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    Canonfire :: View topic - Sea Barons Campaign
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    Sea Barons Campaign
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    Apprentice Greytalker

    Joined: Aug 18, 2007
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    Sat Aug 22, 2009 12:47 am  
    Sea Barons Campaign

    My players are wanting to have a sea going/pirate type campaign, which after a little reserach, I decided to put into the Dominion of the Sea Barons. I've decided to tinker with the society a little bit, give it much more of a neutral than evil bent. I've already started developing the base town, and am looking at starting them off on a few low level inter-island trading missions. I figure some raids against the Aerdy coast and some sea fights with the Suel barbarians/pirating shipping for 4-7 level play, after that I'm not so certain. My question to the group, has anyone developed this area in their world? Any resources anyone can suggest?
    Black Hand of Oblivion

    Joined: Feb 16, 2003
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    Sat Aug 22, 2009 1:33 am  

    There's a tiny bit of information in the Ivid the Undying supplement on the area of the Sea Barons.
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    Master Greytalker

    Joined: Jun 25, 2007
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    From: Neck Deep in the Viscounty of Verbobonc

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    Sat Aug 22, 2009 4:43 am  

    The "L" series (1e AD&D) mods may have a little info, but they're set in the Lendore Isles and not in the Sea Barons. You may want to mine the Savage Tide adventure path (from Paizo's Dungeon magazine) for ideas, but it's set even further south. And, of course, there are several articles here on Canonfire that might help.
    Journeyman Greytalker

    Joined: Jun 13, 2008
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    Sat Aug 22, 2009 4:17 pm  

    There is also a tiny bit of information in the Alderweg series (UK2 & UK3) two of my personal favorites. I've run both of them numerous times and well probably be running them again soon actually, only this time with more of a horror aspect then I've ever used before.
    Grandmaster Greytalker

    Joined: Nov 07, 2004
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    From: Mt. Smolderac

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    Sat Aug 22, 2009 8:42 pm  

    If you've got the LGG there is some good info in there under the Sea Baron entry. If looking for a real lawless pirate vibe, Leastisle is your best bet, since their baron was overthrown in 584 and the place has been in complete chaos since then. Vernport on that island is described as a dangerous and anarchistic free city.

    Like Ceb said, there is a good bit of info in Ivid the Undying also.

    Don't forget that the infamous Sinking Isle is nearby. That could be a good plot point.
    Apprentice Greytalker

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    Sat Aug 22, 2009 11:17 pm  
    Sea Barons Campaign

    Thanks all for the tips! I've got the LGG, and I've been using that as a guide. I'm basing them on Asperdi Isle, and I think one of the mid to high level goals will be having the PC's participate in the liberation of Least Isle. The Sinking Isle would be at very high level, I'm thinking.
    Journeyman Greytalker

    Joined: Jun 16, 2003
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    From: Calgary, AB, Canada

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    Sun Aug 23, 2009 12:10 am  

    manus-nigrum wrote:
    There is also a tiny bit of information in the Alderweg series (UK2 & UK3) two of my personal favorites. I've run both of them numerous times and well probably be running them again soon actually, only this time with more of a horror aspect then I've ever used before.


    If I'm not mistaken, UK2 and UK3 are set in the Hold of the Sea Princes (SW of the map of the Flanaess), while the Sea Barons are at the far eastern edge of the map.
    Black Hand of Oblivion

    Joined: Feb 16, 2003
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    Sun Aug 23, 2009 1:53 am  

    You are correct sir! Happy Manus-nigrum has the wrong "Sea Nobles". It's an easy one to confuse(done it a few times myself). Embarassed
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    Journeyman Greytalker

    Joined: Mar 04, 2003
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    From: Nyrond

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    Mon Aug 24, 2009 5:23 am  

    This might not be exactly what your looking for as its more other materials you might raid for ideas and alternative rules than Sea Baron area ideas, but look into Alderac Entertainment Group, Adamant Entertainment, Green Ronin, and New Dimension Games.

