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    Canonfire :: View topic - Melf's Miniature Missile Fireballs
    Canonfire Forum Index -> World of Greyhawk Discussion
    Melf's Miniature Missile Fireballs
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    Master Greytalker

    Joined: Aug 09, 2001
    Posts: 655


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    Sun Mar 10, 2013 10:32 am  
    Melf's Miniature Missile Fireballs

    This spell was posted in my online campaign by a guy who played with gygax and the gang back in the day. He has extensive notes from early campaigns and adventures, and he pulled this out after the party met Melf. He said it never made the cut, so to speak, into the regular rules, but I liked it. I thought I'd post it here, for you guys to see. I think it's a rather cool spell, and a good companion spell to Melf's Minute Meteors.

    Melf's Miniature Missile Fireballs (Evocation)

    Level: 4
    Components: V,S
    Range: 10" + 1"/ level
    Casting Time: 5 segments
    Duration : Instaneous
    Saving Throw: None
    Area of Effect: 1 or more creatures in a 20' square area, 1 per fireball

    Explanation/Description:
    Use of the Miniature Missile Fireball spell creates 1 or more fireballs which dart forth from the M-U's fingertip and unerringly strike their target. Each fireball does 1 hit of damage per level of the caster to their target, 1d4 points to those others within a 5' circle. For every 2 levels over the minimum required for the spell, the caster may send out another fireball, which may be aimed at another target, if desired.
    GreySage

    Joined: Jul 26, 2010
    Posts: 2702
    From: LG Dyvers

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    Sun Mar 10, 2013 1:10 pm  

    It is an excellent idea for a spell, Ragnar. I always approve of slight alterations of canon spells based on elements, etc.

    However, I don't think it is very balanced as written. To whit: a Magic-User must be a minimum of 7th level to cast a 4th level spell. The spell, apparently, allows a 7th level caster to fire only a single miniature fireball at a single target doing 7 hit points of damage, plus 1d4 to anyone within 5'. Compared to the 1st level Magic Missile spell, the same 7th level caster could fire 4 such missiles which would deal 8-20 hit points worth of damage. Or, the same 7th level caster could fire off a 4th level Cone of Cold dealing 7-28 points of damage to all within the cone (7d4, IIRC).

    I would suggest that the number of missiles the caster is able to fire be increased to be more in line with the spell, Melf's Minute Meteors.

    SirXaris
    CF Admin

    Joined: Jun 29, 2001
    Posts: 1497
    From: Wichita, KS, USA

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    Tue Mar 26, 2013 7:44 pm  
    Re: Melf's Miniature Missile Fireballs

    ragnar wrote:
    This spell was posted in my online campaign by a guy who played with gygax and the gang back in the day. He has extensive notes from early campaigns and adventures, and he pulled this out after the party met Melf. He said it never made the cut, so to speak, into the regular rules, but I liked it.


    I'd love to hear more about your friend, ragnar: do you know his real name?
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    http://www.greyhawkonline.com/grodog/greyhawk.html
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