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Postfest Village Draft
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Black Hand of Oblivion

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Mon May 06, 2013 8:01 pm  
Postfest Village Draft

So, I've PM'd a number between 1 and 100 to mortellan. Those interested in writing an article for the village should pick a number between 1 and 100, and post it here. How close the guesses are to the actual number will determine who gets to pick from the list of locations first.

If you are not going to write an article, don't guess.
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Last edited by Cebrion on Sat Jul 27, 2019 1:51 am; edited 2 times in total
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Mon May 06, 2013 9:01 pm  

Villages, lotteries, what medieval madness have I been drawn into? Good luck guys, happy postfesting!
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Tue May 07, 2013 12:36 am  

My guess is 71.
Reason: http://answers.yahoo.com/question/index?qid=20090122050646AAzBrmh
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Tue May 07, 2013 3:16 am  

I'll go with ... 43
Paladin

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Tue May 07, 2013 6:21 am  

Go with my lucky number ........ 13
hehehe
GreySage

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Tue May 07, 2013 10:13 am  

50

And, if anyone guesses 49 or 51, I'm going to make sure you're banned from The Price is Right for life! Evil Laughing

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Tue May 07, 2013 11:05 am  

100. Razz
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Tue May 07, 2013 7:59 pm  

I'll go with the number better known as Sweetness #34. Wink

Later

Argon
Black Hand of Oblivion

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Wed May 08, 2013 12:04 am  

LOL! Laughing
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Paladin

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Wed May 08, 2013 1:49 pm  

Argon wrote:
I'll go with the number better known as Sweetness #34. Wink

Later

Argon

LOL good one,,, was never a bear fan, but gotta love #34 one of the best ever to play the game.
GreySage

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Thu May 09, 2013 8:35 am  

Argon wrote:
I'll go with the number better known as Sweetness #34.


Bah! You're not even old enough to remember Walter Payton! rolleyes

What? Did your Dad tell you about him? Evil Grin


Hehehehehehehehehehehe!
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Thu May 09, 2013 5:29 pm  

Mystic-Scholar wrote:
Argon wrote:
I'll go with the number better known as Sweetness #34.


Bah! You're not even old enough to remember Walter Payton! rolleyes

What? Did your Dad tell you about him? Evil Grin


Hehehehehehehehehehehe!


My father knows very little about football. I grew up watching Payton play. IMHO the greatest running back of all time. In his entire 13 year career he had one pro bowl offensive lineman. Many of the other running backs had several. Sweetness even played QB better then most of the quarter backs that played for the bears.
Black Hand of Oblivion

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Fri May 10, 2013 5:47 pm  

Any more bidders? This is open to everyone, so sign up by choosing a number. I'll leave this open for maybe week more, just in case there are any stragglers. In the meantime, I will be finalizing the locations list that people will be choosing from. Each person will be choosing main location (i.e. the more interesting choices). Each person will also be choosing a simple farm location unrelated to their main location choice, the inhabitants of which can have some interesting background/local intrigue angles, as even regular farm folk can be interesting enough (though not all of them obviously need to be).
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GreySage

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Fri May 10, 2013 6:50 pm  

Sorry, Ceb. I told others in PMs . . . my choice is "left-overs." Cool

You always need a guy like that. I'll take what no one else wants. Just let me know. Wink
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Fri May 10, 2013 7:30 pm  

Mystic-Scholar wrote:
Sorry, Ceb. I told others in PMs . . . my choice is "left-overs." Cool

You always need a guy like that. I'll take what no one else wants. Just let me know. Wink


Mystic,

Be careful of leftovers. If Honey Boo Boo's mom did not have money she be leftover. CryShocked

Later

Argon
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Fri May 10, 2013 7:57 pm  

The world needs more "Mikies"
hehehehe
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Sat May 11, 2013 9:08 am  

Cebrion wrote:
... Each person will be choosing main location (i.e. the more interesting choices). Each person will also be choosing a simple farm location unrelated to their main location choice, the inhabitants of which can have some interesting background/local intrigue angles, as even regular farm folk can be interesting enough (though not all of them obviously need to be).


-Actually, I'd like to wait and see what the "main" locations are. I might be willing to "donate" mine in lieu of doing an additional "regular farm folk" location. Of course, if no one wants that "main" location, I'll do it, but I get the feeeling most people would rather do the "flashy" stuff. I love the supposedly mundane. Any problem with that?

EDIT: Should have read the whole thread before posting, but the offer stands. Perhaps I can fight with M-S over the scraps? Evil Grin Laughing Actually, it looks like there will be dozen of "regular" habitations, so maybe we'll end up with a full village! Wink
Paladin

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Sat May 11, 2013 10:18 am  

Well, as I have heard no decending vote, it is my intent to go with a bowyer/fletcher. With supporting elements for the woodcarver/ carpenter for the town. So my selection will base from that.
GreySage

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Sat May 11, 2013 12:18 pm  

So it has come to this, two of my "best friends" wishing Honey Boo Boo's mother on me! Sad

Now I have to add both of them to my Infamous Key story, just so I can . . . kill them off! Evil Grin

Or have them "party" on The Strip and . . . catch something! Shocked


Mwahahahahahahahahahahahahaha!
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Mon May 13, 2013 10:37 am  

Dark_Lord_Galen wrote:
Well, as I have heard no decending vote, it is my intent to go with a bowyer/fletcher. With supporting elements for the woodcarver/ carpenter for the town. So my selection will base from that.


-As far as I concerened, it's yours, but I don't think the bidding's over yet... Wink
Paladin

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Mon May 13, 2013 11:27 am  

Seems to me (maybe I missed it) it makes sense to determine the who before the where?
If not, isn't a possability to end up with the Tanner at the market Square in the middle of town??
Could certainly explain the "spread out " layout of "downtown".... Shocked
Black Hand of Oblivion

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Tue May 14, 2013 12:52 am  

The "who" will be the "where", and vice versa. For instance, if somebody picks the Inn, shock and amazement, they will be writing up the innkeeper, the inn's staff, and, if they want to do so, any oddball guest who might so happen to be there. If somebody chooses the Fletcher, they will write up the fletcher and his home/workshop. Choices will be named for the business or the main person, and include the other. It will make sense. You'll see. Wink
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GreySage

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Tue May 14, 2013 8:21 am  

I think DLG was referencing "location," Ceb.

The Inn will be on the town square, but where -- exactly -- will the smelly Tanner be located? North of the square? Northwest? Southeast? Etc.

At least, I think that's what he meant. Laughing
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Black Hand of Oblivion

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Wed May 15, 2013 12:34 am  

Okee dokee. Hopefully this will address any further questions (for now at least).

This draft thread is just to determine the order in which people get to pick from the main locations, and I will let you know where they are located. General locations would be "village center" (within the palisade walls), "outer village" (just outside the palisade walls), "village outskirts" (on the fringes of the outer village), "outside the village" (i.e. beyond the village outskirts). I will also try to at least have a hand drawn map (with numbered locations) of the "village center" and "outer village" areas. Locations in the "village outskirts" or "outside the village" will not be placed, so the authors can place them.

While people are writing up their offerings, I will see if I can find somebody who will do a nice map of the village for us. Everyone is free to include maps of their own locations as part of their submissions, though I urge people to keep in mind that this village is somewhat simple, meaning that the are of the buildings should not be that big. Here is a good rule of thumb for the "footprints" of various locations:

Small homes: 100-200 sq. ft.
Medium homes/small businesses: 200-500 sq. ft.
Large homes/medium businesses: 600-1000 sq. ft.
Large business: 1000-1500 sq. ft.