    Alderac Entertainment does a bunch of stuff that is easily incorporated into pirate campaigns in any setting. Especially look at their 7th Sea Campaign setting, their Swashbuckling Adventure's series, and their book "Corsair!" which has d20 rules for sailing vessels and such. They have a ton of other source books that might have some interesting or useful materials.

    Adamant Entertainment has a campaign called Buccaneer's and Bokor that might be useful. Green Ronin's Freeport stuff I've used several times when I want to do a 'Pirates of the Caribbean' feeling setting. New Dimension Games has a campaign setting called "Pirates" that has a lot of material, I haven't used it myself yet but some of it looked good.

    Also as an honorable mention: I've always really liked Goodman Games' Dungeon Crawl Classics adventures, they usually have a kind of 1st edition feel with 3rd edition rules. #4 (Bloody Jack's Gold), #7 (Secret of Smuggler's Cove), and #46 (the book of Treasure Maps) all have some piranical flavor.
    Apprentice Greytalker

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    Tue Aug 25, 2009 9:35 am  

    Hey there!

    It seems like you've allready got your campaign going; but a couple of things that popped into my mind as soon as I read your first post was the various Barbarian nations (Snow, Ice and Frost) if you wanted a more "Viking-esque" kind of feel and/or the various island archipelagos in the Dramidij (I think I spelled that wrong!) if you want to go with an "Arabian-esque" feel.

    If you ever want to go with the latter; there were some good Al-Quadim products (Corsairs was one) that were based on a piratical sea-going campaign. (I think I'm the only person I know who liked the Al-Quadim stuff....I just wish it hadn't been set in the Forgotten Realms!)

    It's set on the Wild Coast, but the 'Slavers' book is excellent for some sea-going, piratical-type action. Also, if your characters ever feel like going on a long sea voyage for "explorer" type of adventures; the Scarlet Brotherhood book has good info on Hepmonaland and the Amedio Jungle. Also, the 'Hidden Shrine of Tamochan' module could work well for this type of adventure as could the Expert D&D module 'Isle of Dread'.

    I hope this helps; and keep us posted on the adventures...they sound like a lot of fun!
    Master Greytalker

    Joined: Jun 25, 2007
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    Tue Aug 25, 2009 11:17 am  

    I liked the Al-Qadim stuff. In fact, for a while there I transplanted it all to Greyhawk. You're not alone!
    Apprentice Greytalker

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    Mon Apr 25, 2011 9:00 am  

    The Greyhawk Wiki notes on the Sea Barons:

    "The Sea Barons were settled mainly by people of a mixed Oeridian and Flannae blend, though there were some Suel settlements on the southern isles, now mainly in ruins. Ivid the Undying says the people are of an Oeridian/Flan mix for the most part, though the Living Greyhawk Gazetteer notes the population as predominantly Suel with a lesser Oeridian strain."

    I'm just curious which interpretation people prefer in this case. I've been toying with the idea of a new campaign starting out on one of the isles of the Sea Barons for a little while now. Personally, I prefer the LGG interpretation, but that may be just because I read that one first and started my planning based on that.
    Adept Greytalker

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    Mon Apr 25, 2011 4:57 pm  

    The absolute best Pirates RPG is Pirates of the Spanish Main for Savage Worlds. It covers the Golden Age of Piracy, however, which is set in the early 1700s, which is too technologically advanced for Greyhawk. It does has the best ship to ship combat rules, as well as a quick n' dirty island generator (terrain, fruit, water sources), adventure generator (which works really well), and explanations of nautical ranks and their pay/shares on a ship. The ship to ship combat can be switched to d20 rules very easily, as there are only Boating skill checks, and Ranged Attack rolls.

    There is a book, http://www.amazon.com/History-Pirates-Angus-Konstam/dp/B002QGSYY0/ref=sr_1_1?ie=UTF8&qid=1303779575&sr=8-1 The History of Pirates, that I bought in advance to running my last Pirates campaign.

