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    Re: Fashion in the Flanaess - Furs (Score: 1)
    by Kirt on Tue, April 11, 2006
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    GVD wrote:
    With respect to the markup on furs, it is huge and the craftsmanship is the reason.  No one ever got rich as an individual fur trapper.  It is all in the aftermarket for processed furs.  Supply is perhaps the largest reason more people are not furriers - there is a limit to how many of the more valuable furs can be taken, most of these are either practical (number of tappers willing to go or surviving) or environmental (number of animals, hazards etc.) but in a fantasy game both of these factors are exacerabated.  As you note, there will also be, in a pseudo-medieval setting, be a guild structure as well.


    Sorry, but I still don't understand.  Perhaps I'm being dense, or perhaps my thinking is too grounded in capitalism. 

    If the real limit to the number of furriers is the supply of furs, that seems like it should drive up the price of raw furs.  If the hides are rare, they should be valuable.

    Imagine a city with two furriers.  If what is really limiting their profit is the supply of furs, wouldn't one of them at least pay 10gp for a pelt rather than 5gp?  Doubling the price to the supplier seems like an incentive to take more furs, or at least to sell them to one furrier and not the other.  And if the furrier sells the fuinished fur for 200gp, I don't think he is going to miss that 5gp.

    What am I missing?


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    Re: Fashion in the Flanaess - Furs (Score: 1)
    by Wolfsire on Tue, April 11, 2006
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    Insect fashion?  Don't forget the followers of Bralm.


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