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A Magical Census of the Gran March
Posted on Sat, August 02, 2008 by Dongul
Anced_Math writes "An attempt to reconcile humans, demi humans, humanoids and all the other beasties in a magical world. The base populations of this article are based on numbers from the Living Greyhawk Gazetteer, and then great liberties have been taken.

The simple thesis of this article is thus: The reason the population of the World of Greyhawk, as presented in the LGG, are so low comparative to real world and historic examples is because of all of the other races and creatures that are present in this fantastic world.

Humanoids, with their destructive nature and rapid reproduction are a prime component in this equation. However, other creatures, such as dragons, are equivalent to many, many humans. It is only the disparate, unorganized, chaotic or isolated nature of these creatures that allow humanity to maintain its precarious hold on civilization. With this equation, humanity and its allies actually hold little pockets of civilization connected by dangerous and roads, trails and paths.

The following census is highly arbitrary, and includes all monsters from the Monster Manual and the Fiend Folio that I feel is appropriate to the March as I envision it.

Magical Census of the Gran March




Persons Covered Under Census (LGG Population)




Race
Population
Ratio To Human
Eco Factor
Pop Equvalent
Humans
201,017
LGG
1
201,017
Elf
20,356
LGG
1
20,356
Dwarf
12,722
LGG
1
12,722
Halfling
7,633
LGG
1
7,633
Gnome
5,089
LGG
1
5,089
Half Elf
2,544
LGG
1
2,544
Half Orc
2,544
LGG
1
2,544
Other
2,544
LGG
1
2,544

254,450


254,450
Refugee Humans and Demi Humans




Origin
Population
Ratio To Human
Eco Factor
Pop Equvalent
Geoff
11,056
5.50%
1
11,056
Bissell
2,010
1.00%
1
2,010
Ulek
6,031
3.00%
1
6,031
Sterich
1,005
0.50%
1
1,005
Other
4,020
2.00%
1
4,020

24,122


24,122
Non Censused Humans and Demi Humans




Race
Population
Ratio To Human
Eco Factor
Pop Equvalent
Dwarves
10,051
5.00%
1
10,051
Elves
12,061
6.00%
1
12,061
Gnomes
10,051
5.00%
1
10,051
Halflings
5,025
2.50%
1
5,025
Humans
4,020
2.00%
1
4,020

41,208


41,208
Humaniods




Race
Population
Ratio To Human
Eco Factor
Pop Equvalent
Orc
281,424
140.00%
1.25
351,780
Goblin
603,051
300.00%
0.075
45,229
Kobolds
201,017
100.00%
0.06
12,061
Lizardfolk
15,076
7.50%
1.5
22,614
Hobgoblin
10,051
5.00%
1.25
12,564
Bugbear
5,025
2.50%
1.5
7,538
Gnoll
5,025
2.50%
2
10,051

1,341,788


502,040
Giants




Race
Population
Ratio To Human
Eco Factor
Pop Equvalent
Ogres
201
0.10%
4
804
Hill
80
0.04%
15
1,206
Stone
50
0.03%
12
603

131


1,809
Monstrous Huminoids




Race
Population
Ratio To Human
Eco Factor
Pop Equvalent
Centaur
12,061
6.00%
1
12,061
Derro
201
0.10%
1
201
Gargoyles
20
0.01%
3
60
Grimlocks
50
0.03%
2
101
Hags
20
0.01%
3
60
Harpy
30
0.02%
4
121
Medusa
4
0.00%
20
80
Minotaurs
20
0.01%
4
80

12,407


12,765
Magical Beasts




Race
Population
Ratio To Human
Eco Factor
Pop Equvalent
Ankheg
20
0.01%
3
60
Arenae
50
0.03%
4
201
Behir
12
0.01%
25
302
Blink Dogs
9
0.00%
4
36
Bullette
20
0.01%
40
804
Chimera
18
0.01%
14
253
Cocktrice
40
0.02%
8
322
Digester
10
0.01%
9
90
Dragonne
8
0.00%
10
80
Giant Eagle
101
0.05%
6
603
Gorgon
14
0.01%
7
98
Griffon
201
0.10%
8
1,608
Hippogriffon
121
0.06%
4
482
Hydra
10
0.01%
12
121
Krenshars
16
0.01%
5
80
Lamia
36
0.02%
4
145
Manticore
121
0.06%
9
1,085
Giant Owls
20
0.01%
4
80
Owl Bear
50
0.03%
8
402
Pegasus
80
0.04%
4
322
Phase Spiders
101
0.05%
4
402
Purple Worms
5
0.00%
16
80
Roper
20
0.01%
14
281
Shocker Lizards
181
0.09%
4
724
Sphinx
2
0.00%
6
12
Spider Eaters
40
0.02%
8
322
Stirges
15,076
7.50%
0.25
3,769
Unicorn
101
0.05%
6
603
Worg
2,010
1.00%
4
8,041