That will likely include any outbuildings too, with maybe one exception. There shouldn't be any building with a footprint bigger than 30 ft. x 50 ft. in this village- even the Inn/Tavern.

So, the format for locations would be...

Name: location; size; population.

...which would look something like this:

1. Inn/Tavern: village center north; large business, 8-10 villagers + possible guests (if you want to mention any).

2. Village Elder's Home: village center west, large home, 5-8 villagers.

Etc. Everyone takes the basic info and runs with it. Don't ask me for any other details. I will provide a bit more detail in the next thread.

Everyone will see the list and map before picking, and nobody will be able to pick until those who are entitled to pick before them have picked, and picking main locations will be the subject of the next thread. I have no Pathhawk/Greyfinder session to prepare for this weekend, so I will work on getting things ready instead.
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Paladin

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Wed May 15, 2013 7:32 am  

Mystic-Scholar wrote:
I think DLG was referencing "location," Ceb.

The Inn will be on the town square, but where -- exactly -- will the smelly Tanner be located? North of the square? Northwest? Southeast? Etc.

At least, I think that's what he meant. Laughing

Yep Your Clairvoyance extends to Texas.... If its Big C's intent to pre-determine business locales Im good with that, just didn't see someone picking the tanner and putting it next to the town well across from the Inn Shocked
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Wed May 15, 2013 5:55 pm  

What no village idiot? I guess the lord mayor would suffice! Wink
GreySage

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Wed May 15, 2013 7:07 pm  

Argon wrote:
What no village idiot? I guess the lord mayor would suffice! Wink


That NPC should be written up as a member of The Hopeless Character Class from Dragon Magazine #96. Laughing

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Black Hand of Oblivion

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Thu May 16, 2013 4:43 am  

Dark_Lord_Galen wrote:
Mystic-Scholar wrote:
I think DLG was referencing "location," Ceb.

The Inn will be on the town square, but where -- exactly -- will the smelly Tanner be located? North of the square? Northwest? Southeast? Etc.

At least, I think that's what he meant. Laughing

Yep Your Clairvoyance extends to Texas.... If its Big C's intent to pre-determine business locales Im good with that, just didn't see someone picking the tanner and putting it next to the town well across from the Inn Shocked

No, there will be no sewage treatment plant next to the water supply. Laughing
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Sat May 18, 2013 12:23 pm  

If it's not too late...73.
Black Hand of Oblivion

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Sat May 18, 2013 3:34 pm  

It is not too late- the more the merrier! Happy I may delay this a bit more, as it has been a busy week, and I have not had much chance to work on the map.
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GreySage

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Tue May 21, 2013 7:55 pm  

Argon wrote:
What no village idiot? I guess the lord mayor would suffice! Wink


Alright. I said I wouldn't pick a number . . . but I call "dibbs" on the Village Idiot! Razz

After all, I have experience in that area. Wink Laughing


Mwahahahahahahahahahaha!
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Black Hand of Oblivion

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Wed May 22, 2013 4:45 am  

The map progresses. I have the village proper sketched out. A few dozen locations in the outer village remain to be done. Then comes the numbering and short descriptions. Then comes the draft.
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Wed May 22, 2013 9:10 pm  

I love a draft! Can't wait. Happy
Black Hand of Oblivion

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Mon Jun 10, 2013 4:42 am  

And so we go to The Draft.

The number was...


...37.

The draft thread will go up when I have the preliminary village map ready.
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Black Hand of Oblivion

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Wed Jun 26, 2013 5:45 am  

The map is very near to completion. Happy
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Black Hand of Oblivion

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Sat Jun 29, 2013 8:32 pm  

Okay, I'm just going to stop the "ever-expanding village" map at 104 locations. Sure, there are more locations off-map where the community's more...self-sufficient/introverted members live, and if somebody wants to choose such a location then there will be instructions on how to do that.

Now it is time to number everything [EDIT: just finished this bit] and write up the frameworks for the Main Locations. Then we can do the draft.
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Black Hand of Oblivion

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Fri Jul 05, 2013 4:08 pm  

The draft is now up! Cool See it HERE.

This thread will remain open to field questions regarding the Draft, and this Postfest project in general. Here we go:

LtGreeneyes wrote:
May I hop in on this? Also, how does the draft work?

Read the Draft thread, as both of these questions are answered there.
LtGreeneyes wrote:
Will each person be announcing their pick prior to working on it so everyone knows who has what and can pick faster? :D

Yes, that is what the draft is for. There will also be a background brief on the village that everyone will have to work from, so forming basic ideas after the picks are in is recommended, but people probably shouldn't get too much into the details until they have the village brief to work from.

jamesdglick wrote:
-First come, first will serve, next in line behind Cebrion?

Just guessing.

No need to guess, as that is what I posted. People. Need. To. Read. Wink

LtGreeneyes wrote:
That's my thought, but I wanna start coming up with ideas, lol. Where is the thread that describes what exactly the draft is to accomplish?

There are multiple threads, all located in the Postfest Forum & Archive, that explain everything in more detail. The first "idea" thread is located HERE. Other than that, look for the threads with "Postfest Village" in their titles, read them fully, and you will be up to speed.

LtGreeneyes wrote:
We not only are providing descriptions for the buildings, but are we also creating NPC's to go in them?

Yes. That is why every location has the number of villagers there. You get to make up however many of them, within the location's limitation, that you want.
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Paladin

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Fri Jul 05, 2013 9:39 pm  

Big C
Looking at the newly posted map I'm having a bit of trouble orienting myself.
With the three "largest nearby towns" being Stradsett, Abottsford, and Woodsedge, which road leads out of town to where?
As the link below would suggest North, Northeast, and South respectively.
Here

Also, looking at the layout of the map for the village, it would suggest less of a happenstance from growth, and more of a "planned community" (which is fine and discussed I think) If that is the case, it might be prudent to determine (loosely) who the founding fathers may have been? Since this may also create a "political hierarchy" as well... ie my grandfather help found this community......)
Black Hand of Oblivion

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Sat Jul 06, 2013 3:45 am  

Dark_Lord_Galen wrote:
Big C
Looking at the newly posted map I'm having a bit of trouble orienting myself.
With the three "largest nearby towns" being Stradsett, Abottsford, and Woodsedge, which road leads out of town to where?
As the link below would suggest North, Northeast, and South respectively.
Here

I would think that the compass at the top right of the map would be enough for people to orient themselves. Razz Wink

Dark_Lord_Galen wrote:
Also, looking at the layout of the map for the village, it would suggest less of a happenstance from growth, and more of a "planned community" (which is fine and discussed I think) If that is the case, it might be prudent to determine (loosely) who the founding fathers may have been? Since this may also create a "political hierarchy" as well... ie my grandfather help found this community......)

The village area outside the palisade are is indeed somewhat planned, but it wasn't always that way. You may note that the village is also much bigger than originally planned; its populace being more in are of 500-600 now, and that includes mostly who lives in areas on the map. There are more villagers who live off the map, in larger farmsteads, which are not all laid out in neat rings. This is jut the most deforested area of the village, and as stated before there are no trees included on this preliminary map, though not because there are none, but because I wanted to get the map "done enough" to launch the Draft. There are small groups of trees and shrubs here and there on this map- I just haven't put them in.

