| Thu Dec 21, 2006 5:42 pm Re: Unusual Dungeons
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	  | kafka wrote: |  
	  | This tends to make [me] think what are some of the exotic dungeons that other people have come up with? |  
 I liked the "fireplace" levels 3-dungeon arc for the FR that appeared in Dungeon in the past year+ or so.  Having the levels off a fireplace chimney was an interesting idea.
 
 In terms of strange locations I've used as dungeons, the flexibility of gates and demiplanes will let you create a lot of strange places for dungeons, a la Phil Farmer's World of Tiers series---any doorway can, perhaps, shunt you into a strange, hostile adventure/dungeon environment.  Others I've considered, or used, include:
 
 
 
 in a cursed/trapped cubic gate (a tesseract planar trap)
miniaturizing the PCs and putting them up against "giant" versions of monster that are, in fact, normal-sized ones (perception is everything, of course...)
in a tree (Dragon Magazine's "Forest of Doom" features one of these)
on another planet/moon (a la Return of the Eight or Spelljammer)
in a cloud (cloud castles/dungeons)
in a giant machine (Doomgrinder, Q1)
 
 I'm definitely curious to hear what others have done along these lines.
 _________________
 Allan Grohe<br />https://www.greyhawkonline.com/grodog/greyhawk.html<br />https://grodog.blogspot.com/
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