Just wondering how you all handle intelligent weapons with egos...I am somewhat 'new' to the situation given their rarity. I know that the DM has the final ruling on all such matters (I appreciate the MysticScholar sentiment that they are 'guidelines') and wonder about the following particular issues:
1) Will a sentient weapon with an Ego always 'lash out' against anyone who touches it if they are not of the same alignment (I understand that Neutrally aligned weapons have greater 'flexibility' on this issue and don't need total alignment compliance)? Or does the weapon have 'control' over this magical assault? Would it first give a 'warning' before unleashing an attack on the transgressor?
2) Is the damage suffered a magical attack? It never says one way or the other what causes the damage, much less how it is invoked. I imagine it is some type of magical energy that is released by the weapon.
3) Do any of you permit a saving throw (vs. Magic, for instance) for half damage?
4) Can an intelligent weapon elect to try to control/dominate a person INSTEAD OF damaging him/her? Or does this only happen with somebody who shares the same alignment as the weapon?
These are my answers to your questions, for what they're worth.
1. The weapon is sentient, so it always has control over its actions. However, an intelligent weapon will always oppose a creature of opposite alignment. A "Lawful Good" weapon will seek the demise of a "Chaotic Evil" character, resisting that character's attempts at using the weapon and seeking the character's death as soon as possible.
2. Personally, I don't use "magical attacks," per sae. The sentience of the weapon is purely "mental ability," therefore, I prefer a psionic attack. Any of them work, but I wouldn't give the weapon too wide a range of Sciences, though the Clairsentient Power would be one: Clairaudience, Clairvoyance, Precognition, etc..
Then perhaps Psychokinesis, or Telepathy.
3. Yes, I permit a Saving Throw, allowing for half damage, or for resisting the possession. The Saving Throw would have to be made for each new attack. Fighting against the weapon would not be easy, as I would treat it as a minor artifact.
4. Yes. The weapon may well want to relocate, it is intelligent, after all. So it might resist the urge to "kill" the person immediately, though the death of a person of opposite alignment would be the weapon's ultimate goal.
Thank you for your thoughts and suggestions on the matter.
For the record, I like your take on all the aforementioned issues and am leaning towards your ideas and interpretations.
It would stand to reason, in my mind, that sentient weapons MUST have some innate ability to detect alignment. Otherwise, they wouldn't be able to find compatibility with possessors, much less find others less desirable. Thusly, I imagine any spell or item that cloaks an individual's alignment would potentially confound a sentient weapon...at least it would not have any idea or clue (barring a special power or ability) what the alignment is of the new wielder.
It's an interesting topic Lanthorn, one which, to be honest, I haven't put much thought to in the past.
I've always just run the rules pretty much as read, with the weapon emiting a charge of undefined energy, mostly like a shock, to anyone handling it eligible to receive such damage. Admittedly that's a lazy approach. I do tend to allow the weapon to exercise discretion as like Mystic said the weapon is sentient afterall.
Going along a psionics route makes sense but I find psionics a complication generally that I usually avoid so I don't have to tackle them. I think it's a path definitely worth looking into though so I may think about intelligent weapons along that route myself.
1) Will a sentient weapon with an Ego always 'lash out' against anyone who touches it if they are not of the same alignment (I understand that Neutrally aligned weapons have greater 'flexibility' on this issue and don't need total alignment compliance)? Or does the weapon have 'control' over this magical assault? Would it first give a 'warning' before unleashing an attack on the transgressor?
Opinions will vary, but I would say it depends on the alignment/background of the weapon. An intelligent weapon that can detect alignment will know if a person will get hurt by touching it, and if that person is of an alignment/background that doesn't greatly offend the weapon, but that is not compatible with the weapon, it might give a warning not to touch it (if it can). Otherwise, an intelligent weapon will do damage to an incompatible person who touches it (but that is not touched by it: meaning that a chaotic good hero holding a lawful evil sword of DEATH wrapped up in a blanket, but with the hilt uncovered, can't use the hilt to "touch to death" an anti-paladin; such damage is likewise not dealt when the weapon is properly used to attack an enemy of an incompatible alignment). If the weapon cannot detect alignment, it could give vague warning if above to communicate, such as "Only those of pure heart can wield me.", but it may only deliver such a message to one who reaches for the weapon (and only if it wants to in the first place). Weapons that are intelligent, but that cannot detect alignment or communicate, only know when someone is compatible or not, and so should do damage to anything incompatible. When the paladin goes down, sorry, but his chaotic good ranger buddy can't just pick up that intelligent lawful good holy avenger without taking damage just because the holy avenger knows the chaotic good ranger is currently serving the same goals as the paladin. Intelligent weapons do not have total autonomy over what they do, because they were made to be a certain way. You may as well tell fire not to burn stuff.
