longetalos writes "This article provides high level information on naval travel, ships, crew members, some sample ships, and other information on how to implement ships in your campaign.
Water
transportation
Ship personnel
The order of
command on a ship is first the captain, then lieutenants, middies
(midshipmen), sailing master, master's mates, quartermaster, bosun,
and finally the master-at-arms.
Officers:
The captain, lieutenants and midshipmen are
the commanding officers. Regardless of rank the person commanding the
vessel is called Captain.
A lieutenant frequently
commands cogs, cutters and brigs.
A commander usually commands
caravel, brig or corvette.
A captain commands carrack,
frigate, or a ship-of-the-line.
A commodore is the captain of
their own ship and commands a squadron of 2 to 8 vessels.
An admiral commands larger
squadrons or fleets, but never a vessel.
Midshipmen
were effectively on board a ship to
help the lieutenants control the crew. If good enough, they could
take command of small boats or prizes. Winning promotion to
lieutenant was the aim of most midshipmen.
Petty officers and their Mates:
Petty officers include quartermasters,
master-at-arms, carpenter, bosuns (boatswain), ship master, chaplain,
and surgeon. Petty officer grade 2 are standard petty officers and
grade 1 are chief petty officers.
The Sailing master (or ship
master) navigates the ship.
Quartermaster (or Chief Mate)
is the most junior sailing masters and steers the ship. They also
are in charge of the day to day tasks assigned to the crew when not
in combat.
The Bosun (or boatswain) is
in charge of supplies and ship maintenance.
The Master-at-arms has charge
of ship's weapon locker, training the crew, and administering
discipline.
Mates are the sailors
assigned to help out the petty officers with their duties. They are
given titles such as Bosun's mate.
Able Bodied Sailor:
Ordinary sailors are the bulk of those that
serve on a vessel.
Landsman and cabin boys:
They have no rank on a ship.
Crew Requirements:
Ships going to war are overmanned compared
to merchant vessels. This allows for replacement sailors as some are
lost in combat engagements. Merchant vessels in hostile environments
would increase the size of their crew. As a rule of thumb, the
following number of crew members are required to man a vessel.
Minimum Crew: The minimum
number of crew is the least number (skeleton crew) of required
master sailors to get the ship moving and safely to dock. When only
skeleton crew the ship moves at one-third of its Best Speed,
Manoeuvrability is reduced by one category (to a minimum of Poor)
and the ship’s Seaworthiness Aptitude is reduced by 3 points
(to a minimum of Aptitude 3). A skeleton crew consists of 1/3 to
half the Standard number of sailors and Petty Officers & Mates
(rounded up) – i.e. there must be at least one navigator to
steer the ship. Although a skeleton crew requires no Officers, there
must be at least someone who acts as Captain.
Standard Crew: This is the
standard number of master sailors to get the ship moving at Best
Speed for a full day of sailing and docking at night. They will
ensure that the ship has full maneuverability.
Long Voyage Crew: This is the
number of sailors to run multiple shifts and to sail for many days
without stopping (i.e. ocean-going vessels). This is usually double
the Standard number of sailors and 1.5x the number of Petty Officers
and Mates (rounded up). Officer numbers stay the same as Standard.
As
a general rule, the Standard number of crew members on a ship are
provided below. This includes Petty Officers, Mates and Sailors.
Officers are added on a case by case basis (minimum of one Captain).
The number of crew members is based on the size (empty weight) of the
vessel.
Small merchant vessels (up to
5,000 kg): 1 per 500 kg of empty weight.
Merchant vessel (greater than
5,000 kg): 9+ (1 man per 4,000 kg of empty weight).
Armed merchant vessel: 12+ (1
man per 3,000 kg of empty weight).
Warship: 20+ (1 man per 2,000
kg of empty weight).
Ship
maintenance
A ship’s
yearly maintenance is roughly 5% of its price. This consists of
replacing sails, caulking, etc. This assumes that as part of the
daily work on the ship, the sailors spend time on maintenance so the
manpower is free.
Living
conditions on a ship
Sleeping
conditions: the sailors frequently sleep on the deck unless the
weather prevents this. Typically, they can cover the deck with a
large tarp to prevent most of the weather from penetrating.
