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    Apprentices of the Circle of Eight: Quag Darkum
    Posted on Fri, September 14, 2001 by Dogadmin
    Anonymous writes "Sometimes an arch-mage's apprentice is not whom you would expect him to be. The members of the Circle of Eight are no exception to this. We lead-off this multi-part article with Quag Darkum, one of Nystul's apprentices.

    Author: Dargarth

    Apprentices of the Circle of Eight: Quag Darkum

    by Dargarth (mitchels@MEGSINET.NET).
    Used with Permission. Do not repost without obtaining prior permission from the author.

    Quag was born into the Gnarl euroz clan in the Phostwoods in 550 CY. Quag's father, Quintar, was a warrior-prince of the small euroz tribe that raided into both Tenh and the Bandit Kingdoms from its camp in the Phostwoods. Quag's mother, Saysawna, was a member of a the wealthy Silnard merchant family of Tehn.

    Saysawna was captured when the caravan that she was travelling with in northern Tenh was attacked and looted by brigands. The brigands took the young woman as hostage and then fled south into the Phostwoods to throw off pursuit. Before the brigands could send a ransom demand for the safe return of Saysawna to the Silnard family they were attacked by the Gnarl Clan and the young woman was stolen away and taken prisoner. The clan-chief's son took a liking to the human girl and she was given to him as part of an adulthood ceremony.

    Many years passed and the Silnard family had all but given up hope of ever finding Saysawna again. The family believed that Saysawna had been captured by raiders from the Fist and taken north, and thus sent all mercenaries that they hired north to find her. After ten years the family gave up hope of ever finding Saysawna and declared her dead.

    Saysawna's years were hard with the Gnarl Clan, and they did not grow any easier with the birth of her son, which the Clan named Quag, meaning pale-skinned. Saysawna toiled hard as a female of the Clan and did all that she could to protect her half-breed child from the torments of the other, full-blooded euroz children. Twelve years into this lifeless existence a young mage adventurer entered the Phostwood seeking some brigands from the Bandit Kingdoms and came across the Gnarl Clan. The Clan put up quite a fight, but in the end they were forced to flee from the superior magic of the young wizard.

    Saysawna had managed to hide herself and her young son in some thickets when the battle began and the two were left behind by the fleeing euroz. The mage found the terrified pair, and seeing the human woman's condition offered his assistance to her. Saysawna had not heard Tenhah for many years, but the sound of the mage's voice was like the chiming of church bells to her.

    The mage said his name was Nystul and that he would help her and her child. Saysawna could tell that Nystul was somewhat taken aback by her half euroz son, but to his credit he buried his Tenhish bigotry and began preparing them for the trek out of the Phostwoods. No one in the group knew that they were being watched by Quintar, Saysawna's euroz husband, and when Nystul began to lead them from the forest the euroz chief attacked, shooting arrows into his wife's back. Nystul's retaliation was quick and cold, and the euroz warrior was no more, but his arrow had struck true and Saysawna lay dying at his feet. With her last breaths Saysawna begged Nystul to raise and care for her son. To ease her heart the mage agreed.

    Since that day in 562 CY, Quag has been Nystul's apprentice and foster-child. Quag has learned much from the cunning arch-mage and constantly travels the Flanaess happily doing the Nystul's bidding and occasionally helping other members of his half euroz race.

    13 STR 14 DEX 15 CON 10 BOD 13 INT
    11 EGO 11 PRE 8 COM 3 PD 3 ED
    3 SPD 6 REC 30 END 25 STN

    Skills, Talents & Perks:
    Har-Euroz Package:
    0 AK: Phostwood; EM: -1 8-
    0 KS: Phostwood Customs; EM: -1 8-
    0 KS: Phostwood History; EM: -1 8-
    0 PS: Mage; EM: -2 11-
    3 Survival 11-
    Mage Package:
    1 Alchemy 8-
    7 Magic Skill 14-
    1 Spell Research 8-
    3 KS: College of Darkness 12-
    2 KS: Ancient Myths 11-
    1 KS: Magic Styles 8-
    0 Euroz (Native Accent)
    0 Kell (Basic Conv.); DL: -1
    0 Urzen (Basic Conv.); DL: -1
    5 Aerdi (Native Accent); Literate: 1
    1 Ferrond (Fluent Conv.); Literate: 1; DL: -2
    1 Ancient Oeridian (Basic Conv.); Literate: 1; DL: -1
    0 Nyrondese (Basic Conv.); DL: -1
    0 Velondi (Basic Conv.); DL: -1
    5 Tenhah (Native Accent); Literate: 1
    1 Ancient Flan (Fluent Conv.); Literate: 1; DL: -2
    0 Shwahah (Basic Conv.); DL: -1

    1 TF: Horses
    1 WF: Quarterstaff
    1 WF: Swords

    Har-Euroz Package:
    3 Armor (2 PD/0 ED)
    4 Enhanced Perception (Smell, +2 to PER)
    5 Infrared Vision
    2 Running (+1", 7", NC: 14")

