Okay, hopefully as more than just an exercise, where should I set my next GH campaign?
The 3 places I'm considering--
A) Saltmarsh, because 1) I could pick up some of what I had planned for where my Sterich campaign was going 2) Easy segue into some mutation of Isle of Dread and Tamoachan, and so I can finally use all those $.50 gorillas and crocodiles I bought 3) Could do some pirate stuff
B) Ratik, because 1) It's pretty close to where I actually live, terrain and weather-wise 2) Barbarians! 3) Good jumping off point to Fireland and Telchurian locations for adventure 4) Also good for pirate-type action 5) Easily able to fit in Keep on the Borderland
C) City of Greyhawk 1) Good central location 2) Cairn Hills; lots of tombs to loot 3) Proximity to Bright Desert and Wild Coast 4) Urban adventure and intrigue
Anyone have anything to add to my list, or why one would be better than the other? Have any other suggested locations?
Okay, hopefully as more than just an exercise, where should I set my next GH campaign?
The 3 places I'm considering--
A) Saltmarsh, because 1) I could pick up some of what I had planned for where my Sterich campaign was going 2) Easy segue into some mutation of Isle of Dread and Tamoachan, and so I can finally use all those $.50 gorillas and crocodiles I bought 3) Could do some pirate stuff
B) Ratik, because 1) It's pretty close to where I actually live, terrain and weather-wise 2) Barbarians! 3) Good jumping off point to Fireland and Telchurian locations for adventure 4) Also good for pirate-type action 5) Easily able to fit in Keep on the Borderland
C) City of Greyhawk 1) Good central location 2) Cairn Hills; lots of tombs to loot 3) Proximity to Bright Desert and Wild Coast 4) Urban adventure and intrigue
Anyone have anything to add to my list, or why one would be better than the other? Have any other suggested locations?
Ratik is the best of those choices and the one I'd choose, for all the reasons you've given. And remember: They were called "Vikings" because they left their homes to go "a viking" . . . raiding.
Personally, I favor Saltmarsh for sentimental reasons. However, without more knowledge about your players and their character classes, I have to await more information for a logical choice.
Maybe you should query your players! They may have ideas as to the type and flavor of the adventure they'd prefer. In this way, a democratic approach will garner greater player input and enthusiasm for your campaign. Just a thought.
Hey, what do you expect from a guy whose Avatar is the Rune of Pursuit, anyhow?! Individuality, Freedom, the American Way.
-Lanthorn
Note: I think a party of 3-4 players is the optimum! Word of advice. You should run 1-3 NPCs to bolster party numbers, or allow your players (especially those who can pull it off) to role-playe 2 PCs. That way if somebody dies, they have a back-up already infused into the party and you don't need to reroll a secondary one, come up with a background and reason to involve them, etc. Saves time and hassle.
Maybe you should query your players! They may have ideas as to the type and flavor of the adventure they'd prefer. In this way, a democratic approach will garner greater player input and enthusiasm for your campaign. Just a thought.
This ^ I agree with.
If I were voting, I'd be torn between 1 and 2. I like the Viking possibilities and I love The Keep on the Borderlands as a 1st level adventure. However, I also love the Isle of Dread and piratey adventures, which a beginning in Saltmarsh would allow. Sinister Secret of Saltmarsh is also a very good 1st level adventure.
Your "thief" is from Greyhawk City? May I ask how he traveled from Greyhawk to Gradsul -- or Ratik -- and is still only 1st level? Not one single Orc attack along the way? Wow!
As a DM, I've never asked my players where they wanted to start, because that leaves me trying to explain how in the heck they got there. There are not too many players today willing to devote that much time and effort to their PCs back story.
Maybe you should query your players! They may have ideas as to the type and flavor of the adventure they'd prefer. In this way, a democratic approach will garner greater player input and enthusiasm for your campaign. Just a thought.
This ^ I agree with.
If I were voting, I'd be torn between 1 and 2. I like the Viking possibilities and I love The Keep on the Borderlands as a 1st level adventure. However, I also love the Isle of Dread and piratey adventures, which a beginning in Saltmarsh would allow. Sinister Secret of Saltmarsh is also a very good 1st level adventure.
SirXaris
Yeah, this is a good idea. Build the campaign around what the players want to do and become.
...The Keep on the Borderlands could be used to protect the pass from/to Bone March. Lots of good potential with Ratik. It gets my vote!