Food
and Drink
The amount of food
and water carried in the ship depends on the length of voyage between
resupply locations. This weight of food and water reduces the tonnage
that the ship can carry worth of cargo. An average human will eat 1.5
kg of food per day and drink 3 kg (i.e. 3 litres) of water each day.
Ship descriptive terms
Description of the
ships is from Dragon Magazine Dec 1986.
Empty weight:
This is the weight of the ship without any crew, cargo or weapons of
war.
Carry Tonnage (Deadweight):
This is the amount of weight the boat can carry above its own weight
(sails, masts, rigging, yards, basic furnishings, etc.) in metric
tons without becoming difficult to manage and prone to capsize (i.e.
sunk to its Draft load line). Rule of thumb for ships:
Less than 6
meters long: Using metric values [Length (meters) x Beam (meters) x
100] kg.
More than 6
meters long: [Length (m) x Beam2
(m) x 40] kg.
Each full
deck adds 50%, and each partial deck adds 25%.
Note
that the weight of the crew members, guests, ship armaments and
food/drink reduce the available tonnage for cargo. Assume each human
sized occupant with a normal set of travel garb and equipment removes
100 kg worth of cargo from the ship’s Carrying Tonnage. The
weight and amount of food needed is available in the Food&Drink
section of this chapter.
Speed: The
speed a vessel can achieve are based on the type of ship, the wind
condition, the water condition and the involvement/training of the
crew. (1 knot = 1.85 km/hour).
Rowing speed:
this assumes a full complement of rowers. A ship can be rowed with
less rowers but at a reduced speed.
Best Speed is
an average best speed a ship can achieve throughout a long journey
(several hours) on a good day – it is not the fastest speed a
ship can achieve. This would include going downwind with a fair
wind, smooth water and easy climate. The best speed (in Knots) a
vessel can sail at is: the Square root of the waterline (in feet)
and multiply by 1.35 (Dragon Article “The hull truth about
speed”). Assuming an inefficiency because older ships are not
as efficient as modern ones, this works out to be [3 x √Length
at waterline (m)] in km/hour.
Fastest Speed
is the speed a ship can safely achieve when it is pushed to the
limit (strong winds, fast rowing, etc.) in burst. It is usually
1.25x Best Speed.
Manoeuvrability:
this is the maneuverability category of the ship; either Poor,
Standard, Good or Superb. It is used to figure out how quickly a ship
can turn. It assumes that at least a Standard number of crew members
are manning the ship – less crew members will impact the
maneuverability. Use the following as a general rule;
Poor: takes 3
minutes to make a full circle and the minimum turning diameter is 6x
the ship length.
Standard:
takes 90 seconds to make a full circle and the minimum turning
diameter is 4x the ship length.
Good: takes 1
minute to make a full circle and the minimum turning diameter is 2x
the ship length.
Superb: takes
30 seconds to make a full circle and the ship can turn on its center
of mass – this manoeuvrability is usually only for rowboats.
Seaworthiness:
This denotes how well the craft fares in difficult weather. The
higher the value, the more stable the craft is. As a general rule,
see below.
Very Poor
(Aptitude = 3); the ship is made for calm water.
Poor
(Aptitude = 6); the ship can handle choppy water.
Standard
(Aptitude = 10); the ship can handle moderate waves.
Good
(Aptitude = 15); the ship can handle rough waves.
Superb
(Aptitude = 21); the ship can handle turbulent waves.
Dimensions:
The rear half of a ship is called the aft, and the front half is
called the fore. If one is facing the fore, the right is starboard,
the left is port or larboard.
Full length
is the length of the ship’s hull.
Beam is the
width at the center of the ship. Ratio of Length to Beam is usually
between 2:1 (for small boats), 3:1 (for cargo ships) and 4:1 (for
larger faster ships).
Depth: This
is the total “height” of the craft from the bottom of
the hull to the top of the deck. This is divided by the waterline
into Draft and Freeboard. Ships with multiple decks will have a
deeper hull (add roughly 1.5 meters to the depth per full deck).
Draft is the
depth of the keel below the water level at maximum Carrying
Tonnage. The Length to Draft ratio is between 6:1 (ocean ships) and
10:1 (flat bottomed ships).
Freeboard is
the height of the main deck above water at maximum Carrying
Tonnage.
