The Afternoon Adventure with DUNGEONS & DRAGONS program will include everything librarians need to start regular gaming programs in their library with the original pen-and-paper roleplaying game Dungeons & Dragons (D&D for short). Players assume the persona of fantasy characters and pursue magical adventures, confronting and solving problems using strategic thinking and teamwork. For three decades, D&D has appealed to an ever-increasing population of fans for its use of imagination and storytelling over competition. This free program will include a Dungeons & Dragons Basic Game (a $24.99 value), instructions for starting a D&D group in the library, a guide to using D&D as an introduction to library use, recommended reading lists, and other practical resources.
I’m a librarian, where do I go for more D&D books for my library?
For more D&D titles, as well as all other Wizards of the Coast fiction, please contact your book distributor.
I’m a librarian, how can I receive a kit?
To receive an Afternoon Adventure kit for your library, please call 1-800-613-3791, or send an e-mail with your name, address, the library you’re from, and how you found out about the program to: libraries@wizards.com. One kit per library please and quantities are limited.
Where can I find a library that’s running the Afternoon Adventures program?
Please contact your local library to find out if they are running the program, and if not, please have them contact us for a kit at: libraries@wizards.com.
True story -- in the 1980's, my public library had a D&D club, until the library received a letter from TSR asking them not to infringe on their name. We still had a D&D club for years after that, but couldn't call it a D&D club. How things change...
I think a lot is claimed to be copy protected but truly are not protected by the law. The only protection being that people don't want to fight it or are afraid to fight it.
Hi folks. Nolandr asked about the copyrightability of characters.
Please note that while I am "almost an attorney," who will hopefully be licensed to practice law in California come November, the sentences below are not legal advice. Instead, they are general statements about the complex corpus of intellectual property law.
From what I've read in annotations to the U.S.C. (the record of U.S. federal laws), characters have been held to subject to copyright, e.g., Batman or Mickey Mouse. However, while I've studied copyright and other forms of intellectual property, I've not reviewed the particular line of cases that inscribed the copyright law regarding characters.
Yet, folks are correct that many companies assert rights far beyond the contemporary contours of copyright law. Indeed, some companies have seemingly even confused copyright and trademark law, according to some legal commentators.
While copyright law seems somewhat tangential to the original post, I wanted to address Nolandr's question.
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