-I've recently re-started a Ratik campaign, starting summer 578, right before the crushing of the Vile Rune at the battle of the Loftwood (BTW,for info 'on Ratik 577-578, see Dragon #57; IIRC, or #56?).
In the notes, In Search of the Unknown (Quasqueton) is recommended for either Ratik, Tehn, or the Pale, so I put it in Kalmar Pass, and changed descriptions of a war a few years befoere against "the barbarians" to mean Orcs, not Suel, and the bad guys come from the south, not the north. Not that a player ever has to know that...
The Keep struck me as being in warmer area than Ratik; I put Keep on the Borderlands at the junction of the Jewel and the Handmaiden at the tippy bottom of the Welkwood, just north of the Suss (I turn the map 90 degrees; again who needs to know). Anyway, if you use teh Keep for ratik, then based on levels and organization, the Keep would mostly be local yokels, not the Arch-baronial army.
Mystic-Scholar wrote:
Much depends on where the players are from.
Your "thief" is from Greyhawk City? May I ask how he traveled from Greyhawk to Gradsul -- or Ratik -- and is still only 1st level? Not one single Orc attack along the way? Wow! .
-Agreed. One possibility is to have them start one place, and work their way to the place of adventure. You just need a travel rationale.
Mystic-Scholar wrote:
As a DM, I've never asked my players where they wanted to start, because that leaves me trying to explain how in the heck they got there. There are not too many players today willing to devote that much time and effort to their PCs back story.
Sad commentary on the "state" of today's game . . . but true none the less.
-I've got it covered!
From an old thread; simply ignore all the mean, mean jokes made by the ignorant and unfeeling at my expense... :
jamesdglick wrote:
...The questionaire isn't to decide whether or not to accept anyone as a player (so far, I've never rejected a potential player in my life), but to fit them into a character and into scenarios which they will enjoy. The more players you have, the harder it is. After a certain point, you won't be able to give everyone exactly what they want (it's hard enough to do that for one person), but you can at least avoid forcing them into something boring or distasteful...
Example: One player wants to be a viking-type beserker (CN preferred), the second is stuck on being a female half-elf ranger (CG or NG preferred), and the third wants to be an urbanite wizard (not fussy about anything else). In that case, the first player can be a Frost Barbarian of the barbarian class (make him a worshipper of Kord or Vatun), the second can come from the Timberway or Loftwood in Ratik, and the third could come from any large town or city. If I make the wizard come from Marner or Ratikhill, it looks like a perfect opportunity to use finish B1 at Quasqueton...
smillan_31 wrote:
...Yeah, this is a good idea. Build the campaign around what the players want to do and become.
...so, figure out what they want, and figure out which of the three comes closest to suiting their needs.
One of the great things about the Flaneass is, that whatever you and the players want, there's probably something which will fill it...
Much depends on where the players are from . . . Your "thief" is from Greyhawk City? May I ask how he traveled from Greyhawk to Gradsul -- or Ratik -- and is still only 1st level? Not one single Orc attack along the way? Wow!
-Agreed. One possibility is to have them start one place, and work their way to the place of adventure. You just need a travel rationale.
Correct. In my story, "That Infamous Key," Eileen is from the Caliphate of Ekbir and Wolfsire is an Ice Barbarian. They're adventuring in the City of Greyhawk, but . . .
. . . unbeknownst to some -- perhaps -- is that the story begins with them at 3rd level, not 1st level. This is a result of their shared adventures in getting to Greyhawk in the first place. _________________ Mystic's web page: http://melkot.com/mysticscholar/index.html
Mystic's blog page: http://mysticscholar.blogspot.com/
Harvard, have you ever played through a Greyhawk Blackmoor campaign? Has anyone?
Hi there,
most of my campaigns have simply been set in Arneson's Blackmoor without really thinking too much about what was going on outside the borders of that realm.
Quote:
What happened? Had did you deal with the Egg of Coot? The City of the Gods? What was Castle Blackmoor like?
I've always wanted to go there myself.
Funny that you should ask. I just set up a forum at The Comeback Inn in order to explore these very topics. Its a pretty huge one though and perhaps outside the scope of this thread at least, but my version of the Egg of Coot owes a lot to the works of HP Lovecraft...
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
Canonfire! is a production of the Thursday Group in assocation with GREYtalk and Canonfire! Enterprises