Greyhawk, being Gary Gygax's campaign, was firmly set in the Advanced Dungeons and Dragons side of the RPG, as opposed to D&D. Eventually, the world of D&D was called Mystara, and the published modules of D&D were set in that campaign world.
But many of the early basic adventure modules were generic enough in setting that they could be plausibly set in Greyhawk. On Canonfire's own Adventures section, there are several listed as potentially set in Oerth. So let's go over a few of them.
B1 - In Search of the the Unknown, when in its first printing, even explicitly gave a few potential locations in Greyhawk: Ratik, the Pale, or Tehn (I prefer setting it in Ratik, but different minds can disagree).
B2 - Keep on the Borderland, was retrofit to be in a far-off corner of the Yeomanry. Please see the Oerth Journal 11 to see how to complete a good retro fit into established Greyhawk canon.
X1 - The Isle of Dread, was the setting of the Savage Tide Adventure Path in Dungeon Magazine and specifcially retrofit to be in Greyhawk, although the original prinitng had the first continental map of Mystara in it. I think we can chalk up the fitting of the Isle of Dread in Greyhawk to the management of Dragon and Dungeon Magazines being Greyhawk fans.
B4 - The Lost City appears to be placed by some of us here on CF with being in the Bright Desert. And that sounds like a great choice for both the module and the location.
The DA Blackmoor series has had quite a few fans retrofits in Greyhawk, likely due to the nation of the same name in Greyhawk. A tribute to Dave Arneson's campaign , but I think the specific modules as they are written are the toughest to really fit into Oerth. DA2 and DA3 have sci-fi elements in them that are already covered by the Expedition to the Barrier Peaks, so I generally think of these modules as more of if you want to have a sci-fi adventure in Greyhawk, pick one or the other.
So these are some of the best examples. Other adventures can be fit in with a little work. So anyone use any other ones in their campiagns?
Here is another bit of information about a B series module for the good of the order. On Dragonsfoot, there is a fan made addition to B4 The Lost City by Demos Sachlas that you should check out right away. Even if you do not decide to incorporate B4 into your Greyhawk campaign, the "Adventures in the Underground City" and the "B4 Campaign Sourcebook" are worthy additions to the modules as written.
But what sets this fan made addition apart is that it features artwork from the great artist Jim Holloway in it! There are only a couple sketches, but I encourage you to download and read this adventure, if for no other reason than to read the tribute to Mr Holloway therein.
Apparently, these may be the last illustrations that Jim Holloway may make, as his eyesight is failing. I think the idea that he may have drawn his last fantasy art to a fan made submission makes them all the more poignant. The reason I started this particular topic, is to encourage us to check out this adventure and pay tribute to one of the master illustrators of the industry.
B5 Horror on the Hill is thoroughly generic and can easily be placed anywhere B1 and B2 can be placed, which is to say pretty much anywhere, though a forest and some hills help a lot.
B6 The Veiled Society is written for a specific city in a specific country in Mystara, but is rather easy to adapt for any large city or metropolis, except perhaps Greyhawk itself.
B7 Rahasia is thoroughly generic, and can be placed anywhere you have some elves, though Celene, Sunndi, and the Highvale are obvious choices.
B8 Journey to the Rock is very generic, though one of the weaker entries.
B9 Castle Caldwell and Beyond has specific Mystara references but three of the four parts are easily placed almost anywhere. One part has stronger references. However, the specifics make it an excellent prelude to the Slavers series.
B10 Night's Dark Terror would be the most difficult to adapt, but it is so good it is definitely worth the effort. The Adri, Gamboge, Vesve, Hornwood, or Dreadwood would be prime choices.
X2 Castle Amber has a specific Mystara reference, however that connection is functionally irrelevant and again it is so good it is worth the minor quirks to adapt it. It is suitable for anywhere.
X3 Curse of Xanathon is rather weak but could be tweaked for use in one of the Rhizian nations.
X4 Master of the Desert Nomads and X5 Temple of Death would require a considerable amount of work on the background concepts but are otherwise rather perfect to set in the Bright Desert or Dry Steppes.
X6 Quagmire requires a bit of hacking but could be adjusted for Hepmonaland or the Amedio Jungle.
X7 The War Rafts of Kron could be reworked for the Dramidj, Southern Solnor, or Azure Sea, though it reads rather poorly to me.
X8 Drums on Fire Mountain is another favorite of mine and can easily be inserted near the Isle of Dread.
X9 The Savage Coast is the least adaptable and was revised heavily in later Mystara products.
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