it by fire. I would hesitate even holding a torch to that book, for fear of the effects. I do not think the other party came into this room. I think they triggered the fire trap, then triggered the pit trap in their escape. Let's move past this, returning here only if we must."

    He stops, and says, "If evil it be. Isilme, how could we determine? These evil magicks are beyond my ken."

    Isilme inspects the circle. “It seems to have something to do with the Elemental Plane of Fire,” she says. Isilme knows this because she has a lot of knowledge of the Inner Planes. The book is a red book, and it looks kinda like Isilme's salamander gloves. "Maybe it's made from something from the Plane of Fire?" she wonders aloud.

    "Explains the fire blast,” says Manny. “So this is likely a guard or an experiment Iggwil left. If a guard, it looks like it is for the book. If an experiment, the book may detail her work. To touch the book may release the guard. This much guarding would imply the book is important, though."

    Thorgrim casts Resist Fire on Noot, who along with the Ring of Fire Resistance goes and takes the book off the altar. Nothing happens! He walks over to the rest of the party. "Now what?"

    Before anyone can say anything, Noot opens the book, flips a couple pages, then holds it out for Isilme. "It seems to be a spellbook or something."

    "Any spells you recognize?" Thorgrim asks as Isilme takes the book. She shakes her head, as much to Thorgrim as to Noot for being so reckless.

    “No,” she replies after a moment. “I see something about the Elemental Plane of Fire and gates, but without doing some serious study I won't be able to fully say. Suffice to say, these are NEW spells of which none of us have ever heard.”

    "We should take the book and leave,” says Berenn. “Just watch the circle as we are leaving in case something happens to it once we take the book."

    The party leaves, a sigh of relief audible from nearly everyone as they safely exit, happy to leave be whatever else was in the chamber. They then return to the northern hallway with the crack in the floor. The crack leads down into darkness. It is not a straight drop, but it twists and turns going down. It does seem large enough for a person, but not necessarily comfortably so. It seems this may be where the carrion crawlers came from. Continuing north, you head through the double doors and enter another large chamber. It looks to have been some sort of waiting room, and a large fountain, still pouring forth water, dominates the north wall. Exits lead to the north and west. There are more signs of a fight here, as you see the dead bodies of more orcs. Three are in this room, and you see another in a chamber to the west and one to the north.

    Miri says," let's bring up a pair of dwarves to secure this room.". She goes to the captain and requests he redeploy two of his troops to guard this room.

    The party continues on after Miri returns. There is a chamber to the south which looks like it was a storeroom. There's nothing of value there now. To the left is a leader's chamber, evident by the nicer remains there. A dead ogre warrior lies on the ground there. To the north is a passage with three ways to go: west, north, and east. To the east is a 4-way intersection, with a door in the far east section.

    Miri will go over to the leader's room to back up Noot, she kicks the ogre's sword and any other weapons he might have away from him. “Yes he is dead but no sense taking a chance,” she says when Berenn rolls his eyes. "Noot, search here well, I've got your back."

    Noot finds nothing of interest, and the room looks like it was looted. Meanwhile, Gotrek moves to inspect the eastern doorway.

    There are three chambers that you can see from the intersections. To the northwest is an old throneroom. A dead ogre lies in the center of the chamber. A sleeping chamber with mats for a half-dozen lies to the north, evidently where the orcs were sleeping. There is a final chamber, an old library, to the northeast. Nothing worthy seems left of the library except the stone statue of a warrior in the center. There are some intact books, but most are falling apart and already have been burned by the orcs which were living here. There is a locked door at the end of the east corridor.

    Manny advances quietly to the edge of the throneroom and checks around corners, just to see what the room layout is. It is about 25x40, with a raised platform to the left with a throne upon it. A broken statue is in the corner, as well as some other statues of some kind of aquatic dragon things which flank the throne. An ogre lies dead in the center of the chamber, and a couple more orcs are dead too. There's an exit to the north, a cave curing off into the darkness.

    Meanwhile, Noot checks out the orc chamber. There is nothing of value in either room; the orcs just had a bunch of junk. Noot leaves and checks out the door to the east. It is just a normal wooden door, but it is locked. Noot checks for traps, but finds nothing.

    “Stand aside,” says Gotrek, who attempts to smash the wooden door open with Goreblade. Though a seemingly wooden door, Goreblade bounces off it like it were steel. Gotrek's not going to get anywhere smashing this one! He is also racked by an electrical discharge [44!]

    “It looks as if magic has locked it, maybe magic will open it,” says Miri.

    Emyn says, "Elrae, be a good chap and passwall us into this chamber before Gotrek kills himself?"

    Elrae does that, and opens a wall through to another chamber. Gotrek enters. It is another summoning chamber of some sort. There are strange glyphs all around the chamber, and in the center is a swirling, ashen sphere. [Ignore the light thing in the image. All that you see is an ashen sphere.]

    https://lh3.googleusercontent.com/-nnw9LmmRytI/VaxLvmUqnXI/AAAAAAAAIdU/Aj8JT1WjmxI/s1152-Ic42/Entrance%252520Dungeon11b.jpg

    Emyn will move to join Gotrek and attempt to discern whether evil is within this ashen sphere. He cautions the dwarf against touching the sphere. "Good thinking," Thorgrim says. "I shudder to remember what you released in the Fane." He looks at the sphere again. "Elemental Magic is at work, here. First, fire. Now, lightning. I expect water and earth, next. Or cold.” He scratches his beard. "I wonder if these are trapped elementals, ready to be unleashed upon enemies. I don't think we would gain their favor by releasing them. Let's avoid these rooms and move on to the northwest. The dwarves can follow our advance. That sleeping room secures the whole dungeon, thus far."

    Emyn agrees. "It seems every time we disturb something like that a huge monster comes out. I do hope they are not in league with Imix's kin.”

    Isilme smiles and investigates the sphere. She notes that it is not a solid object. Well, it doesn't seem to be. It is more like a swirling ball of smoke and ash, somehow held into a spherical shape. She touches it and finds that it has an solid shell, like a wall of force.

    Isilme calls out " I can return you to your home plane, if that is your desire. Speak now, or control the ash and dust to let me know you understand."

    Emyn stands there diffidently and says to Isilme, "Is this really a good idea? Whatever is in there is trapped and dangerous enough to have a wall of force around it. Remember, sometimes the bear gets you..."

    Gotrek goes to stand behind Isilme, to protect her, if need be, but there is no answer to her question.

    "Isilme, I don't like this. Can't we just leave this be?" mutters Thorgrim.

    She nods, though her mind races at the possibilities. With nothing else in the chamber, the party leaves, closing the door behind them. They return to the throneroom which Manny found, and investigate the exit. It was a secret door, evidently discovered by the Velunese. Booted prints lead into the cavern beyond. Berenn draws and ignites Bonefire to provide illumination and protection. “Let us proceed,” he says.

    The cave is about 5-10' wide, varying randomly, and about 10' high. Kinda normal. It goes about 50' or so, turning down and out of sight to the right. It starts to descend into the darkness; however the darkness isn't absolute. No, it is pierced by light glows from strange crystals embedded in the cavern floor, walls, and ceiling. The floor of the cavern is a hard, crunchy layer of dirt, upon which even the light-footed Manny leaves footprints. There are a series of deep prints leading both into and out of the cavern, booted prints. Far in the distance Manny can see what looks to be another hole in the floor.

    Berenn inspects the prints. They are mostly human prints, though there is one smaller set, maybe a halfling. There are some orc prints, but they are older. There are also some larger prints, older still, which are either ogre or giant prints. There's other tracks he can't quite figure out; too much traffic, especially the recent people, has made any definite info impossible to get.

    A bit down there are some branches to the cave, both from the right side. One goes up while the other goes down.

    https://lh3.googleusercontent.com/-DtThiBZALXQ/VbDi9khrp1I/AAAAAAAAIeI/NwuPCv53KJg/s1152-Ic42/Entrance%252520Dungeon13a.jpg

    The first passage ascends while the second descends. "It appears the Veluna party went this way," says Berenn, noting the footprints. “The same number seem to also have returned, so I doubt there is any point to going that way. They continued onward,” and so does Berenn.

    Meanwhile, Manny checks out the hole, he notices that it is ringed in solid crystal as well. Looking into it, it seems to shimmer slightly, and then emerging up from the hole are a half-dozen large crystal spiders, each about 5' wide! They attack Manny!

    https://lh3.googleusercontent.com/-xpd-iA5Bc60/VbgyF1bua1I/AAAAAAAAIns/EyvBzjpf4VQ/s1312-Ic42/crystal%252520spiders.jpg

    Some spiders are doubled up, but there are about 6 down there. Everyone else is where they are shown on the map.

    Two of the crystal spiders move up, climbing through the hole they shimmer as if passing up out of water for a second before slamming Manny with their hard legs for [13 and 11: 24 total!]. He is knocked backwards, tumbling to the ground as more come crawling up out of the hole. Another hits him [15], while another misses. Two more continue up passed him and attack Gotrek, but both miss.

    Manny tumbles back away from them, then rolls by Gotrek and finally comes to rest along the far wall. His nose is bleeding from one of the blows, splattering drops along the floor as he moves. Ignoring it, he draws his weapons weakly, back to the wall.

    There is no room for anyone else to get closer, but Miri and Emyn move up behind Gotrek, ready to assist if they see an option. For the now, they just try to stay away from his axe!

    Gotrek then hits twice, doing [22 and 20: total 44]. Goreblade takes mighty chunks out of the creature, sending crystal shards flying with each hit.

    Noot stays in the southern passage, watching the way below. Isilme and Berenn are watching the party's back. Everyone else is stuck behind Gotrek and unable to do anything. Sir Godwynn moves up to support Gotrek if possible. Berenn moves up and casts CLW, healing 8 of Manny's wounds, as well as his bloody nose!

    Elrae casts Stoneskin!

    https://lh3.googleusercontent.com/-Esvrx3_UqgA/VbhPbDiDEXI/AAAAAAAAIn8/G7x1x6Jtb3E/s1382-Ic42/crystal%252520spiders1.jpg

    As you can see, the passage is only a bit over 5'. There's no room for two to fight, so Gotrek holds the line alone. Everyone else is as shown.

    Gotrek is attacked by three, one of which hits him for [16]. One crawls over the ceiling, then attacks Miri hitting her with a leg [14]. Miri hits hers twice [19 and 13: 32 total]. Gotrek hits his twice [22 and 21: 43 total]. It shatters, crystal and gemstones flying everywhere!

    Berenn casts another CLW on Manny, healing 8 more.

    The two in the rear then do something totally unexpected; they merge together to form a massive, 10' wide spider!

    https://lh3.googleusercontent.com/-2w4PrHpthy4/VbhhoeoQ2_I/AAAAAAAAIok/jnnQ736oQ2s/s1656-Ic42/crystal%252520spiders2.jpg

    Gotrek swings Goreblade, but it just glances off the crystalline creature. Two attack him, with one batting him with a strong leg [14]. One attacks Miri, missing, and Miri misses. Then, to everyone's surprise, the large one just walks right through the wall of the cave! It then emerges back between Berenn and Manny. Its great bulk simply pushes those near it out of the way as it flows out of the wall as if the wall of the cavern isn't even there!

    https://lh3.googleusercontent.com/-O8BNheVzKCc/VbmCT5c8QaI/AAAAAAAAIo0/NR0lO-r0ACc/s1304-Ic42/crystal%252520spiders3.jpg

    Gotrek misses with his second swing, while Miri scores a hit for [15]. Emyn begins cursing about how he is unable to help as he tries to get at the spider close to Miri.

    "Yarrgh!" Thorgrim shouts. "What's this?" He attacks the large spider twice with Souldrinker.

    Elrae yelps "What the bloody nine hells?" He tumbles away from the giant crystal arachnid and casts magic missiles.

    Noot: "Maybe I can shatter it with a rock" He grabs one and waits.
    "Hey, anyone have a spell that might shatter all that glass?" Up close, you notice they are not just crystal. They seem to be made up of various minerals, especially gemstones.

    Sir Godwynn is slammed by the massive spider [34!]. He falls backwards, stunned! Berenn disengages, taking an AoO as he does so [22]. Gotrek is slammed by one [17] while Miri is also slammed by another [16]. Both stand their ground, striking back. Miri hits twice [12 and 14] while Gotrek hits his twice [16 and 19].

    Thorgrim sidesteps, swinging at the large one and hitting it [13] while Emyn does the same, also hitting once for [10].

    Elrae casts Magic Missile, hitting the big one for [13]. Isilme cast Vitriolic Sphere, also hitting it for [43!]. Manny checks Sir Godwynn, who seems ok, just stunned. He and Noot watch from the southern passage, though Noot spends most his attention on the southern tunnel.

    https://lh3.googleusercontent.com/-e1F85p-rqhw/VbrJIJ0HVsI/AAAAAAAAIpI/BLsmRTIB3hQ/s1165-Ic42/crystal%252520spiders4.jpg

    Manny waves his Chaos Stone and yells "Echo!" throwing it at the spider. It hits in the same place as Isilme's Vitriolic Sphere, doing [40]. It takes another [48] from the acid, and cracks in half, starting to separate again. It actually starts to change form too, looking more like an elemental. However, it doesn't finish the change as Elrae and Emyn hit it simultaneously, one with Magic Missile for [20] and the other with his mace [16].

    It hits Thorgrim [28] after Thorgrim misses!

    Isilme casts Grease under it, and it slips to the ground. Thorgrim and Emyn then both hit it again, breaking it into pieces!

    Meanwhile....Miri and Gotrek use both their attacks on the one attacking Miri, and together they destroy it, Gotrek then taking a step back to fight side by side with Miri. The other two move forward and attack Gotrek and Miri, both missing.

    Gotrek hits his again for [20]. Sir Godwynn lies on the ground stunned (for another round!)

    Gotrek and Miri both miss, with Miri slipping on the grease. [Actually, it was just a fumble, but I embellished it. It's not Tempus's fault!]

    The strange creatures attack, both missing. Gotrek then hits his as Miri leaps to her feet.

    Elrae sends another MM into Gotrek's hitting it and destroying it in a shower of gems!

    The next round, Miri takes a hit [13], but her and Gotrek both hit the last one twice, destroying it as well.

    The remains of the creatures are weird. You find a combination of valuable gems and metal ore amongst the broken pieces. The gems are uncut stones of various types, totalling 6000gp value. There is also 2000gp worth of platinum, 2000gp worth of gold, and 2000gp worth of silver.

    "Well, that was unpleasant," Manny says as he retrieves his Chaos Stone. "At least it worked this time." he muses as he picks it up.

    As the party heals, Isilme inspects the hole She finds that the "hole" is completely surrounded by crystal. She also notes the one-time presence of some kind of circle of protection around it, though it is disturbed and clearly no longer complete. In the end, she determines that the hole is some sort of gate.....

    Hepla puts a Wall of Force over the hole, and the party retires to heal. After using up some of their many potions, they opt to descend the last tunnel, following the path of the Velunese. Berenn notes that the prints that descend do NOT return.....


    Last edited by ragnar on Sat Dec 16, 2017 8:10 am; edited 1 time in total
    Master Greytalker

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    Sat Dec 16, 2017 8:07 am  

    I added this map to the Lost Caverns to make more sense. If Iggwilv hung out here, it seems reasonable that she had a more...normal dungeon level created, one where she could do some work, meet supplicants in the small throne room, etc. It had magical guards and wards, most of which were taken care of by the Velunese party which had arrived here first.

    Some of their number were slain by the entrance's guardians as well as by traps, and they were laid to rest with wards placed on the chamber to keep their bodies safe until they returned. At the time the party arrived, they had not yet returned.

    The party left well-enough alone with the two spheres and the hole through which the spiders came, and they proceeded down the last turnnel, into the Lost Caverns themselves.
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    Sat Dec 16, 2017 10:32 am  
    Part 31 – Into the Caverns

    The passage goes down, winding around for a bit before reaching a steep section with stairs carved into it. Thorgrim and Gotrek are pretty sure you've gone down another 50' or so. After descending the long flight of steps, you enter another area of level caverns. Though natural, there are plenty of traces of work having been done, parts chipped out and enlarged, etc. A narrow cavern leads off to the left, while the main passage seems to open up ahead into a larger chamber.

    The rock formations in these caverns are quite colorful. Stalactites depend from the ceilings of most areas. At the entryway, the walls and floor tend towards drab grays and gray-browns, but further along the stone is red, yellow, green, and blue. Some areas have sparkling mica or quartz, shining, low-value, onyx deposits, or vari-colored strata of minerals that would make the place look like a wonderland in torch or lantern light. There are frequent shelves and ledges, and along these grow strange lichens and fungi. Some of these plants give off a very faint, pale gray luminescence. This glow is not sufficient to see by, but eyes adjusted to the darkness can spot movement within 10' by its radiance. The caverns are quite damp. Floors are slick in places, and characters moving rapidly have a 1 in 6 chance of falling.

    You have ignored a narrow passageway to your left (west) in order to enter this area, for you have noticed something on the far wall of the place. Now you see that there are weird faces carved in bas-relief around the walls of this cavern. There are, in fact, six such visages hewn from the rock itself. Each face is by the side of one of six tunnels leading off in one direction or another from the cavern to unknown. Although each face is slightly different from its fellows, all are strange and doleful looking: one has doglike ears, another protuding tusks, a third drooping wattles, etc. There seems to be no relationship between the size of the passageway and the stony visage beside it. Nothing else in the chamber seems remarkable. There are a few stalactites on the ceiling above, a few fallen to the floor amid a handful of stalagmites.

    https://lh3.googleusercontent.com/-pPp9VlvyHQI/Vb1LMl0L73I/AAAAAAAAIrk/eOS5hrBYmiw/s1049-Ic42/Lesser%252520Caverns1a.jpg

    To Thorgrim's left is a tunnel (btw, all are natural unless I say otherwise) which heads off around a bend. Left of Noot is the first tunnel, then going clockwise there's a very narrow one, an alcove, then north of Manny is another tunnel, then the 4th one is to the northeast (where the 6 is), then clockwise further there are two more, ending with the one to the right of the stairs you came down.

    Noot advance to the side cavern, checking down that way, while Manny watches the main corridor and covers Noot. Once Noot signals it is clear, Manny advances down the main corridor to check the chamber while Noot watches the side passage and covers him.

    Berenn checks for tracks, which is easy in these caverns. There seem to be many recent ones, moving down various paths.

    https://lh3.googleusercontent.com/-Z9dv_4ks2MI/Vb1Pt4eGBRI/AAAAAAAAIr4/bMhfy6otyWs/s1110-Ic42/Lesser%252520Caverns1b.jpg

    The yellow lines and arrows show the paths and direction of tracks. I also put letters for each one where there are tracks. So, the Velunese went down four passages (IF all the tracks are theirs. There are MANY tracks here, so it's hard to tell and differentiate. However, there are tracks going down AND back in passages a, c, and d. The tracks ONLY go down passage b with none returning this way.

    Noot checks out the passsage to the left. It leads to a dead-end cavern, and it is all burned. A fireball seems to have exploded there, and there are many crispy, fried stirges there. You couldn't tell how many, but it was a lot. Looks like the Velunese came down here and ran into this stirge nest, which they then fireballed. There's nothing else there of any value.

    Miri says, "Let us go down that one [pointing to path b] very carefully because whomever came here last did not return."

    Emyn draws his bastard sword. “I agree.”

    “The way I see it,” says Manny, “we have seven passages. Three the other party went down and came back out of, three they haven't tried, and the one they went down and didn't come back. If we want to aid and/or join up with the other party our best choice is the one they went in. Thus, we follow the tracks.”

    "Manny makes good sense,” says Berenn.

    "Then let us follow the tracks that don't return,” says Thorgrim finally. “It is our surest path unless we are being intentionally misled."

    The tracks follow the caverns to the left, to what amounts to a 4-way intersection. There are tracks to the left, angling downhill and curving around to the west, but there are also tracks returning, so it looks like the party returned from this direction. There are tracks leading to the west and northwest, and it looks like the group split up here. No tracks return from either direction.

    https://lh3.googleusercontent.com/-lqQzwyBrFWE/Vb21rvffBDI/AAAAAAAAIsc/_8HqoM4e8-A/s1022-Ic42/Lesser%252520Caverns1c.jpg

    "Why would they split up?" Thorgrim asks. "Unless they were desperate? Or numerous."

    "Which reminds me. I think we should bring up the Dwarves to help secure this area. I've a feeling we may need their help, before the end."

    Berenn moves up to the crossroads cavern and checks the tracks, using Thorgrim's eyepatch light. You immediately see a dead roper in the center of one wall which looked like just another stalagmite before. It's clear the other party slew it a few days ago. He also says there are maybe a dozen people; it's hard to tell for certain. All went down the southern passage and back, but only about half went down each way after coming back here. Looking at the prints, he also notes that one of the small sets of prints is missing. There were two sets of small prints, likely a dwarf and a halfling. It seems the dwarf didn't make it this way. He definitely saw the dwarf prints earlier though, in the chamber with all the bas reliefs and the six tunnels. He'd have to go back and look again to see where they disappeared.

    He looks at Manny. "They weren't running, either. The prints are balanced and evenly spaced. They simply split up here," he adds, looking to the NW.

    Noot and Manny sneak forward into those other tunnels. Gotrek went and checked the southern tunnel, and he saw that it went on for a long while. They move up the two other caves, and do find that they meet back up. They keep going until they reach another southern dead end as well as another cave leading north and slowly going up. The Velunese met back up and went that way. They also find that they camped out in the small dead end cave to the south. Berenn puts his hands to it and finds it to be totally cold, at least a couple days old.

    https://lh3.googleusercontent.com/-VvPueuOd_O4/Vb4qr4gnvDI/AAAAAAAAIuk/rzMA8nE8TrI/s1656-Ic42/Lesser%252520Caverns2a.jpg

    The party gathers back up at the entrance cave. Thorgrim uses his eyepatch to help Berenn track, and he wants to await Delaim and the dwarves anyway. Berenn finds that the dwarf prints went up cave c. They did not come back.

    Once the dwarves arrive, Emyn says, "We should follow the expedition with all haste. It is clear to me that they have cleared this area of foes before moving onward. "

    "Hardly that,” replies Manny. “There are at least three tunnels they never entered. Anything could wander out of those. They may have gone the wrong route and been trapped or killed. We won't know their fate unless we follow them."

    Soon Delaim and the Azcral arrive in the cavern. Emyn speaks with Delaim, relating what they have found and that the dwarf on the Velnuese expedition may have died up that tunnel. He offers to search for the body once the main mission is completed.

    "We should clear those tunnels before proceeding anyway," Thorgrim says. "Otherwise, this isn't a secure place for our Dwarven Host."
    Isilme tells Thorgrim she is going to take the book we found and stay with the dwarves to read it with her speedreading glasses. We can gain some info, and she can provide fire support to the dwarven platoon. She states she feels she would be of more use to the group figuring out what is going on here overall then crawling about the dungeon mindlessly killing everything that moves and heading down the next passage.

    "Thorgrim,” she says, “If you run into serious problems we have the far speakers, I can rush off to assist" She will renew the spell for the party.

    "I would thank ye for that, though your skills be sorely missed," Thorgrim says. "I know not what Plan Clanggedin had intended when he bestowed our current host upon me. The plan I must reckon, but the purpose is to help us, I'm sure."

    [DM OOC: You will be waiting all the rest of the day, just to read through the book and figure out what the spells are. To learn them so that you may cast them will take the normal time. I will also add that there isn't necessarily anything going on. You guys are basically going through these old forgotten caverns. Yes you have a couple missions but there really isn't anything to get figured out. It's not a murder mystery adventure.]

    Emyn says, "Given the news Manny has given us, I am going to go see what happened to that poor dwarf before we explore the caves the expedition didn't touch. Who is with me?"

    Isilme looks up and says "hmmm?", then returns back to the book, she seems very excited!

    Thorgrim speaks to Delaim. "Isilme desires to search for answers in that book we found. I ask that you secure this area, posting sentries at the unexplored tunnels while the rest of us function as a vanguard. She will need you to defend her while she studies, though her magical powers are not inconsiderable. I would say the Throne Room is more secure, but we'd like her in range if we run into trouble we can't handle ourselves. Isilme has been our savior more times than I can count on my hands, as you yourself witnessed in our encounter with Clonoc." He glances at Isilme, completely engrossed in the spell book.
    "I would recommend against molesting her during her studies, unless the need is great."

    Thorgrm then moves over to Emyn. "I am with you," Thorgrim replies. "We are two days late. It is my intention we explore all the side-caverns before following the Velunese expedition. It's the only way to be sure."

    Thorgrim follows Emyn, and they find that the passage makes a Y. Prints go in each direction, but the area to the right is just a circle. To the left you find a small cave. It has bones scattered throughout it. There is a low mound of dung in the middle of the place, and what appears to be a crushed skeleton of a large creature, maybe an ogre or something, at the south end of the cave. The floor and ceiling are unusually smooth. On the floor just inside are the remains of a strange creature. It resembles a large manta ray; its grayish belly is textured like stone. It is flat like a rug, and half rolled up and tossed aside, but you see many slash marks along it. Thorgrim recognizes it, a lurker.

    "It's dead Jim," he says.

    Beyond the dead lurker is a small cairn with a tombstone at the head. It reads:

    Here lies Bolain Gladdik
    Wayfinder of Clan Bargrin
    RIP

    Gotrek grunts. "Thorgrim, do ye know of this fallen warrior's clan?" He then bows down, to pay respects.

    Thorgrim grunts. "I do not, friend," he replies. "This cairn is fresh and hastily-made. I believe it to be one of the Velunese expedition, though I do not recognize the name. One of the underlings, perhaps..." Thorgrim says a swift prayer over the gravesite, and trusts that that Dwarf's soul resides with Clanggedin, as he likely died in battle. He prays to be allotted the same gift himself, when his time comes.

    Emyn says a short prayer to Trithereon and Clangeddin for the dwarf.

    "This dwarf died a warrior's death. One can ask for no better," he says to Thorgrim and Gotrek. Emyn goes back to the main group and says they should make haste now to follow thhe tracks of the expedition. Clearing the floor here will only widen our distance from them and given what we've seen so far they may be in need of aid.

    Berenn will start marking the tunnels we have visited. "This could end up being an endless maze. But let us follow the Velunese trail, for now.”

    Following the Velunese, you make your way up the passage to the west which leads north to another, very high, chamber. This large high-domed cave is covered with bat guano. The floor is inches deep in the stuff, and you can see many beetles and a few normal rats scurrying away from you as you enter. The sound of flowing water comes from somewhere in the north end of the place. There are a half-dozen large dead bat-creatures in the cave, clearly killed by the Velunese when they came this way. On the north wall of the cave, 30' up, is a broad, projecting ledge. A tunnel leads to the underground river beyond, the surface of the water being about 40' below this opening.

    https://lh3.googleusercontent.com/-Nggqk80PFvo/VcFeqc6M_hI/AAAAAAAAIv0/gyVDmXLtXps/s800-Ic42/Lesser%252520Caverns4.jpg

    There are spikes driven into the wall of the north alcove, above the underground stream, and ropes tied to it and following a tiny ledge around the corner to the left. Noot goes out and checks it out. The rope is tied off above the ledge, which is only about 6" wide and about 40' above the water. It goes around the point and follows the ledge west about another 20'. Then it goes across the underground stream and down, tied off to other spikes on a large ledge on the opposite side. I had to put Noot in the middle of the stream to reveal this area correctly.


    “It seems they forded the river,” says Emyn. “We should follow.”

    "Ford isn't the verb I would use, here," Thorgrim replies. He looks at Elrae. "What do you think? Ice Bridge? We should probably save that for when we bring up our Dwarven Host, later. Let's follow using their rope. If you all like, I will test it. None weigh more than me, save the paladins and Miri. We can likely go two at a time, at least, with Miri last. Noot, would you like to join me?” Thorgrim gets out his Farspeaker box. "Isilme, we've followed our quarry to a room full of bat dung. We are crossing a river over a chasm. Thorgrim out."

    Manny is a tightrope walker, so he checks to make sure the rope is seated and if it is sound. If no one objects he can make a quick run across if it is, and scout the other end. Then make sure the rope end over there is secure for Noot.

    "Manny, Let's do it!" says Noot, agreeing.

    The rope is strong and stable. Noot and Manny get across without issue. There's a long passage heading north, disappearing into the darkness.

    "No need for my ice bridge then,” says Elrae. “Still I bet when half of us are in the middle crossing, some nasty creature from the depths will try and devour us. It always works out like that."

    Manny finds a good place to secure another rope above or below the other. Once it is secure, he runs it back across and secures it on that side. The idea is to set it up so they can balance with one rope while walking on the other. Much easier.

    Miri agrees, and she will go next. She also ties a rope around her and gives the other end to the party. “Better safe then sorry,” she says, thinking about the stairs outside.

    Eventually, everyone makes it across. Nothing comes out of the water to attack them. The walls don't collapse. Nothing happens. When everyone looks at Elrae, he just shrugs. “Well, that's a first!”

    The party heads north, following the trail. The passage leads pretty straight for over a 100'. After quite some time, it opens up to an area with another river. It bisects the passage, the water flowing from east to west, and the river itself is crossed by a stone bridge. At the south end is the stone statue of a man in plate armor, with a shield and mace. In the middle of the bridge stands another statue, this one of a bald man in robes, arms raised towards the north. The passage seems to continue beyond the bridge, but naturally Manny and Noot stopped here after making this discovery. They then returned, “I don't want to get stoned,” says Noot emphatically.

    https://lh3.googleusercontent.com/-uOqQoW-k50k/VcYdLSA3UfI/AAAAAAAAIxM/WDjyHLK0DZ0/s607-Ic42/Lesser%252520Caverns%252520bridge%252520c.jpg

    [DM OOC: The image shows a constructed bridge, but it's not that. The real bridge is just a natural stone arch. I didn't have an image of a natural bridge. The water cut a passage under it, leaving the harder stone to arch over it. The main reason to point this out is to tell you that there are no sides to the bridge, as shown in the map. Also, the rest of the party are following behind Manny and Noot, who are ahead scouting. They are seeing this with infravision, so it's not a perfect image, of course. Anyway, everyone else is following behind.]
    Master Greytalker

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    Mon Jan 15, 2018 1:00 pm  
    Part 32 – Stoned

    "I could cast Protection from Petrification on Gotrek and let him find the monster,” says Berenn. “Or we could just let Elrae sing it a lullaby....”

    “Is there a way to return those stoned to life?” asks Emyn. “It would bolster our numbers and give us some information."

    “No magic we possess,” says Thorgrim. "Only your beloved, or some other powerful wizard experienced in Arcana, might be able to do that," Thorgrim replies.

    Emyn walks out on the bridge to investigate the statues. "They likely killed whatever it was and moved on," he says. Miri moves up to aid Emyn, she has the mirror in one hand and cloak in the other.

    "Emyn, wait!" Thorgrim says. "Don't be rash. They may have killed it, as they did these other lurking fiends. Or simply evaded it or subdued it, leaving the Beholder for us to do the same. It yet lurks somewhere in these tunnels, though one would think it would've learned its lesson."

    [DM OOC: Where she cannot see, because the party is not using light. Here's how you guys have been exploring:

    Noot and Manny scout in the front, using their infravision. About 30' behind them are Emyn and Gotrek, also using infravision (Emyn is using a ring). Then about 30' behind them are Elrae, Sir Godwynn, Miri, and Thorgrim, all using Snowfang's light. Berenn brings up the rear about 30' further back, using his infravision.

    I'm sorry but Miri cannot just move out and do stuff without light. When you guys want to use some light, you have to say so. Thorgrim and Sir Godwynn can provide continual light instantly, but they do not unless you decide you need it. You all have to keep that in mind. :) So, do you want to make some light? ]

    Meanwhile, Noot checks around, including under the bridge, and says that there is nothing there. He then stealthily moves onto it, keeping an eye on the statues. He cannot see any details in them, since they are just stone like everything else. He moves across, checking the area beyond. The cave you are following splits into three different passages. He notes that there are no footprints here any longer, though there are some massive prints, looks like a very large creature of some type. Certainly, nobody came beyond that bridge.



    Emyn moves up and checks out the statues. They were definitely people. The one you thought a fighter is actually a priest of St. Cuthbert or a paladin. He was wearing plate mail and had a shield and mace, and the shield shows the familiar cudgel symbol upon it revealing that he was a member of the Order of the Billet. [DM OOC: For those who either forgot or simply ignored who they are when I described them before, I will repeat some info here. The Billets are the most numerous of Saint Cuthbert's clergy. Most are lawful good, and they seek to minister to and protect the faithful. These are well-beloved by the common folk. Their symbol is a wooden club. The Chapeaux often come into conflict with the Billets, because the former order wants to seek new converts while the latter wants to care for the worshipers they already have.]

    The other looks to have been a wizard, judging from the robes he wore and the wand he carried.

    When the others move up (which I showed on the map), they are using the light from Snowfang to see. Sir Godwynn instantly recognizes the priest that was turned to stone. "It is Sir Orsen Dalby," he says. "He was was a noble from Veluna, and was part of the Velunese expedition." He doesn't know the wizard, but he heard they had hired one before departing Veluna City.


    Mir puts her cloak back on and puts her mirror away, draws Remorse and is ready to move on. She examines the tunnels, to follow the tracks of the Velunes. She quickly notes that they came this way, but didn't go any further. It looks like they encountered something at the bridge, something that turned two of them to stone, then that's it. Berenn moves up, and he finds that there are some footsteps on the other side, but it's hard to tell anything because it looks like there was a fight. The steps then go back to the bridge or to the water and disappear. There is also one set of footsteps, the small ones, which leads up the middle passage.

    “There is another set of tracks here,” says Berenn, kneeling down and tracing the outline of one. “Whatever they enountered, it was not the beholder. This was a large creature, maybe 20' long, with cat-like paws on hits front limbs and hooves on its hind legs.”

    "That sounds like maybe the monster we fought that was like a chimera maybe?" guesses Emyn.

    "Well unless the chimera grew a medusa or gorgon head, it is not the reason these poor men were turned to stone,” says Berenn.

    "Could be some variant created by Iggwilv,” says Manny. “She was known for that kind of work. The question would be was it gaze or breath or some other delivery? Not meeting it's gaze would only help in one case and be dangerous for the others."

    As they look at this, Miri follows the small tracks a bit. The passage they enter turns to the right, narrows, then eventually dead ends. However, about 30' from the end, the footprints go right through the stone wall. It is a straight stone wall. One of the footprints is actually half in the stone, as if the prints were there first.

    "More Walls of Stone!" Thorgrim exclaims. "Well, there can't be too many, unless he had a wand. Speaking of which..." He turns to Elrae. "Elrae, let's use your Wand of Passwall to follow. I fear this is where the Velunese party met its end, to be killed and eaten. And the mage, separated from his party, likely met the same fate."

    Elrae nods, takes out his wand, and creates a passwall. It reveals another passage leading southeast about 40' before curving around to the northeast.

    "We are here to help," calls Emyn before entering. He is followed closely by Thorgrim and then Gotrek. As bright light can be seen ahead, Miri follows as well, staying close to Gotrek. The passage turns around a couple of corners, before you enter a cave with carpets strewn on its floor, rugs hanging from the walls, and beautiful furniture scattered about it. There are plump cushions piled on the floor, the air smells of orange blossoms, and faint music-tinkling bells and chimes-can be heard. A pair of divans stand along the far wall, with a chest of rosewood between them. The glitter showing from the chest is gems. There are stands upon which rest golden dishes and silver bowls. Malachite and lapis statuettes and bowls are everywhere, upon stands inlaid with mother-of-pearl, ivory, and rare woods. Silken garments are scattered on stools and heaped in chests and wardrobes. A pair of scimitars are framed by a tapestry showing scenes of battle. A great recurved horn bow and a sheaf of very long arrows rest near the left couch. As you complete your inspection of the wondrous place, you note that there is an alcove to the west, draped with a curtain of glass beads and covered by a strangely worked and decorated folding screen. From behind it you hear a high-pitched giggle, and before your startled eyes appears a midget dressed in orange silk pantaloons, an embroidered vest of blue and white, purple slippers with curled up toes, and a large turban of pale purple, set with a deep-hued purple gem. He waves a toy scimitar, bows, and bids you welcome to the "Antechamber of the Garden of One Thousand Earthly Delights."

    With that the small fellow smiles, bows, and waddles over to the screen. He pushes it out of the way so that you can see what is beyond. There is a marble passageway some 20' long and in it are two rather comely girls. They are accompanied by a fat, puffing chap who might be a eunuch. He is trying to prevent them from coming out to greet you. All three are dressed in a fashion similar to the strange, hopping and skipping little midget who is now urging your party to follow him into the bright corridor and the sunny garden you can see beyond it.



    Everyone is instantly suspicious, as Noot exclaims, “What illusion is this?"

    "Illusion?" Thorgrim whispers to Gotrek in Dwarvish. "No matter. You take the big guy, if you can avoid letting him lure you into that corridor. I will take on the harlots and midgets, get them to reveal their true form."

    [Thorgrim OOC: Thorgrim casts Rockburst, attempting to catch all of these demons in the area-of-effect. His target will be the archway, as that may be the only part of this illusion that's real.]

    "Thorgrim, should we not determine their intent first?" says Emyn.

    "It's clear enough," he replies curtly.

    Berenn takes out his scroll of True Sight, but before he can read it one of the women bang a hanging gong. Another one gestures and the ground at your feet suddenly turns to mud. Simultaneously a wall of stone appears behind you sealing off the cavern and dividing you from the rest of the party.

    Thorgrim does not sink, thanks to his ring of Water Walking. However, Gotrek, Miri and Emyn sink right into the mud. Berenn will use his Yatil Wand to "zoom" himself out.

    Thorgrim, realizing what is happening, springs into action. He runs toGotrek, attempting to grab his hand before he sinks into the mud. "Hang on to me," he says, as he roughly yanks his spidersilk rope from its tether, and hands him an end while he loops the rope around his forearm three times.

    Berenn sinks, fumbling for his wand of zooming, which he then uses to "leap" out of the mud. He ends up "zooming" out and across, then dropping lightly to the ground. Gotrek and Emyn just sink! glub...glub...

    Elrae and Sir Godwynn move up in the darkness, using the light of Snowfang to find their way. Eventually they reach the "new" wall of stone and stop there. Noot follows, and Manny is about to follow him when he hears a loud roar from back along the passage to the NW......

    The female dao (yeah, that's what they are!) disappears. The two others laugh at the others, until Berenn shoots up out of the mud and lands before them. "Well done!" says one, drawing a tulwar. "But you'll have to do better than that!" says the other, also drawing a similar blade. Together they attack Berenn, hitting him for [9 and 20: total 29].

    https://lh3.googleusercontent.com/-LX6LOKK-D8w/VdQKLCd9OhI/AAAAAAAAJIQ/pf8n-U5deaU/s1656-Ic42/Dao1.jpg

    Gotrek sputters, and shakes the mud off himself, like a angry, wet dog. "Methanks, old friend!" He looks around. "Now, who dies first?"

    Outside, Manny calls Isilme on the Farspeaker, telling her about the situation. She sighs and tells Delaim they may be in trouble. He nods, takes a half-dozen dwarves with him, and they trudge off along the route indicated by Isilme..... Manny then slips through the passwall created by Elrae and hugs the side. He watches back the way they came.

    Noot slips all the way down the passage to where Elrae is taking out his wand again.

    Inside the dao chamber, a huge mound of mud suddenly rises right in front of Thorgrim and Gotrek. It has a huge, amorphous body and long tendril-like arms. It blocks Thorgrim's and Gotrek's way across the mud, and Thorgrim knows he won't be able to get Gotrek passed it. (not without attacks of opportunity).

    Meanwhile, Berenn is attacked by one of the dao which misses him.

    Thorgrim steps up and throws Gotrek passed the elemental. It takes a swing at Thorgrim as he does this, missing badly!

    Miri tries to poke her sword up while going "glub."

    Berenn uses his wand to "zoom" back across the mud. He launches himself across it, but finds there is nowhere to stand or grab. Lucky for him, he grabs a handhold on a rock outcropping. He holds on while his legs and waist sink into the mud. He cannot feel the bottom and knows that if he lets go he will sink like a stone!

    One of the dao moves up and attacks Gotrek, hitting him [14]. Gotrek gets up and swings back, hitting the dao for [18].

    Elrae then uses his wand to create another passwall. Sir Godwynn enacts the continual light from his shield and steps up to the wall. He stops abrubtly with he sees the mud within and Berenn floundering in it. He is about to step in to his aid when Berenn shouts a warning to him. Rather, he reaches out, takes Berenn's hand, and pulls the ranger back through the passwall.

    https://lh3.googleusercontent.com/-R8vBfUrkvD0/Vde9tbq31GI/AAAAAAAAJI8/cCU62sGAA0g/s1656-Ic42/Dao2.jpg

    [DM OOC: I hid Emyn and Miri counters, since neither they nor anyone else know "exactly" where they are, having sunk down into the mud.....]

    [Berenn OOC: And here I thought this wand would be useless!]

    "Make sure you watch that first step, it is a doozy," says Berenn, taking Sir Godwynn's hand. He gets his Rope of Climbing out to help fish out the remaining party members.

    [DM OOC: Also, so everyone understands, I am using the rules from the old Wilderness Survival Guide: Holding Your Breath

    Under normal circumstances (with a good gulp of air and not performing strenuous feats), a character can hold his breath up to 1/3 his Constitution score in rounds (rounded up). If the character is exerting himself, this time is halved (again, rounded up). Characters reduced to 1/3 or less of their normal movement because of encumbrance are always considered to be exerting themselves. If unable to get a good gulp of air, these times are reduced by ½. All characters are able to hold their breath for one round, regardless of circumstances.

    While attempting to hold his breath beyond this time, the character must roll a Constitution check each round. The first check has no modifiers, but each subsequent check suffers a -2 cumulative penalty. Once a check is failed, the character must breathe (if he cannot reach the surface, he drowns).

    Emyn got a breath, but Miri didn't. I rolls saving throws for them to determine this. That gives Emyn 5 rounds to hold his breath before he needs to make Con checks. Miri has only 3. This turn has been two!]

    At the end of the round, another large creature, an ankheg, bursts from the mud, emerging onto solid ground where Berenn had just been. Holding its side is Emyn, covered in mud from head to toe! He falls off the beast, wipes the mud from his face, and stands. "Kill them!" he orders the ankheg, as he draws his sword.

    [Emyn OOC: I summoned it after sinking!]

    https://lh3.googleusercontent.com/-lh_JGV85oP8/Vde6tVm0G1I/AAAAAAAAJJQ/CbunQ9gL-KY/s1656-Ic42/Dao2a.jpg

    Emyn charges the Dao that is on his left leaving the other to Gotrek and Thorgrim. "Don't kill the Gome in the back" he tells them before turning his full attention to the Dao. "Feel the wrath of Trithereon trickster!" he yells as he throw himself headlong into the fight.

    Miri continues to hold her breath under the mud....

    Elrae takes out Hepla's healing herbs and uses them on Berenn, healing 10hp.

    Manny continues watching the caves behind you.

    Gotrek hits the dao in front of him [16]. The dao slashes him back for [18].

    Noot helps Berenn with his Rope, holding it after Berenn gets it ready this round. Berenn finishes, getting it to wrap one end around a stalagmite. He can dive in next round.

    The elemental attacks Thorgrim, pummeling him with its muddy fists [15]. Thorgrim backs off and tries to cast Protection from Earth but he fails, disrupted by the elemental's attack. Emyn charges the Dao that is on his left leaving the other to Gotrek and Thorgrim. "Don't kill the Gome in the back" he tells them. "Feel the wrath of Trithereon trickster!" he yells as he throw himself headlong into the fight. He hits the Dao [13]. The dao strikes back at Emyn, slashing him for [12]. The ankheg then bites it for [11] more.

    Sir Godwynn cannot do anything, as he cannot cross the mud. He looks very frustrated.

    https://lh3.googleusercontent.com/-k06MHA_q-xo/VdineadycZI/AAAAAAAAJJg/skBuBjCsx9U/s1656-Ic42/Dao3.jpg

    At the end of the round, Manny spots a very large creature down the rear passage. It passes by quickly, going towards the bridge before stopping. It was just a big blur, and now all he can see is its large tail!

    Berenn dives into the mud, searching for Miri. Elrae steps forward and points his wand at the elemental, using its Dig power on it. Nothing happens; the elemental doesn't react at all. When Thorgrim sees this, with his knowledge of elemental earth, he starts to think something isn't right. Studying it, he notices inconsistencies in the elemental, determining that it is nothing but an illusion! He cries out a warning to everyone about it, then moves forward, right through it, until he is on dry ground himself!

    Berenn finds Miri under the mud. Thorgrim casts Detect Invisible, and he immediately spots the third dao, the female one, in the back controlling the elemental illusion. She stops when she sees that Thorgrim sees her!

    The ankheg continues to attack the dao, hitting again for [13]. Emyn then hits again for [19]. It slashes Emyn but misses, and Emyn scores another hit [14]. The dao then backs up against the rear wall.

    Gotrek hits his dao twice, while it misses, doing [19 and 15: total 34]. It falls back, reeling from the blows, while missing Gotrek completely.

    Finally, Noot notices that Manny is no longer watching the rear. He moves back to where Manny was, but doesn't see him anywhere. He looks through the passwall in the first wall of stone, but sees nothing down the passage.

    https://lh3.googleusercontent.com/-8hXTN7oQSUU/VdnTHNo7d9I/AAAAAAAAJKk/b0S9Z9rfyzU/s1656-Ic42/Dao4.jpg

    [DM OOC: Miri is now shown, as Berenn found her immediately. She BARELY holds her breath, [I rolled an 18 on her Con check!] as Berenn grabs her. I have shown the third dao now, though she is still invisible and ONLY seen by Thorgrim. I just want to show where she is.]

    About this time the gnome wakes up, watching the goings on. Thorgrim now notices that its hands are not bound; rather, they are encased in the stone wall behind it. The dao have used the very cavern wall to hold the poor guy prisoner!

    Emyn and the ankheg finish off their dao before it can do anything. Meanwhile, Gotrek finishes off his with a massive cut of Goreblade, just as it starts to go gaseous. It fails to do so in time, and Gotrek chops it in half.

    Before Thorgrim can charge the last one, she sees that he can see her and she does go into Gaseous Form.

    Meanwhile, Elrae and Sir Godwynn pull Berenn and Miri out of the mud. Both are covered in the stuff, and Miri takes a huge breath when she emerges. Her face is blue, and she coughs as she lies on the ground getting her breath.

    Thorgrim calls upon the power of Clanggedin and unleashes a Flame Strike upon the female dao. She takes 32! Fleeing from the superior power of the group she flows out through cracks in the wall behind her where nobody can follow.

    Basically, that's the end of the combat. . Noot is keeping an eye out through the passwall, and he hears some low growling from back towards the river.
    Master Greytalker

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    Sat Feb 17, 2018 10:07 am  
    Part 33 - Chossoes

    "That'll send her packing!" Thorgrim declares with satisfaction. He looks about for any more invisible enemies before assessing the party's damage.  "We may need Isilme's help with healing before pressing on. I am getting low on spells. And there is an enemy between us and her, as Manny noted. Emyn, see to that gnome. We need to get the party together on one side or the other of this mud-pit." He grabs his Farspeaker box. "Isilme, status. Be forewarned that there is an evil critter between us, perhaps a cockatrice or some other creature that turns flesh to stone. Use caution." He fingers his Potion of Mirrored Eyes to make sure that it's still there.

    Thorgrim casts Cure Moderate Wounds on Gotrek and Cure Light Wounds on himself while we get it together. "Berenn, Gotrek's wounds look serious. Might use some assistance, here."

    Elrae casts passwall at the crack. It opens and reveals another chamber beyond! The dao is there, back to her non-gaseous state. Thorgrim and Gotrek charge in and with a couple of quick hits she is sent back to the Plane of Earth where she belongs. As she dissipates, she drops a stone jar which she had just picked up. It is sealed with a cork, and the whole is engraven with odd sigils you do not understand. It radiates strong magic. There is also a backpack and other items, the equipment/possessions of the gnome outside. When they are certain there's nothing else there, Thorgrim and Gotrek leave, bringing the gnome's stuff and the jar. Once back in the other room, Thorgrim uses a Stone Shape to free the gnome, while Berenn uses his rod to heal him. This brings him back to consciousness.

    Emyn approaches the gnome and says, "who might you be and how did you get here?"

    When they are certain there's nothing else there, Thorgrim and Gotrek leave, bringing the gnome's stuff and the jar. Once back in the other room, Thorgrim uses a Stone Shape to free the gnome, while Berenn uses his rod to heal him. This brings him back to consciousness.



    Ervil is a gnomish priest of Ulaa, evident by the brown priestly raiment he dons over his studded leather armor after you return his effects. He also has a hammer, footman's pick, and a long knife, all of which he straps on with various belts. He hails from the Highvale, and appears a friendly, agreeable personality, always talking. He babbles on about having joined an expedition of priests and soldiers from Veluna and Furyondy, how they were attacked at the bridge, and that some were turned to stone while the others jumped into the river to escape some dreadful creature. He escaped down this passage and was captured by the dao which were just toying with him. It's really a long, rambling thing, which almost makes no sense.

    "Must be a gnome thing," mutters Berenn, thinking about the other gnomes you've encountered.

    He smiles at Berenn, then looks around. "So, who are you?"

    "Hello Friend," Elrae flashes his ring given to him by the gnome in the tavern years ago. "Can you tell us how you came upon such retched predicament with those Dao? Any idea what's in the stone jar?"

    "And how long have you been here?" says Miri. She hopes someone is keeping an eye on the trail since Noot had said he saw something.

    He notices the ring and bows deeply to Elrae.

    [BTW, I'm assuming that Elrae created a passwall to get into this chamber too, since the mud doesn't go away! We'll say he did and move on! ]

    "I met Marius and his company in Highfolk," he says as the others enter the cavern. "They sought guides, and my companions and I obliged." He suddenly looks shocked as he remembers. "Thaddeus," he says. "Is he here? Have you found him? Is he safe?" He wrings his hands, then grabs his hammer and points out the way you came.

    "If that's one of the stone statues we retrieved, then he's safe enough, for now. Otherwise, I fear him dead," Thorgrim replies.

    "I don't know," he says, looking nervous now. "Two days I think." He starts off back towards the bridge. "We must find them," he says. "This place is dangerous, almost too much for us, and if those foul Iuzians catch up..." He stops suddenly, remembering something. "The monster!" he says. "Have you slain it?"

    "What monster?" asks Miri.

    "The gorghimera!" he says. "The dao called it 'Chossoes'", he adds. "It's a beast and killed at least two of our group before I fled."

    "Gorghimera? What is that? Some foul chimera hybrid?" asks Elrae. "We've dealt with chimera's before. Berenn has a stuffed one back home. But I've never heard of a Gorghimera before."

    "Nay, it's prowling about just around the corner," Thorgrim responds. Tell me quickly its powers. I believe I've heard tales of such a beast, but cannot separate fact from legend."

    Noot is still watching the passage. He sees nothing but did hear some roaring a while ago.

    Thorgrim speaks into the Farspeaker. "Delaim," he says. "Hold fast. This beast is dangerous. Your side of the river may be the best place, for now. Unless we need to use you for bait."

    As he does so, Emyn examines the jar. He opens it, and bunch of smoke flows out, swirling and condensing into the form of a genie!

    The party went a bit crazy for a bit here. Anyway, let me just sum up!

    So, you found a genie. His name is Almisahi Taul'nasam. He was captured hundreds of years ago by the arch-witch Iggwilv, when she was experimenting with inter-planar gates. Her magic, especially with summonings and bindings, was unparalleled. He's NOT a noble genie, thus cannot grant you your hearts' desires. However, he will pledge to perform one service for you, in payment for having freed him from his confinement.

    "Emyn," says Thorgrim quickly. "Do NOT use him to send a love-message to Hepla. Instead, have him determine the location of the Iuzians. Or tell us about the traps in this place. Or help us against the gorghimera. He could be a scout."

    Ignoring Thorgrim, Emyn speaks to the genie. "It is good to meet you, and I am happy we could free you. Such treatment is aenethema to me as I am an avenger of Trithereon. Your offer to help us with something is much appreciated, and I would confer with my friends before we make a decision. What may I ask are you able to do so that we can choose an appropriate task?"

    "Maybe we should just ask him to kill the gorghimera," says Manny.

    The rest of the party agrees, and the geniee nods. He will head off to do just that.

    Meanwhile Noot notices a jet of flame from back towards the bridge, and there's a loud roar which gets everyone's attention. By the time he goes further to see what's going on, the genie is flying out there in a whirlwind form. The goggimera is on the bridge fighting another creature which Noot doesn't recognize. It looks like a big creature made of plants. [DM OOC: yes it's a shambling mound.]

    The genie moves up passed Noot, followed closely by those of the party that can see in the dark. When they get up there, they see the gorgimera atop the bridge, where it is fighting a shambling mound. Suddenly a lightning bolt erupts from the south side of the bridge, flying north and taking the gorgimera in the rear [13] and destroying the shambling mound, which as it dies you note just fades away into shadowy mist. It was not real!

    Behind the gorgimera, appearing in the darkness south of the bridge, is Manny!

    The gorgimera breathes at the genie, but the cloud just whirls around in a circle and then is funneled into the stone jar the genie was in. The genie then picks up the gorgimera, spins it around like a top, and BLAMMO! It blows up into an explosion of flowers! The gorgimera is just gone. The genie closes the jar, then hands it to Thorgrim. "You may find a use for this some day," he says, cracking his knuckles and stretching. "1000 years in a bottle leaves you really stiff!" As Thorgrim takes the bottle, the genie says his farewell before shooting up through the ceiling and disappearing.

    Thorgrim throws the jar into the river where it breaks on the rocks. As the gas disappears, he says, "Just making sure your prison is destroyed."

    The genie nods, thanks you, then disappears as it returns to the Plane of Air.

    Berenn will attempt to pick up the trail of the expedition again. They did not go any further. It's pretty clear that they either perished here or fell into the river.

    "Surely men in armour would have not survived teh river," Emyn notes somberly.

    "The gorgimera would have been a formidable opponent for any group of adventures," says Berenn.

    Thorgrim uses all his spells to heal the party. "Getting low on spells," he says. "We can endure one more encounter, maybe two, before we find a secure place to rest. We can't be all beat up at the end of the day, or we'll need to spend a full day resting and healing before pressing on. We're already two days behind our quarry."

    The party decides to rest, as they were sorely pressed and used much of their magic. As they rest, they get the story of the Velunese from Ervil. I don't have all the old details handy, but here is a summary:

    The Velunese were attacked by Grugach at that island north of Ammsee. They followed a valley to the west, which meant they ended up skirting the village. They eventually made their way around the mountains, getting into a fight with werewolves in the Salach Valley just west of where you turned south at that broken dwarven statue. [DM OOC: You guys heard the howling before you found your way through the mountains via the Azcral dwarves. That was actually set up to be an interesting encounter, but you avoided it. See? I don't always railroad you!] Anyway, they continued up the valley, cutting through the mountains further west. They mostly avoided trouble, and eventually reached the Horn from the northwest direction. They thus never saw the giants isle or the chimera you fought along the causeway. Eventually, they found the entrance as you did, though they never took the stairs up.

    Once inside, they fought a demon at the dungeon entrance, which they only defeated with the use of great magics. One of the warriors died there. They then fought a stone golem, which killed another, I think a priest. They eventually cleared the entire entry area, losing their elven thief to a fire trapped door. After this, they placed their dead in the chamber you found and set wards to protect the remains while they continued. You destroyed the door to gain access to the gate room and the spellbook which Isilme has been reading.

    The Velunese then reached the actual caverns, where they lost another member, the dwarf Bolain. He was killed by a lurker above. You saw both the dead lurker as well as a simple cairn marking his grave. After this they fought another golem which guarded a chamber with an archway leading down to more caverns. Investigating further, they spent nearly two days battling foul underdark creatures including a huge tribe of troglodytes. Another of their number, one of the priests, lost his life at their hands before the party gave up that area and returned to the cavern entrance. From there they made their way to the mobat cave where they crossed the river; however, they quickly ran afoul of the gorgimera, to devastating effect. There are maybe 6 of the party left alive, and I don't have their names handy. I think they are Doran, Justarius, Marius, Thaddeas, Captain Fallroyce, and Lt. Thatcher. Further, Kelmar and another, I think Sir Darby but I'm not positive, were turned to stone on the bridge.

    Listening to Ervil's tale, Thorgrim reaches for his pipe, remembers once again that he's nothing to smoke, and interrupts the gnome with a shout.

    "Ale! We need ale! Noot, agreed? Gotrek, help me with the cask."

    He looks at Miri. "'Twas a difficult day. I thought I'd seen the last of you, but not if we had anything to say about it. Emyn, I've never been so pleased to see an Ankheg in my life. Your god shows you much favor."

    Thorgrim removes his Portable Hole from his boot and lays it out. As he descends the stairs with Gotrek, he says, "Sorry to have so few provisions, and no Gutshaker. I've taken a shine to ale, lately. It's more...social."

    "Well then, you weren't with the party when we started this Adventure, now were you? I believe Berenn still has your store fermenting in vats in his dungeon."

    He lifts his cask, shakes it. "Less than half-full. I mightn't've needed your help, after all. Still, a half-cask of ale is better than none. I may have to resort to spellpower before the end. Clanggedin has granted me Blessed Abundance...a powerful spell, to be used only on days of rest."

    He hands Ervil the first mug.

    "Gotrek, you still haven't replaced the mug you crushed. You'll notice these are pewter, so I could at least re-cast the damned things in a pinch. I'd like four more pewter mugs like these, or something different."

    "A little for everybody who wants," he announces. "Best keep your wits about you. It's good we could rest before fully expending our powers. Remember the Fane, and the Long Grind." Thorgrim thinks of the beast unleashed by Emyn, and shudders involuntarily. He takes another gulp, and belches with satisfaction.



    He looks along the river, then shakes his head. "I see no point in trying to explore the river," he says. "They either survived or they didn't, but we have our own mission as well. We should see it accomplised first."

    Ervil looks at him incredulously. "How can you say that?" he blurts out. "They need us, and we're their only hope. We cannot abandon them!"

    "They jumped in a rushing underground river in armour!" exclaims Emyn. "I don't hold much hope unless they somehow had magical aid."

    Ervil just looks at Emyn with a face twisted by anquish. He opens his mouth to argue, but you can see that his mind is already finding the same answers that he does not want to hear.

    Oblivious, Emyn continues, pressing hard. "What do you propose then? Have you found a way to swim in ice cold water wearing armour? If we find them we can help them but jumping into a river won't do it. Mayne we can find the river again downstream by using these caves?"

    Godwynn agrees, stepping over to Ervil and putting a hand on his shoulder. "These were my friends," he said, "close friends," but they would want us to press on and complete our mission, THEIR mission, first."

    "Maybe I can take a look," says Isilme, returning finally with the Azcral. While the rest of the party stays up above, Isilme flies down the river. I guess it's safe to assume she casts Fly and Invisibility? :) It was at least 100', maybe 200 down the waterway BEFORE you reached the waterfall, including lots of nasty twists and turns and short plunges. Then at least a 200' waterfall. So, it's nothing that a passwall would help; it only makes a 10' long opening.

    After speaking into the farspeaker, Isilme also notices movement in the water. She flies up a bit, watching, and sees humanoid forms emerging from it around the island above which she was flying. They are ghouls, and there seem to be dozens of them, maybe hundreds, more than she can easily count! They swarm up around the island, looking for the prey they just heard....

    Meanwhile, the party finds the gorghimera lair. This high-domed cavern displays a rainbow of colors on its walls and floor. Even the many stalactites above hang like colored icicles. Various mineral deposits in the rock have seeped into frozen curtains, cascades, and many fantastic shapes. The floor has numbers of humps and stalagmites of varied hue and strange form. In the center of the chamber is a heap of coins and metal bars. This is the lair of the gorgimera, Chossos. There rear of the chamber is a huge pile of boulders that are clearly out of place and have been stacked there for some purpose.


    Waiting for Isilme, they find the following: 7,000 sp, 9,000 gp, 800pp, 21 gems, 2 pieces of jewelry. The gems and jewelry I can roll up randomly later. I'll add this to the treasure sheet. In addition you find some magic items: potion, scroll, bag, and horn.

    As they collect everything, Isilme returns. She tells you that a few hundred feet along, through winding, cascading ways, the river ended in a great waterfall in a cavern large enough that she could not see the other side. Further, mist in the area blocks vision and the sound was deafening. It must have been a few hundred feet down, based on the roar which would make talking almost impossible within the cavern. She returned to tell you this rather than press on further.

    Elrae looks over the items, and you see that he marvels at the horn, eventually recognizing it. It is Ekim Ssen's Horn of Distortion. It was crafted hundred hundreds of years ago, by priests of St. Cuthbert when they first appeared and took their message on the road. It allowed their voices to carry for a mile, thus allowing them to preach to multitudes. It's value was quickly realized by priests of a more musical nature, and was stolen by the bardic-priests of Olidammara. For many years it would appear and disappear, always in the hands of famous bards or priests of Olidammara and Lirr. It's most famous owner was the bard Ekim Ssen of Lopolla, who won great fame using the horn to entertain thousands at a time in great outdoor concerts. He eventually founded the great conservatory of Lirr in Woodstock, inaugurating the very first Wealsun concert festival. The last known owner was Heward, of most obvious fame, and the horn was assumed still with that august personage.

    This horn allows the user to project his/her voice without the necessity of screaming to be heard. Everyone capable of hearing can easily hear sounds amplified by the horn for a distance up to 1 mile. The sound is generally not overbearingly loud, the sound being heard by all as if they were standing right next to the user. In fact, sounds will be heard with perfect clarity and equal volume at any distance.

    As for the hollow rock, it is easily broken, and inside is a letter, written in Common.

    "The small cave was the secret, for in back, hidden by (here the text
    is blurred beyond any reading)... and we descended. There was no
    certain path, so we (smudged)... and this is told of above, for it is
    where Yaim and Brelid met their end. Our persistence paid. The right
    way was beyond and narrow, so (writing covered with dark stain)...
    -earn lies straight pas(more stains)... -pe the span swiftly to plunge to
    doom where the wat- (here smudges and stains obliterate several
    lines) ... They were right. It is more dismal here than above. Only the
    two of us su- (blotch) ... We pray that the lucky (smudge) is true, for
    we are now going to attempt entry fo- (large rusty smears have
    wiped out the next words) ... of no help. I managed to escape. Why
    did we (here the remaining few words are smeared and unreadable,
    save for the last word) ... beautiful."

