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Canonfire :: View topic - Need a d20 Sci-Fi Ruleset
Canonfire Forum Index -> Greyhawk- D&D 3.0e/3.5e/d20/Pathfinder
Need a d20 Sci-Fi Ruleset
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Journeyman Greytalker

Joined: Jan 15, 2002
Posts: 165
From: Seattle

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Tue Jun 07, 2005 9:39 pm  
Need a d20 Sci-Fi Ruleset

I plan to run my PCs through "The City Beyond the Gate", but thought I'd add a little spice by placing a slight sci-fi spin on it. Nothing too outrageous, but if I run it as written, us modern folk wouldn't present a very big challenge to PCs of 4th or 5th level.

We play 3.5E, so what I'd love is a recommendation for a good set of d20 rules for some slightly futuristic weapons and whatnot. While I could make it all up, I might use some additional parallel world forays later on, so a good system to begin with would be more beneficial.

Suggestions?
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Apprentice Greytalker

Joined: May 14, 2004
Posts: 8


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Wed Jun 08, 2005 6:13 am  
D20 Future

Why not check out the D20 Future section of the D20 Modern SRD? While they do admittedly do things a bit different with classes and such the weapons, equipment, etc should cross over nicely. I have also considered using it a bit as I'm running a Blackmoor campaign and may need something if my players investigate the City of the Gods or the Egg of Coot.
And besides, you can't beat the price.
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Wed Jun 08, 2005 5:54 pm  

Ah, found it. Thanks again, Ludovico.
Apprentice Greytalker

Joined: Apr 14, 2007
Posts: 10


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Sun Apr 15, 2007 3:33 am  

Second World Sourcebook, by Second World Simulations, will help you merge things between D&D 3.0/3.5 and D20 Modern. I highly recommend it!
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