Decks are
added in the following order: (full) upper, orlop, lower, middle,
(partial) quarter, forecastle, poop and poop royal. The lowest space
in a ship is the hold, where the cargo and supplies are stored.
Above the hold is the orlop deck, where there are more supplies, the
hearth and the crew's mess table. Above the orlop are the lower,
middle and upper decks. The crew slings their hammocks on the lower
and middle decks. The deck floor planks are 4 cm thick.
Banks: This
is the number of levels of oars on the ship.
Max
rowers/bank: This is the maximum rowers that can be seated at each
bank of oars and have cradles to rest their oars in to grant
leverage. For smaller boats, additional rowers can grab an oar and
of paddle off the side (like in a canoe), but this is less
efficient.
Masts: These
are the vertical poles that hold the sails. They extend from the
bottom of the hull, through the decks and into the air above the
ship. In order from fore to aft the masts are called the fore, main
and mizzen. On a two master they are the main and mizzen and on four
masters the are the fore, main, third, mizzen. The main mast is
between 60% and 150% of the length of a ship from the bottom of the
hull to the top of the mast. To simplify things for the game, assume
the main mast height above the deck = length of the ship, all
secondary masts are shorter.
Rigging and
spars: The rigging consists of the lines, pulleys and chains used to
hoist the sails. Spars are the crossbeams at the top and bottom of
the sails. They are usually half the length of the mast. Running
Rigging consists of lines, pulleys and chains to hoist, unfurl and
guide the sails. It does not include the Standing Rigging which is
permanently in place to support the masts.
Combat information:
These are the defensive characteristics and maximum number of
offensive armaments that can be put on the ship. Note that the more
armament put on the ship, the less room there is for passengers,
goods and crew members.
Hull:
thickness of the outer hull. Thickness depends on length of boat and
civil/military usage. As a guideline, thickness is length/350 for
civil and length/200 for military – minimum of 3 cm.
Mast: The
value provided is the average diameter of the mast.
Tophamper: A
vessel’s sails, spars and rigging is called the Tophamper.
Sails are made of linen and are of a heavier weave for larger ships.
The weight provided below includes the base sail, double weave at
the corners, the grommets, running rigging, spars, etc.
Length
of ship Tophamper Weight
classification
(per m2 of sail)
8
m or less Light 1 kg/m2
9
to 15 meters Standard 1.6 kg/m2
16+
meters Heavy 2 kg/m2
Recommended
total Sail Area of a ship is:
Tophamper
sections: A tophamper section is 1 m2
size and includes the sail, ropes, spars and rigging.
Scorpions are
small ballista, usually mounted on the sides of the ship.
Ballista are
large double-armed torsional devices, usually mounted on the bow
and/or stern of a ship.
Mangonels:
these are direct fire artillery engines that use small round stones
for ammunition. They are powered by torsion, either a twisted thick
ropes or heavy metal springs. As they are less accurate, they are
usually used to bombard stationary targets such as settlements.
Complement:
This is the Standard complement on the vessel for day trips and
docking at night.
Commanding
Officers: Includes Lieutenants, Commanders, Captains, Commodores and
Admirals.
Petty
Officers and Mates: Includes sailing masters, quartermasters,
bosuns, master-at-arms, and various mates.
Sailors:
Includes all able-bodied sailors. The ship’s rowing speed
assumes a full complement of rowers, less will slow the ship down.
Total
Occupancy is the maximum number of people (passengers and sailors)
that can live (and sleep) on the ship for a Long Voyage (many days)
in relative comfort. As a general rule the number of people for a
Long Voyage on a ship is [Length (m) x Width (m) / 2]. If the ship
has multiple full decks add 50% per additional deck.
Medium Term:
The maximum number of people that can live (and sleep) on the ship
for a few days while being crowded is double the Long Voyage value.
Short Term:
The maximum number of people that can stand/sit/fill the ship for a
day voyage (8 hours), in a very crowded environment and unsafe
position is triple the Long Voyage value.
Merchant ships
These types of
vessels are used to carry cargo on rivers and across oceans and seas.
These general-purpose ships can also be used as warships, merchantmen
and pirate ships.
R
ow
Boat: This small ship has no mast and
typically comes in two sizes – 3 man and 6 man. They are
usually flat bottomed. When stored for use on a larger ship, they are
sometimes called “jolly boat”.