    41 Magic Pool:
    Variable Power Pool (37-pt Pool); Control Cost: 18; Change Only by memorizing new spells: -½; Limited to spells in spell book: -½; @: -2½
    @ = IIF Ring: -1/4, Requires Skill Roll: -1/2, Gestures: -1/4, 30pt College: -3/4, 2x End in Direct Light: -1/4, Not around loud noise: -1/4, Must remain silent: -1/4

    Memorized Spells:
    (9) Dark Blade (-3); @: -2½
    1d6+1 RKA; Range: 150; AE One-hex: 3 End
    (4) Dark Shield (-1); @: -2½
    Force Field (7 PD/7 ED) 1 End
    (9) Douse (-3); @: -2½
    8d6 Dispel; Range: 150; Any Single Power of Special Effect 3 End
    (3) Magic Sight (-1); @: -2½
    Detect Magic (+0 to PER); Instant; Ranged
    (7) Night Blindness (-3); @: -2½
    3d6 Flash (Normal Sight); Range: 150; Reduced by Range: -¼ 3 End
    (5) Unlight (-2); @: -2½
    CE: Remove Light (4" rad.); Half End 1 End

    Dagger (1d6K, OCV: +1); DC: 2; STR Min: 8; Range: 25; Can Be Thrown
    Quarterstaff (4d6N, OCV: +1); DC: 4; STR Min: 13

    Disadvantages: 100+
    5 BER: at 1/2 Body (8-, 14-); Uncommon
    15 DF: Har-Euroz (Concealable, Always noticed & major reaction)
    15 HUN: Ventris the Red (11-) (AP)
    5 Poor
    15 PSY: Loves the Macabre (Common, Strong)
    10 PSY: Paranoid (Common, Moderate)
    10 WAT: Nystul (8-) (MP, NCI: Extensive)

    Character Totals:
    Characteristics: 36
    Skills: 34
    Powers: 55
    Character Total: 125
    Disadvantages: 125

    Height: 5'5", Weight: 145 lbs, Sex: Male, Age: 26, Race: Har-Euroz

    Appearance: Quag wears dark robes, black leather shoes, and a baggy black hooded cloak, which he keeps pulled up most of the time.

    Quag wears an onyx ring with a silver band on both his left index finger and a silver torc around his neck. He wears no other jewelry.

    Quag has the greenish complexion of his Euroz father and the long black, human hair of his Flan mother. Quag has the pink eyes and flattened nose of his Euroz heritage, but his mouth is human-like.

    Note: Circle of Eight, Nystul"
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    Re: Apprentices of the Circle of Eight: Quag Darkum (Score: 1)
    by MTG ( on Sun, September 16, 2001
    (User Info | Send a Message)
    Quite an interesting character!

    But the Hero nomenclature forces me to remember old Champions days... A staff is 4d6, eh? Good to know.

    My questions are about the languages and their groupings:

    Urzen is orog? Kell is part of the Euroz group? You have no Common language IYC, hm? Aerdi functions as it? Also, what's Shwahah?

    Finally, for the first several paragraphs, my eyes deceived me, and I thought that Quag was going to be half-noniz! I think my mistake came from misreading the initial "euroz" and the name of the clan. It just sounded noniz to me!

    Re: Apprentices of the Circle of Eight: Quag Darkum (Score: 1)
    by Dargarth on Sun, September 16, 2001
    (User Info | Send a Message)
    Urzen in my campaign is Giant. I have both Urzen and Kell being similar enough to Euroz to allow the races some semblance of understanding of each other. I should point out that I don't use as many different races in my Fantasy Hero games as are used in DnD.

    I have no Common. Fantasy Hero allows for easy diversity between the languages, and I like to take advantage of communication errors from time to time. Most of the eastern half of the world speaks Aerdi. I consider it to be similar to Latin in the ancient world. Most other areas have their own variation of Aerdi or a unique language of their own.

    Shwahah is a dialect that is spoken by the Rovers of the Barrens. It's a combination of Ancient Flan with some Baklunish.

    The name Gnarl Clan was intended to imply "chewed", as in a gnarled bone.

    When I originally created the character, I liked the idea that Nystul would be forced to care for a half orc child. I view Nystul as being prejudice and just thought it would be interesting to see how a half orc raised by him would react to others.

    Since there are no limits in Fantasy Hero as to the nature of races and magic, I felt that a half orc wizard would make for an interesting challenge to the players down the road.

    In my campaign, Quag eventually joined with Turrosh Mak, betraying Nystul and the ideals of the Circle. This was not done out of spite or hatred, but rather as a desire to see Euroz fulfill some type of potential in their short existance.


    Re: Apprentices of the Circle of Eight: Quag Darkum (Score: 1)
    by Man-of-the-Cranes on Mon, March 25, 2002
    (User Info | Send a Message)
    Where do you base your idea of Nystul being prejudiced from? I do not necesarily disagree it is something I have not considered before. Now Tenser on the other hand...

    I like this though, a very interesting spin on things. Will we get to see the subsequent parts? Will they detail Quag's deeds and misdeeds?

    Man of the Cranes

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