2) Is the damage suffered a magical attack? It never says one way or the other what causes the damage, much less how it is invoked. I imagine it is some type of magical energy that is released by the weapon.
Yes, it is a magical attack of indeterminable sort, so protections...other than something like protection from magic or an anti-magic field effect...do not protect.
3) Do any of you permit a saving throw (vs. Magic, for instance) for half damage?
Nope! Take it all! The defense is *NOT TO TOUCH IT IN THE FIRST PLACE!* You don't know anything until you try it out, but then, of course, it's too late! It is not as if there isn't a readily accessible spell to know alignment, which does work on aligned weapons. If one doesn't use such a spell on a powerful weapon before touching it, well, their stupidity may very well be punished.
4) Can an intelligent weapon elect to try to control/dominate a person INSTEAD OF damaging him/her? Or does this only happen with somebody who shares the same alignment as the weapon?
DM's choice, but I would say no. Aligned weapons are about serving a cause/purpose (even if only serving the aims of their alignment), and so won't allow those inimical to them to it wield the weapon, even if the weapon was dominating the person. The weapon would rather eradicate (or at the very least discourage) such a person, and so just does damage to such incompatible targets. This also allows for some protection against a powerful intelligent weapon dominating a person inimical to it such that said inimical person is made to not be able to let go of the weapon and so take damage until dead (because what purpose would that really serve). Doing damage is a defense mechanism against the weapon being used/abused by those who are not aligned closely enough with its values/purpose. _________________ - Moderator/Admin (in some areas)/Member -
I pop in, now and again, but these days, I haven't found much that interest me in many of the discussions. But I keep an eye out. Thanks!
Lanthorn wrote:
Thusly, I imagine any spell or item that cloaks an individual's alignment would potentially confound a sentient weapon...at least it would not have any idea or clue (barring a special power or ability) what the alignment is of the new wielder.
And that's why I suggested the Telepathy Power. If the weapon in question can read minds:
"Mindlink allows the user to communicate wordlessly with any intelligent creature he can contact (Intelligence 5 or greater on a human scale)." Complete Psionics Handbook, page 67.
"Probe is similar to ESP (a telepathic devotion), but a probe allows psionicists to dig much deeper into a subject’s subconscious. If the subject fails a saving throw vs. spells, then all his memories and knowledge are accessible to the prober." Complete Psionics Handbook, page 68.
Hiding your alignment, or intentions, from the sentient weapon is not as easy as one thinks.
Wolfing wrote:
I find psionics a complication generally that I usually avoid . . .
The answer to that is simple; Just acquaint yourself with the Psionic abilities you plan on allowing the weapon. There is no reason to allow a Psionic character into your game.
The reason why I suggest that intelligent weapons must have some inherent Know Alignment ability is for them to ascertain if the possessor is antithetical, or congruent with, their own alignment. Otherwise, there is no way for them to determine who is, or is not, of their own philosophical ethos.
Another question:
Do intelligent weapons have any sensory abilities to perceive the world around them (like vision, hearing, etc.)? Or are they completely limited to perceptions they garner via their handler (through empathy or telepathy)?
The reason why I suggest that intelligent weapons must have some inherent Know Alignment ability is for them to ascertain if the possessor is antithetical, or congruent with, their own alignment. Otherwise, there is no way for them to determine who is, or is not, of their own philosophical ethos.
I get that, but the weapon is not so much choosing to harm something not compatible to it; it is just a quality that is has. A hot piece of metal can no more choose/not choose to burn a human while not burning an azer (because an azer is simply immune to being burned). Think of this damage as not conscious damage being done but something similar to the example of the hot metal above, because the weapon is not choosing to do it at all. Aligned weapons can only be made by individuals of the same alignment, and the materials used in making them are likewise mystically keyed to that alignment. As such, the item is inherently inimical in a physical/magical manner to things opposed to it, and the weapon can no more "turn off" this damage feature any more than it can "turn off" its bonus to hit.
Lanthorn wrote:
Do intelligent weapons have any sensory abilities to perceive the world around them (like vision, hearing, etc.)? Or are they completely limited to perceptions they garner via their handler (through empathy or telepathy)?
