Signup
Welcome to... Canonfire! World of GreyhawK
Features
Postcards from the Flanaess
Adventures
in Greyhawk
Cities of
Oerth
Deadly
Denizens
Jason Zavoda Presents
The Gord Novels
Greyhawk Wiki
Canonfire :: View topic - Rushmoors Resources
Canonfire Forum Index -> World of Greyhawk Discussion
Rushmoors Resources
Author Message
Grandmaster Greytalker

Joined: Nov 07, 2004
Posts: 1846
From: Mt. Smolderac

Send private message
Wed Jan 21, 2015 8:26 am  
Rushmoors Resources

Looks like my campaign may be moving from Salinmoor to the Rushmoors area (Gotta keep it in a swamp, apparently). Any good adventures, themes, or other resources for that area people know of or would suggest. Also, any good swamp-based adventures you can recommend. The campaign is in late 576, but I can adapt stuff from the LG/Postwars period. Thanks!
Master Greytalker

Joined: Aug 09, 2001
Posts: 655


Send private message
Wed Jan 21, 2015 10:39 am  

I adapted the module King of the Trollhaut Warrens and put it in the Rushmoors.
Apprentice Greytalker

Joined: May 31, 2008
Posts: 75


Send private message
Wed Jan 21, 2015 10:44 am  

Vecna! Vecna! Vecna!


The module N1: Cult of the Reptile God is based nearby in Orlane. I'm sure more scholars will chime in but that's all I can think of at this moment.
Journeyman Greytalker

Joined: Jan 05, 2007
Posts: 221
From: Vancouver

Send private message
Wed Jan 21, 2015 12:05 pm  
Re: Rushmoors Resources

smillan_31 wrote:
Looks like my campaign may be moving from Salinmoor to the Rushmoors area (Gotta keep it in a swamp, apparently). Any good adventures, themes, or other resources for that area people know of or would suggest. Also, any good swamp-based adventures you can recommend. The campaign is in late 576, but I can adapt stuff from the LG/Postwars period. Thanks!


I2 Tomb of the Lizard King and I8 Ravager of Time are both excellent swamp adventures. I have posted a review of I8 here.

And, of course, Tomb of Horrors D: can be located in a swamp. I believe its default location is the Vast Swamp.
GreySage

Joined: Aug 03, 2001
Posts: 3316
From: Michigan

Send private message
Wed Jan 21, 2015 1:25 pm  

It's not for everybody, but I enjoyed running "Old Man Katan and the Mushroom Band" in Dungeon #41.
Master Greytalker

Joined: Aug 09, 2001
Posts: 655


Send private message
Wed Jan 21, 2015 3:58 pm  

Man, totally blanked on the N1 thing! Yeah, if you haven't done that one, I'd say go for it. That's a really cool module. And yes, the Vecna tie is hard to ignore.
Grandmaster Greytalker

Joined: Nov 07, 2004
Posts: 1846
From: Mt. Smolderac

Send private message
Wed Jan 21, 2015 6:48 pm  

I was planning on working Vecna in somewhere. And maybe the Malgari. Good suggestions, all. Unfortunately the party just fought a bunch of myconids, so it might be a little too soon for Old Man Katan, but I'll keep it in mind. Wink
Grandmaster Greytalker

Joined: Nov 07, 2004
Posts: 1846
From: Mt. Smolderac

Send private message
Thu Jan 22, 2015 4:38 pm  

Okay, these two I'm really stumped on; I'm looking for locations for sidetreks on the way north and the Crypt of Thestos and Tower of Cjaian are jumping out at me, but I'm not finding anything at all searching online. Anyone know anything about these two sites? I'm assuming they were probably in LG modules.
GreySage

Joined: Aug 03, 2001
Posts: 3316
From: Michigan

Send private message
Sat Jan 24, 2015 4:17 pm  

There's "Song of the Fens" in Dungeon #40, if you're in the mood for singing trolls. I was looking for this the other day because I remembered there being another swamp adventure in a nearby issue that I connected to "Old Man Katan."

