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    Canonfire :: View topic - Lordship of the Isles
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    Lordship of the Isles
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    Wed Aug 05, 2020 9:47 am  
    Lordship of the Isles

    by PSmedger

    The Lordship Isles are for DMs who wish to run a campaign in a tropical island milieu that is the closest thing in the World of Greyhawk to a Caribbean setting during the Golden Age of Piracy. The Lordship Isles are known for their maritime culture and their unique flora and fauna. The islands are famous for their exports, which include sugar, molasses, many exotic fruits and vegetables, liquors and rare woods.

    Numerous tiny deserted islands dot the seas around them. The isles have a long and complex history, a melange of three dominant cultures, that have changed hands between numerous powers of the years. While legally the Lordship Isles have a single capital at Sulward, in reality the isles have three cultural capitals that dominate the three largest isles.

    The first humans to settle the isles were the Olman natives of Hepmonaland more than a millennium ago. These lands became the northernmost outpost of their far flung empire. There are still many Olman people on these isles and the city of Mahan, in Ganode Bay on the largest isle, is the cultural capital of the Olman. The Isle of Ganode, dominated by steep mountains and dense jungles is home to many ruins that are often the subject of adventure.

    The Suel were the second culture to settle here. They were skilled sailors, traders, and explorers who escaped from cataclysms in their former homeland. They took the name Duxchaners, after their great port city on the second largest isle of Ansabo. These raiders controlled the southern waters and access to the strategic Tilva Straight, the route to the Azure Sea. They established numerous plantations on the lowlands of the isles and sold their wares to the markets of the west and north. However, everyone knew that the true economic engine of the Duxchaners was piracy. Duxchan, built on this ill-gotten wealth, is now a city of soaring towers, where prosperous Suel lords dominate the culture of the low city framed by the Brazen Bay.

    The final culture to settle the Lordship Isles were the doughty sailors and explorers of the Great Kingdom who conquered these isles over four hundred years ago. The Oeridians had grown tired of the grip of the Duxchaners in the south and after two years of naval battles, the final victory belonged to the Oeridians and the sway of the Suel captains was broken. They established their capital on the third largest and northernmost of the three great islands at Sulward (literally “guard against the Suel”). They brought a different culture to the islands, introducing castle-building, the common tongue, mercantile ventures with the cities of the north, and abolishing the worst excesses of the Suel slavers.

    Country specific resources:
    "Jungle of Lost Ships", World of Greyhawk Glossography, 1983
    "Dwellers of the Forbidden City", Hepmonaland Module
    "Freeport", 3rd party supplement by Green Ronin

    Adventures in the realm include:
    -Faction wars. The three main cultures and many factions of the isles are constantly engaged against each other in both overt and subtle ways. Currently, the Suel Duxchaners have the upper hand as the Scarlet Brotherhood assisted in a campaign to depose the Oeridian lord in favor of their own puppet Prince. The Oeridians, often in alliance with the Olman, are engaged in a campaign against these new overlords.
    -Safe transport. Ships seeking to make port both inside and outside the archipelago are always looking for skilled crew to defend their vessel against the many dangers that confront them, including pirates, sea monsters, and other factions.
    -Exploring ruins. Numerous ruins dot the jungles of these lands, especially on Ganode and Ansabo. These places are often dedicated to dark and inscrutable gods and hide many treasures and magic unique to this realm.
    -Monster hunt. The many creatures who inhabit these isles pose both a danger to the natives and are highly prized in the north. Parties of adventurers can make a good living going after these monsters, especially if they can take some of the specimens alive.

    Adventures in the nearby areas include:
    -South of the isles, lies the great subcontinent known as Hepmonaland, which is dominated by tropical forests and innumerable ruins and adventuring opportunities.
    -East of the isles lie two unique features, the reef known as Turucambi and the so-called Jungle of Lost Ships, a great sargasso where numerous vessels have gone lost over the centuries.
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    Richard Di Ioia (aka Longetalos)


    Last edited by Longetalos on Sat Nov 13, 2021 9:37 pm; edited 6 times in total
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    Fri Jun 25, 2021 7:33 pm  

    Chris Pramas mentioned that the City of Freeport from Green Ronin was supposed to be located in the Lordship of the Isles.
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    Richard Di Ioia (aka Longetalos)
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    Joined: Jun 16, 2003
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    From: Calgary, AB, Canada

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    Tue Jun 29, 2021 11:26 pm  

    Longetalos wrote:
    Chris Pramas mentioned that the City of Freeport from Green Ronin was supposed to be located in the Lordship of the Isles.


    I can totally see that.

    I have never done anything with either the Lordship or Freeport, but as I do own several Freeport modules, I wouldn't hesitate to have Freeport stand in for one of the Lordship's cities.
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