One of the founders of our hobby and one of the most unsung contributors to Dungeons & Dragons, Len Lakofka has passed away at the age of 76.
Along with the many adventures, classes, spells, and rules he created, Len was also father of the Suel in Greyhawk, designer of their gods, and namesake of the Lendore Isles.
The value of his work goes without saying, but his presence will be sorely missed. The adventures of Leomund go on.
Well I think the obvious answer to that is, whatever races you want to allow your players to play. I like sticking to the basic races for the most part but it is fun to be able to branch out and play something non standard. I have both a Minotaur and a Gnoll Character that i have played in the past. So being able to use other races can be a lot of fun. I was looking over my old copy of the "Thieves Guild" game and they had several other non standard races for play such as Goblins, Pixies, centaurs and Kobolds. It really comes down to what you want to let you players play and what fits for your game.
I think Greyhawk is flexible enough to absorb anything from the Creature Crucible series, though if you like you could eliminate anything that seems too specifically Mystaran (faenare, kna, tabi, nagpa, shark-kin).
Though any adventuring race other than the basics should be very rare in Greyhawk, the PCs are, by definition, nearly unique. So, what race you allow your players to play as is up to you as a DM and what your players are capable of.
That said, I restrict PC races to those that, in my campaign, are graced with agency. Therefore, humanoids, dragons, most undead, etc. are not allowed. Centaurs, Duergar, Svirfneblin, etc. are possible options.
If an experienced player really wants to play as a Minotaur, for example, we come up with a history for that character that explains why this particular member of the species has agency (choosing between Good and Evil) while the others don't.
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