Otherwise you are getting ahead of the purpose of the Draft, but let me elaborate on this.

***KEY POINT FOR EVERYONE TO TAKE NOTE OF***

The purpose of the Draft is solely to determine who will be doing what, but it is NOT the launch of this Postfest. That will happen after everyone who wants to take part has their locations, shortly after which time I will unleash the actual Postfest thread.

The actual Postfest launch thread will contain the following:

1. A list of the village locations.

2. A list of who will be doing which locations.

3. A dossier on the village itself. this will be the main thing. The dossier will include general information on the village's history, population (numbers, racial/ethnic make-up, alignments, etc.), the local surroundings (flora, fauna, resources, etc.), its neighbors (who they are and how the village gets on with them), and whatever else I can think of that I think people would need to know to write up their locations.

The dossier will take time to write, which is why I have already started in on it. I am going to try and keep it under five pages in length, short n' sweet so to speak, but we'll see. I expect the Draft will go on for a couple weeks, and that should be enough time for everyone, including latecomers, to check out the project, see what it is all about, and decide whether they want to participate or not. I expect that the actual Postfest thread for the village will go up the first week of August.

So, that is the "master plan", but please save questions about it for later. For now it is all about the Draft.
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Sat Jul 06, 2013 10:16 am  

Everything sounds pretty cool! I'm in!
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Sat Jul 06, 2013 5:46 pm  

Cebrion wrote:
Dark_Lord_Galen wrote:
Big C
Looking at the newly posted map I'm having a bit of trouble orienting myself.
With the three "largest nearby towns" being Stradsett, Abottsford, and Woodsedge, which road leads out of town to where?
As the link below would suggest North, Northeast, and South respectively.
Here

I would think that the compass at the top right of the map would be enough for people to orient themselves. Razz Wink

Eh for some maybe, but 4 years in the service, 5 years as captian of the orienteering team in HighSchool, I'm pretty sure I can locate North on a map. Laughing Happy Finding what road went where was the "cloudy part"
Soooooo and I would "suspect" that the cartagrapher ( Wink ) either hasn't settled locations of the townships in the local proximity (since they lie somewhere along an azimuth of 45Degrees for Abbotsford, 180 degrees for Woodsedge & 350 degreees for Stradsett) while the roads leaving town are on Azimuths of 135, 225, & 350 more or less) or the roads to elswhere takes some wicked turns. ,,, hehehe

No big deal, was just trying to determine which road ran to where.... Cool

Wink Laughing
Cebrion wrote:

Otherwise you are getting ahead of the purpose of the Draft, but let me elaborate on this.

Point taken, was just excited to see some forward momentum on this particular thread. Wink Smile
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Tue Jul 09, 2013 7:06 am  

Cebrion wrote:
...No need to guess, as that is what I posted. People. Need. To. Read. Wink...


-I've only been glancing, because I'm a little distracted, due to priorities which are slightly higher than our (as yet) un-named hamlet/village. Wink
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Sun Jul 14, 2013 12:53 am  

Dark_Lord_Galen wrote:
Humm... well maybe "shrine" was a poor choice of wording on my part. Was thinking more of a reliquary..... which I don't see as a "main locale", but so be it

Roadside shrines are what the shrines mentioned in the Main Locations section are intended to be. They are not tiny chapels, but could be open-air gazebo-like structures or have no such covering, and include things like a statues, pedestals, statuettes, stones carved with images, basins, braziers; basically an area to make simple offerings, not hold any sort of large ceremonies (though that might sometimes happen, such as in the case of a marriage ceremony).

While not necessarily as important as the chapels, the community shrines are still notable community features, which Secondary Locations are not meant to represent. The "shrines' of Obad-hai and Phyton are more along the lines of open-air chapels/temples out in the woods, and you will note that their "shrine" areas are much larger than those within the village. These areas are intended to represent "high altar" areas, such as literal altars, moon pools, standing stones, or similar features. The surrounding area around these "shrines" will no doubt be tended so as to accommodate many worshipers on holy days, seeing as these two religions have a good number of followers (these surrounding areas shouldn't be too large though). You will also note that these two "shrines" are the only ones that have a number of villagers attached to them, they being the priests/druids who oversee these areas at all times.

Now, various citizens might have simple personal home shrines dedicated to any number of gods not having a chapel or shrine in the village area, though they should at least seem reasonable, based on the village's locale and its history (more information on which will be forthcoming). For instance, due to the notable Flan presence in the area, most of the Flan gods will have one or more worshipers in the village, as will many Oeridian nature deities due to the slight Oeridian presence. These sorts of personal shrines will usually be located indoors on shelf, near a hearth, or in a similar out-of-the-way place. These will be things like small statuette or piece of stone or wood carved with images. They sure won't be reliquaries, which is something that holds a relic, which is something utterly holy, which is something that wouldn't be housed in the the home of Joe the Farmer, but in a chapel, temple, or cathedral where it can be kept an eye on.
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Mon Jul 15, 2013 6:04 am  

Nevermind... Embarassed
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Mon Jul 15, 2013 7:09 am  

Cebrion wrote:
They {shrines}are not tiny chapels, but could be open-air gazebo-like structures or have no such covering, and include things like a statues, pedestals, statuettes, stones carved with images, basins, braziers; basically an area to make simple offerings, not hold any sort of large ceremonies (though that might sometimes happen, such as in the case of a marriage ceremony).
True, they ares also markers, rememberences, and etifices as well.


Cebrion wrote:
They sure won't be reliquaries, which is something that holds a relic, which is something utterly holy, which is something that wouldn't be housed in the the home of Joe the Farmer, but in a chapel, temple, or cathedral where it can be kept an eye on.

A reliquary doesn't have to contain a relic it could contain any number of things. It depends on the intent and application. It is a repository (container) that could hold an artifact, rememberance, token, or even effigies that are concidered by the faith of the follower as "holy" yes? In Fharlanghn's case dirt from the traveled road perhaps?
So, I disagree, there ARE "shrines & relquaries" that don't fit your mold.
such as



A nice article on polish roadside "shrines" can be found HERE Which is one of many articles that demonstrates that roadside shrines were (and are) not always religious, but historical as well. I'm certain they were the fore runner of

And

Having traveled quite abit abroad for my work, I can assure you they are all not

Which coincidentally was not a religious shrine when constructed, but one devoted to a wife as a final resting place.
In the case of Fharlanghn, I was simply refering to a box that may contain dirt from all the traveled roads located at a crossroad. Obviously something holy to him, yet worthless to most...... It may be a custom that before undertaking a trip (or on completion of one) that a handful of dirt is either taken or cast into the box.

But, as you have said, Im getting ahead of myself... this is just to determine the Draft results.
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Tue Jul 30, 2013 3:15 am  

I do not need to view the Polish link because I recognize it, having already been there and to a few other sites looking for some pictorial inspiration, which that site doesn't give much of (at least not the kind I was looking for). Some roadside shrines, like those, are very small (those small ones are actually personal shrines for the most part), while others are bit larger, or are actually small structures. These are generally NOT personal shrines, having been sponsored by a community group, which is exactly the case with regard to the village shrines. The village shrines tend to be more on the scale of small structures, not the size of a large mailbox because these are not personal shrines but community shrines. Think more along the lines of this, this, or this. That last one is particularly interesting, but the village may, or may not, have something that ornate (the statuary would be wood, or less likely stone).