    Also wrapped in the old parchment was a ring which glows magical (since you just did a Detect magic!)

    Ervil recognizes the name Brelid. He was a dwarven adventurer/mountaineer from Highport who disappeared a few decades back.

    After a short discussion about the cryptic message, the party rests before they continue down the once-blocked stairs.
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    Sat Feb 17, 2018 11:34 am  
    Part 34 - The Greater Caverns

    Delaim recommends posting guards here at this stairway you've uncovered if you are determined to go down further.

    "Delaim, that's a good idea," says Thorgrim. "Your men have proven invaluable this expedition. Oft has been the time we were ambushed from the rear. You have enabled us to focus our firepower forward."

    Manny scouts down the stairs. They are carved out of the naturally descending caverns, and lead down for some way. They are very slippery, with water seeping into them from the caverns above and lightly coating them in a slick layer of slimy deposits. Eventually they lead to an intersection of tunnels, going in four more directions. They all seem to immediately branch again, and Manny can tell this will be a very confusing place. To the north he sees a larger chamber and he edges to the right to check it out. He doesn't enter, just watches from the foot of the long steps.

    Water steadily drips from the stalactites of this low-domed chamber. Three large tunnels lead into and out of this cave, as well as several smaller passageways. The still air reeks with a mixture of odors: rotting refuse, pungent fungi, and some even more unpleasant stench. The thick fungi appear deliberately cultivated, for a compost of manure and other substances is spread over the floor. The stench is awful, worse than anything Manny has before smelled.

    Noot joins Manny, signalling that he will check the south. He moves that way until the passages branch again. Manny nods doing the same to the west, and finds more and more branching passages. They both return to the foot of the stairs.

    https://lh3.googleusercontent.com/-2uDnW7KbRRA/Vf2bfj1F_mI/AAAAAAAAJNw/lC2yykmXYBY/s874-Ic42/Greater%252520Caverns%2525201b.jpg

    [DM OOC: I changed the map scale, because each square on the map is 10'. I had it wrong before, showing each as 5'. :) There is also no sense everyone waiting for Gorn and Olorin to do this. Just say what the party is doing, or give me further instructions for Noot and Manny, your scouts. Otherwise we'll never get anything done. The only reason I am not pushing them ahead any more is that I want to put the decision-making in YOUR hands, not mine. They have NOT at this point returned to report anything; rather, they are scouting alone. EVERYONE else is still up above. If you want them to return and report now, then that works. I also chose to NOT have them explore the area to the north.]

    Oh, just remembered that Noot was at the mines by the Temple of the Elder Elemental God, so he recognizes the stench. "Trogs," he says, wrinkling his nose and pointing north [towards area 1].


    Emyn says, "There must be something more dangerous than trogs down there. I doubt the gorgimera would fear such a trivial enemy."

    "Oh, there be worse things than trogs crawling around down here, surely," Thorgrim responds. And Trogs are not always trivial: remember the great hordes we slew with the aid of Hepla's fireball and Isilme's anvil...neither of which we have at our disposal this time..."

    "Then let's explore the trog area," says Emyn. "If anything else it may allow us to learn more of the area through diplomacy."

    "Diplomacy with trogs?" says Ervil, shaking his head. "You'd have more luck with the ghouls."

    "Then we use our swords," Miri says as she goes a few steps down.

    Noot looks around for more prints. He also sniffs around for a better sense of which way heads to the trogs while remembering the killer kobalds. Nothing is as easy as it seems, he thinks.

    "The trog smell is definitely coming from the north," says Noot.

    Isilme flies invisibly to the north. There is no way to track anything easily here, as there are too many tracks in the floor to tell anything other than there has been a lot of traffic hereabouts, mostly seeming to be trog tracks. Flying north, the are a couple side tunnels which are very narrow, less than 5' wide. The first, very narrow one, leads up while the second, slightly larger but still narrow, leads down through a vertical chute which looks like it can be climbed easily, and has. The smell this way is pretty bad. The wider cavern leads further north, and she checks that out as well.

    One look around this gruesome cavern and it is clear that this place is either a crypt or some kind of trophy room. The walls of this vaulted chamber are lined with corpses. A whole ledge of barely distinguishable forms creates a higher tier, maybe 5' above the lower floor. A fresher layer of corpses seems to stand upon the heads and shoulders of those below. The bodies are evidently varied, and were once trogs, orcs, goblins, dwarves, gnomes, humans, elves, and many others you can't recognize. The steady drip of water from the ceiling flows over the corpses and has solidified them into a wall, which reveals they have been here for many decades. The water has also created a pool of water in the northeastern portion of the cavern.

    https://lh3.googleusercontent.com/-VvNwC9Giyd0/VhvUX3VIhUI/AAAAAAAAJRg/dk_cQFZqr3k/s881-Ic42/Greater%252520Caverns%2525202a.jpg

    [DM OOC: There are about a half-dozen or more trogs in that clover-shaped trio of caves just above the "1" on the map. Anyway, I didn't want to push Isilme's decision as to try and go in there and charm one when there are a bunch together. She probably can't do it secretly; the others would probably detect her spell-casting. I think she is looking for a lone trog.]

    Isilme goes further, thinking this is probably the chamber of a trog shaman or chief, and she flies up over the ledge. The larger passage heads north and turns left, while the smaller one seems to open into another chamber. She goes inside and finds some sort of sleeping chamber with a large assortment of junk piled up, including thousands of coins of all types, gems, jewelry, and a sword and spear sticking into the pile. [Think standard pile of treasure!]

    [Manny OOC: From the chamber marked "1". That wall with no breaks makes it unlikely any trogs are up there. I'd rather ask a trog what is behind the wall rather than find out the hard way.]

    [DM OOC: It's just a 5' high wall, which is actually kind of a natural elevation change in the cave to a higher level. The northern half is all 5' higher than the southern half. The chamber is about 20' high at its peak. Somebody or something stuck a bunch of bones/skeletons into the side, turning it into a bone wall. Isilme already flew over this northern section and into the chamber to the NE, where she found the pile of assorted treasure. It looks like just a bunch of stuff was tossed into a big pile.]

    For now she leaves that and moves back around, following the other tunnel. Strange lichens on the wall caste a bluish shade throughout the area, like a very faint faerie fire. It's actually enough to see by, though it doesn't hamper her infravision either. She follows the tunnel around until it reaches another chamber. There is a tunnel leading south, which goes eventually back to the entrance, though she notes more side tunnels off that one. A tunnel to the west goes about 50' before branching again, and there's another tunnel to the north, which is blocked by a very large boulder and rubble pile.

    [Berenn OOC: At least that's one direction she can't go!]

    [Isilme OOC: Not really!]

    At this time, Manny hears the sounds of distant footfalls from the north, coming closer. He attempts to pin down where they are coming from when he spies movement from the narrow tunnel to the right. (It's the one with the chute going down which is more just an easily climbed chimney). He sees trogs, and they see him!

    He speaks into the farspeaker, "Been spotted, moving south to distract them." Tell Noot as I go by, "Hide! Strike from behind."

    Manny starts south, while Noot hides in the shadows. Isilme, had just arrived at the crossroads to the north (E) when she hears the call on the farspeaker. So does everyone else, up the stairs back towards the Lesser Caverns. They are about 100' up the stairs, in no particular order. There's no light, except the soft glow of Snowfang so he and Miri can see. None of them are shown on the map, since they are up the stairs.

    https://lh3.googleusercontent.com/-TSn_P1_SSNA/Vh1pp4eRdVI/AAAAAAAAJSc/iUxpcGPXeYE/s1072-Ic42/Trog%252520battle%2525201.jpg

    "The Dwarves and I will be following, in Silence," Thorgrim says into the Farspeaker.

    Thorgrim takes a stone from the handful in his pocket and prepares to enspell it. To Delaim, he says, "This is a Silence spell. No speech will be possible for fifteen feet around me as long as I carry this stone, and we'll hear no shouts or calls from beyond its range."

    "Best if they don't hear our whole contingent tramping down the stairs."

    Delaim nods, and Thorgrim casts Silence. Ahead of them Gotrek and Emyn move down the stairs to "finally kill something!" Miri stays with Elrae and Sir Godwyn, since the three of them can't see without light, and Sir Godwynn doesn't turn on his continual light shield until told. :)

    Meanwhile, Isilme heard the last comment by Manny, so she starts to make her way back to the entrance. Coming down the southern passage, she notes a large chamber to the west (area 5 on the map). This large cavern is terraced, and the floors are moist and slick. The floor rises and drops in a manner that makes it impossible to move across the place without using great care. The walls are striated with bands of color, and a vast number of stalactites hang on the curved ceiling. Inside she sees two Umber Hulks moving in her direction. It's likely they heard or sensed the commotion at the entrance....

    Back by the entrance, Manny slips away to the south, while the trogs let out a strange hissing howl and charge towards him. Noot slips back and hides against the wall as the trogs rush passed him. Two go south following Manny while one goes west, trying to surround him. Manny reaches another intersection, turning north in an attempt to come around behind the trogs that he lured south, but he almost runs into the one that went west to cut him off. It throws a javelin at him, but he dodges it. The other two rush up behind him, and they too throw javelins, but they miss, slamming hard into the far wall and sticking there, testament to the great strength of these trogs.

    https://lh3.googleusercontent.com/-sN3lYSmmjaA/Vh6XcAhCwsI/AAAAAAAAJTU/vNYJsWEsJVM/s1280-Ic42/Trog%252520battle%2525202.jpg

    zoomed in southern view. Manny has reached another crossroads, but he finds one trog in front of him and two have reached him from behind. Noot is hiding along the wall as Gotrek and Emyn reach the bottom of the stairs. NOBODY else is down there. Thorgrim is coming down next with Delaim and a dozen dwarves, the rest are watching above. Beyond them are the rest of the humans who all need light, and are using the soft bluish glow of Elrae's blade, Snowfang, in order to see their way down the slippery stairs. Beyond them is Berenn, taking up the rear. None of them are pictured, because they are all too far back up the stairs and off them map. The progress map is updated, so you can see where Isilme is. I stopped her when she noticed the chamber with the umber hulks. Noot hears trogs speaking in their strange language in the chamber to the north, but he's hiding around the corner so he can't see in there.

    Gotrek can see the trogs to the southwest, so he will charge them. Emyn can only see 30' with Noot's ring, so he can't see any (each big square is 10'). He can peek around the corner to the north and see what's up there, and if he sees more trogs he can block that opening. Noot will now slip off to the west and attempt to backstab the trog that went that way.

    Manny rushes the trog, tumbles passed him, and sprints back to the party. He sees Emyn and Gotrek at the foot of the stairs, goes by them pointing behind him, and stops on the stairs when he sees Thorgrim and the dwarves coming down.

    Gotrek charges southwest, attacking the two that he can see. He hits one, killing it. Smelly trog musk sprays the area, covering Gotrek, who doesn't even notice! The other trog turns and attacks him, clawing and biting ineffectively. [It needs a 20!]

    Emyn moves out and peeks around the corner where he sees a dozen or so trogs. "Trouble right!" he says, then takes up his stance to block the passage.

    The trogs growl at him and throw spears, hitting him with 3 [18 total]. Two of these massive barbed weapons stick into Emyn armor at the knee and hip, each causing him discomfort and curtailing his agility. He shrugs them off and holds his ground.

    The last trog follows after Manny, but it gets backstabbed by Noot as it passes him. Noot kills him easily!

    Thorgrim, Delaim, and the dwarves then come down the stairs, followed by the rest.

    https://lh3.googleusercontent.com/-fBSRfdBh36M/Vh7MsaTJaFI/AAAAAAAAJTk/slQ9FipM4xw/s1071-Ic42/Trog%252520battle%2525203.jpg

    The umber hulks follow slowly, attracted likely by the noise. She spots a few more tunnels on her way. Also, Thorgrim's holding his silence stone, so now there's no sound within 15' of him, which is pretty much everyone at the foot of the stairs.

    The trogs move forward and attack Emyn. Two throw their remaining javelins, all missing. The remaining charge him, attempting to claw and bite him, but they fail to score a hit. Emyn's defense is simply too good! One tries to get by him, but he slays it with an AoO. Gotrek finishes his while Thorgrim and the Azcral dwarves rush forward. Delaim sends them to watch the various passages, while four join Emyn, two taking out a trog and pushing into the chamber. Isilme notes that one stays back and seems to be the leader, so she flies silently behind him, preparing a charm (for next round).

    Emyn continues in defensive stance but ceases parrying so that he can take the offensive a bit. "Come my friends!" he exclaims. "Take courage for the enemy is outmatched!"

    The Azcral dwarves rush north against the trogs, and quickly make short work against the last three. The leader turns to flee but is instantly charmed by Isilme, who's sweet voice the rest of you hear as she sings her siren's song to it. "This one is mine," she says, as Miri rushes in and is about to hack it down.

    Noot and Manny move up the left while Gotrek and some Azcral dwarves move to the right. They meet at the intersection, not seeing any sign of umber hulks. Manny and Noot notice further tunnels to the left.

    Meanwhile, back at the scene of the fight, Isilme has charmed the trog, but it is very difficult for her to control it, especially with the numbers of obvious enemies around it. It also cannot speak your language. Isilme casts "tounges", and calms the Trog down, explaining to her dear friend that her slaves will do friend of hers harm. She the proceeds to ask about the local area so she can avoid further misunderstandings.

    Isilme casts the spell, but even so the trog flees back down the tunnel. Isilme follows and at the chute convinces it to stop. She is now away from the rest of the party, at the point where the tunnels starts down a vertical chimney. A few dwarves take up defensive positions, while Emyn, Miri, Sir Godwynn, and Elrae move to the left, up behind Gotrek and the others. Berenn reaches the entry chamber (1) where he stops to talk to Thorgrim and Delaim, who are discussing the next move.

    Meanwhile, Isilme calms the trog down, now that they are away from the others. It is intent on heading down below to warn the rest of its tribe about these intruders. Despite it's "friendly" attitude towards Isilme, it is NOT friendly in even the slightest way with everyone one else, and there doesn't seem to be any way she can convince it otherwise.

    [DM OOC: Now, this is one of the tricky things with Charm Person. It's a "trusted friend" of Isilme, sure (who is invisible too, btw, for what that's worth). That doesn't mean automaton, as we've discussed many times, so it is going to go and warn the rest of the tribe about this powerful group that just came in and wiped out a dozen of its other friends. The way CP works, it really requires more role-playing to do correctly, and we simply can't do that right now. So I'm not going to try, and I'm not going to waste what time we do have arguing about it either, which usually happens. So, it's NOT going to listen to anything Isilme's disembodied voice tells it as far as NOT leaving; however, it will answer Isilme's questions if she goes with it. ]


    Thorgrim speaks into his Farspeaker box: "Isilme, see what you can find out from that Trog, but slay it if you must."

    "Emyn, Gotrek, see what trouble you can find, and keep us apprised. We're standing fast and awaiting Isilme's return. Or the alarm."

    He lets the box hang by its strap. "Delaim, we may need to bring up some of your reserves, soon. Berenn, you staying here with us? The others could likely use a healer. And a leader."

    "What ails our party is beyond my abilities to heal," Berenn mumbles. "But I suppose someone has to make sure they don't get themselves killed." Berenn rejoins the main party.

    [DM OOC: The trogs in the clover area were just a scouting/guard party. The rest of the tribe lives below, down that "chute" in lower tunnels. The party is a bit split up right now, but it seems the umber hulks are not coming this way. They were in the area labeled "5" on the map. Isilme can talk to the trog and get whatever info she wishes, pretty much. We don't really have time for role-playing right now, and really, who wants to do that with a trog? So, if you guys give me a list of the "basic" info you want, then I'll just answer it.]


    The umber hulks did not appear. Gotrek is leading the group that moved nw to fight them. Isilme is now back, having learned all she can from the trog before silencing it. She reported everything to Thorgrim and Berenn. Everyone else is about halfway up the passage towards where the umber hulks supposedly were. When she mentioned the "grey man" Thorgrim wanted to go deal with him first. The party can now decide on a course of action.

    Here's a recap of the info the trog provided:
    There is the Grey Man on this "level" and I use that term for you guys; the trogs don't think that way. Anyway, it is a very strong humanoid that kills whatever it finds. The trogs place sacrifices to it in the chamber to the north, the one with the bone wall and the pool on the upper level. These sacrifices are fellow trogs, which they do once in a while to keep the thing from messing with them.

    To the west somewhere is the Eye Tyrant. There are also the great doors, but the trogs never opened them. South are very big bad things, including a dragon and a rock man.

    In the level "below" is the trog caverns. They are pretty large, and the trog tribe is pretty big, but this trog doesn't have enough a concept of numbers to explain. Just lots!

    There are also some other cavern areas which are further away, including a massive underground chamber which has many bad things. Trogs totally stay away from it!

    Finally, Isilme reported having seen umber hulks in area 5.

    "I am more curious about this "grey man" and not really too enthusiastic about going another round with the eye tyrant," says Berenn sourly.

    "I think we all agreed the grey man was the next step," says Isilme. "So let's move it along!"

    Miri says, "excuse me, just what do we know of this gray man except that he kills? How big is he? Does he use magic? Is he even a human? Is he strong or fast or what? Sorry to bother you with these questions, I will fight whatever but it would help me if I knew something more about him."

    "It can only be evil living here and it accepts blood sacrificies to build a wall of death," says Emyn. "Sounds like it needs killing to me. "

    "Good enough for me," says Gotrek, anxious for a fight.

    "I agree with Emyn," Thorgrim states. "We'll find what power this creature has when we fight it. These Umber Hulks concern me, though, roaming about as they are. As long as we take these foes one at a time, we should be in good shape."

    The party pulls back to the larger cavern, a handful of dwarves watching each passage. After discussing things, Emyn takes the dead trog and begins to move towards the cavern of the grey man. One of the Azcral dwarves which was guarding that tunnel turns, then stops, looking around.

    "Where is Jorduk?" he says. "He was right here!"

    https://lh3.googleusercontent.com/-amFOgvH1zls/VoA40fx46ZI/AAAAAAAAJVs/KwHJ9X9cBGY/s1473-Ic42/lost%252520dwarf.jpg

    New map with everyone moved back to the entry cavern. The dwarf, Jorduk, was watching the tunnel to the top-right, leading towards the grey man chamber. He is simply gone.
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    Sat Apr 14, 2018 9:14 am  
    Part 35 - The Grey man

    "Something is wrong," says Miri. "The grey man must have taken him!" She draws her blade and charges up the corridor. It is dimly lit by strange, iridescent fungi, as is much of the place, so you can kind of see. She runs up the corridor before anyone can stop her....

    "Miri!” yells Thorgrim. “Someone get her," he says. "The rest of you, gather for a spell of Protection." Thorgrim waits until he sees a PC follow Miri, then casts Godly Protection.

    Nobody catches her, and she runs ahead.

    "Clangeddin!" roars Gotrek, waving his axe as he charges after Miri. Emyn follows with a rue smile.

    Emyn follows just in time to see a large greyish figure climbing atop the upper level of the chamber. It has just scrambled up the wall, and in its wake you see the dwarf, Jorduk's, dead body, pressed into the wall. His face is contorted in terror.

    Miri stabs out with her sword, having just caught the grey man from behind, and skewers him through the leg. With a hellish curse, it whips its head around and stares at Miri, locking gazes with her. She freezes as it then rips its leg free and and stands up atop the upper level, Miri's sword still in its leg. As Gotrek rushes forward, Miri falls backwards into him, and he almost falls over as he catches her. The grey man turns and runs away into the darkness, and as Emyn reaches Gotrek, the dour dwarf just looks up at him.

    "She's dead Jim," he says, and one look at the tortured expression on her face reveals the awful truth to Emyn as well.

    https://lh3.googleusercontent.com/-K4LdwcXkbK0/VoBXwlzLhdI/AAAAAAAAJWw/eOmKStDzxwQ/s912-Ic42/greyman.jpg

    [Berenn OOC: Well…I guess this grey man is apparently more dangerous than I thought!]

    "This foul beast will not get away with this,” says Emyn. “I swear it by Trithereon. But prudence suggests we find a way to protect ourselves from that deadly gaze. We must consult with the others. "

    The others move into the chamber as Gotrek lays Miri's corpse down upon the cold earth. He covers her with her cloak, and recites a prayer in dwarven. Thorgrim hears the end, and bows his head, joining Gotrek.

    The night is black, the sky is blotted out, we have left the holds of our fathers,
    And Miri has returned to the Maker.

    Gotrek looks up, meeting Thorgrim's somber gaze. A solitary tear runs down Gotrek's cheek, but he ignores it as he stands, gripping Goreblade tightly. Thorgrim has seen this look before. It is death.

    Emyn stands next to Miri and says, "Rest now warrior. We will take up your fight. We didn't know you long but you came a strager and left a friend. "

    He places a single chaste kiss on her brow.

    Thorgrim removes his Potion of Mirrored Eyes from his belt pouch and looks at it ruefully. "I believe our only protection from gaze attacks lies in this bottle. Damn Lyseios for being so slow! Between the Umber Hulks, Beholders, and Cockatrices, we could've used one hundred of these already!"

    "But we have only one. And it is yours, friend." Thorgrim hands the potion over to Gotrek.

    "Wait for us to cover your attack, and provide backup as needed. Isilme, your Invisibility may come in handy this battle. Emyn, help me with Miri. Be careful and don't break the statues. This Hole is crowded already."

    Thorgrim takes out his portable hole, and he carefully places Miri’s body within, for return to her family.

    Gotrek takes the potion, nodding to Thorgrim. He drinks the potion, and his eyes gradually start to change, turning into opaque silver orbs with no pupils.

    "Can you still see?" asks Thorgrim.

    "Aye, good as ever." Gotrek turns and starts to climb the bone wall. He turns, holding Goreblade out before him, as if speaking to it. "Come, swift vengeance awaits." He then disappears down the new tunnel where the grey man fled.

    "Anyone who follows should be likewise protected," says Isilme, somewhere above the party. "I will follow behind Gotrek, keeping a careful eye on him." If they could see her, they'd have noticed the slight smile as she recognized the irony of her words.

    "I don't like this," says Delaim. "My men cover all the tunnels, but we are spread too thin. There are just too many passages to secure."

    "Agreed," Thorgrim replies. "Bring up your troops guarding the top of the stair, and recall the ones down here in these caverns to create a more concentrated defensive position here in this chamber. Those of my Adventuring Party who stay behind can assist with any trouble."

    "The problem is we didn't clear the level above, if it even can be cleared," says Delaim, getting ready to call in the rest of the Azcral. "We have no defensive perimeter at all. We are strung out over this system of caverns, where anything can happen and nobody is safe. Proceeding like this is folly."

    "Then bring your troops together here,” interjects Emyn. “If it comes to it, we can fight our way back out if required."

    “But leave those at the entrance,” says Thorgrim. “They can keep watch outside and warn us if anyone appears.”

    Delaim uses the Farspeaker to call in the dwarves. "It will take them some time to get here," he says. "Let us hope we have fewer problems getting out."

    The rest are waiting in the chamber with the bone wall. Delaim and a couple dwarves pull the body of their companion from the wall. "He deserves a better burial," says one of the dwarves.

    Delaim nods as they take the body out and lay it on the ground. "He returns to the Maker," he says, "to the halls of Moradin." Some other dwarves appear, and they bow their heads solemnly.

    Thorgrim bows his head and says a hasty prayer, invoking Dwarven Gods in quick succession. He scans the chamber, looking at everyone.

    "We can bury him here, if you like," Thorgrim says to Delaim. "You will find my pick works as well after a battle as during one." He gazes around the cavern. "We could also make a cairn of stone...or bone." His eyes narrow in distaste at the thought.

    "Alternately, we could hold his body in my Portable Hole until our Expedition is over, along with our companion and the Velunese statues."

    "But I will say to you now, I prefer to bury his body here in the mountain. If we proceed as we have, I could empty that Hole of all I possess and it would still be overflowing with corpses before our Adventure is through. Well, three-quarters, at least..."

    Once the Dwarven ceremony is done, Emyn will examine the wall to see if there are valuables in it. If none, he will look to start disassembling it. It's not really a wall, per se. It's more like a retaining wall with the upper level of the cavern beyond it. The skeletons, hundreds of them, have been pressed into the earth here, making it look like a wall of bones. There's nothing to dismantle.

    Meanwhile, Noot checks out the alcove to the NE. The alcove contains a large pile of stuff, including thousands of coins, with gems and other stuff mixed in. It'll take a bit to go through it all, as it's all scattered. In the end, you will find the following:

    [DM OOC: 187 cp, 3,440 sp, 4,196 gp, 289 pp, 20 gems of 50 gp value, 14 gems of 100 gp value, 3 potions, 3 scrolls, a ring, bracers, a magic candle, short sword, spear, and a suit of magical scale mail. Yes, all are magical, as determined by Elrae. I'll add this to the treasure list. It'll take you a good hour to collect all this stuff.]

    Back on the trail of the Grey Man, Gotrek continues to follow the tracks, obvious now that he knows what to look for. Plus, there are wet drops of blood on the ground. He reaches the intersection "e" when he finds Miri's sword lying on the floor. The bloodtrail leads to the west. As he begins to follow, Isilme catches up. "Ware," she whispers. "I saw umber hulks in this direction." [Actually at the chamber marked "5"]. Gotrek just grunts as he continues....

    Gotrek follows the tracks until he reaches another intersection. They continue to the NW; however, to the south he sees an umber hulk moving his way. It spots him and begins a lumbering charge towards him. Isilme is about 30' behind Gotrek, and doesn't see the umber hulk yet. Of course, Gotrek tells her there's something there by growling!

    https://lh3.googleusercontent.com/--ZhomwPY-WE/VoHCzno5inI/AAAAAAAAJXQ/01FA1KNUDUQ/s800-Ic42/greyman3.jpg


    Gotrek charges the umber hulk, his desire for vengeance given outlet by the appearance of the deadly, armored foe. He dodges an outstretched claw, large enough to rip a dwarf right in half, and swings Goreblade. To his dismay, it simply bounces off the beast's chitinous shell. [That's round 1. Isilme moves up to the intersection where she can see Gotrek and umber hulk. She watches, in case the dwarf needs assistance, but keeps a close eye on the passage to the nw [where the tracks went].

    As she watches, she sees another umber hulk emerge from the side and attack Gotrek in the rear, its claws just missing the angry dwarf. He glances back at the other just in time to avoid the blow, then curses at the things as he begins the strange, wild attack form of the battlerager.

    Next round Isilme casts Hold Monster, freezing the UH behind Gotrek, who rolls beneath the other, coming up swinging with Goreblade and hitting it twice for 18+22 damage. The UH hits gotrek with a claw [10].

    Isilme casts "Audible Glamour" of armored dwarves rushing up directly behind the umber hulk calling out "Whur A Faeyn!", and Gotrek smiles as the dwarves approach. He thinks it is Thorgrim, and he presses his attack, hitting the umber hulk again [22]. The umber hulk cries and smashes the ceiling with both hands, attempting to cause a cave in. Large bits of the ceiling begin to fall....

    Gotrek rolls out of the way, and just in time. The ceiling above the umber hulk collapses, burying it under a pile of rock. The collapse creates a chain reaction, bringing down more and more of the cave, spreading out around Gotrek. He gets partly buried by falling rock [15 damage], and a huge pile of dust is kicked up blocking all vision.

    https://lh3.googleusercontent.com/-B7ApFCFnaEo/VoQtqESKJJI/AAAAAAAAJX4/Mtjk6iggjkQ/s1477-Ic42/umberhulk2.jpg
    For gaming purposes, every large square with rubble is impassable now. The few that have small rubble in the center are significantly weakened and can collapse at any moment.

    The rest of the party clearly hears the sound of the cave-in, which is immensely loud. It also sends a cloud of dust in every direction, down every tunnel, for a good 50-100'.


    "Gotrek,” yells Isilme through the dust. “Lead the way to the grey man or back to the party. Up to you. I will provide support."

    Thorgrim speaks into his Farspeaker. "Isilme, Gotrek, report. Delaim, get your men in defensive position. That sound will bring the curious. Emyn, pack up that Hole NOW." He turns to Elrae. "Elrae, be prepared to Grease this chute. Though the Trogs doubtless have many other points of egress."

    Thorgrim remains watching the Trog-chute, thinking of what spell to cast. He thinks of Lightning Strike and his other new spells, but hopes some Grease might buy us time.

    Gotrek shakes off the dust and tries to follow the trail of the grey man, but he no longer can follow any tracks. He and Isilme run into Berenn as they continue, who heals Gotrek with a spell, before returning to the rest if the party.

    Isilme casts Animal Sense, taking the smell of a bloodhound to try and track the Grey Man. She is absolutely revolted by the smell. It just about overpowers her, and she recognizes that this is no earthly foe they are dealing with. She has smelled such foulness before, when she was covered in demonic ichor. The grey man is some sort of demon!

    She steels herself, then turns to Gotrek. "Let's go! You didn't drink that potion for nothin!"

    They circle around the collapsed area, Isilme leading the way invisibile again. They do not find the Grey Man, though they do find a hole which goes down, newly tunneled. It looks like this is where the umber hulks came from. [It's marked "Hole down" on the map.]

    Isilme moves with him to that spot, and does NOT sense the smell of the Grey Man down there, she does smell him. She uses her heightened sense to follow the trail of the "grey man" to a particular point on the wall.

    “There must be a secret door here,” she says, then uses the passwall wand. It creates an opening which, although it doesn't reveal a secret area, it does temporarily make the wall disappear. When that happens, the grey man is revealed, having been standing there immobile, camouflaged perfectly against the rock.

    It is humanoid in appearance, with gray, pearly skin and a hairless, muscular body of no apparent gender. Its eyes are empty and milky-white, deeply set into a long, distorted face.

    http://www.staresattheworld.com/wp-content/uploads/2012/02/Bodak.jpg

    It stares into Gotrek's eyes, but the dwarf just laughs, readying Goreblade.

    Gotrek his the thing, driving it back into the hole created by Isilme’s wand. It tries to flee, but has nowhere to go. Gotrek continues his assault, hitting it over and over without taking a blow in return. Isilme backs off, keeping others away. Gotrek easily finishes off the thing, which simply cannot stand toe to toe against angry dwarf.

    "And that’s fer me friend,” he says, standing there watching as the demonic form begins to rot away into nothingness.
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    Sat Apr 14, 2018 11:25 am  
    Part 36 – Beetles, Trolls, and Bats: Oh My!

    The party meets back up at the foot of the stairs, where you can plan your next move. You have 19 dwarves with you now.

    "Let's look to the southwest a bit,” says Emyn. “We may find signs of the expedition. "

    Isilme’s voice of warning leads the way. "Be wary; there is one more umber hulk around."

    "Gotrek,” says Thorgrim. “I want you on point, with your temporary immunity to gaze attacks."

    Noot looks for tracks and other signs of the previous party. He finds none. There have been tracks since the river, so it is clear that they all went down over the waterfall.

    As you are about to head south, there is a call on the Farspeaker. The dwarves guarding the entrance to the upper caverns are under attack by some big bugs. "Nuthin' we can't handle," says their leader, a young dwarf named Kilring.

    Emyn responds back and says, "We can assist you if needed. Just let us know."

    We got this," he says. [DM OOC: There are now 10 dwarves watching that area and 10 at the entrance above ground. You have 19 with you.]

    "We are pressing on then. Trithereon be with you."

    You continue down the tunnel until it splits again. Both passages seem to open up into larger chambers to the west and south. Taking the south passage, the tunnel does open up into another chamber, roughly square about about 30' on a side. There are 4 passages out from this chamber, going west, south, and east. The east one angles down sharply.

    https://lh3.googleusercontent.com/-2OJU2s-x8qk/Vo0rtMI7dXI/AAAAAAAAJZk/-wt_I_lmbO8/s1013-Ic42/nextA.jpg

    Berenn puts on his Cloak of Elvenkind, rolling his Cloak of Protection up and putting it in his backpack. He's bringing up the rear, so now he can slowly do so while virtually invisible

    “Isilme,” says Emyn, knowing she is around. “Fly down the steep way and scout. I don't want it turning into a slip and slide. In the meantime we will head westward.”

    She goes down this way, which twists and turns a lot, including some areas which would be tough climbs. After a few minutes of this, she returns. “It's not an easy way to go,” she says.

    “Let's stick with westward then,” replies Emyn, “and worry about that particular path later.”

    When Isilme returns you get another call on the farspeaker. "Trolls!" The call came from the dwarves at the entrance to the upper caves! It will take some time to get there, as you have to go all the way back up and cross the river again.

    "To our allies aid at the entrance! Trolls are about,” says Thorgrim. "We're on our way!” he says into the farspeaker. “Use fire if you have it."

    Gotrek moves with the party but mutters to himself, "The dwarves say they can handle it themselves, what are we doing not believing them."

    “They said they could handle beetles,” replies Noot. “Trolls are another thing!”

    Two of the dwarves hit a troll with oil flasks, while another lights it with a torch. The troll screams in agony, spinning around wildly and attempting to put out the flames. The other troll claws a couple dwarves, which continue to battle it, hitting it a number of times with axes. Isilme flies down and checks one of the downed dwarves. He's still alive, and she quietly drags him back out of the way and binds his wounds. The two others nearest her are clearly dead. She can't tell about the one by the stairs.

    Isilme flies on ahead. She passes Delaim and a handful of dwarves heading up the stairs to the upper caverns. The others remain behind to guard this spot, while these are going back to help their kin. Isilme reaches the river about the same time the party is heading up the stairs.

    She continues on to the entry cavern which she reaches about the same time the party gets all the way up the stairs, back at the gorghimera lair. In the troll fight, four dwarves are down, and the rest are battling two large trolls. The carcasses of two giant beetles are also visible. They seem dead.

    Two of the dwarves hit a troll with oil flasks, while another lights it with a torch. The troll screams in agony, spinning around wildly and attempting to put out the flames. The other troll claws a couple dwarves, which continue to battle it, hitting it a number of times with axes. Isilme flies down and checks one of the downed dwarves. He's still alive, and she quietly drags him back out of the way and binds his wounds. The two others nearest her are clearly dead. She can't tell about the one by the stairs.

    https://lh3.googleusercontent.com/-IOQLahfe08s/Vo1lE9853dI/AAAAAAAAJaE/e8WOZA4XMd4/s1440-Ic42/trolls2.jpg

    The other dwarves are crossing the rope, when the party arrives. Elrae uses Snowfang to make an ice bridge, and everyone crosses over. Thorgrim casts a Stone Shape too, to make an opening in the wall for more easy crossing. No sense trying to mess with the ledge and rope system.

    Meanwhile, Isilme casts Fireflow, tracing a line of fire to the other troll, whose dry skin ignites like kindling. Now both howl in pain, while the dwarves continue their attacks. Another dwarf is laid low by a combination of claw attacks.

    Isilme keeps the flames on the troll, which swings wildly, unable to connect on the tough dwarves, while the dwarves continue to attack the trolls. Both are hit a couple more times by the dwarves, leaving gaping wounds which Isilme promptly burns using fireflow. The trolls are maddened by the situation and turn to flee. The dwarves cut down one, though the other one escapes down the long tunnel to the bottom right. By the time Isilme gets down there and looks down the passage, the troll is disappearing out of sight, around a bend far down the tunnel.

    https://lh3.googleusercontent.com/-YkgH2xnc1LU/Vo3w5j90EiI/AAAAAAAAJaU/SkUmshofE0c/s1508-Ic42/trolls3.jpg

    Delaim and the other dwarves show up, along with a half dozen from the upper level of the caves, the dungeon level. The rest of the party is right behind Delaim, and they will all be there within a round or two. A trio of dwarves has started to follow the troll when Delaim shouts for them to wait. They stop and await his orders, but they don't seem happy. Delaim then sets others to checking on their fallen kin, as well as seeing that the one burning troll is truly dead, before he approaches the three at the tunnel (and Isilme, though nobody knows she's even there!). The rest of the party now starts to arrive.

    Gotrek is muttering, "A party of dwarves, specially a war party with Isilme's help, hardly need more help."

    "Well fought!” says Emyn, “but maybe all of our group should travel together now. "

    "Aye,” replies Thorgrim, surveying the scene. “These caverns be too vast to clear in one go. Together is safer, and we'll meet our fate as a group." Thorgrim tends to the wounded. He seems quiet and glum.

    Isilme will not run off chasing the troll, she will stay with the group. "As my good Thorgrim says, we should all stick together," she whispers from above as she rejoins the group.

    [Isilme OOC: these dwarves once again proving to be more a hinderance than a help, one step forward, two steps back.]

    [Emyn OOC: don't worry. the reddwarves will get killed off soon enough. We will then have to explain to the dwarf king how we killed all his kin and fight our way out of the mountains.]

    [DM OOC: How do you figure that? That's the third time they successfully guarded your rear and flank. And isn't that the point of such forces, to be scouts/pickets and then hold their own until reinforcements arrive? Seems to me they are doing their job quite well. In fact, I think they have lost 8 killed of 50, just over 15%. You guys have lost 1 of 10. That's about the same ratio. It may be that they will have to explain YOUR deaths!]

    Gotrek compliments the dwarves on their handling of the situation.

    "Yes, we are truly blessed to have such stout and worthy allies,” says Emyn. “Let us all then make way below to the depths and complete our mission." Emyn leads the party back down to where we left off in the greater caverns.

    Delaim wonders aloud if it would not be prudent to clear some of the nearby areas. "We would not want more surprises," he says, "and we do not know if those trolls were alone."

    "Why don't we just wall things off instead?" asks Emyn.

    "If we wall off the side corridors, it leads anything following straight to us,” says Manny. “If we wall off the way we are going, if we run from anything, we have to get past our own wall. Do we have any long-lasting illusion ability? We could fake a wall."

    "I for one," says Delaim with a nod to the other Azcral, anxious to avenge their fallen comrades, "would see that troll dead. We leave too many enemies behind us."

    "Aye," say a couple others, those who were prepared to run down the tunnel. "Only good troll is a dead troll."

    "Fine by me,” says Gotrek.

    "EVERYTHING here is an enemy,” says Manny. “And delay is the greatest one. The Old One sends his best people and troops to secure what is here. We are here to remove or destroy it before he can do so. Clearing these caverns will take time and every extra minute spent hunting down one means the Old Ones minions get closer. This is a race for us. For them, they merely have to block off our way out and slowly push in. If we remove something and die or get defeated on the way out is still a win for the Old One. We must hurry and both find what is here and find a way out."

    “I agree,” says Emyn. “That troll won't be coming back soon given the treatment you gave him. And if it does, we'll, it isn't that hard to handle.”

    “Probably better off not hunting down every stray monster we find in this place,” adds Berenn. “We could all be old and grey by the time we have killed everything in here.”

    Isilme sighs. "Should I just ring the dinner bell? It would probably attract less attention."

    Thorgrim prays for guidance. After a few minutes, he speaks. "I am inclined to agree with you, yet somehow I feel Clanggedin has returned us to this point for a purpose. Perhaps we missed something important in our haste. Let's finish exploring this level, wreak vengeance on any trolls we encounter, and see what else we find."

    As you are discussing things, there is a massively loud sound of fluttering wings which echoes down the tunnel towards you, from the way the troll went. Underground folks recognize it as the sound of millions of bats taking sudden flight!

    "Troll musta spooked 'em," says one of the dwarves.

    "Lots a bats means lots a crap," says another, wrinkling its nose.

    The ones at the tunnel entrance look back. They don't have the same anxious look anymore....
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    Mon May 28, 2018 6:50 am  
    Part 37 – Exploring the caverns

    The bats never end up coming towards the party, so there must be another exit somewhere else.

    “Ah this reminds me of a song for my next musical,” says Elrae. “It's a duet and a work in progress."


    (Dwarf)
    Those vampire bats will give you a fright,
    Eating people both day and night.
    They rest for a minute, maybe three,
    Then they're eatin' every person that you see.
    They don't care about nada, not zilch, no, nothin'.
    'Cept bringin' about our party's destruction.

    (Druid)
    Now wait just a minute, there's another side to this,
    And if I did not defend them, then I would be remiss.
    These bats are mamas and papas too.
    They care for their young just like we faeries do.

    (Dwarf)
    Oh, give me a break, you're bein' too kind.
    These creatures have a one-track mind.
    The party is not their restaurant.
    But do they ever think what others may want?
    No! They don't! And that is just a fact.
    These bats, they simply don't know how to act.

    (Druid)
    That's where I have to disagree.
    They're loyal to their family.
    Spreading seeds both far and wide.

    (Dwarf)
    You see one comin', you'd better run and hide!
    They're big and ugly and mean as sin.
    Will ya look at the state my trees are in?

    (Druid)
    They help your trees.
    They'll grow stronger faster.

    (Dwarf)
    They've turned my life to a total disaster!
    Well, I for one don't have a doubt.
    These vermin must be stamped right out.

    (Human cleric)
    I second that, they've got to go.
    These bats, they've got to hit the road.

    (Dwarf)
    It comes down to just one simple fact
    They've crossed the line.
    It's time to fight them back!

    (Chorus)
    Stop the bats! Stop the bats!
    Make them go and not come back!
    Stop the bats! Stop the bats!
    Make them go and not come back!
    Stop the bats! Stop the bats!
    Make them go and not come back!

    (Dwarf)
    Yes, it comes down to just one simple fact.
    They've crossed the line.
    It's time that we attack!

    "If this is going to be a duet Bard, it actually has the potential to be half good,” replies Berenn with a sly look. He then laughs. “The half you aren't singing!"

    [Berenn OOC: Been a while since I have had the opportunity to take a shot at Elrae.]

    “Those bats probably have a home cavern around here,” says Noot. “Also, bats fly out nightly to forage and then return slowly in the morning. I suspect we are at sundown outside.”

    Emyn says, "We have a choice. Follow the Velunese through that den of aquatic ghouls or find a way deeper into the mountain and get those magical items so the Iuzians don't. I think the second option is the wiser one since we will lose too many in that lake. "

    Ervil looks hopeful for a moment when Emyn mentions finding his companions. However, he quickly lowers his head sadly as Emyn then discounts the idea out of hand.

    "Never fear," says Delaim, putting a hand on the slouching gnome's shoulders. "We SHALL find your friends. Likely, there is another way there. Besides, there is no easy way down the cascade, nor returning. They certainly did not."

    "Which is the argument for finding another way down,” says Manny. “Fact is Iggwilv would be more in the dark so her best stuff would be in the roots of the mountain. And down is where the others went, so down is where both paths lie. Hopefully we cross paths before we have to deal with Iggwilv's defences."

    “Then let's continue searching the greater caverns where we left off,” says Emyn.

    With dwarven reinforcements having come down here, Delaim proposes doubling the guard here at the entry to the lesser caverns, where the trolls attacked. Three died fighting trolls, but five from entrance came down to help. They will join the seven remaining at the lesser cavern entrance. This leaves five at the outside entrance, twelve at the entrance to the Lesser Caverns, and nineteen with the party. Five can guard the bottom of the stairs there, leaving fourteen and Delaim to go with the party. That should give them better defenses above where the troll danger was, and more punch with the party.

    "What do you think," he asks?

    “It is fine with me,” answers Emyn, “but do we have enough farspeakers?”

    “I have eight,” says Isilme. She leaves one with the entry guards, one with the lesser cavern guards, and one with the greater cavern guards. “That leaves five for us. We just need to decide who carries them.”

    Gotrek says, "I'll take one of them magic speaking boxe since sometimes I head out in me own direction."

    One of the Azcral, a particularly fierce and headstrong one who clearly looks up to Gotrek sets up. "I am Belak, and I will carry your talking box. You will need both hands, and will have no time for talking. Where you go, I shall follow."

    “Goood dwarf,” says Gotrek, “but be careful, that box is full of magic." If he still wants it Gotrek hands him the farespeaker box and shows him how it is used.

    “I will keep one,” says Isilme. She then gives one to Berenn who has been watching the rear. She gives another to Manny, who also acts as a scout. She hands another to Noot, who will hand out in the middle with Elrae and Sir Godwyn. “That takes care of all of them,” she says. “Now, which way? Back to the south, but that seems to just getting more complicated.”

    “Then we go west,” says Thorgrim.

    You move along the western tunnel, which bends down and left. After a few hundred feet it opens into another chamber, about 30x20 with more exits. To the right one goes back north, sloping up and opening up into another chamber just on the edge of your vision. Straight ahead one goes west, again opening up into another chamber. The one head and to the left heads southwest, and then turns west out of sight. Finally, to your hard left another passage slopes up sharply, almost requiring climbing, and goes east, then turns south quickly.

    The party choose scouts, and they head out, checking the four exits from this chamber. Manny discovers another square chamber to the west, with three more exits. Isilme flies along the south passage, eventually coming out in the chamber that Manny scouted. Noot finds another junction to the north, from which four more tunnels lead west, north, and east. Finally, Ervil climbs the eastern tunnel, which bends back and forth and eventually opens into a large chamber. He hustles back, QUIETLY. When he gets back, he is breathless for a moment.

    "What is wrong?" asks Delaim.

    "A black dragon," he says quickly, glancing back that way. It is curled up as if sleeping, and I dared not go any further.

    [img]https://is.gd/YM63l6[/img]

    Gotrek says,"Hepla made friends with black dragons, I even road one into battle but most are evil. Let us finish this evil beast."

    "I thought they liked swamps,” says Emyn. “Seems like a strange place for it. Whatever the case, given how Caustichlorinus almost destroyed us in the wilderness, this beast would be especially dangerous in its lair. I suggest we let it be unless there is no other option."

    “Better to avoid dragons,” replies Noot, obviously not enthusiastic. “Been there -- done that -- don't want to do it again.”

    The party moves to the large, square-like chamber. It is mostly empty, though there is more water here. The chamber is damp, and lichens on the walls cast an eerie glow, almost like faerie fire, in the chamber. It doesn't inhibit infravision and only allows vision along the walls (i.e. within a few feet of them).

    As Noot moves along the passage to the party, he spots a side passage to his left full of strong-looking spider webs.

    “I think we can pass on the spiders too,” says Berenn.

    “Then let us follow Manny,” says Thorgrim.

    Manny scouts ahead, and finds that the wet, moss-covered passage soon opens into a wondrous cavern. However, beautiful as the cave is with flowstone, draperies, columns, etc., it seems menacing as well, with a half-dozen to a dozen large mushroom-like fungi scattered about. He backs up and reports.

    Isilme flies up and takes a look, being much more of an "expert" on subterranean fungi. She returns and says that they are, indeed, shriekers.

    "Probably something on the other side,” reasons Berenn. “Things usually these 'shrooms as an alarm system. Maybe Isilme should fly ahead and see what is on the other side of the shriekers."

    "Shriekers I can tolerate; it's Piercers I can't stand. Be wary," says Thorgrim.

    Thorgrim casts Silence on a stone, then hands it Gotrek. His nose rings no longer chime loudly, making the dwarf frown. He then smiles as he leads a half-dozen dwarves down the corridor. They move carefully up to the first Shrieker and attack it, hacking it apart. The next one tries shrieking, but is silenced and they finish it off. They then run into a surprise, violet funghi. However, the tough dwarves hack it to pieces with only one casualty. A dwarf named Duergen takes a blow from the fungi and retreats, being in need of healing. He only takes a few steps back, when Isilme's hands settle upon him. "Relax," she says soothingly. She summons the blessings of Ellistraee and cures disease, erasing any vestiges of the fungal rot.

    "Thanks," says the dwarf, a bit uncomfortably since he cannot see Isilme. Then he laughs. "It's like me mum's ol tales of faerie godmothers!"

    The dwarves find a couple more violet fungi, but they finish all of the blooms without issue. The area is very wet and full of mold and fungus, thicker to the west [Area 14 on map]. The dank stench of rotting fungi assails their noses. Gotrek can see that a lot of mushrooms and molds actively grow here, but and the whole chamber is strewn with parts and pieces of every sort of fungus imaginable. There are two other caverns leading out to the north. The right one leads downwards, as far as Isilme can see, while the other is more level.

    Isilme follows the slope downwards. It twists and turns, and is not easy, sometimes requiring tough climbing. She stops after what seems a few hundred feet and returns. "It continues down, but will be difficult going," she says.

    Meanwhile, Noot and Manny go north through the other tunnel. It leads to a crossroads, which links back up to another you explored earlier, as well as more tunnels to the west. However, what is new is a massive set of double-doors which Manny discovers.

    “We should look into those doors,” says Emyn. “It might lead to a temple or something where these artifacts may be hidden."

    The party approaches, and you see a pair of riveted iron valves. Each door is 9' wide and 21' tall. From the look of the hinges set into the stone, each of these great doors must be at least 1' thick. On each valve are many leering demon visages in bronze. Weird symbols form a crabbed tracery around the border of each great iron portal. In the center of each is a plaque with strange runes.

    https://lh3.googleusercontent.com/-UVjKntXd6e0/VpvgsAzWsrI/AAAAAAAAJeg/-XABF2RMFsM/s912-Ic42/Doors.jpg


    Last edited by ragnar on Fri Jul 19, 2019 8:56 am; edited 1 time in total
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    Mon May 28, 2018 10:51 am  
    Part 38 – The Doors

    https://lh3.googleusercontent.com/-UVjKntXd6e0/VpvgsAzWsrI/AAAAAAAAJeg/-XABF2RMFsM/s912-Ic42/Doors.jpg

    "I'd say it's Iggy's work, all right," says Manny warily. Manny starts looking it over for traps. "Check it also, Noot, she was a subtle one."

    Neither find any evidence of traps, nor do the dwarves note anything suspicious. The doors open outwards.

    “Outta me way,” says Gotrek, moving forward. He tries to pull the door open, but he is not strong enough.

    Thorgrim takes out his portable hole and folds it open to get to his block and tackle. "Knew this'd be good fer somethn," he mutters as he takes the time to rummage around for it. Then he sets it up on the great doors. A half-dozen dwarves, including him and Gotrek, then start to pull at one of the doors. With a groan, it then starts to pull slowly open...

    Gotrek growls, as his muscles bulge in effort. He feels the door giving, and starts to grin.....

    Emyn stands ready with his bastard sword drawn. He is on the opposite side of the doors from Gotrek.

    https://lh3.googleusercontent.com/-_z4ynoMVZUM/VpwRNo5jgmI/AAAAAAAAJfI/iiDtKALiZb4/s1280-Ic42/Greater%252520Caverns%25252019c.jpg

    Beyond the iron doors is a corridor with walls of red marble. A thick black carpet [sorry, my map program doesn't have a black rug!) runs from the entry to an ebony door some 80 feet away. The arched ceiling consists of black marble shot through with bands of scarlet. An eerie red glow from the ceiling pervades the entire passageway.

    Sir Godwynn attempts to Detect Evil, and he is knocked backwards, almost falling over as he attempts to do this.

    Noot and Manny enter the hallway. A painting on the wall shows a 15-foot wooden boat with a lovely, black-haired lady at the tiller. She smiles under a stormy night sky. The boat in the painting has the name, “Kacerayu,” on the prow.

    As Emyn helps Sir Godwyn up, he notices that the man's skin looks a bit pale and sickly. [He also has -1 to his Con.] He can sense the way the evil taint of this place has directly affected him.

    “This is a dread place,” he says. “Perhaps a protection from evil spells might be advised.”

    [DM OOC: That will not help, per se. This is TAINT, which is a 5ed/Pathfinder effect. I obviously do it differently for 2nd ed, but the basics are the same. It's closest analogy in the genre is the corruption effects of the One Ring. No simple protection spell helps that!]

    "Maybe we should send a scout in to see if they can safely enter,” says Emyn. “Otherwise we will have no choice but to bear the effects of this evil in order to complete our quest. "

    [DM OOC: Noot and Manny already entered. That's how you saw what was on the walls. Sir Godwyn only suffered that because he attempted to Detect Evil. It is simply too pervasive here, and automatically hurt him.]

    As other people move down the corridor to the black wooden door, you all feel the tingle of perceptible magic in the air. You also see the gleam from silver hinges, studs, and a door ring, which is visible on the door.

    “Whole thing feels like a magical trap,” cautions Manny.

    [Manny OOC: Two options, really. One, try to chop thru the door without opening it. That may keep the trap from triggering. MAYBE. Two, open the door. I'm thinking we may want to split the party so half can rescue the other if we have problems. Leave a couple of farspeakers with both groups. Do we want dwarves with both?]

    After a brief discussion, Thorgrim jams the great iron outer doors with his StoneShape spell. The others move forward to open the inner doors. Manny, Gotrek, Thorgrim, Emyn and Elrae. Along with six dwarves are inside, while the rest stay beyond the outer doors. Gotrek pulls on the door and it nearly flies open! There is a brief flash of light, then they all find themselves elsewhere. As this is done, the iron doors inexorably close, shattering the stone which Thorgrim had used to block their movement.

    The others cannot pull the great iron doors open again, and the runes upon them glow brightly showing the presence of magic. Attempting to contact the others via Farspeak does not work.....

    [DM OOC: This was very powerful teleportation magic. I'm not going to bother with doing it all secretly, so I'm going to handle the half the party which was teleported away in the Side Treks thread. The only reason is to keep things more readable.]

    While the others are...elsewhere, the party left in the caverns can continue to do their own thing, or whatever it is they choose to do now. Here's a map of who's is left:

    Berenn, Sir Godwynn, Isilme, Noot, Delaim, Irvil, and thirteen Azcral dwarves.

    https://lh3.googleusercontent.com/-HT_ETjowY4A/Vp5zcqYPAoI/AAAAAAAAJgQ/UznYmIE6feA/s1600-Ic42/Greater%252520Caverns%252520remaining%252520party.jpg



    Oh, and remember, the doors are now shut, and you cannot budge them in the slightest!

    “We should wait here,” says Berenn.

    “Then I shall scout around,” replies Isilme, after waiting about a half hour. The others have now been away for two hours. She doesn't seem to be in too much of a hurry, but she is an elf.

    She files off to the east, then returns about 20 minutes later. She found other passages connecting back to ones you already explored, as well as another set of doors. "They are exactly like these," she says.

    “I wonder what would happen if we opened the other set of double doors?” wonders Berenn.

    "Probably nuthin' good," mutters Ervil. "This place is a deathtrap."

    It is now 3 hours since the others have gone, about. Since nobody wants to do anything the next hour, Isilme flies the other way to scout. She goes nw and finds a cavern to the west which is full of fungus, so she just leaves. There a carved tunnel to the right, like the ones with the doors, but it just ends. She continues on and finds another set of doors.

    https://lh3.googleusercontent.com/-cMacgliAFS8/VqO4X7jqE5I/AAAAAAAAJjs/czBl1OvAb1s/s1280-Ic42/Greater%252520%252520Caverns%25252019b.jpg

    It is now pushing midnight, and with you all doing nothing, people are getting tired. While discussing setting up a camp, you hear on the Farspeaker from the dwarves at the entrance.

    "Somebody is coming," they says. "We see a lot of torches moving up the valley towards us," they continue. "Looks like a large force."

    "Don't engage unless you think you have an advantage,” says Berenn. “Otherwise, seek to avoid contact."

    They reply shortly. "We are falling back inside," says Gilhak, Delaim's second in command. "There are at least a few hundred coming up the path. We will leave Orili outside with a farspeaker to scout exactly who's coming. He's taking cover on a ledge overlooking the entrance."

    “Who do you think that is?” asks Noot. “Dwarves? Velunese?”

    “Most likely the Iuzians,” says Isilme. “With help.”

    Orili reports back after a while. His voice sounds worried. "There are least a few hundred," he says. "Hobgoblins, gnolls, and men. Looks like a lot of warriors and a few mages too. They are entering the upper levels. Can't make out more in this light."

    "Don't get spotted Orili,” replies Berenn. “Hopefully this army will run into the eye tyrant or some of the other creatures we were able avoid."

    As they are entering the caverns at the same entrance you guys used, the dwarves are forced to fall back to the lesser caverns. Orili can't get back inside as a group of men and humanoids are now guarding the entrance.

    “I will fly up and see what is happening for myself,” says Isilme. “Flying and invisible, I can safely gather information.” With that, she flies off.

    It will take her about five to ten minutes to get there. We shall now leave her to find out what happened to the others, teleported by the trapped doors.
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    Sun Aug 05, 2018 9:57 am  
    Part 39 – The Iuzians Arrive!

    [DM OOC: The party has been split apart by the teleportation magic of the great portals. Where the half that disappeared is, nobody knows. Simultaneously, a large group of humanoids has descended upon the entrance to the caverns, forcing the Azcral dwarves on guard there to retreat into the caverns. Isilme is hurrying to the entrance to find out what is happening and to help.

    It has been 4 1/2 hours since half the party disappeared. In that time, Isilme has had to cast another fly spell, which by now has also expired. She has no other 3rd level spells. She is hoofing it. ]

    At the stairs between the entrance dungeon and the lesser caverns, she runs into Gilhak and 19 dwarves. The ones from the entrance dungeon have just reached this point. She can thus take a moment to give orders to the dwarves before she moves on. She orders the dwarves fall back. Elrae's ice bridge is gone now. The passwall that Elrae used is also gone, so they have to cross with the ropes. They remove them when they are done, leaving no way to cross the river.

    Meanwhile, Isilme makes it to the dungeon level. She is in the throne room. She continues along, and she sees orcs moving north through the chamber with the fountain. There are goblins on the stairs behind them. The orcs fan out, some going left out of sight, some going right, and they are followed by goblins, which start picking at the corpses of the dead orcs on the floor. Down the hall to the east she sees more goblins coming, spreading out through various passages.

    Isilme uses here Wand of Highfolk, hoping to incite fighting amongst the humanoids. She then slips back into the throne room, taking cover around the corner in the cavern which leads out the north side. She has a view of the chamber, where she waits to see what happens next. She can flee down the tunnels if need be. She hears sounds of fighting echoing through the complex. After a few minutes, she hears the guttural barking of orcish, and the fighting seems to stop.

    Isilme waits until a group of orcs and goblins enters the throne room. They look around alertly, then send a group of goblins down the passage towards her. She hugs the little nook where she's hiding, as the goblins pass by. They come back a bit later and report to the orcs. She doesn't know what they are saying, but they seem to be just scouting. She slips back away from the throne room and the reports back to Berenn on what she sees.

    Orili then reports from outside. The host has made a large camp, and they are settling down. He notes that many of them simply stand immobile, but he cannot tell why. One small group of about 10 are clearly the leaders. They all seem to be humans, maybe a couple elves. He cannot be sure from his vantage point.

    Isilme returns and reports what has happened. Ervil looks nervous. "You don't know them," he says. "They are deadly adversaries, who wield terrible magic. With more than half your number missing, we do not stand a chance against them."

    The dwarves look upset at Ervil's comments, and he continues. "No offense, but they will go through your number like a plow through soft earth. What will your strength matter when the very air erupts in fire, in lightning?"

    “We have no intention of fighting them at the moment,” replies Berenn calmly. “But we may have to fight them to escape from these caverns. For now, it appears they are content to hold the entrance / exit.” Berenn then uses the Farspeaker and tells Orili to report any change in their movements.

    “ We don't have the power to fight,” says Isilme, “and we cannot help those that are lost since we cannot open the doors.” She is clearly frustrated, and her tone is harsh and hurried.

    “If we were going to follow the others we should have done so immediately. At this point it could prove fruitless. The group has not returned, for all we know they are dead at this point. Without divination spells there is not much to go on. So this leaves us with either try and deal with these forces at half strength or withdraw completely and live to fight another day.”

    She looks at the others. “So what would you like to do? Commit suicide and jump heroically into the fire and try to save our friends. Commit suicide and challenge a group at full strength with an army at their disposal. Or withdraw and live to fight another day.”

    When nobody responds, she continues sarcastically, “Anyway, someone chime in.”

    “We must rest here,” says Berenn, “and trust in our friends to win through whatever challenges they face.”

    Everyone agrees, and the party sets up scouts and defenses while they rest. It now deep into the night, after midnight. It is now Godsday, 25th of Reaping (582 CY).

    Isilme casts Comprehend Languages. Here's what it says:

    IGGWILV'S TREASTURE RESTS WITHIN
    HER CURSE ON ANY WHO DISTURB IT.
    SEEK NO FURTHER TO STEAL IT, NOR
    TO FREE SHE WHO IS IMPRISONED HERE.
    FOR A FATE WORSE THAN DEATH IS
    SURE TO COME TO THOSE FOOLS WHO
    VIOLATE THIS CIRCUMSCRIBED PLACE.

    "As I suspected,” she says. “With all the magic defense here this area is important. Although I never expected it to be a doorway to Igilwivs treasure." Well, maybe the others will find what we seek for us,” she adds. “In the meantime, I will go back up and see if I can get a prisoner.”

    Once all is set, Isilme uses a higher level slot to cast Fly and heads over to where some of the orcs are and find an outlying scout to capture. She will recast Invisibility if needed.

    [DM OOC: She does not need to recast Invis. That is still in effect.]

    When she gets to the throne room of the dungeon level, she finds a handful of orcs there, along with some other types. They are orcs, but they are dead, the same dead the party found earlier but now raised as zombies. A priest of Iuz is also in the chamber, and he is casting a spell which raises the body of the dead ogre as well. It stands up, a new zombie monster for the Iuzian ranks! There are some live orcs here as well, along with a half-orc warrior by the southern door and a black-robed priest of Iuz, which just raised the dead ogre as well.

    https://lh3.googleusercontent.com/-XbYOWRL_txc/Vrg3T9TEIbI/AAAAAAAAJsg/VmK8Z3RlzTI/s800-Ic42/Isilme%252520throne%252520room.jpg

    As she watches, the priest then orders the zombies to guard this chamber, and "kill any who enter," He then turns to leave. "You can rest now," he says to the orcs. "We will investigate further after daybreak."

    The half-orcs nods, says something to the orcs in orcish, then follows the priest out of the chamber, followed in turn by the three live orcs. Left in the chamber are the three orc zombies and the zombie ogre.

    Also, Isilme understands orcish now, thanks to the Comprehend Languages. His name is Moorsh, and he is clearly the leader of the orcs. He orders them to gather the others and find a place to sleep inside. He tells them to stay out of the way of the hobgoblins and not cause any more problems. You figure out that some of the zombies were the last orcs that caused problems. He then left with the priest.

    With only zombies left, and these Iuzians apparently content to rest for the night themselves, Isilme opts to not press her luck and she returns to the rest. She scouts out the caverns around the doors while the party rests, then gets a nap herself.
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    Sun Aug 05, 2018 10:58 am  
    Part 40 – The Marble Maze

    [DM OOC: Here is the first post for what has happened to the teleported half of the party.]