-Lanthorn
This is really subjective, but for the most part I would link such things to the level of intelligence of the weapon, if I allowed it at all. Some weapons may only be aware of being picked up or of being used against a hated foe, so they don't have any real senses (empathetic weapons). Others might have basic human senses, though nothing beyond basic levels (with maybe even a shorter range), as more than that would literally be giving the bearer something extra, and so be a power (talking weapons). A weapon with telepathy will be aware of the thoughts of its possessor and so pick up on any sensory information second hand.
The main problem with giving full sensory capability to intelligent weapons is that it leads to "characters with eyes in the back of their head" syndrome, meaning the weapons themselves can keep an eye out in ways that the character is unable to, and that is literally a beneficial power which seems to me like it would need to be a specific enchantment, and particularly something more suitable to artifact level items. Even then, it makes more sense for the form to be something like Queen Ehlissa's Marvelous Nightingale rather than a weapon.
And so perhaps the best thing would be to limit the more intelligent weapon's sensory capabilities only to that which their bearer is aware of. I would not allow it for empathetic weapons at all, as I can just see it now...
Magic Sword: Buzz! Buzz!
Wielder: "What's wrong, boy?!"
Magic Sword: Buzz BUZZ!
Wielder "Timmy's trapped in a well?!"
Magic Sword: BUZZ! BUZZ! BUZZ!
Wielder: "Good job, boy! We gotta save him!"
I would just be very careful as to what you allow. The sort of items I would perhaps allow the greatest latitude to would be those which have the soul of a being trapped within them, but those will be exceedingly rare. _________________ - Moderator/Admin (in some areas)/Member -
. . . intelligent weapons . . . ability . . . to ascertain if the possessor is antithetical, or congruent with, their own alignment.
Do intelligent weapons have any sensory abilities to perceive the world around them . . .
And that's why I suggested Psionic power, rather than magical. The Clairsentience Power allows for all of the abilities you seek: Aura Sight, All-Round Vision, Danger Sense, the list is endless.
The Clairsentience Science, Object Reading, offers this: "Object reading is the ability to detect psychic impressions left on an object by its previous owner, including his race, sex, age, and alignment. The power can also reveal how the owner came to possess the item, as well as how he lost it . . ."
As you can see, Psionic abilities offer your "intelligent weapon" all kinds of options. Between Object Reading and Probe, your intelligent weapon can know almost anything there is to know about the person holding it.
I thought you had a copy of The Complete Psionics Handbook? This is the 2nd Edition thread, you know? Or did you just want me to do your homework for you? Missed me that much, did you?
I thought you had a copy of The Complete Psionics Handbook? This is the 2nd Edition thread, you know? Or did you just want me to do your homework for you? Missed me that much, did you?
YUP! Of course I do!
To be perfectly honest, I've never been a big fan of psionics.
Interesting Read guys... As some can probably tell, my real world work load has FINALLY slowed abit and allowed me to catch up on more important things like reading GH.. hehehe..
Anyway... I think we are all in the same mind set, but I do tend to sway slightly toward Mystic and his perspectives.... here is why..
JMO by the way...
Abit of Background to help define my perspective.
IMC my players through the years have come to call it "Where does the Power come from". For me, being That far left brained engineer that requires (yea internal character flaw.. just cant accept "because its magic") I "elevated the design of what make magic within the game... as said back in the day... Guidelines not rules....
Since there are no doubt my own players lingering in the shadows... hehe I will be a bit vague only revealing what they already know and / or suspect.. for those requiring more insight feel free to PM me...
Picture a Pool , ocean, or "well" as my players reference it... the water within (ie mana?) is the pure form of power from the cosmos, bent and manipulated within the cosmos as either Divine energies, Arcane, Psionic, Wild, Innate, etc.
Each application having its advantages and disadvantages.. Divine having the safety net of being supplied via the gods and thus " sorry oh lowly adept, that "magic" will fry your little brain... you cannot handle that much of my divine energy ...right now......"
Where as IMC (I use an expanded version of old 1e/2e spell failure), the arcane don't have a "cap" safety valve of a divine benefactor, and allow those casters to attempt to cast spells beyond their limits (ie castor level)... with sizable risk to life and limb .. hehhe...
So basing the thread against that, my approach has been the following.
So in 39 years now of the same campaign, I have only had 3 sentient weapons...
1> required various tests, quests, and goals achieved to fully reveal itself to the wielder... ie the Trials of the Righteous or whatever..
