Signup
Welcome to... Canonfire! World of GreyhawK
Features
Touring the Flanaess
Cities of
Oerth
Deadly Denizens
Greyhawk Wiki
#greytalk
JOIN THE CHAT
ON DISCORD
    Canonfire :: View topic - (Ghost) Possession
    Canonfire Forum Index -> Greyhawk- AD&D 2nd Edition
    (Ghost) Possession
    Author Message
    GreySage

    Joined: Sep 09, 2009
    Posts: 2440
    From: SW WA state (Highvale)

    Send private message
    Mon May 29, 2017 9:57 am  
    (Ghost) Possession

    Thought I'd get some thoughts on the following question:

    1) When a ghost successfully possesses (Magic Jars) a victim, does said ghost have access to his/her memories, skills, and knowledge?

    In essence, does the ghost get the victim's proficiencies, languages, fighting abilities, and magic spell-casting (except clerical, of course)?

    Or is the body now merely an empty shell with the ghost acting as the puppet-master?

    2) If the ghost is possessing the newly inhabited body, what HD and THACO are used, especially if the ghost does NOT have access to the memories, skills, and knowledge of the original occupant? It doesn't seem 'reasonable' to use the ghost's HD and THACO since it is now inhabiting an empty shell and not using its semi-corporeal form. Would it merely be 1 HD and a 20 THACO for humans, etc.?

    3) Is there a way to recover the removed spirit of the deceased? I know that a "simple" Raise Dead is not enough. Does it take something along the lines of a Wish or Miracle spell? Would a Resurrection work?

    thank you,

    Lanthorn
    Black Hand of Oblivion

    Joined: Feb 16, 2003
    Posts: 3776
    From: So. Cal

    Send private message
    Mon May 29, 2017 9:50 pm  
    Re: (Ghost) Possession

    This is a magic jar effect, as per the spell, but there is no receptacle required and no displacement of the original soul of the target body to any receptacle. The body is possessed. This isn't two minds in one body with complete and utter mental domination of one over the other, such that the knowledge and abilities of the host are known to, and usable by, the ghost. The original soul is merely suppressed - literally it is trapped in a helpless state in its own body while the ghost inhabits the body. Excerpted from magic jar, with [ghost] bits added by me:

    Quote:
    The caster [ghost] can call upon rudimentary or instinctive knowledge of the subject creature, but not upon its real or acquired knowledge (i.e., the wizard [ghost] does not automatically know the language or spells of the creature). The caster [ghost] retains his own attack rolls, class knowledge and training, and any adjustments due to his Intelligence or Wisdom. If the host body is human or humanoid, and the necessary spell components are available, the wizard [ghost] can even use his memorized spells. The host body retains its own hit points and physical abilities and properties. The DM decides if any additional modifications are necessary; for example, perhaps clumsiness or inefficiency occurs if the caster [ghost] must become used to the new form. The alignment of the host or receptacle is that of the occupying life force [ghost].

    _________________
    - Moderator/Admin (in some areas)/Member -
    GreySage

    Joined: Sep 09, 2009
    Posts: 2440
    From: SW WA state (Highvale)

    Send private message
    Fri Jun 02, 2017 4:54 pm  

    My understanding is that the soul/spirit of the unfortunate victim is violently ripped from the body and cast out when the ghost successfully possesses him/her, potentially into oblivion!

    -Lanthorn
    Display posts from previous:   
       Canonfire Forum Index -> Greyhawk- AD&D 2nd Edition All times are GMT - 8 Hours
    Page 1 of 1

    Jump to:  

    You cannot post new topics in this forum
    You cannot reply to topics in this forum
    You cannot edit your posts in this forum
    You cannot delete your posts in this forum
    You cannot vote in polls in this forum


    Forums ©


    Canonfire! is a production of the Thursday Group in assocation with GREYtalk and Canonfire! Enterprises

    Contact the Webmaster.  Long Live Spidasa!


    Greyhawk Gothic Font by Darlene Pekul is used under the Creative Commons License.

    PHP-Nuke Copyright © 2005 by Francisco Burzi. This is free software, and you may redistribute it under the GPL. PHP-Nuke comes with absolutely no warranty, for details, see the license.
    Page Generation: 0.26 Seconds