    They are in a small room, the walls of which are white marble, though they glow blue under an unseen light source. The blue light illuminates the area uniformly such that there are no shadows. The area is more like a corridor than a room. It is 10 feet wide and 10 feet high, and down the length of the hall, the area ends and appears to turn left and right. The walls and floor are without seams, as if the corridor had been carved of one enormous piece of marble.

    [Thorgrim OOC: Damn, was afraid that would happen. And . . . the farspeakers don't work. Damn, so much for that plan. Do the farspeakers work between the ones here?]

    [DM OOC: That's a good question. 😊 The ones separated from Isilme by the teleportation do not work at all.]

    The group finds itself in a 30x30' chamber, with four exits in the center of each wall. They are 10' square corridors, and they leads away into a swirling black mist. You cannot see more than 5'.

    Emyn says, "The farspeakers are not working. We must be very far away or on another plane. Manny, are you able to look for traps down these corridors? Elrae can you check for magic, please?"

    While they do that, Emyn tries to examine the surfaces of this room for magic sigils.

    You can only see about 10' through the swirling black mists. He can look down the corridors for traps. Meanwhile, Emyn finds nothing of note.

    The party decides to move on, since there does not seem to be another option. Manny will scout just about 10’ ahead, so the others can barely see him. The rest follow behind him in the following order:

    Gotrek and Emyn
    Belak and Thorgrim
    Elrae and Dwarf
    Dwarf and Dwarf
    Dwarf and Dwarf

    The corridor turned north, and you follow it another chamber exactly like the first one, with 4 corridors in the center of each wall. In the center of the chamber lies the remains of a large black statue. It seems to have once been a fully armed armored warrior of some kind with a large axe. It is very realistic!

    [Party OOC: pretty much everyone glumly replied, “Great!”

    Heading west, you wind around the west corridor until it turns north, then east, then north, then west again. Eventually it opens into another 30' square chamber. There your passage is blocked by a 9' tall statue that resembles a minotaur, carved out of black rock like the other broken statue you saw. The dwarves think it to be obsidian. It turns towards Manny as he enters the chamber, blocking his passage.

    [img] https://lh3.googleusercontent.com/-C9_Ut4EwQQw/Vp602FRsajI/AAAAAAAAJhU/2SRlYyiqaDg/s1280-Ic42/maze66.png[/img]

    "Elrae,” calls Manny, “Would you wand of stone hurt this thing?"

    "What thing?" he asks. "I can't see anything but black mist!"

    [DM OOC: Remember, nobody can see more than 10' in the corridors due to the mist. So nobody beyond Emyn and Gotrek can actually see it.]

    It turns completely towards Manny, as the rest of the party begins to enter. It then speaks in a gravely, basso voice.

    "A warrior amongst the flowers,
    I wield a thrusting sword.
    I use it when I must,
    to defend my golden hoard."

    [DM OOC: and please, don't cheat!]

    "What the--a puzzle-maze!" Thorgrim whispers. "Or is it a Sphinx?" He presses Emyn to urge him forward, pushing past him if he must.

    Thorgrim steps forward from the mist. "You are a Hon--" his voice catches as he views the towering Minotaur. He grips Souldrinker more tightly, and finds his voice again.

    "You are a Honeybee!"

    The menacing axe lowers, and the minotaur stands mute sentinel once again.

    "I was about to say bee too,” says Elrae. “How I do like riddles. Which way will lead us out?"

    "Hoho!" Thorgrim looks at Manny, smacks him on the back hard enough to knock him off-balance. "A Honeybee he is, then! Had a friend in the Lortmils, a teacher, who used to keep them, and brew his own mead. A divine drink, that. May be the most useful thing he taught me. I must confess I'd hoped for another riddle. Or a riddling contest, though I'm sure to lose. Perhaps not..."

    Thorgrim calls back to the party, "Come forward, lads. We must needs press on, lest this trap reset itself. Gotrek, Emyn, I feel a call to the North. Manny, if you'll do the honors and scout?"

    You head north for a bit, maybe 20' or so, and there is a side passage to the right. So, you can continue north, or turn right. They check constantly for traps, finding none.

    ‘This is taking too long,” says Thorgrim. “We must move faster. Stop checking every step. There are no traps, so let us move with more haste.”

    “And stay together,” says Berenn.

    "We must not become separated in this maze..." Thorgrim mutters. "How would we find one another again? These damn mists!"


    I came to a field of green
    Where the corn stalks grew so tall
    The sunlight could not pierce
    To the winding path below

    Around and around I went
    Under those waving stems
    I followed the shadowed path
    Marked so faintly with her steps

    Down in the winding corn maze
    Where the green stalks shiver in the wind

    Down in the winding corn maze
    Where the green stalks shiver in the wind

    Such spirals spread for miles through the bending leaves
    There in a swarm of bees, I knelt down at her feet
    And she took me to her arms in that cloud of honeybees
    Whirring in their whirling as they rose on golden wings

    Down in the winding corn maze
    Where the green stalks shiver in the wind.

    “Bees don't like corn,” says Manny. “Corn uses wind. Bees would go to flowers.”

    "Talking about maize in a maze. I am amazed," says Emyn jocularly.

    "Emyn, I believe Hepla's witchy weirdness is rubbing off on you, finally. It is good," Thorgrim declares.

    The group continues for some time, finding nothing but more passages. Manny remarks that this mist is unlike anything he has seen.

    "We have encountered spells like this before,” says Emyn. “I think Isilme called it guards and wardens or something like that. "

    "If it's Guards and Wards, my Dwarven direction sense might prove useless, and we'll find ourselves truly lost," Thorgrim says. "We'll know if we pass an area we've seen before. I am concerned that the rest of the party has not followed in our footsteps. I had thought of marking our passage, but who could see it in these mists? Perhaps Elrae's ballads could lead them to us? "Dammit, I'm going to start doing it anyway. Just in case." Thorgrim removes his chalk from his backpack and marks the point where the north passage turned east. He writes, "THORGRIM DUERKAS" in large, bold letters, with a big arrow indicating our path.

    "That should do it." He thinks about it a moment, then takes a dwarf with him, returning to the Minotaur Room, but not entering. He runs his hand along the wall, making triple-time but not trotting. He makes another mark just north of that room.

    "That'll have to do. The rest can solve their own riddles. Let's get back to the group."

    As Emyn and Thorgrimk cross the center of another chamber, the bottom falls open revealing a deep pit. Manny is already just passed it in the north corridor, and Elrae successfully leaps back just in time, the Azcral dwarves behind him grabbing him. However, Emyn, Gotrek, and Thorgrim all fall.

    They three all slam hard into the stone floor 40' below. Emyn takes 42, Thorgrim 31, and Gotrek 36.

    [Berenn OOC: Two thief types in the party and they let all the fighters fall into a pit ... team work!]

    [DM OOC: After not finding any, they stopped searching for traps! "Success breeds complacency. Complacency breeds failure. Only the paranoid survive."]

    Once everyone gets out, Gotrek curses and looks for something to kick. He spits down the hole he had fallen into. "I am getting a wee bit annoyed now!"

    "An unsprung trap means something to hide. Maybe the way out or a treasure room. We should continue onward," said Emyn.

    Thorgrim digs into his backpack. "Ah, precious Hepla, and her obsession with herbs. These will help." He distributes a pack each of the Bloodkeep to Emyn and Gotrek, and takes one for himself. He then casts three Cure Moderate Wounds, one on each of us, and up to four CLW, as needed, to get himself and Emyn within 10 HPs of max and Gotrek within 20 or so. (Actually, with the Bloodkeep in effect, less may be required. Ragnar, tell us how it goes!)

    "Leave that pit jammed open, so others of our party don't befall the same fate. Heh, heh," he laughs at his own pun. "We will have to be more careful. My healing powers are seriously strained already, without Berenn's assistance. I hope our companions are not facing similar difficulties."

    "Let us tread North once again. Carefully."

    Eventually, the party finds a different side chamber. It appears empty with no other exits. Manny notices that there are many cracks in the ceiling plaster.

    [DM OOC: It is also equivalent to midnight now, just so you know.]

    “Do we collapse the ceiling?” asks Manny.

    "The question is what is above that ceiling,” replies Emyn. “It might be acid for all we know. If we try it, let me use a ranged weapon or maybe we could throw a loose stone at it."

    Using the dwarves and their ingenuity, you can collapse the ceiling. It falls and the entire chamber is completely full of rock, boulders, and dirt which pours out a few feet into the corridor. The way is completely blocked.

    After a short discussion about whether or not they should rest, the party decides to move on. Thorgrim uses some healing potions on the others, saving his spells, and the party retraces their steps. The go back to another intersection, and take a new route.

    Thorgrim crosses out his mark he made earlier and makes a new one at the beginning of the south passage.

    "Should make easy following," he notes. "For friends and enemies alike."

    As it is a new day, Thorgrim attempts to summon the elemental, but it doesn't work. “We must be in some kind of demi-plane,” he muses as he puts away his stone. “Let’s go.”

    You turn south, and after a short distance find another intersection. One passage goes east, the other south. Pushing back to the east, you enter another chamber. This one has two exits, one to the east and one south. In the center of the chamber is round fountain. Manny searches for traps, but finds nothing.

    “Based on our experience with these chambers, there is likely a creature in the fountain waiting to attack,” says Manny.

    “Or a trap,” says Emyn.

    “Let’s just ignore it,” says Thorgrim. The party agrees, and they press onwards.

    The passage turns right, goes another 100' then turns left. It ends in another chamber. This one is totally empty as well, except for a ladder in the east wall leading up to a trapdoor in the ceiling.

    After checking for traps, Manny opens the trap door. It opens to a cavern bigger than he can make out with infravision. About 10' away is a large chitinous shell of something. It looks like a giant, desiccated insect of some kind.

    Thorgrim doffs his backpack. “I wonder if we have moved to another plane,” he says. He opens his belt pouch and removes his Stone of Earth Elemental Control and summons its magic.

    To Thorgrim surprise, the magic works. A very large elemental appears out of the cavern floor. To his even greater surprise, the elemental walks over to him and takes the Stone of Controlling Elementals from his grasp!

    Thorgrim's eyes go wide. "Elemental! Drop that stone! TROUBLE, boys!" he shouts.
    The elemental drops the stone as ordered. Thorgrim sighs, but as he reaches for it the elemental stomps on it with its massive, stony foot. Thorgrim's eyes go wide, and when the elemental lifts its foot, there is nothing but crushed pieces of stone beneath it.

    Thorgrim brandishes Souldrinker. "ELEMENTAL! BEGONE! Return to your home plane," he orders.

    "I am home," it says, in a voice like grinding stones, and then swings at Thorgrim. A massive fist bludgeons the dwarf, sending him flying across the chamber [29].

    So, a play from the nodes from Temple of Elemental Evil, eh?” says Emyn, drawing his sword. “How unoriginal of Iggwilv. So be it."

    "Worse," says Elrae. "We seem to be in the Plane of Earth itself!" He points Snowfang at the beast, "Rhigosis," he cries. A domed wall of ice appears around it before Emyn can charge. "Everyone, back down the ladder, quickly!"

    Everyone gets down the hole, and the elemental does not follow.

    "How much do you want to bet that we will find similar elemental areas elsewhere?” remarks Emyn, concern etched on his face. “We should continue more carefully."

    "It seems that Clanggedin has deemed it fit that I summon nothing to aid my combat. His will be done." Thorgrim considers climbing back up the ladder to collect the pieces of his Stone, then discards the idea. He looks at the potions in his utility belt, runs his hand over them.

    "Emyn, we'll never last if we encounter more enemies with such power. Summon nothing, here. You're still sorely wounded. Stand still while I heal more of your damage."

    Thorgrim casts Cure Moderate Wounds on Emyn and himself. We then head back to the fountain-room and take the passage south from there. Thorgrim crosses out the mark he had made to the east of the junction, and makes a new one at the beginning of the south passage.

    Moving back to the fountain chamber, everyone waits while Manny checks the south passage. It ends in another chamber. A large pile of coins and gems lies in the chamber, atop which lies a sleeping, snoring green dragon. It is about 6' long and snoring loudly.

    The party decides to backtrack, heading to the next passage going south. You head south about 100' before turning east a bit. You find another chamber with two exits, east and south. There is a basin set into the north wall full of clear water.

    Emyn says, "How much you want to bet that goes to the water plane?".

    "I'm just hoping we don't have to go through a Plane to get back,” replies many glumly.

    "And why not the fountain, then? So far we've found nothing here except trouble. This isn't the Temple of Elemental Evil, Emyn. It is the Plane of Elemental Earth."

    Thorgrim consults his map. "Good news! We are making much progress...though by the look of things this place may take several days to explore."

    "More good news is that this maze appears static, with set traps. The only monster we've enountered thus far was the one I summoned. Emyn, I think that 'dragon' was an illusion-trap. More good news is that there appear to be many safe areas to rest, once we choose to do so. Elrae's Passwall wand will provide us an exit path from any dead ends, should we need one: these passages run close. Gentlemen, on till dawn?"

    The party continues along the maze, eventually entering another chamber. It is plain, with no exit. On the east wall is a large round relief of a face with an open mouth.



    When you enter, a voice magically emanates from the mouth. "If you would know your fate, step forward and have your palm read."

    Emyn is curious and steps forward to have his palm read. H wonders how it will be different from Hepla’s readings.

    [Isilme OOC: WTF?]

    Emyn's hand gets suddenly cold, but when he tries to pull it out he cannot. It then starts to get hot, blistering hot. When he pulls it out, he finds that it has turned a deep red color. A cackling laugh then fills the room.

    [Isilme OOC: Told you!]

    "Emyn, what in the Nine Hells were you thinking?!" Thorgrim shouts. "And to think it was you who advised Gotrek not to refresh himself in the fountain!"

    Thorgrim goes to heal him, and you find that he is not actually hurt. His hand is just…red.

    Thorgrim runs a hand through his hair, then sighs. "Well, it will make an excellent emblem for your cult...Sir Emyn of the Red Fist. Emyn of the Rosy Palm. Will your priests wear a single red glove to signify their loyalty?"

    He chuckles. "That's enough easting, for now. I've a mind to destroy that face and see what lies behind, but I suspect it will be nothing, or a river of blood. Let's continue, lads."

    The party continues for hours, turning this way and that. "Confound this Rat-Maze!" Thorgrim shouts. "Gentlemen, I feel it quite certain that north will lead us to another dead-end, but it won't do to have too many blank spots on our map. We've been most thorough, thus far. And our escape could lie in any path or chamber. Manny, lead us north again."

    The passage goes north about 20' before ending in another chamber. There are no other exits, and the north half is covered in a large mudpuddle.

    “I can easily imagine what lurks in that!” says Manny.

    Back, and try east again.

    “You know?” says Emyn to Thorgrim. “I actually like the sound of Emyn Bloodfist!” he says, holding up his red hand. “Been thinking of it for hours!”

    “Shut up!” says Thorgrim.

    Following the Easternmost hallway south leads you yuo another chamber. This one contains nothing but a stone archway along the south wall. It is full of fogy mist, so cannot see what is beyond it.

    “Well,” says Manny. “There is only one way to know what is beyond.” He steps through.

    Calling Manny, he does not respond. After a few minutes, emyn says, "We cannot leave him to die." He steps through the arch to rescue Manny.

    "Come, lads, we'll face our fates together," Thorgrim says, then leads the dwarves through the arch. "Elrae, don't be a laggart. We may need your skills most of all."

    You all find yourselves in a square cavern, with four passages heading out, one from each wall. It looks like you have returned to the lost caverns again, though you have not been to the place before.

    You use the farspeakers, and low and behold, you hear your friends answer!

    "Isilme, Berenn, report! We are back on the Prime Material, and apparently close. Do not follow through the Teleport trap. Repeat, DO NOT follow through the Teleport!"

    "We are looking for you, but may not be on your level. Berenn, hold fast where you are. Isilme, come try and find us. Your Farspeaker spell will be running out, soon, I suspect. Or you tell me. We shall search through the night to rejoin the party, but will be forced to rest some time or another, and certainly upon our return. We will force-march through the night, and then some, as we are able. Thorgrim out."

    Thorgrim, eager to communicate while he can, gets out his Farspeaker box again. "No casualties on our side. You?"

    "I am glad to get out of that maze,” says Elrae with much relief. “I really don't like mists of any sort."

    It takes little time for the parties to reunite back at the doors.
    Master Greytalker

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    Mon Sep 03, 2018 10:01 am  
    Part 41 – The Doors

    With the party finally reunited, and the Iuzians, along with a small army of their own, arriving outside the mountain, the party settles down to plan.

    "Gentlemen,” says Berenn, “in your absence a rather large Iuzian force has made camp at the entrance of the caverns. They haven't moved further in, but I imagine that is only a matter of time. We have removed the ropes we used to cross the river, and the ice bridge has melted, so crossing where we did will prove more difficult."

    “If there is an army camped at our door,” says Noot, obviously worried, “then we need to watch them to see if they want to come where we are or they have some other purpose in mind. We should also keep an eye on the bridge area, since that would be the easiest to defend.”

    "Imagine to disintegrating the bridge while you cross it," says Emyn darkly.

    “What about the beholder?” asks Noot.

    "Mm!" Thorgrim grunts. "It were as likely to Disintegrate us."

    “No!” says Elrae rather emphatically. “Not an option!”

    Emyn actually smiles at Elrae’s discomfort. "I got the sense that thing liked to play with its food. "

    "Isilme, tell me again that word we saw inscribed by the portal?" asks Thorgrim.

    "KACERAYU," she replies.

    "Mm!" comes Thorgrim's response. Thorgrim mulls the word over in his mind, thinks of its letters and what other letters they might represent. He tears the word apart and sees if he can't make a new word out of it, using his hard-earned Cryptography skill to the best of his ability. He comes up blank.

    “I have told you all I know,” says Isilme. “While you plan our next move, I will search the rest of these caves and see what I find.” With that, she flies off, invisible, to reconnoiter.

    [DM OOC: Now, it's about 2am and nobody has rested. It's been about 6 hours since you were split up.]

    She comes back shortly, having searched out all the tunnels nearby using her superior drow infravision. Other than showing the rest of the tunnels around here, she discovers that there are a total of 6 doors which all circle a central point.

    “It seems there is a central chamber around which are sets of doors,” she reasons. “All the doors have been identical so far.”

    "I wonder where the other doors we've found lead,” asks Thorgrim? “I've a feeling they are key to our goal. Do they all lead to the Maze of Mists? If so, we need to scour that area, as a group. If not, we may end up somewhere no rest is forthcoming, like the long grind we did in the Fane. That would be...disagreeable. There is also no guarantee that any Teleport areas always go to the same place. We could exit the Maze and be spit out in the middle of the Iuzians!"

    He scratches his beard, then looks up. "Berenn,” he asks? “What do you think?”

    “I say the healers expend what spells are left to heal the wounded and then we rest,” he replies. “We can have the dwarves watch the Iuzians and warn us if they begin to stir.”

    “Agreed,” nods Thorgrim. He then takes out a Farspeaker before the spell ends, and speaks to the dwarf spying on the Iuzians. "Hold fast. Report any changes, and await our return. Stay safe, and out of sight. If you don't hear from us in a few days or a week, make your way back to Azcral and report our failure. Have King Falal take no further action for at least a few days after that: we may have an extended delay."

    The party then rests. You sleep for 6 hours. It's enough to get most people a decent amount of rest. Assuming those in armor slept in it, they did not get good rest. Just keep that in mind, as it's the SECOND day in a row they did not get good rest. It's now about 8am, sunrise outside about now. All spells have stopped, including Farspeaker. You can no longer talk to Orili, the dwarf outside. All wounds are healed, and all spells/magic are reset.

    Thorgrim stretches his old bones, feels his back to see that it's properly healed from his fall. He grunts. "We haven't discovered any levels below this, yet. Methinks we have reached the terminus of these dungeons, and our goal lies behind one of these doors. Let's open another door, enter together, and see where it leads. If it's back to the Maze of Mists, perhaps our goal lies there. If it's to another place...well, we'll find that out, won't we?"

    It takes the same effort to open the next doors, and in fact all the others. Beyond is another corridor, nearly identical to the first except that there is no bas relief. At the end is another set of doors.

    “Let's leave behind a contingent of 20 dwarves to keep an eye on any Iuzian progress,” says Thorgrim. “Ten at the door (enough to open it, yes?), ten up in the lesser caverns, with two Farspeakers. Orders are to watch for the invading army, and retreat to the doorway and follow us if they are pursued. Delaim can come or stay as he pleases.”

    Delaim nods, as Thorgrim continues. “The remaining Farspeakers go with us. Though we won't be able to communicate with the Dwarves, we can communicate with each other if we become separated. Like in the mists. And we can communicate with the Dwarves should we return to this plane.”

    "We're going inside," says Thorgrim. He agains tries the word, 'Kacerayu,' but nothing happens. “Blast!”

    Delaim will stay out with the dwarves, set up as you say. The rest come with you. There is another flash, as before, and the party finds themselves in a hot, steamy, jungle clearing. Since nobody here has ever been to a jungle, none of you have any experience with this. However, imagine the dismay at suddenly being in a place like this. There is a large ruin, totally overgrown, in the center of the clearing, which is of a strange architectural style you've never seen.

    https://is.gd/nedOTE

    Berenn quickly stops anyone from moving forward, for he recognizes the type of vines covering the ruin. "We've seen this before," he says, "at Cat's Claw Tower." He looks back at the massive ruin, then shakes his head. "This is a much, much bigger plant."

    “Morodin’s Arse!” swears Thorgrim, remembering that encounter. "Well, I have a single Potion of Plant Control here, in my backpack," he says. "And two more in the Hole. Care of Lyseios. I will attempt to get us past." Thorgrim drinks the potion and commands the vines to part.

    Thorgrim drinks his potion and finds that he can control the plants with ease. He gets the party passed the massive creeper vine, and to the top of the pyramid. There you find a chamber with an altar, atop which rests a large, elongated, crystal skull. Upon touching it, the group is suddenly transported back to the caverns!

    “Well,” says Noot. “That was easy!”

    The party finds themselves in another square chamber in the caves, one which Isilme has scouted earlier. Within are two shambling mounds. Thorgrim then commands the shambling mound to attack the other. The two start to fight, and they tear each other apart, literally. Whichever one wins, you can easily finish off the other.

    Thorgrim communicates with Delaim via Farspeaker: "We're back already, and on our way to you. The square chambers seem to be the points of return for the Teleport traps."

    They return and continue a counter-clockwise loop to the next doors. As they approach, they catch a flicker of light to the SW. Investigating, you find the following:

    This crooked, curving room has one peculiar feature—a huge stone idol 10 feet tall in the far wall. The idol is shaped like a demon of the Abyss, something out of nightmares. Isilme recognizes it as a Balor. Great magic gives it the semblance of demonic life and hellfire.

    As soon as Noot enters, the idol speaks. “Leave one magic item before me and you may choose one of those previously left.” As this is uttered, a chest appears magically in the hands of the statue, and the idol grinds stonily as it places the huge iron box at its feet. The lid opens....

    Noot backs up. "It's bad luck to mess with magic statues," he says.

    Emyn holds up his red hand and says, "This place holds nothing but trickery and deceit. I will not fall prey to its evil again."

    "If someone has a minor magic item, this might be a chance for an upgrade,” says Berenn.

    "Its your idea, feel free...." says Isilme, who then leaves the passage. She then casts "Stoneskin" if she is going to walk around for all to see.

    Gotrek throws his quartz of continual light at the feet of the statue.

    Emyn gets the he'll out of the room. Manny backs out, quietly. He doesn't trust this at all. He assumes this is a trick of Iggy.

    The others stand ready to see what happens next.

    [Emyn OOC: I wasn't about to wait while wiley coyote strapped his **** to another rocket. That never ends well.]

    Isilme muses how easily the party is derailed from its mission.

    [Isilme OOC: Once again we are jacking around with the things we bump into instead of focusing on how to get to the real treasure we came here for - somewhere past one of the huge doors. With time of the essence and the enemy at the gates, I am sure we have time to relax and sip a mai tai.]

    Gotrek moves forward and look into the chest. Inside are swords, daggers, maces, axes, javelins, boots, cloaks, scarabs, brooches, amulets, tubes, small boxes and coffers, bags, helms, arrows, bows, rods, wand cases, rings, flasks, bottles, jugs, gauntlets, bracers, gems, any jewelry—nearly everything imaginable! Gotrek is pulled by an irresistible desire for the wealth, and as he reaches in the idol lurches forward, swinging its arms in an attack. The statue hits Gotrek with a massive stone fist [25], pounding him down to the ground. Gotrek barely avoids the other fist.

    Emyn switches to his morningstar and moves in to assist. "Sometimes I think you just like to get in trouble for the hell of it!" he exclaims.

    Thorgrim advances to join the combat. He invokes the power of Clanggedin to guide his pick, using his priestly power to triple the damage of his first blow.

    [Thorgrim OOC: Mm! Turns out it was a bad idea to mess with statues! Who knew?]

    The golem slams Emyn aside as he moves up, its long reach impossible to avoid [17]. Emyn is knocked back and to the ground. He gets up and closes the rest of the way, but no longer can attack. Thorgrim avoids a swing with a quick duck under the lumbering golem’s arm, rushes up, and takes a chunk out of the statue with a good strike [39]. Gotrek then adds another swing of Goreblade, hitting it for another [12].

    The golem then hits Thorgrim with one fist [34]. There is a loud crack, and Thogrim falls back in pain as his arm is broken by the blow. He drops Souldrinker and stumbles backwards in pain, holding his useless arm.

    Gotrek then hits the thing a second time, this time in the leg for [20], Goreblade blasting a big chunk from it.

    Sir Godwynn charges into the fray, shield up to avoid an AoO, and then hits the golem, but his sword just clangs harmlessly off its stone body. [His sword cannot hit it.]

    "Godwynn, get Thorgrim out of here,” yells Emyn. “I will protect you!" The Avenger steps between Thorgrim and the golem, assuming defensive stance, including parrying.

    Godwynn does so, as Emyn stands like a stone wall, deflecting the blows from the golem as it attacks relentlessly. Gotrek then finishes the thing off with two massive blows of Goreblade which shatter the thing into pieces.

    Yes, the treasure all disappears! Actually, the two flaming eyes of the statue remain, massive ruby gems worth about 5,000gp each by Noot's estimate.

    "Well, that was predictably evil...a devil's bargain, to be certain,” says Thorgrim

    Berenn will help heal the party, using his rod and giving each a Cure Light Wound. He will also cast Mend Bone on Thorgrim's arm. "At least it didn't rip your arm clean off ..." he says, thinking about the encounter with the trolls.

    Emyn smacks Gotrek on the back of the head and says, "look what your foolish actions did. Think a little would you?".

    Isilme gets out the hell out of the way....

    “If that isn’t the pot calling the kettle black,” says Berenn, stepping in before Gotrek loses control.

    "That's yer one, boy," says Gotrek, staring hard at Emyn. He then turns and stalks off. Thorgrim hears him muttering, but can't hear clearly.


    "I think we need to defeat the challenges behind each door before we can reach our goal,” says Emyn.

    Isilme leads the party over to the next clockwise door so we can take on the next challenge. "Our enemy is at the gates, and we need to acquire the items of Igwilv’s before they get here. They have a great deal to search, and with a little luck we may pull it off.”

    Isilme has the dwarves help us open the doors as they did before and we head to the next challenge. The dwarves are not going with you to whatever challenge awaits. They will protect the area and await your return, while also staying in contact with the others. Going through this door leads you to another area. This one is strange, a nearly spherical chamber within which you all seem to simply float, slowly "sinking" to the bottom. All around you it looks exactly the same.

    https://is.gd/RQnK5n

    Isilme recognizes this as an area of Airy Water. It's less dense than water, which is why you all sank slowly to the bottom of the sphere. From the bottom, there is really nowhere to go. You are at the bottom of a sphere. However, you should have sank through the bottom of the area and into water, if it were a normal airy water spell. You are not sure why you have stopped sinking.

    Isilme moves forward to see if she can find and edge to the sphere and to see if she can gently push against the curvature of the sphere to make it roll or if she pushes more forcibly exit the shere. She can't push through, but a testing of parameters reveals that the sphere is weakening. As she presses the border gets softer until water begins to seep through it.

    Isilme immediately casts "water breathing" on herself and touches everyone to spread the water-breathing. "The sphere is weakening, but it may just be a preparation space."

    A VERY large fish then swims by. It's huge beyond description. It appears first as a distant shadow, then a distinct shape, like a whale, but immeasurably larger. It swims away out of sight. The sphere never bursts, but fills up faster and faster, especially after it is half-filled. It eventually fills completely, taking about 30 minutes. Then suddenly the entire party finds themselves back inside the caves again.

    [DM OOC: Another good use of investigation, spell-use, and reason. There were many ways to die there.]

    "I think we just got hit by 'diminution' and thrown in Igilwiv's coy pond," Isilme says. She uses cantrips to dry everyone out, and then we head through the next door in the series.

    "It seems to me each of these doors is nothing more than a trap,” says Thorgrim, stating the obvious. “None have offered exploration save the Maze of Mists, though that seemed nothing more than a bevy of traps.”

    The party then follows the same process to open the next set of doors…. This time they find themselves transported to a long hall with suits of armor along each side. There is a door at the far end.

    https://is.gd/71sVZO

    Emyn shouts, "Kaceyaru" if nothing happens, he says it backwards. Nothing happens.

    horgrim eyes the corridor warily. "Hold for a moment, Manny. I don't like the looks of these suits of armor. If all of them aren't evilly enchanted, one of them surely is. I won't stand for it." Thorgrim selects the closest one and gives it a mighty bash of his pick.

    Thorgrim hits the first with a loud CLANG! He's not really surprised when the armor immediately springs to life and attacks him back. It hits him with a wicked morning star blow [8].

    Gotrek sees what happened and moves up to attack as well. The armor is incredibly fast, and it attacks Thorgrim again, hitting for [4]. Thorgrim hits [13] and Gotrek then smashes it for [18]. Sir Godwynn then slashes it with his sword, which just clangs off it. Going to pause to give others a chance to do something before I move on. Isilme cast her Dispel Magic this round. Other spell casters are not wasting spells, so that basically leaves Emyn. He moves up around and then it hit in the back by the left armor [2]. He turns back to fight that one, missing it with his first swing.

    [Isilme OOC: You guys were always crying your fighters want to fight...so get out there and do your thing!]

    The battle goes on for some time, with the party taking a good deal of damage, but they eventually destroy all the suits, which just fall apart into piles of unanimated armor. Isilme casts Detect Magic and notes that the helmets are all magical.

    “These magic helmets must hold some importance,” she says. “They are probably the way out.” She picks one up and puts it on. Immediately, she disappears, transported back into the caves. The helm is gone, but Noot is suddenly attacked, hit in the back by a reconstituted suit of armor!

    "Fantastic!” says Berenn. “These things reanimate."

    Once they finish off the new set, Thorgrim quickly snatches up the helm from the downed armor. He grabs its weapon and throws it down the hall. "Boys, looks like this is a wash," he says. "Ideas? Grab those other helms and see that they don't reanimate."

    Noot noticed that when Isilme put on the helmet and vanished, the set of destroyed armor vanished as well, replaced by a new set. “It's probably not possible to stop,” he says.

    “With eight people left, I would suggest Noot and Elrae first,” reasons Manny. “Then we kill the two suits. Then everybody puts on a helm together.”

    “Your mathematics is inarguable,” nods Thorgrim. “We do it that way.”

    they do so, and Noot and Elrae return. Two more suits vanish and reappear, animating and attacking. Being ready for them, you handle them without a problem. Then everyone dons one, and you all make it back. There they find Hepla waiting for them.

    “Hepla? How did you get here?" Thorgrim asks.

    "Forget that, tell me you learned ‘teleport!’" says Isilme.

    Before anything else, Hepla kisses Emyn for a long time. It is starting to get embarrassing before she breaks long enough to say, "Hi,” she says, turning red.

    Emyn pulls back and says, "What are you doing here? You're pregnant!"

    "I missed you and talked mom into helping me get here,” she says. I also brought bottles of healing potions. Star would not come with me. Something is evil about this place and I think I know what it is, but I will not speak her name here. Anyone want some healing potions?"

    Noot steps forward. “Hepla, you're a sight for sore eyes. To answer your question... yes!” he takes a couple.

    A tear comes down her face. "Thank you all. I fear getting home will only happen after we defeat whatever you need to defeat and leave here. I can no longer sense Star and mom could only get me within a few miles of here. We need to take care of buisness and then leave." You do notice that her outfit is loser fitting then you are used to seeing her dress. "So, what’s the plan. You know you have a small army on your doorstep. I did not learn either of those spells, mom will not teach me to teleport. I did learn Fireball."

    Emyn sighs and says, "I will protect you both. Don't do anything silly please, dear. I could not bear losing my family a second time. How far have the enemy penetrated and have they taken losses?"

    “I do not know where you last saw the army,” she says, “but maybe he can help.” You notice that Orili is back as well. He reports that the army is basically camped outside. All the orcs and hobgoblins have entered, leaving a large group of men and gnolls outside. Half the men when inside too.

    With the Iuzians moving into the tunnels, Delaim suggests holding the entrance to the greater caverns, at the bottom of the long stairs. The dwarves head off, and the party opens the next to last set of doors.

    You find yourselves in a strange realm, not exactly a room, but just an open space. It's hard to describe. Half of the area around you is pure black, the blackest black, seemingly like the sphere of annihilation you once found. The other half the area is pure white brilliance, bright as a thousand suns and you just cannot look at it squarely. There is one passage between the two, along the border where they meet. It seems a tunnel of sorts, though unlike any you have seen. It pulses with light and darkness, and you cannot see anything down it for any light from the light seems to be quickly extinguished by the dark. It is very difficult to describe where you are, as there is no real world equivalent. Nor is there a map, as such things mean nothing here.

    As you move down the "tunnel" you walk into a strange conflux of energy. It is almost like the light and dark both reach out and strike at you at the same time.

    Gotrek suffers a jolt of energy from the left (light side) [8]. The bolt ignites combustibles, and even his metal items begin to glow white hot, burning him. Luckily, his armor seems to protect him from some of the heat.

    [The following things from his equipment list instantly catch on fire: Boots, Belt, Buckler, Utility belt with potions in it (the potions fall to the "ground"), bag with herbs. These metallic items begin to glow white-hot: ring of protection, Stonecrusher, Giant Goreblade.]

    Sir Godwynn takes a blast of black energy from the right (dark side). The blast causes him [12] and feels like the draining energy of certain undead he has faced. Further, his nonliving items such as paper, cloth, and wood to age and rot.

    [The following is a list of his equipment which simply rots away to nothing: Large Belt Pouch (belt), Silver Holy Symbol, and his +1 Mace.]

    Thorgrim thinks he actually sees two roughly spherical "things" in the two sides from which the energy seems to emanate.

    https://is.gd/QV3hMJ

    Isilme figures that these places are clearly some kind of extra-dimensional spaces, as the farspeakers stopped working again. Some clearly had links to other elemental planes, like the water and earth ones. From what she knows, this place seems to exist somehow simultaneously between positive and negative planes, though that doesn't seem to fit what she knows. The two do not exist side-by-side, so to speak. However, it's possible that the two areas are pockets of Positive and Negative planes. If that's the case, then you would suffer the effects of those planes if you entered them.

    Emyn rushes ahead, but Gotrek and Sir Godwynn grab up their potions. Gotrek actually has only an ex-healing, just received from Hepla, but it broke so he bolts. Sir Godwynn is able to scoop up his Super Heroism, but lost his TWO Extra-Healing and his two holy waters. He is still in the passage, though suffers no further effects. Gotrek takes [4] from Goreblade burning his hand. Emyn is gone down the passage, and they follow after him, disappearing from sight. The rest retreat away.

    The party realizes that these things destroy their items, so they remove everything, stripping naked and putting all their possessions in Thorgrim’s portable hole. Isilme holds it for safe keeping, remaining invisible with fly and a stoneskin. They add some protective spells to her, then decide to run the gauntlet.

    As you run down the corridor, you see the things attacking again. Watching carefully for them this time, you see that they are some kind of creatures. Both are spherical beings with multiple tendrils of energy writhing about them, almost like the tentacles of an octopus. Each creature’s main body is a globe of energy that’s unremarkable except for two narrow spots that suggest eyes. These eyes, in turn, suggest an unknowable and alien intelligence. At first glance, there’s only one way to tell the two creatures apart: The one from the positive side appears silvery and lustrous, while its negative counterpart is black and dull.

    As the party runs down the corridor, Thogrim and Elrae are hit with energy discharges from each. Thorgrim takes [10] and Elrae takes [7]. Running as fast as possible, you find yourselves plowing through a strange-looking "curtain" and reappearing back in the caves! There you find Gotrek, Emyn, and Sir Godwynn.

    Berenn attends to necessary healing with Rod and spell.

    "Dreadful," Thorgrim says.

    The party continues around the last set of doors which beckon ominously....

    The party follows the same procedure and all goes into the last set of doors. Transportation to this area brings the party into a dim, seemingly endless, pillared hall. They are in an open area with a star shaped ceiling above. Each separate party member is trapped within a magic circle of glowing blue-green metal inlaid in the stone floor. These confine them as surely as the strongest prison. Occasional footsteps can be heard in the distance, but no creature can be seen. Distant chiming and a strange chanting are periodically heard, but you cannot make anything out clearly enough to know for sure.

    Hepla takes out a coin and tries to roll it out. She cannot. It hits an invisible barrier and stops. Those adept in magic recognize that these are magic circles similar to those used in summoning magic. They keep you completely stuck inside the circle, nor can you touch the circle in any way to disrupt it. No use of physical force can do anything here whatsoever.



    The party spent a long time here, trying to get out. Nothing they did helped, and let me just say, their frustration level was maxed out! This continued for days until Isilme finally cast a Detect Invisible spell.

    She casts Detect Invisible, and new writing appears in the floor, writing which she could not see before. It is an image of a star made of chains within the circle.



    The chain writing is also inscribed into the floor with the same inlaid metallic material as the rest of the circle. It cannot be physically broken/damaged in any way by anyone in the circle.

    The party again spent a LONG time trying to figure this part out, but nothing they did helped. Eventually, Isilme stumbled on the answer. She pulled the chalk out of her poucc and casts "write" spell tracing the invisible design exactly. The barrier around Isilme goes down when you are done!

    Once out, she tried to get the others out; however, nothing she did worked. She even tried to pour acid on the circle, but to no effect. Nothing can pierce the circle, so she decided to investigate the hall.

    The hall seems endless in all directions. The only thing of note is the star-shaped hole in the ceiling. Actually, it turns out to not be a hole, but a pentacle inscribed in the ceiling. There, set into the polished marble are five small pentacles set in a star shape. They look like studs that can be pushed.

    Hepla will grind some herbs to a paste, add some water and make a finger paint that she can use to copy what Isilme tells her she did. As a witch she is used to using herbs to make potions and stuff, making a kinda ink should be easy for her. She then does the same and frees herself.

    Berenn and Thorgrim also cast "detect invisibility" and trace the lines and free themselves, then they help guide others in the party who can't cast the spell.

    Isilme assists others as well. Emyn plucks his finger, then uses his blood in the same way.

    Isilme helps Emyn, who was always a bit challenged when it comes to writing. "Stop drawing outside the lines!" she shouts, when Emyn's clumsy fingers cannot trace the lines properly.

    Those without writing implements do the same, and soon everyone is freed. They need only push the studs in the ceiling to escape, and they do so. Everyone is shortly back in the caves, this time appearing before the initial set of doors, rather than in a square cavern.

    “Well,” says Thorgrim, “we must be done.”

    The party agrees and rests for a bit. They contact the dwarves and find they have been gone almost a whole day! After some healing, they move to open the doors again. This time they open easily…..


    Last edited by ragnar on Fri Jul 19, 2019 8:59 am; edited 1 time in total
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    Mon Dec 31, 2018 10:07 am  
    PART 42 – IGGWILV’S TREASURE!

    Sorry, it's been a long time since I posted. They party has finally reached the central point of the original module, and I didn't mean to leave everyone hanging so long. So, back to the story!

    ***

    Gotrek and Emyn pull the door open. It swings easily, but this time there is no corresponding flash of light…..

    The room beyond the door is brightly lit. You step through the door onto a ledge of green serpentine. A decorative openwork screen stands at the end of the ledge. To the left and right you see that other doors open onto ledges like the one on which you stand, each with its own screen. The chamber is spherical, and the doors and ledges are symmetrically arranged along the equator of the sphere. They would seem to match the assumed locations of the other sets of doors which you have tried to open.

    The upper hemisphere forms a dome of lapis lazuli, as dark as the night sky at the top, as pale as a twilight horizon at the equator. The lower hemisphere is of serpentine, pale green at the equator, deep green at the bottom of the bowl. The sides of the sphere are perfectly smooth and look as if they cannot be climbed or walked on.

    The screen is carved from rare wood and inlaid with ivory and mother-of-pearl. It blocks your view of the center of the chamber, though you see a golden chain hanging from the center of the chamber which supports something in the middle. You can't get a good look from here, though if you get closer to the screen you would be able to see through the openwork and see the rest of the chamber. You could also move to the corner where you could peak around the screen to see the center and floor of the chamber.

    Looking through the intricately carved openings reveals a jeweled lantern on a golden chain, hanging from the top of the chamber. Within the lantern burns a steady amber flame. The crystal lenses set in the lantern’s framework magnify its light. The warm and comforting light from this lantern makes the air seem to dance with a fusion of sunlight and moonlight.

    The lanthorn hangs above a broad stone dais, its rays reflected mostly downwards by the smooth, polished walls towards a dais of rose-colored marble, 6' long, 3' wide; and 3' high. On the dais surrounding the marble block are small carpets and a pair of beautifully fashioned stands upon which rest rare porcelain vessels. At the foot of the marble block is a low table with a crystal bowl filled with a rainbow of gems. At the head of the block is a silver tripod with a small brazier which emits a tiny plume of sweet-smelling smoke. -- Atop the marble block is a slab of white alabaster, inlaid with gold sigils-moons, stars, and strange symbols. A woman sleeps on the alabaster slab.

    The sleeping maiden is armored from toe to neck in gold chased plate mail. A long bastard sword is atop her body, its quillons below her breasts, its point near her feet. The woman's gauntleted hands are crossed over the sword's pommel. Her pale face seems composed. Her lips are bright red and her raven-hued tresses are lustrous. A helmet with plumes as black as the maid's hair rests on the slab just above her head.

    The sphere is 40' diameter, so it's 20' deep from the balcony.

    Here's an image from the original module which basically shows the scene described above:

    https://is.gd/m54RWP

    Manny is back in the hallway, and standing right next to the painting. It shows a 15-foot wooden boat with a lovely, black-haired lady at the tiller. She smiles under a stormy night sky. The boat in the painting has the name, “Kacerayu,” on the prow. If he pushes himself up to the front, which I am assuming he does so I can say this, he sees that the woman lying below is the same one portrayed in the painting!

    He says the word, “Kacerayu,” but nothing happens.

    "Oh my,” says Emyn. “Wasn't that painting supposed to be of Iggwilvs daughter? She must surley be preserved through some necromancy. "

    "So Iggwilv's daughter.” asks Manny, though to nobody in particular, and not a question. “Daughter of one of the most powerful Witches ever to exist, granddaughter to Baba Yaga herself. Great. Now the question is; is she dead, undead, or living? Two of those say this is the strongest defense we are going to meet. The first, that something in the room guards her, the other two that SHE is the guard."

    "Virtually everything we have encountered here has been evil in nature,” says Berenn. “If this evil slumbers, I suggest we let it do so.” He looks at Manny with a glance full of warning. “If you are going to do any searching of the room, I suggest you tread lightly."

    He nods, not needing the reminder. "I suspect the treasure we seek is on the woman, under the woman or is the lantern that hangs above her. Iggwilv would never make this easy."

    [Isilme OOC: Nuke her from orbit...its the only way to be sure. This scene reminds me of the one with the Prince in the TOEE, the one we re-did twice.....that didn't go too well the first time.]

    Sir Godwynn and Emyn both use their Detect Evil abilities, and neither detects any evil within the chamber. Meanwhile, Isilme flies upward and above the party, holdling Maerthorlear out as she does. She then casts Detect Undead on the woman lying upon the alabaster slab. The result…she is most definitely undead!

    Emyn folds the screen, leaning it back against the wall that you can see. Gotrek had entered, and he stands at the edge of the balcony, gripping Goreblade tightly, his muscles bound in expectation of danger. Sir Godwynn and Emyn stand behind him. They both concentrate on the chamber, the woman, the lanthorn, attempting to detect evil. They can sense no evil at all.

    Manny had moved up and glanced in, then went back to the picture again. "It is the same woman as in the picture," he says.

    "I must see this," says Elrae, who moves up. He pushes passed Thorgrim and Gotrek, stopping dead in his tracks when he sees the majestic lanthorn hanging before him. Thorgrim hears him, his voice barely more than a whisper. "By the Gods," he gasps. "Daoud's Lanthorn."

    "Part of our mission was to destroy evil artifacts,” says Emyn. “I would say that lantern likely qualifies.”

    Elrae turns incredulously towards Emyn. "Are ye daft, man? Our mission is NOT to destroy artifacts. We are simply supposed to keep powerful magic from falling into the hands of the Iuzians. And the Lanthorn is certainly not evil. The tales that have come down speak only of its marvelous healing powers!”

    Elrae recovers from his awe, then tells what he knows. “Daoud was once the philosopher-pasha of Tusmit, a wealthy and well-respected man in his youth. In middle age, however, he lost everything. He was reduced to begging on the streets far from his homeland. He became a mendicant priest of Istus and contemplated the harshness of Fate before arriving at his radical new philosophy. When Daoud was stripped of his wealth, he decided that the Four Feet of the Dragon which define Baklunish society - piety, honor, generosity, and devotion to family - were mere ostentation. In their place he proposed four superior virtues: honesty, humility, piety, and endurance. He called this new philosophy the Path of the Seeker.

    His name is associated with the lanthorn, which supposed had wondrous healing powers. Its last known location was in Lopolla, Ket over a hundred years ago.”

    Gotrek snorts, his nose rings chiming. “Well, she’s undead, so let’s destroy her anyway!”

    Hepla casts Detect Magic. The hanging lantern is VERY magical, so much so it almost hurts her! The censer with the incense is magical. The sword is magical, as is the armor.

    Isilme casts Detect Invisible and scans the entire chamber. She discovers nothing.

    We'll have to awaken that lass to leave here, I suspect," says Thorgrim. "She must be a guardian. How will we fight her, from this ledge? How will she fight us? Disturbing the artifact or calling her name three times might do the trick. I wonder why no Evil was detected?"

    "Emyn my dear,” says Hepla. “Let me use that scroll you have." She will use the Scroll of Wizards to determine what sort of magic is at play here.

    "Good idea dear,” he replies. He takes it out of his pack and hands it to her. “Here you go. It was meant as a present for you anyway, so please keep it."

    “I have a few stakes,” muses Thorgrim.

    The old Isilme returns for a moment as she replies, "Chop her head off and torch her...its the only way to be sure."

    "Let's figure out what it is first,” says Emyn, “but that might not be a bad idea when the time comes."

    Hepla takes the scroll, stands at the front of the balcony, and uses it. It reveals the magic in effect, streaming from the Lanthorn. The magic is a combination of three spells: Lesser Healing Rays, Cure Disease, and Neutralize Poison.

    Isilme flies back over to the group, floating next to the balcony. “Through divination, Elistraee has revealed to me that this undead is unlike any other we have encountered. She is not innately 'evil' as undead are, and hence why your detection may be working. In fact, her aura she seems more like us among the living in this aspect, with varying gradients and thus harder to pin down. There is more to her than appears on the surface, we should not jump to any immediate conclusions."

    "She may not be evil, but her at least half-brother is the Old One,” says Manny quickly. “And her mother consorted with Demon Lords. We have no idea who her father was, but he was unlikely to be some powerless peasant. That 'hunger tragic' sounds like a real problem as well." He shakes his head. “I do not know what she is, but I cannot help feel a sense of dread, deadly and dangerous.”

    "I don't recall a time when the undead have been on friendly terms,” replies Berenn grimly.

    Gotrek spits. "Common sense, laddie."

    “What about Elrae’s Sunfire spell?” asks Emyn. “Undead hate the sun.”

    “If undead hate the sun,” says Manny, “then why is it being bathed in Healing Rays spell? That spell causes "a beam of healing sunlight” to caress one. Why isn’t it hurting her?”

    Isilme flies back to check the Lanthorn, but sees no way to unhook it, no clasps or open links. She checks the walls next. The walls are very smooth, too smooth for even a thief as skilled as Noot to climb. Finally, she looks at the floor around the slab. The flat bottom is only large enough for maybe two people to stand to either side of the alabaster slab and one at each end.

    Noot, pulling a rope out of his pack, says, "Hey -- why don't you hold this rope and I'll climb down and take a look."

    "Let me come with you, Noot,” replies Sir Godwynn quickly, “in case she isn't as friendly as we might hope."

    "Did we all get stupid during this adventure?” asks Berenn with an incredulous look. “We are supposed to be searching for Iggwilv’s treasures to keep them from The Old One, whose minions have arrived I might add.” He points above them for emphasis, then waves an arm towards the undead figure below. “Why are we disturbing this undead?”

    "I thought we were here to keep powerful magic items out of the Old One's hands," replies Manny. He points at the Lanthorn. “That certainly qualifies!”

    ""What better reason to steal the Lanthorn?” question Elrae. “Why don't we just have someone try to steal Daoud's Wondrous Lanthorn without waking Princess Raven-hair,” says Elrae. “It's worth a shot if no one else has any ideas."

    Berenn nods at him. “I cannot believe I am about to say this, but for once I agree with Elrae.”

    “There are just too many questions,” says a quickly getting exasperated Thorgrim. “What's in the porcelain vessels? What is the function of the censer/brazier? Its smoke could be keeping her subdued, with the Lanthorn keeping her alive? What would happen if the brazier were extinguished?”

    “I am going,” says Noot. “We need to take a closer look.” When Berenn starts to speak, he quickly adds, “and I will not touch anything.”

    Godwynn moves forward to follow. “And I shall protect him,” says, shield out. “The Shield of Light has a decent chance holding off potential undead should that be the case.”

    The others nod assent, the two descend to the bottom. Noot finds no apparent traps, but he does find a secret compartment in the side of the slab. After making sure it's not trapped, he opens it.

    "Uh," I think you should see this Isilme," he says, looking inside.

    Berenn sighs. “Thanks for not touching anything,” he mumbles.

    Isilme flies down and looks inside. She finds that the alabaster slab is hollow. It is also lined with some kind of strange reflective material. There is only one spot not so lined, and it on the top, a small square hole. She can see the back of the woman’s upper torso through it, and she notes it lines up perfectly with her heart. Sitting on a small block inside the hollow is what look like a small cage. There is something inside it, and it looks like a very small version of the positive energy creature you encountered before, in the Soul Gem. Though seemingly trapped inside the cage, it yet gives off a steady glow of positive energy.

    “Whatever we do, we must not leave the Lanthorn to Iuz’s agents,” says Elrae.

    “I don't want to leave anything useful behind for them, period,” snaps Manny, obviously getting frustred. “There is a mystery here, though, that may be useful to solve. If the woman is imprisoned for being a threat to The Old One, then releasing her would be beneficial. Then again, she may just be a threat to us. But if there is any chance to release a problem upon The Old One, it is worth trying for.”

    “I am starting to think that hole through to her heart is the perfect size for a wooden stake,” says Thorgrim, getting another nod from Gotrek.

    “Iggwilv set this up,” says Manny, so there must be a foul purpose here. But is it to keep her trapped? Keep another trapped? Power the complex?”

    “I still think we are overthinking this,” says Emyn. “I suspect both the woman and this energy monster are just layers of protection and something else lies beneath. Who knows how many levels of protection are involved. I do think the first thing that needs to get done is get that lantern and stick it in the portable hole, even if it means dumping something out to make room. I bet someone strong like Isilme with her belt could break that chain and make off with it. After that we deal with what comes.”

    “Has anyone thought that maybe some good forces trapped her here?” asks Hepla.

    “I had considered it,” replies Emyn, “but given the unrelenting evil we've found here and the legends I find it unlikely.”

    Isilme seeing the parties murmuring seem to darken. "Nobody is harming this woman outright,” she says, standing up. “Let me see if I can rouse her, and I will take the brunt of what happens on my shoulders. Clearly this whole setup with the healing rays above and the positive energy below were meant to do something beneficial for her daughter - but after 100's of years we still sense that she is undead - this may have been a failure.”

    The others seem to consider, then a few are ready to reply, but Isilme waves them off.

    “I agree to the point if we can't figure this mystery out, we are not leaving a major artifact for dark forces to acquire either,” she continues. “I don't care what it's doing for this lady, it's simply not an option!" she says with an emphatic finality.

    “Whatever we do, we need to do it soon,” says Berenn, looking up as if he could see the Iuzians on the levels above.

    “Wait!” says Isilme quickly. She points back behind the party. “I sense undead, coming behind you!”

    Everyone turns. “What do you sense?” cries Emyn. Noot starts to quickly climb back out.

    “I cannot say,” she answers, floating up. “Only that it is and comes towards us.” She then casts Invisibility again.

    [DM OOC: Detect Undead has a long range for her, but only gives indication and direction, not type or strength or anything else.]

    Berenn draws Bonefire and moves to the rear. “This could be Iuzian vanguard,” he says.

    Gotrek takes out Goreblade and moves beside him. “Good!” he says grimly.

    As they stand ready, a dark shadow appears at the far doorway. As it gets a bit closer, you recognize it is a shadow. You have seen many of them before, some summoned by Isilme. However, this one speaks, and none have EVER done that!

    "Ah, you have found Iggwilv's treasure," it says in clear common tongue which obviously does not belong to the creature. "My Master will be pleased when we bring it to him."


    Last edited by ragnar on Fri Jul 19, 2019 8:06 am; edited 5 times in total
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    Mon Dec 31, 2018 10:08 am  

    Thing are REALLY about to start happening here!
    GreySage

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    Wed Jan 02, 2019 11:28 am  

    Well, things are really going to start happening . . . once you finish that bacon and mushroom sandwich, anyway. Laughing Evil Grin
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    Master Greytalker

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    Thu Jan 03, 2019 8:05 pm  

    Mystic-Scholar wrote:
    Well, things are really going to start happening . . . once you finish that bacon and mushroom sandwich, anyway. Laughing Evil Grin


    Actually, it was a ham and cheese croissant! Wink
    GreySage

    Joined: Oct 06, 2008
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    Fri Jan 04, 2019 12:54 pm  

    ragnar wrote:
    Actually, it was a ham and cheese croissant! Wink


    Noooooo! Ragnar changed his . . . sandwich! Eileen must be heartbroken. Evil Grin Laughing

    Keep it coming, my friend. I'm planning a "return" to writing. Perhaps I'll post a couple on CF. Wink
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    Last edited by Mystic-Scholar on Sat Jan 05, 2019 7:26 am; edited 1 time in total
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    Sat Jan 05, 2019 7:24 am  
    PART 43 – DRELNZA

    As we left our stalwart band of heroes, they were within the circular chamber at the heart of the Great Caverns. Thanks to Isilme’s “Detect Undead” spells, they were alerted to the approach of a shadow. However, this was no ordinary shadow, for it spoke!

    ***

    "Ah, you have found Iggwilv's treasure," it says in clear common tongue which obviously does not belong to the creature. "My Master will be pleased when we bring it to him."

    "Tell your master the only thing he will have is death,” says Emyn. He is about to charge, when a dark, billowing, cloud of black smoke pours forth from the shadow, quickly enveloping the entire area. Emyn cannot see, and the noxious cloud which smells of death causes [14] damage to him. He hears eerie laughter from the shadow.

    [DM OOC: Noot is at the bottom of the sphere while Isilme is near the lantern flying invisibily. Elrae, Gotrek, and Sir Godwynn are on the balcony. Everyone else is in the hallway, between Emyn who is at the end, and the balcony]

    "The Death Smoke of the Necromancer," says Irvil, voice tinged with fear. "The Iuzians are here!"

    "Sounds like we have run out of time,” replies Berenn, drawing Bonefire. “We are either taking the artifacts with us now or leaving them for the Iuzians."

    “To hell with this!” exclaims Emyn as he backs out of the smoke. “Time for action.” He then closes the doors.

    “That’s action?” says Gotrek, astonished. “Seems more like cowardice.”

    “We must buy time,” says Emyn, nearly shouting. He points down towards the woman inside. "That woman is Iggwilv's daughter. I think those things around her are trying to cure her somehow from her vampirism. Even an evil bitch like Iggwilv can love her daughter. I think we need to let those things be. Messing with them now will cause no end of trouble. We are better off to either close these doors and defeat the Iuzians in battle now, leaving the woman until later.”

    “Her name was Drelnza,” says Manny. “She was supposedly killed by Iuz way back before he became a demigod.”

    Hepla calls down to Noot. "Any chance that the platform is actually a doorway to something below?"

    Noot gets a strong whiff of the incense, and he suddenly drops to the floor. Isilme checks him out, being the only one who can, and realizes he is fast asleep. The Everburning Incense seems to cause sleep.

    "Everyone down in the bowl!” shouts Emyn. “We need to shut those other doors!"

    "I will NOT cower in a hole," says Sir Godwynn. "And I will not leave our dwarven friends to die alone outside." He strides to the doors, pushing passed Emyn who sounds almost panicked. When he gets to the doors, he pauses and looks back at the rest of the party.

    Gotrek grunts, then smiles and walks up next to Sir Godwynn. “Open them,” he says, then he starts to sing.

    Isilme revives Noot, then speaks. “Again, while it pains me to say so, I suggest we leave her be with the healing artifacts and incense, search the room and take the rest. With our enemy at the gates, our best defense is to re-set Iggwilvs traps and make our stand against the evil that faces us. We need to exit and shut these doors."

    "From the background on her, I doubt she is going to be friendly to the Iuzians,” replies Berenn. “I think we need every friend we can get. I still say remove the incense and see if she revives. This is a case of the enemy of my enemy is my friend. If removing the incense does nothing, then we can leave her and go fight."

    "But if you are wrong, we face an enemy within and without,” cautions Isilme. “Let us heed the warning and leave her be. We can always find a way to monitor things here later. "

    Thorgrim nods, then walks down and stands behind Gotrek. "We are with you, Sir Godwyn," Thorgrim says. "I also do not wish death upon our allies." He moves to assist Godwyn with the door.

    Sir Godwynn nods to Thorgrim, then opens the door. The smoke is gone. With Sir Godwynn's shield emitting light, you see nothing in the caverns before you. Meanwhile, Berenn casts Negative Plane Protection.

    "They have returned to their masters to report finding us," Thorgrim whispers. "Either that, or they lie in wait for us to exit these chambers with our prize. We should Detect Invisibility before exiting."

    Back on the landing, everyone has left the chamber. Some still argue to revive the woman, if possible, but Isilme denies them. "I refuse to rouse the daughter of Igilwiv,” she states flatly. “Much care has been taken here, I believe to give her a chance to overcome the dark forces that strive to take her true life. I would not take that away from her even if it means leaving the lantern here for a bit longer. The fact that the lantern is found is a great victory in itself."

    "Fine,” says Emyn. “Then we take the fight to the enemy.” He drinks his potion of extra healing to get rid of the damage he has taken and then follows Godwynn. “Let us pray we succeed.”

    Sir Godwynn waits patiently, but when he hears the continued discussions he sighs. "I am going to find Delaim and the Azcral," he says. He then strides off in their direction.

    Feeling she has done her part to help the sleeping daughter, Isilme follows Gotrek and Sir Godwyn out. "I follow Gotrek,” she says grimly. “There is a time to fight and a time to talk. We need to repel this evil force." She drinks her heroic potion that increases her hit points.

    Hepla says, "I agree that we should not wake the lady even though I have the herbs that will probably do it as you just saw. If this is our last stand, it has been a pleasure working with you. I do ask one thing. Whomever is our last person break my staff. eYou will probably feel nothing but it might b powerful enough to vaporize a good part of this mountain and everyone and everything in it. We will never know but certain things will not fall into the wrong hands." She then gives Emyn a kiss that makes him want to live.

    Emyn tells her, "Stay close to me. If things go badly, you and the baby will need to escape. "

    Gotrek is aware who is with him, despite his talks earlier. His singing gets louder. And more violent. Spittle hangs off his beard. His nose ring shakes in anticipation. His eye bulge. And Goreblade sings along with his master, as Gotrek paces forward....

    Thoughts start to dim, as the rage seeps in. But two words. Clangeddin. Clariece. He hears a howl from Hell. He belatedly realizes it is him. Then, all goes black, as he looks for something to send to his deity.

    Elrae still wants to get Daoud's Wondrous Lanthorn. "We can't leave it here. If moving it wakes up Iggwilv's daughter, then so be it. Spell casters up high in the balconies, melee types down in the bowl, just stay away from the smoke. I could use Snowfang to extinguish the flames of the brazier, there's a 50% chance of this working. Just feed me one of Hepla's shrooms if I pass out."

    “To hell with it!” says an exasperated Isilme. “Fine, do what you will. I am going with the dwarves.” She then flies on after them.

    While half the party is still discussing what to do in the sphere, for those who went to check on the Azcral dwarves, they turned out to be ok. A couple scouts were up above, watching the area of the destroyed bridge. They are still there, and haven't seen anything. Once Isilme returns and reports, Delaim reasons that the undead you saw came from another route, either by means of the Behir cave or some other place you have not yet found.

    "Either way it is bad, as we do not know where they are or where they may appear," he says. "We are blind, and they are not. Never a good thing before battle."

    It isn't long before Orili makes his way to the dwarves.

    "Orili!" they cry, and a bunch go up and bear hug him.

    "I thought ye trapped above," says Delaim.

    "Aye," but I seen that witchy woman Hepla go off looking for a way in," he replies. "Then a big dragon thing and some flying beasts attacked the Iuzians." He chuckles a bit, "tore right through thems that were outside," he says. "Until their leaders appeared." He then looks serious. "There was one threw lightning and fire at it. Thought he was a warrior by his armor, before that." He shudders, "never seen such destruction. Then the leader, Melchor they said he was, just pointed a finger and slew the biggest of the flying creatures. The rest tried to run, but another wizard, a flying elf, blasted them with lightning too. It was over quickly. I decided it was better to not hang around, so soon as it got dark and slipped away. I found where the big dragon thing laired, a long wide tunnel in the mountainside that wasn't easy to get to, believe that! But I got there, and it led me back here."

    He hands over the Farspeaker to Delaim. "Before I left, I heard 'em talking about their scouts finding a large archway and they sent most their troops there. They don't seem to know about crossing the underground river."

