Signup
Welcome to... Canonfire! World of GreyhawK
Features
Postcards from the Flanaess
Adventures
in Greyhawk
Cities of
Oerth
Deadly
Denizens
Jason Zavoda Presents
The Gord Novels
Greyhawk Wiki
Canonfire :: View topic - Goodness
Canonfire Forum Index -> Greyhawk- AD&D 1st Edition
Goodness
Author Message
Apprentice Greytalker

Joined: Jan 17, 2004
Posts: 40


Send private message
Thu Aug 16, 2012 5:05 pm  
Goodness

Gentlemen, I am looking for examples of good act's one capable of an alignment change from neutral alignment to a good one useing advanced rules.
Apprentice Greytalker

Joined: May 24, 2011
Posts: 55


Send private message
Thu Aug 16, 2012 5:54 pm  

I don't think there are any hard and fast rules for it. It's more of a succession of events based on the choice of the character. For example, the character(s) start off saving a village from bandits for a reward but return the reward when they're done because the bandits were truly vile. The characters see some injustice and go out of their way to right the wrong. They turn down a big reward because what is asked of them is plain wrong. They constantly choose to support a good realm against one of evil. They stop being Jets fans and become Patriots fans...

And so on.
Grandmaster Greytalker

Joined: Jul 10, 2003
Posts: 1234
From: New Jersey

Send private message
Fri Aug 17, 2012 1:11 pm  

DeanP,

Not so sure a change for Jets to Patriots is enough for an Alignment change. Neutral characters might save a village especially one that is their home. Though they would not go out of their way to help another village so easily.

So unless the neutral character starts taking other persons lives as being just as important or more so then his own the alignment should not shift.

Later

Argon
GreySage

Joined: Jul 26, 2010
Posts: 2753
From: LG Dyvers

Send private message
Sat Aug 18, 2012 10:22 pm  

As a general rule, I would say that valuing other people's welfare more than one's own indicates a 'good' alignment. Therefore, the more frequently a neutrally aligned PC chooses to act in a manner that benefits another to the PC's detriment (or at least without benefitting the PC in any way), the more that PC's alignment shifts to Good.

It is the conscious choice to act for another person's benefit that matters, not the result (though positive choices do tend to have positive results).

SirXaris
Grandmaster Greytalker

Joined: Jul 09, 2003
Posts: 1368
From: Tennessee, between Ft. Campbell & APSU

Send private message
Mon Aug 20, 2012 9:37 am  

Argon wrote:
...Not so sure a change for Jets to Patriots is enough for an Alignment change. Neutral characters might save a village especially one that is their home. Though they would not go out of their way to help another village so easily.

So unless the neutral character starts taking other persons lives as being just as important or more so then his own the alignment should not shift...


-That could be consider "Lawful" if it's in their homeland. If they live in that village, it's "Practical." Wink

There's an example in the From the Ashes DM kit (Greyhawk Companion?) of an NPC mercenary who might slowly shift from NE (N) to NG alignment under certain conditions. Apparently, he had a crappy childhood. Laughing
Grandmaster Greytalker

Joined: Jul 10, 2003
Posts: 1234
From: New Jersey

Send private message
Mon Aug 20, 2012 8:08 pm  

Not sure about the Lawful change either. Though it makes more sense then neutral to good. The Patriot's tend to be run under stricter guidelines then the Jets are. Wink But one could argue that if he stays with the Jets, he can be Tebow'ed. Razz

Later

Argon
Grandmaster Greytalker

Joined: Jul 09, 2003
Posts: 1368
From: Tennessee, between Ft. Campbell & APSU

Send private message
Wed Aug 22, 2012 3:25 pm  

JHSII wrote:
I prefer the Alignment tracking chart (page 114) from the Dragonlance hardcover, and the Alignment transition penalties (from page 13). This tends to keep the PC's on their toes about how to follow their professed alignment...


-I use graph paper, but similar idea.

JHSII wrote:
...Let's see - The Paladin can either destroy the demon or defeat the horde of wererats about to invade the town orphanage. Given that he doesn't have the support of anyone, and can't be in both places at once; if he destroys the demon, letting the wererats feast on the orphans causes him to lose his Paladinhood. If he goes to stop the wererats, letting the demon destroy most of the town with fiery plague, he loses his Paladinhood...


..and a bit contrived...Laughing
Grandmaster Greytalker

Joined: Jul 10, 2003
Posts: 1234
From: New Jersey

Send private message
Wed Aug 22, 2012 8:32 pm  

JHSII,

I would not rule against him either way. He chose to fight valiantly in either case. Though I would rule that once he has dispatched one he would go after the other. However, the paladin will regret either decision and would seek to make things right. So he may go after the demon because it is the greater threat. Then again he might decide that he is more likely to survive a battle with the wererats then he can die fighting off the demon.

I would say it depends on the reasoning for taking on the challenge as opposed to leaving one side to its fate.

Later

Argon
Display posts from previous:   
   Canonfire Forum Index -> Greyhawk- AD&D 1st Edition All times are GMT - 8 Hours
Page 1 of 1

Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum




Canonfire! is a production of the Thursday Group in assocation with GREYtalk and Canonfire! Enterprises

Contact the Webmaster.  Long Live Spidasa!


Greyhawk Gothic Font by Darlene Pekul is used under the Creative Commons License.

PHP-Nuke Copyright © 2005 by Francisco Burzi. This is free software, and you may redistribute it under the GPL. PHP-Nuke comes with absolutely no warranty, for details, see the license.
Page Generation: 0.29 Seconds