Greyhawk Epic Level Guide
DRAFT - A VERY ROUGH WORKING DRAFT
Compiled and Edited by Rob Douglas
Contributing Authors: Rob Douglas,
Based on original material by E. Gary Gygax, Carl Sargeant, Man of the Cranes,
▾ Introduction
With my own campaign encroaching on Epic Levels after the release of the Epic Level Handbook, I found myself wondering how these rules would impact the World of Greyhawk in particular. In older editions of the game, characters above 20th level seemed to be beyond what could be reasonably represented in the game. But with the release of the ELH, I was inspired to begin cataloging my ideas for an epic Greyhawk campaign.
In this document I am attempting to gather D&D 3rd edition statistics for the Epic level features that have been introduced into the World of Greyhawk setting, as well as maintain links to details on elements of Greyhawk that are particularly Epic. I also want to provide a collection of adventure and campaign ideas for Epic level play.
Since it was first introduced, there have been elements of the World of Greyhawk which were even more spectacular, more magical, and more epic than the basic rules of the game could cover. The Suloise Mages, the Twin Cataclysms, Iuz, Slerotin's Tunnel and innumerable artifacts, as well as the prospects of divine ascension, and interactions with the gods themselves, all call to mind elements more fantastic than the basic D&D rules can cover. Carl Sargeant's work with Iuz the Evil, and Ivid the Undying extended many of these concepts, and others have written of Vecna, the Ur-Flan, and the Age of Myth. And then there are the Gord novels, which definitely cover an epic level of interaction, including demon wars and ultimately the battle with Tharizdun. Greyhawk is a campaign world rife with possibilities for characters who have surpassed the powers of even the famed Circle of Eight, those who can contend or conspire directly with Mordenkainen, et al. I hope this work will help inspire such innovation, and continue to grow with more information to share with others.
Chapter 1: Characters, Skills, and Feats
▾ Chapter 2: Epic Spells
Iggwilv's Curse (Rot8)
Invoked Devastation
Rain of Colorless Fire
Slerotin's Tunneling
▾ Chapter 3: Running an Epic Game in the World of Greyhawk
▾ The Epic Adventure
▾ Adventure Themes
1) Imprisoned Epic - something was imprisoned and now is about to escape or has escaped.
2) Strange lands - the world is not fully mapped or explored. While everyone [i]thinks[i] that the main land (the Flannaess) is the most advanced, maybe it is not.
3) Ancient Lore - Lost Epic lore from ages past comes to light. This is similar to Imprisoned, but tied more to historical events. The Elves, and the Suel both represent powerful, probably epic level cultures, and both have lost cities to the desert or demiplanes that could house epic items, spells, and/or monsters - or even NPCs.
4) Interplanar threats - once you look beyond this one world, epic things are more necessary to keep order in the multiverse. Greyhawk would be devestated by a gate opening that brought in thousands of demons. So being able to stop that gate at the source, and not disturb the balance of the world would be an epic challenge.
5) interplanetary threats - very similar, but slightly different. There was some work done on this in 2E with Spelljammer, but if you didn't use that, it opens up space travel as a truly Epic area of expertise. Perhaps stopping an invasion of devastation vermin from another planet would be a challenging task.
Epic Dungeons
Epic Wilderness
Planar Travel
▾ The Epic Campaign
▾ Published Adventures Suitable for Epic Level play (pre-3E)
The Apocalypse Stone
The Dancing Hut
Die, Vecna, Die!
A Paladin in Hell - requires conversion, but is mostly extra-planar, and has Emerikol
Return to the Tomb of Horrors
▾ Vortex of Madness
Vortex of Madness
The Black Acropolys
▾ Published Adventures Suitable for Epic Level play (3+E)
Bastion of Broken Souls
Adventure in ELH
Dungeon 92: Raising of Redshore
Dungeon 93: Storm Lord's Keep
Dungeon ??: Githyanki Incursion
Dungeon ??: Quicksilver Hourglass
▾ Site-Based Epic Adventures
Darnakurian's Doom (Ivid)
The Soul Husks (Iuz)
▾ Event-Based Epic Adventures
The Avatars of Tharizdun (22 Questions)
Foil the Old One
Time-Travel to stop Dragon-Kings in -10000 to -7000 CY (Age of Myth)
Epic Character Motivation in Greyhawk
▾ Demographics
Planar Metropolises in Greyhawk
Managing Wealth
Divine Ascension
100 Epic Adventure Ideas
Epic Encounters
Rewards
▾ Chapter 4; Epic Magic Items
▾ Artifacts
Minor Artifacts
▾ Major Artifacts (see Dragon #299)
Cauldron of Night (Ivid)
Causeway of Fiends (Ivid)
Helm and Wand of Lynerden the Spinner (Ivid)
Mace and Talisman of Krevell (Ivid)
Malachite Throne (Ivid)
Spear of Sorrow (Ivid)
Unholy Bloodshield (Ivid)
Dweornite
Iuz the Evil, pg 37
▾ Chapter 5: Epic Creatures
In this chapter, we will discuss how various Epic-level monsters and other sentient threats can be used in the world of Greyhawk. As noted before, some adventures will likely take place on any of the various planes and demiplanes known to exist in the multiverse. As a result, any creature could be used. The goal here is to provide some Greyhawk-specific motivation for using these creatures. First we will look at the 3rd edition Epic creatures, including some from the Monster Manual, Epic Level Handbook, and other 3E d20 sources. There will also be a section detailing creatures from older editions that could be converted into Epic-level creatures in 3E.