    "Information and communication are critical at this juncture,” says Isilme. “And we really need a good strategy and cohesive battle plan to repel the invaders." She casts Farspeaker again and hands out the boxes to the others. "I will fly out and report on the enemy, and ensure we still have an escape"

    Isilme flies off, and the rest wait impatiently. Meanwhile, back at the sphere.

    "I can light a candle of telepathy and try to reach her mind,” says Hepla. “I do not know how the candle will interact with the candle already burning."

    "This is worth a shot,” says Berenn. “If we can contact her first, it would be advantageous. Just be careful what you think to her."

    “Hepla, that sounds like a good idea,” adds Noot. “We really need info about this lady. I suspect she is the key to all that is going on."

    "Most of the questions I would have would revolve around her intentions and how she came to her current resting position,” says t he usually quiet Vaddarra. “Start there.”

    Hepla sets up the candle on the ledge she has been on, settles down on the floor, and lights the yellow candle. It burns for about 10 minutes before she can start. With a look towards the others, she begins…..

    "Hello, my name is Hepla, my friends and I have found you just ahead of a party that we believe your brother has sent out to destroy you and raid the treasures here. We want to be your allies and not allow those things to happen. Is that possible?"

    Hepla doesn't hear anything at first, but then the somewhat confused mind of the woman begins to talk back. At first it seems she thought this all a dream, but Hepla soon gets her to understand that this is real.

    "I am Drelnza," she thinks to Hepla. "Daughter of Iggwilv." She can't understand why she cannot see anything or where she is.

    “Drelnza,” replies Hepla. “You are in a room( she will give the compeate discription) and appear to be under the influence of a candle that is burning incense of sleep. I think it is a century candle, but it is almost burned out. I cannot tell how many years it has left. You are being bathed by healing rays and positive energy. Do you remember who put you here?"

    “No,” she replies. “I remember leading the campaign to put down a Perrenlander revolt for my mother. I then met my brother Iuz on the road back, but I cannot remember anything else.” When she hears of the century candle she asks, “What year is it?”

    Hepla looks at the others, then after a nod from Berenn replies. “It is 582.”

    “97 years!" she shouts mentally! Hepla then senses much anger, anger such that she has never sensed or felt before.

    “Easy Drelnza,” thinks Hepla. “Please, we are here to help if we can. Do you want to be released and if we do that will you agree to work with us and not to attack us?"

    As Hepla says this, Drelnza sits up on the slab. She looks around, taking in all the others. "I need no help," she says darkly.
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    Sat Jan 05, 2019 12:07 pm  
    PART 44 – The Enemy of My Enemy

    "I am Hepla,” says Hepla aloud. “We have been talking. I am glad you have such power, this can mean that together we can defeat your brother's army."

    "The Old One brings minions to slay you,” says Emyn quickly. Drelnza is armored from toe to neck in gold chased plate mail. She picks up the long bastard sword that was atop her body, looking at it, then runs a hand over her great helmet, through the plumes black as her own hair. Her pale face seems composed. Her lips are bright red and her raven-hued tresses are lustrous.

    “They have penetrated your defenses here in the Horn of Iggwilv and are gather near some sort of arch,” continues Emyn. “We can aid one another and perhaps by doing so, allow the healing work your mother started here to be completed. I propose an alliance that serves both our needs."

    She looks up at Emyn, is about to speak, then notices the Lanthorn for the first time. "Beautiful," she says. "So warm." She shakes her head, like one just waking up from a long sleep. She then stands up, sword in hand, and looks back at Emyn. "What healing work?" she asks. Her grip tightens on her sword, and she continues. "And what of my traitorous brother?"

    "We believe your mother placed you here after you were transformed into a vampire by your brother or through some other means,” says Emyn, rambling on quickly. “There is this lanthorn that is sending healing rays onto you and also some sort of a positive energy being in the bed you were laying upon. We believe that she wished you to be returned to normal life rather than lose you to the darkness. It seems your mother loved you a great deal to take such pains to restore you. The Old One has been sending agents to steal objects of great power and also destroy his enemies. Already his drums are beating towards war. We think He is coming here to slay you and steal this lanthorn as well. We would prefer not to see either of those things happen for everyone's sake."

    She listens to Emyn, then sheaths her sword. "My brother introduced me to a friend of his. Maskaleyne. Tall and pale, I thought him of Suel lineage. I remember now. I could not resist him, thought he was incredible. He....he was a vampire." She looks down, and for the first time she notices her pale skin. "By the gods..." she whispers, her voice trailing off.

    "I can only imagine how terrible your situation is," Berenn begins, "but your mother's design was restoring you to human form and we will assist in returning to your stasis once this threat has ended. We will do our best to ensure no one else disturbs you until the process is complete."

    "I remember," she says, ignoring Berenn, seemingly not having heard a word he said. "He bade me go to the Heart, and I could not resist. Me, Drelnza, a mere thrall!" She slams her fist down on the table, cracking it straight across the top.

    Shocked by her strength, Berenn puts a hand on his holy symbol. Emyn, however, seems not to notice as he drones on.

    "The forces arrayed against us may well include him among their number. Is there a way for you to control the denizens of this place and bring them against them? We have a small force of dwarves to aid us. You clearly are a fearsome commander and your knowledge of battle tactics and this fortress would be a great asset. There are also a few Velnuese who seem to have gotten themselves lost somewhere too who might be of help. We would appreciate your thoughts and counsel."

    "My mother," she says quickly, staring at Emyn. "Where is she?"

    "We do not know,” says Hepla, a quick glance at Manny to stay quiet. “We were not looking for her."

    "Then why are you here?" she asks. "She stares at Emyn. "Tell me!”

    When Emyn doesn't answer, she gets angry. She puts a hand on her sword and turns to Hepla. "Tell me what I wish to know," she says.

    "We were looking for ancient treasures," Berenn starts. "And a party from Veluna that went missing. The army of Iuzians came here as. We are opposed to allowing them to lay their hands on the lanthorn."

    "We do not know where your mother might be,” adds Emyn, “though there was a shrine to BaBa Yaga far above in the mountain. There was a very strong presence there. We only know what we have learned as we came here and investigated.”

    "Miss Drelnza,” interrupts Hepla. “My friend and my husband speaks the truth; finding you was a surprise. We sought artifacts and the lost party. Anything else was above and beyond what we were looking for. Your mother is not here, as far as we know. This is quite a clever place that you were hidden in, and it took us some time to open these doors. Meanwhile, the Iuzians have gotten close."

    Manny finally speaks. He cannot do otherwise. “Your mother is dead,” he says with grim finality. Her empire was thrown down a hundred years ago, and she was slain by demons of her own summoning.” He crosses his arms and has a feeling this entire thing is going to go bad.

    The dwarves return, and Thorgrim stands above, watching. He feels the wooden stake in his belt. He thinks of putting it back away, decides against it.

    This doesn’t pass unnoticed by Drelnza, though she says nothing. After learning what you know about her mother, she seems to relax. She studies those around her, then finally speaks. "So, my mother is gone, and you are but treasure-seekers," she says.

    "We are not thieves Drelnza and have no intention of stealing anything from you,” replies Berenn.

    "Nay, Drelnza. We are more than mere treasure seekers. As well as searching for a missing party, I am here to kill as much vermin as my skills and my axe will allow," Gotrek says. “And take whatever I find that aids my quest.”

    "I care nothing for my mother's toys," she replies. "If she is truly gone, then there is nothing left here for me. Take what you will." She starts to move, then stumbles weakly and has to reach out and steady herself on the alabaster slab.

    "If you insist." Elrae eyes the Wondrous Lanthorne.

    Berenn sees where Elrae's attention lies and rebukes him, "Perhaps you missed the part where I said we weren't thieves Bard?” he hisses.

    "Oh I'll just borrow it for a little while, maybe 60 to 80 years,” replies Elrae flippantly. “What's that to the undying. Imagine the lighting for the stage with this.” He notes Berenn’s frown, then smiles and adds, “At least we can use it to help defeat those evil Iuzian thralls."

    Noot, who had been listening to all this in silence, quietly smiles. "And the army gathering outside?" he asks.

    "Regardless of the location of your mother, who I doubt is truly gone given who she is, the threat to you is real,” adds Emyn. “If the Old One gets this lanthorn or control of you, then none are safe in this world. We have a score to settle with these Iuzians, that is true, but our true purpose of coming was not to be tomb raiders. It was to rescue those who came before us and make certain the Iuzians failed in their task of taking Iggwilv's treasure, which according to your mother's writings was in fact you, and also to prevent them from getting the Lanthorn. I ask you humbly to work with us. Your mother left many minions here, including dragons and a death tyrant. If you can somehow rally them to your defense, the Iuzians will be hard pressed to win."

    Drelnza looks at Emyn quizzically. "Who is this 'Old One' of whom you keep speaking? What is he to me? And by Iuzians, I can only assume you mean my brother's minions, though I fail to understand how he too lives after all this time. He must be over 100 years old!" She shakes her head, obviously unsure what to make of things.

    "The Old One is one of the names of Iuz and without going into too much detail, certain parts of the world revere him as a demi-god."

    "Your brother is also known as the Old One,” confirms Manny. “His form has twisted and aged over the years since you last saw Him, and he has gained some semblance of godhood, which may account for his age. He controls vast lands to the northeast of here where he sits on his throne of bones at Dorakaa. He spawns terrible evils of undeath into the world and seeks to dominate it all. Oerth will be covered with nothing but death and ruin if he succeeds.”

    After listening to you regarding her brother, Drelnza takes a very pensive stance. Then she pulls herself erect and proud. "Then we must stop him," she says. "This army you spoke of," she says to Berenn, "it is his minions?"

    "Yes, they are his followers." Berenn replies. "And since they are his followers, you would be more familiar than most with what terrible things they are capable of doing."

    Emyn interjects, "Aye, they are gathered supposedly at some sort of large archway right now. One of them is certainly a necromancer of some power. Our friend Isilme is scouting now to find out more information. They also know that we are here. The necromancer sent a wraith or something at us earlier. They also have some formidable warriors and strong mages from what we have been told with lightning magics."

    "When Isilme returns,” says Berenn, “we will make our final preparations. One thing is certain ... and Gotrek should love this ... no quarter can be given and none can escape. If someone survives and reports back, it will convince the Old One to send a larger expedition, but if there are no survivors they will probably go artifact hunting elsewhere deeming this place too dangerous to visit again."

    "I was here, but not often," she says. "This chamber I do not know." She looks pensive, then says, "The archway you speak of is in the Lesser Caverns. It leads eventually to the Heart of the Horn." She stops, lost in thought.... She looks around, taking stock of the items in the chamber, then turns away. "Let us leave this place and take care of my traitorous brother's minions."

    Berenn lowers his Rope of Climbing so she can get out, as Hepla asks quickly, “Mistress, what of the energy being?”

    Drelnza barely glances back, then shrugs. “I care not,” she says, then she just walks up, right up the wall as if it were level ground.

    “We can't leave the Lanthorn here,” says Thorgrim. “These traps are obviously insufficient to protect it. Earthquake might bury the whole place, but that's not guaranteed. And that's insufficient, as well.”

    Hepla casts Fly on Gotrek, who flies up, snaps the gold chain from the ceiling, and takes the lantern. He sets it carefully into Thorgrim’s portable hole, pushing it back behind the ladder without touching it. Noot takes the cage. The creature inside is only about 3" tall, and as he looks at it, he can see that it is a ball of energy with tentacles and what seem to be a couple eyes, but not really. It's very difficult to tell. He checks the door of the cage and finds that it is shut tight, though there is no lock. He has no idea how to open it.

    Meanwhile, Drelnza leaves the sphere and enters the caverns themselves. She looks around, then says, "this way," and heads north.

    We bring an enemy of our enemy, to aid in our fight," Thorgrim announces.

    You all soon reach the rest of the Azcral dwarves, who do not know what to make of Drelnza. Hepla makes introductions, but Drelnza seems unconcerned.

    "Milady, can you rally any of the denizens of this place to your aid as well?" asks Emyn.

    She laughs at Emyn. "These were my mother's haunts, not mine," she says. "And a hundred years ago. In any event, I spent most my time at the fortress of Duerngor, across the valley."

    "Ah, then we must wait for Isilme,” he replies.

    About this time, you hear a call from the dwarves by the stairs. "Trogs!"

    Hepla steps between Drelnza and the stairs, while Emyn moves to investigate. You have to go all the way around, via 4 (gargoyle cavern) and then through various tunnels. It will take a few minutes to get back there. Delaim sends Gilhak and another dozen dwarves too. Gotrek growls and heads off with the dwarves. Belak goes with him. "Let me at them!" says Gotrek.

    [DM OOC: Just so you know, there are 40 dwarves total. There are currently 2 dwarves setting up a scout position in the Behir cave. There are 2 up watching the destroyed bridge in the Lesser Caverns. There are 2 at the stairs between the lesser and greater caverns. A dozen others were with you just now, and they have gone running back to their companions at the bottom of the stairs to the Greater Caverns. That leaves another 22 dwarves there when the trogs attacked.]

    The dwarf that leads there is named Orrim, and he has the Farspeaker. He calls out again, "There are too many, we can't stop them!" You then hear him yell "Form Shield Wall!"

    Hepla stands with Drelnza and says, "Should we help them?" She is looking at Drelnza..

    She barely glances at Hepla, but seems unconcerned.

    "We should probably stay together at this point and follow the rest of the party,” says Berenn, watching Drelnza.

    The others finally catch up with the dwarves. Gotrek flies forward, passing Emyn, and crashes into the trogs, lopping the head off one with his axe. The trogs just flow by him, and though he hits a couple more as they pass, most just keep going. A few stop and swing crude weapons at him, missing, while the rest continue. They run passed Emyn, who also gets caught up with a few, while the rest run into the dwarves moving up behind you. Soon it's a big confusing melee. A trog leader stops more from coming your direction, instead getting them to go north. Another leader barks commands at the trogs fighting in the hallway, while some take off to the south, away from you, running down other passages.

    https://is.gd/bwkqIg

    Gotrek takes out two trogs, and takes one club hit [5]. Emyn kills another trog, and is not hit himself. The dwarves and trogs fall upon each other with gusto. Lots of other trogs run off, and there is a stream of trogs coming from the direction of the rest of the Azcral. Some are small, evidently young, and some are females. They are not here to fight, but are clearly fleeing from something else, something that can make an entire tribe flee!

    Emyn enters full defensive stance, "something is wrong here. They are fleeing something!"

    The dwarves rally, all except Gotrek who is singing and doesn't notice. In fact, he charged singing, so he slips into his rage now. The slays two more trogs, and there are two attacking him. Belak is singing like Gotrek, but has not raged. He does slay a trog though, and takes a hit in return [5]. Another trog goes down, as does another dwarf. The rest run away. The dwarves following trogs hear Thorgrim yell and pull back. Emyn is still fighting two, but at full defensive, they fail to hit him. Trogs throw three javelins at Gotrek, one hitting [6]. Suddenly there is a further collapse from the area where the umber hulks caused a collapse earlier, which is the direction the trogs mostly were running. That area collapses, sending a billowing cloud of debris throughout the tunnels. Nobody can see anything!

    Thorgrim is able to save a couple dwarves that otherwise would have died. It takes a few minutes for the cloud to dissipate, and when it does the trogs are gone. The only ones left are a half dozen trapped down a dead end passage to the south. Gotrek is still raging, and he runs ahead toward the sound of more fighting. By this time, everyone else who was coming is there.

    Emyn follows Gotrek, who he finds bowling into the rear ranks of some more trogs, fighting against other Azcral dwarves. It's over in no time with the trogs scattering before Gotrek's fury. One runs back towards Emyn, while two others run south. The dwarves finish off the rest. Gotrek comes out of his rage when the last trogs are down and he's surrounded by dwarves. There are a couple wounded, but nothing too serious it seems.

    Meanwhile, those that did not run off continue to talk with Drelnza.

    "Drelnza,” asks Manny, “twice you have mentioned the 'Heart', why did the vampire send you there?"

    She looks back at Manny, as if she forgot where she was. She is obviously still confused, but she hides it well as she searches her memories. "He bade me free the wizard Tsojcanth from imprisonment," she says. "He attacked my mother, and though caught by surprise, she was still able to defeat Tsojcanth, leaving him barely alive on the floor of the chamber. The battle left her drained, however, bereft of her mightiest spells. Her demon lover, Graz’zt then chose this moment to strike. Yet even the mighty Graz’zt, in his hubris, underestimated the sheer power my mother had achieved. For hours the lovers battled, and the mountain shook with magic beyond the ken of most mortals. My foolish brother Iuz who had caused everything eventually attempted to interfere, but instead the chaotic energy mauled and deformed him. Truly, I thought him dead, as I thought myself to be. I do not know what happened after, for the next thing I remember is you waking me."

    "So something from the battle might still be there that your brother wants,” reasons Berenn. “For that matter, your mother likely still lives, or lived, so as to put you in that field. Clues would lie in the Heart, then, as to who won, what condition they were in, and the loser's losses. Do you remember anything else of the Heart that would help?"

    "It is all a blur," she says.

    "I would judge your brother decided to increase his power by removing his rivals,” says Manny. “You, your mother and possibly the Demon Lord. From what you say, he failed. And now he's trying to achieve what he failed to do the first time.”

    "This way," says Drelnza, as she starts to walk back towards the sphere.

    Manny, Hepla, and Sir Godwynn follow Drelnza as she makes her way to the chamber with the strange, glowing marble column.

    The cavern glows faintly blue, as if under the light of a fey moon. In the center of the cavern stands a flawless column of white marble with purple streaks that extends 20 feet from floor to ceiling. The radiance appears to emanate from the column. Thin rivulets of water trickle down the side of the cavern, helping give form to large crystalline growths that protrude from the walls. These crystals, anywhere from a few inches to a few feet, refract the blue glow, providing light by which to see.

    When Hepla sees it (this is her first time) she recognizes it as the same kind of witch magic as the shrine atop the flat-mountain which allowed her mother to transport her here.

    Drelnza continues to the other chamber. When she gets there she walks over to the Alabaster column and touches it. A fog suddenly starts to fill the chamber.

    Hepla says. "Wow, a teleportal, may we come with you mistress?" She moves close to Drelnza. She does not appear afraid of it.

    "Hmm, before we take off souldn't we bring as much strength with us as possible? It is better to be too strong, than to go to battle without needed support. Wars turn on small things. If the chamber we are going to matches this one, we could bring more warriors with us." Manny speaks, and as he does the fog engulfs Drelnza and Hepla. Sir Godwynn looks at Manny, then steps forward into the fog drawing his sword. Manny thinks to flee, then decides that he should watch after his friends, and he too steps into the fog. When it dissipates, everyone is gone.


    Last edited by ragnar on Fri Jul 19, 2019 8:08 am; edited 3 times in total
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    Mon Jan 21, 2019 3:09 pm  
    Part 45 – Another Facepalm!

    Isilme has returned, still invisible, to the party. She finds them confused after the scrambled melee with the fleeing trogs. They quickly piece together that half the party is missing, with Emyn having barely caught a glimpse of the party disappearing into the fog. He is back at the column trying to figure out how it works, when the others appear.
    He takes a farspeaker and attempts to call Manny. “Manny, can you hear me?”

    “Yes, Emyn,” he replies, much to the Guardian’s relief. “We have teleported through some fey magic I do not understand. A mist of some kind.”

    “Where are you?” asks Emyn. “What's happening? We are done with the trogs. But we cannot get where you are. "

    "Maybe you have to be a witch or spellcaster to activate it?” wonders Manny. “She just touched it and it worked. Maybe Isilme could work it? Just suggestions."

    Meanwhile, Isilme finds a wounded trog and tries to communicate with it. She finds it impossible, and gives up, slaying it instead. “Boring conversation anyway,” she thinks.

    Just then Emyn calls for her. She sighs and returns, as Manny is continuing. “Hepla just walked off with Drelzna through a secret door! Trying to figure how to open it.”

    “We have a choice to make,” says Emyn, getting more nervous by the minute. “Isilme, can you share what you have learned of the leaders, their composition, protections and anything else pertinent, please? We need to know before we blindly all follow the others.”

    She fills in the rest about what she saw when she spied the Iuzians. Outside the entrance to the mountains caverns are about 50 men, camped around two fires. There are at least two groups of gnolls patrolling, and she used her wand on them, though she didn't stick around to see the effect. There were a half-dozen zombie wolves guarding the entrance itself, along with a couple zombie orcs inside. There were some hobgoblin guards in the upper dungeon level. She used her wand on them, and they got into a fight which drew out one leader. He was a very strong man, in plate armor and wielding a great two-handed sword. He was commanded by another man she didn't see.

    The strong man's name was Deverell, and he made the hobgoblins stop fighting, after killing one. Isilme was thinking of doing something when the man then animated three dead hobgoblins as zombies. She had thought him a warrior, but he must have been a priest of Iuz. At that point she decided it wiser to slip away again. There was also an elf woman in the chamber, along with another woman who was sitting down. She only saw this woman's legs. So, four leaders in the throne room.

    [DM OOC: I want to make it clear that there are TWO throne rooms. There is the throne room in the upper dungeon level. That is where the four Iuzians leaders are. Oh, and there are a couple zombie orcs there and a zombie ogre too!

    There is also the throne room deep below, in what Drelnza called the Hollow of the Horn. This seems to be Iggwilv's "real" throne room. It is not to be mistaken for the one up in the dungeon levels.]

    Emyn says, "Though I am loath to do this, we really do need to think about attacking those leaders on the upper level. Maybe find a way to cause a distraction and draw some out so we can hit them piecemeal given we are also split. If we can remove the priest of the Old One from the field of battle, that might do us some good. The other option is draw them out, go after their other spellcasters instead, which will disrupt their rest and prevent them from regaining spells. If we are lucky, we can eliminate them entirely."

    Isilme’s voice interrupts him. “If you are expecting spell support from me you will be mistaken, my energies are close to sapped,” she snaps with irritation. “I did try to do exactly that, and make no mistake, those Iuzians are not to be taken lightly.”

    [DM OOC: missed some stuff about Isilme’s attempt to disrupt the Iuzians. She used her Wand of Highfolk and other magics, but her attempts were countered by even stronger reactions by the leaders. They had no problem slaying misbehaving humanoids, and then simply raising them as obedient zombies. She then decided to give up before they figured out she was around.]

    "Did anyone see where Ervil went?" Wonders Thorgrim. They look around and find no trace of him.

    The party looks around, but they find no trace of him anywhere. “Fine,” says Thorgrim. “We can’t worry bout him now. The Azcral should retreat to a central position near the pillar. Isilme stays with them to keep an eye on things and rest while the rest of us check out this level and search for Ervil.”

    “We are currently close to exhaustion,” says Emyn, “and divided again. And leaving the dwarves without our presence is a bad idea. If the Iuzians show up they will get wiped in a heartbeat and then turned into undead to pursue us.” He throws his hands up in exasperation. “Hepla, Godwynn and Manny are separated from us and with Drelzna. We have no way to get to them that we can discern. We have a group of Iuzians in the throne room on the upper level of the caverns. There is also a priest of Iuz and some peons near the front entrance. There is something below us where the trogs were chased from. We are slowly being encircled. The rest of us are exhausted and low on spells. We can either try to take on the enemy with minimal spell support, try and find the others, or we rest.” He looks around, arms crossed on his chest, waiting for somebody to argue.

    "Why are you intent on fighting?” asks Isilme, almost becoming visible again to emphasize her words. “What is the gain? Let us take what treasures we have found and begone! Through your folly the greatest threat here may have already walked away!"

    Stung by her words, Emyn snaps back. "These are some of the same miscreants who butchered a monastery full of defenseless Raoan monks. Vengeance must be meted out lest they do it once more."


    "Part of party is missing and we are heavily outnumbered,” answers Berenn, calmly. “Vengeance can wait for another day."

    Delaim looks to Thorgrim and Gotrek for their opinions. He has a high respect for Thorgrim's advice, but these dwarves have been pent up in their mountain stronghold for many years, and they also have an equally strong respect for Gotrek and his charge first attitude. Even Delaim is not old, as dwarves go, so all of these young dwarves are eager to get into a fight, whether or not that is the reasonable thing to do. So, Delaim waits to hear what your two dwarven party member think.

    Gotrek spits. "I think either way, we wet our axes wet with the blood of our enemies.”

    Thorgrim nods. "Isilme, stay here with the Dwarves, and see if you can figure out how to work that column. If you can, bring the lot of them with you. If no, stay here and await our return, and that of the others."

    "I will lead the rest of the party to explore the remainder of these caverns to see what caused that ruckus, and to extirpate any evil we find. Delaim, we could use a half-dozen or a dozen of your finest, to help protect Elrae and Berenn during spellcasting."

    "We came here to ensure the evil ones did not get the treasures of Igilwiv, and to find those of the goodly party that came here. Seems we have forsaken the people of the other party. Perhaps it's why the gnome left us, I was tempted to do the same with him earlier simply so we didn't abandon that quest. So, let us take the fight to our foes.”

    This time Isilme DOES appear. “We also came to get Igwilv's treasure,” replies Isilme. “Right or wrong you woke that treasure. No matter what she does in the heart of the mountain, do you truly believe the vengeance she reigns down will discriminate between us and the other forces? This place is a death sentence. While I am tempted to simply leave and ensure what little good we did here has value, I can't leave Hepla and our friends behind. Know this is the only thing holding me back, as the rest of you are choosing death for no reason other than the glory of battle.” She looks at Emyn and Gotrek, then turns to Thorgrim and continues.

    Thorgrim, if I can find our missing friends I say we beat a strategic retreat and you cause an earthquake with that weapon of yours that brings this mountain down around their ears, vampire and evil party alike!" She pauses. "If we all don't survive today, or see each other again, know it was my honor to fight by your side."

    "I have to agree with Isilme,” says Berenn, stepping over to her. “In hindsight, waking Drelzna was a folly and I don't think we should make another by entering into combat when there is no need. Our priority should be finding the rest of the party and leaving this place."

    The entire party meets up at the pillar, with the dwarves hanging back for support. When Isilme touches it, the magic activates. Fog begins to fill the chamber. Noot recognizes this as the same teleworking fog as before.

    "Here's our chance guys, back to the mists,” says Elrae.

    Emyn enters the fog, his sword out. As Gotreks starts to enter, Thorgrim takes the wooden stake from his belt and hands it to him. "I admire your loyalty, friend. You may join the rest if you desire. I will stay behind and ensure nobody ambushes us upon our returning. Come, Delaim, let us set up fort."

    As everyone else enters the mist, Elrae looks back. "Thorgrim, are you sure you want to stay here. Wouldn't the other dwarves be enough defense to prevent a sneak attack from the Iuzian?”

    "Nay, friend, my path lies here,” he replies. “I will hold down the fort for your swift return."

    Elrae nods solemnly. “You will be missed, and please join us as soon as you can." With that he enters the mist with Snowfang drawn.

    As everyone else enters, Thorgrim turns to the Dwarven leader. "Delaim, we Entrench right here in front of the Trog caverns, and prepare for attack."

    When the mists disappears, Thorgrim feels a hand on his shoulder and a familiar voice. He turns to see Isilme standing there. "I too stand by your side friend Thorgrim. Let us hold back the hordes. Besides, should you need to retreat or join the party, you will need my help to activate the portal."

    Thorgrim nods to her gravely. "Indeed, we may need your help, before the end."


    Last edited by ragnar on Fri Jul 19, 2019 8:10 am; edited 1 time in total
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    Mon Jan 21, 2019 3:13 pm  

    Sometimes I think this party's name should be the Facepalms, not the Heroes of Hommlet.
    GreySage

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    Mon Jan 21, 2019 3:59 pm  

    "Facepalms" sounds good! Evil Grin
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    GreySage

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    Mon Jan 21, 2019 7:31 pm  

    That works! Laughing
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    Mon Jan 21, 2019 7:31 pm  

    I think the best was the triple face palm!

    Last edited by ragnar on Fri Jul 19, 2019 8:11 am; edited 1 time in total
    GreySage

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    Mon Jan 21, 2019 7:32 pm  

    Wow! How did your new post end up below mine? Shocked

    Weird.
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    Sat Feb 02, 2019 9:32 am  
    Part 46 – Cue Evil DM Laugh!

    Everyone except Isilme, Thorgrim, and Gotrek have now gone through the teleporting pillar. Thorgrim gathered the dwarves, and they prepare a defense of the main entrance chamber at the foot of the long stairs from the Lesser Caverns above. Guards were posted at the Behir caves as well as in the Lesser Caverns to watch for the approach of the Iuzians. Using the Farspeakers, Delaim checks on them constantly. Two dwarves were in the Behir cave; they didn't respond. Four were at the bridge in the Lesser Caverns, two watching the bridge and two with a Farspeaker watching them from the chamber with the stairs down. They didn't respond either. 32 other dwarves are with you at the bottom of the stairs.

    Assuming the Iuizians are coming, Thorgrim casts Entrench on the main cavern. Loose stones and boulders are magically arranged to form a defensible wall or rampart along the perimeter of the area of effect. [DM OOC: Those behind the wall receive 75% cover (+7 bonus to AC), or 50% cover if they expose themselves by firing missiles or defending the wall. In hand-to-hand combat, the wall's defenders receive a +1 bonus to attack rolls; man-sized attackers must spend one full round in climbing over the wall in order to enter the fortified area. Enemies take 2 full rounds to get over the barrier.]

    The dwarves take up defensive positions in the area, using the newly created fortifications.

    https://is.gd/vjjSFJ

    Two are watching the chute down leading to the troglodyte area, in case Iuzians come from that way. The plan to collapse a boulder over the chute, blocking it if necessary. The rest of the dwarves all man the wall. Thorgrim and Delaim stand in the center to give orders, while Gotrek stays in the NE corner, anchoring the flank towards the chute.

    "This is fine," says Delaim, though he has no real first-hand combat knowledge, certainly not like Gotrek. "But I am concerned with our flank, the Behir cave. We lost contact with Thurric and Whurvar too."

    “Isilme?” asks Thorgrim. “Can you check that out?”

    Isilme sighs. "I will see what information I can collect for you ‘General’ Thorgrim."

    She flies to the ceiling and will carefully make her way to the Behir cave to observe, then most likely check the tunnel and report depending on what she sees. She thinks the options are rapidly diminishing, and they will soon find themselves between hammer and anvil.

    She does not note the presence of enemies. She finds the two dwarves though. They are both dead, their throats slit. She finds the farspeaker with the dead dwarves in the Behir cave. There is one unaccounted for, the one with the dwarves that were watching the destroyed bridge.

    She continues on, checking the end of the tunnel. When she gets there, she finds a large group of goblins just entering. They are led by a priest of Iuz with some kind of armor under his robes and strange linear tattoos on his bald head, and another woman with leather armor, a strange spotted cloak, and holding a bow with a knocked arrow.

    https://photos.google.com/album/AF1QipNt9H7T9HQ0FsqZptjQMpuzgprBB2fxPe9wosPI/photo/AF1QipOLqqvLVUdLYfbPuY7z7pvmJLtlMloaS5yA5NJO?key=CJfg8M7fkJ6LggE

    Just a quick image so you ane see them!

    They are just barely coming into the behir cave, about 200' away from Isilme. That's a good 10 minutes from the rest of the dwarves IF they head straight there. She uses the Farspeaker to report to Thorgrim; however, her voice is then interrupted.

    They all hear a voice coming across the Farspeaker. In fact, everyone who has or is near one hears it. It is a man's voice, cold and full of malevolent power. "Thorgrim Duerkas," he says. "Are you quite comfortable? Have you prepared your graves adequately?" The man laughs. "Little good it shall do you for you shall soon serve Our Lord Iuz."

    [Thorgrim OOC: Holy **** he knows Thorgrim's name!]

    [Berenn OOC: You’re famous!]

    "Nothing to say?" mocks the voice. "What of you, Lord Berenn Silverwood?" The voice laughs again. "You have come a long way only to die."

    Berenn picks up his farspeaker box. Though he is with those that travelled through the mist, they can still communicate. "First meetings usually warrant introductions,” he says calmly, though he clearly is worried now.

    "I am Melchor," replies the voice, "Chosen of Iuz. I shall be your death, though you shall all be reborn in the service of our Lord."

    As the dark laughter of Melchor echoes through the caverns, Isilme ends the Farspeaker spell, silencing all the boxes. "Boring conversation anyway,” she says.

    Isilme then heads back. She is about a minute away when a mist appears from the ground. It quickly billows out from a point roughly in the center of the fortified area and covers the entire cavern. All of the dwarves are in it except for the two that are watching the chute. Within the mist visibility is reduced to 10', and everyone takes 1d4 chill damage from it. Thorgrim takes [3] and Gotrek takes [4]. All the dwarves take damage too, and I'm just going to give them all [2] for sake of simplicity. Further, Thorgrim loses a point of strength. About half the dwarves loose a point of strength too, you can hear them groaning.

    [Thorgrim OOC: Ugh this entrenchment is a deathtrap! Haha I thought the zombies were upon us! Well, we know we're in spellcasting range. We don't see anything up the stairs? Oh yeah, 10’ visibility. Not sure how to handle this, without burning most all of Thorgrim's remaining spells, before the battle. Thinking....]

    [DM OOC: Think quickly!]

    Cue evil DM laugh!

    https://www.youtube.com/watch?v=PtM2flOrexc


    Last edited by ragnar on Fri Jul 19, 2019 8:11 am; edited 1 time in total
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    Sat Feb 16, 2019 11:17 am  

    "Abandon the Entrenchment!" Thorgrim shouts. "To the northwest! Gotrek, go with them, and get to the Magic Pillar. We'll wait for Isilme there."

    Thorgrim then casts Dispel Magic, and the fog suddenly clears! However, just as quickly, half the dwarves are covered in webs!

    [DM OOC: Thorgrim is caught, but Gotrek is not. Consider Gotrek to be just outside the webs, and as long as he moves the other way, he's free of them. He can move through them at a rate of 2'/round, which means almost not at all! Delaim is next to Thorgrim, and he too is caught. The dwarves to the south barely escape, as do a few others. And Belak, the would-be battlerager next to Gotrek, is also stuck.]

    Gotrek pulls him out this round! One of the dwarves watching the chute come up to Gotrek, wondering what's happening. The dwarves to the south are about to split when the webs entangle the rest. They are momentarily delayed, and then, down the stairs, comes the sounds of shuffling feet. Looking back up the stairs, they see a dark mass which, when it gets close, they see are a zombie horde. Leading the zombies are the four lost Azcral dwarves, now serving the enemy in death. Beyond them are zombie orcs.

    "Hager?" says one of the dwarves. "Is that you?"

    "Grrr...."

    Thorgrim attempts to tear himself free. "DRAS," he says, and his dagger appears in his hand.

    "THEY ARE LOST!" Thorgrim shouts. "SLAY THEM ALL!"

    Isilme is Flying, Invisible, and has Stoneskin. She can just see the webs sticking into the southern passage as she approaches. She sees the zombies coming down the stairs and facing the dwarves. The press of the many zombies would likely overrun the dwarves, if not for the entrench spell. It breaks up their "charge" and keeps the great mass of them from being exerted inexorably against the dwarves and pushing them back. So, there was a purpose for the spell after all!

    [Thorgrim OOC: Hooray for Entrench!]

    Isilme casts Dispel Magic, ending the web spell! Thorgrim moves up to the front, pushing passed a couple dwarves, and eating the herbs Hepla gave him so he can see better. He can see about 40' up the stairs, before they are out of his sight, and it's full of zombies! However, they are slowed down by the stakes, then the wall. The dwarves are forming a shield wall behind the wall, giving them further defensive benefits and allowing double the dwarves to fight in close order. Two ranks can use spears, which means 8 attack the zombies each round. Four more zombies are killed, as more move up!

    "There is no way they will ever get through there," says Gilhak.

    Gotrek and Belak start singing, and they move up as well.

    A Stinking Cloud suddenly appears over the dwarves by the stairs. Many of the dwarves start to choke and cough. They will be unable to do anything for 2-5 rounds, while others within the cloud must retreat out of it or suffer the same effects. The coughing ones are circled. The area of effect of the cloud is the square. Thorgrim made his save. Right after that, a Darkness spell appears over most the dwarves. That is shown by the shaded black area. So, now nobody within that area can see.

    https://photos.google.com/album/AF1QipPpaImeKpFKXekJh1qJzCT5Z1foFLmh2EcuxAZk/photo/AF1QipOK_femuGj_Nk-9P81RRY97Oa9NJT6Ao5o8-UP_?key=CIXwxIjUiLnTcw

    “We need to get to the pillar!” shouts Thorgrim, seriously doubting himself now.

    “You guys are far as hell from the pillar,” replies Isilme.

    Isilme casts Darkzone along the southern hallway to cover escape, then flies off to the southwest, planning on heading for the pillar.

    In Dwarvish, Thorgrim shouts, "Everyone standing in this cloud, grab a comrade and get out! Delaim! Lead your dwarves to the pillar! Gotrek, get over here!" Dwarves start trying to grab their comrades and pull them out as Thorgrim casts Rockburst. It blasts the zombies at the bottom of the stairs, and the entire area collapses in a mass of rubble, blocking the way completely and burying dwarves and zombies alike! He then falls to the ground, coughing and choking on the Stinking Cloud that now is affecting him!

    Gotrek and Belak run north, singing, and then climb up the wall. They are looking for the spell casters and circling around to the left, to come out behind the dwarves. They hear Thorgrim's call and pause for a moment when suddenly a huge fireball erupts back in the dwarf chamber. They hear the explosion, though he doesn't see it due to the magical darkness. It is followed by the agonized screams of multiple dwarves which gradually turns to soft moans.

    Thorgrim coughs, "GET TO THE PILLAR!"

    Isilme continues, flying fast as she can back to the pillar. Other dwarves are following, dragging their incapacitated companions. Gotrek continues, coming around a corner just in time to see a man in armor cast magic missiles from his outstretched hand. The half-dozen magical darts fly from his fingers unerringly hitting a dwarf dragging another wounded, smoking dwarf through the tunnels and killing them both. He turns hearing Gotrek's singing, and that's the last thing Gotrek can rationally consider before flying into his rage!

    Here is what the Iuzian Battlemage looks like:

    https://photos.google.com/album/AF1QipNt9H7T9HQ0FsqZptjQMpuzgprBB2fxPe9wosPI/photo/AF1QipPYriqmkkyXKg4Eqymr9F8CgTD1NjpFM5dywf6w

    [Gotrek OOC: I look scarier!]

    Isilme stays at ceiling level and stops to look back and see if Gotrek and Thorgrim are among those coming out of the devastated area....

    She doesn't see anything, but notes Gilhak and some other dwarves coming out, then all of them fall to the ground except Gilhak. Gilhak checks them out, then takes up his axe, makes a dwarvish warcry, and charges back towards the northeast, out of her line of sight. She hears Gotrek's singing from that direction. With a grim smile, Isilme flies back towards Thorgrim. Thorgrim continues to choke and cough, and though Isilme cannot see him (he's in the edge of the bad guy's Darkness spell!), she knows basically where he is and tries to reach him.

    Meanwhile, Gotrek charges south, attacking the Iuzian battlemage. His blows simply bounce of the man's Stoneskin, and the man laughs at Gotrek's frustration!

    The battlemage backs up, spreads his and sending an arc of fire from his Burning Hands. Gotrek takes [14], but Gilhak takes [27!].

    Gotrek steps up, swinging madly but futilely as his axe slams against the man's Stoneskin! Belak moves up and attacks as well, also doing nothing.

    The battlemage looks concerned with Gotrek's ability to shrug off his Burning Hands. He "floats" backwards, revealing himself to be using a Fly spell, and then casts Invisibility, disappearing from view!

    Gotrek charges, swinging his axe wildly, but he hits nothing! “NOOOO!!!” Gotrek howls in frustration, looking for something to lash out at....

    Meanwhile, an extremely irritated Isilme flies to where she hears Thorgrim. She casts Breathable Air, enters the area, and finds Thorgrim and a couple of dwarves. She sees the collapsed area of the stairs, and the dead leg and arm of a couple dwarves sticking out. She helps Thorgrim and the two dwarves get out of the area, pulling them out to the south, out of the darkness and stinking cloud.

    "What?" Thorgrim looks confused. "What of the others? Where is Gotrek? Where is Delaim?"

    "Look around you,” says Isilme sadly. “The dwarves are lost. I can try and help Gotrek but if he is raging. How will I help? He may have literally bought you time to escape with his life!”

    “How many Azcral made it?” he asks, regaining his strength quickly.

    “I saw only a dozen or so,” she replies.

    “Delaim?” he questions, looking back.

    “No,” comes her invisible reply. She then continues, "Thorgrim, have you not had your fill of glorious battle yet?” she asks. “Send the dwarves to the pillar, and I will see what I can do to get Gotrek. Stealth and care is needed here, not more confrontation."

    Thorgrim addresses the remaining Dwarves. "Gather your companions and wait for us at the Pillar. We will meet you there. Avoid the Stinking Cloud. Get them out through the northwest side." He then speaks to Isilme. "Isilme! Give me two of your empty crystal vials." They appear out of thin air as she hands them to him, and Thorgrim fills the vials with sips of Invisibility Potion before handing them back. He then takes a sip himself, turning invisible. That leaves two in the flask.

    “Let’s go find Gotrek,” he says.

    “Thorgrim this is folly,” she begins. “I...,” she hesitates, there is a pause of silence that feels like an eternity to Thorgrim.... "Fine. We help Gotrek together. Know this...I go no further into this accursed Mountain." [Isilme OOC: Probably use that last phrase on her epitaph too.]

    Isilme drinks her Elixer of Heroic action and puts the empty bottle in Thorgrim's hand to fill with some Invisibility potion.

    [Isilme OOC: Two dwarves and a dark elf, back to back in melee combat against the unstoppable horde. Would make a great book.]

    "Isilme, your courage is as great as your intellect. I cannot fault your logic. But this is something I must do. I pray that I see your face again, somewhere far from this accursed place. I say this now in case there is no time to say it, later."

    "We will see each other again friend,” she replies, placing an invisible hand on Thorgrim’s shoulder. “Now let's help Gotrek!”

    Thorgrim can hear Gotrek to the Northwest, through the darkness. The sound of his angry singing is hard to miss!

    Isilme flies back the other way, and she ends up in the corner of the various passages where she finds 4 dwarves down. The three next to her seem to be ok with no visible signs of damage, and their loud snores tell her what happened: Sleep spell. To her right is another dwarf corpse smoldering on its back. When she gets closer, she recognizes it as that of Gilhak, Delaim's second in command. He is horribly burned and barely alive. Back to her right she sees Belak, Gotrek's protege, and Gotrek himself, venting his rage on the air and walls just shy of the darkness area.

    She faintly begins to hear the sound of steel on steel from back behind her, in the direction of the pillar and where the other dwarves were heading.

    "There's no telling who or how many escaped that damned chamber," says one of the dwarves as they follow.

    In a rare moment of mercy and kindness, Isilme channels the healing power of her goddess and gently uses her "lay hands" ability (using all her 15 points) on the burnt dwarf to revive him. [DM OOC: Good move, as he was at -9 hit points!]

    She whispers in his ear, "Rise friend dwarf. Waken your friends and make way to the pillar."


    Gilhak awakes, shaking his head. Isilme flies down by Gotrek, who comes out of his rage, slumping a bit, but not badly. He looks around, and she sees clear frustration on his face. Behind her, Belak sees Gilhak sit up, and he rushes to help him. Thorgrim and the other dwarves meanwhile awaken the other three. They don't know what happened, but they are all awake and standing now. They do not know the fates of anyone back in the chamber.

    Thorgrim passes out droughts of his Potion of Healing to any who need it. "All you get to the Pillar and await me there,” he says. “I have to go back and look for survivors, especially Delaim."

    "So, you are going to abandon the warriors that we did save,” replies Isilme sternly, “to chase after ghosts in the darkness? Suit yourselves,” she adds. “I will lead the others to safety.”

    “I’m sorry Isilme,” he says. “I can’t leave without knowing. I promise we’ll soon be back.”

    The dwarves move off towards the pillar, followed by an invisible Isilme who flies over them. As the get closer, they hear the sound of fighting.

    Meanwhile, Thorgrim moves to Gotrek, and he is followed by Gilhak and Belak. They refuse to leave without seeing if they can rescue others of their kin. Thorgrim nods, then they all return to the scene of the battle. When Thorgrim reaches the darkness area, he flips his eyepatch. The Continual Light counters the darkness, and you can see the chamber. It is littered with dwarven bodies, most of them still smoldering from the fireball unleashed on them. A couple of them move slightly as the darkness disappears. In a couple of deep alcoves, there are some other dwarves, also badly wounded but alive. One to the south is frantically tending to two others which lie still on the ground.

    Across the chamber, Thorgrim spots movement. It looks like a shadow!

    Thorgrim hands his Potion of Extra Healing to one of the Azcral dwarves, saying, "Save whom you can!" He then shouts to Gotrek, “Shadow!” and moves to attack with Souldrinker.

    "I'm sorry, Isilme. I can't leave without knowing. I promise we'll soon be back." Thorgrim remembers the last words he spoke to Isilme. He says a silent prayer to Clanggedin, praying for revenge against the battlemage who dealt this destruction. He moves in for attack. If the Shadow withdraws, he'll not follow, but attend to his Dwarven allies.

    Thorgrim charges across and attack the shadow, hitting it with Souldrinker for [16], blasting away a portion of the shadow and leaving it visibly weakened. He then notes that there are two shadows, and they quickly swarm Thorgrim, with one hitting him with its cold touch [4 and -1 STR drain. That's two -1s to his str now.] A third shadow stands up from the corpse of a fallen dwarf. The corpse seems to shrink, shriveling in upon itself, and rising in its place is another, newly formed shadow!

    Gotrek moves up, takes stock of the situation, then moves beside Thorgrim to fight. Belak and Gilhak move up and aid their comrades, two more of which come out from nooks where they had taken refuge earlier.

    Thorgrim attacks, destroying the shadow before him with a swing of Souldrinker. Gotrek then hits the one before him, formed from a fallen Azcral dwarf [13]. The shadows attack, missing, while one backs off a bit and from it a dark malevolence flows, pouring over Thorgrim and Gotrek. They feel their strength's sapped, but whatever the magic was, they fight it off! [DM OOC: Luckily, they made their saves!]

    Thorgrim and gotrek both hit again, Thorgrim doing [9] and Gotrek doing [12].

    “What is this unholy thing?” says Thorgrim. You can hear the rubble in the collapsed stairway shifting.....

    Thorgrim and Gotrek both finish off their shadows this round, though Gotrek is struck causing [4 and a -1 to STR]. The last shadow left the area, disappearing into the darkness. The downed dwarves have been stabilized, but three are unconscious and near death. The rubble in the stairway shifts again, and you hear the sound of digging in that direction. The zombies are working to clear the way.

    Gotrek laughs. “Good, more to kill,” he says as he continues to fight.

    Thorgrim hands Gotrek his Potion of Extra-Healing. He then distributes his own potion in three portions, one to each Dwarf that is near death.

    "Get to the others, before it's too late," Thorgrim replies. “This is a fight we cannot win, but we can save as many as we can.” He looks towards the collapsed stairs. “Then we will have our vengeance.”

    Reluctantly, Gotrek agrees. He will not have his own recklessness cost the lives of any companions. Nevertheless, one of the dwarves dies, joining his companions in this cavern of death. Looking around, Thorgrim counts eleven dead dwarves, plus Delaim, who's body is badly burned at the center of the compound. He looks to have been at ground zero of the fireball, as his armor has melted right to him.

    So, it's Thorgrim and Gotrek, along with Gilhak, Belak, and another five dwarves. Thorgrim doesn't know how many made it in total, but he thinks it can only be about twenty. He is deeply saddened to leave the dead where they lay, but the sound of digging and rockfalls is increasing, and he knows he doesn't have time to do anything but leave.

    ***

    Meanwhile, Isilme and the dwarves see light around another corner, and the sound of fighting beyond. The dwarves charge ahead when they hear dwarven battlecries. They round the corner and find another group of their kin surrounded in a narrow passage. Goblins press them from both sides, and a couple are down, though so too are a half-dozen goblins. The dwarves are fighting back-to-back, when they enters the fray. They charge into the rear of the northern group of goblins, dropping four with their charge. The northern goblins now find themselves trapped between two forces and look about to break. The dwarves in the center give a shout as they prepare to bust through the goblin ranks.

    Isilme rounds the corner just as the goblins are about to break. However, two other groups of goblins suddenly make their appearance, flooding into the rear of the dwarves from the north and south, giving new hope to the goblins. The battle in the hallway now becomes a confused melee, with participants all mixed up.

    https://is.gd/Gdhw3r
    Isilme casts Chaos on the battle. All but one dwarf and all the goblins are affected. The result is complete confusion. Most of the fighting simply stops, though she sees a couple goblins attack their neighbors, a couple of dwarves at attacked by goblins and dwarves, and all the rest simply stand there dazed. Two goblins just walk off, one to the southwest and another to the North. She hears a man's voice speaking common that way, now that the sound of battle has basically stopped.

    "Where are you going?" he says. "Get back to the fight."

    "Something is wrong," says a female voice. Then you hear a loud crack, like a skull being hit with a mace!

    Isilme finds herself wishing Gotrek were here.

    [Isilme OOC: Got to admit, I'm really uncomfortable with the turn this adventure has taken and the ridiculous risks we have opted for. I don't think I have ever been this low on spells AND faced with TWO equal opponents - alone. I think I have officially had it, and to quote blazing saddles, "son, you're on your own."]

    She flies quietly and carefully to the corner to take a peek. It is the two leaders that she saw earlier. The woman wears leather armor made from some kind of spotted animal [DM OOC: it's a cheetah, but Isilme doesn't know that!]. She has an amused look on her face, as she watches the priest wipe the gore from his mace. She holds a shortbow, arrow ready in her fingers, and has another sheathed sword on her belt. She looks pretty capable, as much a warrior as a thief. The priest is a typical Iuzian priest, and exactly what you would expect from one of their depraved, ghastly ilk. He wears a long black robe, the clasp being a large skull symbol of The Old One. Beneath she sees the bulge of heavy armor. In one hand he wields a large, wicked mace.

    "Something isn't right," says the woman, her voice with a heavy, southern accent. "There's a mage around," she adds, scanning around. [DM OOC: BTW, some of the goblins were carrying torches. Just so you know, this area is lit with actual light.] The priest is suddenly serious as well, he free hand going to his unholy symbol as he begins a chant.

    Behind Isilme, most everyone stands confused. Another goblin wanders off to the south. Three dwarves kill two goblins in the north, right behind Isilme, and two dwarves wander off. One goes to the NE, where it will eventually run into the others returning from the east. The other one wanders SW and is jumped by some goblins which pull him to the ground and start beating him.

    Isilme also notes a light appearing behind her, shining brightly. It could only be Thorgrim!

    Isilme then casts Hold Monster on the priest. When the man doesn't respond to his companion, she looks at him. "Alton?" she asks, then reaches out with one hand and shakes him. He is held!

    Meanwhile, the three dwarves at the top which saved continue to kill goblins, and quickly the northern ones are mostly down. Another dwarf and some goblins down at the far end wander off while the rest just stand around confused.
    A few dwarves with Thorgrim stop to help the wandering confused one, which is shortly joined by another. The others, along with Gilhak, advance with Gotrek and Thorgrim. When they get around the corner and see the goblins, they rush to attack, except for Thorgrim, who sees the now visible Isilme. He notes she is looking north.

    https://is.gd/WaqTAd

    Isilme ignites Maerthorlear's "Silver Strike" power and swoops down to attack "Cheetara".

    "Yo, she-bitch! Let's go!" she quips as silver filaments trail through the air and she begins the intricate steps of the battle dance on her opponent.

    Though Isilme misses when she attacks, the cheetah warrior nearly craps herself when she sees Isilme appear! She actually stumbles backwards, not prepared to run into a drow! She falls to the ground, but she quickly recovers, rolls over, and sprints away to the NE faster than Isilme has ever seen anything move!

    Meanwhile, Gotrek and the Azcral continue to attack the goblins, which fall under their axes like chaff. Though the dwarves and goblins in the south/center basically stand around doing nothing, the last few goblins turn and flee into the darkness, dropping their torches as they go! The three beyond the leaders flee too!

    [DM OOC: Well, Isilme may have missed, but she scared the crap out of the enemy. That's one way to win a fight!]

    “Wise decision," Isilme mutters after the running Cheetara. She then ends her "Chaos" spell for her Dwarven allies with a dismissive thought and takes a drink of invisibility potion, disappearing again. "Thorgrim and Gotrek my friends, this priest is held frozen for a few more minutes and is yours to do with as you see fit."

    "I do not like doing this, but this is about our survival,” says Gotrek, as he walks up to the priest. “Such an evil cannot be trifled with,” he adds, then with one swing of Goreblade he decapitates the Iuzian!

    Thorgrim, who was about to do the same, grunts in satisfaction. "Here, friend, heal while ye may," he says, and hands Gotrek his Potion of Extra-Healing to drink. Thorgrim then casts Detect Invisibility, to help us avoid being waylaid as we pull it together and make our way to the Pillar.
    They check the body, but it has nothing of interest except some jewelry which Isilme takes. They then head off to the pillar. Isilme activates it again, and you all go through.


    Last edited by ragnar on Fri Jul 19, 2019 8:14 am; edited 2 times in total
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    Sat Feb 16, 2019 11:18 am  
    Part 48 – Heart of the Horn

    Now that the rest of the party and their dwarven allies have been driven back by the Iuzian assault, I will return to those who separated from them earlier when they followed Drelnza through the teleportation pillar.


    They appear in a large cavern, hundreds of feet wide. It is carpeted with fungi of all varieties and spanning hundreds of feet in every direction. The walls glow with strange light, and silhouetted is a large stalagmite, roughly in the center of the cavern. There is a very palpable taint in the air which makes everyone feel uncomfortable.

    https://photos.google.com/album/AF1QipPpaImeKpFKXekJh1qJzCT5Z1foFLmh2EcuxAZk/photo/AF1QipPXb85BwGLwQrILpZZIFCkDnr5fnvAiD6DQ2S8D

    [DM OOC: Now, just so you guys know. I find pics online, adjust them best I can, so they are NEVER perfect. They are more for "feel" than anything else, so don't get all "oh, what is over there?" and such. When I use real pics, they are usually just representative of what you see. Still, I think this one works!]

    "Wow, this is really something,” says Hepla. “Are we going to that stalagmite over there? I should tell the others." she says.

    While Manny is talking to those left behind on the Farspeaker [see previous post], Drelnza starts walking across the cavern. "This way," she says.

    Manny and Sir Godwynn look at each other, both sensing a darker tone behind her words.

    "Say hi to Emyn for me," Hepla says as she walks next to Drelnza.

    Manny calls out, before they get too far. "Drelnza! Have you thrown off the compulsion? Think as the general I believe you to be, we need troops for fighting. We need the dwarves and fighters to hold off opposing forces while spellwork is done."

    Drelnza doesn't look back, but keeps walking. "You assume that I care," she replies coldly.

    "No, I assume that you want to win,” he calls back.

    "I plan to," she says, reaching the stalagmite. You can't see clearly what she does, but a secret door opens. She steps through, followed by Hepla.

    "Hepla!" shouts Sir Godwynn, who runs to the door. Unfortunately, he is too late, and it shuts before he reaches it.

    Manny moves up and investigates for the secret door. He puts a hand on the wall, and a 10-foot section of the rock face slides back, revealing the entrance to a hallway of smooth, worked stone. The red-tinged illumination shines down from the ceiling. At the end of the hallway is a large illuminated chamber. You can't make out much from here, but it looks like a large throne room or something.

    Manny and Godwynn move in down the hallway. The rough passage goes about 50', sloping slightly down before ending at a 10-foot-wide entry hall, the ceiling of which arches about 12 feet overhead. The rough cavern wall transitions to smooth, worked stone. At the end of the hall, a set of stone stairs ascends into a larger chamber with a high, vaulted ceiling. The floor is covered in an irregular array of what appears to be slate tiles covered in odd pictograms and distracting shades of color. The chamber is about 40 feet wide, stretching at least as far in, and in the dim light, a door is visible on the eastern wall. You hear music playing from the chamber, a haunting melody played by stringed instruments.

    "Uh, Hepla, some help here,” says Manny, speaking into the Farspeaker. “Which way did you go?"

    "Sorry," she replies back into her farspeaker, giggling. "We are in the throne room."

    Manny feels a strange itching sensation. He just realizes that he has been scratching himself since they entered. “Great,” he thinks. “Either the place is getting to me or I'm picking up parasites.”

    "Straight ahead," says Hepla. Sir Godwynn has sword and shield out, and he moves next to Manny as they move forward. Once they move up to the top of the stairs, they see that about 40 feet into the chamber is another set of stairs, again leading up. This time, they rise only 10 feet before opening onto a raised dais that comprises the northernmost section of the chamber. Against the far wall is an extravagant throne, gilt in gold and set against what appears to be the bright blue-green splay of peacock feathers. On either side of the throne stands a black statue, each depicting a steely-eyed human female. At each statue’s feet sits what looks to be a short, winged creature with a clasp around its neck.

    You rush across and about the time you get to the top of the dais, Drelnza touches the painted stone with her hand. The section of wall bearing the feathers rolls quietly up into the ceiling, revealing a 10-foot-wide passageway. Hepla looks back, sees them, and giggles. "You have to keep up!" she says. "We are off to Iggwilv's sanctuary!"

    Drelnz steps through, followed by Hepla. This time the rest of the party can get through before it closes. Meanwhile Drelnza opens the far door. It swings wide to reveal a spacious cavern, some 30 feet wide and nearly twice that long. The stone floor is decorated with numerous multicolored murals, some depicting otherworldly beings engaged in various disturbing acts, others depicting images so abstract that they defy definition. Cutting through the middle of the room like a giant scar is a crevasse, across which stretches a makeshift bridge. A door in the stone wall on the other side of the chasm can just be made out.

    Drelnza doesn't even look back as she walks through the door and heads for the chasm.

    Sir Godwynn moves forward and grabs ahold of Hepla and spins her around. "By the Gods, stop!" he says.

    She turns around, surprised. "What's wrong?" she asks.

    "Don't interfere with my following my friend," says Hepla, trying to pull away.
    "Nice to know you aren't immune to charm," mutters Manny, watching and preparing for trouble.

    [Manny OOC: bad feeling about this. Not sure if we created a challenge for Iuz, or just released more evil chaos on the earth.]

    Drelnza stops for a moment, loowing back at Hepla. She stares at Sir Godwynn, locking gazes. "Release her," she says, her voice like cold steel.

    "No." He replies, his voice ominous but calm as he locks gazes with her.

    [Isilme OOC: You guys haven't noticed she's been calling her mistress and following her around like a puppy for a while now? Laughing Good news is the Paladin can't be controlled by a vampires charm due to their continuous protection from evil.]

    Sir Godwynn feels a strange attraction to Drelnza, a sense that he could do anything for her, would do anything for het. He is about to release Hepla, until his entire body is wracked with a feeling of pure revulsion. He immediately understands that the being before him is pure evil and he will not succumb to it.

    Sir Godwyn says "May the hand of Rao protect you from all evil," casting 'protection from evil' directly upon Hepla.

    Drelnza smiles, her face almost softening, but her voice sounds cold, emotionless. "Your concern for your friend is touching," she says, "but in this place you will find your prayers of little value." She turns and walks across the chasm. She continues talking as she walks away. "Stay, go, do as you will. I have more...pressing concerns."

    Sir Godwynn then addresses Drelnza again. "We released you and chose to aid you. We are your allies, you have no need to exercise such control and violate her mind. When you recalled how it was done to you you were angered. Remember that and release my friend. The will of the group is to stand by your side, and we will honor it."

    Drelnza has crossed to the other side, and stands before a doorway, but she stops after Sir Godwynn speaks. She doesn't turn for a long while, then finally does. It is impossible to read her face, shrouded in shadow so far away now. "Go," she says. "Leave this place before its evil taint destroys whatever is good in you....and your friends." Despite her clearly evil nature, he could swear he hears true, human concern in her voice. She then opens the door and passes beyond it out of sight.

    "I will stay with my good friend." Hepla says as she follows Drelnza.

    Manny and Sir Godwynn then follow, getting to the other side, almost to the door, when Drelnza turns back from inside the chamber beyond. "I said GO!" she shouts, hands raised. A wave of force rushes from her upraised hands, slamming into Sir Godwynn. He takes [5] from the forcewave, and is knocked backwards 10', flying right off the edge and into the chasm!

    “Drelnza,” says Hepla. “Stop, we can help you. I sense you still have a spark of good in you.’

    Drelnza moves faster than Hepla can react, literally flying to her. She grabs her by her hair and twists her head back savagely. "Then let this show you the folly of your ways," she says and sinks her teeth into Hepla's neck! Hepla takes [8] and gains two negative levels!

    Falling to his certain death, Sir Godwynn locks his gaze momentarily on Manny. It is a look of farewell, but to his dismay, Manny raises his bare hand towards him and mouths the words of an incantation. Suddenly, Sir Godwynn is light as a feather, and as he floats down into the darkness, he sees Manny nod towards him and smile.

    Hepla attempts to cast Spiritform. However, with Drelnza grappling her and draining her blood, she fails her Concentration check and loses the spell, as Drelnza continues to drain her [5 and another -2 Negative Levels].

    Hepla feels her strength rapidly draining away, and for the first time wonders if maybe this was a mistake. She thinks of Emyn and their unborn child, when suddenly Drelnza releases her, screaming and pushing Hepla away. Hepla falls backwards to the ground, and when she looks up she sees Drelnza standing there, blood dripping from her fanged mouth, grabbing at the sword that Manny has thrust through her chest! Manny backstabbed her for [28]!

    Sir Godwynn finds himself at the bottom of the chasm. It is not possible to climb, but it continues in both directions. Ahead it seems to cut across another small tunnel running north/south. [Sorry, no map]

    [DM OOC: Hepla has now lost another 5 hp, as well as gained two more negative levels. The negative levels cause her to lose two more spells. She's lost all her 6th level spells now and a 5th, plus the failed spell. Her hps are also very low; with 4 negative levels, plus damage, she's down to 2 left! Plus, with 4 negative levels, she in essences has -4 to everything she does.]

    Hepla is torn between helping Manny and helping herself. then she thinks of the baby and cast CSW on herself while taking the 5' step back. [DM OOC: After her spell, Hepla is as healed as she can get. She has 15hp left, but that is because of her negative levels. She is very weak.]

    Hepla reaches into her hair, grabs her hairpin then she roles off the bridge. She says her magic word, and as the broom appears in her hands she gets it to fly before splatting on the floor.

