The PC's aid is requested by a small village several days travel west of Greyhawk. The inhabitants claim a giant, furry dragon flew down from the sky a week ago, and has been devouring the local landscape ever since. They beg the PCs assistance in dealing with the monster before it eats everything in the region...
Author: Nathan Irving
THE THING THAT SHOULD NOT BE
By Nathan E. Irving (Nellisir@mediaone.net)
(Used with Permission. Do not repost without obtaining prior permission
from the author.)
The PC's aid is requested by a small village several days travel west
of Greyhawk. The inhabitants claim a giant, furry dragon flew down from
the sky a week ago, and has been devouring the local landscape ever since.
They beg the PCs assistance in dealing with the monster before it eats
everything in the region.
1) The Area Around the Monster's Lair (Hex #51)
For several miles around the village the ground has been torn up and
great tracts of vegitation has been devoured, along with cows, sheep, and
a gazillion other little things.
2) The Entrance to the Monster's Lair
A dark tunnel leads into the earth. Ten feet tall, round in shape, the
earth has retained the impression of titanic feet, vaguely reptilian in
appearance. The air smells musty, and characters with allergies must make
a Fort Save, DC 15, or begin sneezing uncontrollably.
3) The Monster's Lair (duh)
A giant chamber has been dug out of the earth. Any noise or light draws
the attention of the chamber's denizen.
Giant Behampstir: CR 9; SZ Huge (magical beast); HD 11d10+55; 124 hp;
Init +0; Spd 40 ft, burrow 20 ft; AC 18 (-2 size, +10 natural); Atk Bite
+16 (2d8+8), 6 claws +11 (1d4+4); Face 10 ft by 30 ft; Reach 10 ft; SA
breath weapon (acid blast, 20' cone, 9d4 Reflex half DC 19), improved grab,
swallow whole; SQ damage reduction 15/+3, scent, can't be tripped, SR 25,
hasted; SV Fort +11, Ref +6, Will +1; Str 26, Dex 10, Con: 21, Int 5, Wis
7, Chr 16; Skills Climb +17, Hide +4, Spot +1; Feats: Power Attack, Improved
Bull Rush
The giant behampstir, an abomination created by the really ill-thought
out alliance of Zagig Yragerne and a flock of space-faring gnomes, is an
unnatural mixture of behir and giant hampster. It is 40' long, with 10
pairs of legs supporting a long, serpentine, furred body and a chubby-cheeked
hampster head the size of a small cottage. The giant behampstir has lost
the ability to project lightning, but can regurgitate stomach acid and
spew it forth once every 1d4 rounds. Giant behampstirs have a high Charisma
score on account of their fuzziness. After it's creation, Zagig decided
he didn't like it and gave it to the gnomes, who fly off with it. The giant
behampstir lived happily for a very long time (far longer than anyone expected),
until on one long voyage, the gnomes ran out of the barrelled soft food
the behampstir liked. In a fit of pique over being offered dry food, the
giant behampstir ate all the gnomes and their ship, including the spelljamming
helm. Suddenly -really- alone, the giant behampstir, confused, headed for
the earliest home it knew under the power of the spelljamming helm it had
eaten. It crashlanded near Greyhawk just in time to frighten villagers,
and has since been consuming everything it can (it was a long flight and
it lost a few tons in weight it's trying to regain). The spelljamming helm
has been digested and the giant behampstir can no longer fly, though it
did gain a permant haste effect, a SR resistance, and damage reduction
from the experience.
Greyhawk City, Spelljammer, Zagig Yragerne