Signup
Welcome to... Canonfire! World of GreyhawK
Features
Postcards from the Flanaess
Adventures
in Greyhawk
Cities of
Oerth
Deadly
Denizens
Jason Zavoda Presents
The Gord Novels
Greyhawk Wiki
#greytalk
JOIN THE CHAT
ON DISCORD
    Canonfire :: View topic - Lost Caverns of Tsojcanth - need help with new dungeon maps
    Canonfire Forum Index -> World of Greyhawk Discussion
    Lost Caverns of Tsojcanth - need help with new dungeon maps
    Author Message
    CF Admin

    Joined: Jun 29, 2001
    Posts: 1497
    From: Wichita, KS, USA

    Send private message
    Tue Sep 13, 2005 9:43 pm  
    Lost Caverns of Tsojcanth - need help with new dungeon maps

    Last weekend, I finally sat down to draw maps that show how I think the dungeon level elements of S4 The Lost Caverns of Tsojcanth fit together as a whole---the entrances, exits, additional hinted-at levels, sinkholes, underground streams, and what-not of the Lesser Caverns and the Greater Caverns. (I've also been working on this page in general over the past two months or so, including adding comprisons between the 1976 Tsojconth tournament version and the 1982 module, among other things).

    I posted a copy of the maps to my site in .pdf format at http://www.greyhawkonline.com/grodog/temp/S4-maps.pdf
    and they're also linked in from my S4 page at
    http://www.greyhawkonline.com/grodog/gh_s4.html

    Please check the maps out (the file's about 2.5 MB), and give me some feedback on them. In particular, I'm looking for some guidance from those of you who are better cartographers than me on how to orient the maps so that I can correctly identify directions that will be consistent with how I display the levels themselves and their relationships to one another. While I still want the the maps to communicate as much spatial information as possible to their readers, and I'm sure that the way that I've drawn the maps now is correct from a distance-from-one-element-to-another POV (the space between the Lesser and Greater Caverns, etc.), I am also quite sure that the directions are munged. For example, I think the Greater Caverns should be pivoted relative the Lesser Caverns (since you enter the GC from the W, not from the N), and the umber hulk tunnels exit on the north face of the mountain, whereas the Great Cavern corridor exits on the west. I'm not sure if it's really possible to show those kinds of relationships without a 3-D map??? It's those kindses of tricksy, nasty errorses that I needses your helps with, my precious....

    If it would help with helping me, I can scan and post my working notes, which show how I distilled the distances, depths, etc. from the module descriptions. (For those paying very close attention at home, I intentionally extended the Lesser Caverns D River Exit waterfall to 450' from 100', since the original distance in the tourney was 450' and that seems more consistent to me with the "distant roaring" that PCs would hear as they approach the edge of the map---I think if that waterfall was only 100' away, it would be LOT louder!).

    I'm also looking for some general input on the format, layout, etc. on the maps: are they clear, do they provide useful info, etc.? I'll eventually get around to buidling the underwater lake dungeon level---it may well be where I place Iggwilv's living quarters, etc. (assuming that I don't just connect them via gates to the Lost Caverns and have them very much elsewhere, perhaps the Sea of Dust area...).

    Thanks! :D
    _________________
    Allan Grohe (grodog@gmail.com)
    http://www.greyhawkonline.com/grodog/greyhawk.html
    Apprentice Greytalker

    Joined: Jul 08, 2005
    Posts: 11


    Send private message
    Wed Sep 14, 2005 3:11 am  
    Module S4

    Did Lost Caverns ever appear on the TSR/ Wizards site as a free download? I remember Forgotten Temple of Tharizdun did, for a while but I don't know if this one is/ was.
    _________________
    Accuracy is our watchwurd
    Adept Greytalker

    Joined: May 14, 2002
    Posts: 429
    From: Renton WA

    Send private message
    Wed Sep 14, 2005 12:36 pm  
    Re: Module S4

    meomwt wrote:
    Did Lost Caverns ever appear on the TSR/ Wizards site as a free download? I remember Forgotten Temple of Tharizdun did, for a while but I don't know if this one is/ was.
    no
    CF Admin

    Joined: Jun 29, 2001
    Posts: 1497
    From: Wichita, KS, USA

    Send private message
    Thu Sep 15, 2005 10:48 pm  
    warning - trojan spyware

    Apparently several of the sites hosted by greyhawkonline.com are having a problem with trojan spyware being distributed from them, including my site, moretellan's GH web comic, Realms of Evil, etc.

