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    Canonfire :: View topic - Ideas for developing Vuurzward
    Canonfire Forum Index -> World of Greyhawk Discussion
    Ideas for developing Vuurzward
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    Journeyman Greytalker

    Joined: Nov 14, 2008
    Posts: 222
    From: Modena, Italy

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    Tue Aug 03, 2010 5:18 am  
    Ideas for developing Vuurzward

    In my campaign the characters are about to leave an abbey in the southern Mounds of Dawn, a few days south of Exag.
    They are heading to Krestible but I see there is a town they will probably visit before Krestible, Vuurzward.
    I have some ideas for making Krestible somehow "memorable". Its walls should still be suffering from the various invasions from the south, and was also possibly unser siege during the reign of Iggwilv.
    But for Vuurzward I have few ideas. I guess it shoudl look "traditional" Perrenland, but how would you add details to make people remember it? Mummified heads on the buildings? Intensive use of flowers for decoration? And how big do you thing this city should be, small town? More flannish or more oeridian in feel?
    Journeyman Greytalker

    Joined: Nov 14, 2008
    Posts: 222
    From: Modena, Italy

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    Wed Aug 25, 2010 4:27 pm  

    Hmmmm... up?
    Master Greytalker

    Joined: May 12, 2005
    Posts: 934
    From: Woonsocket, RI, USA

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    Wed Aug 25, 2010 5:35 pm  

    I think Vuurzward is a clan name, not a town.
    Apprentice Greytalker

    Joined: Jul 09, 2010
    Posts: 114


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    Wed Aug 25, 2010 5:39 pm  

    IIRC, the Perrenland Triad set a few adventures there. Search for Living Greyhawk Perrenland material and you may get some ideas. From what I can recall, they made Perrenland very Austrian.
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