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Canonfire :: View topic - Mordenkainen's Force Missiles (edited updated to 3.5e)
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Mordenkainen's Force Missiles (edited updated to 3.5e)
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Mad Archmage of the Oerth Journal

Joined: Dec 09, 2002
Posts: 342
From: Ohio

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Wed Apr 27, 2005 10:05 pm  
Mordenkainen's Force Missiles (edited updated to 3.5e)

Mordenkainen's Force Missiles*
Evocation [Force]
Level: Sor/Wiz 4
Components: V, S
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Targets: Up to four creatures, no two of which can be more than 20 ft. apart
Duration: Instantaneous
Saving Throw: None or Reflex half (see text)
Spell Resistance: Yes

You create a powerful missile of magical force, which darts from your fingertips and unerringly strikes its target, dealing 2d6 points of damage. The missile then bursts in a 5-foot blast of force that inflicts half this amount of damage to any creatures in the area (other than the primary target). The primary target is not entitled to a saving throw against the burst, but creatures affected by the burst may attempt a Reflex save for half damage.

If the missiles' burst areas overlap, secondary targets make only one saving throw attempt (and only one SR check, if applicable). A character can be struck by one missile (or more) and also be caught in the burst of another missile. In such a case, the character may attempt a Reflex save to halve the burst damage, and SR might apply.

The missile strikes unerringly, even if the target is in melee or has anything less than total cover or concealment. A caster cannot single out specific parts of a creature. The spell can target and damage unattended objects.

For every five caster levels, the caster gains one missile. A caster has two missiles at 9th level or lower, three missiles from 10th to 14th level, and four missiles at 15th -19th level, five at 20-24, six at 25 -29, and finally seven at 30+. A caster can make more than one missile strike a single target, if desired. However, the caster must designate targets before rolling for SR or damage.

References: Player's Option: Spells & Magic, and the 3.0 version from Wotc webpage both by Rich Baker.
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-Rick "Duicarthan" Miller
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http://www.oerthjournal.com http://www.greyhawkonline.com/duicarthan
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Joined: Sep 22, 2003
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Mon May 16, 2005 11:47 am  

Maybe I'm missing it, but what's the difference between this and the version posted in the WotC Spellbook Archive?

http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20030504x
Mad Archmage of the Oerth Journal

Joined: Dec 09, 2002
Posts: 342
From: Ohio

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Tue May 17, 2005 7:15 am  

wotc version stops at 19-20th level. Whereas the old 2e version went to near 25th, I edited it back as such.
_________________
Cheerz,
-Rick "Duicarthan" Miller
Editor-in-Chief, Oerth Journal
http://www.oerthjournal.com http://www.greyhawkonline.com/duicarthan
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Joined: Sep 22, 2003
Posts: 10


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Tue May 17, 2005 7:18 am  

So there's really no update to 3.5e from the 3e version.
Mad Archmage of the Oerth Journal

Joined: Dec 09, 2002
Posts: 342
From: Ohio

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Wed May 18, 2005 12:13 am  

nope besides what I've got done thats it =/
However, the transition from 3e to 3.5e is rather smooth by comparison.
_________________
Cheerz,
-Rick "Duicarthan" Miller
Editor-in-Chief, Oerth Journal
http://www.oerthjournal.com http://www.greyhawkonline.com/duicarthan
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