Reliquaries are very much special objects made to house relics, and they generally (and yes, it is good to go with a "general" definition, not the synonym usage which has not exactly the same meaning at all) look like THESE. Probably why a simple google search pulls up exactly what I am talking about. Reliquaries are often placed in, and are one of the focal points of, shrines. Sure, such reliquaries don't all have to contain the pinky finger of St. Cuthbert or anything, but they are usually of some significance, such as the finger bone of a local priest believed to have been particularly holy, the fragment of a weapon that stuck down some evil person/thing and that was blessed by a priest (before or after the incident), the holy symbol of a prominent clergy member, or some common item that a minor miracle is associated with. Like a statue that a young girl became healed in the presence of. Very simple stuff. Whatever the case, such minor objects are seen as holy to whatever faith they belong to, and so could be found there. There just won't be anything all that notable (especially if it is portable) just sitting around unattended at a road-side shrine though.

All of these things are accounted for in the roadside shrines listed under the Main Locations. The roadside shrines may very well have a reliquary built into them, yet will not house any sort of blessed item equivalent to anything more than a holy symbol. That is rather appropriate, as the presence of something on par with a holy symbol is enough of a link to the deity for any layperson who is "chosen" (i.e. chosen to be a cleric) to actually manifest some fort of divine magic through that connection. I might have to write up something along those lines, but it will have to wait, as the village brief takes precedent here. That has to be done before the Postfest is officially launched (not that people can't get a head start on their offerings).
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Wed Aug 14, 2013 3:35 pm  

Did we ever come up with a name for the village?

I'm looking for a linguistic "tilt" for the NPC's names, and regardless, it's time the place had a name.
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Thu Aug 15, 2013 6:04 am  

Agreed.. seems there were several bantied about.. another poll? hehehe Wink Evil Grin
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Thu Aug 15, 2013 6:57 pm  

No poll will be needed.
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Tue Aug 20, 2013 12:31 pm  

I couldn't find it, but the assumed starting date was CY 577, right? (Spring?)


While I was at it, I thought I'd bring some of the premises back:

http://www.canonfire.com/cf/modules.php?name=Forums&file=viewtopic&t=5458

"At this point, I am going to lay out some basic information on the village.

Terrain-wise, it is a varied enough area, with the village being within the forest, but with the open grasslands of the Pale nearby in most directions. I have always thought of villages as having a population of more than 100 and less than 500, and I think that this is an ideal population size to write up- just big enough to be interesting, but not so big that it requires a full-on supplement to do it justice.

So, after having rolled some dice (yes, I really did), the population will be made up of 267 hardy souls (about 45 families, plus other individuals). This will actually be quite a few people, considering that the village is in the Gamboge Forest. The village was founded in CY 487 by tough settlers, namely woodsmen, hunters, and farmers. This is a frontier-type area, literally lying on the border of Nyrond, and in a more out-of-the-way place. Civilization may have gradually encroached on the area since its founding, but its presence is still not too strongly felt at this point. There are no large/complex stone buildings or fortifications in the village, though much of the village is surrounded by a ditch, with some sections of palisade walls and fencing to discourage the occasional marauding bandits, hobgoblins, ogres, or other creatures. The village itself is comprised of 50+ structures, including some located farther out from the village proper.

Except for the village itself, and scattered ares around it that have been somewhat tamed (mostly for farming), the terrain is fairly rugged. The closest source of water is a stream that lies within the forest a few miles from the village, so water is provided by two wells.

As the village is more on the small side, and is located in rugged terrain that will attract mostly self-motivated folks, there are still not many service-based businesses in the village. There is an inn and a blacksmith (these being two of a small number of mostly stone structures in the village), there is a bowyer (exclusively uses hornwood for bows), a wainwright (who partners with the blacksmith to make carts, wagons, and plows), an herbalist/healer/midwife (who could be full-blown wizard/sorcerer, or not), a brewer, and (of course) a miller. While some villagers may use some of these services, many still take care of what they can on their own; especially the more self-sufficient villagers living farther out from the village proper.

The village has two chapels (neither dedicated to Pholtus) and five shrines (one dedicated to Pholtus). No portion of the village population is zealously dedicated to any one god in particular (though some are favored a bit more)- even the few Pholtans living here are a bit more even keeled. The Flan faiths have a strong presence here, as may the Oeridian agricultural deities.

The village is overseen by a village elder. Along with twenty of the older boys in the village, thirty of the men of the village form the village's rangers/watch/militia, depending on their individual skills, though only about one fourth of them is on duty at any one time, as they have their own families/farms/business to take care of. One feature of note is a large tree located near the center of the village, which the village children are encouraged to play about.

The village is located roughly a long day's walk on forested paths and rutted roads to the town of Stradsett to the north. The journey east to Abbotsford takes about a day and half, but most of the way is in open terrain, and it is very likely that a hamlet lies at a median point along the way. It takes a full two days to travel to Woodsedge to the south, with there being a well known campsite at the midpoint of the journey, which is mostly used by Woodsedgers traveling north to the village, Stradsett, and onwards to other towns and cities in the northern Pale.

Those are some rough ideas..."


http://www.canonfire.com/cf/modules.php?name=Forums&file=viewtopic&t=5469&postdays=0&postorder=asc&start=75

"267 is total populace, not just adults, but this is for the village proper. There are few additional folks living on the fringes of the village. The numbers "100 males : 87 females : 80 children" is about right, but some of those "men" and "women" are teenagers. For our purposes, let us say that "children" are 13 and under, and "adults" are 14 and over...?"


http://www.canonfire.com/cf/modules.php?name=Forums&file=viewtopic&t=5469&postdays=0&postorder=asc&start=100

"...Flan: 32% (85)
Flan/Oerid: 29% (78)
Oeridian: 14% (37)
Other Human/Human Mix: 6% (16)
Elves: 3% (8)
Half-elves: 8% (21)
Gnomes: 5% (13)
Halflings: 2% (5)
Dwarves: 1% (3)
That is for the village proper..."
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Tue Aug 20, 2013 2:04 pm  

Where are submissions to be posted?
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Sat Aug 24, 2013 8:40 pm  

bump. Also, just because I feel like making this post more interesting than just a bump, I just completed my first 3.5-4e adventure conversion! Whoooo! :D
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Mon Aug 26, 2013 12:08 pm  

LtGreeneyes wrote:
Where are submissions to be posted?


-I second the query. Barring any critiques on my edition conversions, I'm ready to turn in location "B", and "42" will follow soon. Happy
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Mon Aug 26, 2013 9:48 pm  

I haven't heard, yet. Confused

I did e-mail one of mine to Cebrion, but that was just for a proof read, not a submission.

I suppose we should hear something soon. Wink
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Tue Aug 27, 2013 2:09 pm  

Yeah... I'm not quite ready yet because I havn't actually done the writeups... What all kind of information did you guys include? I asked about them on the other thread, but the answer was missed due to my error with map area calculation. :D

I would imagine a little bit of background about the characters and a brief description of the interior/exterior areas? Is there anything else that should/could be added?
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Tue Aug 27, 2013 3:08 pm  

LtGreeneyes wrote:
Yeah... I'm not quite ready yet because I havn't actually done the writeups... What all kind of information did you guys include? I asked about them on the other thread, but the answer was missed due to my error with map area calculation. :D

I would imagine a little bit of background about the characters and a brief description of the interior/exterior areas? Is there anything else that should/could be added?