3
man 6 man
Empty
weight: 150 kg 390 kg
Carry
Tonnage: 400 kg 1000 kg
Best
speed (oars only): 4 km/hr 4 km/hr
Manoeuvrability: Superb Superb
Seaworthiness Very
Poor Very Poor
Full
length: 3 m 5 m
Beam: 1.3
m 2 m
Draft: 0.3
m 0.5 m
Freeboard: 0.2
m 0.3 m
Minimum
Sailors: 1 1
Occupancy: 3 6
Max
rowers/bank: 1 2
Hull
thickness: 3 cm 3 cm
Price:
(Common rarity) 100 gp 250
gp
Boat,
dinghy: This is a small one or two
person sailboat. It looks like a shorter/thinner version of a skiff.
It is used as a lifeboat or a go-between for a larger ship. They have
one mast with a sail (usually lateen). They have place for 1 oar per
side (the same rower can reach to use both oars).
Empty
weight: 260 kg Best speed (sails only): 8 km/hr
Carry
Tonnage: 0.3 tons Best speed (oars only): 6 km/hr
No.
of row boats: 0 Manoeuvrability: Good
Seaworthiness: Poor
Full
length: 2.5 m No. of masts: 1
Beam
width: 1.2 m No. of full decks: 0
Draft
depth: 0.6 m No. of partial decks: 0
Freeboard
depth: 0.4 m No. of banks of oars: 1
Sail
area 6 m2 Max
rowers/bank: 1
Hull
thickness: 4 cm Scorpions: 0
#
of hull sections: 3 Ballista: 0
Mast
diameter: 8 cm Mangonels: 0
Tophamper: Light
Tophamper
sections:
Comm.
officers: 0 Able-bodied sailors: 1
Petty
off. & Mates: 0 Occupancy: 2
Base
Price: 100 gp (Common
rarity)
Boat,
skiff: This is a small ship that is
usually used as either a fishing boat (when the shore is nearby), a
passenger ferry, a lifeboat or a go-between for a larger ship. They
have one mast with a sail (usually lateen). They have place for 1 oar
per side (the same rower can reach to use both oars).
Empty
weight: 650 kg Best speed (sails only): 8 km/hr
Carry
Tonnage: 1 ton Best speed (oars only): 6 km/hr
No.
of row boats: 0 Manoeuvrability: Good
Seaworthiness: Poor
Full
length: 5 m No. of masts: 1
Beam
width: 2 m No. of full decks: 0
Draft
depth: 0.6 m No. of partial decks: 0
Freeboard
depth: 0.4 m No. of banks of oars: 1
Sail
area 13 m2 Max
rowers/bank: 2
Hull
thickness: 4 cm Scorpions: 0
#
of hull sections: 10 Ballista: 0
Mast
diameter: 15 cm Mangonels: 0
Tophamper: Light
Tophamper
sections:
Comm.
officers: 0 Able-bodied sailors: 2
Petty
off. & Mates: 0 Occupancy: 5
Base
Price: 300 gp (Common
rarity)
Boat,
fishing: This is a small ship that is
usually used as either a fishing boat (when the shore is nearby), a
small merchant vessel, to carry passengers for short distances on
rivers, a lifeboat or a go-between for a larger ship. They have one
mast with a main sail. They have places for up to 3 oars per side.
Empty
weight: 1,615 kg Best speed (sails only): 8 km/hr
Carry
Tonnage: 2.8 tons Best speed (oars only): 6 km/hr
No.
of row boats: 0 Manoeuvrability: Standard
Seaworthiness: Poor
Full
length: 8 m No. of masts: 1
Beam
width: 3 m No. of full decks: 0
Draft
depth: 0.8 m No. of partial decks: 0
Freeboard
depth: 0.6 m No. of banks of oars: 1
Sail
area 36 m2 Max
rowers/bank: 6
Hull
thickness: 4 cm Scorpions: 0
#
of hull sections: 24 Ballista: 0
Mast
diameter: 24 cm Mangonels: 0
Tophamper: Light
Tophamper
sections:
Comm.
officers: 0 Able-bodied sailors: 4
Petty
off. & Mates: 0 Occupancy: 12
Base
Price: 700 gp (Common
rarity)
R
iver
galley or Keelboat: This type of galley
is used to transport goods and passengers along rivers and coasts. It
is a flat-bottomed boat. Although it has a small sail, it is mostly
driven by the rowers as the wind on rivers is unpredictable and
usually weak. There is a small enclosed area in the center of the
deck. The number of sailors listed is to work the sail or have a
minimum amount of rowing power.
