I'm interested in starting a new campaign set on the Thillonrian Peninsula, specifically within the Fruztii lands. I'm having a hard time coming up with some good adventures/modules that have a suitable setting for a Frost Barbarians campaign, either in GH or easily modified from some other setting (FR, Xen'drik, etc.). I intend for this to be post-Greyhawk Wars, so I am not sure the "Five Shall Be One"/"Howl from the North" mods fit the bill.
Does anyone have good suggestions for adventures/mods I could modify, to fit the campaign setting??
Over at Dragonsfoot, http://www.dragonsfoot.org/fe/#FEAD13, there are a couple of Viking modules for free: Where The Fallen Jarls Sleep and Beneath Black Towen.
"Ill-Made Graves," Dungeon Magazine 133.
By Kevin Carter
The mighty dragon Oroshar lies dead, as does the barbarian king who slew him. Yet the dragon’s spirit does not rest quietly. His wrath lingers in one of the teeth lodged in the dead king’s corpse, awaiting only the caress of the funeral pyre before it can awaken into something far worse than a dragon of flesh and bone. A D&D adventure for 7th-level characters.
This can of course be modified as you wish. You can also tailor low level adventures around the fringes of the army, building up to a confrontation with the dragon herself after a long series of battles.
Furthermore, you may wanna hit up Grodog or the RJK boards below and find out what Rob ever did with Icegrave. He (Rob) was kind enough to email me Icegrave when I was running a Rhizia campaign, and it is rather good for a short module.
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