Ta da!


http://www.canonfire.com/cf/modules.php?name=Forums&file=viewtopic&p=60019#60019

"People just need to get a piece of graph paper, draw their map on it in *black ink*, label the areas with numbers, scan it or take a picture of it with their phone's camera or a camera, and e-mail it to me. Anybody who can't manage this, to them I would simply ask, "Could you tell me exactly how you managed to get on the intarwebz?" Wink I will be working to put any rough maps that are submitted into a more finished form. If you all give me map that look like the top one in the picture below, and I'll provide maps for everyone that look more like the bottom one."


...and for the internet challenged:



"Well, perhaps you can draw using lines, letters, numbers and spaces in an actual post. It takes a bit of time, but it is not difficult. For example:

Map:

__________________________________
l____________l_____________________l
l____________l_____________________l
l____________l_____________________l
l_____2______l__________3__________l
l____________l_____________________l
l____________l_____________________l
l_____0______l__________0__________l_______0_______
l____________l_____________________l_______0_______l
l____________l_____________________l_______0_______l
l____________l_____1_______________l_______4_______l
l____________l_____________________0_______________l
l____________l_____________________l_______________l
l____________l_____________________l_______________l
l_____________________0____________l_______________l

Key:

______________ = 10 ft. (building footprint = 20 ft. X 35 ft. overall)

0 = door

All walls are meant to be straight (of course).

That is all I would need to translate it to a finished version. As to the simple entries, like a farmhouse, they should be something like this:

"29. Farmhouse

Brief description.

1. Entry Room

Brief description.

2. Farmer's Bedroom

Brief description.

3. Children's Bedroom

Brief description.

4. Kitchen/Pantry

Brief description.

Closing details regarding anything interesting about the location."

Something like the above should be the standard for a location as simple as a farmhouse.

As to the rest, it is unnecessary to delve this deep into any related topic to write up "29. Farmhouse". Describe the location and any key points, not write a treatise on the history of industrial farming, animal husbandry, how monks were instrumental in preserving and teaching farming methods post Dark Ages...er...post Greyhawk Wars; fish poo or cow poo- which is better; market shares in pork bellies, pork rinds, and pork chops- the gnomish connection; why my neighbors' grass is greener than mine, etc. Delve into whatever research you want to, but leave the extraneous information out of your offerings. Keep it close to the sort of description you would see for such locations in an adventure. Don't write "Farmhouse- The Collected EPIC Series!!!", but "29. Farmhouse"."



...and for the NPCs:



http://www.canonfire.com/cf/modules.php?name=Forums&file=viewtopic&t=5469&postdays=0&postorder=asc&start=25


One last bit regarding stats. Anyone who does get to stat out a Professional need not do so with the usual massive stat block. I would be preferable that people just mention the notable bits about them, like this:

Bob the bower is a gruff older man (age 58), but his few friends know that his surly mien hides a dry wit. He is an accomplished bowyer, having learned some of his trade while briefly living among the elves of the Gamboge. Bob knows he does good work, and will take it as an insult if anyone tries to lowball him when striking a bargain. He will still deal with such individuals, if they haven't insulted him too greatly, but they will be charged 20% more.

[1E] Bob the Bowyer, Male Human Ranger 3
Dex: 16, Con: 13, Int: 15, Cha: 8; H.P.: 20, AL: CG
Profession: Bowyer; speaks Elvish; +1 composite longbow

[2E] Bob the Bowyer, Male Human Ranger 3
Dex: 16, Con: 13, Int: 15, Cha: 8, H.P.: 20, AL: CG
NWP: Boywer-fletcher; speaks Elvish; +1 composite longbow.

[3.XE] Bob the Bowyer, Male Human Ranger 2/Expert 2
Dex: 16, Con: 13, Int: 15, Cha: 8; H.P.: 20, AL: CG
Track, Wild Empathy, Favored Enemy: goblinoid, Combat Stuyle: Archery (bonus Rapid Shot feat); Craft: Bowmaking +12, Skill Focus: Bowmaking, Speak Language: Elvish, Weapon Focus: composite longbow, Point blank Shot, Precise Shot; +1 composite longbow.

[4E] Bob the Bowyer, Male Human Striker 3 (Archer Ranger)
Dex: 16, Con: 13, Int: 15, Cha: 8; H.P.: 20, AL: Good
...etc.

So, just the high points (and low points, if any). Leave it to DMs to fill in the rest, as they wish."


You don't have to do different editions. It just makes it easier for others.

I can't find it, but you are also encouraged to add "what happens after", i.e., take it past CY 577.
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Tue Aug 27, 2013 4:58 pm  

Perfect, thank you, haha.
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Mon Sep 09, 2013 9:47 pm  

I plan to have the village brief out by this weekend. Once you have all read it, you can further flesh out your articles with some local details (if needed/desired). One bit I will tell you now is the name of the village- Wildrun (more information related to the name, and why it is named this, will be forthcoming).

Submissions should be sent in using the "Submit Article" option under "Features" at left. This process does not allow for maps files to be submitted though (unless they are composed of text to form a picture), so....

Maps images may be sent to btmcrae<at>gmail<dot>com. Please name your map files using properly descriptive names (i.e. "inn_map", not something like "PX12242"). Also, put the name of your submitted article in the message (i.e. Here are the maps for my "The Knot Hole Inn" article), and also include both your Canonfire! handle (i.e. the name you post under on the forums) and your real name, just so that I positively know who is who.
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Tue Sep 10, 2013 8:53 am  

Cebrion wrote:
Maps images may be sent to btmcrae<at>gmail<dot>com. Please name your map files using properly descriptive names (i.e. "inn_map", not something like "PX12242"). Also, put the name of your submitted article in the message (i.e. Here are the maps for my "The Knot Hole Inn" article), and also include both your Canonfire! handle (i.e. the name you post under on the forums) and your real name, just so that I positively know who is who.

Not to impede on Brian's thoughts, but to add....
It will also be helpful for those submitting several pictures to note the location within their submittal as well wouldn't it? i.e. (borrowed from James)
[2E] Bob the Bowyer, Male Human Ranger 3 {BobBower.jpg}
Dex: 16, Con: 13, Int: 15, Cha: 8, H.P.: 20, AL: CG
NWP: Boywer-fletcher; speaks Elvish; +1 composite longbow.
Farm House{BobBowyer's House.jpg}
29. Farmhouse

Brief room descriptions.

    1. Entry Room
    2. Farmer's Bedroom
    3. Children's Bedroom
    4. Kitchen/Pantry

Bob's Bows{Bob's Bowyershop.jpg}with discriptors of course.
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Tue Sep 10, 2013 7:44 pm  

If the pics are drawn by them, or are in the public domain, sure, people can include pics. Otherwise, just the maps.
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Wed Sep 11, 2013 11:35 am  

Ah good point I failed to detail. Shocked Embarassed .... or as the dwarvish portrait guild would say...
"If it aint yers dont use it" Laughing Happy
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Wed Sep 18, 2013 8:02 am  
B. Shrine of Phyton/Home of Priest

Thought I did this last week. Most have forgot. Confused

Looking for input/critique:

B: Adept’s House & Shrine to Phyton (on a small trail north of [insert name of village here])

20’ x 15’ log structure with thatch roof within a 45’ x 45’ sheep pen.

1. Kitchen

Long Table and 8 armchairs (3 per side, 1 on each end). Cabinet with mismatched, 5-7 piece dinner set. Well-stocked fireplace/oven, including utensils from ceiling.

