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    Fonkin Hoddypeak, circa 596 CY
    Posted on Fri, March 17, 2006 by Dongul
    KelanenPrinceofSword writes "Fonkin Hoddypeak, circa 596 CY
    By: KelanenPrinceofSwords
    Posted with permission. Do not repost without obtaining prior permission from the author.

    Fonkin Hoddypeak was one of the company of heroes led by Frush O'Suggill against the giants invading Sterich and their drow masters some 20 years ago, saving the city of Istiven from becoming entangled in the Demonweb Pits. Others among that heroic company included the mighty dwarven fighter Redmod Dumple, the infamous magsman Cloyer Bulse, and the mysterious "Eyebiter", Gleep Wurp.

    Following their harrowing adventures in the Abyss, the company parted ways. Fonkin continued to adventure in the western Flanaess. He and Redmod Dumple explored the ruins of dwarfholds and giant keeps in the Crystalmists. He once again struck against the giants and their humanoid kin during the reclamation of Sterich a decade ago. More recently, he has fought against the minions of Iuz in the Vesve Forest, and assisted in defending Highfolk when the region was invaded by numerous green dragons.

    Presented below is a stat block for Fonkin Hoddypeak in 596 CY. It is based upon the stats given for the original tournament player character named Fonkin Hoddypeak in G1-3: Against the Giants, by Gary Gygax. For those who do not have access to this out-of-print module, Fonkin was a high elf fighter 5/magic-user 8 under 1st ed. AD&D rules. The version presented here seeks to optimize Fonkin while retaining the spirit of the original PC. The total value of Fonkin's possessions as presented here are somewhat higher than the average listed in Table 5-1: Character Wealth By Level, on page 135 of Dungeon Master's Guide.


    FONKIN HODDYPEAK CR 14Male high elf fighter 1/wizard 5/eldritch knight 8

    CG Medium humanoid (elf)
    Init
    +4; Senses low-light vision, permanent darkvision 60 ft., permanent see invisibility; Listen +1, Spot +1
    Languages Common, Elven, Giant, Goblin, empathic link, permanent tongues

    _____________________________________________________________________________________
    AC
    22 (+4 Dex, +6 armor, +2 deflection), touch 16, flat-footed 18; Dodge, Mobility
    hp 92 (14 HD)
    Immune magic sleep effects
    Resist +2 on saving throws against enchantment spells and effects
    Fort +12, Ref +7, Will +5

    _____________________________________________________________________________________
    Speed
    30 ft. (6 squares)
    Melee +2 adamantine longsword +16/+11/+6 (1d8+5/19-20)
    Ranged composite longbow [+2 Str bonus] +17/+12/+7 (1d8+3/x3) with +1 arrows

    Base Atk +11; Grp +13
    Atk Options Combat Expertise, Spring Attack
    Combat Gear 6 javelins of lightning (DC 14), 2 potions of cure serious wounds, potion of fly, potion of haste, scroll of continual flame, scroll of hold monster (DC 17), scroll of shield, 2 scrolls of teleport

    Wizard Spells Prepared (CL 12th):
    6th -- globe of invulnerability, greater heroism

    5th -- break enchantment, teleport x2

    4th -- confusion (DC 18), fire shield, greater invisibility, stoneskin

    3rd -- dispel magic, fly, haste, protection from energy, suggestion (DC 17)

    2nd -- bear’s strength, bull’s endurance, cat’s grace, fox’s cunning, Melf’s acid arrow (+15 ranged touch, +4 rounds)