    Hepla pulls off her Harry Potter maneuver, while Manny rolls away. Drelnza is faster than he imagined, and it is all he can do to avoid her grasp. Recognizing that he has no chance, he leaps off the cliff!

    He casts Feather Fall on the way down, landing safely next to Sir Godwynn.

    "We should have heeded the vampire’s warning while she still had some humanity left within her,” says Sir Godwynn ruefully. “There is a lesson in this somewhere milady Hepla. While there is nobility in a last stand, methinks we should get this pregnant lady to safety." He braces for an attack and scans above him waiting patiently.

    Sir Godwynn's shield is providing continual light as per spell. Along with Manny and Hepla, they are all down at the bottom of the chasm, 100’ down. The top of the chasm is lit by some kind of continual light too, but you don't see Drelnza. She doesn't seem to be following. The chasm goes as far as you can see in either direction. It narrows towards the east and widens towards the west.

    "I have no intention of waiting here,” says Manny. “We need to get back to the rest of the party. He then casts Fly on Sir Godwynn and then himself. “I know you like to have your feet firmly planted on the ground, but you need to fly up and out to cover Hepla’s retreat, I'll come as I can. Rear guard is needed and you need to be her protector."

    "If Drelnza doesn't pursue, no doubt she returns to her quest deep within the heart of the mountain. Our best chance is to return to the pillar and see if our own witch can activate it. Wandering aimlessly about this place of the evil is no doubt certain death."

    The three fly up, and when they reach the top Drelnza is nowhere in sight. "I fear we have released yet more evil on this troubled land,” says Manny. “Yet mayhap it will disrupt the Old One's plans. First we need to rejoin the rest of our merry band, then decide on a course. There is both the other party and, I'm sure, yet more power-filled trinkets Iggy left behind."

    They then make their way back to the pillar. When they get there they find the others, minus Isilm, Thorgrim, and Gotrek, waiting, having just used the pillar themselves. Hepla goes right for Emyn's arms but steps back and says. "Drelnza attacked me and I feel very weak. She moved into the Heart of the mountain or the Horn, whatever she called it. Let me give some of you some herbs to help you.” She gives Emyn, and Sir Godwyn some Menaleas Flower powder mixed with a little wine. It is a full Cure Light Wounds.

    "I suggest we leave this place and seal it for all eternity,” says Berenn.

    "Should we not at least look into those buildings?” asks Emyn. “We may still be able to stop Drelnza. After all we did let her free, so we are responsible."

    "They are not just buildings,” says Manny. “That is the Heart of the Horn. Somewhere in there a Demon Lord and his captor fought a great battle. Those two titans of magic neither leveled nor hid this place. Somewhere in here is likely the heart of the evil of this place. I suspect the only reason it has not been pillaged before was the Old One being distracted, or restrained, for most of the last 100 years.”

    Looking around, Manny continues. "Our choices are few, and poor. We can follow Drelnza into the Heart, in the hope of destroying the center of this evil before the Old One can exploit it. We can turn and attack these minions of his, knowing more will come after. We can flee this place in the hopes that a stronger, more capable party can be found and brought here in time. None of these choices are good, we may be too weak to accomplish any of these tasks but the last, but I have no intention of fleeing like a cur. With honor, we can try either of the first two. In doing one, we may achieve the other as well."

    Sir Godwyn smiles and says "tis a fine thing to see all of you again!" Then his face become grave, and his deep voice carries throughout the chamber. "Truly we have let forth a great evil upon the land, I call upon you all to help me rid the world of this evil we have WILLINGLY released. This vampire is no ally, and all humanity in her is lost, but the black essence of the undead remains." He punctuates his final point with great fevor.
    "This dark misdeed WE have done needs to be rectified NOW!"

    Emyn simply clasps arms with Godwynn and says, "Then let us go brother and remove this evil we have so foolishly unleashed. " He starts towards the heart of the horn no matter what anyone might say.

    Sir Godwyn returns his clasp strongly and takes heart that there is at least one person of good conscience among the party.

    "Let us root out this festering evil brother!" says Sir Godwynn, and heads towards the heart of the mountain with Emyn.

    Berenn doesn't like this idea, but will follow the idiots ... I mean ... brave souls into the heart.

    “Just to be clear,” says Elrae, “I wanted to kill her in her sleep."


    Last edited by ragnar on Fri Jul 19, 2019 8:16 am; edited 1 time in total
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    Sun Feb 24, 2019 9:33 am  
    Part 49 – The Retriever!

    Sir Godwyn strides on foot across to the other side and the open door Drelnza went through, remaining just ahead of Emyn, sword and shield at the ready to smite down upon enemies with the righteous fury of Rao. Emyn follows Godwynn, vengeance in his heart for the attack on his wife and unborn child. The others have rarely seen him as angry. "She will pay for her treachery,” he almost hisses as he walks.

    Elrae looks at his comrades and goes towards the door. "Let's slay that bloodsucking bitch."

    The rest follow, crossing the bridge, and move towards the doo. Beyond is an irregularly shaped room, smooth on its southern and eastern walls, but jagged and rough to the west and north. At its longest, the room is 25 feet deep and 15 feet wide. The south and east walls are lined with shelving units, while the shelves to the north and west have toppled forward into the room. Opening the door causes a red glow to brighten overhead and a floral scent to emerge. A quick scan of the shelves along the eastern wall reveals a collection of strange curios, from stuffed lizards to gnarled, severed hands floating in jars of milky liquid. As this room’s appearance would suggest, this was a place of storage for the Witch Queen. It was here that she deposited many of the nonmagical curios she came across in her studies.

    Elrae uses Snowfang which reveals nothing to be magical, and a search for secret doors likewise reveals nothing.

    "D R E L N Z A !!!!" yells Sir Godwynn in his best Captain Kirk voice! The only answer you hear is the oppressive silence of the tomb. He then scratches at a small sore on his face. He doesn’t know if it was there before or if his scratching caused it.

    Berenn takes a look at Godwynn and assesses his condition. He uses his rod on it, but nothing happens. "This place is affecting all of us and it has the potential of being more fatal than the monster we are attempting to follow. There is nothing more to be done here." With that Berenn heads back to the entrance point.

    [Berenn OOC: Fighting a vampire on its terms is foolhardy. He is going back to the rest of the party.]

    As Berenn passes into the corridor he notes that the two doors to the sides are now open. Beyond them are two more rooms. He calls back over your shoulder. “Some doors are now suspiciously open,” he says as he continues on. Noot moves back there and glances in. The west room looks like a storeroom, while the east room seems to have been a library as it's full of bookshelves. There are maybe a couple of dozen books left there that he can see.

    About this time the party hears the voice of Melkor speaking over the Farspeaker. Then they stop functioning altogether as Isilme cancelled her spell.

    Hepla says, "Not that anyone, especially my husband, cares what I have to say, but fighting the fellow who is speaking to us over the farspeaker would at least be out of this opppresive place. After we kill him we should still have time to return here if we wish. Also there is a chance that this guy does not know us as good as he thinks he does. He might not know of Sir Godwyn."

    Emyn looks at her and says, "Dear, I care very much about your opinion, even when it is wrong. We need to understand what else is at work here."

    Sir Godwynn understands the desire to return to the others, but he now has an undead enemy to combat, and he moves into the library room. He does not see Drelnza in the room. It does look like it has been recently searched though, as dust is disturbed.

    Curious, even Berenn now stops. "We should probably do a little searching, and we might be able to find out what Drelnza was looking for." He casts Detect Invisibility, then looks in. He sees nothing.

    "If we can't retify our mistake of releasing the vampire, we should go,” says Sir Godwynn, scratching his sore. “There is nothing to be gained here. The taint of evil upon this place is palpable."

    Noot finds a secret door. One of the bookcases clearly moves over, as evidenced by the floor. The dust of a hundred years has been pushed to the side, resulting in a small pile that is out of place. Streaks in the floor show the bookcase moves. Manny finds a hidden latch, which once flipped allows you to push the bookcase over. It reveals a passage sloping down quite steeply.

    It is only a 5' wide passage, about 8' tall. It goes down at an angle for about 100' before turning north and still angling down. Sir Godwynn can safely assume that this is the passage that intersects the chasm.

    Sir Godwynn enters, his shield before him to light the way. Berenn has his cloak of protection on and ignites Bonfire. "Something tells me she went this way." Berenn enters the passageway.

    It goes a long way. It indeed is intersected by the chasm, which cuts the tunnel in half about 20' above the chasm floor. So, you have to get across, but it's only about 5' so it's not a big deal. It ends in a blank wall, that is obviously a secret door. Berenn notes it immediately, but cannot open it. Manny moves up to check it out, and as soon as he touches it, it swings open completely.

    “It seems a lot of these secret doors were attuned to magicusers,” he says. Beyond it, the passage continues a bit, then opens up into a large chamber. There is a drop off, but you can't see any more from here.

    The wall slides away to reveal an enormous, pitch-black cave. With the door open, a shrill wind whistles through the cavern air, echoing below in the darkness. A ledge, some 10 feet wide, stretches along the eastern wall. Beyond the ledge, in the inky blackness, the “floor” of the cave is open space, disappearing into the yawning abyss below.

    Sir Godwynn waits for the others. "I fear my light gives us away," he says to Emyn, "but alas, what hope do we have against such creatures of the night if we fight them in darkness black as their evil hearts." He holds his shield before him bravely illuminating the way. "Shall we?"

    "Lead on,” says Hepla bravely.

    You move on until you find yourselves on the edge of the pit. It goes down as afar as you can see, which is only 60’. The chamber is also so large that you cannot see the ceiling or across it.

    Hepla takes out her hairpin, turns it into a broom, then flies up to see how high the ceiling is. She flies up, just about beyond the limit of everyone's sight, when Berenn spots movement in the darkness. Clinging to the ceiling, creeping along it and preparing to pounce, is what looks like a giant spider.

    "Hepla, spider! Look out!" He yells. Hepla swerves away, circling off to the side since she doesn't see it. Nobody else can see it except Berenn, who has Detect Invisibility running which sees through the darkness above. As it gets a bit closer, he sees that it is not a spider, at least, not one from this world..... Everyone backs up, and the thing leaps down, landing on the ledge before the party, and right in front of Sir Godwynn!

    The creature resembles a huge spider, but it is the size of an elephant, with a black, chitinous exoskeleton and six insectile eyes. The creature’s four rearmost limbs actually carry most of its weight; its front four limbs end in cleaver-like blades that aren’t used for walking. Despite the monster’s bloated appearance and hideous bulk, it’s frighteningly fast and nimble. It makes an insidious whispering that disturbingly sounds like whatever your nightmares are, and they seem to be in your heads.

    https://is.gd/AAQSI3

    “Great,” whispers Manny.

    [DM OOC: It’s a very good thing that Berenn had Detect Invisibility working!]

    Sir Godwyn stands defensively, sword and shield up, ready to blind fight. He hopes that perhaps his protection from evil can keep something like this at bay? "Lord Rao guide my hand against the forces of evil festering within this place!"

    The thing recoils from Sir Godwynn, who breaths a sigh of relief. "Gather around me, the protection of Rao shields my companions." He slowly walks "casually" in the direction we need to go, using Beren to guide him.

    The rest of the party gathers around Sir Godwynn, who then starts to move. Hepla has to circle back, and as she nears them, to her horror, the creature attacks! From one of its four eyes, a fireball streaks out, exploding right on Sir Godwynn!

    Damage:
    Sir Godwynn: 23
    Emyn: 21
    Bernn: 17
    Noot: 29 Manny: 25

    [DM OOC: Noot failed his save but was luckily using Emyn’s Ring of Fire Resistance. His items must still save though…..

    Here's what is destroyed:

    Dagger of Parrying (dang, I liked that)
    Dirks
    Boots
    Cloak
    Backpack and everything in it
    Pouches
    rope
    Ring of Infravision
    Lucky Ring of the Wild Coast
    All potions except 2 flasks oil (go figure!)

    Please take this all off your sheet. Sorry Gorn!]

    Only Noot failed his save, and he is down in a smoldering heap! Hepla has circled around on her broom. She's at 25' elevation.

    https://is.gd/1eimtA

    Berenn goes to Noot and gives him a CLW. He turns to the rest of the party and says, "Just don't stand there, kill it!"

    [Violator OOC: Hoho you dudes are in serious, serious trouble!]

    Emyn goes full offense with his bastard sword. "Go back the Abyss in the name of Trithereon!" he shouts.

    Elrae casts Stoneskin, if he hadn't done so already. He will then move to get an angle on the spider demon abyss monster and start with his offensive spells, cone of cold, lightning bolts, melf's acid arrows, magic missiles until exhausted or end up dead.

    "Fear not comrades, together we shall send this foul creature back to it's wretched plane. Now is not the time to plan, but is the time to kill."

    "Spread out, people! Got a choice, Godwynn, fight or be spelled." Manny starts tumbling away from a straight line with the others.

    [Manny OOC: Did the fireball negate it's invisibility?]

    [DM OOC: It wasn't invisible. Detect Invisibility also allows you to see in the dark. The thing is, it's range is 10 yards/level, though only 10' wide "searchlight." But, since he was looking at Hepla, and she was moving right towards the Retriever, he was able to see it. Lucky for her, really.]

    “Don’t forget your fly spell,” calls Manny as he tumbles away, coming up on the far side of the ledge to the right. Elrae casts Stoneskin while Berenn casts Sunbow, then sheathes Bonefire. Sir Godwynn drinks his potion of Super-Heroism. He gains 15 hitpoints and +3 levels. He then floats up 5' to get even with the creature. The fly spell cast upon him is indeed still working.

    Emyn then steps up 5' and attacks. He misses with his first attack.

    It then attacks Emyn, slashing at him savagely with its four massive cleaver-like claws. It hits Emyn twice [16 and 9; total 25]. [DM OOC: it gets 4 attacks, each doing 3d6!]

    Then Hepla flies behind it and up a bit higher, using her staff to fire a bolt of lightning into its back [16]. Emyn then misses with his second attack.

    Noot takes a flask of oil, lights it from his flaming shirt, and throws it at the retriever. He misses, and it falls to the bottom of the pit and explodes there. It's at least 100' down.

    Berenn fires his first shot, missing with a sunbow arrow. It streaks by the thing and smashes into the ceiling!

    The retriever focuses an eye upon Emyn, hitting him with a ray of cold [10]. Emyn falls back to the ground, an armored Popsicle. It focuses another eye upon Sir Godwynn, hitting him with a lightning bolt [12]. The bolt continues on and hits Elrae [50]. That's a bad missed save! Gotta roll for all Elrae's stuff now. Elrae is blasted back to the ground, stunned, and he loses concentration on his lightning bolt spell.

    Hepla fires another lightning bolt, hitting it for another [15] as Manny casts Vitriolic Sphere which explodes on the retriever for [26: failed it's save].

    Berenn then hits it with a shot from his sunbow [8], missing with his third shot.

    [DM OOC: Emyn is at -5, Sir Godwynn at -7. Elrae has 2 left! Gotta roll for his items, so give me some time. I'll give you guys time to decide your actions.]

    [Sir Godwynn OOC: I think you missed sir Godwyn 's attacks]

    [DM OOC: No I didn't. He was knocked to -7; he didn't get any attacks!]

    [Sir Godwynn OOC: %&$#]

    [DM OOC: Elrae lost his magic crossbow Sweetness and its quiver. Not bad, considering. He also made his System Shock roll for Massive Damage, so he didn't die outright. However, he is stunned and cannot act for 3 rounds.]

    [Manny OOC: Ok, here goes nothing. Manny uses all his skill to cast Bigby's Force Sculpture to create a flat featureless (no eyeholes) helm around the thing's head, covering its eyes and connecting under its mandibles in a flat form. If he can get it to cover the mouth with the available amount he will, but the eyes are mandatory.]

    [DM OOC: 'll allow it, but it's going to get a save. If you try to put a Wall of Force (a 5th level spell with no save!) around a moving/meleeing creature, I give it a save, because if it is broken during casting, the spell is ruined. So, I'll give it a save to avoid you successfully being able to form it around a moving, fighting creature. It will not end up being a perfect prison helm, regardless, but if successful it will do something. That's the best I'll give you beforehand….]

    The retriever looks to be about to spike both Emyn and Sir Godwynn, but cannot break the plane of Sir Godwynn's Protection from Evil. [DM OOC: Yes, I know Emyn attacked but he never hit, so I'm ruling that's not any different than just making a show of attacking. And he's still in the AoE of the PfE, which only stops when Sir Godwynn dies. So, he just lucked out! I actually had to look that up to see if that was so, and I found it in the online forums!]

    Anyway, Manny goes first and casts his spell, putting a force helm around the thing’s head. It turns and tries to fire a beam at Hepla, but it is blocked by the helm! It makes a screeching, angry noise, and then scrambles around towards Manny, scratching at the strange force helm as it moves. It also takes another [10] from the acid.

    Berenn crawls forward, taking out his scroll and casting Heal on Sir Godwynn. “What a waste,” he says, but continues. “Better than we all die I guess.”

    As the flow of power from St. Cuthbert pours over him, Sir Godwynn is instantly healed of all but 2 wounds. He gets up, takes up his sword and shield, and prepares to battle the thing once more. He does not plan to hide behind his protection!

    Noot rushes forward, checks to see that Elrae is ok, then slips around to Emyn. He attempts to stop the flow of blood, but cannot. "Berenn," he says quickly, though not too loudly! "He needs help!"

    Finally, Hepla flies around a bit, trying to keep the thing lined up but not where she can hit her friends, and uses another lightning bolt from her staff, hitting it for another [16].

    He swivels its head around towards her, it's many eyes full of hateful malevolence!

    The retriever then slashes at Manny with four cleaver-like claws. He is hit by two, for [10 and 11: total 21]. Manny falls unconscious, and is lifted up by the thing's great mandibles!

    Hepla blasts the thing with another lightning bolt [13]. Chunks of abyssal armor are flying from its back.

    Berenn moves over to Emyn, casting CLW [8] while Sir Godwynn adds his Laying of Hands upon him for another [18]. Emyn can now rise, ready to fight some more.

    Noot moves up behind the thing, attacking with Rod and Dagger. He hits with his dagger, stabbing it in the leg [5].

    Elrae gets up and casts Melf's Acid Arrow. The arrow misses!

    https://is.gd/07KxXB

    The retriever swings its massive head back, sending Manny cartwheeling into the abyss.

    [DM OOC: I was actually going to pause, to allow Hepla time to use a Feather Fall, the ONLY spell I ever let you cast spontaneously in this kind of situation. However, I note that....she doesn't have it!] It's not a straight drop, the sides are more like small terraces, so, Manny tumbles slowly down, falling about 20' and taking [6]. He is still falling, so he'll continue his death tumble next round. He is bouncing along the terraces, like falling down a mountain side with several drops. He also is now at -6.]

    Sir Godwynn immediately flies down, finding Manny nearly falling off another terrace. He grabs him, stopping his fall. Manny groans unconsciously, as Sir Godwynn lays him back safely. "You saved my life today Mage,” says Sir Godwynn. “I but return the favor."

    [DM OOC: BTW, DMs like this kinda stuff!]

    The retriever then strides forward, attacking with its cleaver-like claws. Two attack Berenn, hitting him twice [10 and 6: 16 total], and takes him up in its mandibles too! It then hits Noot with one for [11]. Noot falls back unconscious, while Berenn loses his Holy Orb spell which he was preparing to unleash!

    Elrae was going to use Snowfang to do a Cone of Cold, but now holds his action since he would hit Berenn as well. Hepla does the same with her Lightning Bolt. Emyn then steps forward, slashing at the retriever. He hits it twice, [11 and 12; total 23]!

    "If my heavy hitting spells aren't effective, then I should try something else." Elrae casts golddust at the eyes of the spider demon blinding it's deadly gaze.

    Sir Godwynn pours his Healing Potion into Manny's mouth, healing [13]. Manny will be at 7hp. Hepla casts Fog Cloud, which covers the area around the retriever in a fog, limiting vision to 2'. Emyn stands in front of Noot to protect him, and fights using his blind-fighting. He misses the retriever with his attack. Elrae now has no target for his Glitterdust spell, and he cannot cast it, though he doesn't loose it. He just fails to cast another spell.

    The retriever throws Berenn off to the side. People suddenly see him fly out of the fog, and he falls to the bottom of the pit.

    While Berenn is gently fluttering to the ground thanks to his Ring of Feather Fall, he calls out, "There is only one thing I say to Death: Not today!"

    The thing then skitters away from Emyn's slashing sword. Hepla sees it come out of the fog to the north, along the ledge. It is now pretty much beneath her on the ledge. It can see Sir Godwynn and Manny, but it cannot see Noot, Emyn, or Elrae.

    ere's the map for the retriever battle. I added altitude labels, since there are four characters at various levels. Hepla is 50' up. Sir Godwynn and Manny are 20' down on a ledge, and Berenn is 100' down at the bottom. Berenn fell to the bottom, since Feather Fall drops your rate to 120'/round. It was 100' down, so he's at the bottom. I just created a texture for fog, so hopefully that is clear too. The other circle is Sir Godwynn's Protection from Evil 10'radius.

    https://is.gd/o1IMWg

    Elrae will drink an extra healing potion he has been holding on for what seems to be an eternity. "I hope these don't expire," he mumbles. He then starts to sing!

    The retriever moves first, quicker than you'd have thought possible. From one eye it fires a lightning bolt at Hepla. She tries to get away from it but takes a glancing blow [which means she made her save!] and she takes [21]. She is blown back off her broom and starts to fall to the ground. Manny, just recovering from his wounds sees her and immediately reaches out, casting Feather Fall on her. She floats gently down, landing next to Berenn.

    Emyn heals Noot of [8] with his Potion. [please remember to delete it!] Elrae uses his Potion of ex-healing healing [17].

    "Rao,” calls out Sir Godwynn, invoking his Lord. “Illuminate your children and blind this creature of darkness!"

    He casts light upon the creature's eyes, and it roars out in chthonic rage, stumbling around as it is blinded! He then flew up 40', ending up at a +20' elevation.

    Berenn, going last, drops his action to do a healing check on Hepla. He stabilizes her and heals [3] with a successful Heal check. She is unconscious at -3.

    Manny casts Lightning bolt, which hits the creature [13].

    Berenn casts CMoW on Hepla, healing [9]. She's back to 6 hps. [Maybe with those 4 negative levels and the associated weakness it causes, Hepla should hang back?]

    The retriever crawls quickly down to the ledge and attacks Manny. It hits him twice [15 and 8; 23 total], also picking him up in its mandibles.

    Sir Godwynn cries out and flies down, attacking the retriever from above. "In the name of Rao, return to the hells from whence you came and trouble this plane no more!" He hits it in the back of its head [9]. His Protection from Evil is basically void now.

    Emyn drinks his potion, healing [16]. He then moves forward, just out of the fog cloud. He sees the thing below him, on the ledge below attacking Manny. Sir Godwynn is flying above it, smashing it in the back of the head. Noot retreats back by Elrae.

    "Let him go beast!" snarls Sir Godwynn as he hits it again [10]. The retriever rears back, slashing at him with all four claws and hitting with each one! Sir Godwynn takes [ 8, 9, 13, and 15: 41 total!] He is grabbed by the retriever which is about to throw him when Emyn shouts from above and leaps upon it.

    "Feel the sting of Trithereon's wrath, you accursed beast!" he says as he lands on it, driving his sword down through the things mandibles, deep into its throat [24].

    The creature shudders under the blow and immediately starts to fall backwards over the cliff..... [Yes, it is still holding Sir Godwynn, and Emyn is atop it!]
    Berenn simultaneously casts Holy orb, which which wracks it with righteous fury and blasts the thing into oblivion. Sir Godwynn takes [9] and Emyn takes [14].

    They topple off, tumbling to the bottom as Berenn cast Air Column and arrests their fall.

    It takes a bit to get everyone up. Hepla then gives out herbs, and Berenn uses up the healing of the Rod of Xodal.

    “My spells are almost exhausted,” says Berenn, “and we have already had one comrade fall because of this foolishness. There is nothing more to be gained here."

    “Aye,” replies Emyn, once recovered. “We should aid our friends now. Drelzna is certainly long gone and we are ill equipped to handle much more.

    The rest of the party agrees, and they return to the pillar. They reach it just as Gotrek, Thorgrim, and the dwarves used it after their battle with the Iuzians. The party is now all together again.


    Last edited by ragnar on Fri Jul 19, 2019 8:19 am; edited 1 time in total
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    Sat Mar 09, 2019 12:44 pm  
    Part 50 – A little exposition

    After the battles with the retriever and with the Iuzians, both groups have come together again. As for the Azcral dwarves, they took a beating. Their leader, Delaim, fell in battle, as did many others. Gilhak is their leader now. Orili and Belak are the only two named dwarves left [meaning dwarves whom I have named so far, they all probably have names!] There are another 15 unnamed dwarves, and many are wounded badly. However, Berenn can take the time to heal them with the Rod of Xodal, which will bring most of them back to full hit points. Only a couple are left with wounds after this.

    Thorgrim gathers the Dwarves in a prayer for their fallen comrades. After some time, he speaks again. "I fear the dangers of this Adventure will only grow as we continue. I pray that, should we die, it be in glorious combat, rather than wretched ambush, as died noble Delaim. I swear I shall see that mage dead, before I am called." He turns to Berenn.

    "Berenn, there is a strong chance our enemy may follow. Did you find a place of refuge? Behind that secret door you described sounds promising, but we must assume our enemy knows of it, or can find it as did you. From the description of your encounter, 'twould seem foolhardy to explore further in our present state. "The way back is closed to us, for now. Things may change, if we are able to whittle our enemy. But I think our path lies deeper within the mountain. Indeed, the Heart."

    "If you consider almost getting ripped up apart by a huge demon refuge and spending time getting drained by a vampire refuge, we found refuge," Berenn say dryly. "There is no refuge here. I suppose we could all rest in one of the rooms while keeping Protection from Evil going, but I would rather leave this place."

    "We need to do something to impede their progress into here,” says Emyn. “We will likely face more fearsome foes and essentially be clearing this place for the Iuzians. We need to set some sort of trap."

    Hepla agrees, as does Gotrek who grunts in response. He spits harshly, clearly undecided. He wants to do what is best for his friends. He does not want them dying, because of any vows he may have. "I understand. Whoever has to go, let them go. I will stay a wee bit longer. We yet have business here."

    Berenn throws his hand up in the air. "The only business left here is our deaths!” he almost yells. “We are out of spells and most of the party is on death's door. We will be lucky to get out of here without another encounter, looking for another fight is folly."

    "We will have to kill many to get out,” says Hepla. “They may even be setting up a block to stop us. We should leave while they are still working on it." While speaking, Hepla hands an extra healing potion from her stash to Manny, Godwynn, Elrea, Noot and Emyn for immediate use. She keeps the remaining two in reserve. “Everyone needs to be more careful,” she warns. “I don't have many potions or herbs left.”

    "I doubt the enemy has every route covered,” replies Berenn, calming down. “If we did some scouting, we could probably find a way out of here without getting into another fight."

    Sir Godwyn rises, full of righteous anger. "ENOUGH!” he shouts. “THAT'S ENOUGH NOW, FROM ALL OF YOU!” He moves around, looking at everyone. His voice slows down, calming and cold. “You should see ice. It moves like it has a mind. Like it knows it killed the world once and it got a taste for murder. We were on patrol when the avalanche came......it took us a week to climb out, and somewhere my men lost hope. I don't know when they turned on each other. I just know......that twenty of us survived the slide...and only four made it out.”

    He stops, quiet. He seems to be lost in thought. Then he nods and continues.

    “Now, we took an oath that I'm breaking now. Swore that we'd say it was the snow that killed the rest. But it wasn't. Nature can be lethal. But it doesn't hold a candle to man. You've seen how bad things can get and how quick they can get that way. Well, they can get a whole lot WORSE!” The emphasis on the last word shocks everyone, and they stare, rapt, as he continues. He speaks loudly, firmly, in a voice broaching no argument.

    “SO WE'RE NOT GOING TO FIGHT ANYMORE! WE'RE GOING TO PULL TOGETHER AND FIND A WAY TO GET OUT OF HERE!"

    Nobody speaks, and after an awkward pause, he turns to Hepla. "Hepla, use your herbal remedies to awaken Manny. I would have him face death with eyes open. If you cannot waken him then strip the Rod of Security from his body, we may have need of it this day." He then scans the group. "Everyone take stock of their gear, some may be out of spells, but many have magic that may still win the day, all hope is not lost.”

    "Emyn,” he continues, looking at the young paladin. “Help dispense all of our healing herbs and potions to those wounded, the party first, our dwarven army second. If there was ever a time they needed our strength to survive it is now."

    "We have choices here. We can use the rod of security and rest here and now. I am against this because we are still in the heart of the mountain and the evil here is great. I would prefer we use the pillar while still operable to at least reach the outer ring of the mountain where we can secure ourselves with the magic of the rod, or make our final push against the enemy to leave.

    We have things going for us. If we vanish through use of the rod, after a time the enemy will believe we somehow escaped or transported away. If we push now the enemy is still regrouping. We may be able to punch through one portion of the opposition while they are still imbalanced. I won't promise it will be easy or there will be no lives lost, but better to die out there facing an opponent in combat honorably, then to slink around the demon infested heart of this mountain and hope our souls and honor remain untarnished."

    He looks to Thorgrim. "Where are ye stones man? Would you run craven into the very heart of evil? Are you quaking in fear like a maid over a spindly old mage and a few zombies?" He spits in disgust. "Be the leader I know ye were born to be. These Dwarves honor and respect you - the greatest warrior among them, Gotrek, looks to you for counsel. Would you falter now? Show them their faith is well placed and lead them home. If not here, how will you ever display the grit needed to retake your ancestral home?"

    "So what say you "Heroes of Hommlet"? Will you follow me out of this den of evil?"

    Thorgrim stands there, not sure what to say, taken aback by the young man’s fervor, when a familiar voice appears from behind you. "So, you have found the Hollow of the Horn."

    Looking that way, you see Drelnza, standing atop the dais next to the throne, sword in hand. She has a hand out peacefully, as if to calm your obvious impulse to attack her.

    "My mother is gone," she says. "There is nothing left for me here."

    "What are your intentions?" asks Emyn, hand on sword and ready, indeed, to attack.

    She gazes down at Emyn. "I intend to leave this dreadful place," she says finally. "Beyond are my mother's personal chambers," and she points back towards where you confronted her by the chasm. "There is nothing there," she adds, "but her workshop yet remains intact. I see you destroyed her pet; you may even recover her greatest treasure, the Necronomicon. It lies beyond the retriever lair, but you would also confront Tsjocanth himself. He yet lives, in a way, trapped in the abyssal rift created by the great energies unleashed in that epic confrontation years ago. This is the source of the mountain's taint, as abyssal energies leak forth around him. Slay him, and you seal the rift, or not, as you will. I care not."

    A sad, forlorn look crosser her face. "Thank you for releasing me," she finally says. "Forgive my attack," she says to Hepla. "The shock of my condition, the taint of this place..." She shakes her head. "I am sorry."

    "You are wrong," says Hepla, walking forward. Emyn grabs her arm, but Hepla turns, taking his hand. "It is alright," she says softly, the naive girl suddenly gone. She turns back, but doesn't approach any further. "You are wrong," she repeats. "Your mother's greatest treasure was not some book." She pauses, then smiles knowingly. "It was you."

    "And a great army lies opposed to us beyond this place,” adds Emyn. “It is not something either you or we can face alone. What will happen if your brother seizes these abyssal energies for himself?"

    "We need time to recover from the battles we fought,” says Berenn. “Against the retriever and the minions of your brother. If you are truly repentant, aiding us in our endeavors would go a long ways to proving it."

    Gotrek spits. "I have had enough of this group’s weakness” He looks at Berenn accusingly. “How can you say you serve a god, and let this evil continue to exist in the world? Because we might perish? If I died for what I feel is the RIGHT thing to do, by Clangeddin, I would give every ounce of effort to see it done. If I die, I die with honor. Too often, I have kept my mouth shut, fearing my actions would harm the group. Now, evil is HERE. And you want to talk, or run?"

    She stands mute for some time, seeing the antipathy of most of the party before shaking her head. "No, you would just as soon drive a stake in my heart as I would drain you of every drop of your precious blood. It would seem we all are captives, to some degree, of our natures." She sighs, and it seems like genuinely sad resignation. "No, I must leave, before the evil of this place takes hold of me. I advise you all to do the same."


    "Well you heard the lady,” says Elrae suddenly. “Now let's get that book. It lies beyond the retriever lair." Elrae gets up then grabs Snowfang and points it towards the exit.

    Thorgrim considers what he heard from Gotrek and Godwyn. He thinks for a while, silently. "There is no turning back," he says, finally. "The only path is forward, into the Heart."

    Gotrek looks around in disgust. He remembers the dwarves that have died recently, combating this evil. He gets angrier. "Are any of ye with me?"

    "I am with both of you. Whether here or in the great hall of Dorob Kilthduum, I would stand by my Dwarven friends in battle to the end." Says a familiar musical voice. What stuns you more is you can actually see Isilme as she floats towards the party. She salutes Gotrek and Thorgrim with her blade then flies slowly towards Drelnza.

    Thorgrim returns her salute. "Isilme, your return is most welcome. Most welcome!"

    She nods, as she continues. "If any among us is living proof we are not captive to our nature it is I.” She slides up her mask to reveal she is a Drow, which clearly surprises Drelnza. "No matter what our nature,” continues Isilme, “we have the power to choose. I chose not to harm you while you slept - in truth I would have left you to finish your restoration as your mother intended. Your mother took great care to give you the chance to have a hand in your own fate. As my dear friend Hepla said, YOU were her greatest treasure. I would honor that. The words of my goddess Eilistraee hold true for you as much as for my own people.... ‘A rightful place awaits you in the Realms Above, in the sunlight. Come in peace, and live beneath the sun again.’ Our high priest Lareth was a human priest who served Lloth herself, and he found a different path. Know if ever you chose to fight this ‘nature’ and continue the healing your mother started you have but to ask and I or Lareth will help you. You will have sanctuary in my domain.”

    Isilme holds about 10’ in front of Drelnza, who has yet to respond. “If you leave the influence of this dark place perhaps you may retain the humanity she restored to you. Even I feel the cold chill of its despair at my back."

    Drelnza sighs, shaking her head. “I am done here,” she says. “However, I will tell you what you need to know before I leave. It is the least I can do.”

    "Years ago an Oeridian archmage named Tsojcanth rose to power. Tsojcanth was a student of great magic and a protector of the mortal realm. For many lifetimes, Tsojcanth defended Oerth from incursion and assault. He battled the minions of the demon princes, Orcus and Graz’zt, and even slew a wielder of the horrific Hand of Vecna. Yet these battles exhausted him, and the time came when even the great Tsojcanth knew he must pass on. Legend says that he made his final rest in these caverns beneath the mountains.

    And then a young depraved witch named Iggwilv found her way here. Until this time, my mother had dwelt in the city of Greyhawk, apprenticed to the mad wizard Zagig Yragerne. She learned much at his side, including the secrets of demon lore. Together, using their mightiest spells, they bound the demon prince Fraz-Urb’luu. Hungry for greater power and determined to repeat such a feat on her own, Iggwilv questioned the imprisoned archfiend outside the presence of her master, and she learned much of the ways of the Abyss.

    Absconding with many of Zagig’s artifacts and writings—including the Tome of Zyx, which would one day form the foundation of the dread Demonomicon. Iggwilv traveled to what was thought to be the last resting place of Tsojcanth, the peak that would one day bear her name. Accompanied by an array of humanoid and fiendish minions, she made her way to the center of the inner complex, hungry for the knowledge she believed it would contain.

    To her dismay, she found no books of spells and no ancient artifacts. She did, however, sense the planar energy that flowed through the mountain like an unseen current, and the potential was not lost on her. She used her own dark magics to bring life back to Tsjocanth, enslaving him to do her bidding. From him she learned many secrets and began to experiment with means to tap into the energy of the Planes themselves.

    As the decades passed, her interaction with Tsojcanth became a twisted game. She could command his general obedience, but not acquiescence to her every demand. She baited him and challenged him with questions, and he tested the limits of her control. One day, however, the witch’s interest in her slave suddenly waned, for she had unearthed a greater prize. Somehow, Iggwilv had learned the true name of the demon prince Graz’zt, and she summoned him forth.

    If the archmage’s struggle for dominance over Tsojcanth had been mighty, her war of wills with Graz’zt was titanic. Many of Iggwilv’s minions were slain, much of her magic hoard and mystic writings destroyed. In the end, however, her depth of demonological knowledge and her arcane power were sufficient to defeat even so mighty a being as Graz’zt. The archfiend was humbled before her, a demon prince laid so low as to be slave to a mere mortal.

    This, then, was the height of Iggwilv’s reign. She became undisputed master of the region surrounding what was now known as Iggwilv’s Horn. Neighboring lands, such as Ket and Perrenland, sent forces against her, and she obliterated them. Iggwilv and Graz’zt became lovers, and the witch gave birth to a half-blooded son she dubbed Iuz. To her slave Tsojcanth, Iggwilv assigned a less pleasant fate. Unwilling to risk dividing her attention between the two great demons, she confined Tsojcanth to the nearby caverns. There he was tasked with overseeing her lesser minions and forgotten experiments, allowed out only when she required him to perform a specific task. During this time, Tsjocanth worked to overcome his master by opening a more permanent rift to the Abyss, to slowly empower Graz'zt with the strength to resist and ultimately defeat Iggwilv.

    Had circumstances remained thus, Iggwilv might well have conquered the entire region, perhaps even major portions of Oerth. Eventually, however,Iggwilv realized that the flow of Abyssal energy from the depths of the mountain was increasing, and formerly healthy areas had grown severely tainted. The darkness Tsjocanth had released through her various summonings and experimentations had grown strong and threatened to tear a rift between Oerth and the Abyss. Already, several uncontrolled demons had slipped through, riding the waves of chaotic magic.

    Iggwilv knew she must close the leak. She hardly cared for the well-being of the world around her, but the notion of an influx of demons over which she had no control disturbed her. None of her magic proved able to seal the gap, however. Finally, after discussion with Graz’zt, Iggwilv determined that the only way to stem the Abyssal flow into Oerth was to trap a great source of power and magic in the rift, anchored to the Material Plane.

    In this, the great mistress of demons was deceived. Graz’zt, despite his carnal relations with his mistress, had never accepted his lot as a mortal’s slave. Where he could have elucidated other ways to seal the rift, he instead fed to Iggwilv the one that might win him freedom. Graz’zt knew that only he and Tsojcanth had the power to serve as a living barrier. He knew that Iggwilv would not sacrifice him. She would have to sacrifice Tsjocanth, imprisoning him permanently as a plug between worlds.

    And thus was Tsjocanth used to seal the rift between the worlds; however, in this Iggwilv was deceived. Tsjocanth indeed kept the rift closed, using his own magic and energy to block those coming from the other side. The taint, however, could not be stopped. It continued to seep through, quietly, almost imperceptibly, and Graz'zt gathered this taint, the energy of his own Abyssal Realm, Azzagrat. He gathered this energy and bided his time, waiting.

    It was some time after this that Iuz used his vampiric ally to control Drelnza and set her on the path to freeing Tsjocanth. This led directly to the confrontation during which Graz'zt gained his freedom. Iggwilv, weakened terribly by the conflict fled to places unknown, and Tsjocanth was left, trapped in the rift between worlds."

    “If Tsojcanth is the plug between planes,” asks Hepla, “would not removing or destroying him leave the rift open? I don't understand how the rift would be closed.”

    “He was trapped in the rift during the battle with my mother,” she replies. “By either freeing him or destroying him, the rift will close. His presence in it is what WAS keeping it blocked, but now it is keeping it open.”

    "Ugh." Manny's eyes flicker open. "Seems I missed the most exciting part. The dwarves are here. Good. Mistress Drelnza. I hope you have recovered your control. Dimensional rifts that are not being forced open tend to close. That is why summoning elementals does not open a permanent rift. That explains a lot. How twisted has Tsojcanth become, stuck in a Rift to the Abyss for over a hundred years?"

    "There is no telling," she says. "He was a powerful sorcerer in his own..." She is interrupted as suddenly the entire mountain rocks as a great boom sounds from deeper within.

    "That came from the lab," says Drelnza, her worried look showing even a little fear.

    [Isilme OOC: What? You thought Ragnar was actually going to let us rest?]

    Drelnza turns back, fear etched on her face replaced by anger. "What have you done?" she says.

    "I suspect that was Iuz's followers taking the direct path," says Manny. "I also imagine their goal is to take the book, widen the Rift and enslave Tsojcanth. Or let Iuz do so. I would figure that Iuz will welcome a way to bring an army of demons through into this plane. Which means the taint would be far, far worse."

    [Thorgrim OOC: To the Bat-lab!]
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    Sat Mar 16, 2019 8:57 am  
    Part 51 - TSJOCANTH

    After the crashing from the lab, the party makes all haste to get there. The lab is NOT across the bridge. The lab is reached by going to the bottom of the retriever pit. Hepla says she will scout it out, but Emyn stops her.

    “No you won’t,” he says sternly, “and frankly you should not be here. Putting yourself in danger is one thing, but our child?” The others nod in agreement, though nobody says anything. A long uncomfortable silence reigns, broken finally by Isilme.

    “I will look,” she says. She hands a potion of healing to Hepla. “For you and your baby,” she says before flying off. "Take care Lady Helpa - we must protect your child. Despite our lack of spell energy perhaps a stone skin spell is prudent?"

    “What is more prudent is that she stay behind,” says Gotrek, “and you will, girl!” His stance shows there will be no argument this time. “Gilhak and the Azcral will guard the pillar with Hepla as the big gun. The area fills with fog when the pillar is used, so you can't be surprised. If anyone comes through, Hepla drops fireballs on them and the dwarves charge. Meanwhile, we finish this!”

    Isilme flies to Hepla and with a look of deep and heartfelt sadness she has never displayed, presses the ring of regeneration into her hand. "Wear this for now, it will ensure you and your child survive........I don't do this for you but your child.” Before Hepla can thank her, Isilme continues in a scolding tone. “You should be ashamed of yourself. YOUR decisions have lead to the dire situation your child is in. No doubt this will lead to my demise as well. I hope for your child's sake, YOU GROW THE HELL UP AND TAKE YOUR RESPONSIBILITIES SERIOUSLY."

    She turns her back on her friend cursing in drow, then flies off. Hepla, embarrassed by Isilme's words, but understanding the truth of them says nothing. She stays back with the dwarves, and when Emyn offers to stay she forces a smile. "I am safe with them," she says. "Go, help our friends."

    Returning to the retriever pit, Sir Godwynn and Isilme fly across it, investigating the size, while Thorgrim and Gotrek move around the right. The rest prepare to go down to the bottom. The chamber turns out to be pretty big, nearly 200' across. As Berenn gets his rope set, Thorgrim and Gotrek find a passage leading north from the upper ledge. Some 20 feet off the north wall of the main cave is an ovalshaped side cavern, roughly 40 feet wide and 30 feet deep. Dominating the center of the area is a large circle of debris, piled 2 or 3 feet high, composed of numerous branches, small rocks, and other miscellaneous materials. The stench of decay hangs in the air. Emyn pokes around, and among the offal, he finds the following: 9 gemstones (3 rubies, 3 diamonds, 1 emeralds, and 1 black pearl) totaling 1,800gp in value; two ivory scroll tubes, and a beautifully worked short sword. This takes 10 minutes to find. Meanwhile.....

    Sir Godwyn, Berenn, and Noot quickly join Drelnza at the bottom. Sir Godwynn tries to detect evil. He senses something down that passage, something that makes his hair stand up. It is at that point that he realizes that he was not feeling the taint. He checks he arms and notes that they are not itching anymore. The taint is gone!

    "Then the rift must be closed," says Drelnza. "That means Tsjocanth has been killed," and she looks at Sir Godwynn with a mixture of uncertainty and trepidation, "or freed."

    Gotrek joins them and grunts. Looks up and around. His arms bulge like rippling snakes, as he tightens his grip on Goreblade. "Well then." He looks at Thorgrim. "What next?"

    "If possible, one of you stay right here so my scout report can reach you on the whispering winds," says Isilme. She then drinks the rest of her potion of invisibility and flies over to scout out what has happened stealthily. As she does, everyone else descends.

    As Emyn, Berenn, and Manny are descending to the bottom, an invisible figure cloaked in faerie fire erupts from the passage, flying away as fast as possible!

    Sir Godwyn, still benefitting from the Fly spell, launches into the air and attacks the glowing form with his morning star. "Slow down...I won't hurt you...much."

    The flier goes straight up the pit, and he follows after. Just starting to descend, Manny sees what it happening below. He quickly takes out his potion of flying, drinking it as the figure flies by, entering the passage back towards the throne room and flying as fast as possible. It is far down the passage when Berenn is able to cast his Dispel Magic. The faerie fire disappears, but the figure is so far away by that time, that it is out of infravision range. You cannot tell if the invisibility or fly were negated. Neither he nor Manny can see that far.

    Noot paces back and forth waiting for Isilme. He keeps poking into corners and holes and anything else he sees. He finds the remains of more than a few bodies, and he sees something under some bones. When he examines it, he finds it is a small crystal lens.
    He gingerly picks up the lens and takes a look. It's a thin yellow topaz lens. Looking through it doesn't do anything.

    "Maybe it's part of Daoud’s Wonderous Lanthorn,” says Elrae. “Take it and let's move on. The Necrocomiccon should be close by."

    Noot puts it away for later investigation.

    Meanwhile. Berenn and Manny run down the passage after the flier. Suddenly they find it completely blocked by webbing! You hear a woman's voice laughing from beyond the webs. Berenn draws Bonefire, lights it, and burns the webs away.

    The two continue following until they reach Hepla and the dwarves. They are lying in wait near the pillar at the far end of the entry cavern. The area suddenly begins to fill up with mist, the telltale sign that somebody has activated the pillar. Hepla stands ready to launch fireballs into the area from her staff.

    "Hepla hit the mist,” cries Berenn. “Something is trying to leave here!"

    Hepla fires a fireball from her staff. It enters the mist, which then suddenly vanishes along with the fireball!

    [DM OOC: The mist appears when you activate the pillar. It fills the immediate area, just like Hepala's teleportation which you guys have used before. It must be some kind of high-level witch spell. Anyway, it only takes 1 minute, then the teleportation happens. So, there wasn't any more time. Hepla thought somebody was coming through, and was ready to hit them when they did. It was only when Berenn shouted at her that she fired her fireball. The teleportation happened before the fireball could explode, so it most likely exploded on the other side.]

    In the mean time, Isilme returns through the passage and reports to the others. Everyone is synced up again!

    Isilme continued along, following the hallway of smooth, worked stone. A dim red light pervades the area. There are a couple of doors finally towards each side, and the passage opens to a very large area ahead. She hears something crashing, breaking within that area. She moves forward enough to see.

    The hallway opens into a massive, oval-shaped chamber measuring some 60 feet deep, and close to 90 feet wide. The ceiling, too, expands in this area, rising domelike over the chamber to a height of some 30 feet at its apex. On the floor, radiating outward from the center of the room, is a 25-foot diameter circle, etched into the worked stone. Various arcane sigils are visible along the circle’s perimeter and burned into the circle itself. Two smaller circles, 10 feet in diameter, rest on either side of the middle circle, the edges of which begin about 20 feet from the perimeter of the central circle. A few scattered tables sit pressed against the chamber walls, and a long oaken altar stands north of the central summoning circle.

    It turns around while Isilme is watching, and she sees it for the first time:

    https://photos.google.com/album/AF1QipNt9H7T9HQ0FsqZptjQMpuzgprBB2fxPe9wosPI/photo/AF1QipMRT_mYM1BXPc4UxVe7zhqeWAwzXKGPZd3omcSH?key=CJfg8M7fkJ6LggE

    TSJOCANTH
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    Joined: Aug 09, 2001
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    Sat Mar 16, 2019 9:05 am  
    Part 51 - TSJOCANTH

    After the crashing from the lab, the party makes all haste to get there. The lab is NOT across the bridge. The lab is reached by going to the bottom of the retriever pit. Hepla says she will scout it out, but Emyn stops her.

    “No you won’t,” he says sternly, “and frankly you should not be here. Putting yourself in danger is one thing, but our child?” The others nod in agreement, though nobody says anything. A long uncomfortable silence reigns, broken finally by Isilme.

    “I will look,” she says. She hands a potion of healing to Hepla. “For you and your baby,” she says before flying off. "Take care Lady Helpa - we must protect your child. Despite our lack of spell energy perhaps a stone skin spell is prudent?"

    “What is more prudent is that she stay behind,” says Gotrek, “and you will, girl!” His stance shows there will be no argument this time. “Gilhak and the Azcral will guard the pillar with Hepla as the big gun. The area fills with fog when the pillar is used, so you can't be surprised. If anyone comes through, Hepla drops fireballs on them and the dwarves charge. Meanwhile, we finish this!”

    Isilme flies to Hepla and with a look of deep and heartfelt sadness she has never displayed, presses the ring of regeneration into her hand. "Wear this for now, it will ensure you and your child survive........I don't do this for you but your child.” Before Hepla can thank her, Isilme continues in a scolding tone. “You should be ashamed of yourself. YOUR decisions have lead to the dire situation your child is in. No doubt this will lead to my demise as well. I hope for your child's sake, YOU GROW THE HELL UP AND TAKE YOUR RESPONSIBILITIES SERIOUSLY."

    She turns her back on her friend cursing in drow, then flies off. Hepla, embarrassed by Isilme's words, but understanding the truth of them says nothing. She stays back with the dwarves, and when Emyn offers to stay she forces a smile. "I am safe with them," she says. "Go, help our friends."

    Returning to the retriever pit, Sir Godwynn and Isilme fly across it, investigating the size, while Thorgrim and Gotrek move around the right. The rest prepare to go down to the bottom. The chamber turns out to be pretty big, nearly 200' across. As Berenn gets his rope set, Thorgrim and Gotrek find a passage leading north from the upper ledge. Some 20 feet off the north wall of the main cave is an ovalshaped side cavern, roughly 40 feet wide and 30 feet deep. Dominating the center of the area is a large circle of debris, piled 2 or 3 feet high, composed of numerous branches, small rocks, and other miscellaneous materials. The stench of decay hangs in the air. Emyn pokes around, and among the offal, he finds the following: 9 gemstones (3 rubies, 3 diamonds, 1 emeralds, and 1 black pearl) totaling 1,800gp in value; two ivory scroll tubes, and a beautifully worked short sword. This takes 10 minutes to find. Meanwhile.....

    Sir Godwyn, Berenn, and Noot quickly join Drelnza at the bottom. Sir Godwynn tries to detect evil. He senses something down that passage, something that makes his hair stand up. It is at that point that he realizes that he was not feeling the taint. He checks he arms and notes that they are not itching anymore. The taint is gone!

    "Then the rift must be closed," says Drelnza. "That means Tsjocanth has been killed," and she looks at Sir Godwynn with a mixture of uncertainty and trepidation, "or freed."

    Gotrek joins them and grunts. Looks up and around. His arms bulge like rippling snakes, as he tightens his grip on Goreblade. "Well then." He looks at Thorgrim. "What next?"

    "If possible, one of you stay right here so my scout report can reach you on the whispering winds," says Isilme. She then drinks the rest of her potion of invisibility and flies over to scout out what has happened stealthily. As she does, everyone else descends.

    As Emyn, Berenn, and Manny are descending to the bottom, an invisible figure cloaked in faerie fire erupts from the passage, flying away as fast as possible!

    Sir Godwyn, still benefitting from the Fly spell, launches into the air and attacks the glowing form with his morning star. "Slow down...I won't hurt you...much."

    The flier goes straight up the pit, and he follows after. Just starting to descend, Manny sees what it happening below. He quickly takes out his potion of flying, drinking it as the figure flies by, entering the passage back towards the throne room and flying as fast as possible. It is far down the passage when Berenn is able to cast his Dispel Magic. The faerie fire disappears, but the figure is so far away by that time, that it is out of infravision range. You cannot tell if the invisibility or fly were negated. Neither he nor Manny can see that far.

    Noot paces back and forth waiting for Isilme. He keeps poking into corners and holes and anything else he sees. He finds the remains of more than a few bodies, and he sees something under some bones. When he examines it, he finds it is a small crystal lens.
    He gingerly picks up the lens and takes a look. It's a thin yellow topaz lens. Looking through it doesn't do anything.

    "Maybe it's part of Daoud’s Wonderous Lanthorn,” says Elrae. “Take it and let's move on. The Necrocomiccon should be close by."

    Noot puts it away for later investigation.

    Meanwhile. Berenn and Manny run down the passage after the flier. Suddenly they find it completely blocked by webbing! You hear a woman's voice laughing from beyond the webs. Berenn draws Bonefire, lights it, and burns the webs away.

    The two continue following until they reach Hepla and the dwarves. They are lying in wait near the pillar at the far end of the entry cavern. The area suddenly begins to fill up with mist, the telltale sign that somebody has activated the pillar. Hepla stands ready to launch fireballs into the area from her staff.

    "Hepla hit the mist,” cries Berenn. “Something is trying to leave here!"

    Hepla fires a fireball from her staff. It enters the mist, which then suddenly vanishes along with the fireball!

    [DM OOC: The mist appears when you activate the pillar. It fills the immediate area, just like Hepala's teleportation which you guys have used before. It must be some kind of high-level witch spell. Anyway, it only takes 1 minute, then the teleportation happens. So, there wasn't any more time. Hepla thought somebody was coming through, and was ready to hit them when they did. It was only when Berenn shouted at her that she fired her fireball. The teleportation happened before the fireball could explode, so it most likely exploded on the other side.]

    In the mean time, Isilme returns through the passage and reports to the others. Everyone is synced up again!

    Isilme continued along, following the hallway of smooth, worked stone. A dim red light pervades the area. There are a couple of doors finally towards each side, and the passage opens to a very large area ahead. She hears something crashing, breaking within that area. She moves forward enough to see.

    The hallway opens into a massive, oval-shaped chamber measuring some 60 feet deep, and close to 90 feet wide. The ceiling, too, expands in this area, rising domelike over the chamber to a height of some 30 feet at its apex. On the floor, radiating outward from the center of the room, is a 25-foot diameter circle, etched into the worked stone. Various arcane sigils are visible along the circle’s perimeter and burned into the circle itself. Two smaller circles, 10 feet in diameter, rest on either side of the middle circle, the edges of which begin about 20 feet from the perimeter of the central circle. A few scattered tables sit pressed against the chamber walls, and a long oaken altar stands north of the central summoning circle.

    It turns around while Isilme is watching, and she sees it for the first time:

    https://photos.google.com/album/AF1QipNt9H7T9HQ0FsqZptjQMpuzgprBB2fxPe9wosPI/photo/AF1QipMRT_mYM1BXPc4UxVe7zhqeWAwzXKGPZd3omcSH?key=CJfg8M7fkJ6LggE

    TSJOCANTH
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    Sat Mar 16, 2019 10:16 am  
    Part 52 – Dragonslayer’s Demise

    "I was the one who caused this, years ago," says Drelnza. "I shall stop Tsjocanth. You should make your escape." She draws her sword and prepares to enter the passage.

    Emyn, who has by now descended, says, "Let's go back to the others. Thank you, Milady. We should try and escape this place. "

    "I will join you,” says the invisible Isilme. “This is something that should not be done alone."

    Drelnza seems surprised by Isilme's comment. She then turns to the passage. "Let's go," she says, and she starts to walk, grimly, into the darkness.

    “Let’s go find the Necronomicon,” says Elrae. “Now, what was that phrase…?”

    Noot's going along. He wants to see that book destroyed too.

    [DM OOC: So, just to be sure and to avoid issues, I'm making a list.

    At the pillar:
    Berenn: teleporting after the fleeing woman
    Hepla: staying back with the dwarves to guard the pillar
    Manny:

    At the bottom of the retriever pit:
    Isilme: joining Drelnza in facing Tsjocanth
    Thorgrim:
    Gotrek: He's been itching for a fight, so what do you think? Not a question!
    Noot: Joining Drelnza
    Elrae: quote: "Elrae will push forward and try to stop the evil or die trying"
    Emyn:
    Sir Godwynn: joining]

    Seeing a thief, bard, drow, and vampire willing to face evil or die trying, how can Sir Godwynn not? He draws his blade, drives it into the ground, and says a prayer to Rao, repeating his knightly oath.

    “Be without fear in the face of your enemies.
    Be brave and upright that the Gods may love thee.
    Speak the truth always, even if it leads to your death.
    Safeguard the helpless and do no wrong – that is your oath.”

    He then stands, straighter and taller than before, girded in the knowledge that he fights for right. He turns to the others. "Holiness is in right action, and courage on behalf of those who cannot defend themselves, and goodness. That is what we stand for. What Rao desires is here," and he points to head, "and here," again he points, this time to his heart, "and what you decide to do now and every day, that is what determines if you will be a good man – or not.”

    "Emyn the rift has been sealed,” says Isilme. “If you decide to follow, see if you can summon your avengers to help us now. If you can that opens up some options for us."

    Isilme follows Drelnza and surges ahead "Your willingness to sacrifice for my friends will not be forgotten. Let me slip in and attempt to slow the beast down, then silence him as we attack."

    Emyn prays to Trithereon for aid and then says, "I will not let you or my friends down. I am still your sworn knight-protector, Isilme...and your friend."

    He draws his bastard sword and readies his shield as he moves forward with the others. He says, "Godwynn, use the morning star."

    He waits, but nothing answers his summons.

    Isilme laughs. “I guess the good news is, if we can't gate help in, the demon can't gate in buddies or teleport out.”

    “Aye,” says Gotrek. “To the death it be then.”

    The party basically then just charges in!

    Tsjocanth turns around as he hears the others charging him. Sir Godwynn leads the way, and his Protection from Evil protects him for any attacks. He then bashes Tsjocanth for [5]. Isilme follows that up with a silence spell on herself, making the area beneath her quiet. She uses her flight to stay right above and behind Tsjocanth, keeping him in the silence so he cannot cast spells.

    Gotrek has his singing cut off when he charges, but it doesn't bother him too much as he slashes Tsjocanth with Goreblade [14]. Emyn charges next to him, but he misses. [DM OOC: He would have fumbled and hit Gotrek, if not for his Deck of Many Things benefit about hitting friends.] Finally, Elrae charges as well, and he is hit with one of Tsjocanth's clawed hands which does nothing due to the stoneskin. Elrae's attack misses.

    Noot moves around behind him, invisible still, and Thorgrim moves into the chamber, ready to cast a spell, but now having the way blocked by allies.

    Drelnza then moves over to Tsjocanth's flank, staying back out of the way, and waits, watching.

    Tsjocanth attacks Sir Godwynn, hitting with both hands which then stretch around his neck, wrapping it tightly and squeezing. He takes [13 and 13; 26 total] It begins constricting his neck, sqeezing with other-worldly might. Further, his tail lashes out at Emyn, missing, while his tongue whips forth, lashing Gotrek's face for [4] as his acidic saliva burns the angry dwarf.

    So, everyone except Thorgrim and Noot are in silence. That means no talking between you. Noot is positioned for a backstab. Sir Godwynn is constricted by the two clawed hands.

    Noot moves up and backstabs Tsjocanth, driving Blackknife deep between his shoulder blades [20]. He screams in pain [silently!] as he continues to choke Sir Godwynn. The doughty paladin hangs right on the edge of consciousness, looking like he going to pass out, but doggedly holding on. Emyn slashes at Tsjocanth's arm, cutting it [10] and forcing him to let go of Sir Godwynn, who stumbles backs, barely maintaining his feet.

    Tsjocanth's tail whips around, stabbing right into Noot's chest [4]. Noot's eyes glaze over, and he topples backwards to the ground, his body convulsing with seizures.

    Gotrek takes another [3] damage from the acid, but he just ignores it, as well as the second tongue lash which does [3] more. Meanwhile, Tsjocanth attacks Emyn, hitting him twice [14 and 10: total 24]. Emyn is caught in Tsjocanth's grasp, and without a good breath, he is quickly rendered unconscious.

    Sir Godwynn steps right back up and hits Tsjocanth in the head [10], and he releases Emyn. Sneering at the paladin, he drops Emyn limply to the ground and turns towards Sir Godwynn as Goreblade rips a chunk from his side [18]. Elrae then swings again with Snowfang, missing. Sir Godwynn hits a second time [7] but Gotrek misses.

    Drelnza then moves quickly, quicker than any can follow, and drives her bastard sword into Tsjocanth's side [14].

    Maerthorlaer sends a wave of revulsion through her as it senses the pure evil in Tsjcanth...she mentally nudges her old friend in response "Understood!" Isilme flies down and attacks, silver streamers of holy energy flowing behind her strike. She slashes Tsjocanth across the back of the neck [17].

    Gotrek attacks, but misses, and Sir Godwynn misses with his mace. Drelnza hits again wtih her sword [15].

    Tsjocanth's tail whips up, stabbing into Isilme. It too would have hit, but it bounces off her Stoneskin.

    Tsjocanth the tongue-lashes Gotrek again, dealing another [4, plus his face burns again for 4; total 8]. The attacks with its hands against Gotrek both hit, doing [15 and 16; total 31]. It grips him tightly, quickly sqeezing the life out of Gotrek when Elrae comes through with a surprise slash from Snowfang [12]. The soundless scream of pain shows that Tsjocanth is feeling the blows, and it lets go of Gotrek, turning on Elrae.

    Thorgrim then charges from the flank, a cry to Clanggedin echoing through the chamber before being cut off by the silence. He slams Souldrinker into Tsjocanth's side, plunging the pick deep into his side [23]. With a soundless scream, Tsjocanth drops to his knees, and Isilme finishes the fight with a final slash, lopping the ancient, twisted sorcerer's head from his misshapen body.

    The head rolls forward, and Gotrek bring Goreblade down on it, splitting it in two ghastly halves, burying the axe deep into the floor.

    "His misery is ended," Thorgrim says, then stops because no one can hear him. He tends to Noot, who he finds is dead.

    [Noot OOC: 4hp damage and dead?]

    [DM OOC: Poison! You could have used anti-poison such spells BEFORE the onset time, which was one round. It was supposed to be immediate, but I gave you guys the one round to act. Nobody did. So Noot died. Once that occurs, Slow/N. Poison doesn't work. He’s dead Jim.]