2. Bedroom

Doublebed and wardrobe, nightstand with candlestick. Rug on floor.

3. Spare Bedroom/Pantry/Storage

Doublebed and wardrobe. Stored goods, miscellaneous stored items, including wooden tub for cleaning/bathing (yeah, they bathe once a week). Trapdoor to small cellar/tunnel on north wall under bed (no more than 2’ around; leads into a wooded area 70 yards to south; not regularly used; really tight; cave-ins possible).

4. Sheep Pen (surrounding building)
1 ram; 7 ewes; 5-11 lambs (by season).

5. Outhouse (15 yards to north of exit of sheep pen).
Medicinal leaves in a bucket and vinegar.

6. Garden/Grove (90 yards to north)
A circular, quarter acre (~40 yard diameter) plot of medicinal plants and flowers, surrounded by walnut, apple, and oak trees. He holds services every Godsday, plus the 4th of Needfest, Growfest, Richfest, and Brewfest. [With a DC 15 in Gardener or Nature: "The grove is not only far larger than anything else in the village [a guess on my part, but considering that it's at least a quarter acre, a good bet], it obviously enjoys meticulous (yet unobtrusive) care." ]

The middle-aged adept of Phyton did well with his long-deceased parents’ land is a newlywed, and carries on his father and grandfather’s role as an adept of Phyton for [insert village name here]. He genuinely enjoys gardening. Normally, he only leaves the farm or shrine if seeing a member of his flock. Those who don’t understand Flann very well might have trouble communicating with him.

Treat him as “Friendly” to most villagers or to passing Phyton worshippers, and as “Helpful” to Phyton-worshipping locals; although out-going and polite, treat him as “Indifferent” to others. Anyone can try to pose as a Phyton worshipper in order to get more favorable treatment form him with a successful “Bluff” against his “Sense Motive” DC 14 (including “Religion” +1); anyone caught trying to deceive him will be treated as “Unfriendly” at best. Fees for spell-casting:
Spell Helpful Friendly Indifferent Unfriendly
Cure Minor Wounds Free 2.5 gp 5 gp 10 gp
Cure Light Wounds 1 gp 5 gp 10 gp 20 gp
He casts Purify Food & Drink as a free benediction for any meal to which he is a guest (or, normally, he and his wife’s own supper). He uses his Heal skills and medicinal plants to anyone to whom he is “Helpful” without charge.

Since his grandfather’s time, the adepts have tried to get a fully trained cleric/priest for the village, but they’re still waiting.

D&D3X: Male human Adp1 (748 XP, reaches Adp2 in CY 591): HD 1d6+0; hp 6; AL NG (CG); Str 10, Dex 10, Con 11, Int 13, Wis 13, Cha 11. Appearance: 5ft. 4in., 136lb., 40 yrs., wavy light brown hair, black eyes, light tan skin, Com 9. Skills: Handle Animal +1, Knowledge (Nature: Gamboge) +2 + Int = +3, Knowledge (Religion: Phyton) +1 + Int = +2, Profession (Gardner) +4 + Wis = +5, Profession (Stockman) +4 + Wis = +5, Survival +4 + Wis + SS =+7. Languages: Flann (native), Common (basic). Feats: Negotiator [Diplomacy +2, Sense Motive +2], Self-Sufficient [Heal +2, Survival +2]; working to learn the Scimitar. Spells Prepared: 0- cure minor wounds [cure 1 hp], guidance [+1 on a roll], purify food and drink; 1- cure light wounds [cure 1d8+1 hp], burning hands [ might substitute spells under the following conditions: comprehend languages if planning to meet a non-Flann speaker; endure elements if outdoors, and the temp. is over 100 degrees or lower than 20 degrees F; detect evil if he’s suspicious of someone whose alignment he’d like to check].

AD&D2: 0 level Cleric (-242 XP; will not make 1st level until long after CY 591): HD 1d6+0; hp 6, AL NG (CG); Str 11, Dex 11, Con 12, Int 13, Wis 13, Cha 11, Com 10. Possible Proficiencies: Read & Write, Gardening, Weather Sense, Plant Lore, Foraging, Direction Sense, Light Crossbow, Survival (Temperate Forest), Animal Husbandry, Tracking, Hunting. Light spell for its offensive capabilities.

AD&D1: 0 level Cleric (-242 XP; will not make 1st level until long after CY 591): HD 1d6+0; hp 6, AL NG (CG); Str 12, Dex 11, Con 13, Int 12, Wis 12, Cha 10, Com 10. Possible Proficiencies/Skills: Literate, Light Crossbow, Gardner, Animal Husbandman, Survivalist. Light spell for its offensive capabilities.

Possessions: Light Crossbow & 7-10 bolts, silver and enameled holy symbol (heirloom). Three books on Phyton faith.

Post- CY 577: In the summer of CY 585, a newly ordained [Clr1] priest of Phyton, needing to avoid the intensified inquisitions in the Pale, is finally sent to [insert village name here]. He will live in the spare bedroom, at least initially.

The adept’s wife did not marry until recently in part to take care of her long-ailing, and finally deceased, father (she is the sister of the swineherd at location 42). She is obsessively clean and tidy, but doesn’t clean or tidy things very well. She likes to hear stories and news, but those who don’t understand Flann very well might have even more trouble communicating with her than with her husband.

She will invite adventurers to whom she feels “Helpful” to supper so she can pump them for news and stories, assuming her husband’s reaction is at least “Friendly” (he’s used to indulging her).

D&D3X: Female human Com1 (422 XP): HD 1d4+0; hp 3; AL NG (N); Str 7, Dex 10 , Con 11, Int 10, Wis 7, Cha 8. Appearance: 5ft. 4in., 136lb., 31 yrs., wavy near black hair, brown eyes, very dark tan skin, Com 9. Skills: Profession (Cook) +4 – Wis + SF = +5, Profession (Janitor) +1 – Wis = -1, Profession (Seamstress) +3 – Wis = +1, Profession (Stockman) +4 – Wis + SF = +5. Languages: Flann (native), Common (basic). Feats: Lt. Crossbow, Skill Focus (Cook) [+3], Skill Focus (Stockman) [+3]. Traits: Illiterate* [*D&D 3.5 UA, p. 88]. With her husband’s help, she is trying to learn how to read (2 skill points required; not until after CY 591).

AD&D2: 0 level Woman (-289 XP): HD 1d4+0; hp 3; AL NG (N); Str 7, Dex 10 , Con 11, Int 10, Wis 7, Cha 8, Com 9. Possible Proficiencies: Light Crossbow, Cook, Animal Husbandry.

AD&D1: 0 level Woman (-289 XP): HD 1d4+0; hp 3; AL NG (N); Str 8, Dex 10 , Con 12, Int 11, Wis 7, Cha 8, Com 8. Possible Proficiencies/Skills: Light Crossbow, Cook, Animal Husbandry.
Post- CY 577: She will suffer a miscarriage in CY 579, and give birth to a baby boy in CY 591.---
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Wed Sep 18, 2013 8:06 am  
42 Swineherd/Pigsty

42: Farmhouse/Pigsty

15’ x 15’ wooden structure with a wooden roof on 8 legs (11’ high, 4 per corner, and 4 around the trapdoor), with a rope ladder coming, over a fenced in pigsty.

1. Kitchen/Parlor

Long Table and 8 armchairs. Well-stocked fireplace/ oven, including utensils from ceiling.

