Signup
Welcome to... Canonfire! World of GreyhawK
Features
Postcards from the Flanaess
Adventures
in Greyhawk
Cities of
Oerth
Deadly
Denizens
Jason Zavoda Presents
The Gord Novels
Greyhawk Wiki
Canonfire :: View topic - Dwellers of the Forbidden City
Canonfire Forum Index -> World of Greyhawk Discussion
Dwellers of the Forbidden City
Author Message
Journeyman Greytalker

Joined: Oct 29, 2018
Posts: 258
From: Salt Lake

Send private message
Tue Nov 25, 2025 7:58 am  
Dwellers of the Forbidden City

Link to the module on Drivethru.

This is one module that's based on the Conan stories as well as Fafherd and the Greymouser. And there is an Indiana Jones or Alan Quartermain element to it. It's a place that is dangerous: a prehistoric crocodile, tasloi, yuan-ti, aboleths, cave fishers, and giant snakes among others.

I have a few questions about this module.

a. Should I treat it as a mega-dungeon?

b. Can I add an element of horror to it? Today's gamer expects a walk in the park. However, I blame Wizards for that. D&D is supposed to be dangerous. I'd like my players to feel that they are walking into the unknown.

c. Have any of you run it before?
Master Greytalker

Joined: Jun 29, 2001
Posts: 817
From: Bronx, NY

Send private message
Tue Nov 25, 2025 1:20 pm  

a. You can, much like Isle of Dread.

b. You can. However, I would not turn it into some grudge against players, play styles, and expectations. That would waste the very functional elements in the adventure, including:
1. Body Horror via the mongrelmen and yuan-ti
2. Civilization decline with the entire city and any underground expansion
3. Weird creatures from before time via the bullywugs
4. Survival horror at being trapped in a jungle far from civilization
5. Snakes and other creepy crawlie phobias
6. Bizarre magic because why not
7. Getting sacrificed by any and all of the above

c. Yes, though not with grand expansion like that.
Adept Greytalker

Joined: Apr 21, 2013
Posts: 395
From: Minnesota

Send private message
Fri Nov 28, 2025 8:38 pm  

For what it is worth, I ran this adventure and posted it here on Canonfire under Campaign Journals section. It is listed as Dwellers of the Forbidden City and Dwellers of the Forbidden City part two.
Apprentice Greytalker

Joined: Mar 22, 2019
Posts: 118


Send private message
Sun Dec 07, 2025 3:12 pm  

I did a variant of this, but unfortunately the game was waylaid by COVID.

I took the map of the city, and broke it into segments. Each segment was controlled by a different group, though I slanted a majority of them towards evil fey. The toughest one was going to be a corrupted treant (the PCs were level 4 going into this, I think). I was inspired by the original Pools of Radiance CRPG.

The hope was for some politicking and making allies so the PCs would not simply fight the entire city. They would be reporting to their superiors in the Duchy of Newland (composed of some of Furyondy and some of Veluna, as Thrommel and Jolene were married in this game and Newland was an early part of integration between the two nations).
Journeyman Greytalker

Joined: Oct 29, 2018
Posts: 258
From: Salt Lake

Send private message
Sat Jan 17, 2026 10:01 am  

Samwise wrote:
a. You can, much like Isle of Dread.

b. You can. However, I would not turn it into some grudge against players, play styles, and expectations. That would waste the very functional elements in the adventure, including:
1. Body Horror via the mongrelmen and yuan-ti
2. Civilization decline with the entire city and any underground expansion
3. Weird creatures from before time via the bullywugs
4. Survival horror at being trapped in a jungle far from civilization
5. Snakes and other creepy crawlie phobias
6. Bizarre magic because why not
7. Getting sacrificed by any and all of the above

c. Yes, though not with grand expansion like that.


Now that I have time to let this stew, I can bump this up and say some things:

a. I intend to run D&D 3e with this module. I also intend to run it as an ecosystem. A living thing. I do have pdf copies of 1e on my harddrive, so I can run it as part of 1e. The city is like an open air dungeon.

b. I find that the adventure needs some resource management. You have to be careful with your food and water while exploring a lost city in a jungle. Lovely thought, there.

c. This module introduces some staple D&D monsters. Yeah. I said it before. I intend to run this like a mega-dungeon for my players. It's amazing with the depth that David Cook put into it.

Quote:
I took the map of the city, and broke it into segments. Each segment was controlled by a different group, though I slanted a majority of them towards evil fey. The toughest one was going to be a corrupted treant (the PCs were level 4 going into this, I think). I was inspired by the original Pools of Radiance CRPG.

The hope was for some politicking and making allies so the PCs would not simply fight the entire city. They would be reporting to their superiors in the Duchy of Newland (composed of some of Furyondy and some of Veluna, as Thrommel and Jolene were married in this game and Newland was an early part of integration between the two nations).


I think the city was already broken into segments. Monsters still rule the roost, and there are dangers to overcome (like titanoboas). And the PCs could actually negotiate with the inhabitants of the city. So, you're right, the PCs don't have to fight the whole city.
Master Greytalker

Joined: Jun 29, 2001
Posts: 817
From: Bronx, NY

Send private message
Sat Jan 17, 2026 5:50 pm  

EltonJ wrote:

b. I find that the adventure needs some resource management. You have to be careful with your food and water while exploring a lost city in a jungle. Lovely thought, there.


As it happens, I wrote a 3.5 handbook for that.

https://minmaxforum.com/index.php?topic=17493.0

Obviously, not everything there will be available or applicable at levels 4-7, but it might help plotting for resource management.

There are a couple of PF1 items I can also point you at if you are interested.
Display posts from previous:   
   Canonfire Forum Index -> World of Greyhawk Discussion All times are GMT - 8 Hours
Page 1 of 1

Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum




Canonfire! is a production of the Thursday Group in assocation with GREYtalk and Canonfire! Enterprises

Contact the Webmaster.  Long Live Spidasa!


Greyhawk Gothic Font by Darlene Pekul is used under the Creative Commons License.

PHP-Nuke Copyright © 2005 by Francisco Burzi. This is free software, and you may redistribute it under the GPL. PHP-Nuke comes with absolutely no warranty, for details, see the license.
Page Generation: 0.61 Seconds