    [Thorgrim OOC: Drat! I considered having Thorgrim immediately rush to Noot's aid...but I reasoned it thus: based on the rules we're playing by, Thorgrim could make a half-move and attack, then Hold Poison the next round, OR Thorgrim could make a half-move, then Hold Poison the next round: the exact same timeliness, though I've a feeling the DM might have given some leeway the other way. Indeed, he just said so. Noot was killed by meta-gaming! Sorry.]

    [Hepla OOC: An appeal to the kindly nature of our DM. Since it appears no one could get to Noot with a spell, or anything, that would have saved him, can you not grant him an extra time where his life could be saved by the action of a character?]

    [DM OOC: No. It is what it is. I already give you guys far more breaks than you deserve. That stinger was equal to a quasit stinger. " In addition to inflicting 1-4 points of damage, this stinger injects a powerful poison which is so deadly that those who fail their save versus poison are instantly slain by it. " I gave him one extra round, because I am nice. Two players could have helped, but neither did. It's not a knock on them; they were fighting a tough creature. It happens.]

    [Noot OOC: You check on Noot and find his will. He leaves all his stuff to the orphanage in Hommlet. Please don't leave his body in this evil place. Noot did very well for a thief with no magic.]

    [DM OOC: Yes, nobody had worse luck with magic than Noot. It's possible that the party can bring him back somehow, so I won't make the hasty move of moving his characters sheet quite yet!]

    Emyn looks the Drelnza and asks, "Do you have a way to return him to life? Our spells are largely expended."

    “Not the life he would want,” she says.

    [Emyn OOC: That isn't really an option.] Emyn wipes a tear from his eye and says, "Fear not, Dragonslayer. You will return to us. Let us gather what we can of worth here and return to our friends. Maybe Berenn or Isilme might have a way to return him to us."

    "We have defeated a great evil here today - but paid a grim and terrible price. I didn't know hm well, Noot was one of few words, but he died heroically in the struggle against the forces of darkness."

    Isilme then passes out the dozen potions of healing she had brought back from Hommlet.

    Emyn says a short prayer to Trithereon for Tsjocanth's and Noot's souls and intones, "Let us return to the gate. Our work here is done. Now it is time to aid our friends."

    Gotrek grunts for his fallen comrade. "Rest well, my friend." He then carefully picks up the body and places it reverently in Thorgrim’s portable hole.

    Elrae's eyes swell up looking at his fallen comrade. "You deserved better my friend. I shall write the most epic ballad for you. No one will forget Noot."

    Everything in the large summoning lab is destroyed. The great circle in the middle is where Tsjocanth was held, as Drelnza relates. There's nothing remaining in here that you can see that isn't destroyed.

    I'll just read the description, and you can assume that some of the info comes from Drelnza.

    Iggwilv conducted the bulk of her experiments here. The massive workspace is largely bare now except for a few tables and empty basins, and of course, the three summoning circles etched permanently into the worked stone floor. Iggwilv cleaned the area of any residual impurities, magical or mundane, so the chamber gives off a strangely sterile feel. From the altar, Iggwilv conducted the laboratory’s affairs, whether chanting before the circles or commanding her servitors. Rising from the top of the altar is an onyx lectern, where one might place a book. There is nothing upon it.

    Isilme doesn't detect any magic within the chamber. The other doors only open to cells, and they are all empty. One had a really, nasty golem in it, but that's dumb, so I'll ignore it. They are all empty. You can return to the pillar now, as you've pretty much exhausted everything else. There you find Hepla and Berenn, who can fill you in on what happened above. Manny is not there.

    Almost immediately after they left, the mist begins to appear again around the pillar down below that Hepla and the dwarves are guarding. She flies to a different angle and shoots another fireball into the mist as it is about to disappear. She also says to the dwarves, "Be ready to fight this time, these guys may be sending in someone who is fireproof."

    The fireball explodes into the mist, just as Berenn and 4 zombies appear. Berenn does not make his save, and he takes 54! All four zombies are destroyed. You notice that Berenn is standing still, clearly held by some kind of spell or paralysis, with tendrils of smoke rising from him and his possessions.

    [DM OOC: The following equipment is destroyed by Hepla's fireball:

    Quiver of arrows burns, along with 7 normal arrows and 2 +1. [He still has 3 normal, 5 +1, and the 1 Arrow of Red Dragon Slaying]
    Cloak of Elvenkind
    Dragon Scale Gloves
    Backpack
    Scroll of Produce Fire
    Potions: Double Vision
    2 Vials Holy Water (3 left)
    Tent (tied to pack)
    100' spider silk rope (tied to pack)]

    Actually, there are another 22 zombie corpses too, as they all teleported with the mists. So there are now 26 burning corpses on the ground around the pillar!

    "Sorry," she says. She looks at Berenn to see if he is held or paralized. He is clearly held or paralyzed. "Damnit!” she swears, as she dispels the Hold Person on Berenn. He awakens from the hold, but collapses, suffering terrible burns [He is down to 4hp]. Hepla uses her witchy curative magic, as well as some herbs for burns. “They have the frickin' book!” gasps Berenn as she helps him. “And the whole crew is just waiting on the other side! We were totally surrounded, then…” his voice trails off. He looks around. “Where’s Manny?”

    “I do not know,” she says, offering him a potion of healing. “He did not return with you.”

    Berenn will drink the potion offered by Hepla and his own. "We should find the others and tell them what awaits us on the other side of the pillar."

    In time, the rest return.

    "Tsojcanth is dead but at a great price,” says Emyn. “Our friend Noot is no more."

    Hepla says, "I hope you have his body, last time he died mom reincardnated him. Maybe, just maybe she can do it again."

    "He probably won't be the last one to die this day,” says Berenn ruefully. “The main part of the Iuzians wait on the other side of the pillar. The female mage has the book and had Manny not acted swiftly, I would already be dead." He looks at his charred gear. "Of course, Hepla fireballing me as I came back through the portal almost finished what the Iuzians started. If there is another exit from this place, I suggest we use it."

    Drelnza tells you that you can take a shaft up. It's a perfectly round shaft, created by the beholder in the ceiling of the entrance cave, about 100' up. She's never been in his areas, so she cannot tell you how or exactly where it goes, though she knows where some other exits are. So, that's obviously risky. There is also the chasm which cuts through the Hollow, where she fought with you before. The far side of that chasm cuts across other tunnels, but again, there's no telling where they lead.... Other than that, the only way back out is through the teleportation pillars.

    The party quickly settles on the tunnels. “We can't let Iuz get the Necronomicon or all of this is for naught,” says Elrae.

    "Mm!" Thorgrim grunts. "Like as not. Though I fear he's beyond recall. Another of us falls." Thorgrim's brows furrow into a knot, and a darkness seems to cross his features. "Isilme? Lanthorn in the Hole? Its rays could do what good they may while we do our work."

    Thorgrim turns back to Elrae. "The Necronomicon would surely unleash great evil, I agree," he says. "But this could only be accomplished after rest, and our enemies would be likewise revitalized. Perhaps using Manny's Scepter--oh! That's probably what he's using as we speak! Still, I'd not abandon another to this deathly place."


    “The lanthorn is already on its way to Canon Hazen,” she says. Isilme flies up to the top, to check out the beholder hole. It is just like the one you saw atop the mountain, in the chamber with the waterfall. It is perfectly circular, carved by the beholder's disintegrate ray. There is nothing to tie a rope to, nothing to grab for climbing, nothing. Only by flying can you navigate the beholder tunnel.

    “We must find another way,” she says.

    Drelnza then leaves, flying up through the beholder hole. There's only one other way out of the chasm, and that is the difficult, narrow passage to the west. When this chasm was created, it bisected another cave system, and that is where you are going. It is tough going, but you can do it.

    Isilme takes another sip of her invisibility potion and scouts ahead. She stays ahead of the party, and returns to them after about an hour of scouting. There are multiple ways to go, and no indication as to which may or may not lead out.

    I am not mapping this because, frankly, it's not really mapable to you guys. Thorgrim can mark passages so you can find your way back, if needed.
    Master Greytalker

    Joined: Aug 09, 2001
    Posts: 655


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    Sat Mar 16, 2019 10:18 am  
    Part 52 – Dragonslayer’s Demise

    "I was the one who caused this, years ago," says Drelnza. "I shall stop Tsjocanth. You should make your escape." She draws her sword and prepares to enter the passage.

    Emyn, who has by now descended, says, "Let's go back to the others. Thank you, Milady. We should try and escape this place. "

    "I will join you,” says the invisible Isilme. “This is something that should not be done alone."

    Drelnza seems surprised by Isilme's comment. She then turns to the passage. "Let's go," she says, and she starts to walk, grimly, into the darkness.

    “Let’s go find the Necronomicon,” says Elrae. “Now, what was that phrase…?”

    Noot's going along. He wants to see that book destroyed too.

    [DM OOC: So, just to be sure and to avoid issues, I'm making a list.

    At the pillar:
    Berenn: teleporting after the fleeing woman
    Hepla: staying back with the dwarves to guard the pillar
    Manny:

    At the bottom of the retriever pit:
    Isilme: joining Drelnza in facing Tsjocanth
    Thorgrim:
    Gotrek: He's been itching for a fight, so what do you think? Not a question!
    Noot: Joining Drelnza
    Elrae: quote: "Elrae will push forward and try to stop the evil or die trying"
    Emyn:
    Sir Godwynn: joining]

    Seeing a thief, bard, drow, and vampire willing to face evil or die trying, how can Sir Godwynn not? He draws his blade, drives it into the ground, and says a prayer to Rao, repeating his knightly oath.

    “Be without fear in the face of your enemies.
    Be brave and upright that the Gods may love thee.
    Speak the truth always, even if it leads to your death.
    Safeguard the helpless and do no wrong – that is your oath.”

    He then stands, straighter and taller than before, girded in the knowledge that he fights for right. He turns to the others. "Holiness is in right action, and courage on behalf of those who cannot defend themselves, and goodness. That is what we stand for. What Rao desires is here," and he points to head, "and here," again he points, this time to his heart, "and what you decide to do now and every day, that is what determines if you will be a good man – or not.”

    "Emyn the rift has been sealed,” says Isilme. “If you decide to follow, see if you can summon your avengers to help us now. If you can that opens up some options for us."

    Isilme follows Drelnza and surges ahead "Your willingness to sacrifice for my friends will not be forgotten. Let me slip in and attempt to slow the beast down, then silence him as we attack."

    Emyn prays to Trithereon for aid and then says, "I will not let you or my friends down. I am still your sworn knight-protector, Isilme...and your friend."

    He draws his bastard sword and readies his shield as he moves forward with the others. He says, "Godwynn, use the morning star."

    He waits, but nothing answers his summons.

    Isilme laughs. “I guess the good news is, if we can't gate help in, the demon can't gate in buddies or teleport out.”

    “Aye,” says Gotrek. “To the death it be then.”

    The party basically then just charges in!

    Tsjocanth turns around as he hears the others charging him. Sir Godwynn leads the way, and his Protection from Evil protects him for any attacks. He then bashes Tsjocanth for [5]. Isilme follows that up with a silence spell on herself, making the area beneath her quiet. She uses her flight to stay right above and behind Tsjocanth, keeping him in the silence so he cannot cast spells.

    Gotrek has his singing cut off when he charges, but it doesn't bother him too much as he slashes Tsjocanth with Goreblade [14]. Emyn charges next to him, but he misses. [DM OOC: He would have fumbled and hit Gotrek, if not for his Deck of Many Things benefit about hitting friends.] Finally, Elrae charges as well, and he is hit with one of Tsjocanth's clawed hands which does nothing due to the stoneskin. Elrae's attack misses.

    Noot moves around behind him, invisible still, and Thorgrim moves into the chamber, ready to cast a spell, but now having the way blocked by allies.

    Drelnza then moves over to Tsjocanth's flank, staying back out of the way, and waits, watching.

    Tsjocanth attacks Sir Godwynn, hitting with both hands which then stretch around his neck, wrapping it tightly and squeezing. He takes [13 and 13; 26 total] It begins constricting his neck, sqeezing with other-worldly might. Further, his tail lashes out at Emyn, missing, while his tongue whips forth, lashing Gotrek's face for [4] as his acidic saliva burns the angry dwarf.

    So, everyone except Thorgrim and Noot are in silence. That means no talking between you. Noot is positioned for a backstab. Sir Godwynn is constricted by the two clawed hands.

    Noot moves up and backstabs Tsjocanth, driving Blackknife deep between his shoulder blades [20]. He screams in pain [silently!] as he continues to choke Sir Godwynn. The doughty paladin hangs right on the edge of consciousness, looking like he going to pass out, but doggedly holding on. Emyn slashes at Tsjocanth's arm, cutting it [10] and forcing him to let go of Sir Godwynn, who stumbles backs, barely maintaining his feet.

    Tsjocanth's tail whips around, stabbing right into Noot's chest [4]. Noot's eyes glaze over, and he topples backwards to the ground, his body convulsing with seizures.

    Gotrek takes another [3] damage from the acid, but he just ignores it, as well as the second tongue lash which does [3] more. Meanwhile, Tsjocanth attacks Emyn, hitting him twice [14 and 10: total 24]. Emyn is caught in Tsjocanth's grasp, and without a good breath, he is quickly rendered unconscious.

    Sir Godwynn steps right back up and hits Tsjocanth in the head [10], and he releases Emyn. Sneering at the paladin, he drops Emyn limply to the ground and turns towards Sir Godwynn as Goreblade rips a chunk from his side [18]. Elrae then swings again with Snowfang, missing. Sir Godwynn hits a second time [7] but Gotrek misses.

    Drelnza then moves quickly, quicker than any can follow, and drives her bastard sword into Tsjocanth's side [14].

    Maerthorlaer sends a wave of revulsion through her as it senses the pure evil in Tsjcanth...she mentally nudges her old friend in response "Understood!" Isilme flies down and attacks, silver streamers of holy energy flowing behind her strike. She slashes Tsjocanth across the back of the neck [17].

    Gotrek attacks, but misses, and Sir Godwynn misses with his mace. Drelnza hits again wtih her sword [15].

    Tsjocanth's tail whips up, stabbing into Isilme. It too would have hit, but it bounces off her Stoneskin.

    Tsjocanth the tongue-lashes Gotrek again, dealing another [4, plus his face burns again for 4; total 8]. The attacks with its hands against Gotrek both hit, doing [15 and 16; total 31]. It grips him tightly, quickly sqeezing the life out of Gotrek when Elrae comes through with a surprise slash from Snowfang [12]. The soundless scream of pain shows that Tsjocanth is feeling the blows, and it lets go of Gotrek, turning on Elrae.

    Thorgrim then charges from the flank, a cry to Clanggedin echoing through the chamber before being cut off by the silence. He slams Souldrinker into Tsjocanth's side, plunging the pick deep into his side [23]. With a soundless scream, Tsjocanth drops to his knees, and Isilme finishes the fight with a final slash, lopping the ancient, twisted sorcerer's head from his misshapen body.

    The head rolls forward, and Gotrek bring Goreblade down on it, splitting it in two ghastly halves, burying the axe deep into the floor.

    "His misery is ended," Thorgrim says, then stops because no one can hear him. He tends to Noot, who he finds is dead.

    [Noot OOC: 4hp damage and dead?]

    [DM OOC: Poison! You could have used anti-poison such spells BEFORE the onset time, which was one round. It was supposed to be immediate, but I gave you guys the one round to act. Nobody did. So Noot died. Once that occurs, Slow/N. Poison doesn't work. He’s dead Jim.]

    [Thorgrim OOC: Drat! I considered having Thorgrim immediately rush to Noot's aid...but I reasoned it thus: based on the rules we're playing by, Thorgrim could make a half-move and attack, then Hold Poison the next round, OR Thorgrim could make a half-move, then Hold Poison the next round: the exact same timeliness, though I've a feeling the DM might have given some leeway the other way. Indeed, he just said so. Noot was killed by meta-gaming! Sorry.]

    [Hepla OOC: An appeal to the kindly nature of our DM. Since it appears no one could get to Noot with a spell, or anything, that would have saved him, can you not grant him an extra time where his life could be saved by the action of a character?]

    [DM OOC: No. It is what it is. I already give you guys far more breaks than you deserve. That stinger was equal to a quasit stinger. " In addition to inflicting 1-4 points of damage, this stinger injects a powerful poison which is so deadly that those who fail their save versus poison are instantly slain by it. " I gave him one extra round, because I am nice. Two players could have helped, but neither did. It's not a knock on them; they were fighting a tough creature. It happens.]

    [Noot OOC: You check on Noot and find his will. He leaves all his stuff to the orphanage in Hommlet. Please don't leave his body in this evil place. Noot did very well for a thief with no magic.]

    [DM OOC: Yes, nobody had worse luck with magic than Noot. It's possible that the party can bring him back somehow, so I won't make the hasty move of moving his characters sheet quite yet!]

    Emyn looks the Drelnza and asks, "Do you have a way to return him to life? Our spells are largely expended."

    “Not the life he would want,” she says.

    [Emyn OOC: That isn't really an option.] Emyn wipes a tear from his eye and says, "Fear not, Dragonslayer. You will return to us. Let us gather what we can of worth here and return to our friends. Maybe Berenn or Isilme might have a way to return him to us."

    "We have defeated a great evil here today - but paid a grim and terrible price. I didn't know hm well, Noot was one of few words, but he died heroically in the struggle against the forces of darkness."

    Isilme then passes out the dozen potions of healing she had brought back from Hommlet.

    Emyn says a short prayer to Trithereon for Tsjocanth's and Noot's souls and intones, "Let us return to the gate. Our work here is done. Now it is time to aid our friends."

    Gotrek grunts for his fallen comrade. "Rest well, my friend." He then carefully picks up the body and places it reverently in Thorgrim’s portable hole.

    Elrae's eyes swell up looking at his fallen comrade. "You deserved better my friend. I shall write the most epic ballad for you. No one will forget Noot."

    Everything in the large summoning lab is destroyed. The great circle in the middle is where Tsjocanth was held, as Drelnza relates. There's nothing remaining in here that you can see that isn't destroyed.

    I'll just read the description, and you can assume that some of the info comes from Drelnza.

    Iggwilv conducted the bulk of her experiments here. The massive workspace is largely bare now except for a few tables and empty basins, and of course, the three summoning circles etched permanently into the worked stone floor. Iggwilv cleaned the area of any residual impurities, magical or mundane, so the chamber gives off a strangely sterile feel. From the altar, Iggwilv conducted the laboratory’s affairs, whether chanting before the circles or commanding her servitors. Rising from the top of the altar is an onyx lectern, where one might place a book. There is nothing upon it.

    Isilme doesn't detect any magic within the chamber. The other doors only open to cells, and they are all empty. One had a really, nasty golem in it, but that's dumb, so I'll ignore it. They are all empty. You can return to the pillar now, as you've pretty much exhausted everything else. There you find Hepla and Berenn, who can fill you in on what happened above. Manny is not there.

    Almost immediately after they left, the mist begins to appear again around the pillar down below that Hepla and the dwarves are guarding. She flies to a different angle and shoots another fireball into the mist as it is about to disappear. She also says to the dwarves, "Be ready to fight this time, these guys may be sending in someone who is fireproof."

    The fireball explodes into the mist, just as Berenn and 4 zombies appear. Berenn does not make his save, and he takes 54! All four zombies are destroyed. You notice that Berenn is standing still, clearly held by some kind of spell or paralysis, with tendrils of smoke rising from him and his possessions.

    [DM OOC: The following equipment is destroyed by Hepla's fireball:

    Quiver of arrows burns, along with 7 normal arrows and 2 +1. [He still has 3 normal, 5 +1, and the 1 Arrow of Red Dragon Slaying]
    Cloak of Elvenkind
    Dragon Scale Gloves
    Backpack
    Scroll of Produce Fire
    Potions: Double Vision
    2 Vials Holy Water (3 left)
    Tent (tied to pack)
    100' spider silk rope (tied to pack)]

    Actually, there are another 22 zombie corpses too, as they all teleported with the mists. So there are now 26 burning corpses on the ground around the pillar!

    "Sorry," she says. She looks at Berenn to see if he is held or paralized. He is clearly held or paralyzed. "Damnit!” she swears, as she dispels the Hold Person on Berenn. He awakens from the hold, but collapses, suffering terrible burns [He is down to 4hp]. Hepla uses her witchy curative magic, as well as some herbs for burns. “They have the frickin' book!” gasps Berenn as she helps him. “And the whole crew is just waiting on the other side! We were totally surrounded, then…” his voice trails off. He looks around. “Where’s Manny?”

    “I do not know,” she says, offering him a potion of healing. “He did not return with you.”

    Berenn will drink the potion offered by Hepla and his own. "We should find the others and tell them what awaits us on the other side of the pillar."

    In time, the rest return.

    "Tsojcanth is dead but at a great price,” says Emyn. “Our friend Noot is no more."

    Hepla says, "I hope you have his body, last time he died mom reincardnated him. Maybe, just maybe she can do it again."

    "He probably won't be the last one to die this day,” says Berenn ruefully. “The main part of the Iuzians wait on the other side of the pillar. The female mage has the book and had Manny not acted swiftly, I would already be dead." He looks at his charred gear. "Of course, Hepla fireballing me as I came back through the portal almost finished what the Iuzians started. If there is another exit from this place, I suggest we use it."

    Drelnza tells you that you can take a shaft up. It's a perfectly round shaft, created by the beholder in the ceiling of the entrance cave, about 100' up. She's never been in his areas, so she cannot tell you how or exactly where it goes, though she knows where some other exits are. So, that's obviously risky. There is also the chasm which cuts through the Hollow, where she fought with you before. The far side of that chasm cuts across other tunnels, but again, there's no telling where they lead.... Other than that, the only way back out is through the teleportation pillars.

    The party quickly settles on the tunnels. “We can't let Iuz get the Necronomicon or all of this is for naught,” says Elrae.

    "Mm!" Thorgrim grunts. "Like as not. Though I fear he's beyond recall. Another of us falls." Thorgrim's brows furrow into a knot, and a darkness seems to cross his features. "Isilme? Lanthorn in the Hole? Its rays could do what good they may while we do our work."

    Thorgrim turns back to Elrae. "The Necronomicon would surely unleash great evil, I agree," he says. "But this could only be accomplished after rest, and our enemies would be likewise revitalized. Perhaps using Manny's Scepter--oh! That's probably what he's using as we speak! Still, I'd not abandon another to this deathly place."


    “The lanthorn is already on its way to Canon Hazen,” she says. Isilme flies up to the top, to check out the beholder hole. It is just like the one you saw atop the mountain, in the chamber with the waterfall. It is perfectly circular, carved by the beholder's disintegrate ray. There is nothing to tie a rope to, nothing to grab for climbing, nothing. Only by flying can you navigate the beholder tunnel.

    “We must find another way,” she says.

    Drelnza then leaves, flying up through the beholder hole. There's only one other way out of the chasm, and that is the difficult, narrow passage to the west. When this chasm was created, it bisected another cave system, and that is where you are going. It is tough going, but you can do it.

    Isilme takes another sip of her invisibility potion and scouts ahead. She stays ahead of the party, and returns to them after about an hour of scouting. There are multiple ways to go, and no indication as to which may or may not lead out.

    I am not mapping this because, frankly, it's not really mapable to you guys. Thorgrim can mark passages so you can find your way back, if needed.
    Master Greytalker

    Joined: Aug 09, 2001
    Posts: 655


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    Sat Mar 16, 2019 12:14 pm  
    Part 53 – Manny's Suicide Mission

    Meanwhile, while the party continued to confront Tsojcanth, this is what happened beyond the pillar….

    Berenn asks Hepla to activate the pillar. “Anyone coming?” he asks.

    [Berenn OOC: Since they were supposed to be guarding the pillar and someone slipped right past them. Hopefully the fireball blew up the fleeing party guest. It is really rude to leave a party without saying goodbye.]

    Hepla nods, and goes up to the pillar. She places a hand upon it, and the mists begin to form. “I have guard duty,” she says, “so I shall remain here.” The dwarves will remain as well, their duty to guard the gate here.

    Berenn nods and casts Detect Invisibility, and Manny casts Invisibility. They then disappear with the mists….

    The fog clears, and the two of you appear in the chamber back in the Greater Caverns where the other pillar was. Looking around, you stand amidst the charred and burning remains of dozens of orcs. It looks like about two dozen were fried by the fireball. Many are still burning, and their light casts an eerie glow around the chamber. Beyond them you see a half-dozen more, still standing; they must have been just beyond the radius of the fireball. However, worse than that are the figures just beyond them, further down the passage out of the chamber.

    A woman with her back to you turns around. She looks like an elf, and in one hand she has a wand. In her other hand she holds a large, black book.

    https://is.gd/G1hPpE

    Beside her is a giant of a man, wearing the black robes of a priest of Iuz over plate armor and wielding a massive two-handed sword. He is slightly burned, and it seems he caught a bit of the fireball. He looks rather upset.

    https://is.gd/ArX0XN

    Beyond him stands a female archer, arrow drawn and pointed right at you.

    https://is.gd/1jOgiX

    Next to her stands another priest, wearing the robes of Iuz. He also has the symbol of the Old One tattooed on his forehead.

    https://is.gd/iFRoh1

    Beyond him stands a massive zombie ogre, and in the passage beyond it are more orcs.

    The priest with the tattoo speaks, and you recognize his voice as that of Melchor, High Priest of Iuz.

    "Surrender now, Cuthbertine, and I shall grant you a quick death," he says coldly, a grim smile on his face.

    https://photos.google.com/album/AF1QipPpaImeKpFKXekJh1qJzCT5Z1foFLmh2EcuxAZk/photo/AF1QipN6xxu0Bvao_g9x_16_M6fCrDVFe7gzjqNrsUcL?key=CIXwxIjUiLnTcw

    Berenn takes cover behind the pillar and tells Hepla to open the pillar NOW through Farspeaker! Unfortunately, it doesn’t work since Isilme cancelled it after loosing a couple boxes to the Iuzians.

    [Berenn OOC: OOC: Awwwwwww *&#$)#!]

    Manny touches the pillar. As the mists begin to form, Mechor cries out. "Stop them!"

    The archer fires her readied arrow, hitting Berenn [4]. The priest then casts a Hold Person, which causes Berenn to freeze in place. Four zombies move forward through the burning bodies and attack him, all hitting for [5,6,7, and 7: 25 total.

    The archer then fires a second shot, this one hitting Berenn [6]. The mist has completely filled the area, as Berenn and the zombies are being transported to the area below.

    [DM OOC: Now, it's "possible" that Hepla blasts the mist with fireballs as you return, since that's what she's supposed to do. so, don't say anything as I post there.]

    Almost immediately, the mist begins to appear again around the pillar down below that Hepla and the dwarves are guarding. She flies to a different angle and shoots another fireball into the mist as it is about to disappear. She also says to the dwarves, "Be ready to fight this time, these guys may be sending in someone who is fireproof." As expected, she fires a fireball into the mists just as she sees other forms appearing.

    The fireball explodes into the mist, just as Berenn and 4 zombies appear. Berenn does not make his save, and he takes 54! All four zombies are destroyed. You notice that Berenn is standing still, clearly held by some kind of spell or paralysis, with tendrils of smoke rising from him and his possessions.

    [DM OOC: The following equipment is destroyed by Hepla's fireball:

    Quiver of arrows burns, along with 7 normal arrows and 2 +1. [He still has 3 normal, 5 +1, and the 1 Arrow of Red Dragon Slaying]
    Cloak of Elvenkind
    Dragon Scale Gloves
    Backpack
    Scroll of Produce Fire
    Potions: Double Vision
    2 Vials Holy Water (3 left)
    Tent (tied to pack)
    100' spider silk rope (tied to pack)]

    Actually, there are another 22 zombie corpses too, as they all teleported with the mists. So there are now 26 burning corpses on the ground around the pillar!

    "Sorry," she says. She looks at Berenn to see if he is held or paralized. He is clearly held or paralyzed. "Damnit!” she swears, as she dispels the Hold Person on Berenn. He awakens from the hold, but collapses, suffering terrible burns [He is down to 4hp]. Hepla uses her witchy curative magic, as well as some herbs for burns. “They have the frickin' book!” gasps Berenn as she helps him. “And the whole crew is just waiting on the other side! We were totally surrounded, then…” his voice trails off. He looks around. “Where’s Manny?”

    “I do not know,” she says, offering him a potion of healing. “He did not return with you.”

    Berenn will drink the potion offered by Hepla and his own. "We should find the others and tell them what awaits us on the other side of the pillar."

    Meanwhile, back on the other side of the pillar….

    Manny is able to fly up to the ceiling 20’ above, then across and get out of the mist. Once it clears, the Iuzians are upset.

    Melchor rails at the others. “I promise you death,” he says, or a return in undeath if you continue to fail me so!” He then turns his attention to the elf sorceress. “And where have you been?” he asks angrily. His anger builds suddenly as he continues. It is bad enough I do not know what you are doing or where you are, but that Altarius has disappeared as well.” He paused to let his anger set in, and while the rest seem to almost take a step back from him, the elf sorceress does not seem worried. However, in an effort to assuage his ire, she presents the book to Melchor. He snatches it, but then just continues. “And what I really want to know is how to use that damned pillar!” He actually shouts, pointing at the pillar.

    Manny stays hidden, listening.

    “Only those touched by magic may activate it,” replies the woman in a voice as dark as it is beautiful. Melchor then spreads his arms wide. “And what happened to my minions? You power of our Lord revived them to his bidding, and they are not to be wasted so.” “There is a wizard on the other side,”Naerenthyxelle says, “as well as more of those dwarven warriors. “They closely guard the pillar, and it would be folly to use it. Just as we slew that Cuthbertine, so too would they do to us if we try to follow.

    Melchor curses, and Manny slowly flies down to a place where he can see clearly. There's a big zombie ogre behind Melchor, who is still holding the Necronomicon. Behind him there are lots of orcs, dozens.
    Melchor then calls out, “ZEB!”

    Another priest of Iuz answers the summons, passing through the orcs and showing up quickly. He is clearly a lesser priest, judging by his demeanor. He is bald and wears the standard dark cloak over his armor, and he wields a morning star.

    https://is.gd/xM7xEJ

    “My eyes have been destroyed,” he says, “and I cannot spy on them. Damn that Altarius!” he complains again. “When I find that mage, I will flay him alive!” Zeb smiles, but the smile fades quickly when Melchor stares at him. “And you will join him if you fail me,” he says, making Zeb swallow hard. “Take your company and watch this pillar,” he adds. “Destroy any who come through.” Zeb nods silently. Melchor exits with the rest of the leaders, leaving Zeb and a bunch of zombie men and gnolls to watch the pillar.

    Manny slowly and carefully flies after them. They only go out into the larger hallway, and there they discuss the book. There are a couple more leader types there. One Bakluni warrior with scimtar and bow, another priest, and another woman archer in some kind of spotted animal clothes. It's a leopard cloak, but he doesn't know what a leopard is.

    https://is.gd/Swl4Of

    Naerenthyxelle puts a hand on his shoulder, almost tenderly, and it is clear she is simply trying to calm him. “This is the Necronomicon, Iggwilv's great tome,” she says. “This allowed me to free the warped wizard Tsjocanth, who is rampaging below. He is as much demon now as man, and will assuredly destroy the Velunese below.”

    “Then we have no more purpose here,” says Melchor, nodding his approval. “Our Lord will be more than pleased,” he adds. “Let us prepare to leave.”

    Most of the zombies and orcs, along with a very tough looking 1/2 orc named Moorsh, the priest Zeb, the Bakluni and a Suel warrior remain behind, while the other leaders, along with the zombie ogre head back.

    First, they reach the stairs where they head up. Melchor is in the lead, with the rest behind. Manny can follow up the stairs, and when he gets to the top he finds more orcs there. They are using a boat, which he recognizes as the boat from the painting they saw down below, to travel on the river. There are four orcs inside it, rowing and steering, and the other leaders get on the boat.

    https://lh3.googleusercontent.com/-l66lxEF8se8/VzH5rJQFCxI/AAAAAAAAKv4/jVCCx59VQ-I9H2aIul2WnVjN-Mm3J2LcACCo/s1152/Manny%2Band%2Bboat.jpg

    This is the route they take, and Manny follows along quietly. They reach the other side, then the group begins to get out. Melchor leads the way, followed by the rest. They walk the long way around, eventually making their way back up to the upper level. There are a dozen hobgoblins guarding the way in the crystal cave at the end of the entrance dungeon, and the group passes by them. They eventually reach the throne room where there are two zombies guarding the far door. The zombie ogre moves over to allow everyone in. Inside is a man in plate mail.

    https://is.gd/nL0z0q

    "Ah, there you are, Altarius," says Melchor dryly. "While you played with those dwarves, I have gained our Master's prize." Manny notices that the elf woman sneers a bit at that, but she says nothing. Altarius notes it too, but his attention is focused on Melchor, who holds up the Necronomicon for Altarius to see.

    Melchor turns to the large Iuzian priest. “Deverell, you will lead the rest of our forces against these Velunese. Captain Altarius will provide support. Once you have finished them, continue to loot this place of anything you find. In the mean time, Naerenthyxelle and I will return the Necronomicon to Lord Iuz.”

    “Altarius looks displeased, but he does not argue. He just nods, and the rest return to the caverns, leaving just Melchor, the elf girl, and the female archer. The ogre zombie goes to close the door, and Manny flies in silently and invisibly.

    Once that happens, Melchor takes out the Necronomicon and sets it on the table. He then pulls a school from his robes.

    "We shall use the Word of Recall to return to Dorakaa," he says, and Naerenthyxelle moves closer. "There we shall gain great favor."

    "Maybe appointment to the Boneheart?" she asks coyly.

    "Mayhaps," says Melchor, his hopeful tone quickly turning dark. "One never knows."

    So, he has set the Necronomicon down while taking out a scroll to teleport back to Dorakaa. The doors to the throne room are both closed, the one leading back to the caverns guarded by the ogre zombie, while the other leading to the dungeon guarded by two orc zombies, the archer having left that way.

    Holding his Rod of Security, Manny sweeps in to try and snatch the book.

    Manny moves quickly over and tries to snatch the book up, but he fails, knocking it to the floor. [DM OOC: Gave him an 85% chance to use his Sleight of Hand, and he failed.]

    Manny grabs the book, activating the rod at the same time as Naerenthyxelle stepped up and grabbed it. The two find themselves both shunted into the rod's non-dimensional plane! There she rips the book from Manny's hands, and he is surprised by the strength of this lithe little elf girl.


    Last edited by ragnar on Fri Jul 19, 2019 8:24 am; edited 1 time in total
    Master Greytalker

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    Sat Mar 16, 2019 1:25 pm  
    Part 54 – Rod of Insecurity

    Manny flies up and away, twisting to the left. The space is pretty non-descript. Looks like food and water in abundance is about it. So probably a flat plane. She is trapped here til it expires or Manny negates it. Expires is 200 days if she kills him (if she knows that). He is flying out of range of Magic Missiles, and then casting his Specialty, Protection from Missiles.

    When he turns back, she is gone. “Great,” he thinks. “One on one with another invisible elf mage, and I’m almost out of spells and wounded.” He flies further up. “Joy.”

    Now that he has a moment, he digs into the Haversack and gets out some flashpowder packets and the Extra-healing Potion. Drinking the potion gets him back his lost hps. He then looks around. Did she appear anywhere else? If not, and she hasn't attacked yet, will send his next move.

    [DM OOC: Just so you know, he flew about 200 plus yards away. That's the range of magic Missile and you said he went beyond magic Missile Range. That's a couple rounds of flying to be clear. Anyway it's a weird situation with two invisible opponents about 200-plus yards away from each other. It will be interesting to see what happens.]

    [Manny OOC: Kinda overkill, but fine. Actual range for him is 150 yards, so 200 is reasonable. He just wanted to keep her from surprising him for a little while. He is drinking the potion of Extra-healing, and getting out flashpowder packets. And it will be interesting.]

    [DM OOC: So, to tell you the truth, I have no idea how this may go. Two invisible mages in a non-dimensional space. There's almost something classic about the standoff, in a very non-traditional way.]

    Manny hears a female voice calling him. "Just surrender now," she calls out, " and save me the trouble of finding you."

    Manny thinks to himself, "Something mages have been saying to thieves since time began."

    Once he is done drinking the potion, it is time to start. He has a large supply of flashpowder and smoke packets for his magic act. None can really harm anybody (unless you somehow get them in someone's eyes) but are great distraction and disorienting effects. The smoke doesn't last more than a few rounds at best (typically 2-8 rounds, 1-4 for smaller) and the flashbangs are just that (a loud report and bright light).

    He hurls one packet as far to the right and forward as he can, then another smoke one a little to the left of that. Following up by flying 1/2 way to them and watching for her.

    He doesn't see any response, nor does she call out this time

    Manny flies back the direction he came from, he thinks. Eventually, he does see tracks. However, they just end. It is clear to him that his adversary is also flying!

    He thinks to himself. “I know she has used two flying spells and two invisibility spells so far today. She didn’t have any heavy weapons or a bow, so she isn't a fighter. Could be a thief/mage, but most likely just a mage. Probably in Hepla's or Isilme's class. I need to use all my skills for this one.”

    He doesn't "see" anything, but he hears a chanting not too distant. It's a Dispel Magic, and he suddenly loses his invisibility, but not his Flying.

    "Well," says the elf girl, "I see now that there is no use attempting to charm the likes of you. So, why don't we skip all the chasing and fighting. It's incredibly tedious."

    Manny has a pretty good idea of where she is, thanks to his Observation skill. Plus, the longer she talks, the better idea he has.

    "Interesting," she says, "most cannot resist that spell." The voice slowly moves to the side, towards Manny's flank.

    “Good,” he thinks. “One more spells used.”

    "Oh, I have plenty of spells yet," she says.

    [Manny OOC: Sorry, that was an OOC.]

    [DM OOC: Which means he was probably thinking it, and she “heard” him. Not a mistake….]

    "Must be that odd way of thinking I have," he thinks, testing her. He pivots slightly to that side, not trusting it isn't a trick. He also uses slight of hand for a couple of smoke and a flashpowder packets.

    "Your little tricks won't help you," she says, now behind you. "So, you let me out of this place,” she says, “wherever it is, and I will agree to spare your life and let you go."

    "Hah!” he laughs back, flying away quickly, dropping smoke and flash powder. “Spare it just long enough for your friends to do the job instead. Come up with a better offer."

    “I could just kill you," she replies with a sardonic laugh. Her voice is moving, and it is clear she is approaching from another angle.

    "And stay trapped here,” he snaps back. “That works for me."

    Manny casts Non-detection.

    "Oh, clever boy," she says, and he senses a note of irritation creeping into her voice. "That will not save you though. I could have killed you already, and now you are trying my patience."

    "Whatever gave you the idea I want to live?" he calls back.

    Manny immediately casts Dancing Shadows, creating a flickering area of lights and shadows around him. He hears a deep sigh from the elf.

    “Seriously?" She says with an annoyed air. The sound comes from directly above Manny. "You are not going to get the Necronomicon, so just stop before you get me angry."

    The smoke swirls, making the attempt easier, but before you can hide the elf speaks again. However, this time she casts a spell. A handful of magic missiles fly forth from the elf, floating about 30' above Manny. They strike unerringly, hitting Manny for [16].

    "I have been doing this for more years than you could imagine," she says, "and I can do this far longer than you, boy," she says. "As you will not end this wretched spell of yours," and she waves an arm encompassing the surroundings, "then I will have to do it myself, by ending you."

    Manny draws blades and flies up at her. He is basically out of spells anyway, so he may as well try and surprise her with his fighting ability, and hope it’s better than hers.

    She chants a spell, then reaches out towards Manny. He feels his bones twisting, pulling in different directions. The pain is terrible, and he is certain they are about to snap asunder, when the feeling gradually fades. Whatever spell he just avoided, he knows it was not a good one! [DM OOC: He made his saving throw!]

    No attacks this turn, because Manny was moving and drawing blades. The two are now in flying melee, Manny with his short sword and dagger, and her with her rod.

    He then stabs out with his short sword, hitting her [5]. She flies back and up, away from Manny who gets in another stab as she flees [6]. She flies straight up a full move away.

    "You will pay for that," she says, holding a hand on her side where Manny struck her. Manny notices the blood is not red; rather, it is a sticky, pitch black ooze, that smells of death. It is unlike anything he has ever seen.

    "What, I'll die?” he quips. “Hah, you already promised that. Then here you rot."

    Manny then flies 90' up too, half a move. He's now 120' up and 60' from her, just below her. He figures his only chance is to stay close and hit her quick and often to keep her from casting. Otherwise….

    Manny is the faster, and he flies up, closing the distance and attacking as she begins casting another spell. He smiles as his plan seems to be working, until he misses. Naerenthyxelle finishes her spell, which Manny quickly recognizes....Dispel Magic.

    She completes the spell with a grim smile, and Manny suddenly loses his ability to fly. Non-detection is still running.

    Unfortunately, Manny begins to plummet to the ground! As he falls, she laughs an evil laugh, following down slowly as he falls. Manny casts Feather Fall, his last spell, and gently floats to the ground while she flies down after him. She seems upset that Manny robbed her of the fun of watching him go splat!

    As he floats down, he eats some Gariig root when he lands. The powerful herb restores all his lost health.

    Manny draws his bow and is about to release his first arrow as the elf maiden casts another spell, Hold Person. He freezes in mid-action.

    Naerenthyxelle lands next to him, walking around Manny and studying him. An evil smile crosses her face as she whispers an incantation, leans in, a kisses him, draining a level from him and restoring her own strength in the process. Manny sees the wound in her side healing has she saps his life force.

    "Now," she says, "what shall I do with you?"

    She inspects Manny, learning of his disguise and true heritage. "That explains why my charm did not work,” she says as a wicked smile plays across her lips. "But you were not the only one pretending to be something you were not."

    Slowly her form changes before him, turning to that of a beautiful, woman. However, her black wings and horns reveal something he had never imagined, something dark and sinister....

    https://photos.google.com/album/AF1QipNt9H7T9HQ0FsqZptjQMpuzgprBB2fxPe9wosPI/photo/AF1QipM5LPaHzKEMvezxo2sAzhPD2m2AAXLzb9CyOWK_?key=CJfg8M7fkJ6LggE

    She ends up working him relentlessly with charms, until finally charming him. He then is forced to reveal the nature of the place, the rod, etc. She gets him to return them to the throne room, where some of the Iuzians are waiting. I think you've met them before.

    The leader, Melchor, tries to take the Necronomicon, but the demon woman, Naerenthyxelle, actually refuses. "You've lost it once,” she says. “Now I shall hold it." The two have a bit of a standoff, but Melchor relents with a wave of his hand as if he doesn’t care. He then orders the rest to continue searching these caves, while he and Naerenthyxelle return the Necronomicon to Iuz. They head out at first light, and Manny is chained up and beaten so badly that he is barely able to move. He does not regain spells, and has had all his stuff taken. The two leaders leave, along with about a dozen gnolls, and the zombie ogre.

    Naerenthyxelle seems very interested in Manny, and every so often he catches her leering looks. She did tell him that she is not going to give him up. No, it is clear that she has plans for him, and he shall be hers for a long, long, time.....

    He's essentially out of things for now. So, he's obviously been taken prisoner, and Naerenthyxelle is bringing Manny back with her. Melchor wants to just kill him and be done with it, but she doesn't let him. He's not afraid of her, but he is obviously not able to boss her around either.

    She was also able to learn everything Manny knows about the party, so they now know what they are facing. Again, Melchor thinks those he is leaving behind are perfectly capable of dealing with them. Captain Altarius, the battle mage, is left in charge along with Deverell, the super strong priest. He thought he should be left in charge, being the next senior priest, but apparently Altarius was always the second in command. He was not going to bow to Deverell, and Melchor threatened to kill both if they didn't get along.

    So, they left eventually, with the remaining leaders staying behind to continue searching the place and also trying to kill the rest of the party if they can find them.

    [DM OOC: I'm not sure what else I should try and let Manny know. He ended up gaining a lot of info by getting caught, so at least that's something. And he's not dead, which is another.]

    He will comply, then try to escape when given a chance.

    [Manny OOC: Ok, I was seriously irked. I'm feeling the character was completely railroaded. Being that as it may, I'll continue. Since they proceeded to beat Manny into the ground, I'm going on the assumption the charm is broken. The problem with running a character is you end up making decisions based not on what you want, but on what he knows, feels, and how he behaves. Which seriously lowers his survival rate in anything close to reality.]

    [DM OOC: Well, he was sort of railroaded. What can I say, as a DM that's my job sometimes. Like you said though, sometimes you get yourself trapped by your own character, like when Gotrek just says "Screw it" and runs off to fight something. It's what he does, and if KC doesn't play him that way, then what's the point of playing a battlerager? So, Manny did what he could. The problem was that it was ridiculously dangerous, even he thought it was a suicide mission. Plus, he was dealing with an enemy that was far beyond his ability, at least alone, and he had no idea. Maybe in a different setting, with his spells available, but wounded and almost out of spells? It was incredibly brave, even foolhardy, but IMHO quite awesome.

    The only part that was suspect for me was when he activated the rod of security and Naerenthyxelle transported with him, because she too was holding the book. Nothing says that would happen, but nothing says it wouldn't. Unfortunately, there is almost no information about the Rod of Security to peruse, except some mentions of it being way too powerful for characters to have. I'm not really sure about that but whatever. This isn't the place to debate the rod.

    Anyway, I knew what he was facing at the time, and I did not think he could win. But Manny didn't know that. So, things went as they did. He could have died, very easily, but I decided to have her take a sort of perverse liking to him, or at least to the idea of keeping him for who knows what. So, rather than kill him, which I did think would in some ways be unfair, she just took him prisoner.

    I really would have been much happier as a DM had Manny returned with Berenn initially, which I was going to have him do until you changed your mind and decided that he would go after the Necronomicon. Since I knew how dangerous the Iuzians were, I was reluctant to let you change your mind. I believe that clearly shows my reluctance to "railroad" you, as I still gave you the choice. It just was a choice loaded with more peril than even he knew.]

    Manny has not been able to recover spells, as they know not to let him get adequate rest. However, he is no longer suffering his negative level. Hey, it’s the little things!
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    Tue Mar 19, 2019 5:30 pm  
    Part 55 – Down here I may as well be a child.

    Our intrepid party has defeated the twisted abomination that was Tsojcanth. Unfortunately, they failed to stop the Iuzian sorceress Naerenthyxelle from taking the Necronomicon and escaping. Berenn barely survived the attempt to get it back (and Hepla’s fireball!), and Manny ended up getting captured after quite the ride. With the Iuzian threat being so near and intent on their destruction, they decided to find another way out. Drelnza left, floating off through a beholder-made hole in the ceiling, while the party destroyed the teleportation pillar, keeping the Iuzians from using it to follow them.

    "I never trusted that wench," Thorgrim remarks. He removes the wooden stake from his belt and replaces it in his backpack.

    They then set off into the deeper caverns to hopefully find another way out.

    Isilme takes another sip of her Invisibility potion, leaving one more, and scouts ahead. She stays ahead of the party and returns to them after about an hour of scouting. “There are multiple ways to go,” she says, “and no indication as to which may or may not lead out.”

    They arbitrarily choose one, and set out. It's pretty tough caving, which requires some squeezing and crawling, but the way stays clear. You have reached a point where there is a passage that goes down, but after a little bit it is flooded. There is a passage that goes in roughly the same direction, but it goes up, and it is dry.

    Isilme scouts it too, but comes back way too quickly. “Cave fishers,” she says.”They are crab-like spider creatures that hunt using long sticky strands, like fishing line. They are not terribly dangerous in the open, but they can entangle prey, and in the close confines where they are (you have to crawl almost), they would be difficult to fight.”

    “How many did you see?” asks Emyn. “Do we have magic to go through the watery passage?”

    “I saw two,” she replies. “It was too tight to fly, so even I had to crawl. That's why I didn't approach the cave fishers; there's no way around them since they take up nearly all the passage.”

    [DM OOC: I don't believe you have any water breathing spells left. Certainly not enough for all the party, let alone all the dwarves with you.]

    [Isilme OOC: Last time we take along a bunch of dwarves!]

    It's a tight cave that you need to crawl through. Maybe a dwarf could sort of stoop, but not everywhere. OK, if you had a halfling, it could just walk. You can't swing weapons in this cave and crawling up on some cave fishers would give them a decided advantage.

    “I’ve got this,” says Elrae. He crawls up the passage to almost where the cave fishers are, then uses Cone of Cold. He crawls back out, and Isilme scouts further. When she goes back up there, she finds 4 cave fishers, all frozen to death. The cave is now completely iced over, slippery as can be. There are holes in the floor, all maybe 3-4' wide, through which the cave fishers were fishing in a river below. They are still open and pose a dangerous obstacle, since you need to carefully get over them and it's so slippery now.

    They get some rope, and with everyone tied together they easily make it through the area with nobody falling into the river below. Moving on you reach a small chamber, maybe 15' wide. There is a waterfall falling into the chamber from another narrow passage above. There is another passage maybe 5' high, leading away from you. The bottom of this cavern is full of water. There seems to be two water passages, one somewhat below the upper passage, and another flowing back the way you came. Clearly this is where the water was coming from which led to those holes.

    Isilme scouts ahead, and she says there's a chasm about 15' wide up ahead, about 100' away. There is water below it, about 5' down, and looks about 10' deep. There is a large volume of water flowing down from above, and it seems to have once flowed through the passage above until it undercut it and now flows beneath the upper one. It is safe, but you will need to cross the chasm ahead. At the chasm, you can go up through the waterfall or once your cross it keep going through a dry cave.

    Thorgrim takes out his planks, and he is able to make a platform to cross. It doesn't take too long to do so, and everyone gets across. Following the dry cave, it opens up in a short while so that you can walk easily. It runs up for another 50' before coming to another chamber. There are three exits. There is one straight across, but it's low forcing you to remove armor to crawl. There's a cave in the floor which is also very small requiring crawling through a bunch of fungus and mold. A large passage leads out through the ceiling, but it's at a very steep angle, about 45 degrees.

    "I would prefer to avoid the mold,” says Emyn. “That never ends well. Isilme, can you scout the upper route, please?”

    [DM OOC: OK, I've decided that adventuring this way will take FOREVER. I don't want to railroad you into going any particular way, but in the interests of time I'm going to just move you through these caves. It's going to take a long time, and in fact you guys kinda lose track of time while moving along. After a while, at least 6 hours of caving have passed. Isilme's fly spell has ended. In fact, everything except her Stoneskin have ended. You eventually stop when you find a large domed chamber, maybe 50' wide which is pretty dry.

    “Let's set up your fortress if there is room,” says Emyn, looking at Thorgrim. “Double watch regardless of where we are. Those inside sleep without armor, those on watch, be ready.”

    Thorgrim casts Wyvern Watch and Squeaking Floors, to help guard the area of the tower, which barely fits in the cave, nearly brushing the ceiling. The party then sleeps, and they pass an uneventful period of rest. When they get ready to go, they are feeling rested for the first time in quite a while.

    [DM OOC: After a quick bit of healing from the Rod of Xodal, and a few CLW as well, the party gets ready. Hepla also made her save, so she recovers one of her four negative levels.]

    Earthday, 27th of Reaping (582 CY)

    You wake up after a LONG sleep. Everyone was so tired from over two full days without sleep, that you rested for quite some time. In fact, while I post this as a new day, you don't know exactly what day it is, what time it is, nothing. In these dark caves, there really isn't any way to know (except that I say so!). Anyway, you wake up and can prepare for a new day.

    Isilme casts Invisibility and Stoneskin, while Hepla casts Fly on her. Then she sets out to scout ahead, relying on her superior drow vision.

    Isilme heads out to scout the way forward. She follows a few caverns, but they end up leading nowhere. After two hours of scouting, her Fly spell runs out, and she has not found a way that continues anywhere. She returns back to the fortress and reports that there are only a few other options. You can go back to where the water pours down from above, or you can squeeze through the tight fit cavern, but everyone will have to go without armor; it's that tight.

    [Isilme OOC: What? Why so fast?]

    [DM OOC: It only lasts 1 turn/level +1d6. She's been scouting for 2 hours, so yes, it ran out. I have told you guys many times before, you are wasting your 3rd level spells by constantly flying around when there just is no need. In fact, the same goes for Invis. A drow sneaking around is already stealthier than most; you waste your spells by casting it all the time. Besides, why does Isilme have to ALWAYS be invisible? It's weird, even creepy. Anyway, Fly is over. You have to decide your next move?]

    "Perhaps Isilme can scout the tight cavern first,” says Emyn. “She is slender and could give us a sense of what might lay ahead."

    "$&#@ scouting!..." She mumbles "That a drow of a noble house would......"

    Isilme casts Reduce and then scouts that area out. It will be a very long crawl, but eventually it opens into another area which is much larger; you all will even be able to walk comfortably. It looks like there will be a few different options once you get through, so the party can start coming this way if they wish. Like I said, large folk, which means everyone except Isilme and Hepla, will have to remove armor and packs, and you guys have to basically push all that stuff ahead of you. It's a very tight squeeze.

    Again, it takes quite a while to get through, what with everyone having to strip and belly crawl. And yes, I've done this in real life. It is not easy! So, a few hours later everyone has passed that section of caves. Reduce has run out now.

    "We need to find our way out of here and, if we can, find Manny in the process,” says Emyn. He looks at Hepla. "Is there a way to find Manny and maybe get to him? Scry maybe?"

    Hepla casts Magic Mirror. Manny is chained up, and beaten and being pushed along by zombies. He seems to be in mountains. Hepla does not recognize anything she sees around him.

    "The Iuzians may have left the mountain, having gained what they sought, and more," Thorgrim says. "The easy way out may be back through that damned pillar, after all. What do you guys think? I am thinking of reversing course and exiting back out the way we came. We are now at full strength, minus a few party members. If the Iuzian forces are split, we could quite probably defeat what forces remain. I think it more likely that they have left the mountain entirely.”

    Gotrek growls. "We have to save our mate. I won't leave anyone behind." He grunts, as he looks at Emyn. He scowls. He looks to Hepla. "How far away is he?"

    Hepla casts Message through the Magic Mirror. She whispers, "Manny, who is with you, did they leave any ambushes behind? Are you still in the mountain?"

    “I tried to get the Necronomicon but failed,” he whispers back. “They are taking book and I East, to the lands of the Old One. Most of the Iuzians have been left behind to finish you off. Melchor thinks those he is leaving behind are perfectly capable of dealing with you. Captain Altarius, the battle mage, is left in charge along with Deverell, the super strong priest. He thought he should be left in charge, being the next senior priest, but apparently Altarius was always the second in command. He was not going to bow to Deverell, and Melchor threatened to kill both if they didn't get along.” He glances around, then adds. “With me are Melchor, some gnolls and zombies, and Naerenthyxelle. She is also not what she seems. She's a.....

    He is cut off as the magic is dispelled!

    "We should leave this place, avoid the rear guard if possible and pursue Melchor,” says Berenn.

    “And rescue Manny,” says Elrae.

    “Then we have not a moment to lose,” says Sir Godwynn. “Let’s go.”

    “We should go up the waterfall,” says Isilme. “It may connect to the waterways we have encountered already.”

    Thorgrim concurs with this assessment. "We have had enough of full frontal assaults, and using the Pillar would lead us right into an ambush, now that we know such awaits us. We must use stealth and surprise, as usual, and take them from behind. Forget not that they likely have many scouts." He grips his pick so tightly his fingers turn white. "And I would see that battlemage dead before we leave the mountain."

    Isilme scouts ahead, climbing up a difficult passage, which takes quite a long time. However, it eventually comes out at a pool of water in a large cavern.

    She's in a large which is maybe 10' high along the south and west walls, and rises to about 30' along the north and east where there is a ledge about 10' above, wrapping around this lower area. Water drips all over and some pours off the ledge above a pool to the east. The floor down here is covered in about an inch of water which gradually runs out through the sinkhole she just climbed. There is moss and fungus everywhere, and some rather large mushrooms too. The entire place is pitch black, and there is the sound of dripping water echoing everywhere.

    She moves ahead as the party catches up. The dwarves are coming up, and they will be followed by Berenn who is watching the party's back. Isilme casts Fly and Hepla flies off on her broom to scout around. They note the cavern is very large. There are four tiers to it, and the entire thing is covered in moss, mold, and mushroom-like fungus. Any and all of it may be dangerous. Then entire place is wet, with a lot of the water coming from the east. The ceiling rises along with the floor, staying about 30' high throughout, so basically it's like the entire place is tilted, though kinda terraced.

    Hepla and Isilme scout the entire cavern.

    “That way,” says Gotrek, pointing across the cavern. “I will by a keg of beer for everyone when we get out of this stinking hole.”

    The party heads that way, eventually going up to another level. This level is thick with various molds, fungus, etc., and there is a lot of water, a few inches almost everywhere where there are not little fungus mounds. Where the party has moved up is almost a tiny stream, though only a few inches deep. It's very slippery, and you have to watch your step going up that incline.

    oving on, you avoid the strange looking fungi, trying to stay to the paths between them. Constantly wary of them, you are relieved when nothing jumps out at you, literally. The cavern starts to rise more here, and up ahead you can see the growth seems to diminish. To the bottom-right another chamber opens up, also full of fungus. The ground rises at the far end of it (by the 1a), and seems to be clear of fungus there too.

    horgrim finally reaches a point where the cavern rises up above all the dripping water, to a dry cave. At the far end there is a wide passage leading out to the top-right, flanked by ledges that lead away from it along both walls.


    Once out into the dry cave Hepla urges everyone to brush off their neighbor so we do not bring anything bad with us. "Emyn let me brush you off then you brush me off."

    "Quit preening like cats," Thorgrim hisses to the young lovers. "You all hang back, and don't expose yourselves unless necessary. Gotrek and I will explore the northeast passage, as it seems ripe for ambush. You can fill in the cavern when it seems safe."

    Thorgrim and Gotrek then search to the northeast, exploring the passage between the murder-ledges. They search the area, and they find no threats. The larger passage continues into the distance and feels right to Thorgrim. However, they find some strange tracks that don't make sense. They call up Berenn to look.

    When he gets there, he finds strange tracks that are unlike anything he's ever seen. Further, they just stop and start ofdly, which makes no sense. He also notes human bootprints, leading from the NE passage and into the fungus cavern. They disappear into the watery floor. Berenn checks them out and notes that there is just one set of prints. You can't tell anything except they were made by a man.

    Berenn follows them to the wet floor, trying to see where they go. "They look fresh," he says.

    "That's because I just made them," says a man's voice in common. Looking up, you see a man, medium height though broad-shouldered, with black hair tied back in a ponytail and wearing buckskin clothing. He steps out from behind a large column. He has a bow in one hand, no arrow in hand though, and he holds his hands out peacefully.

    https://is.gd/fckvgS

    Thorgrim takes defensive stance. "What are you? State your nature and your reason for being here," he asks commandingly. He scans the edge of his vision for possible enemies.

    "My name is Thaddeus," he says proudly, in a manner that reminds you immediately of Taki. "Frontiersman, scout, and tracker." He looks around, then shrugs with an ironic grin. "Though I seem a bit out of my element here in these dark caves."

    Thaddeus dresses in buckskin trousers, shirt, a fur half-cape, and leather boots. At one side is a sheath knife and a small hatchet. On the other he wears a long sword. His hands are covered with leather half-gloves, leaving his fingers free for his bow, but he has mittens available for cold weather. His bow and quiver of arrows are slung across his back next to a stout wicker backpack of gnomish design. It carries his blanket, extra clothes, and a small satchel. Beneath the buckskin, you catch the glint of a chain shirt.

    "I am from the Sepia Uplands," he says, "north of Highfolk. My companions and I came here to seek Iggwilv's treasures , but became separated after encountering a terrible beast, one whose breath turned you to stone." He shakes his head. "I have seen many things, but nothing like that. After battling through legions of undead, and worse, we ended up in these deep tunnels. I do not not know how many days it has been, but we have not been able to find a way out.

    "Your ability to tell us where not to go may be useful in finding the way out if you wish to join us,” says Berenn, offering him his hand.

    "Hell yes I wish to join you!" he says emphatically. "Why else reveal myself?" He comes up and takes Berenn’s hand in his strong grip.

    Emyn says, "So you're one of the folks left from the expedition that came here? We've been looking for you. We killed the gorgimera but there are lots of Iuzians about. "

    "Yes," he replies, greeting Emyn, "though there are only a few of us left. My companions and I, we joined them at Highfolk, hired to be their guides in these mountains. We fought the priests of Iuz twice on the road here. We thought we lost them many weeks ago; we have not seen them in over a month, and I hoped we never would again."

    "We have been lost more than a week," he says, "wandering these caves. "Only four of us remain: Marius, Gabriel, Doran, and Justarius."

    He pauses a moment before snapping, "Justarius!" He looks around, looking at the tracks. "He disappeared four days ago," he continues. "He had complained of something watching us, hearing things. Even Marius found nothing wrong with him, could not help him. We thought it was this place working on his mind, but then he disappeared." He goes over to the strange tracks you found earlier, the ones that seem to appear and disappear. "I found these tracks nearby. I think whatever made them took him, for every once in a while I saw Sir Justarius's tracks too, in the middle of them. They appear, then disappear, then appear again. I have tracked them for two days. It was not easy, and I had to use light sparingly, but I have followed them...here." He points into the fungus chamber. "I had just reached this point when I saw your light. I took cover on the ledge, and waiting until I saw better who it was. When I spotted your shield," he points to Sir Godwynn," I knew you were not enemies."

    "We've recovered some of the bodies of you companions. A few were stoned. If you have an antidote, it would add to our number. Also, we destroyed Tsojcanth and returned the Lanthorn to safety but the Iuzians tooks the necronomicon and captured our friend Manny. I am afraid Ervil fled rather than aid us. "

    He doesn't know who or what Tsjocanth and the Lanthorn are, but he gets angry over Ervil. "Ervil would never do such a thing!" He says. "If he disappeared, there must a been a reason, just as there is with Justarius."

    "Perhaps they both lost their minds, tainted by the unending evil of this place," Thorgrim remarks. "We have sealed the source of the Abyssal energies, I believe. Perhaps their minds will now be returned to them?"

    "Maybe," he replies, "but I KNOW something took Justarius. Something took him and it went that way!" He points into the fungus chamber. "I have tracked him this far; I will not turn back now." He looks around at the party, and you see something new in his face, hope. "Will you help me?"

    We will help you," Thorgrim replies. To the party, he says, "Come, let us retrieve some of these Velunese we came here to find."

    He points up the large passage to the NE. "They are that way," he says. "Marius, our expedition leader, Lt. Thatcher--Gabriel. He is Marius's protector. Then there is Doran, the Battlemage, Justarius's friend. Doran would have come, but that would leave the others defenseless, and this is no place to be defenseless. It is dangerous enough with a powerful mage along! Look, I can take you to them," he adds, ""It is not too far, though it seems that way making your way through the dark with barely any light." He takes out a small coin, "enchanted with permanent light," he says, "but I could barely use it lest I give away my position. These caves are no place for men," he finally adds, nodding to the elves.