2. Bedroom (Swineherd)

Doublebed and wardrobe. Chamber bucket.

3. Bedroom (Step-mother)

Doublebed and wardrobe. Chamber bucket.

4. Storage/Pantry
Stored goods, spare furniture (including cots and a singlebed broken into its component parts), miscellaneous stored items, barrels filled with water.

5. Pen (around hut)
2 boars; 15 sows; 6-15 piglets. One of the sows has (among other pig traits) Follow Scent, and is Trained in Track, Assist Track [Complete Adventurer, p. 100], Hunt [Complete Adventurer, p. 100], Seek, Attack, and Down.

6. Smokehouse (30 yards to west).
6’ x 8’ sauna/smokehouse.

The swineherd wasn’t doing well with his parent’s property until about 10 years ago (even now, it’s a little run down), when he shifted from gardening and animal husbandry (for which he has little love) to hunting and foraging. His truffle-hunting forays, with the assistance of his trained sow, have been particularly lucrative, if dangerous. So far, he has survived his fights with the hostile denizens of the woods. After his father’s death, he has married, and his half-sister married the adept of Phyton (to whom he is indifferent). Those who don’t understand Flann very well might have trouble communicating with him.

Treat him as initially “Friendly” or “Indifferent” to most villagers, and “Indifferent” to everyone else.

If the village needs the services of a tracker, he will proudly spend up to two weeks assisting without charge. For a period over that, or for outsiders:

Helpful Friendly Indifferent
Per Day of Tracking (with trained pig) 3 sp/day 4 sp/day 1 gp/day
Note: This is for his services as a tracker, not a sniper/infiltrator, for which he would ask a the tracking fee, plus a double share (including the pig), assuming that he accepts at all.

He is trying to train additional pigs.

[3.XE] Male human Com1/Sct2 (3,503 XP): HD 1d6; hp 6; AL N; Str 10, Dex 11, Con 11, Int 11, Wis 11, Cha 12. Appearance: 41 yrs., 5ft. 3in., 129lb., wavy near black hair, brown eyes, reddish-brown skin, Com 5. Skills: Climb +1, Handle Animal +5, Profession (Herdsman) +3, Profession (Hunter) +5, Profession (Stockman) +1, Search +1, Survival +5. Languages: Flann (native), Common (basic). Feats: Skill Focus (Survival) [+3]; Track. Traits: Illiterate. Special Abilities: Trapfinding, Skirmish.

AD&D2: 1st level Thief [Scout] (162 XP): HD1d6; hp 5; AL N; Str 11, Dex 12, Con 12, Int 10, Wis 10, Cha 11, Com 6. Possible Proficiencies: Light Crossbow, Animal Handling, Tracking, Hunting, Foraging, Handaxe.

AD&D1: 1st level Thief (162 XP): HD1d6; hp 5; AL N; Str 11, Dex 12, Con 12, Int 11, Wis 11, Cha 12, Com 5. Possible Proficiencies: Light Crossbow, Animal Handling, Tracking, Hunting, Foraging, Handaxe.

Possessions: Light Crossbow and handaxe; padded or leather armor (by season).

Post- CY 577: At the end of CY 588, the swineherd’s old trained pig will die, but will have been replaced with two others. At the end of CY 591, one of the legs of the hut will break in the middle of the night, collapsing the hut in the middle of the night. No one will be killed, but it will take a while to rebuild, even with the neighbors’ help. A Craft (Carpentry) DC of 20 within one month of the collapse will notice the flaw, DC 15 within 24 hours. Neither the swineherd, his step-mother, nor any regular visitors will note the flaw before the collapse. If a PC does, the swineherd’s attitude improves one category, if the PCs help, it improves by two categories.

The swineherd’s stepmother’s husband passed away three years ago. She is the mother of the wife of the adept of Phyton. She generally stays inside nowadays, cooking and cleaning.

D&D3X: Female human Com2 (1,699 XP): HD 2d4+0; hp 2; AL N; Str 4, Dex 8 , Con 9, Int 12, Wis 12 Cha 13 Appearance: 5ft. 1in., 130lb., 62 yrs., wavy near black (graying) hair, light brown eyes, very dark reddish-tan skin, Com 5. Skills: Clib +3 –Str = +0, Heal (non-class) +1 +Wis = +2, Profession (Cook) +5 + Wis + SF = +9, Profession (Seamstress) +4 + Wis = +5, Profession (Stockman) +5 + Wis = +6. Languages: Flann (native), Common (basic). Feats: Lt. Crossbow, Skill Focus (Cook) [+3], Great Fortitude. Traits: Illiterate* [*D&D 3.5 UA, p. 88].

AD&D2: 0 level Woman? (+ 343 XP): HD 1d4+0; hp 2; AL N; Str 5, Dex 9 , Con 10, Int 12, Wis 12, Cha 11, Com 6. Possible Proficiencies: Light Crossbow, Cook, Animal Husbandry.

AD&D1: 0 level Woman? ( +343 XP): HD 1d4+0; hp 2; AL N; Str 5, Dex 9 , Con 11, Int 11, Wis 12, Cha 11, Com 5. Possible Proficiencies/Skills: Light Crossbow, Cook, Animal Husbandry.

Post- CY 577: She will be hurt badly (i.e., temporarily reduced below 0 hit points during the hut collapse in CY 591, but will survive at least until after the new year.
Paladin

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Fri Sep 20, 2013 7:51 am  

humm strange said it posted yet no post... forgive in advance if this doubles

Big C>My appologies, due to thunder storms lost power last night as you were saying something you hoped about the herbalist?

To all, my appologies for my unplanned rapid departure from the Greytalk last eve, it was good conversing with all of you again. Will try not to be so long before the next.
Grandmaster Greytalker

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Fri Sep 20, 2013 9:38 am  

Dark_Lord_Galen wrote:
humm strange said it posted yet no post... forgive in advance if this doubles

Big C>My appologies, due to thunder storms lost power last night as you were saying something you hoped about the herbalist?

To all, my appologies for my unplanned rapid departure from the Greytalk last eve, it was good conversing with all of you again. Will try not to be so long before the next.


-Funny you should mention herbalists. Any chance you think that the priest of Phyton would "overpower" a different herbalist?
Paladin

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Fri Sep 20, 2013 1:35 pm  

James,
that depends..
A preist(ess) of Phyton believes they represent man's dominance over nature.
So there could potentially be hostilities, I suppose. Alot would depend on the perspective of the Phyton and how they viewed the herbalist... Since I don't view her as embracing a total druidical philosophy but utilizing natural ingredients to produce results, they may in fact begrugenly share some perspectives, though the divine piece is always going to be in the way.

I (just last night as a matter of fact) decided on tackling the Herbalist.... I see this NPC as a schismed personallity with one foot (or personality) embracing the natural medicinals that nature can provide, not these "hocus pocus divinations of cure this and heal that" (to quote her). Shocked

And yet the other part of her fractured personality embraces the arcane applications of the raw ingredients, thus circumventing the power of the gods so to speak.

So,as a general rule, she would have "roots" in opposition to divine teachings so to speak, but depending on which persona happens to "show up" it may be more arcane or druidal in knowledge. Might make for some interesting role play.

Again these are the random thoughts of a disturbed mind (mine not hers Laughing Wink ) so I have yet to plot a course.
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Sat Sep 21, 2013 9:32 am  

Dark_Lord_Galen wrote:
James,
that depends..
A preist(ess) of Phyton believes they represent man's dominance over nature.
So there could potentially be hostilities, I suppose..


