Postfest I: The Thing That Should Not Be
Date: Fri, August 31, 2001
Topic: Adventures & Modules


The PC's aid is requested by a small village several days travel west of Greyhawk. The inhabitants claim a giant, furry dragon flew down from the sky a week ago, and has been devouring the local landscape ever since. They beg the PCs assistance in dealing with the monster before it eats everything in the region...

Author: Nathan Irving



THE THING THAT SHOULD NOT BE
By Nathan E. Irving (Nellisir@mediaone.net)
(Used with Permission. Do not repost without obtaining prior permission from the author.)

The PC's aid is requested by a small village several days travel west of Greyhawk. The inhabitants claim a giant, furry dragon flew down from the sky a week ago, and has been devouring the local landscape ever since. They beg the PCs assistance in dealing with the monster before it eats everything in the region.

1) The Area Around the Monster's Lair (Hex #51)

For several miles around the village the ground has been torn up and great tracts of vegitation has been devoured, along with cows, sheep, and a gazillion other little things.

2) The Entrance to the Monster's Lair

A dark tunnel leads into the earth. Ten feet tall, round in shape, the earth has retained the impression of titanic feet, vaguely reptilian in appearance. The air smells musty, and characters with allergies must make a Fort Save, DC 15, or begin sneezing uncontrollably.

3) The Monster's Lair (duh)

A giant chamber has been dug out of the earth. Any noise or light draws the attention of the chamber's denizen.

Giant Behampstir: CR 9; SZ Huge (magical beast); HD 11d10+55; 124 hp; Init +0; Spd 40 ft, burrow 20 ft; AC 18 (-2 size, +10 natural); Atk Bite +16 (2d8+8), 6 claws +11 (1d4+4); Face 10 ft by 30 ft; Reach 10 ft; SA breath weapon (acid blast, 20' cone, 9d4 Reflex half DC 19), improved grab, swallow whole; SQ damage reduction 15/+3, scent, can't be tripped, SR 25, hasted; SV Fort +11, Ref +6, Will +1; Str 26, Dex 10, Con: 21, Int 5, Wis 7, Chr 16; Skills Climb +17, Hide +4, Spot +1; Feats: Power Attack, Improved Bull Rush

The giant behampstir, an abomination created by the really ill-thought out alliance of Zagig Yragerne and a flock of space-faring gnomes, is an unnatural mixture of behir and giant hampster. It is 40' long, with 10 pairs of legs supporting a long, serpentine, furred body and a chubby-cheeked hampster head the size of a small cottage. The giant behampstir has lost the ability to project lightning, but can regurgitate stomach acid and spew it forth once every 1d4 rounds. Giant behampstirs have a high Charisma score on account of their fuzziness. After it's creation, Zagig decided he didn't like it and gave it to the gnomes, who fly off with it. The giant behampstir lived happily for a very long time (far longer than anyone expected), until on one long voyage, the gnomes ran out of the barrelled soft food the behampstir liked. In a fit of pique over being offered dry food, the giant behampstir ate all the gnomes and their ship, including the spelljamming helm. Suddenly -really- alone, the giant behampstir, confused, headed for the earliest home it knew under the power of the spelljamming helm it had eaten. It crashlanded near Greyhawk just in time to frighten villagers, and has since been consuming everything it can (it was a long flight and it lost a few tons in weight it's trying to regain). The spelljamming helm has been digested and the giant behampstir can no longer fly, though it did gain a permant haste effect, a SR resistance, and damage reduction from the experience.



Greyhawk City, Spelljammer, Zagig Yragerne



This article comes from Canonfire!
http://www.canonfire.com/cf/

The URL for this story is:
http://www.canonfire.com/cf//modules.php?name=News&file=article&sid=66