Empty
weight: 4,100 kg Best speed (sails only): 10 km/hr
Carry
Tonnage: 7.5 tons Best speed (oars only): 6 km/hr
No.
of row boats: 0 Manoeuvrability: Standard
Seaworthiness: Poor
Full
length: 12 m No. of masts: 1
Beam
width: 4 m No. of full decks: 0
Draft
depth: 0.8 m No. of partial decks: 0
Freeboard
depth: 0.6 m No. of banks of oars: 1
Sail
area 60 m2 Max
rowers/bank: 8
Hull
thickness: 4 cm Scorpions: 0
#
of hull sections: 48 Ballista: 0
Mast
diameter: 36 cm Mangonels: 0
Tophamper: Standard
Tophamper
sections:
Comm.
officers: 0 Able-bodied sailors: 8
Petty
off. & Mates: 1 Occupancy: 35
Base
Price: 1375 gp (Common
rarity)
C
ogs:
Cogs are the typical merchant ship,
with a flat bottom and a ridge (or keel)
that runs along the bottom
of the ship. It has a large hold (to carry
large amounts of cargo), a triangular forecastle and a square rear
castle. Both are raised platforms added to the hull. It is mostly
used for trade along rivers and coastal areas. It has one large mast
in the center of the ship to which is attached a square sail.
Cog,
small: It has a small 3 man rowboat.
When equipped for war it can have a ballista at the stern and another
at the bow, it also has 2 scorpions installed per side.
Empty
weight: 6,930 kg Best speed (sails only): 12 km/hr
Carry
Tonnage: 23 tons Best speed (oars only): -- km/hr
No.
of row boats: 1 Manoeuvrability: Poor
Seaworthiness: Standard
Full
length: 15 m No. of masts: 1
Beam
width: 5 m No. of full decks: 0
Draft
depth: 1 m No. of partial decks: 2
Freeboard
depth: 1 m No. of banks of oars: 0
Sail
area 130 m2 Max
rowers/bank: 0
Hull
thickness: 4 cm Scorpions: 4
#
of hull sections: 75 Ballista: 2
Mast
diameter: 45 cm Mangonels: 0
Tophamper: Standard
Tophamper
sections:
Comm.
officers: 0 Able-bodied sailors: 10
Petty
off. & Mates: 1 Occupancy: 55
Base
Price: 2,860 gp + war machines (Common
rarity)
Cog,
large: It has a small 3 man rowboat and
a larger 6 man row boat. When equipped for war it can have a ballista
at the stern and another at the bow, it also has 3 scorpions
installed per side.
Empty
weight: 34,140 kg Best speed (sails only): 12 km/hr
Carry
Tonnage: 123 ton Best speed (oars only): -- km/hr
No.
of row boats: 2 Manoeuvrability: Poor
Seaworthiness: Standard
Full
length: 24 m No. of masts: 1
Beam
width: 8 m No. of full decks: 1
Draft
depth: 2.5 m No. of partial decks: 2
Freeboard
depth: 2.5 m No. of banks of oars: 0
Sail
area 390 m2 Max
rowers/bank: 0
Hull: 6
cm Scorpions: 6
#
of hull sections: 192 Ballista: 2
Mast
diameter: 72 cm Mangonels: 0
Tophamper: Heavy
Tophamper
sections:
Comm.
officers: 1 Able-bodied sailors: 16
Petty
off. & Mates: 2 Occupancy: 190
Base
Price: 8,170 gp + war machines (Common
rarity)
S
loop:
This small ship is mostly used for
fishing, trade and carrying passengers. A sloop has a single mast
with only one head sail (lateen). It is one of the faster ships made
and is frequently used by the military in times of war as scouts and
to carry military packets and messages. It has a 3 man row boat
stowed on the deck. When equipped for war it has a ballista on the
stern, along with three scorpions per side.