-Oh, no. I'm not talking about them duking it out. Instead of "overpower", I should have typed "over-shadowed."

I can't remember which edition you use (the only poster's preference I can remember is Lanthorn and his precious AD&D2 Razz Laughing ), but as far as D&D 3.5 game mechanics go, I figure a total +5 modifier in Heal (including feats and WIS) would be a minimum, and +10 wouldn't be outrageous (+4 skill points if Lvl1, +3 for Skill Focus (Heal), +1 for 12WIS; + more skill points if higher than Lvl1, or for other feats, or higher WIS). She could probably use Craft (Alchemy), too. If AD&D1 or AD&D2, she should be at least double on Heal. That would make her "Top Dog" in the healing and concoctions department.

Dark_Lord_Galen wrote:
James,
that depends..
A preist(ess) of Phyton believes they represent man's dominance over nature.
So there could potentially be hostilities, I suppose..


-I see him as pretty laid back. Of course he's a little friendlier with his parishoners and other Phyton worshippers, but "indifferent" means non-hostile and polite to others, including your herbalist.

Unless, of course, you think it'd be interesting to make it otherwise. Evil Grin

Perhaps they have history... Wink Laughing

Of course, that might require a little tweaking of his background...
Paladin

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Sat Sep 21, 2013 10:02 am  

jamesdglick wrote:
-Oh, no. I'm not talking about them duking it out. Instead of "overpower", I should have typed "over-shadowed." ...

Ah ok, yea more in line with my thinking as well.

jamesdglick wrote:

I can't remember which edition you use (the only poster's preference I can remember is Lanthorn and his precious AD&D2 Razz Laughing ), but as far as D&D 3.5 game mechanics go, I figure a total +5 modifier in Heal (including feats and WIS) would be a minimum, and +10 wouldn't be outrageous (+4 skill points if Lvl1, +3 for Skill Focus (Heal), +1 for 12WIS; + more skill points if higher than Lvl1, or for other feats, or higher WIS). She could probably use Craft (Alchemy), too. If AD&D1 or AD&D2, she should be at least double on Heal. That would make her "Top Dog" in the healing and concoctions department....

As to my preference, it lies with Lanthorn as well, but alas, my players prefer 3.5e so here were are.... Neutral
Again, my thoughts exactly.... more of a naturelist Herbalist.... (is that a sub-class?? hehhe)Miracle Maxine maybe? Laughing Laughing
I was thinking a Sybil version of a naturalist alcemist. If it were not for her schism. she might actually be practicing her arts somewhere besides rual nowhere's ville.

jamesdglick wrote:

-I see him as pretty laid back. Of course he's a little friendlier with his parishoners and other Phyton worshippers, but "indifferent" means non-hostile and polite to others, including your herbalist. ...

I see he as such as well, though she would be a bit more acidic, due to her antipathy of the divine aspects. "the gods don't embue these ingredents to have such properties, they do such of their own accord with out any interference from them".... hehe
ie Science versus Religon so to speak.

Thoughts anyone?
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Wed Oct 02, 2013 7:20 pm  

I'm not aware of any detailed canonical info on Phyton worship a la the later #300+ Dragon articles. I try to stick with canon (even when it apparently contradicts itself Laughing Shocked ).

I figured worship days would be pretty elementary: Godsday and the fest days.

I wasn't crazy about an having everyone just standing around for services, and thought the style would be participatory, so:

Every Godsday: Services. They begin just before noon [no clocks needed], and consist of walking discussions around the grove, spoken in a combination of Common and Flann to fit the recipients (all of whom speak at least some Common). The priest usually starts with a brief talk on the beauty and bounty of nature, usually with a certain item in or around the grove as an example [think Victory Garden]. From there, parishioners offer their own thoughts, practical, philosophical, or both. Every adult parishioner in good standing is free to take part, but no one is forced to say anything. This usually only takes 5-10 minutes (but can last longer), after which a parishioners or two might stick around for an hour or so to help tend the grove and talk to the priest. At certain times, parishioners might take a bit of the grove’s riper bounty. Afterward, the priest usually goes to a parishioner’s place to give advice, a blessing, or to cast a spell.

Due to his specialized focus, not every parishioner of Phyton holds every rite of passage though Phyton (some prefer Pelor for these), but if there is a birth to celebrate, or a marriage or a funeral to perform, it will be done in place of the walk-around discussion. Funerals start at the grove, and go to the place of burial. No one is buried in or around the grove, because it is a place of life, not death. Celebrations of new parishioners, or for those coming of age (usually 13 years) are held before a regular walk-around service.

Every 4th of Needfest, Growfest, Richfest, and Brewfest: Services. These occasions have a more formal feel. The parishoners stand at the entrance from the grove, while the priest waits until noon, standing at whatever spot he has chosen. On these occasions, he discusses the finer points of the faith (e.g., when does “partaking” of nature’s bounty threaten to become “over-taxing” nature?), perhaps using a story of the faith (Saint Yanny Appleseed, perhaps?).

I'm trying to reconcile the different versions of Phyton (Cebrion knows what I mean). I'm toying with the idea of the practical, pioneer CG "god of nature's beauty as enhanced by man" Phyton as the "original" form of worship as practiced by the Suel (I think it sort of fits), and the "beauty of nature" with a hint of "hey! stop messing with that bush!"CG (N) version with druids as his message adapted by the Flan in the Pale. However, this would require reversing the order of things in the Living Greyhawk Gazeteer, which I'm not crazy about.

Comments?
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Wed Jan 07, 2015 7:51 pm  

Did this die on the vine?? I've been away (mostly, work has left me little time last year). and doesn't appear to be a lot of activity on it.
Just curious....
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Thu Jan 08, 2015 1:45 pm  

Dark_Lord_Galen wrote:
Did this die on the vine?? I've been away (mostly, work has left me little time last year). and doesn't appear to be a lot of activity on it.
Just curious....


Last I saw was this:

http://www.canonfire.com/cf/modules.php?name=Forums&file=posting&mode=quote&p=62022

Cebrion wrote:
...I lost my Postfest file. Working versions of the map? Gone. More importantly, all of the text I had organized and written was lost...


...of course, that was 20 JAN 2014... Razz

I think I resent my stuff, and could do it again, no problem.
Paladin

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Thu Jan 08, 2015 2:15 pm  

jamesdglick wrote:
Dark_Lord_Galen wrote:
Did this die on the vine?? I've been away (mostly, work has left me little time last year). and doesn't appear to be a lot of activity on it.
Just curious....


Last I saw was this:

http://www.canonfire.com/cf/modules.php?name=Forums&file=posting&mode=quote&p=62022

Cebrion wrote:
...I lost my Postfest file. Working versions of the map? Gone. More importantly, all of the text I had organized and written was lost...


...of course, that was 20 JAN 2014... Razz

I think I resent my stuff, and could do it again, no problem.

Last posts kinda interrelating were in the June'14 era..... I spent a lot of time in an out of airports working out of country on occasion, so lost track.... like you have "most" of what I was imagining, just didn't know if it needed to be "finished" if there was no longer a need....
Neutral

Thanks for the rapid respond James
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Fri Jan 09, 2015 12:11 am  

It's been out of site, out of mind. I just checked on what I have at this point, and it needs roughly 500-1,000 more words (covering CY 330-580 and a few of the current personalities of the village that nobody chose to do). I'll get back on it.
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