Tue Jun 21, 2011 7:00 pm
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I always appreciate having the opportunity to see antagonists written up by someone else as that saves me much of the work. It is easier to make small adjustments to fit them into my own campaign than to build them from scratch. So, please provide the details.
If I run All Dried Out I & II in my campaign, I would probably mention the plague-ridden animals for ambience, but not bother with going through the motions of having the PCs actually get into a fight with them. It's just a bit boring to me and my players to fight animals. (My newest group fought a couple of brown bears and, later, a mountain lion as wandering monsters in their first adventure. After that, each time I rolled such an encounter, I mentioned that they saw the animal, but that it wandered away from them. They always just let it go. Once you've fought animals a couple of times, it just isn't worth the effort any more.)
Another thing I would probably change is the ease the PCs have in changing (what's his name's) mind at the end. The way it's written, if the PCs have a letter from his parents, he will automatically renounce his evil plans. He obviously knows the evil that he is perpetrating and has given himself over to it, but just that easily he switches sides again? Nah. In my opinion, he would need some serious arguments and time to consider.
I would set up a mechanism whereby the PCs can gain bonuses to their Diplomacy check depending upon evidence of the effects on his loved ones, things they might think of saying, etc. Their Diplomacy Check should be countered by the BBEG's Intimidate Check when he threatens (what's his name's) eternal soul, vengeance upon his family, etc. if he should renounce his commitment to Incabulus. Each time the PCs win the roll-off, they should gain a point toward convincing (what's his name) to renounce his service to Incabulus. Each time the BBEG wins the roll-off, a point is deducted. If the point total reaches +5, the PCs win the convincing game. If it reaches -5, the BBEG wins and (what's his name) makes his final, irrevocable decision to serve Incabulus.
I think I'd leave everything else in the adventure just the way it is.
SirXaris
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