Empty
weight: 12,300 kg Best speed (sails only): 14 km/hr
Carry
Tonnage: 26 tons Best speed (oars only): -- km/hr
No.
of row boats: 1 Manoeuvrability: Good
Seaworthiness: Good
Full
length: 15 m No. of masts: 1
Beam
width: 5 m No. of full decks: 1
Draft
depth: 2 m No. of partial decks: 1
Freeboard
depth: 1.5 m No. of banks of oars: 0
Sail
area 170 m2 Max
rowers/bank: 0
Hull
thickness: 6 cm Scorpions: 6
#
of hull sections: 75 Ballista: 1
Mast
diameter: 45 cm Mangonels: 0
Tophamper: Standard
Tophamper
sections:
Comm.
officers: 0 Able-bodied sailors: 12
Petty
off. & Mates: 1 Occupancy: 65
Base
Price: 5,750 gp + war machines (Uncommon
rarity)
C
aravels:
This merchant vessel is quite seaworthy
and fast. It comprises the largest part of a merchant's ocean fleet.
Its low draft makes it excellent for trade without the benefit of
ports. The Nina and the Pinta were caravels. The caravel was an
improvement on older ships because it could sail very fast and also
sail well into the wind (windward) due to its lateen sails. Caravels
were broad-beamed ships that had 2 or 3 masts with lateen sails (one
of the masts were rigged with square sails when going downwind).
Caravel,
single deck: This caravel has one full
deck and two masts. It usually carries two row boats (one 3 man and
one 6 man) and a skiff hanging off the back. When equipped for war,
it can have a ballista at the stern, another at the bow and 8
scorpions (4 per side).
Empty
weight: 28,500 kg Best speed (sails only): 14 km/hr
Carry
Tonnage: 67 tons Best speed (oars only): -- km/hr
No.
of row boats: 3* Manoeuvrability: Standard
Seaworthiness: Superb
Full
length: 20 m No. of masts: 2
Beam
width: 6.5 m No. of full decks: 1
Draft
depth: 2.5 m No. of partial decks: 2
Freeboard
depth: 2.5 m No. of banks of oars: 0
Sail
area 360 m2 Max
rowers/bank: 0
Hull
thickness: 6 cm Scorpions: 8
#
of hull sections: 130 Ballista: 2
Mast
diameter: 60 cm Mangonels: 0
Tophamper: Heavy
Tophamper
sections:
Comm.
officers: 1 Able-bodied sailors: 15
Petty
off. & Mates: 2 Occupancy: 130
Base
Price: 10,650 gp + war machines (Uncommon
rarity)
Caravel,
dual deck: The dual deck caravel has
two full decks. It usually carries two row boats (one 3 man and one 6
man) and a skiff hanging off the back. When equipped for war, it can
have a ballista at the stern, another at the bow and 8 scorpions (4
per side).
Empty
weight: 58,400 kg Best speed (sails only): 14 km/hr
Carry
Tonnage: 153 tons Best speed (oars only): -- km/hr
No.
of row boats: 3* Manoeuvrability: Standard
Seaworthiness: Superb
Full
length: 24 m No. of masts: 3
Beam
width: 8 m No. of full decks: 2
Draft
depth: 4 m No. of partial decks: 2
Freeboard
depth: 3 m No. of banks of oars: 0
Sail
area 610 m2 Max
rowers/bank: 0
Hull
thickness: 6 cm Scorpions: 8
#
of hull sections: 192 Ballista: 2
Mast
diameter: 72 cm Mangonels: 0
Tophamper: Heavy
Tophamper
sections:
Comm.
officers: 1 Able-bodied sailors: 21
Petty
off. & Mates: 3 Occupancy: 240
Base
Price: 17,200 gp + war machines (Uncommon
rarity)
Warships
These types of
vessels are used for purely military purposes, thus having thicker
hulls. Note that Sloops and Caravels were frequently used as military
vessels to support the larger warships.
G
alleys:
This type of vessel is the smallest
military vessel around. It has very little cargo room and little
chance to survive a storm in high seas due to its low freeboard.
