Nyrond has always seemed to be the place where adventure goes to die. Has there ever been much materiel published on it? I'm mostly interested in pre-wars stuff, but take anything at this point.
Did you look at the LGC modules? I'm sure they are archived somewhere. Also, it was shared with me what Nyrond would look like in 598 CY. I think someone can point you there.
As someone whose campaign recently spent a decade in Nyrond, I can attest that precious little pre-Wars material exists. Here are some I’ve used:
* I placed the “Mindflayers” adventure from Dark and Hidden Ways (the companion to Dungeoneer’s Survival Guide) in the Flinty Hills.
* From Dyson’s Delves, I also set “The Charmed Grotto” in the Flinty Hills, and “Erdea Manor” stood in for the ruins of Clemency Tower outside the LG village of Deghulan.
* I used “The House of Long Knives” from I13 Adventure Pack I for an assassins’ guild in Womtham.
* I set LG1 Terror in the Forest of Gizzick in the eastern Celadon.
Others that I didn’t get a chance to use before the party headed west:
* WG8 Fate of Istus has a chapter in Rel Mord.
* A0 Danger at Darkshelf Quarry is set on the southern Nyrond coast.
* The backstory of RJK-1 Cairn of the Skeleton King begs for placement in the Flinty Hills.
Did you look at the LGC modules? I'm sure they are archived somewhere. Also, it was shared with me what Nyrond would look like in 598 CY. I think someone can point you there.
If they are, I'd love to know where. Not really my edition or timeline, but like I said, there's precious little so I'm willing to take what I can get.
Mostly, though, I'm looking for information on Nyrond, rather than adventures that could be set there. I can place generic adventures there myself (and reskin less generic adventures, for that matter).
Well, here's not much pre-Wars material on anything but Hommlet.
Nyrond is similar to the City of Greyhawk campaign area, with civilized lands surrounded by myriad biomes, dangers, and demihumans, but all on a grand scale. The only thing it doesn't have is a prewars border with Iuz, but makes up for that with the neighboring Overking.
Unlike regions like Keoland, all of the major Greyhawk authors contributed to Nyrond: Gygax (the boxed set and Saga of Old City), Kuntz (Dragon news articles), Sargent (Marklands), and Moore.
Where Furyondy's allies are the Highfolk, Veluna, and Shield Lands, Nyrond's are Urnst, Almor, and the Iron League. Furyondy's power is decentralized, with bickering noble houses. Nyrond is centralized in name but more corrupt in practice, from scofflaws like the Baron of Woodwych to cults like Hextor operating semi-openly in the capital.
The Scarlet Brotherhood is a bigger threat here. The Slave Lords plague Nyrond as much as the Wild Coast, in addition to the pirates and navy of the South Provinece . The Pale fluctuates between threat, ally, and annoyance. Rary or whatever dervishes you place in the Bright Desert can trouble Nyrdon almost as much as Urnst. The Rhennee are here. The Bandits raid south every summer, as described in the classic paragraph on the back of the '83 box. Nyrond controls more of the Nesser than anyone, one of only two highways connecting the northern Flanaess to southern oceans and the only alternative for those looking to avoid Greyhawk. The Celedon has it's sylvan elves and drudic orders. The Celedon, Gnatmarsh, Abbor-Alz, Flinty Hills, and Phostwood are full of dungeons and mystery. The Oeridian pantheon is larger than any other and good faiths and knighhoods are increasingly fleeing the GK.
Autonomous and semiautonomous neighbors like Knurl and Innspa can provide a Mos Eisley for murder hobos in the party. With all of the Attloi and Azalin history near Nyrond, it's a good realm for Ravenloft connections and vibes. Since it's not overdeveloped or overshadowed by Iuz plotlines, Nyrond's diverse geography is perfect for any homebrew or published module you need to place, whether Keep on the Bordlerlands (Bone March), Nightmare Keep, the Mere of Dead Men modules from Dungeon, or whatever.
Nyrond has always seemed to be the place where adventure goes to die. Has there ever been much materiel published on it? I'm mostly interested in pre-wars stuff, but take anything at this point.
-There were a few scenarios in Dungeon Magazine...
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