    It has many full-color pictures, as well as covering piracy from ancient times to modern, including the medieval periods.

    If you want me to, I can scan those pages covering the medieval period. It is out of print, so no one gets hurt by me doing so.
    Adept Greytalker

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    Mon Apr 25, 2011 5:48 pm  

    smillan_31 wrote:
    If looking for a real lawless pirate vibe, Leastisle is your best bet, since their baron was overthrown in 584 and the place has been in complete chaos since then. Vernport on that island is described as a dangerous and anarchistic free city.


    Yeah, I ran some Freeport modules in Vernport, & they fit fairly well into GH. There's even a sword merchant in the city with a familiar scar on his cheek.
    Apprentice Greytalker

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    Thu Aug 30, 2012 11:54 am  

    rob44 wrote:
    The Greyhawk Wiki notes on the Sea Barons:

    "The Sea Barons were settled mainly by people of a mixed Oeridian and Flannae blend, though there were some Suel settlements on the southern isles, now mainly in ruins. Ivid the Undying says the people are of an Oeridian/Flan mix for the most part, though the Living Greyhawk Gazetteer notes the population as predominantly Suel with a lesser Oeridian strain."

    I'm just curious which interpretation people prefer in this case. I've been toying with the idea of a new campaign starting out on one of the isles of the Sea Barons for a little while now. Personally, I prefer the LGG interpretation, but that may be just because I read that one first and started my planning based on that.


    No one really commented on this one the first time around. Anyone care to offer their thoughts?

    I also have a question on the information in the wiki about the Serpent Isle. Does anyone know the source for that?
    GreySage

    Joined: Aug 03, 2001
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    Thu Aug 30, 2012 1:16 pm  

    rob44 wrote:
    No one really commented on this one the first time around. Anyone care to offer their thoughts?


    The Oeridian/Flan mix is relevant to the founding of Aquaria, but I don't mind a heavy Suel mix from earlier.

    Quote:
    I also have a question on the information in the wiki about the Serpent Isle. Does anyone know the source for that?


    Ivid the Undying.
    Grandmaster Greytalker

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    Thu Aug 30, 2012 2:47 pm  

    smillan_31 wrote:
    If you've got the LGG there is some good info in there under the Sea Baron entry. If looking for a real lawless pirate vibe, Leastisle is your best bet, since their baron was overthrown in 584 and the place has been in complete chaos since then. Vernport on that island is described as a dangerous and anarchistic free city...


    -Brings up the issue of "when does the campaign start?" I forget. Sorry.

    bubbagump wrote:
    The "L" series (1e AD&D) mods may have a little info, but they're set in the Lendore Isles and not in the Sea Barons...


    -If your campaign is pre-584, they could start out in Restenford/Garrotten, then migrate.

    maxvale76 wrote:
    ...It seems like you've allready got your campaign going; but a couple of things that popped into my mind as soon as I read your first post was the various Barbarian nations (Snow, Ice and Frost) if you wanted a more "Viking-esque" kind of feel and/or the various island archipelagos in the Dramidij (I think I spelled that wrong!) if you want to go with an "Arabian-esque" feel...


    ...or they could start up north, and migrate south. Integrating Cold Barbarians might be difficult, but their allegiances might not be picky, and the Sea Baron subjects might not care. Or, they could be raiders who decide to winter over, like the Vikings in England, Ireland, Normandy, Russia, etc.

    Or the PCs could come from a mix of places and end up being recruited for a ship's crew?
    Apprentice Greytalker

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    Tue Sep 04, 2012 8:07 am  

    rasgon wrote:
    Ivid the Undying.


    Thanks. I never bothered to download Ivid the Undying, because I viewed it as not really being 'official' since it was never published. After reading your post I decided to go ahead and download it. There's a lot of good stuff there.
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