You pretty much only need stats for a Cog and a Caravel. But since medieval ship combat pretty much amounted to boarding actions and setting the other ship on fire, actual stats are almost useless. I tried to run a ship-based game and it was not very exciting, given the lack of canon and grapshot and broadsides in general.
Still, Of Ships and the Sea, a splatbook from AD&D, is a good source.
Plus a ton of others to include fantasy vessels - Dwarven Knorrs, Elven Gallies,Gnomish Trade Fluits, Orcish Dromons etc.
Again, armament can be gunpowder or catapult, ballista etc. equivalents.
I highly recommend both books, together they pretty much cover everything.
If you want still more, Mongoose released the fairly high fantasy:
Seas of Blood
Ships of War
Ships of the Elves
Ships of the Goblinoids
The Mongoose titles are a bit too high fantasy for me (Dwarven Floating Fortress ships and Seatower Floating Keeps, Elven Seahaven Great Vessels etc.) but I have used some of the less fantastic offerings.
The great thing about all of the above books is that they are compatible rules-wise, basically along the lines you've outlined - HP, AC, Attack, Damage - with but minor wiggles in naming etc. _________________ GVD
Thanks for the info guys, and Crag, I've also been rereading your high seas series of articles here on CF. Great stuff that I'm going to make heavy use of!
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