These ships are mostly used to patrol the rivers. They are named
based on the number of banks of rowers they have: bireme (two banks
of oars), trireme (three banks of oars), quadrireme (four banks of
oars). They had one rower per oar. The galleys were undecked
(aphract) and as such had little or no room to cook or sleep. They
can be beached easily and portaged by its crew at a rate of 4
kilometres/day. On the same ship, some banks of oars had more oars
than other banks as the ship is made longer at higher levels than it
is in the deeper levels. In addition to the rowers, galleys have a
single-mast sail.
Trireme:
This type of galley is used as a war ship and its method of combat is
to ram an enemy ship and then board the opponent's ship with its
sailors. Note that the occupancy of a War Trireme is always crowded
as the decks are filled with rowers – if required they will
sleep at their seats.
Empty
weight: 50,500 kg Best speed (sails only): 8 km/hr
Carry
Tonnage: 33 tons Best speed (oars only): 10 km/hr
No.
of row boats: 0 Manoeuvrability: Poor
Seaworthiness: Poor
Full
length: 35 m No. of masts: 1
Beam
width: 4 m No. of full decks: 1
Draft
depth: 1 m No. of partial decks: 0
Freeboard
depth: 1.5 m No. of banks of oars: 3
Sail
area 180 m2 Max
rowers/bank: 50
Hull
thickness: 12 cm Scorpions: 0
#
of hull sections: 140 Ballista: 2
Mast
diameter: 105 cm Mangonels: 0
Tophamper: Heavy Ram: 1
Tophamper
sections:
Comm.
officers: 1 Able-bodied sailors: 150
Petty
off. & Mates: 6 Occupancy 200*
Base
Price: 7,600 gp + war machines (Common
rarity)
G
alleons:
This is the biggest and most expensive
military vessel around. It is slow, not manoeuvrable and prone to
capsize. It compensates for these issues by its sheer size and power.
It carries a full complement of marines on board as well as
replacement sailors. It has a thickened hull and multiple siege
weapons mounted on board.
Galleon,
large: It has a large forecastle and a
two-story rear castle. In addition, it has three fully covered decks
below the castles. It usually has 2 large row boats and an
8-meter-long sailing boat (hanging off the rear of the galleon) it
can deploy. Due to its parabolic trajectory the mangonel is always at
the front of the ship. It has a ballista at the stern and one per
side.
Empty
weight: 275,300 kg Best speed (sails only): 14 km/hr
Carry
Tonnage: 710 tons Best speed (oars only): -- km/hr
No.
of row boats: 3* Manoeuvrability: Poor
Seaworthiness: Standard
Full
length: 38 m No. of masts: 3
Beam
width: 12 m No. of full decks: 3
Draft
depth: 5 m No. of partial decks: 3
Freeboard
depth: 6 m No. of banks of oars: 0
Sail
area 1510 m2 Max
rowers/bank: 0
Hull
thickness: 15 cm Scorpions: 20
#
of hull sections: 456 Ballista: 3
Mast
diameter: 114 cm Mangonels: 1
Tophamper: Heavy
Tophamper
sections:
Comm.
officers: 5 Able-bodied sailors: 140
Petty
off. & Mates: 18 Occupancy: 740
Base
Price: 51,100 gp + war machines (Uncommon
rarity)
Galleon,
small: It has a single-story forecastle
and rear castle. It only has two full decks instead of three. It
usually has 2 large row boats and an 8-meter-long sailing boat
(hanging off the rear of the galleon) it can deploy.
Empty
weight: 107,700 kg Best speed (sails only): 14 km/hr
Carry
Tonnage: 190 tons Best speed (oars only): -- km/hr
No.
of row boats: 3* Manoeuvrability: Poor
Seaworthiness: Standard
Full
length: 27 m No. of masts: 3
Beam
width: 9 m No. of full decks: 2
Draft
depth: 4 m No. of partial decks: 2
Freeboard
depth: 4 m No. of banks of oars: 0
Sail
area 730 m2 Max
rowers/bank: 0
Hull
thickness: 12 cm Scorpions: 14
#
of hull sections: 243 Ballista: 3
Mast
diameter: 81 cm Mangonels: 1
Tophamper: Heavy
Tophamper
sections:
Comm.
officers: 3 Able-bodied sailors: 65
Petty
off. & Mates: 9 Occupancy: 300
Base
Price: 24,300 gp + war machines (Uncommon
rarity)
"