This relates to ToEE. Is the dungeon lit up? I would think it would be but it doesn't say anthing about that. the ghasts and ghouls don't need lights but the humans and gnolls do.
I got thinking about the party and their lights (torch/lantern) and how much this would give away their location. Which led me to wonder about lighting in the dungeon.
and i quote "Cressets and sconces are along the walls, and unlit torches rest in most of the latter. In 10' wide corridors sconces are at 10' intervals. Both are staggered left, right, left, right (etc), and unlit unless specified."
I have read levels one and two a couple times and it never says if the sconces and torches are lit or not. I think i will have most areas where humans are lit. Time to break out the pencil crayons :) Maybe some of the big temple type rooms dimly lit. I think even the humanoids would prefer to have some light. not?
most of the hallways are gonna be dark and any undead will be in the dark.
Light is useful even to those beings with infravision if they need to see details such as writing and the like. Even a drow elf wizard needs a minor amount of candlelight to read his/her spellbook, even if the light stings his/her eyes.
Yes, I would think there are times when even humanoids would desire even a small bit of light. And just because they prefer night doesn't mean that some of them don't hunt, move, or raid by day.
This just made me laugh as I thought of the players IMC. They CONSTANTLY use Continual Light spells while investigating dark dungeons, mines, caves, etc. I mean, come on! Isn't common knowledge how snipes take out enemy soldiers lighting cigarettes at long distance? Like all these underground denizens with, in essence, night vision wouldn't notice? So, I constantly have the bad guys 100% ready, setting up great ambushes, etc. For some reason, these guys just don't catch on!
My player and I, when using Lighting spells to see in the darkness (above ground or below), try to be judicious with their use just for that reason. When not in use, such spell effects (centered on a portable, small item like a coin or stone), are stored away in a container (like scroll tube or stashed deeply in a pack, surrounded by gear and spare clothing). However, when the Lights come out, your point is well made, for it makes you a moving beacon.
To that effect, when possible, our clerics cast the spell (from Bastion of Faith supplementary book) called "Vigilance", a 2nd lvl Guardian Sphere spell, to effectively see in the gloom. However, barring that, a use of "Blessed Watchfulness" (1st lvl Guardian Sphere spell from Spells & Magic hardback) can help to mitigate some of the effects of darkness, but it is not fully effective since it only enhances what you have and does not truly convey 'night sight.'
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
Canonfire! is a production of the Thursday Group in assocation with GREYtalk and Canonfire! Enterprises