    For folks using Firefox and with up-to-date Windows patches, they seem to be OK so far. Others have not been so lucky.

    Please beware of any site on the domain. I'll keep you posted as I hear more.
    _________________
    Allan Grohe (grodog@gmail.com)
    http://www.greyhawkonline.com/grodog/greyhawk.html
    CF Admin

    Joined: Jun 29, 2001
    Posts: 1497
    From: Wichita, KS, USA

    Send private message
    Sat Sep 17, 2005 10:39 pm  

    Looks like things are fixed, please feel free to check out the files and provide feedback on the maps :D
    _________________
    Allan Grohe (grodog@gmail.com)
    http://www.greyhawkonline.com/grodog/greyhawk.html
    Adept Greytalker

    Joined: May 14, 2003
    Posts: 349
    From: the Free City of Dyvers (Kansas City, MO)

    Send private message
    Sun Sep 18, 2005 4:35 am  

    The maps you did look good. The only thing I can say - I despise waste. Why have empty multi-mile long tunnels? If you have tunnels that long, why not have them branch off into little sub-ares? If not, shorten them. Also, don't forget that caves are rarely flat areas; throw in some slopes and drops. "The Cave" is a poor movie, but shows cave terrain very nicely, and Monte Cook did a great article on caves at his website (and I think repeated in an issue of Dragon, or Dungeon).
    CF Admin

    Joined: Jun 29, 2001
    Posts: 1497
    From: Wichita, KS, USA

    Send private message
    Sun Sep 18, 2005 2:38 pm  

    gargoyle wrote:
    The maps you did look good. The only thing I can say - I despise waste. Why have empty multi-mile long tunnels? If you have tunnels that long, why not have them branch off into little sub-ares? If not, shorten them.


    Sorry, my original note probably wasn't fully clear on that: I've tried to replicate the additional tunnels, side levels, caves, etc. that Gygax detailed in S4, without otherwise changing them. For example, he mentions specifically that the umber hulk tunnel intersects four caves throughout it's trip to the surface, but the dracolisk tunnel does not. Hence, I didn't add or change them (at this time :D ).

    Quote:
    Also, don't forget that caves are rarely flat areas; throw in some slopes and drops. "The Cave" is a poor movie, but shows cave terrain very nicely, and Monte Cook did a great article on caves at his website (and I think repeated in an issue of Dragon, or Dungeon).


    My scans may not have caught the level shadings that I did in the Umber Hulk caves (in particular); I basically used the same conventions that are in D1-2, with solid and dashed lines for rises and falls in elevation. I'll see if I can tighten the scans up and/or darken the lines so that they're more visible.

    Thanks gargoyle :D
    _________________
    Allan Grohe (grodog@gmail.com)
    http://www.greyhawkonline.com/grodog/greyhawk.html
    Display posts from previous:   
       Canonfire Forum Index -> World of Greyhawk Discussion All times are GMT - 8 Hours
    Page 1 of 1

    Jump to:  

    You cannot post new topics in this forum
    You cannot reply to topics in this forum
    You cannot edit your posts in this forum
    You cannot delete your posts in this forum
    You cannot vote in polls in this forum




    Canonfire! is a production of the Thursday Group in assocation with GREYtalk and Canonfire! Enterprises

    Contact the Webmaster.  Long Live Spidasa!


    Greyhawk Gothic Font by Darlene Pekul is used under the Creative Commons License.

    PHP-Nuke Copyright © 2005 by Francisco Burzi. This is free software, and you may redistribute it under the GPL. PHP-Nuke comes with absolutely no warranty, for details, see the license.
    Page Generation: 0.32 Seconds