    BTW, Sir Godwynn knows Marius and Lt Gabriel Thatcher. Marius is a priest of Rao, and he was the Velunese leader. Lt. Thatcher is a skilled warrior and expert archer. Both are from Mitrik.

    "Whatever took Justarius, they are sneaky," he says. "They also seem to simply disappear only to reappear in another place. Each time I have lost the trail, I've had to scour the nearby caves to pick it up again, and each time they barely leave the faintest of traces. I would never have noticed had I not spotted Justarius's boot prints a couple times. Whatever they are, I believe they are carrying him."

    "What do you think it was? Some sort of dark faeries?" Thorgrim asks aloud.


    Thaddeus shrugs. "I know mountains, hills, even forests," he says. "Down here I may as well be a child."


    Last edited by ragnar on Fri Jul 19, 2019 8:52 am; edited 1 time in total
    Master Greytalker

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    Sun Apr 28, 2019 8:02 am  

    It seems that I have lots of problems trying to post images and even links to them here. Either they don't work, or you can't see them without a google account, or the formatting is weird and messes up the way you view the page. It is quite frustrating. I'm working on it, but if anyone has issues or ideas, let me know.
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    Sun Apr 28, 2019 8:07 am  
    Part 56 – The Velunese Survivors

    After their retreat deeper into the mountain, the party has come across the mountain man, Thaddeus, guide for Velunese party. Having learned that the other surviving members are ok, but one, Sir Justarius, was captured by some unknown group, the party has determined to aid in his rescue.

    Thaddeus takes Berenn back a bit, into the large passage where he points out some tracks. They are strange, more like an insect. They then just stop in the middle of the passage, about 15' back. Thaddeus was searching the area where the party now stands when he saw their light and went up on that ledge.

    "The furthest they ever skip is about 50'," he says. "First I thought they were jumping or flying, but they have reappeared a couple times in completely different passages that didn't connect for hundreds of feet." He shakes his head, "I've never seen anything like it," he says.

    “Could be spiders climbing the cave wall,” replies Berenn, examining the area.”

    "I thought that too," Thaddues says, "but they just disappear, reappearing later even beyond solid rock."

    “Or something worse,” continues Berenn. “We should probably keep an eye out in every direction."

    "Could be Shadow Blink,” says Hepla, “a spell that allow a mage to travel from one shadow to another. But it is to another shadow that the mage can see so if it is a long distance may be something else."

    "Never more than about 50'," he repeats, "but not in line-of-sight." He scratches his head. "I tell you, I have lost the trail, then picked it up a few hundred feet away, in a side tunnel. Tracking back, I found where they appeared. Like they teleported right through the rock!"

    "The last set of tracks went on for about 50', then disappeared 15' back." He starts to pace off distance from the cave mouth. When he gets about 40', he swings his arms. "Somewhere about on this arc," he says, "we'll find more."

    Sure enough, you find some tracks, just a few feet beyond that line. They cover an area about 10sq', right along the cave wall, but do not go anywhere.

    "Teleporters, then...this place is full of them. I've a spell that may anchor your friend in place, should we find him." Thorgrim decides this man is speaking the truth, and begins to trust him.

    “Thaddeus,” asks Emyn, “how long would it take for us to get you companions? If you fall, we may have no way to find them and I'd hate to leave them behind.”

    "Not really sure," he says. "I marked the way, scratches on the walls. I took two days to get here, but that was two days of tracking, backtracking, trying to constantly pick up this trail when it disappeared." He thinks for a bit, then shrugs. "I'm going to guess a half-day, if there aren't any problems. Doran set up a safe hold, so they are awaiting my return while healing." He starts to pace off the distance from the last prints, then starts searching the arc. "Hopefully they went through this cavern," he says.


    "I saw something in the far reaches of that low ledge," says Isilme. When Thaddeus questions this disembodied voice, they simply explain it is their invisible companion, and elf named Isilme. He nods, obviously no stranger to magic. "If you're done..." she says, then continues. "There was something at the far end, hard to distinguish, but it was not natural."

    Berenn finds the next set of tracks. They appear just beyond the great column behind which Thaddeus had been hiding. From there, tracks lead back west, easily followed in the slimy ground. Thaddeus notes a dragged bootprint about 10' away, showing that Justarius was, indeed, carried this way. The tracks lead away, disappearing into a dark cleft beneath the ledges 20' above.

    It goes pretty much in a straight line since entering this chamber. Clearly going to that short cavern Hepla and Isilme saw earlier.

    "Whatever they are," says Thorgrim, "we need to keep them from teleporting away with Justarius. I can hold him in place with a spell (Dimensional Anchor), but I have to sneak in there first. If Godwynn shines light in there, they will just flee again, if they are there even."

    Thorgrim takes out his Invisibility potion. "That be me last sip," he says. "Maybe a spell would be better, and I can use a silence stone. Then I can just crawl back in there and see what is there."


    "That is a good idea,” says Emyn, “but hold onto your potion. Hepla, dear. Can you make Thorgrim invisible, please? I am sure he'll handle the stone himself."

    She does so, and Thorgrim casts Silence on a stone. Thus prepared, he will make his way up to that cramped ledge. He moves around a large double-column, and when he gets closer he can see a shield, lying flat on the ground. Upon it are the arms of Furyondy. Beyond that a curtain (cave curtain, NOT a fabric curtain!) that mostly blocks vision into the area beyond. You have to go around the sides of it, or just bust it off. Also, just to his left he sees a strange creature, something he has never before seen.

    This is a shadow-dwelling, bipedal creatures. It is squat, two feet tall, and covered in shaggy, black fur. Its bent arms end in nasty, three-clawed hands. Its head is white and hairless, with small, toothsome mouth, flat nose, and large yellow eyes devoid of pupils.

    https://is.gd/ztsVtj

    Thorgrim tosses his Silence stone north against the wall where the passage continues on. He considers for a second maintaining his Invisibility, but realizing the humans will be next to worthless in these tight confines, he quickly decides against it and moves in to attack.

    "GOTREK!" he yells as he makes his first attack. "YOU'RE UP!"

    The creature turns quickly to Thorgrim, making a series of low, guttural growls. It then leaps forward, scratching and clawing him. He is racked across the face [2], and he feels his limbs start to seize up, but barely fights off the feeling. He swings Souldrinker, hitting the creature [11].

    Gotrek and Belak both rush in, as rushing as the two dwarves can rush, what with the low ceiling and all. They both hit the thing and successfully slay the short little creature before it can do anything else.

    It's a 3' ceiling. The rest of the party would be crawling, so they let the dwarves do their thing. Even the dwarves are not comfortable. They haven't seen Sir Justarius; Thorgrim only saw his shield lying on the ground. The tracks you were following lead beyond the flow curtains, and there are other tracks up here too. There is also a very small hole, maybe 1 1/2 feet wide, just above the floor and leading north.

    Thorgrim points to the three tunnels (he's in the silence area). He motions for Belak to watch the two smaller ones, while he and Gotrek go around the curtain.

    Gotrek nods, and the two of them move that way. They see the shield is beautiful, though dirty, and sure enough bears the arms of Furyondy upon it. Thorgrim nods and points, telling Gotrek to go left while he goes right.

    The two burst into the chamber behind the curtain, and there they find three of the creatures. They are all surrounding a man, lying on the ground and covered with, well, they can't tell, but some kind of paste or something. They instantly see you, hearing you come around the curtain; they must have excellent hearing. It's a good thing you used the silence stone. They are making their growls and such, as Thorgrim casts Dimensional Anchor on the man. The three creatures then disappear, using some method of teleporting. The man doesn't move, though they were holding him, he is held in place by Thorgrim's spell!

    As they pull him out, Thorgrim notes pieces of armor strewn about and gathers it up too. They note that he is covered with some kind of paste which looks like it's made from the mushrooms and fungus in the large chamber. They grab his shield, and then drag him out to the rest of the party. Thorgrim picks up his stone to continue to hide their sound as they get him out. He slips the rock into his small, lead box [DM OOC: which I just retroactively gave him. I was reading up on this stone strategy, and it seems that the silence would go through something as simple as a pouch. You either need a lead box to shield the magic, or something a bit thicker, like a door or wall. So, since I'm kind of making a new ruling, I'm going to also give Thorgrim what he certainly would have bought or made long ago! See? I’m fair!]

    "Get the goop off him." She stays at a distance.

    "How odd,” says Emyn, poking at it. “I wonder if it has a religious purpose or if it was just a marinade," Emyn says as he uses a worn out piece of clothing to wipe off the paste.

    Sir Justarius is paralyzed, so he cannot move. As you wipe the goop off, you notice his skin is weird. It seems like it was changing.....

    "Maybe this stuff turns him into one of them?” wonders Emyn, quickly wiping his hand off. Berenn, Thorgrim...Is this poison or disease? Whatever it is, I suggest we cure it quickly."

    Thorgrim grimaces. "I suspect Ervil already met such a fate...they had a few more days to work on him than this guy. I felt the paralyzing poison of their touch. Combined with their Teleport ability, that makes them dangerous opponents to face in small numbers...I don't know that it would be fruitful to search for him, as well."

    He then takes out his Potion of Vitality and pours it into Justarius’s mouth. "That will perk you right up, man. You can thank Lyseios, the Life-saver, for that draught."

    It works, basically bringing him back to awareness, though it doesn't do anything about paralysis. Berenn says a prayer to St. Cuthbert, then removes the man’s paralysis.

    "Justarius," Thorgrim addresses him. "Did you catch sight of Ervil during your travel with these beasts? Do they have a lair?"

    "I don't know," he says. He looks confused, then he sees Thaddeus. He obviously feels better once he sees him. After exchanging quick pleasantries, he says, "I think this is it!"

    Nobody has seen Ervil, unfortunately. "Your armor," says Thaddeus, handing him some pieces. "I have most of it here, as well as your helm."

    “I thank you all,” he says, “ but perhaps it's best to just get out of here now, before doing anything else.”

    "Let us go, then,” says Sir Godwynn, helping the man. “And remain vigilant for these creatures."

    Sir Godwynn does not know Sir Justarius, though he has heard of him. Justarius’ family has a long tradition steeped in the faith of Heironeous with ties to both Chendl’s Church of the Archpaladin, the military, and count many armorers in its family ranks (including Justarius himself!). Sir Justarius, holy warrior of Heironeous, was told by King Belvor of Furyondy that he would lead the expedition; however, this position was given to the Raoan priest, Marius instead. Justarius followed the orders given to him, as he did not want to rock the boat. With capable leadership (Fallroyce, Marius, Luther), he did not see it necessary, and still a bit uncertain as to his role in this group, the young man filled whatever position needed to be done.

    Thaddeus then leads you through a combination of tunnels which leads eventually to the others. You make it back to the rest of the Velunese expedition. They are holed in small cave on a shelf, overlooking a small larger cavern with a small pool of water in it. I'm going to post them here, so you can meet them.

    You have already met Sir Justarius.
    https://is.gd/O7Tvi8

    Next is Doran Lenox, Furyondian Battle Mage

    https://is.gd/OFXuiG

    Doran was trained as an invoker (specialist) and is a childhood friend of Justarius. The two have a near unshakable friendship in spite of their differing opinions about religion. Doran is not pious and takes a pragmatic view to the Powers as well as a good many other ideologies. Doran, aggressive and practical of mind, served as the chief magical artillery of the party. Whereas Kelmar undoubtedly was more skilled and powerful in the arcane, Doran's magical arsenal was far more offensive in nature. Always eager to launch into battle with devastating evocations, Doran intended to prove his worth, upstage the arrogant Kelmar, and 'get the job done.' Furthermore, Doran felt indebted, angrily so, for being 'forced' into this mission by the Furyondian military, but he was at least satisfied to serve alongside his friend.

    Next is Lt. Gabriel Thatcher, 6th lvl Myrmidon fighter (defender of Marius, captured by Iuzians and then rescued.) Expert archer. Lt Gabriel was Marius' close companion, personal bodyguard, and protector. He took orders from Fallroyce so long as they did not counter his primary role. Gabriel was a good man, dutiful soldier to this country, and generally well-respected and liked among the party. He owes them his life, especially Marius who risked his to save him against ridiculous odds. With so many of their number slain, Gabriel has now become somewhat obsessed with vengeance, almost to the point where he forgets that his primary mission is to protect Marius. However, as Marius too seems itching for a fight, this suits Gabriel just fine!

    https://is.gd/CiHFEL

    And finally, you meet the leader of the Velunese expedition, the priest of Rao, Marius Velestes.

    https://is.gd/3vVIaN

    Marius is a 7th lvl Scholar Priest of Rao. He is the Church (and Archclericy of Veluna) representative of the group, and though technically its 'leader' he deferred to the military authority of a high-ranking militant priest of St. Cuthbert, Captain Desmond Fallroyce. After Captain Fallroyce fell, turned to stone by the gorghimera at the bridge, Marius looked to Sir Justarius.

    Marius was also a scholar in the ways of magic and thus had a skillset appropriate to the task at hand. Marius was the 'glue' that held everyone in check, finding a diplomatic balance between all factions of the party, from the common soldier to the ranking men of minor nobility. He was more than willing to debate with the diviner, Kelmar, whom he knew from a scholarly perspective and was the advocate for his membership, about religion and the roles of the Powers over mortals, and counter the snobbish man's arguments with his own. He alone seemed unaffected by Kelmar's haughty bearing and chided him for his lack of piety and humility, and Marius felt Kelmar's loss quite heavily. Marius took a liking towards most of the party, especially Sir Justarius, for his open mind and humble persona.

    Marius squared off briefly with Melchor in a battle in the mountains. You came across its aftermath. Melchor outmatched him in every way possible. It was only with the use of some of his prized scrolls that he was able to free Lt. Thatcher from the Iuzians clutches and escape himself, and though he does not look forward to running into the evil man again, he sees it as a necessary thing that must be done, and he is willing to pay any price to end him.

    Marius is rather young, for a Raoist, but has a wisdom and intellect that bellies his age. He did not believe in fighting, and was given command of the expedition for his other reasons. However, since taking the field against the minions of the Old One and encountering the fell denizens of the Lost Caverns, he has grown much harder. He now knows what True Evil is, and he understands what it will take to defeat it. He has, in fact, become almost militant in his demeanor, and the smile that almost never left his face before this mission has now been gone for many weeks.


    Last edited by ragnar on Fri Jul 19, 2019 9:03 am; edited 1 time in total
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    Sat May 18, 2019 8:41 am  
    Part 57 – The Way Out

    “Well met, warriors,” says Gotrek.

    “True that!” says Emyn, stepping forward. "Friends, it is good to have finally found you. We had feared you lost when Ervil told us of your encounter with the gorgimera. Know that is is destroyed. We also saved a number of your companions in the hope they may be restored to life, including those turned to stone on the bridge. If you have the means to restore them, it might be a good time to do so.”

    The priest, Marius, shakes his head. “Alas, such is beyond our power,” he says, “but your appearance is most welcome.” He strides forward and takes Emyn’s hand. “Who are you?”

    “We are the Heroes of Hommlett,” he replies with an easy smile, as if that should be enough. “I am Emyn Frel, Avenger of Trithereon and this is my wife Dame Hepla, a witch of some power though she has been weakened lately by the touch of the undead. Sir Berenn Silverwood is our leader and a follower of St. Cuthbert.” The two nod at each other as Emyn continues. “The dwarves are Thorgrim, a warrior priest of Clangeddin and Gotrek, our battlerager. A word of advice. Don't stand too close to him in a fight as he berserks. The other dwarves are the Azcral, who have guided us here and aided us in our quest. Elrae of Woodstock is our bard and Isilme is a Battledancer of Elistraee. Don't let her appearance fool you. She is one of the most goodly souls I know.” Emyn notices the confused look on Marius’s face, then quickly adds. “My apologies, she often goes invisibile, the better to scout.” Emyn then continues the introductions. “Our thief Noot fell in battle with the corrupted mage Tsojcanth when we closed the rift to the Abyss, and our guide Manny is curently being taken away by the Iuzians.” Emyn’s easy smile then changes, a foreboding sense of concern revealed in his chisled feathers. “Unfortunately, they now possess the Necronomicon of Iggwilv. The Iuzians have split their forces thinking they outmatch us. Some remain here while others take the tome and our friend away. We would quit this place and pursue them if we can. Will you join us?"

    Doran steps forward, embracing Justarius. "I knew he'd find you," he says, his affection obvious and touching. Then he hits him in the shoulder. "Now, you done hallucinating? We got work to do!"

    Justarius smiles, then slams him back, knocking the battle mage back a step. "I told you, I wasn't hallucinating you mumblecrust!" He points to the party, "and they saw them too, those spindly little creatures, whatever they were."

    "Well," says Doran, adjusting his shoulderpiece from the blow. "We're just happy Thaddeus found you." He looks at the party, "all of you. You are most welcome." He then clasps Emyn's arm. "I have known many of your faith," he says. "In Northern Furyondy your faith is well-respected."

    "Not just Furyondy," says Marius, stepping forward as well. He too clasps his arm (if that's the right way to say it!). "You are welcome here, for the time for talk, for reason, is passed. Vengeance is what is required now." He says it strongly, like a follower of Trithereon himself, and such is the grimness of his voice, that Sir Godwynn, paladin of Rao and member of the Church Militant, stands at a loss for words as a chill travels down his spine.

    "Aye,” replies Emyn grimly. “Vengeance must come, but let us take our vengeance in a wise manner. They have split their forces, leaving the bulk here while those with the Necronomicon and our companion are lesser in number and flee eastward towards the lands of the Old One. We managed to prevent them from seizing a powerful artifact in the Lanthorn of Daoud, but the tome will give the Old One untold new powers to raise undead armies. We must make it safe if we can and in the process destroy his minions. If afterwards you wish to return here and finish off the others, I will pledge myself to those efforts. Do you have the means to change the petrified to flesh and restore the dead to life with you? We rescued Kelmar and a few others. "

    "I, for one, would see the Iuzian battlemage dead before leaving this mountain," Thorgrim says. "The rest are immaterial to me, though any we could return to their makers would be deaths well-dealt, and worth the trouble. Any weakening of their forces may help us, later, when we retrieve Manny….and the Necronomicon."

    "I am sure we will need to deal with the forces they left behind in order to pursue the Necronomicon and rescue Manny,” says the invisibile Isilme, whose disembodied voice seems odd to the Velunese. “I would see the battle mage who attempted to end the life of my dwarven friends and allies brought to heel.” She gives them a moment, then continues. “Well met friends, the King of Furondy himself was concerned for your welfare and set me to learn your fate. I am sure they are many who will rejoice at your return."

    "I will never get used to speaking to invisible people," says Thaddeus.

    Thorgrim takes the shield out that he found. “We recovered this at the bridge,” he says. “I assume it belongs to you.”

    When they see it, Marius and Lt. Thatcher are instantly saddened. "That is Captain Fallroyce's shield," says Lt. Thatcher. "He fell in the fight against the gorghimera."

    "It was a chaotic time," says Marius. "We lost Kelmar, Sir Dalby, Fallroyce, and Ervil to that beast."

    I think at this point Thorgrim can show them the statues. They are of Sir Dalby and Kelmar the Diviner. You have Fallroyce's shield, but never recovered a statue of him. He probably didn't turn to stone, since the shield is not stone. Then there is Ervil, who you rescued from the Dao. Of course, he later disappeared too.

    "Perhaps we can find them yet," says Marius hopefully, though when you see his eyes, it does not seem that he really means it.

    “If you are ready to get out of here,” says Thorgrim. “Do you know the way?”

    They shake their heads, then tell you what they know. They fell or jumped into the river by the bridge, and went over the waterfall into a cavern with hundreds of ghouls. How they fought across that foul place, they do not know. By the time they were clear, they were the only ones left. They do not recommend returning that way, nor do they know how they would get up the waterfall anyway.

    "I have a protection from undead scroll," Isilme offers, “but I believe you are right. I think fighting our way through is folly.”

    They continue to explain their trek. They scrambled away from the ghoul chamber through a series of caverns. The ghouls did not chase them after Doran threw up a Wall of Fire, blocking the way. Thinking themselves still too close to the ghouls, they explored deeper, looking for a way out.

    Eventually, they ran into more trogolodytes. After the death of Leonard at the hands of the trogs earlier, after going through the arch in the Lesser Caverns, they didn't want to disturb the trog tribe again. They backtracked and made their way to an area with a ledge which dropped steeply down to the river below. They saw a cave on the other side of the river, but didn't proceed down there. They continued through another series of caverns until they got into another big fight with some kinda large repitles things. Eventually, they reached the caverns where you found them. The only reason Thaddeus had been in the fugus cavern was that he was tracking the strange creatures which has taken Justarius.

    Since nobody has any real idea where to go, they lead you back through the caverns to the chamber which overlooked the river from a high ledge, which they felt was safe.

    Hepla, who was not at the trog battle, asks about the troglodytes. “How many were there?”

    "We cannot say," says Marius. "We faced only a few at a time, but they kept coming in ever increasing numbers."

    "After Leonard fell," says Justarius, "we decided to retreat. There is no telling how many there were."

    Gilhak saw the trogs fleeing passed them, and he says there were at least a few hundred, counting young. "It all happened so fast, and we could only form square and keep them from us. Luckily, they seemed more intent on fleeing than fighting, and they just kept going."

    “We should move through the troglodyte caverns,” says Emyn.

    Thaddeus can easily show you the way there. “The smell is unmistakable,” he says with a wince.

    "Let's follow that trail then,” replies Emyn. “It will surely lead us to where we can find a way out.”

    "Certainly," Thorgrim replies. "Thaddeus, Isilme, you're in the lead. Don't allow any warning of our approach. We don't want to slay Trogs by the hundreds. Look for a way we can bypass, or move them out of our way. See if you find an area you recognize.” He glances at Gotrek. "It's not in Manny's or our interest for us to into a fight here."

    The passage leading to the troglodyte caves is very long. There is only one passage, which goes quite a long way. It takes a couple of hours to catch up to Isilme and Thaddeus, who are waiting at a small chamber, the first you've found in this tunnel. It seems to have been used as a guard post. There is a side passage here, based on the few prints going that way, but the main passage continues in another direction. After a short break, the group continues that way.

    “The troglodytes seem gone,” says Isilme. “I scouted beyond here into their warrens, but I found no sign of them. Only a handful of zombies standing guard. They were mostly goblins, but I noted a couple of gnoll zombies too.”

    Emyn says, "Let's take care of those undead but do it under silence with no flashy spells. For things like this, our blades should be more than enough, unless our clerics can destroy some of them with their holy might."


    They can. It doesn't take much to destroy them, esp the goblins zombies. The groups blasts its way through the zombies without any effort. The sinkhole leads up to more caverns, all of which seem to have been trog caverns. One has a large pool with islands in it. That's as far as the Velunese reached before, when they explored from the other direction. From here, there is a passage that leads to area 3 of the Lesser Caverns. The Velunese destroyed a flesh golem there, then went through a large archway. It led to the trog tunnels which you just traversed. Anyway, from area there you can loop around to the right, up the stairs, and you end up in the crystal caverns that connect to the entrance dungeon.

    Isilme casts Fly, then proceeds alone. She finds that dungeons upstairs are still watched by zombies. Half a dozen zombies guard the stairs up, and she flies silently just above them. There are a couple guarding the throne room. No leaders are there. The door there is closed, so she can't scout further without revealing her presence, so she returns.

    “Let us move that way,” says Thorgrim. “A handful of zombies is no threat, and if we move quickly we can reach the throne room without a problem.” The rest agree, and the party moves out. Indeed, they quickly destroy the zombies at the stairs, and make their way without issue to the throne room. There they prepare to fight their way through the dungeon level and make their way outside.

    Opening the door reveals a hobgoblin guard at the corner, 15' away. He sees it opening and quickly calls out when he sees you. Before anyone can act, Gotrek rushes forward and cuts down the hobgoblin with one swing! He sees another one down the hallway, about 30' away.

    "Someone needs to silence the other hobgoblin fast!" says Berenn.

    "I will silence them," says Gotrek. He rushes forward and cuts the humanoid down.

    Suddenly Belak rushes forth out of the throne room as well. When he gets to the corner, he sees a hobgoblin that way and turns, charging it. Thogrim moves up to the corner, to see what's happening. He sees Belak to the south, fighting two hobgoblins with at least a couple more behind them. Another moves up the right corridor and attacks Gotrek, missing.

    [Isilme OOC: Yeah I suppose alerting the entire complex to our prescience was the smart thing to do.]

    [DM OOC: Hey, when you open a door with a guard on the other side, he yells. Not sure how you avoid that other than, maybe Clairaudience spells, silence spells, etc., and you used none of those. But just opening a watched, guarded door? Yeah, that's what happens!]

    Anyway, Hepla tries to go rushing out, as usual, but Emyn grabs her. "No you don't!" he says, and holds her tightly. She grunts, but doesn't really struggle.

    Belak kills another hobgoblin, stepping forward. Gotrek kills the one in the hallway, then moves down into the chamber below to another one. Thorgrim moves down beside Belak, killing another.

    Sir Godwyn moves forward, then notices movement to the left. In the barracks back there he sees hobgoblins rising. "Justarius, this way!" he yells, moving into the chamber.

    Sir Justarius follows, and the two find themselves facing a half-dozen hobgoblin guards, all just waking up.

    Another hobgbolin rushes into the fountain chamber from the west, intent on attacking Gotrek. Howver, Belak cuts it down as it runs by him. Two more come out, and they attack Belak, one hitting the dwarf. Another moves forward to attack Gotrek, but misses.

    Gilhak now enters the throne room, and once he learns of the hobgoblins, he sends the Azcral forward. The long line of 20 angry dwarves will be rushing ahead next round. The rest of the party basically holds back, as the dwarves sweep through the dungeon area slaying all the hobgoblins in an orgy of vengeful rage.

    The group then gathers near the entrance, where Isilme scouts the way. She finds that there are at least two score enemies there, some gathered around campfires, others standing guard in various groups. Looks like a mix of men, humanoids, and zombies, but none of the Iuzian leaders.

    "Our fight is outside!" Thorgrim says to the group. "Dwarves, Forward!”

    Gotrek smiles. “Finally,” he says as he follows Thorgrim.
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    Sat Jun 08, 2019 8:18 am  
    Part 58 – Suicide is Painless

    We left Manny quite some time ago, after he had unsuccessfully tried to get the Necronomicon and been captured. As the party is finally exiting the Caverns, we return to Manny and his plight. Can he escape? Will the party find him in time? Or is he destined for years of torture and worse at the hands of the evil Naerenthyxelle...?

    Manny has been marched out of the Horn, and back down the canyon to the crossroads. He is surprised that Melchor did not yet use his Word of Recall. Perhaps the Horn interferes with it as it did with their own teleportation magic, he thinks. This could aid him, he reasons. He then realizes that the charm is gone.

    “I don’t need it,” laughs Naerenthyxelle, obviously using her ESP ability to read his thoughts. “And you have nowhere to go.”

    “We’ll see,” he replies, staring at her coldly. Naerenthyxelle laughs, and Melchor turns with a disapproving look. This just makes her laugh harder.

    Manny tries to think of intense images, to mask his real thoughts. He cannot tell if he is successful, but Naerenthyxelle does not look at him as he tries to consider his situation. A half dozen gnolls are out front, and another half dozen are in the rear. The zombies are dragging Manny. Melchor and his zombie ogre are in front, and Naerenthyxelle is behind Manny. The zombie and the demon may be tireless, but the human and the hobgoblins are not. First chance he gets, Manny will try to escape somehow. He recognizes where they are. They are following a path leading to the top of the large flat mountain just to the east of the Horn. Some parts are actual cliffs, while others are more like this, but falling of the edge anywhere is probably fatal.



    [Manny OOC: I thought about the fact that she is a succubus and working for Iuz. Then I considered his background. And several things immediately stuck out.
    1. He is loaded with information about the strengths and weaknesses of the Vesve elves, Highfolk and Veluna areas. He's been spying on the wealthy and powerful humans for the elves for a long time. Far more than she could get in a few hours with an unwilling subject. Iuz could pick his brains over a period of months, if not years.
    2. He is right now a seriously suicidal elf. Female elves who suicide become banshees. What would a male become? Can she arrange the conditions that would make a banshee for him? A very intriguing question for an evil being interested in more evil.
    3. She can't really have both. Which does she want more? A dilemma for her she needs to decide before Manny passes into Iuz's hands.]

    [DM OOC: Well, Manny may have a chance to escape, or you can choose death. That's why I put you on the cliffside path. I mean, it's an option.... Or he can bide his time, see where they are taking him. I don't want to railroad you any further, and instant death stuff's not my forte (except for poison, criticals, death spells, traps, and massive damage!). However, I don't want to just let him have an easy escape either. These folks are terribly evil and dangerous, and to do anything less that play them to the hilt, that would be a disservice to them, know what I mean?

    So, I'm a bit torn what to do with him. Absolute worst case is they take him back to Dorakka, alive. Of course, that could lead to an interesting rescue. Anyway, he has options; you decide what he tries. Just remember, he has 20 hps, so he's pretty beat up. He has not had enough sleep to recover any spells either. So yes, the deck is stacked against him, but at least he is still in the game!]

    Manny follows along until they reach the top of the mountain. He notes that there are ruins around, though barely more than foundations and what look like trenches. There is also a strange monument, like a roadside marker. He does not realize it, but this is the spot where Hepla appeared when she was transported here by her mother.

    Melchor and Naerenthyxelle move away to speak, and Manny notices an old, rusty nail on the ground. He picks it up unobserved; at least the zombies do not react. He is able to pick the lock on his chains with it. He is free, but keeps that fact hidden and secret. He hums an old olven song to try and throw off any ESP attempts.

    He looks around and finds a spot where he can leap off the side of the plateau. It's not straight down, so he can basically roll down (using tumble skill). It's quite a was down though before he can find any cover or foliage to hide in, hundreds of feet. Unfortunately, you are so high up and in such a stark, rocky area, that there isn't a lot to use.

    Manny also notices that his familiar, the falcon Wilbara, and her mate Lantquesse are flying nearby. He thinks that their best use at this point is giving him info as to what the enemy forces are doing. He has a link with Wilbara but can't see what he sees without the spell. But Wilbara can tell him what he sees. Manny will keep them from being targets, just telling him where they aim or move so he can try to escape. Despite their many skills, Manny worries about them becoming targets of arrows and Naerenthyxelle.

    [DM OOC: I think he can only speak emphatically with Wilbara, but that's ok. You could jump. It's a slope, and the rules are different. No damage for first 20', then 1d6 for each 10' after. Tumbling would normally not help on a fall after 60', but this is more a slide, bounce, fall. I imagine the fall the guys took in Lone Survivor, if you've seen that. Not pretty, but survivable. I'd let him make a new tumble roll for each 60'. That means he gets 20 free, then a fall of 40' for 4d6 (half with a successful roll). He could make it, and if he spots something on the way he'll have to make a climb check (half his Climb Walls) to stop his fall. This is the same chance for catching a ledge on a fall, and I'm ignoring the restrictions on distance, since again, it's not a fall. I think that's the best way, mechanics-wise, to do it. Since it's about 200' of slide before an edge beyond which he cannot see anything, I would say it's a tough call. There's definitely no brush to hide in for the first two increments, and "maybe" something on the last, depending on the fall.

    Also, he has to consider that Naerenthyxelle may be able to find him, even if hiding in shadows. On the other hand, she has his rod stuck in her belt. Nothing a good thief can't grab. Of course, that's what Manny thought about the Necronomicon! It's also possible for him to somehow get it, and then use it to get to safety. So, you give me a specific plan, and I'll work it out. If you have more questions, ask me. I'm not sure how much more detail you need from me.]

    Manny is able to express his need somehow to Wilbara, and the falcon swoops down, cawing and making Naerenthyxelle glance that way. Manny slips his chains, tumbling back away from the zombies before they can act. He then then leaps over the ledge before anyone can act. He tumble-slides down the mountainside, falling a total of 60' this round. Made his tumble roll AND his save, so he takes only [7] when he hits a rock. Not bad. He's still tumbling, and he really can't do anything else except tumble.

    He tumbles another 60', again making his tumble and his save, taking only [4] as he falls. He is still sliding, falling, and doesn't see any place to hide. He has another 80' before he gets to the edge of a cliff, and he'll either have to stop himself (which requires a climb walls at 1/2 skill) or he will go off the edge. He doesn't know what's over the other side, but he can imagine it's a long way down….

    [DM OOC: Manny has 15hp left.]

    Manny tries to stop his fall, but he cannot. He keeps sliding another 60'. He made another tumble check, so he only takes another 1/2 dam [6]. He is then able to finally stop. He's 10' from the ledge now, and yes, it is a LONG way down, easily a thousand feet. He knows that there is no way he could survive that fall.

    He rolls out of his tumble, scramble, and when he stands he spins around. Naerenthyxelle is standing there, an evil, knowing smirk on her face.

    "Did you truly think I did not know your plans?" she asks. "I have read your wondrous mind this entire time. I knew what you were going to try before you knew." She then laughs. "Your powers are insignificant next to mine," she says. "I showed you my true self, for the pure pleasure of seeing the horror on your face, the knowledge that I would drain your life away and there was nothing you could do." She holds up her other hand, holding Wilbara by the tailfeathers. "But first you watch as I slay your precious familiar." A smile of pure wickedness crosses her face as she sees the anger well up in Manny. "Then I shall feed you the pieces!" She tilts her head back and laughs, a loud, horrid laugh that only can find its home in the Abyssal regions.

    [DM OOC: Sorry, didn't mean to fool you on all that, but I figured, what better way to simulate the absolute horror and frustration of dealing with, well, a demon, than to so give you false hope, then completely dash it! I know, evil, but I am a DM, and that is a demon.]

    Manny knows he is doomed, as is Wilbara. There is only one chance, though not for him. For his people. It is not a thought, but almost instinct. She never picks up a note with her ESP, as Manny turns and leaps off the cliff without a thought, without hesitation. He free falls for about 5 seconds, falling about halfway to the ground far below, and he is oddly at peace. He feels a great sadness for his friends, but at least he knows that his people will be safe. He closes his eyes as he approaches the ground, falling at over 100 mph. To his great surprise he is caught, just before he hits the ground! Massive claws wrap around him, and he looks up at the underbelly of a great, Copper dragon. It is Clonoc!

    [DM OOC: BTW, I always assumed that Clonoc would return in the end. I had planned a big battle outside, maybe on the slope or the valley, wasn't sure. I also knew you all would be vastly outnumbered, maybe outgunned, and that Clonoc would have to appear to help, especially if either the Caucimera or the Black Dragon were involved. Things haven't actually gone that way, but Clonoc was always there in the back of my mind. So, why not have him in the area, like I planned, and watching what was going on. When he sees everything, he finally acted. It still follows my original plan which, despite my distaste for the Deus Ex Machina trope, actually works sometimes.]

    [Manny OOC: It is interesting, and unlike most deus ex machina, has a logical probability. Clonoc would know we were in dangerous lands. If we hadn't freed him, he wouldn't be available to assist. Actions have consequences. Plus, we freed him from a demon, and now he repays the favor. Not bad.]

    [DM OOC: Come on, I'm not going to let you just die, not after everything else that has happened. I'm really not an evil DM!]

    [Manny OOC: Maybe, but Manny would rather he have rescued the hawk.]

    [DM OOC: sheesh! Give a guy a hand, a full Deus Ex Machina (well, Draconis Ex Machina I guess) one, and the DM STILL can't catch a break!]

    "I THOUGHT YOU MIGHT NEED A HAND," says Clonoc as he catches Manny.

    Naerenthyxelle moves up to the ledge and looks over, and she is shocked, truly shocked, when she sees the great dragon fly up holding Manny! Wilbara nips at her, and she cries out, surprised, releasing the hawk which immediately flies away.

    Naerenthyxelle immediately disappears, knowing more than to tangle with a dragon, as Clonoc flies Manny away, taking off to the north, across the small valley towards another mountain. When he settles down, Manny is overjoyed to have his avian companions back with him as well. He thanks Clonoc, who tells him to sleep. He is safe for now.

    It is true; Manny is very tired. He's been up 3 days now, so he falls fast asleep, watched over by Clonoc. He wakes in the morning, having slept all through the night. His hawks are still around too, and he hopefully feels better when they are there sitting over him when he wakes. He can get Clonoc to take him back.

    Right now, Manny feels responsible for allowing the book to fall into Iuzian hands and unleashing the type of attack upon his nation that his twin brother gave his life to stop. Not to mention completely besmirching his own, his family's and his clan's honor by allowing his brother's sword to fall into evil hands while he still lived.

    Manny seldom does elven reverie, the reason being the elven memory is as sharp as if the event had just happened. Think about that and his description for a moment. Most of his memories involve his brother, which inevitably leads his thoughts back to the day he died. There is no 'Time heals all wounds', the memory is as fresh as if he had died that day. Manny can't escape or evade it, it is always there.

    Now, to make it worse, he just made that sacrifice meaningless. The worst tear, the greatest loss of his life just lost all meaning. To go with that, he lost something he was supposed to guard with his life. The item his brother's life had been intimately caught up with. It was not just a relic, it was a symbol of his brother's life to him.

    Now he has 3-4 hundred years to look forward to of constantly re-living that. I had him holding on to the thread of attempting to retrieve it, then of passing information on to the party of what they face.

    Right now, oblivion would feel like a blessing.
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    Sat Jun 08, 2019 9:15 am  
    Part 59 – Exiting the Caverns

    The party has reached the entrance to the caves, which are being watched by a large contingent of the Iuzian forces. Thorgrim casts Recitation, reading aloud ancient dwarven quotes from his clan’s history. This pretty much affects everyone, but the dwarves especially. Emboldened by the spell, they charge outside. There they are attacked by some zombie wolves. The wolves attack, strangely slowly, but Gotrek and Belak are in the lead, singing their warsong. The two battleragers quickly cut down two wolves, as the half-dozen hobgoblins outside call for help. They take up positions ready to charge back, and they are backed up by a dozen gnolls which move up, longbows out. They fire them into the dwarves, sticking them (and a couple zombie wolves) with arrows. Of course, the dwarves just laugh, continuing their raging battle.

    The rest of the Azcral rush outside. They erupt out of the skull archway like a rolling avalanche, bowling over two wolves and pushing the others back. A group rushes straight ahead, taking the fight to the hobgoblins. The gnolls back up, changing targets and going after the Azcral, one of which goes down with a couple arrows in his chest. Beyond the gnolls, the men arise from their cold campfires (it's morning and the fires are out), grabbing up weapons.

    The Azcral attack, driving back the remaining wolves, and along with Gotrek and Belak they finish them off. The rest push forward and attack the hobgoblins.

    Gnolls fire again, their arrows finding the mark more often than not.

    Justarius charges around to his right, attacking the gnoll archers, while Godwynn goes left, attacking the gnolls on that side. Doran goes out and backs up Justarius, casting a sleep spell which drops two gnolls. Thaddeus moves to the right, taking cover behind a large rock. He fires at a gnoll archer, hitting it [6].

    Some gnolls change weapons and attack the paladins, while a couple fire again into the mob of dwarves. One more Azcral falls.

    The hobgoblins attack, a couple scoring hits on dwarves.

    Emyn stays back, keeping Hepla safe inside. Elrae stands by him as well, while Berenn moves outside, taking out his bow and preparing to join the archery fight. Isilme flies out, ending up about dead center of the battle but about 50' in the air, invisible as usual.

    https://is.gd/ueaVtu

    With a wild laugh, Gotrek charges forward, slipping right between a couple of Azcral. With a mighty swing, he cleaves a hobgoblin nearly in two! As the halves fall away, he yanks Goreblade free and searches for his next target....

    Keeping watch behind them, Emyn hears a familiar scrapping sound. He is thus not surprised by the zombie that shuffles into the chamber and attacks him. [That's mostly going with your stated actions of watching behind you. Otherwise, it could have gained a surprise attack.

    Elrae was about to move out, but now he stays where he is, calling Hepla to him. Hepla moves over, ready to act either inside or outside, as needed. Emyn then moves up and blocks the way into the chamber. He swings his bastard sword, hitting the zombie [8], but it just keeps coming....

    Sir Godwynn scores another weak hit with his mace [6]. They are just glancing blows, and he grits his teeth as he takes a blow in response from one of the gnolls [5].

    The other gnolls attack, with two firing at Thaddeus, who ducks and avoids their arrows. The other three attack Justarius, and all miss badly. One even hits its companion [6].

    The rest of the Azcral dwarves then attack. They surge forth, swarming the hobgoblins, taking all of them down with cuts of their axes. Only a couple hang back, as one is sorely wounded, and his companion holds him back. Berenn steps up, pulls out his rod, and heals the dwarf. With a happy grin, it turns back, ready to charge again!

    The rest of the Azcral go left and right, attacking the gnolls. Gilhak and another dwarf check on one of their downed comrades. He too is wounded [down to 0 hp] but alive. Thorgrim moves up to the last down dwarf, and he is badly wounded. A CLW brings him back from the brink of death [to 2 hp].

    Marius moves over and casts CLW on the other downed dwarf, bringing him back to 8 hp. He wakes up, and the three help him to his feet. Lt. Thatcher stays by Marius's side, but on hearing the call from inside, he turns and moves back in.

    Thaddeus then fires, putting an arrow in the chest of one gnoll [8].

    The battle seems to be in order, when suddenly the mountain men beyond charge forward, into the rear of the gnolls! The battle is then swift, and never uncertain. They absolutely surprise the gnolls, which are cut down like chaff. In a moment it is all over.

    Well, almost. Gotrek comes out of his rage, but Belak, his new Battlerager follower/henchman does not!

    [DM OOC: No map, as I don't think it's now needed. With the men switching sides, the battle is over. Well, except for the zombies inside and Belak still raging.]

    Inside, the zombie missed Emyn, who then attacks it and kills it. He kicks it backwards, and Elrae uses Snowfang to create a Wall of Ice to block the way in case there are more.

    Outside, Gotrek grabs the raging Belak, who then punches him in the face [4]. Four Azcral then jump him, pulling him down. Eventually he calms down, and he too slumps to the ground. He looks over at Gotrek's lip, dripping blood, then starts to laugh. There are no other opponents, though 20 odd barbarians are now standing before you, bloody weapons in hand.

    Emyn comes out of the entrance with the others and moves to the main group in a show of strength. "You know, it might be a good test of your earthquake hammer to collapse that dungeon and its entrance,” he says to Thorgrim. “You might even catch a bunch of the enemy in the collapse."

    "Whose side are you on?" Thaddeus then asks the mountain men.

    They know all about Melchor and the Iuzians, and they tell their story. The Iuzians came through their village nearly a month ago. After killing and then raising some of their people, the Iuzians forced these men to guide them here. They have been forced to do their bidding for a month. Many of the human zombies you have encountered were their people. They have had no choice but to do as they said, until now.

    So, they basically just took their chance. They can tell you that Melchor and the elf woman Naer something, they left yesterday, heading back east with some gnolls and zombies, including the ogre zombie. They have not returned, nor do they expect them to. Melchor left the mage Altarius in charge, and all the rest of the Iuzian leaders went back inside the caverns this morning. You actually just missed them!

    Emyn says, "I am Emyn Frel and we are the Heroes of Hommlett. As you can see, I am an avenger of Trithereon. Would you join us in tracking the Iuzians and raining vengeance upon them? What they have done to your people is wrong and they have seized a friend of ours as well as a special book that will allow them to unleash untold undead horrors upon the world. Will you help us find they way and join us in the fight?"

    The leader, a warrior named Karkon, speaks for them. "You can count on our steel," he says. "We would send our friends to their rest, and these fiends to Hell."

    [DM OOC: The mountain men come from a village to the north named Zillar. It lies to the west of the Salach Valley. They know of Karprun and Ammsee, but they did not know of the Azcral. In fact, they can give you a lot of info, but it's not really pertinent right now. Let's move on, and when the immediate issues are resolved, if you survive, we can revisit this.]

    So, Berenn and Thaddeus can use their ability to track, and you can easily follow Melchor and his group to the east.

    "Thorgrim, collapse that cavern,” says Emyn. “Let's move! It is time to seek our revenge and rescue our friend."

    "'Ware of landslides," Thorgrim says, and everyone moves far away. He plants Earthshaker in the ground, speaking the Dwarvish rune inscribed upon its head. With a great rumble, he collapses the entire front of the entrance. "May that evil mountain be their tomb," Thorgrim declares with satisfaction. "May they rue the day if ever they escape its confines and face us in battle again."

    Berenn is able to track their prints. It seems that a group of gnolls and zombies went back down the valley to the east. They were half-dragging Manny. Tracks are at least a day old.

    Thorgrim takes a stand on the nearest boulder. "Dwarves, Humans, Adventurers...the vow has been taken, together, to do all within our ability to do battle with the evil powers which govern this world. With forces joined, our strength waxes...to become a deadly Force!"

    "Now, affirm your oaths!"

    Emyn draws his sword with a deadly rasping sound and says, "I have stood with you for many battles. I will not shirk my duty here. TO VENGEANCE!"

    The many cheer, and the group then continue down the mountain pass. Thaddeus and Berenn easily track the Iuzians all the way back to the crossroads, then find that their trail goes off to the right, leading to the flat-topped mountain.


    Last edited by ragnar on Fri Jul 19, 2019 9:05 am; edited 1 time in total
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    Fri Jun 14, 2019 7:08 am  
    Part 60 - Home

    After leaving the caverns, the party travelled down the mountain to the crossroads. The trail leads up the flat-topped mountain, where Hepla was transported here by her mother. It takes a few hours, so we are talking maybe noon the next day when the party finally reaches the top of the mountain. There they find a familiar sight. It is the great copper dragon, Clonoc, lying stretched out and enjoying the sun.

    Hepla says, "Great Clonoc, we search for some who stole our friend, would you please help us."

    "THEY ARE GONE," says Clonoc. He angles his head and neck to the side, indicating behind him. There you see Manny, sitting upon an old foundation stone beside the ancient temple marker where Hepla arrived.

    https://is.gd/QaGGJD

    YOUR FRIEND IS SAFE," he adds. "MOSTLY."

    "Great Clonoc, have the Iuzians escaped?” asks Emyn quickly. “Were they destroyed? Is the Necronomicon made safe? I apologize for my ignorance but I don't have your mighty gifts, let alone your vast intelligence."

    "Manny, what happened, how are you, where are the evil people.". Hepla runs everything into one sentence.

    Manny doesn’t say anything, lost in an unusually depressed silence. Clonoc explains that he found the zombies and killed them. He didn't see the gnolls or the other two Iuzians. He relates how he saved Manny, but when he returned, the Iuzians were gone.

    "Thank you for rescuing him, great Clonoc. We are in your debt.” Hepla runs up to Manny and hugs him. Approaching, you realize Manny is deep in reverie, though it seems less than restful. Tears stream from his eyes, as he mouths words that barely make a sound. Hepla leans close, to hear what he says.

    "The wrong one died." Manny swings his legs down and stands up. "Naer is a succubus. I fought her and lost. They came up here to use some means to travel to Iuz. My equipment and any chance to regain my honor went with them."

    Emyn lowers his head and says, "Then we have failed. We surely cannot pursue them into the bone-paved streets of Dorakaa. Manny, you did what you could under impossible odds. There is no dishonor in failure. What matters is the effort was made. What manner of travel did they use?"

    Manny shrugs. "I have no idea. My escape attempt and Clonoc's rescue came before they left. Failure was mine before this. This but compounded it to disgrace. Despair is all that afflicts me."

    Emyn remembers his own travails, and he nods, not pressing him many further.
    "Berenn, Thorgrim, get over here and check Manny out to see if something else afflicts him." To the others he says, "The Necronomicon is lost, and the enemy has escaped to the lands of the Old One. It is now our duty to return to those who sent us and warn them of this new threat. Perhaps saving the Lanthorn will help balance things. Let us camp here for the night under Clonoc's watchful presence and then move on as quickly as we can."

    "There really is no help for it,” mumbles Manny. “I've betrayed all I hold dear and there is just no point to continuing."

    "Manny, how have you betrayed?" asks Emyn as he holds Manny's hands, "Though Trithereon brings vengeance, we who worship him also know that at times forgiveness is also possible. Confess your sins and let us find a way together to make them right. I as a friend, could do no less to help you."

    Berenn thinks Manny is drowning in despair and there is no magic which will fix it. Marius goes to Manny. "You do not know me," he says, "but I feel your pain. I have suffered as you these last days, leading all but these last of my companions to death, or worse."

    Manny looks up, seeing the Priest of Rao for the first time. He also notices the other men with him [DM OOC: I mean the other party NOT the mountain men tagging along!] "We numbered seventeen when we left Highfolk." He stops, looking to the east, towards Highfolk, just as Manny looked in the direction of the Vesve. "Only we five remain, and were it not for your friends, I fear we would not have lasted long." He looks back at Manny, his kind, knowing eyes strong and resolute. "We have only to go on," he says. "It is only through labor and painful effort, by grim energy and resolute courage, that we move on to better things."

    [DM OOC: BTW, I thought I would give you a view of the flat-topped mountain. [It's actually Monte Piano, if you want to look it up!]

    https://is.gd/gbYWF5

    Manny pulls his hands free. "Better things? They lie dead at my back. None of you understand. It's not just that I allowed the book to pass into Iuz's hands, though that is bad enough. It makes the sacrifice of my brother for naught. Nay, far worse was my folly! Striving and failing. Aye, it happens. But I carried my brother's blade! The ancient, Vesve Forest Sylvan Bladesinger relic! Lost to those scum! I have dishonored not just myself but my family and Clan! I SHOULD HAVE DIED TO PROTECT IT! And I didn't. I couldn't even fight for it." Manny slumps back against the stone. "I do not even deserve the effort mighty Clonoc made. My brother brought our family to the height of honor, and I have trampled it into the dirt."

    Gotrek approaches, standing before the disconsolate elf. "I will go with you. Help you retrieve your prized weapon." He takes Goreblade, and uses it to slice his arm, the blood flowing freely to the cold stone ground.

    "THIS, I swear to, by CLANGEDDIN!"

    As he says this, there is a rumbling of sound like thunder, but no one can discern the source. Unless you can feel a god's wrath, under your skin. Gotrek can. And he howls in his god's anger.

    Sir Godwynn also approaches, then knells before Manny. "I know your pain, but know this. Were it not for you I would be dead. Were it not for you, Lord Berenn would be dead. Were it not for you, Lady Hepla would be dead. Her unborn child would never be. Were it not for you, we may never have survived that abyssal spider beast. We would not have saved Justarius there, nor his comrades. Our brave dwarven comrades would likely have met their deaths, and the men of Zillar would be yet enslaved, like as not to meet a dreadful end worse than death. All these owe you their lives, and all lives saved by them in the future. 'Tis no small thing you have done, Menelbrethil of the Vesve."

    Emyn looks in Manny's eyes, locking him with a gaze so intense that he cannot look away.
    "By Trithereon I swear that vengeance will be had Manny. I shall stand by your side as a living weapon and see that justice is done for you, your brother and your people. " Emyn holds his gaze and adds, "Trithereon grant me the power to pursue this Succubus Naer and wreak vengeance upon her. Fill me with your divine might and make me into you weapon. Fill us all with righteous anger so that we can right this wrong and throw down those who would use their power to enslave the world "

    Thaddeus moves up and says: "We all need to keep the world free of these troublemakers ... count me in for the chase."

    Silent for some time, Thorgrim ends his meditation, and responds to Manny. "Have faith, my friend, that we may somehow regain what you have lost. Had you died protecting it, it would still be in the hands of the Iuzians, with no one left to retrieve it. While you yet live, there is hope. I myself have known great loss. When I was but a youth, Orcs through treachery invaded my ancestral fortress when no warriors were there to defend it. They slaughtered all who remained. I wanted to fight and defend my home, but was instead shuttled away with some others, at my mother's insistence. She died so that I might live to fight another day. That day comes soon, and the Euroz will know the name of the one who brings vengeance raining down upon them. The place is set, but no one, not even I, knows the time."

    Isilme reasons that this location allows teleportation, so she decides to try to contact Lareth. She casts Magic Mirror, and she is able to scry him. She then instructs him to use the mirror to open a gateway to her. He does so, which allows EVERYONE to go back home. Azcral survivors return to Homlet with you. The men from Zillar decide to return to their village, and Clonoc will protect them if the Iuzians return.


    Last edited by ragnar on Fri Jul 19, 2019 9:07 am; edited 1 time in total
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    Fri Jun 14, 2019 7:37 am  

    Part 61 – Rest and Refitting

    After a short break in Hommlet, just a day to rest, clean up, etc., the party gathers at Isilme's grove. This group includes the Veluna party. They are all amazed by the place, especially Marius, who has never seen such trees. "A small slice of Arvandor," says Lareth with a rare smile. Others note he seems much better.

    Isilme leads everyone to her island home where she keeps the mirror. There you scry someplace in Mitrik, doesn't matter where, and open a gate through which everyone can step. Hepla remains behind with the other half of the communication scroll, so that Isilme can call on her to reopen the mirror later. This time Isilme and Emyn make sure that Hepla remains home!

    Small crowds gather as you walk there, drawn by your presence as well as those that are with you. It seems word has spread since your departure. In the mean time, the party returns to the Palladium where they are ushered into the presence of Canon Hazen.

    Canon Hazen greets Marius Velestes and the others, and he is very saddened by the small number of people returning. Marius gives a full accounting of their travels, their conflicts with the Iuzians, losses in the Caverns, and finally their rescue by the Heroes of Hommlet. Then the party can add in their own details.

    "We were able to find and recover Daoud’s Wondrous Lanthorn,” says Berenn, “but the Necronomicon was lost to the hosts of Iuz. They brought a small army into the caverns and we were not able to prevent them from escaping with the book."

    Emyn bows deeply and says, "Your Holiness, I am Emyn Frel, Avenger of Trithereon. May I also add that we have brought some of the expedition's dead with us as well, including some who were turned to stone and might yet be restored to life. Though our faiths sometimes don't see eye to eye on matters, I would beseech you to help those we have recovered for we will need all our strength to fight the Old ONe's forces now that he has this terrible book. Also, you should know that the ancient mage Tsojcanth has been laid to rest and through his death, a rift to the Abyss was closed. Iuzians still prowl the caves along with many terrible evils, including a death tyrant."

    You learn that the Lanthorn was not known to them, but from them you can learn more about it. Nobody knows what's in the Necronomicon, but the consensus is that it can't be good.

    Isilme bows deeply and says "As I promised your holiness and the king of Furondy, we have done the utmost to know the fate of the joint party, and bring home those we could. Sadly we were only able to keep some of those powerful items out of evils hands, but it seems a stalemate. The Necronomicon has fallen to them, and the lantern has fallen to us. Dark times may be coming, and we need to act together.”

    “We shall see what we can do about those turned to stone,” he replies. He also gives Berenn a scroll of Raise Dead, in gratitude for his service.

    Berenn thanks the church leaders for their generous gift.

    Emyn says, "Let us return to our homes for a time and allow Manny, Isilme, Elrae and Hepla to study, unless you feel like going after those Iuzians in the caverns first."

    Thaddeus will return to Highfolk, and Gilhak and the rest of the Azcral will go with him. One Azcral, Belak, does not wish to go. He is now a 3rd level battlerager, and he chooses to follow Gotrek. "Where you go, I follow," he says flatly.

    Six Azcral dwarves decide to stay behind in Hommlet too. One is Orili, the scout from outside the caverns. I think he's one of the last surviving named ones. The other 5 are just 3rd level fighters, but generic, without anything worked up individually. They all promise to stay in touch through Hepla and Isilme.

    Thorgrim leads the surviving Azcral to his shrine to Clangeddin. He kneels and prays for a very long time.

    Rising, he notes with satisfaction how well the shrine has been tended in his absence. He is somewhat surprised to notice various baubles on the offering-plate, placed there, perhaps, by passing travelers. There is a silver necklace, a small bag tied shut, a dagger, a pitted sword. Thorgrim adds his MW warhammer to the lot, and some of the Azcral follow suit with offerings of their own. He then calls down a Flame Strike, consuming them utterly and reducing the steel plate to a molten puddle, glowing red. When it cools, there is no trace of the offerings, nor of encroaching rust.

    "Mm!" Thorgrim grunts in satisfaction. He retrieves his cask of Dwarven ale from his Portable Hole, and casts Blessed Abundance, multiplying his store greatly.

    "Drink!" he bids the Dwarves. "Drink to Delaim. Drink to the dead. Remember them always, in our tales. Honor their memory, when we do battle."

    He then sits on his porch and has a long-awaited smoke, but does not enjoy it as usual. He says little, watching the Dwarves drink, watching the river flow past on its slow march to the Nyr Dyv, and to the sea.

    The next morning, the group gathers at Isilme’s island again. There, Hepla scries Manny’s sword. Manny says nothing, still lost in despair. Her crystal ball reveals a woman. Some recognize her; she was the rogue archer with the Iuzians. The sword is on her belt. Manny’s eyes widen as he recognizes the beautiful, elven scabbard and the unique pommel.

    The view is inside, as Manny saw the cobbled stone floor. Where inside, he doesn't know; however, Isilme recognizes the place. “It is the throne room, deep inside the Horn,” she says. “It seems that divinations now work,” she adds.

    She hears conversations, and one of the things you learn from them speaking is that most of the dungeon level collapsed. The Iuzians within the caverns could not go beyond the small throne room. They are not really trapped, and know that, but at least they are free to explore without interference. That's what they are doing now, with some arguing that they should finish checking the upper caverns first.

    "Moolah is doing that," says a familiar voice. That of Deverell, the priest with the greatsword. "He and his kind are more suited to caves anyway."

    "Since divinations now work, maybe we can teleport or gate as well,” says Thorgrim. “We know the place and could pick a place from which to ambush them!”

    "Remember,” says Emyn, “they surely have mages. Our spellcasters should hit them hard and fast.”

    "Oh, I agree,” says Manny, his old energy suddenly returning. “Here is my idea. First, find out if the mirror will work. If it does, then we trap them in an ambush. With surprise on our side for a change, we can finally give them a taste of their own medicine.”

    Isilme uses the mirror to open a gate to the caverns nearby, and everyone holds their breath. Remarkably, the mirror works. The party gathers their things and prepares to return for one final accounting….
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    Fri Jun 14, 2019 8:20 am  
    Part 62 – Returning for some payback

    [DM OOC: The party spent a LONG time planning this coming assault. They have more spells prepared than I can list, but suffice to say, the left no stone unturned! They finish healing, then the next day they use the mirror to enter the far end of the throne area, away from prying eyes.]

    Gotrek grunts. He aches for battle. He knows deep down Isilme could have handled this in a more conventional, subterfuge manner. But he needs this. If this plan goes awry, he will blame himself heavily. He pushed for it. Gotrek shakes his head. He stares ahead, waiting to move thru the gate, once established.

    Everyone goes through the mirror except Gotrek, who gets the last Haste from Hepla before entering.

    Noot and Manny get to the far side and flank out to the sides. They cannot see the throne area from here, so they move around. They fly up and around, spying a handful of figures at the far end, standing around the throne. They move quickly along the side walls, then throw their silence stones as the rest of the party should be just about clearing the entrance and moving up to the main floor. Nobody moves atop the stairs, and soon everyone is pretty much there, though all but Thorgrim I believe are invisible. The figures at the top of the dais are clearly Azcral dwarves. When you get close, you see that they are all now undead, in the service of the Old One!

    Gotrek rushes forward on the attack. As everyone gets closer, you realize the Iuzians are nowhere to be found. The zombies fall before Gotrek, and the party looks around, wondering what to do next.

    [DM OOC: Oh, I’m sorry, did you think the Iuzians would still be there? You could have checked BEFORE you teleported!]

    There is an open door to the right, where you guys never went. Manny checks it out. Through the doorway lies a smaller chamber, measuring some 15 feet in either direction. Against the northern and southern walls rests a pair of high-backed couches covered in stained red leather. An elegant, gold-framed mirror reflects the scene from high upon the east wall. The floor is tiled with the same colorful slate, and a faint floral aroma hangs in the air. Disrupting the room’s pleasant flow is a gaping hole with jagged edges where the two walls meet in the northeast corner. It looks like it was tunneled at some time in the recent past. Manny notes (using his skills which I just rolled!) recent traffic in here. The place is freshly "tossed" and there are footprints leading away down the passage.

    Gotrek continues to sing and runs off down the tunnel, disappearing into the darkness. The zombie were not enough to sate the vengeful dwarf, and others wonder if it is safe to follow him.

    Isilme looks around, pretty sure that there's nothing to find here. Thorgrim is up on the dais now, speaking with Sir Godwynn. He thanks him for sending the poor lads to their rest. Meanwhile, Emyn, benefiting from a Fly spell, whooshes by Isilme as he flies after Gotrek. The dark tunnel goes on straight for some time, before starting to turn back and forth as it winds downwards. Gotrek continues to run, signing his warsong....

    "This is no time to laze about,” says Isilme, invisibile and flying. “Our friend Gotrek needs us! Follow him!" She then takes off as well.

    “Aye!" Thorgrim says. He hurries after Gotrek, hoping to do battle before the effects of his protective spells wear off, followed by the rest.

    Gotrek rushes into a small natural chamber. There is an exit on the far side, covered by a half-broken Wall of Stone. He rushes through it and down the tunnel beyond, which winds band and forth quite a bit. The others come following.

    Following in the narrow tunnel are all the rest, but with him running hasted, Gotrek is far ahead. He will end up with about 5 rounds of fighting on his own before anyone reaches him. The order will be as follows, unless somebody does something different.

    When Gotrek runs around the last bend, he sees a sight that stops him in his tracks, even in his raging state. Well, at least for a second, but what has ever done that?

    https://is.gd/MPkB0Y

    From around the last corner comes the maddening din of many babbling voices, all screeching over one another. When he rounds the corner, he sees that the source of the voices is not the Iuzians. Rather, it is a large fleshy form covered in mouths and eyes, like the liquefied fusion of many human and nonhuman faces. The nightmarish creature oozes forward eagerly.

    He stands dumbstruck for a moment, and the sound of all the gibbering mouths confuses him, but only for a moment, as the rage fills his mind again. All he sees is his next enemy, and with a song to Clanggedin, he rushes forward eagerly!

    [EMYN OOC: Yay! Jubilex the Demon Lord.]

    [Berenn OOC: This is getting better all the time!]

