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Apprentice Greytalker
Joined: Dec 13, 2006
Posts: 10
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Sat Mar 31, 2007 10:46 pm
Temple of Elemental Evil: Maps Redux
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I am slowly reworking the maps from The Temple of Elemental Evil (AD&D 1st Ed, 1985), into high-resolution maps. I'm using Dunjinni and Photoshop to create these for use with d20pro virtual tabletop software. I will update this as I (slowly) add more maps. So far, I have the moathouse, moathouse dungeons, Inn of the Welcome Wench, the Waterside Hostel in Nulb, and the 1st Dungeon Level for the Temple complete.
I hope someone finds these useful.
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Journeyman Greytalker
Joined: Aug 12, 2001
Posts: 188
From: Hanover Park
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Mon Apr 02, 2007 8:17 am
Woo
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Hi all,
This is some pretty stuff! Wow, you even put cobwebs in the arrow slits! The maps themselves are fairly edition-neutral, so you didn't have to post them here to this under-observed forum, but I -- and the other 1st ed. AD&D buffs who haven't all died -- thank you for choosing it.
~Scott "-enkainen" Casper
Yak-Men like pretty maps...
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Apprentice Greytalker
Joined: Dec 13, 2006
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Mon Apr 02, 2007 8:29 am
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Oh, I see. I guess the 3.0 conversion forum would be a more fitting place for these then (especially since the tabletop software I use is 3.5).
I will post this there. Thanks!
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Novice
Joined: Apr 07, 2007
Posts: 3
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Sat Apr 07, 2007 10:52 am
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That is very cool. I see you even included the sword wedged behind the splintered wallcase in the littered room (#9) of the Moathouse. Way to drive yourself insaine!
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Apprentice Greytalker
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Sat Apr 07, 2007 8:19 pm
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Nokomarie wrote: |
That is very cool. I see you even included the sword wedged behind the splintered wallcase in the littered room (#9) of the Moathouse. Way to drive yourself insaine!  |
OMG you noticed that?? NO ONE has noticed that I put that in there, or the footprints in the courtyard... WoohoO!
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Novice
Joined: Apr 07, 2007
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Sun Apr 08, 2007 7:46 am
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Helps looking through it with an old copy of the module in hand. By the time I noticed the footprints I was expecting them.
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Apprentice Greytalker
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Sun Apr 08, 2007 8:42 pm
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Hey folks,
I just finished my first Isometric map. I'm not sure if I am very happy with it, but it's the best I could do given my limited time and iso resources. Don't get me wrong, there are LOTS of iso resources, but not all fit the theme of Nulb, which is a sad collection of hovels in a place that is always overcast and dark.
"A wretched hive of scum and villainy," you might call it.
Anyways, here it is. You can get the high-res version (with and without grids) at my website. Just click on the image.
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Novice
Joined: Apr 07, 2007
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Sun Apr 08, 2007 10:02 pm
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All very nice. I'm a little vague on the holes in the middle of the floors though. In my actual experience such things are patched up. The ones by the walls, however. ..
Does this mean the hapless minsteral gets to perform with a dart game and and a game mublety-peg to either side? Seems very trusting of him to be sure.
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Apprentice Greytalker
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Mon Apr 09, 2007 3:30 am
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LOL!
I would imagine that the dart and knife boards are not used during live performances, but then again.... this IS Nulb.
I wanted to convey that the Waterside Hostel was a very dirty and slummy place, so I took a few liberties with the overall quality of the place. Mostly, I wanted this to feel like a true dive. I didn't think most of the customers would complain, and if they did, who cares?
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Novice
Joined: Apr 13, 2007
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Fri Apr 13, 2007 7:52 am
Maps of Temple Elemental Evil
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Tintagel,
I've admired your maps from the WOTC forums. Great job!
Emeriliath
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