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Canonfire :: View topic - Pathfinder 2E- Pathfinder Lost Omens: Gods & Magic
Canonfire Forum Index -> Greyhawk- D&D 3.0e/3.5e/d20/Pathfinder
Pathfinder 2E- Pathfinder Lost Omens: Gods & Magic
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Black Hand of Oblivion

Joined: Feb 16, 2003
Posts: 3836
From: So. Cal

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Sun Jan 26, 2020 6:42 pm  
Pathfinder 2E- Pathfinder Lost Omens: Gods & Magic

Really interesting development here:

https://www.belloflostsouls.net/2020/01/pathfinder-picking-a-pantheon-lost-omens-gods-and-magic-preview.html

Now, why I find this so interesting is that there has been a Flannae "pantheistic priest" in my campaign for nearly 20 years. He oversees a small city cut into the bluffs of the Blemu Hills. He is necessarily an NPC, but I always wanted to write something up for a priest class that represented all deities within a pantheon that could be used for PCs. There just never was a need to do so, but the idea was at the very least intriguing to me. The basic structure I gave to the character's priest class was that there is a cosmology that governs the Flannae pantheon (any pantheon really), and this dictates what deity is in ascendance at a particular time, and so the NPC would adopt aspects of that deity at that time. This included spell access and powers granted, armor and weapons used, raiment worn, and even a shift in alignment tendencies from the NPC's basic alignment of True Neutral. He's a very mercurial individual! Happy I find this worked well for a pantheon with a wide variety of alignments.


And now we have this offering for Pathfinder 2E, which tackles pantheons that may not have as much variety, such as the demi-human pantheons. Looking forward to reading this one to see their take on things.
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Thu Apr 16, 2020 6:36 pm  

I dimly recall that The Scarlet Brotherhood presented rules for clerics who worshipped the Suel pantheon.
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