18,494


21,410
Giant Vermin




Race
Population
Ratio To Human
Eco Factor
Pop Equvalent
Ants
15,076
7.50%
0.5
7,538
Bees
5,025
2.50%
0.5
2,513
Centipedes
8,041
4.00%
0.25
2,010
Wasps
5,025
2.50%
0.25
1,256
Beetles
2,010
1.00%
0.75
1,508
Spiders
2,010
1.00%
1
2,010

37,188


16,835
Aberrations




Race
Population
Ratio To Human
Eco Factor
Pop Equvalent
Ettercaps
80
0.04%
4
322
Nagas
2
0.00%
8
16
Otygh
10
0.01%
12
121
Will-O-Wisps
1,206
0.60%
4
4,824

1,299


5,283
Fey




Race
Population
Ratio To Human
Eco Factor
Pop Equvalent
Dryads
201
0.10%
1
201
Satyrs
80
0.04%
3
241
Sprites
161
0.08%
0.5
80

442


523
Dragons




Race
Population
Ratio To Human
Eco Factor
Pop Equvalent
Black
6
0.00%
2000
12,061
Green
4
0.00%
1800
7,237
Silver
2
0.00%
1200
2,412

12


21,710





Grandtotal
1,731,540


902,155

The races chosen are broken down by the categories presented in the Monster Manual. The population column describes the actual number of creatures present in the Gran March and in the wild lands surrounding it. The ratio to humans indicates the number of each race in comparison to the number of Marchers. The Eco Factor is a representation of the race and their ecological effects in comparison to the environment. This does not solely represent destruction, but also includes avariciousness and their consumption. Finally, this is computed into the Population Equivalent. If all the races were magically converted to an equivalent number of humans, this would show how many human would live in the Gran March. "
 
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Re: A Magical Census of the Gran March (Score: 1)
by A-Baneful-Backfire on Sun, August 31, 2008
(User Info | Send a Message)
Thank you for providing such a breakdown.  I entirely agree with your premise that every square mile or hex has a significant population, and only a portion is within the census numbers for humans and observed demi-humans and humanoids.  I have been struggling to develop some basic principles to estimate the populations (particularly those with intelligence) not covered in the materials (centaurs, giant eagles, etc.).

How did you arrive at your "Ratio to Human" and "Eco Factor" values.  Not that there is anything wrong with them, I'm just wondering what factors you thought were relevant.

In my attempts to develop populations, I have utilized the CR of the creatures as a basis.  I considered there to be half as many creatures of the next higher CR.  Example:  In a human population of 100, there would be 50 of CR 1/2 (commoner 1 or expert 1, etc.), 25 of CR 1 (1st level PC classes, or NPC level 2), 14 or so CR 3, etc., until the population reached 100.  I borrowed this idea from the 2nd edition High Level Campaign Players Option book.  When carried further, this means a CR 10 creature is about a one in a thousand creature, and a CR 20 is about a 1 in a million creature.

Your Ratio to Humans factor apparently takes some of this into account.  What other factors did you take into account?

Another question is, how many population equivalents did you assign to each square mile, or 30-mile hex of the Gran March?  What did you consider to be an appropriate population density of the equivalents?  (Also, how many hexes, or square miles did you include in your consideration?) What was your reason for assigning that many population equivalents (or did you just let the relation to humans lead you forward?)

Again, thank you for your breakdown.  Any responses to my questions would be appreciated, and I know they are a bit ponderous.  



Re: A Magical Census of the Gran March (Score: 1)
by Anced_Math (gran.march@gmail.com) on Tue, October 14, 2008
(User Info | Send a Message) http://www.greyhawkonline.com/granmarch/


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