    When Berenn enters last, he takes his time. Eveyrone else is just running after Gotrek, which he doesn't want to even do, so he looks around. He notes there are a lot of tracks into that tunnel, and very few leading out.

    Gotrek attacks, hacking at the monstrosity with Goreblade, but not hitting anything really solid (i.e. he missed!) despite his Haste and Rage. The thing lurched its green, slimy body toward him, all its mouths working. Some were biting at the floor, pulling its nasty bulk along; others were babbling nonstop. Imagine all the inmates of an asylum talking, screaming, and mumbling at once. The noise it was making was even worse than that —or it would have been if Gotrek were not lost in his rage. At least madmen speak in voices that are human. This thing doesn'’t; its din is a combination of sounds resembling human voices, animal noises, and things you would rather not think about. It’s the sound of chaos incarnate—not just the voices of the insane, but the voice of insanity itself. It is enough to unseat your reason, which lucky for Gotrek was already long gone!

    Just as the monster advanced, one of its mouths cut loose with a nasty gob of saliva. The liquid struck the wall behind Gotrek, who ducked quickly, and exploded impressively. He almost dropped goreblade when he felt the heat and pressure from the burst on his back. The flash momentarily blinded his infravision; leaving him open to attack. The stone floor around the monster smelled like it was baking, and Gotrek's steps were slowed in the softening stone. The thing lurched forward, striking out with strange, amorphous pseudopods, each snapping with jaws that resembled many diverse creatures, all that had fallen to this monstrosity. Gotrek didn't know how many mouths bit him; he was nearly lost in his rage. Then with surprising strength Gotrek felt himself being pulled by the mouths which had latched onto him. He barely avoided falling, and he swung Goreblade wildly in response, with only one swing connecting with anything solid [20].

    Gotrek attacks again, hitting for [15]. The mouther let fly with another spitball—. BANG! Gotrek is blinded by the flash. Then he is pulled to the ground, engulfed by the monstrous abomination. He is bitten by untold numbers of mouths and finds that he cannot swing Goreblade effectively. He is half sunk in hot mud beneath the thing, which sucks at him like quicksand. He tries to crawl away, but he can only go about 10', and the thing just flows along with him. He knows that he will have to cut himself out!

    The others are still moving down the tunnel, Emyn in the lead. He thinks he can faintly hear Gotrek's singing in the distance, then it goes away.

    [DM OOC: Just copying the note of the party's order. Thorgrim, running now, passes Sir Godwynn and Elrae. You can't use the "run" rules with Flying; it's one big disadvantage. He will pass Manny and Isilme next round!

    Reinforcement Order.
    Emyn, Isilme, and Manny on Round 5, ie will be able to act on round 6.
    Thorgrim on Round 4. He'll pass Isilme and Manny on Rounnd 3, and reach the battle on round 4.
    Elrae on round 6.
    Noot and Sir Godwynn on round 7.
    Berenn is not following.]

    Round 3

    Gotrek continues to be bitten, and he is now blinded by the spittle flash. Still, he refuses to give in. With herculean effort he pushes up from the muck, resists the tugging pull of the thing's amoebic forms, rips his way from the many, many teeth that had latched upon him, and breaks free! He stumbles out of the thing, slamming against the cavern wall. He looks down the tunnel from whence he came, and the thought of retreat crosses his mind, the first time ever in the middle of a fight. Seeing such a creature before him, is as close to a "Clangeddin" rapture he could achieve. Even though he may be near certain death, he howls with joy!

    Round 4

    The thing lunges forward again, bringing Gotrek out of his momentary hesitation. He looks at the monstrosity as it surges forward, and he hears the call of Clangeddin. It overpowers his senses, and he sings back, at the top of his lungs and he presses forward to meet it. Goreblades flashes back and forth, cutting huge swaths of gelatinous goo [16] as the mouther launched another exploding spittle at him. It misses, flying over his head as Gotrek sinks to his knees in the quicksand-like ground.

    Pseudopods gnash out at him, and he barely feels their bites. All they tell him is he is still alive, which means he can do Clangeddin's bidding. He swings again, and again, his muscles fueled by the unnatural speed given by Hepla. He takes two more massive chunks out of the thing [19, and 17]. It doesn't even seem to notice, and Gotrek, well he just smiles!

    Back down the tunnel, Thorgrim is breathing heavy now, but he keeps running, desire to reach his companion pushing aside all other thoughts. He hears Gotrek singing ahead now, and behind it, muffled by the dwarf's great lungs, a strange sound that he just can't identify. He keeps running, yelling at the top of his lungs, "Whur A Faeyn!!!"

    I guess I had that mixed up. OK, Thorgrim has reached Gotrek. He rounds the last corner and sees the battle ahead of him. He collapses against the wall, barely holding himself up as he catches his breath. Well, something I'm going to have to figure out. He failed his con check, so by the rules he collapses for a TURN! I think that's lame, so I'm going to use the Fatigue rules from Combat & Tactics. Exhausted characters move and fight as if they were encumbered two categories more than normal. His move drops to 1", and is at -4 "to hit" and +3 to AC. He needs to make a save vs. Paralyzation (using con bonus too) to recover. That'll work for now. I'm going to streamline this system in the future. But this works for now.]

    Thorgrim just ran 'til he almost dropped! Slumped against the wall, he can barely keep going. However, there's nothing to stop him from spellcasting, and he begins to call upon Clangeddin for aid! [I don't know what he will cast, but it'll be good! Kinda want to hold onto the Holy Orb, but I don't know.....]

    Sir Godwynn runs ahead, and he runs into Manny, also invisible and flying. Manny is knocked into the wall [1], and he turns to see somebody invisible collapse to the ground! Sir Godwynn is prone; he'll have to get up next round, then can continue. [DM OOC: It's tough when you are all invisible!]

    New reinforcing order:
    Emyn and Isilme will arrive next round, 5th.
    Manny on round 6 now, along with Elrae on round 6.
    Noot and Sir Godwynn on round 7.
    Berenn is not going to matter.

    Berenn is checking the footprints. Well, it doesn't really matter now. There are no other exits from this tunnel, so it's just the gibbering mouther. Most the Iuzian "characters" got out, but their minions, well, let's just say they bit off more than they could chew. The same can't be said for the gibbering mouther!

    Thorgrim is taken aback by the sight of the hideous monstrosity before him. "DIE NOW, ABOMINATION FROM HELL!" he shouts. "FEEL THE POWER OF CLANGGEDIN'S HOLY MIGHT!" Thorgrim casts Holy Orb in such a fashion as to not catch Gotrek in the AOE. He gathers this thing is big enough to accomplish this.

    Exhausted from his run, Thorgrim does his best to drive the hideous gibbering from his mind as he casts Holy Orb upon the abomination before him. [DM OOC: I made him do a Concentration check at -4, the same as his "to hit" modifier for being exhausted. He made it easily!] The white light streaks from his hand out to the center of the cavern where it explodes amidst the thing's central mass [10].

    As if in response, one of the things many gnashing maws spits forth a stream of spittle which explodes in Thorgrim's face, blinding him (3 rounds)!

    Gotrek is again yanked down by the mouther, as it smothers him, attacking him with numerous bites. Further, it presses forward, after covering Gotrek, close enough that it can also lash out at Thorgrim with more snapping pseudopods. He is hit by 6 maws [6], all of which grab him fiercely.

    Gotrek struggles free, standing up and swinging Goreblade in a massive arc, ripping his way out from beneath the thing [20]. The hole he carved closes right back up as he stands, nearly to his neck and struggles out of the thing, back to the wall.

    Emyn and Isilme arrive at the end of the round, both invisible and flying.

    Manny will arrive on round 6 now, along with Elrae.
    Noot and Sir Godwynn on round 7.
    Berenn is not going to matter. (Incidentally, he tries to track the Iuzians, but cannot over the cobblestone floor inside.)

    When Elrae turns the corner and sees his friends engulfed in a hideous monstrosity of gaping jaws and lidless eyes, he gasps and retches in his mouth. The mouths move yet are silenced from Isilme's spell, which means Elrea's countersong is unnecessary. Elrae spreads his fingers and unleash a volley of magic missiles staying away from the silence sphere and lashing pseudopods.

    Isilme turns a bend as well and sees this hideous creature come into view with her friend Gotrek penned in and bleeding against the wall. She feels a wave of despair break over her. He has finally done it this time. Perhaps the mighty dwarf will finally fall.
    Her magic is weak, the stuff of whispy enchantments and otherworldly summons. No time to plan. What can she do?

    Then she feels a deep and dark anger burn within her.....she must do....something. She must help her friend. Then a vague and distant memory crosses her mind....she is sure it is not even her own memory.....how strange. She sings words of power as if she has known them her whole life and unleashes energy the likes she has never felt before upon the creature to save her friend.

    "Ulu l'choas yutsu!" she says in drow, as she casts "Vecna's Dark Fury!"

    [DM OOC: This is a unique spell she “acquired” the ability to cast from the mind of Chardath in the Ghost Tower. This is the first time she has used it, and maybe for good reason.

    Vecna's Dark Fury (Necromancy)
    Range: 60 feet + 10 feet per level
    Components: V
    Duration: Instantaneous
    Casting Time: 2
    Area of Effect: Special
    Saving Throw: None
    Original Author: Robert Johan Enters

    This spell brings into being one globe of negative material for every three levels of the caster. These globes can be targeted at one or multiple targets (as many as there are globes). Each globe strikes the target unerringly, like a magic missile, but is unhindered by any defensive spells. It roars straight through walls of force, shields, etc.

    Only magic resistance (if successful) or an anti-magic shell or similar magic stops such a bolt. Each bolt does damage for 3d6+3 points.]

    Isilme draws upon the dark power she learned years ago, in the nightmare realm of Chardath's mind. She thought she spoke Drow, but the words seem different; darker, and strained. The very air above the monstrosity begins to spin, dark tendrils of pure negative power spinning into annhilating votices of doom. Thorgrim hears the sound, but doesn't recognize it. But he remembers the sphere summoned in the Temple of Evil, during the final battle with Imix, the Dread Prince of Elemental Fire. While not as big, there are three, and they shortly show their incredible power.

    They descend on the gibbering mouther abomination, which seems to also reach out towards them, pseudopods sucked into the three spinning voids, gibbering screams suddenly drained away into nothingness. Tremendous swaths of the thing simple cease to be, sucked into the deadly disks where they vanish without a trace. The remaining mouths scream one last dispairing wail, as the abomination is ripped to pieces by the terrible forces unleashed.

    [48 damage dealt!]

    Gotrek is oblivious to the scene in the cavern beyond, seeing only the creature before him, and he cuts huge swatches through it, ripping holes that this time do not close behind the fury of Goreblade [18, 19]. The pseudopods that were attached fall limp around him, and he just continues his wanton destruction, even as the magic disappears, taking with it the foul life of the unnatural beast.

    Thorgrim leans against the wall, exhausted and stunned, before slumping to the ground. He doesn't eve remove the half-dozen jaws, still clamped to him in death. He is just too tired! He looks back as he sees Isilme appear, and he sees her just floating there, seemingly dazed.

    Emyn flies over to Isilme and tries to get her out of her daze, saying, "Isilme, you did what must be done and saved lives by doing it. Let me help you." He carefully brings her to the ground where Berenn or Thorgrim can minister to her. "What I wouldn't do for Hepla's smelling salts right now," he mutters.

    Isilme seems completely disoriented and out of focus. "Help them?" She stammers.

    They are fine, and Gotrek finally comes out of his rage. Emyn helps Thorgrim up.

    "Just had to catch me breath," he says, still a bit winded. "Ain't run that hard since Jargret was chasing me." When Emyn just stares at him, Thorgrim explains. "Her name literally means 'Ugly daughter,'" he says, chuckling at the memory.

    "Your rage served you well, this time," Thorgrim says to Gotrek. He clasps a hand to his friend's bloody shoulder. "Perhaps you should..." he lets his sentence trail, realizing its futility. "Here, accept this healing. I'm already here, aren't I?" Thorgrim casts cure spells upon him, as Manny casts Locate Object to find his sword.

    The spell points him up, and the party begins to follow the trail best they can. They make their way to the Greater caverns, where they run into a couple of beholders. Isilme quickly realizes that they are gas spores, and the party gives them a wide berth. They soon find more; the caverns seem to be infested with the things. You go around that way, with the others slipping back and looping around. Noot stays absolutely still, and he notes that when he does, also controlling his breathing, the things slip on by, moving towards the sounds made by the others and they move around the corner. They seem to have excellent hearing, though he saw no ears. Perhaps, me muses, they can sense vibrations in the air, like a fish in water. Very interesting.

    Manny is in the lead, and when he gets to the four-way intersection above, he sees a terrible sight. A group of bodies lie on the ground, three orcs and a man wearing the garb of a priest of the Old One. The bodies seem to be dessicated husks, and sprouting from the bodies are a half-dozen more of the gas spores, though of smaller size than the others. They are still attached by their fibrous tentacles, not yet having separated from the corpses of their hosts.



    They avoid them and make their way to the Behir caver. Berenn notes tracks leaving, showing that the Iuzians must have chosen to leave the caverns after their encounter with the gibbering mouther. They party follows, leaving the caverns for good this time as they track the Iuzians and Manny’s sword. They are soon outside, and they make their way around to the front. Berenn confirms that the Iuzians have started down, and they are currently in the valley leading back down.

    After some more planning, the party rushes down the mountain and prepares to attack the remaining Iuzians while still in the pass.


    Last edited by ragnar on Fri Jul 19, 2019 9:07 am; edited 1 time in total
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    Sun Jun 30, 2019 9:32 am  
    Part 62 – The Final Chapter (Part 1)

    With the party having decided to ambush the Iuzians as they are leaving the area through the narrow canyon. The party spent a full week planning and preparing, which culminated in lots of Stoneskins, Flying, Silence, and Invisibility. I will skip all that, but I will sum up what happened with a picture.



    After some quick moments in which everyone decides to basically follow the plan, Elrae and Thorgrim cast silence spells on the rocks for Noot and Manny to carry. They fly out out to gain flanking positions to either side of the narrow canyon. After the first attacking spells, they will immediately toss them into the group of enemy leaders.

    Everyone is getting into position, when Elrae leads off the combat with a Cone of Cold from Snowfang (which makes him visible). It blasts one zombie out of the corner of the undead ranks, as it continues on to the leaders. They all get plowed by the surprise blast of icy frost, chilling their cold hearts even further!

    Consider that the surprise round. Also, Berenn finds himself suddenly in silence, as Noot has moved too close to him. Others are getting into positions. I will post the map. Then I will continue with the first round, doing your set orders. After that, we'll see.



    Surprise and opening salvo:

    Elrae appears flying 15' above the ground, out of range of all those zombies but low enough to still catch all the Iuzians. That was some tricky geometry! That signals everyone else to act, so I'm going to do the next round. It's not a surprise round now, but since all the rest of you are invisible, well, you get the idea.

    Round 1

    Isilme goes first, and casts Hold Person from 120' high and over towards the cliff. She's at max range of being able to reach the ground in one round of flying, if she chooses. She loses her Invisibility, and swears to herself when the thief she targeted shrugs off the spell. The Iuzians thief was already turning and raising her bow towards Elrae, so she continues to fire at him.

    Noot and Manny both throw rocks next, tossing them silently among the Iuzians. The leaders are all covered in silence area!

    Kendra (the woman with the cheetah cloak) runs away. As soon as she leaves the silence area she stops, looks around, waves something at the others, then backs up looking around. She already saw Elrae, so she fires a shot at him which bounces off his precast Stoneskin!

    Emyn flies down and hits the immensely strong Deverell from behind [10]. He appears, floating in the air about 5' up. The priest turns and swears, but no words come out as he is silenced!

    The Bakluni warrior, Al’Qasim, snaps out a scimitar when he sees Emyn appear, and losing no time steps up and slashes across Emyn's back. Again, no damage thanks to another Stoneskin. Deverell too turns, drawing his massive two-handed sword and slashes at Emyn fruitlessly, but removing another Stoneskin in the process!

    Leora, the thief with Manny's sword, steps back and fires an arrow in at Emyn, which bounces off his Stoneskin. “They are protected by magic!” she shouts, though most of the party doesn’t hear because they too are within the silenced area.

    Gotrek then charges forward. He attacks Leora, becoming visible, but she turns at the last second, apparently hearing him. Still, it is no use. He slashes her with Goreblade, a wicked blow which knocks her to the side and ground. [17]

    Lothar, the fur cloaked suel warrior, fires an arrow at Elrae, but it bounces off ineffectively.

    Zeb, the Iuzian underpriest, turns around and hits Emyn with a two-handed sword, again bouncing innefectively off his Stoneskin.

    Thorgrim and Berenn then both simultaneously cast Holy Orbs, dropping them on the Iuzian leaders. Deverell takes [32], Zeb, the other priest, takes [63]. He is instantly slain! Emyn takes [17]. Al-Qasim (the Bakluni warrior) takes [20], Gotrek takes [15], Leora takes [8], and Lothar takes [33] and he is down too!

    Finally, Sir Godwynn flies down, just out of the edge of the Silence and about 20' in the air, and he turns the Dwarven Undead to the south. Presenting his Shield of Light before him, he calls upon the power of Rao. “Great Rao, send these our friends back to their rightful rest.” Suddenly five of the zombies simply incinerate before his holy wrath!

    The rest of the front zombies all simply keep walking, as those in the front were so commanded, and nobody can say otherwise thanks to the silenced rocks. The ones to the rear stop, as everyone else stops, but again, without a command they simply stand there.

    The orcs swarm back towards the fight, with the nearest making it and attacking Thorgrim, Gotrek, and Emyn. All miss, but Emyn loses four Stoneskins, Gotrek three, and Thorgrim two. Others fire arrows, with six attacking Sir Godwynn, missing but taking out six Stoneskins. Two fire at Elrae, taking another two Stoneskins off.

    [DM OOC: Not bad. Two down, virtually no injuries, and the Iuzians in disarray! I still have to do the extra attacks at the end of the round, but that was a good start! Unfortunately, they are quickly taking out your Stoneskins.]

    The orcs fire six more arrows at Sir Godwynn take out the rest of his Stoneskin spell. Three more fire at Elrae taking out his. Three secondary attacks on Emyn take out his remaining Stoneskins too.

    Leora, the one with Manny's sword rolls away from Gotrek who is now engaged with three orcs and gets to her feet. She's armed with a bow but doesn't get another shot due to movement.

    Kendra (Cheetah girl) drinks a potion and disappears, to everyone except Isilme who was looking right at her! [DM OOC: And that's because she has Detect Invis. BTW, you don't see everyone. That spell is VERY focused, so you ONLY see people when you look directly where they are. It's more like a detect invisibility spotlight, but you have to look directly at the 10' area where they are. ]

    I think that's it. Oh, there are 5 goblins, all armed with shortbows. They all fire in volley at Elrae, the only real option. He takes 4 arrows for [18].

    One orc stands in front of the zombie orcs that are walking away and commands them to stop. He then commands them to turn and attack any enemies, and they all turn around together. The rear zombies are still just standing there, waiting for commands.

    https://is.gd/iMAbHV

    Here is the map, showing names for all the key individuals. Yellow halo means they are flying, and their altitudes are also shown below them.

    Round 2

    Leora moves into the zombies. "Protect me," she orders. She then fires an arrow at Elrae, floating in the air. He takes a shot the chest [7].

    Suddenly all the silence area goes away! Emyn's fly spell ends, and he falls to the ground. He takes no damage because it was only a 5’ fall onto snow, but he is momentarily prone. Sir Godwynn also loses both his Fly and his Stoneskin spells. He immediately falls the 20' to the ground, taking [11] and he is prone. Gotrek loses his Fly spell, but not his Stoneskin.

    “Dispel Magic!” yells Thorgrim. “Somebody find that blasted battlemage!”

    Kendra (Cheetah girl) fires an arrow at Berenn, which just bounces away thanks to his Protection from Normal Missiles spell!

    A large half-orc rushes forward, shouting a loud orcish warcry. He goes through the zombies and charges Sir Godwynn while he's still on the ground. He attacks him with a broad sword and short sword, hitting him with the short sword [7].

    The orcs then attack. Three attack Thorgrim, missing but taking off three more Stoneskins. Three attack Gotrek, also missing, but taking off the last of his Stoneskins. Four attack the prone Emyn, and he takes two hits with swords [3 and 7: 10 total].

    Two more orcs fire at Elrae, both missing. Six then fire at Berenn, and all either miss or have their arrows deflected away!

    Gotrek starts to sing and kills an orc in front of him. He takes a 5' move backwards, to keep them from flanking him.

    The goblins fire four more arrows at Elrae, one hitting him [4].

    Deverell raises his two-handed sword and brings it down heavily on Emyn. “I have you now,” he says, as he hits him for [16].

    Isilme uses her Wand of Slow, which catches Kendra and the two orcs behind her, slowing all three!

    Manny casts Avoidance on his sword, which springs away from Leora, landing on the ground just beyond the zombies.

    Elrae has his spell ruined by arrow shots, and he flies away. He flies over and lands on a ledge where he can get some cover. He also doesn’t want a Dispel Magic to drop him into the middle of the fight!

    Thorgrim attacks, killing an orc and stepping forward.

    Berenn smiles at the benefit of the Protection spell, and summons his last Holy Orb, unleashing it on the enemies below. Al'Qasim takes [29], Deverell takes [15], and Emyn takes [11]. 5 orcs surrounding Emyn and one attacking Gotrek all are slain as well!

    Noot, still Invisible and Flying, flies down and backstabs Al'Qasim [15]. The Bakluni arches back in pain.

    Sir Godwynn stands and attacks Moorsh, the half-or, hitting him for [10]. Emyn also rises, attacking Deverell but missing.

    Al'Qasim spins around, slashing at Noot and hitting him with his scimitar [14].

    The dwarven zombies all move forward, following Moorsh. The spread around him, attacking Sir Godwynn who hits two of them with attacks of opportunity [8 each]. Four are able to attack him still, three hitting him [3,3, and 5: total 11].

    [extra attacks at end of round]

    Leora gets none, as she moved. Kendra loses hers because she is slowed. Moorsh doesn't get one because he moved.

    Gotrek kills the last orc in front of him, as does Thorgrim. Noot takes another slash from Al'Qasim [11]. The man clearly outclasses Noot by a wide margin, even with Noot's Improved Invisibilty.

    Four goblins fire at Elrae, all missing as they bounce off the rocks. Good thing he took cover! Three more fire at Berenn, all missing! One fires at Gotrek, missing, and two fire at Thorgrim, but again, they miss too.

    Nobody else gets extra attacks due to movement. The zombies have surrounded Leora, protecting her as she ordered. The remaining dwarf zombies are surrounding Sir Godwynn. One orc is left fighting Thorgrim. The rest are to the south, firing arrows. The mage is clearly around somewhere, but nobody has seen him.

    https://is.gd/SXLGfU

    Round 3

    Manny flies down immediately and grabs his sword, silently thanking the gods and his new friends for its retrieval, then flies up and away, 40' high to a small ledge where he then stows his brother's blade (and scabbard!) in his bag of holding.

    Isilme casts her bonus song spell Charm Monster on Kendra, charming her. She speaks to her via her precast Message spell. "You are in no danger my friend. You need to stay exactly where you are and remain out of the fight to remain so." Kendra stops, looking around. She then turns back to the battle and waits.

    Elrae steps out from the protection of the ledge and casts Sleep, sleeping all four of the goblins. As he does, Leora fires an arrow, hitting him for [6].

    Sir Godwyyn holds his shield up and summons the strength of Rao, banishing another half dozen dwarven zombies to oblivion.

    Thorgrim feels the power of Clanggedin surging within him, urging him to battle. A mighty call escapes his lips: "BLOOD AND VENGEANCE!!!" he cries, his battle cry echoing off the canyon walls. All the orcs are stunned!

    Al'Qasim slashes again, hitting Noot once more [10], before Noot flies off to the other side of the gorge to escape the fierce warrior.

    Moorsh attacks Sir Godwynn, missing with his broadsword, but stabbing him again with his short sword [5].

    Finally, Deverell lands another blow on Emyn [11], dropping him to the ground!

    Berenn casts Healing Rays on Emyn, healing [12] from afar, leaving him conscious again, though he cannot act this round.

    Gotrek ignores the stunned orcs and charges forward, seeing Emyn knocked to the ground and helpless before Deverell. He slams into the big priest, the collision of armor ringing out across the battlefield. Deverell stumbles backwards, falling to the ground.

    The dwarven zombies then press forward, with two attacking Gotrek and missing. The rest move to swarm Sir Godwynn, with two more clawing at him for [5 and 7: 12 total].

    Extra attacks phase:

    Leora fires again at Elrae, missing. Al'Qasim continues to swing around him, but the Invisible Noot is long gone. Moorsh hits Sir Godwynn with his broadsword [8]. Deverell backs up 5' and stands, not attacking again as he wipes the blood from his lips and faces Gotrek.

    Sir Godwynn also calls out, "Can someone pleas do something like sleep thos archers, they are turning us into pin cushions."

    https://is.gd/43oFQk


    Last edited by ragnar on Fri Jul 19, 2019 10:25 am; edited 1 time in total
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    Fri Jul 19, 2019 9:58 am  
    The Final Chapter (Part 2)

    Round 4

    Elrae takes out one of his scrolls and reads the spell, Obold's Brightness. A thick, smoky cloud 60 feet in diameter that glows bright white, shot through with sparks appears. Unfortunately, the spell misfires. It goes off centered upon Elrae. [DM OOC: These sparks are actually tiny bolts of lightning that leap here and there inside the cloud, dealing all beings within 6d8 points of damage. A successful saving throw vs. spell means that creatures contacting the brightness take only half damage.] Elrae saves and takes [14], but Berenn fails his save and takes [33]! He has lost a few items too: His backpack is blasted away, and it falls to the ground 20' below. If/when he gets to it, I'll check all the stuff in it. He had his Wand of Zooming in his hand, but everything else in it falls. He also looses his quiver, and that falls too. I'll roll for everything in it later too, to save time. His magical cloak BARELY made it; I thought it was gone for sure! Rope of Climbing is blown apart. I believe everything else is either in the pack and quiver or is ok, so I'll move on.

    “You are not through serving,” says Deverell as he says a prayer to Iuz. Suddenly, the dead orcs in the area all rise again.

    Moorsh slips behind Sir Godwynn from where he hits him twice, with Broadsword and Shortsword [10 and 6: 16 total].

    Ignoring the blows, Sir Godwynn sends the last of the dwarven zombies back to hell, along with a newly created orc. Sweat runs down the paladin's face, but he shows nothing but grim determination as he then turns around to face Moorsh directly.

    [Berenn OOC: I just have no words! The next person that hits me with friendly fire is going to receive it in return!] Berenn glares at Elrae hard enough to burn through lead, but says nothing. He decides to NOT use his wand. Rather, he flies directly across the way to get out of the disastrous lightning cloud. As he flies across the valley, Leora fires at him, but her arrow just bounces off. She frowns, finally aware that he is magically protected as well!

    Isilme maintains her overwatch position and spends the entire time scanning the area, but she does not see the battlemage. She curses the nature of Detect Invisibility, thinking to begin studying an improved version. “If we survive,” she whispers to herself.

    Thorgrim casts Holy Orb, and he takes three attacks of opportunity from the two orcs and zombie in front of him. Two hit him [7 and 3: total 10]. Thorgrim remarkably maintains his concentration, and he summons his last Holy Orb centered on Leora. She makes her save and takes [8], but every zombie around her except two are blasted into oblivion!

    Noot uses the power of his amulet to regain 5 hp. He then flies around behind Leora, preparing for a backstab.

    Suddenly, the ground begins to shake and heave behind Gotrek. He glances back and sees an earth elemental rises from the ground behind him!

    The two orcs attack Thorgrim, missing, and one of the archers drops his bow, draws a sword, and charges as well, unable to resist the call to attack him. Rest are still stunned.

    Emyn drinks his Potion of Extra Healing [healing 6] and stands. [Worst potion of ex-healing ever!] Two zombies make attacks as he does so, but they miss.

    Manny takes out his lasso and flies behind Leora.

    Zombies move up and attack Thorgrim, while others swarm Emyn. All miss.

    Leora does not take a second shot, but she downs a potion she had handy. Al'Qasim looks around, taking stock of the situation. He then moves over to Lothar and pours a potion down his throat, reviving him.

    Meanwhile Gotrek kills another orc with a swing of Goreblade as Moorsh misses with his second attack.

    https://is.gd/gI8wMW

    Round 5

    Isilme flies down, scanning for the battlemage, but she cannot find him anywhere. Now that she is lower, she sees the path leading up along a draw in the cliffside, and she wonders if he is up there, hidden from her sight.

    Leora points something at Berenn, and brilliant light flashes out, blinding him!

    Moorsh attacks Sir Godwynn, hitting him with a broadsword [8] but missing with the short sword.

    Emyn shifts to full defensive fighting. He kills another orc that is just standing there, and he avoids all the zombie attacks as he turns towards them.

    Elrae flies straight up, getting out of the area of the storm before any more bolts hit him. It then flashes for another round, before going out. Berenn's backpack and quiver are now a smoking ruin on the ground.

    Noot drops down the last 5' and backstabs Leora with Black Knife and his Short Sword of Skewering. He drives BOTH deep into her back, with Black Knife doing [19] and his short sword doing [24: total damage of 43!]. She cries out in pain, arcing her head back as she drops her bow. Noot holds her there for a moment. “Your life shall feed me later, he whispers into her ear before he lets her drop to the ground, her life draining away into his amulet. [He gains 5 hp to his Amulet].

    With Leora dead, Manny flies over behind Al'Qasim and throws his lasso around him. He snags the man good, binding his arms tightly!

    Thorgrim kills a zombie attacking him, while Gotrek kills one next to him. Gotrek turns back to face the elemental, and just in time, as he ducks a heavy-fisted blow!

    Berenn is blinded, and he cannot call down a Flamestrike with any certainty as to where it will go. He casts anyway, going on best memory, and the flame blasts Lothar into ashes, but it misses Al'Qasim.

    [Berenn OOC: Too bad I have better aim blind than Elrae when he can see!]

    Al'Qasim has his arms pinned, and he struggles, failling to break free.

    All the orcs now attack, and they all swarm Thorgrim. "Take him down!" yells the orc leader, following behind them, and they do so. About six pull Thorgrim to the ground, where he is then attacked by two zombies, one of which hits [6]. As others rush towards him, Sir Godwynn kills three with attakcs of opportunity while Emyn kills one.

    Deverell smiles as he steps up behing Sir Godwynn. He reaches out and grabs ahold of the paladin, who feels the cold breath of death reach out to him. He takes [15] and cries out in silent anguish before slumping to the cold hard ground.

    Moorsh then delivers a coup de grace on Sir Godwynn, driving his broadsword through the man's heart has he falls, his sword and shield clattering to the cold earth.

    By the end of the round, Berenn is no longer blinded.

    https://is.gd/iwHfkM

    [Sir Godwynn OOC: Sir Godwynn dies in the service of his god, and fighting evil, what could any paladin ask for but that.]

    Round 6

    Manny holds on tight, while Noot flies over to Al'Qasim to backstab him, hitting with Black Knife [7] but only a minor wound. He misses with his short sword.

    Al'Qasim breaks free of the lasso [beating Manny by a lot with a contest of strength per CFG]. He is free! He whirls around and slashes at Noot, missing.

    Isilme flies over and up, scanning the cliff along the hidden path. Sure enough, she sees the battle mage standing on the ledge where she could not see him before, but where he had a good view of the center of the battleground. He is obviously conentrating on the elemental.

    Berenn uses his Wand of Zooming and zooms the orc leader (Not Moorsh, but the regular orc leader) 100' away! [DM OOC: This takes 2 charges, because he's over 200 lbs. You need to specify beforehand next time. Also, if you want to accellerate him into a wall or something, or another person, you have to expend double charges. Just so you know!]

    Gotrek finally goes into his rage as he attacks the elemental, missing, and he is hit by its massive fist in return, but he barely registers the blow.

    Thorgrim, struggling under the weight of the massed orcs, releases his grip on Souldrinker. He quickly loosens his Runestone pouch and removes a carved piece of amber. In Orcish, he says, "Here, some treasure fer ye...'twas given me by yer MOTHER!" He smashes the Rune Stone directly into the nearest ugly Orc-face he can reach, and the blast goes of point blank! He takes [10], but all the orcs surrounding him are blown away by the explosion. There is one left that was beyond the blast radius, and it steps up and delivers a blow with a sword [3]. The zombies keep clawing at him, and he takes another [7]. [That would normally happen later, but I'm just doing it now!]

    Emyn steps back, calling upon Trithereon. "Trithereon, hear my call! The allies of Keak have slain a good friend of mine. Given me aid that I may bring vengeance and death upon their heads!"

    Nothing happens. Deverell looks at Emyn grimly. "Your God has forsaken you, fool," he says as he drains a handy potion. Emyn sees the wound on Deverell’s face suddenly heal.

    Moorsh steps up, attacking Gotrek with both swords. If they hit, Gotrek doesn't even notice!

    Elrae casts Magic Missile, sending a series of singing bolts streaking towards Deverell. He stands incredulous as they all miss!

    The zombies move up and attack, one on Gotrek, two on Emyn. All miss.

    Al'Qasim swings at Noot again, missing again. Moorsh hits Gotrek again, and Gotrek whirls and hits Moorsh with Goreblade [14]. The blow rocks the big half-orc back, but he snarls back something in orcish and keeps fighting.

    Noot's invisiblity ends. That means Manny's will end next round too!

    https://is.gd/B3l7SI

    Zoomed out view to show where the Iuzian Battlemage, Captain Altarius, was hiding.

    https://is.gd/zPuEqh
    Zoomed in map

    Round 7

    Gotrek swings at the elemental, hitting it again [24] as Goreblades tears great chunks from it.

    "Trithereon, what have you forsaken me in my hour of need!" shouts Emyn as he tries to summon his Equus. Duskhoof appears five feet away, and Emyn quickly mounts his great steed.

    Al'Qasim swings at Noot, but misses as the nimble thief deftly avoids the blade. He then withdraws, flying up and away, putting distance between himself and the skilled Bakluni warrior.

    Berenn then casts Healing Rays on the badly wounded Noot, healing [9].

    Elrae sends another barrage of singing Magic Missiles into the fray, this time at Al'Qasim. They fly unerringly into him, striking for [19]. He looks at and curses at Elrae, but keeps his attention focused on the fight.

    Manny then attempts to backstab him, but he misses.

    Gotrek is pummelled again by the elemental, and he is attacked in the rear by Moorsh who also hits him.

    Deverell says a prayer to the Old One for Battle Aid.

    The orc leader charges all the way back into the fight now, missing Thorgrim wildly.

    The zombies then attack, with two missing Thorgrim, two missing Gotrek, and one missing Emyn.

    Gotrek attacks again, this time destroying the elemental with his last swing!

    Moorsh misses, and Al'Qasim swings at Manny, slashing him across the legs [11]. Manny then turns visible!

    Isilme silently flies down, approaching the Iuzians battlemage until she floats invisibly, five feet away.

    https://is.gd/Od1SUG

    Isilme is not shown, being just off the map to the SE.
    Master Greytalker

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    Fri Jul 19, 2019 10:11 am  
    The Final Chapter (Part 3)

    Round 8

    "Come Duskhoof,” says Emyn. “Let's show these vile people what it's like to face the charge of an Avenger and the greatest horse to ever live. " Duskhoof neighs, rearing back and smashing the zombie in front of it with its hooves.

    Deverell casts another spell while pointing at Gotrek, but whatever it was nothing happened.

    Berenn casts Hold Person, but Al'Qasim is unaffected by it.

    Gotrek hits Moorsh with Goreblade [16], but the half-orc just shrugs off the blow.

    Emyn rides off south, with Deverell watching him go. "Cowardly paladin," he sneers. Emyn ends up about 100' away, where he turns around and gets ready for a charge.

    Manny flies up and back 5' (putting him at 10' elevation) where he casts Magic Missile at Al'Qasim, striking him repeatedly [15].

    As Al'Qasim looks at Manny, Noot flies down and attempts to stab him in the back. [With back turned he dosn't get dex and shield bonuses, but it's not a backstab.] Noot hits with Black Knife [7].

    Al'Qasim spins around, laughing. "You should not have come back," he says, slashing Noot with his scimitar [11]. Noot and Manny both note that he seems stronger, faster, and they also note many of his wounds are healed.

    Moorsh continues attacking Gotrek, but fails to hit.

    With Maerthorlear in hand, Isilme drops behind the battlemage, who stands there watching the fight on the valley floor. He is looking over at Emyn, lining up to charge back into the fight, and he has a hand raised as if he plans to cast a spell.

    Isilme Silver Strikes, and hits the mage from behind, but her attack is stopped cold by something she knows too well, a Stoneskin! She becomes visible as the battlemage turns around to face her.

    Having not acted, he draws his broadsword and slashes at Isilme, also hitting a Stoneskin and becoming visible himself. He then steps back 5' and nods to her. "Isilme I presume," he says, taking a one-handed defensive stance. "I wondered where you were."

    “I will be the last thing you ever see,” she says back grimly.

    The orc leader misses, and Thorgrim smacks him back [10]. Elrae flies down and hits one of the zombies from behind [10].

    The zombies all attack. Two attack Thorgrim and miss, while three attack Gotrek with one hitting him.

    Gotrek hits Moorsh again [20], knocking the half-orc to the ground. He turns back to the zombie orcs swarming him from behind.

    Al'Qasim slashes Noot again [8].

    Thorgrim hits the orc leader again [14], driving Souldrinker through its chest and dropping it!

    https://is.gd/PHAqbM

    Round 9

    Berenn begins to cast his Hold Person, calling upon St. Cuthbert to bind the Bakluni warrior, but Deverell strides forth, summoning the dark power of the Old One to counter Berenn's casting. Berenn's spell fizzles as quickly as it began.

    Deverell never smiles, and his face looks like death itself as he walks towards Berenn. He glances towards the zombies standing near Leora's corpse, "Kill the dwarves," he says. He then looks back at Berenn. "You, Cuthberite. Floating beyond the battle like a cowardly woman. Come down and face me."

    Meanwhile on the ledge, Captain Alterius smiles, stepping back 5' and raises his hand before him. He mouths the words of a spell, and an orange light flashes from his pointing finger. It flies straight at Isilme and explodes in a fiery blast. [DM OOC: I'm going to just tell you, I rolled a "1" for her save. **** happens! You charmed a tough rogue opening salvo, so things do even out sometimes!] Isilme takes [15!] She is also going to have to make item saves.

    [DM OOC: I have to deal with Isilme's items now, since it could have an impact on the progression of the combat. I'll just list below everything that does NOT make it:

    Spidersilk hooded cloak
    Spidersilk suit +1
    Boots of Levitation
    Pouch #1 (Everything spills out. Bag of marbles burns, and marbels roll out all over. Charcol burns up. All three scrolls burn up. Small bag of herbs burns up.)

    Pouch #2 made it!

    Ring of +2 Protection melts.
    Wand of Wonder
    Wand of Highfolk

    Backpack (Both potions of ex-healing. If those are the same two in the pouch #2, ignore this. I seem to recall you moving them, so maybe you didn't fix your sheet? Either way, there should not be any left in the backpack. If I made a mistake, then you dodged two shitty rolls! Oil of Etherealness, both spider silk ropes, leather gloves, journal and writing stuff, half-block of sleep herb.)

    That's a lot of stuff, both magical and mundane, but not your best stuff. Good thing you left some stuff at home.

    I may as well do Berenn’s items now, to see what was lost from the earlier spell.

    First the arrows from his destroyed quiver:
    All 3 normal arrows destroyed
    2 +1 arrows lost

    In the backpack:
    Rod of Zodal (That's unfortunate; no more jokes about Berenn's rod!)
    Elixer of Health
    Scroll in Leather case: Resist Fire, Remove Curse, Raise Dead, Heal
    3 vials holy water]

    [Isilme OOC: Now you all can quit bellyaching about how Isilme has lots of items. I get nailed just like everyone else!]

    Noot uses his ring and Blinks! He disappears, reappearing behind one of the zombies. He immediately stabs it with both dagger and shortsword, doing [7 and 6: total 13].

    [Thorgrim OOC: Thorgrim was facing that way when Isilme and Captain Altarius appeared. I think it's reasonable to think he might have noticed them. If he sees the hated mage who slew his friend and comrades, and against whom he swore undying vengeance, Thorgrim unhesitatingly casts Flame Strike upon the enemy battlemage. He prays to Clanggedin to burn the very soul out of him.

    BTW, this is turning out to be quite the fight. Manny vs Al'Qasim, Berenn and Emyn against Deverell. I think Gotrek might turn the tide.]

    [DM OOC: I just made a spot check, and Thorgrim saw him. So, go ahead and change targets. I have to allow such changes in our medium, because of how things work. However, this isn't the kind of thing you can "count on" being able to do in a combat round. Anyway, Flame Strike on the battlemage, check!]

    Emyn charges forward, galloping with all speed towards Deverell. Emyn shouts as he charges, "Time to go to hell Deverell! I'll be sending Keak to join you soon. For Rao and Trithereon!" Deverell turns around when he hears Emyn yell....

    Emyn misses with his lance as Deverell knocks the lance away with his sword. [Rolled a 4! I'm telling you so you know.] Emyn gallops on by, ending up by the sleeping goblins.

    Manny flies 5' higher, to make sure he's out of the way, and hits Al'Qasim with another barrage of Magic Missiles [21]. The man is realing from the hits now, and it's obvious he cannot take much more. Swearing in Bakluni, he sheaths his sword and takes up his crossbow.

    Elrae kills one zombie, as Thorgrim casts his Flame Strike. He is hit by the last zombie's attack of opportunity [6] but he succeeds at his Concentration check and blasts Altarius with the holy fires of Clangeddin's forge! [20] Isilme's smiles when she sees the man's items burnt by Thorgrim's attack. He loses his own cloak, a small pack, a bag, and maybe more, but it's clear that was a wicked blow as tendrils of smoke waft from his smoldering clothing!

    Gotrek kills another zombie, but the two left as well as the last two from the north all attack him. As the one just follows its last command and ignores Noot, Noot gets an attack of opportunity as it moves away. He stabs it in the back, killing it! Still, the other one reaches Gotrek, and he is attacked by the last three zombies. He takes another hit, but just ignores it as he chops the head from another zombie. Only two left.

    Round 10

    Berenn casts Cure Medium Wounds on himself, healing [13].

    Isilme picks up her ring from the snowy ground and puts it on. She then heals herself of [15] by Laying Hands. "Actual swordplay too much to ask from a "battle' Mage," Isilme sneers at him.

    "When your opponent has Stoneskin, yes it is," he replies. He then flies away! He crosses the gorge, going up much higher, and lands on a ledge on the other side.

    Gotrek kills one zombie, and Manny fires Magic Missiles at the other, killing it. He sends the other two missiles at the last zombie fighting Thorgrim [8]. Elrae then hits it with Snowfang, killing it.

    Emyn turns around, tramling two sleeping goblins in the process.

    Noot blinks further away. [It says the ring works for 5 rounds, and it doesn't say you can stop it, so I think he's at the mercy of the blinking!]

    Seeing the situation, Al'Qasim tosses aside his crossbow and snaps out his sword again, waiting for the inevitable charge from the raging dwarf.

    Deverell calls again upon The Old One, attempting to Hold Thorgrim and Elrae. Elrae is held, but Thorgrim fights through the magic and charges. He runs straight at him, swinging Souldrinker, but misses. [Doesn't use up the x3 strike; that is in effect until he hits.]

    At the end of the round, Gotrek moves up to Al'Qasim, who slashes Gotrek across the face. The blood just makes Gotrek sing all the louder!

    https://is.gd/WY9ACD
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    Fri Jul 19, 2019 10:16 am  
    The Final Chapter (Part 4)

    Round 11

    Captain Altarius casts as spell, but Isilme casts Dispel Magic upon him in quick succession. She can't tell which of his other spells were just cancelled, but you did just counter his Minor Globe of Invulnerability!

    Gotrek attacks Al'Qasim, who parries with his shield.

    Manny casts Magic Missile, sending a flight up agains the battle mage Altarius, but they just fizzle against his Shield spell!

    Thorgrim swings, again missing Deverell as Noot blinks further away!

    Berenn attempts to zoom away Deverell, but he fails. Deverell then hits Thorgrim with his 2-handed sword [15].

    Emyn rides back, attempting to skewer Deverell, but the man again just manages to avoid Emyn's lance attack. Emyn rides on by, preparing to turn around again.

    Al'Qasim remains on the defensive, and when Gotrek slashes him again, he blocks this time with his scimitar, the clang echoing loudly off the cliff faces!

    Thorgrim hits Deverell with his second swing, Souldrinker biting deep [20].

    https://is.gd/stlXXl

    Round 12

    Thorgrim realizes he should've healed himself as he'd planned, before engaging this enemy. But what was he to do? Allow him to waltz past him with impunity? Never!

    "Berenn, quit ****-footin' around and engage!" Thorgrim shouts, pressing the attack.

    Berenn summons a spell he has not used in many years, and casts Heat Metal upon Deverell's armor. Unfortunately, the Iuzian’s magical armor avoids the spell.

    Gotrek swings wildly at Al'Qasim, hitting him but the blow is parried again.

    Thorgrim lands another blow [10], but Deverell hits him right back [15].

    Manny then casts Lightning Strike on Al'Qasim, hitting him for [14] He reels backwards, his scimitar dropping from his hands.

    Noot makes his final blink, out by the goblins. [I am not sure I did this right, but oh well.]

    Emyn turns around, ready to make another charge.

    Isilme begins casting her spell. She casts Rary’s Spell Enhancer and is about to follow up with a Hold Monster, but as she is about to start her next spell, the battlemage suddenly disappears via Teleport. She curses and switches the target to Deverell. Unfortunately, he makes his save. [DM OOC: Hey, he's a badass, well-protected priest. Holding him is not easy!]

    Gotrek then steps up and hits Al'Qasim again [19]. The blow rips down through his shoulder, clear to his belly. There's no way the man is not dead!

    Thorgrim then hits Deverell again [10] while Deverell hits Thorgrim back for [16]. Thorgrim falls back, unconscious.

    https://is.gd/Kuh4Cp

    Round 13

    Emyn mutters, "What in the Nine Hells is wrong with this lance? Oh well, like Hepla says, third time is the charm. "

    Noot flies up to Deverell and stabs him in the back with Black Knife [5].

    Gotrek continues to hack at Al'Qasim, unable to pull himself away!

    Berenn summons Lesser Healing Rays upon Thorgrim, but they only barely carress the downed dwarf [+1 hp].

    Deverell then brings his two-handed sword down swiftly upon down and unconscious Thorgrim, hitting him for [12]. The grave wound leaves no doubt that the tough dwarf is good and truly dead. Deverell turns back to the others, no smile but just pure malice. His black soulless eyes seem that of a demon, with no conscience. Only evil and silence.

    Seeing her longtime friend and ally Thorgrim fall, Isilme rushes and "silver strikes" Deverell. "Gurth gothrim Tel'Quessir!" see screams in ancient elvish. [DM OOC: “Death to the foes of the Elves!”]

    She hits him with Maerthorlear, driving it deep into his side [19]. He is quite badly wounded.

    Seeing that Thorgrim is clearly dead, Manny moves over and casts Lightning Strike against Deverell, hitting him for [6].

    Emyn no longer has a route to him. He rides close and throws his lance like a javelin, hitting for [5]. Gotrek continues to blindly hack Al’Qasim into a bloody mess.

    Only Deverell yet stands, defiant against the remaining Heroes of Hommlet.

    "Dark maiden, grant me the strength to send this soulless creature back to the hell from which he sprang" prays Isilme as she strikes with Maerthorlear, her Silver Strike hitting first for [19]. She drives the blade right through the evil priest's armor, piercing his foul heart. He grabs her silver hair with one hand, pulling her face close with strength equal to hers, though now slipping quickly away.

    "Death is just the beginning," he croaks, coughing blood.

    She meets his gaze evenly. "Failure suits you," she says as she twists her sword.
    She withdraws Maerthorlear from his chest and removes his head with a powerful silver strike. Tired and bloody, she steps back, looking around the battlefield. She then looks to Berenn and Manny. "Heal Thorgrim and burn the bodies - burn them all to ashes." she says as she walks off.

    Meanwhile, Manny goes through Thorgrim's potions finding his Elixer of Life and administers it to him. In one turn he will revive with 1 hp.

    [Thorgrim OOC: WOOT!!!]

    Emyn carries Sir Godwynn over to lay him next to Thorgrim. "Our fallen friends deserve a second chance," he says. Emyn begins to pray for their safe return to life once Berenn reads the scrolls. He prays to Rao, Clangeddin and Trithereon as well as Nerull.

    Everyone leave Gotrek alone, until he finally stops hacking at Al'Qasim. He looks around, still crazy, but remarkably regains his composure. A huge smile crosses his face as he sees Thorgrim stir, then he collapses in the bloody snow. He is at -7hp!

    Manny runs over and pours a potion of extrahealing down his throat which takes care of Gotrek.

    Elrae's hold ends with Deverell's death. Everyone is dead, and the party strips the bodies as Berenn uses his scroll to revive Sir Godwynn.

    Manny has his sword back. You have raised your fallen comrades. The Iuzians are dead. It's done. I will give you a list of items which survived the fight; much was destroyed.

    The adventure is now officially over. There are other things to do, but they can wait.

    The one survivor, Kendra, was the Iuzian guide. She mostly ran from fights, because she was not only not evil, but basically trapped. She had been hired, then charmed by Naer who later left. She couldn't flee them once she was free of the charm. I wasn't sure how to deal with Isilme's charm, whether it superseded the other or just cancelled it, so I just left her in place. I figured the 4th level CM was more powerful than the 1st level CP, and she followed the suggestion. But the fact was, she was more than happy to do so. Had you figured she was charmed and freed her of it, she'd have helped in the fight. Anyway, she will pledge herself to Isilme in gratitude for freeing her from their vile clutches.

    Other than that, you all can now return via the mirror.
    Master Greytalker

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    Fri Jul 19, 2019 11:04 am  

    I hope you guys enjoyed the adventure. It was a tough one. The original module was very deadly, with little to gain for your effort, except survival. You guys though, you gained quite a bit, and not just in magic and exp. You gained a lot of important information, new allies, knowledge of the world, and the friendship of the Velunese. You rescued the survivors of the previous expedition, saw to the retrieval of a valuable relic, and defeated a very strong group of Iuzian agents.

    It was not without loss, especially Mirielle. If not for some important potions and scrolls, you'd have lost Noot, Manny, Thorgrim, and Sir Godwynn. So, a successful adventure.

    This saw a lot of new things on my part, including running three separate parties simultaneously. I handled the Velunese and Iuzians while you were doing your thing. I didn't run them 100% like you guys, obviously. I just don't have that kind of time. However, I followed them on their adventures just like you guys. I can give you a rundown on what they did if you'd like. You certainly can learn the truth of things from both the Velunese you helped as well as from Kendra, the Iuzian guide.

    I think my favorite part was actually the wilderness part. I used real mountains for all of it. I will show you how I did it; I really was proud of the work I put into the outdoor part. In the original, that was supposed to be a big part of the adventure, but it really seemed like it was minor. I believe I substantially upped the ante there. I will tell you about that too. I put a lot into this one, and it kinda sucked that I had to basically stop for 3 months when I worked night shift. However, life is what it is, and we all deal with such things. In the end, I believe things went well, even if not like I planned.

    So, again, good job. I hope you liked it.

    Thanks again to Lanthorn for his help in creating the background vis-a-vis the Iuzians and Veluna/Furyondy parties. Spinning my adventure off from what I was reading of his worked great. The characters he created were what made this adventure shine. In fact, my players put this pretty much at the top of their list, with all the fights against the Iuzians being truly epic! I do not think we ever had so many ups and downs, wins and loses, as in these fights. The party emerged victorious, but barely, with some of the worst Iuzians escaping to fight another day. And let us not forget to mention that they returned to their Lord with the dreaded Necronomicon. We know that will not turn out well. And then there is Drelnza. Nobody knows what she is about, nor how freeing her will impact the world. I guess time will tell.

    Still, all in all they did well. When the final tally is scored, I believe the players will consider this a successful adventure. Lost Caverns of Tsjocanth was always a favorite, and I was really happy to run it again. The Dragon Magazine article made it even better, and again, Lanthorn took it over the top. Looking back, I think this was my favorite adventure of the last ten years or so. I hope you guys enjoyed it too!
    GreySage

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    Fri Jul 19, 2019 3:37 pm  

    Ragnar, I am humbled to be your muse. I likewise consider my own campaign of the Lost Caverns to be have an epic adventure, rivaling, perhaps exceeding, my saga series against the Slave Lords. I am sure my player would agree (the original PC of Justarius the paladin and Doran the battle mage). The Lost Caverns spun-off other adventures involving the Forgotten Temple of Tharizdun, and neither the Caverns nor the Forgotten Temple have been conquered in my campaign setting. In fact, given all the death and myriad lives lost, the Lost Caverns are officially banned to all citizens (who know of its locale!) of Veluna. However, there are plans to return to the Forgotten Temple in the spring/summer once the mountains are no longer locked in ice and snow...

    ...but this is YOUR thread, Ragnar, so please continue, my friend.

    WELL DONE!

    -Lanthorn
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    Sat Jul 20, 2019 11:57 am  

    Those characters were great. Boy did my players not like the Iuzians, and they really liked the Velunans. I kept notes about their progress, as well as the Velunans, as well as notes regarding the group dynamics of the Iuzians, as they had varied goals.

    Melchor was the leader, and he hated Captain Altarius. Both were tasked with the same goal of retrieving Iggwilv's treasures, but not necessarily to work together. Melchor would only have been too happy to sacrifice Altarius, who would have loved in turn to show up the powerful priest. In the end, Melchor dominated the group and he used Altarius to thwart the party while he got away with the true prize, the Necronomicon.

    Naerenthyxelle was an alu-fiend, but I also made her a 7th level Undead Master. She was perhaps the deadliest of the group, and basically played Melchor and Altarius off against each other. In the end, she sided with Melchor and they left with the Necronomicon, leaving Altarius to lead the remaining Iuzians. There were some interesting things happening with her and Manny, and the player was terrified of the thought that his character was going to be her plaything back in Dorakaa, or worse. That she took all his stuff, as well as was going to use him to destroy the Vesve elves all added to his discomfort. And the moment she revealed himself to him.... It was grand!

    Altarius was cool. A 9th level Militant Mage, he was loaded with damage dealing magic, especially fire types. However, he tended to focus on his own defensive magic first, and tried to be "sneaky" as he wasn't about to risk himself for Melchor. He was biding his time and angling for a way to take over, but the chance never really arrived. In the end, he chose to flee rather than aid Deverell and the rest of the remaining Iuzians.

    Those were the top three, but the next, Deverell, was scary. A huge man with a massive two-handed sword, I gave him levels in fighter and made him a dual-classed Fighter/Priest of Iuz. This really surprised the players, as he had fighter abilities they didn't expect. Sitting on a ton of hit points, and with massive damage dealing ability, well you said it best. "What he lacked in brains, he made up for in 'might'." Augmented by battle magic, he proved as tough as he looked.

    Finally, there was Al'Qasim, the Bakluni warrior. He was an 8th level Myrmidon warrior, with enough skills to be deadly in combat too. He specialized is speed as opposed to strength, and used his skills to deadly effect. His Potion of Superior Healing (thank you Polyhedron Magazine!) came in quite handy too!

    The rest were all support characters, though Moorsh, the half-orc fighter/thief and leader of the orcs was pretty tough. Lothar and Leora were going to be the Iuzian archers, but Lothar was Flame Striked right off the bat and Leora neutralized as well. I actually made Kendra an unwilling accomplice, and she basically stayed out of the final fight, though all were useful in the early ones.

    Mechor also used his necromantic ability to act "through" undead, using the shadows to great effect in the Iuzian ambush at the bottom of the stairs. The party spent a lot of time planning their defense, and to have it so completely circumvented by the Iuzian's counter-ambush really upset them. The fact that he raised their dead dwarven allies, well that just added fuel to the fire! They were thrown back on their heels, forced to retreat, then run, then keep running. That just doesn't happen that often, and in a way was glorious to watch!

    This Iuzian group was great. They were the perfect finale to the best adventure I've run in a long while. With all three of the main characters surviving, I look forward to using them again.
    GreySage

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    Sun Jul 21, 2019 8:24 am  

    Ragnar, you played the Iuzians in your campaign in much the same way that I did mine. I quickly found out that they were stronger offensively than defensively, given their relative lack of healing, protective, and guardian magicks. However, when taking the fight to the 'good guys' they proved far more dangerous. This was primarily a combination of the necromantic and summoning magicks that Iuz grants his clergy. The animals and undead minions were pawns, pure and simple, and allowed the 'bad guys' to whittle down the defenses (magical or otherwise) of the party. The Iuzian clerics stayed in the backdrop (perhaps with the exception, as you noted, of Deverell, their heavy hitter), Melchor primarily (why expose yourself to danger when you have minions?). As Magneto once said, "This is why the pawns go first!" Evil Grin

    To add insult to injury, the Iuzians animated EVERYTHING they could as they slowly increased in number. What started as a small retinue of undead became a veritable army. Anytime something was killed, animal or otherwise, it was animated. Sure, this slowed them down (quite a bit actually, practically halving their rate of travel), but it provided so many foot (or winged) soldiers that this became the heavy hammer they employed to smash resistance. In fact, in my game the priests even managed to animate the gorgimera, Chossos, and add him (it) to their ranks, along with some ogres, and many troglodytes! Try turning or destroying monster zombies! Not any easy task! Shocked

    In the end, in my campaign (still haven't finished writing its conclusion), the Iuzians also won the prize and the 'good guys' were hard pressed to call the constant back and forth war a win. In fact it quickly became a blood bath and I have a veritable tomb of NPCs in my folder, many of whom were subsequently animated by the Iuzians to bolster their own ranks!

    Yes, my player has a new found respect (grudging as it may be), and some fear, when thinking about fighting Iuzian clerics again. And with the Greyhawk Wars right around the corner, he WILL have that chance again!

    And who knows, maybe in my game, he WILL cross paths with either Melchor and/or Altarius (both survived in my campaign as well) in the future...

    Glad you all had such fun and it also became and epic saga.

    -Lanthorn
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    Joined: Jul 26, 2010
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    From: LG Dyvers

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    Wed Aug 07, 2019 1:43 pm  

    Bravo, Ragnar!

    That adventure had so much more going on in it than the original written work. The Iuzians were a great addition (looking forward to the rest of Lanthorn's version, too), the unexpected turn with Drelza (though the party did reason through it well), the additional locations under the Horn (are those from a written source, or your own creation), and the Azcral dwarven allies. Oh, and great job including Clonocsplurcat, the copper dragon! When he caught Manny before he hit the bottom of the valley I gave out a verbal 'Whoop!' 😊

    Again, great job, DM and players!

    SirXaris
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    Sun Dec 01, 2019 9:56 am  

    Glad you liked it. Yes, the additional locations were from the Dungeon Magazine #151. It was all 3rd ed, but I liked how it fleshed out the place more. A lot of the other caverns were my own design, or taken from the net somewhere. I populated with whatever I wanted. I really like the ghouls at the bottom of the waterfall. There were about 100 there, and if the party went down there it would have been bad. Luckily, they avoided that encounter!

    I also changed the doors entering into Drelzna's chamber, and as you saw I changed her nature, giving a new backstory spun from many sources. There is some good hook stuff happening there.

    The Azcral were also one of my favorit creations, and I pulled a bit from the area's real history with old WWI and WWII bunkers and such to create them. Then added in some flavor from MERPS to do their special metal, based on Titanium. They were one of my favorite parts.

    When I started creating this, I remembered Clonoc from my original Greyhawk boxed set, so I planned to use that. However, he was fully possessed by this point. It was dumb luck that one of the players had the ability to summon an angelic being and free Clonoc. I was always going to use Clonoc as a Deis ex machina, but it set up perfectly with Manny.

    Again, glad you enjoyed it. There is so much potential in that module, that I feel I have barely scratched the surface.
    GreySage

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    From: LG Dyvers

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    Mon Dec 02, 2019 9:54 am  

    Your treatment of Drelnza sparked a memory (don't recall the source) that she may be the daughter of Iggwilv and Dahlvier, a lich in the northwestern Vesve. This inspired me to see a possible plot where PCs completing the Keep on the Borderlands in that area are sent by Dahlvier into the Cold Marshes after an Iggwilvian artifact (Fiend's Embrace) to prevent it falling into the hands of Iuz's minions. Once the item is acquired, they are sent east into the Clatspurs/Sepia Uplands to put an end to Strahd Von Zarovich. Dahlvier has learned that Barovia is temporarily accessible from Oerth again and he wants Strahd destroyed. Strahd is the vampire who cursed his daughter, Drelnza with undeath.

    All is not as it seems, however. As you demonstrated in this campaign blog, Iggwilv actually wants to cure Drelnza of her vampirism. Not so, Dahlvier. He only wants her free of Strahd's lordship. As long as Strahd lives, Drelnza must obey his commands as she is his spawn. Dahlvier sent the PCs to destroy Strahd to free his daughter to do as she will - hopefully to ally with him.

    The PCs must discover this information during the course of the adventure. After destroying Strahd, they must then find Drelnza and decide what to do with her (Lost Caverns of Tsojcanth). Smile

    SirXaris
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    Mon Dec 02, 2019 3:46 pm  

    Drelnza is the product of Iggwilv and Lerrek the lich, not Dahvlier. Lerrek is a high-level priest of Erythnul residing in Delvenbrass, I think (or some such other location in the Vesve). I believe that I got all of this information from an Oerth Journal article some time ago. If I uncover it I will tell you the issue number and pages.

    -Lanthorn
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    From: LG Dyvers

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    Tue Dec 03, 2019 5:49 am  

    Lanthorn wrote:
    Drelnza is the product of Iggwilv and Lerrek the lich, not Dahvlier. Lerrek is a high-level priest of Erythnul residing in Delvenbrass, I think (or some such other location in the Vesve). I believe that I got all of this information from an Oerth Journal article some time ago. If I uncover it I will tell you the issue number and pages.

    -Lanthorn


    Thanks, Lanthorn.

    I suppose that makes sense because Lerrek is CE while Dahvlier is LE. Though it made better sense to my storyline to have a reason for Iggwilv and her lover to be at odds over the fate of their daughter. Still, I prefer to bend a story to be in keeping with canon as much as possible.

    Lerrek is in the Iuz-infested portion of the northeastern Vesve, while Dahvlier is in the northwestern portion controlled by the elves.

    SirXaris
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