"Kingdom in the Swamp" in Dungeon #4, if you have room for an ancient king who once had a pact with Orcus. Maybe he just ruled over the wild lands in the north, where the Kingdom of Iuz is now; I like the idea that the region already had a demonic past. You could even borrow the name "Kingdom of Thrydric" as an archaic, forgotten name for the Kingdom of Iuz, if you liked, though it was actually probably a petty lordship that didn't cover all the lands between the Cold Marshes and Lake Whyestil. Or maybe it did, eventually; Kenither the Gaunt had a demonic ally. In any case, Kenither the Gaunt rules only a single castle in the Rushmoors now, having been cursed by Orcus for reneging on his part of the bargain.

"The Rotting Willow" in Dungeon #5. Describes a small village, some swamp encounters, and three mischievous boggarts.
Grandmaster Greytalker

Joined: Nov 07, 2004
Posts: 1846
From: Mt. Smolderac

Send private message
Sat Jan 24, 2015 4:37 pm  

Thanks, Rasgon!
GreySage

Joined: Aug 03, 2001
Posts: 3316
From: Michigan

Send private message
Tue Jun 23, 2015 8:25 pm  

smillan_31 wrote:
Okay, these two I'm really stumped on; I'm looking for locations for sidetreks on the way north and the Crypt of Thestos and Tower of Cjaian are jumping out at me, but I'm not finding anything at all searching online. Anyone know anything about these two sites? I'm assuming they were probably in LG modules.


I was looking through the Necromancer Games module The Vault of Larin Karr and I decided that the Barony of Westgate and its vicinity in Keoland is probably one of the best places to put it. The Tower of Cjaian in neighboring Sayre (on Anna's map) would make a good stand-in for the Tower of Crus in the Necromancer Games module; it's a 50-foot-tall tower formerly inhabited by a vampire and currently inhabited by a wizard, said to predate human settlement in the area.

I'm thinking the module's village of Twain would become Woodsage, Thorfax Mines would become Greyhill or Dourstone, Bostwick would be Millen (and the ruins across the river would be the module's graveyard), and Pembrose would become Montvale (ignoring the river in Pembrose, which is unimportant to the adventure). Lord Kyle's Manor would become the DeMontvale Estate and the Hobgoblin Keep of the module would be Rhiannon Keep. The other Gaskar Hills encounters could be set in the Good Hills, and the Forest of Nin becomes the Dreadwood.

I think the "Crypt of Thestos" might be a decent place to put the Temple of Gray Mountain from module B7 Rahasia, but that's mainly because it's in a forest and "Barony of Raya" sounds a bit like "Rahasia" to me.
Grandmaster Greytalker

Joined: Nov 07, 2004
Posts: 1846
From: Mt. Smolderac

Send private message
Wed Jun 24, 2015 7:55 am  

rasgon wrote:
smillan_31 wrote:
Okay, these two I'm really stumped on; I'm looking for locations for sidetreks on the way north and the Crypt of Thestos and Tower of Cjaian are jumping out at me, but I'm not finding anything at all searching online. Anyone know anything about these two sites? I'm assuming they were probably in LG modules.


I was looking through the Necromancer Games module The Vault of Larin Karr and I decided that the Barony of Westgate and its vicinity in Keoland is probably one of the best places to put it. The Tower of Cjaian in neighboring Sayre (on Anna's map) would make a good stand-in for the Tower of Crus in the Necromancer Games module; it's a 50-foot-tall tower formerly inhabited by a vampire and currently inhabited by a wizard, said to predate human settlement in the area.

I'm thinking the module's village of Twain would become Woodsage, Thorfax Mines would become Greyhill or Dourstone, Bostwick would be Millen (and the ruins across the river would be the module's graveyard), and Pembrose would become Montvale (ignoring the river in Pembrose, which is unimportant to the adventure). Lord Kyle's Manor would become the DeMontvale Estate and the Hobgoblin Keep of the module would be Rhiannon Keep. The other Gaskar Hills encounters could be set in the Good Hills, and the Forest of Nin becomes the Dreadwood.