    1st -- feather fall, identify, mount, shield, true strike

    0 -- detect magic, mage hand, prestidigitation, read magic

    _____________________________________________________________________________________
    Abilities
    Str 15, Dex 18, Con 16, Int 18, Wis 9, Cha 18
    SQ familiar, share spells
    Feats Combat Casting, Combat Expertise, Craft Magic Arms and Armor, Dodge, Mobility, Quick Draw, Scribe Scroll, Spring Attack, Weapon Focus (longsword), Weapon Focus (longbow)
    Skills Concentration +19, Craft (weaponsmithing) +16, Hide +9, Knowledge (arcana) +20, Knowledge (dungeoneering) +20, Move Silently +9, Ride +14, Spellcraft +22, Swim +14
    Possessions combat gear plus +2 adamantine longsword, composite longbow [+2 Str bonus], 50 +1 arrows, ring of protection +2, ring of regeneration, boots of elvenkind, bracers of armor +6, cloak of elvenkind, spell components
    Spellbook spells prepared plus 0 -- acid splash, arcane mark, dancing lights, daze, detect poison, disrupt undead, flare, ghost sound, light, mending, open/close, ray of frost, resistance, touch of fatigue; 1st -- burning hands, color spray, comprehend languages, detect secret doors, detect undead, expeditious retreat, mage armor, magic missile, magic weapon, protection from chaos/evil/good/law, ray of enfeeblement, reduce person, silent image, sleep, summon monster I; 2nd -- arcane lock, continual flame, darkness, darkvision, glitterdust, invisibility, knock, locate object, minor image, mirror image, protection from arrows, scorching ray, spectral hand, spider climb, summon monster II, web; 3rd -- arcane sight, displacement, fireball, gaseous form, heroism, hold person, keen edge, lightning bolt, major image, nondetection, summon monster III, tongues, water breathing; 4th -- animate dead, bestow curse, charm monster, dimension door, enervation, lesser globe of invulnerability, locate creature, remove curse, scrying, summon monster IV; 5th -- Bigby’s interposing hand, cone of cold, passwall, permanency; 6th -- disintegrate, mass suggestion, Tenser’s transformation
    "
     
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    Re: Fonkin Hoddypeak, circa 596 CY (Score: 1)
    by Wolfsire on Mon, March 20, 2006
    (User Info | Send a Message | Journal)
    Cool.  I like the idea of using the characters of the old modules.



    Re: Fonkin Hoddypeak, circa 596 CY (Score: 1)
    by mortellan on Tue, March 21, 2006
    (User Info | Send a Message)
    Great idea for an article. I am sure you can turn this into a series with all the old NPCs out there.



    Re: Fonkin Hoddypeak, circa 596 CY (Score: 1)
    by Woesinger on Tue, March 21, 2006
    (User Info | Send a Message)
    A fine bit of conversion work, but I can help thinking that the Giant Troubles were a great opportunity to kill off Gygaxian NPCs with silly names like this.

    Frush O'Suggill - bealgh!

    That's not to belittle the job at hand, however. Nice work!
     



    Re: Fonkin Hoddypeak, circa 596 CY (Score: 1)
    by Vormaerin on Wed, March 22, 2006
    (User Info | Send a Message)
    Well, to be fair, those were characters made for tournament play. Not actual NPCs in his campaign. Though some of his characters certainly do show a strong tendency towards the ridiculous in naming......


    ]


    Re: Fonkin Hoddypeak, circa 596 CY (Score: 1)
    by Vormaerin on Wed, March 22, 2006
    (User Info | Send a Message)
    So, is the general rule of thumb nowadays that every Fighter/Magic User in 1e is an Eldritch Knight in 3rd? Seems like that's how its being approached by most conversion makers.



    Re: Fonkin Hoddypeak, circa 596 CY (Score: 1)
    by manicmidwife on Sat, March 25, 2006
    (User Info | Send a Message)
    The problem is that unless they keep the levels equal they really suffer as fighters, especially when it comes to Base Attack.  I am having a serious crack at putting together a stat block for Melf and without EK levels he is a pathetic combattant and just wouldn't survive (remember that when we last saw him in the LG Gazeteer he was supposed to be a Ftr 4 / Wiz 14).

    Still, they miss out on wizarding feats so it depends on what is important in the character.


    ]


    Re: Fonkin Hoddypeak, circa 596 CY (Score: 1)
    by Vormaerin on Sat, March 25, 2006
    (User Info | Send a Message)
    Well, the base attack of a fighter4/wizard14 is the same as that of a fighter 11. Wasn't he F12/MU12 in 2e? Regardless, I don't really consider that particularly shabby. Hit points suck, but then hp sucked in AD&D for the F/MUs anyway (though the 3e character still would be better off than the original in that regard).


    ]


    Re: Fonkin Hoddypeak, circa 596 CY (Score: 1)
    by SpaceMonkeyGleepWurp on Wed, April 05, 2006
    (User Info | Send a Message)
    Didn't Fonkin have some background and the like added into the Liberation of Geoff module? I vaguely recall a sister and a horrific battle with a shadow dragon, but am way too lazy to dig out my copy of the book.




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