Wed Oct 31, 2007 10:30 pm
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I agree. Its a really excellent way to go about doing the series. The DM really has to jump through some hoops to make sure the PCs don't whack the lizardmen, imho. Even in a party used to a lot of intrigue and interaction with "monsters", its not especially well set up to make such a reconciliation likely, except in an aftermath of slaughter.
And there are few players that really find scouting missions a satisfactory conclusion. They'll want to be part of any final assault. As far as the risk of overleveling, I think that was rather the point. The double function of this adventure chain is to tie together the alliance despite the probable massacre of the lizardfolk and to bump up the party level to where they can realistically have a shot at taking out the sahuagin headquarters themselves.
A very very good article. Thanks!
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