I think the "Crypt of Thestos" might be a decent place to put the Temple of Gray Mountain from module B7 Rahasia, but that's mainly because it's in a forest and "Barony of Raya" sounds a bit like "Rahasia" to me.


Once we delved more deeply into character background and motivations they actually ended up not going as far north as I thought they might. Right now they're in Raya, in the village of Blun (Yep, Nulb spelled backwards, using the Nulb map turned a quarter turn clockwise) on the road between Daerwald and Tanglewoods. Currently they're dealing with an infestation of Far Realm critters whose origin is an old Malhel stronghold. If they end up staying in the area your suggestions could be good places to go next, although for once I've got plenty of ideas and options if they choose to move on to somewhere else. I've only glanced through Rahasia, but I'll give it a full read now. Thanks for all this.
Adept Greytalker

Joined: Aug 10, 2003
Posts: 377
From: Harker Heights, TX

Send private message
Fri Jun 26, 2015 3:00 pm  
Rushmoor Locations

My two coppers:

Check out an article on the Fading Lands in Oerth Journal # 9. The "Maze of Skin" is a freaky mystery that is in the heart of the Rushmoors.

Additionally, one of the early fan made modules that made its way on the interwebs was a series of modules called collectively "The Lost Temple of the Elements". The final adventure was set in the Rushmoors. Here is a link to the archive mirror site that you can find this series.

http://www.oocities.org/the_wiccan_god/

For my money, N1 is still one of the best modules out there, so definitely give that one a whirl.

O-D
Journeyman Greytalker

Joined: Apr 21, 2003
Posts: 200


Send private message
Sun Jul 12, 2015 8:03 am  

Isn't I7 Baltron's beacon in a swampy area?
Grandmaster Greytalker

Joined: Nov 07, 2004
Posts: 1846
From: Mt. Smolderac

Send private message
Sun Jul 12, 2015 4:42 pm  

vonbek wrote:
Isn't I7 Baltron's beacon in a swampy area?


Yep, it's in the heart of the Hool Marshes. Considering they're still in southern Keoland, that's always a possibility for later, although the arc they just finished that was near Daerwald had some elements of I7 in it. Don't want to do too much similar, at least not this soon. Tharizdun and the Far Realm has been a theme that keeps popping up, so Nakimas could fit pretty well.
I'm going to try and keep the next arc a little more mundane since the last arc was stopping a Far Realm incursion by a minor Elder Evil, and the one before that was bringing the town they were in that had been transported to the Plane of Shadows back into the real world.
GreySage

Joined: Aug 03, 2001
Posts: 3316
From: Michigan

Send private message
Tue May 24, 2016 3:01 pm  

I8 Ravager of Time was already mentioned by Luz, but I think it would work really well in the Rushmoors.

Legendary wizard Makhrazt = Vecna

Lords Spiritual = Knights of the Watch

Ulm = Probably a legendary leader of the Knights of the Watch. His relics include a skull and a mummified hand, and while these are standard saintly relics they'd work pretty well for a Vecna cult, and that the idea that a robe of Vecna completes magic begun using books from Vecna's library tracks. He could have been a leader of the Knights of the Watch who was secretly a worshiper of Vecna.

River Clhag = Javan River
Display posts from previous:   
   Canonfire Forum Index -> World of Greyhawk Discussion All times are GMT - 8 Hours
Page 1 of 1

Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum




Canonfire! is a production of the Thursday Group in assocation with GREYtalk and Canonfire! Enterprises

Contact the Webmaster.  Long Live Spidasa!


Greyhawk Gothic Font by Darlene Pekul is used under the Creative Commons License.

PHP-Nuke Copyright © 2005 by Francisco Burzi. This is free software, and you may redistribute it under the GPL. PHP-Nuke comes with absolutely no warranty, for details, see the license.
Page Generation: 0.70 Seconds