Monster Manual
▾ Epic Level Handook
▾ Abomination
Atropal
Genius Loci
It may be that the god known as the Earth Dragon is actually a Genius Loci. If so, it cannot directly grant spells, but could be working for an evil god who does, with the intention of undermining Beory's control of Oerth.
Hunefer
The Hunefer is a mummy of an ancient god-like being. In Greyhawk, these creatures could be used to represent imprisoned avatars of Tharizdun or other gods. Defeating them might cause such beings to eventually escape their confines, even against the PCs desires.
Or they could be the remains found in the Soul Husks caverns, from which Iuz draws his power. Defeating them would release that power from Iuz, resulting in a loss of Divine Rank and other abilities.
Le Shay
It is possible that the Sentinels mentioned in Ivid, guaring the entrance to Darnakurian's Doom are actually Le Shay. They are all that remains of the great elves of that time, when all of their kin were killed. They are immortal but cannot breed, and their only goal is to prevent Hunger from ever being released.
Book of Vile Darkness
Book of Exalted Deeds
▾ Older edition conversion
Emerald Green Man?
▾ Chapter 6: Greyhawk as an Epic Setting
Epic Geography
▾ Epic Organizations
The Sentinels (Ivid)
If this is a group of Le Shay, see that entry under Epic Creatures. However, the Setinels may also be a goup of Epic Level elven wizards. PCs may be asked ot join them, allowing them knowledge of the sword Hunger, and requiring them to protect it against groups of (evil?) adventurers seeking it. It is reasonable to assume that there are other elven artifacts from the same time that the elves are eager to secure and protect against human invovment, and the PCs may take on the role similar to that of an Agent Retriever for the elves, to find and secure these items.
▾ Epic NPCs
While not all of the NPCs presented here are yet Epic-level, they are all powerful enough that they could become part of an Epic campaign and reach epic levels along with the PCs. For this reason, I include many PCs of levels 15 and higher. I also included they latest canonical class/level attached to each character, and my own conversion preference. I use ECL for determining whom to include, as there are some powerful personages who are not of a standard race who do have an Epic effect on the setting. In general, NPCs are grouped by their geography.
▾ Iuz
Iggwilv, Wiz30 (Retof8, WG6,S4)
▾ Former Great Kingdom
Goldwhite, Rog20+ (Ivid)
Gwydiesin of the Cranes, Bard30+? (Ivid)
Hierranea, Storm Giant, Clr13 (Ivid)
Ivid, Animus, Clr7/Wiz14 (Ivid)
The Specter (Ivid)
The Walker (Ivid)
Xaene, Lich, Wiz20+?
Keoland
Furyondy and Veluna
▾ Greyhawk Region
Philidor, Wiz26+ (FtA:CB)
Rary, Wiz25+ (Rary)
Tenser, Wiz21+ (Retof8)
▾ References
22 Questions about Tharizdun, Gary Gygax
Age of Myth, Man of the Cranes,
WGR5 Iuz the Evil, Carl Sargent
Ivid the Undying, Carl Sargent
Living Greyhawk Gazetteer, Erik Mona,
Return of the 8,
▾ Appendix - Epic Resources
▾ Wizards Epic Forum
boards1.wizards.comforumdisplay.php
▾ EpicHawk Discussion Forum
www.canonfire.commodules.php
http://boards1.wizards.com/leaving.php?destination=http://www.canonfire.com/cfhtml/modules.php%3Fname%3DForums%26file%3Dviewtopic%26t%3D1090
▾ DiceFreaks Epic Forum
community.dicefreaks.comindex.php
▾ Maldin's Epic Mysteries
melkot.comepic.html
▾ Duicarthan's NPC Conversions
www.geocities.comnpcz.html
▾ Immortals Handbook
www.immortalshandbook.com
▾ Book of Immortals - Mongoose publishing
www.mongoosepublishing.comdetail.php
search.barnesandnoble.comisbnInquiry.asp
▾ Legends of Avadnu
www.rpgnow.comproduct_info.php
enworld.cyberstreet.comindex.php