2> One felt that it was not directly in opposition of the PC, but not a good match either.... so only provided partial support to further its own design ends, with the hope that the PC grows into the role that fits, or simply makes itself unusable to the PC when the PC deviates from the weapons design goal... In this case a PC sought out a Dwarven weaponsmith and had a weapon crafted, and enhanced.. but the more the PC enhanced the weapon the further their mission goals and alignment drifted apart.. and the weapon refused to be drawn. (tough to get that sword to cut if it wont come out of the scabbard heheh) The PC had to then decide how to rectify the "relationship"
3> The last, while not in direct opposite of alignment their skill sets were not in tune. The PC was a rogue, and the axe was a lawful fighter in another life.... The axe lost in a ruin still had unsatisfied ambitions of defending his clan and the noble dwarven way.. the Rogue.. eh.. not so much... Every time the rogue wielded the weapon it did only 1/2 damage, or in the case of fighting dwarves or backstabbing refused to hit at all... ( simply adjusted the AC value for that PC as it relates to that opponent). On hearing conversations of a abandoned dwarven crypt, the PCs had decided to go there and find new fortunes.. but the axe heard those same plans, and when the PC realizing the lack of cooperation attempted to sell the item, the item influenced the simple minded clerk in town that the item was not worth what the PC wanted for it... thus insuring that he would get closer to a dwarven resting place on the back of the PC... Where the rogue swapped the axe to a guardian dwarf spirit in exchange for information... in the short term, sure the rogue took a loss but wasn't like the axe was any value to him.
Point being I don't treat sentient weapons as items, I really approach them as NPCs in their own right, with reasons and motivations for existence, and that creates interesting role playing elements for my players and the game as a whole...
Lastly even if the item and the PC were opposite.. I don't fully agree with Big C... I do think that it would make life difficult for the PC when it saw opportunities, but I also think where would the lord of the rings story be without the thoroughly evil ring trying to use Gollum, Bilbo, then Frodo to get back to the Dark Lord.... after all as Gandalf pointed out the ring wants to be found....
And it cant do that waiting for the perfect fit and wacking the polar opposites...
3) Do any of you permit a saving throw (vs. Magic, for instance) for half damage?
Nope! Take it all! The defense is *NOT TO TOUCH IT IN THE FIRST PLACE!* You don't know anything until you try it out, but then, of course, it's too late! It is not as if there isn't a readily accessible spell to know alignment, which does work on aligned weapons. If one doesn't use such a spell on a powerful weapon before touching it, well, their stupidity may very well be punished.
Lastly even if the item and the PC were opposite.. I don't fully agree with Big C... I do think that it would make life difficult for the PC when it saw opportunities, but I also think where would the lord of the rings story be without the thoroughly evil ring trying to use Gollum, Bilbo, then Frodo to get back to the Dark Lord.... after all as Gandalf pointed out the ring wants to be found...
I only responded to how the outlined rules work with regard to weapons with int/Ego. The One Ring is a little bit different item though, and I am not just making excuses.
The One Ring is certainly pure evil, BUT(and it is a big but) we know that The One Ring is not any regular item. It has a certain quality about it, which makes it not function like any other regular item. It is different in that it does not have an int/ego, and it doesn't need them either. What it very much does have though is a *link* to an evil being, because a part of that being's power resides within the Ring. The Ring has an inclination to be whole again - to be one with its creator, though that is not a sign that it possesses any willpower (because it has none), and is more a figure of speech. The Ring doesn't literally possess an int/ego, but more of a magical attraction to its creator. There are lots of examples of personification about the Ring, but you will note that the Ring directly has none of these qualities in any overt way; it is always others who describe It in these ways. Stormbringer the One Ring is definitely not! And yet the Ring is pure evil, but more in the way that the heart of Incabulos is evil. The heart isn't sentient, but I bet that if you shoved it into the chest cavity of a nearly dead person of non-evil alignment, you just just see some crazy stuff happen!
The special purpose of the Ring is to exert power over other ring bearers, though only Sauron can access that power. For those who are not Sauron, the ring is cursed; the curse being one of corruption both mental and physical. But, the ring doesn't need Int/Ego to do this, and it is certainly of note that for such an obviously powerful item, if it did have an int/ego then they must have been pretty piss poor for the Ring to have fully corrupted Smeagol into becoming Gollum, and yet Gollum has no inkling of trouble making the decision to keep the Ring all to himself; to keep It away from Him.
And the reason Gollum is able to do that at all is because the Ring has no intelligence/ego. The Ring is simply ultimately corrupting; just like the Hand of Vecna, which likewise has no int/ego and needs to int/ego to do what it does either.
And so that is how we can, and do, have items that work just like the Ring of Power, and without "item damage" being a factor. They just tend to be artifacts, but not always. Maybe you just picked a bad example? _________________ - Moderator/Admin (in some areas)/Member -
Last edited by Cebrion on Fri Aug 03, 2018 9:39 pm; edited 1 time in total
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