scottdprt writes "Viscount Cronin Secunforth III has been at the reigns of Salinmoor for over 20
years. Whether his decisions will lead to the rise of the towns of
Saltmarsh and Seaton or their ultimate downfall has yet to be written in the
history books.
A history of Salinmoor bridging the gap between Living Greyhawk and
Greyhawk Reborn. Currently being used as a foundation for the Grehawk
Reborn Interactive at
Mepacon
Fall 2013 in Clark Summit, Pennsylvania.
Recent History
598-613cy
Year of the Invasion – 598cy
The invasion by the Army of the Returned caught
Keoland unaware and destroyed the breadbasket of the Sheldomar
Valley. Many able bodied men and women answered the call to arms and
marched north to combat the
enemy. Even with the defeat
of the enemy at the capital, very
few returned back to Salinmoor.
Salinmoor
has always been a place where the
dregs of society gravitated. With the best and strongest removed from the
Viscounty, the shadowy
nature of those remaining tried to
expand their influence. In response, Viscount Cronin Secunforth III
recruited some of the strongest thugs, paid them well to join the Royal Guards
and then used them in an attempt to keep the peace. The result was a
corrupt justice system where
anything goes as long as open violence is avoided and one can
bribe their way out of almost any situation. Provided the bribe was high
enough. This situation still
remains unchanged till this day.
Year of the Plague – 599cy
The plague ran rampant throughout Keoland
and the Salinmoor suffered more than most. The Hool Marsh was a perfect
incubator for the disease.
As the population of the major races
dwindled in the region, the reptilian (lizardfolk)
and amphibian (bullywugs)
were found to be all but immune to
the plague. In a rare show of empathy for those suffering from the plague,
several tribes of lizardfolk,
lead by the Marshgrove Tribe,
brought medicinal plants and
herbal remedies to the town of Saltmarsh.
The lizardfolk
aid turned into a mixed
blessing. On the plus side, many lives were saved thanks to the improved
relations between the residents of Salinmoor and the lizardfolk.
The down side was an influx of
refugees in search of something to ease their sufferings under
the plague. These refugees were fair game to every con artist selling
snake oil. The guards did little to interfere with such trade
unless their share of the take was refused.
The Years of Famine – 600 to 605cy+
The six years of famine were a time
of relative peace in Salinmoor. ‘The Breaking’ and the ‘Flight of
Fiends’ that went with it happened far enough to the north that its effects
were not felt for some time. While violence was low, it was due to the
insidious ways the lack of food
sapped the strength and the will of the people.
What little farmland there was in Salinmoor
fell to the rapid expansion of the Dreadwood. Farmers swore that every
week new trees would be
found on the edge of their fields and by the end of the
growing season the Dreadwood retook a quarter or more of
their farmland. Many turned to hunting and gathering within the
woods but only a few had a surplus of edibles to share. Those who
did not develop the needed skills either disappeared or moved into the
towns.
Salinmoor
turned to the sea to feed
its people but harvesting fish was unreliable. At times, the
fisherman pulled in a great many
fish but ,more often their nets
contained only enough to ease the hunger pains. In the end, it was the
worst of times.
The Years of Seige – 606 to 612cy
In the spring of 606, ‘the Breaking’ came to
Salinmoor. Some of the fiends from the breaking have wandered
into the Hool and Dreadwood and established lairs within. Now,
they were strong enough to leave
their lairs and the people of Salinmoor were easy prey.
Many died fighting the evil fiends and their minions. Over time, the
people were driven to the costal
towns for protection.
Desperate actions were needed for survival.
Viscount Secunforth brought forth
designs for strengthening Bale’s Keep and building fortifications to Saltmarsh.
To accomplish this, Cronin made
two controversial decisions.
The first was to abandon Seaton and
concentrate all efforts at fortification at Saltmarsh and Bale’s Keep.
Anyone wishing to come within the new defenses had to contribute to the cause.
Those with the coin or skills where welcome
in the town of Saltmarsh. Those without either of those were faced with
Cronin’s second decision, the
institution of indentured
servitude.
To build the walls quickly while facing
attacks from fiends and their minions, enemy marsh folk such as evil lizardfolk and bullywugs,
pirates from the Sea Princes and other threats, Salinmoor
needed a large labor force. One can choose to do hard labor for a period
of time and receive the protection
of the new defenses. Many refugees saw this as a fair exchange
including lizardfolk
and other minor races who would
rather be safe behind walls than return to the marsh or woods. Those who
saw the cost as being too high in coin, skill or labor were
forced to leave. Many of these have made Seaton a refugee camp.
The Year of Hope – 613cy
The walls of Saltmarsh are finished
and Viscount Cronin Seconforth III declares a holiday to
celebrate. It is time to
rejoice and hope that with the
defenses in place Salinmoor can start taking back the land from
those in the Hool and Dreadwood. In addition, the Viscount will make
official the status of Saltmarsh as a “Free Port” open to all those who trade by
sea. As long as the peace is kept, and the appropriate fees (or bribes)
paid then the actions taken
outside of Salinmoor by any captain or crew will not be judged.
First in a long time, the people of Salinmoor have hope of a better
tomorrow.
The Powers of Salinmoor
Who controls what
·
Governing Faction – LN with LE tendencies
Lead
by Viscount Secunforth, this faction in dedicated to keeping peace within Salinmoor even if draconian measures are
necessary.
·
The Merchants Guild – N / NG
This group is
controlled by the richest merchants in Salinmoor. They control most of the
trade that occurs by land and are
in direct competition with the Sailor’s Guild
·
The Sailor’s Guild – N with CE tendencies
The
council of the Sailor’s Guild is compromised of a number of experience
captains and traders. They
control most of the trade that
occurs by sea along with all of
the fishing.
·
The Workman’s Association – LN / LE
The
Workman’s Association control the indentured servitude system and is rumored to be a cover for many thieves
and bandits.
·
The Liberators – CG / NG
The leaders of this
group are unknown but their goal is to end the practice of indentured
servitude that they believe is slavery in all but name. Going hand in hand
with this is the belief that the
lesser races, especially the lizardfolk
who came to Salinmoor’s aid during
the year of the plague, deserve equal treatment and freedom.
It should be obvious that the power
players in the Viscounty have goals that sometimes overlap with the exception
of the Governing Faction. This faction tries to keep any of the other
powers from disturbing the general peace of Salinmoor. In other
words, those governing try to be
the puppet masters.
Behind the scenes
Rumors, tales and other “truths”
·
Saltmarsh
has been operating as a ‘free port’ for years due to a secret agreement
between Cronin and some of the stronger Sea Princes.
·
Cronin is jealous of Gradsul. Especially the
Royal Navy that calls Gradsul it’s
home port. The ships of Saltmarsh are mostly fishing vessels but Cronin
hopes to change that.
·
Gradsul is aware of Saltmarsh and sees
pirates and smugglers using a
Keoish town as a port as offensive in the least and treasonous
at the worst. The Viscount words of “working together for survival”
rings hollow to the people of Gradsul.
·
The practice of ending the practice of indentured
servitude has yet to be addressed. The major races are easily set free at
the end of their contracts but lizardfolk, half-orcs and the like seem
to be heavily discriminated against.
·
There are constant rumors that the Scarlet Brotherhood has been increasing in
influence in the south and it is said by some the Cronin has a high ranking
brotherhood member as a close advisor.
·
The practice of clear cutting and back burning parts of the Dreadwood
to make way for farmland has attracted the attention of the
Dreadwalkers. What this means has yet to be determined.
"