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    Canonfire :: View topic - Goodness
    Canonfire Forum Index -> Greyhawk- AD&D 1st Edition
    Goodness
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    Apprentice Greytalker

    Joined: Jan 17, 2004
    Posts: 40


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    Thu Aug 16, 2012 5:05 pm  
    Goodness

    Gentlemen, I am looking for examples of good act's one capable of an alignment change from neutral alignment to a good one useing advanced rules.
    Apprentice Greytalker

    Joined: May 24, 2011
    Posts: 55


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    Thu Aug 16, 2012 5:54 pm  

    I don't think there are any hard and fast rules for it. It's more of a succession of events based on the choice of the character. For example, the character(s) start off saving a village from bandits for a reward but return the reward when they're done because the bandits were truly vile. The characters see some injustice and go out of their way to right the wrong. They turn down a big reward because what is asked of them is plain wrong. They constantly choose to support a good realm against one of evil. They stop being Jets fans and become Patriots fans...

    And so on.
    Grandmaster Greytalker

    Joined: Jul 10, 2003
    Posts: 1234
    From: New Jersey

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    Fri Aug 17, 2012 1:11 pm  

    DeanP,

    Not so sure a change for Jets to Patriots is enough for an Alignment change. Neutral characters might save a village especially one that is their home. Though they would not go out of their way to help another village so easily.

    So unless the neutral character starts taking other persons lives as being just as important or more so then his own the alignment should not shift.

    Later

    Argon
    GreySage

    Joined: Jul 26, 2010
    Posts: 2695
    From: LG Dyvers

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    Sat Aug 18, 2012 10:22 pm  

    As a general rule, I would say that valuing other people's welfare more than one's own indicates a 'good' alignment. Therefore, the more frequently a neutrally aligned PC chooses to act in a manner that benefits another to the PC's detriment (or at least without benefitting the PC in any way), the more that PC's alignment shifts to Good.

    It is the conscious choice to act for another person's benefit that matters, not the result (though positive choices do tend to have positive results).

    SirXaris
    Grandmaster Greytalker

    Joined: Jul 09, 2003
    Posts: 1358
    From: Tennessee, between Ft. Campbell & APSU

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    Mon Aug 20, 2012 9:37 am  

    Argon wrote:
    ...Not so sure a change for Jets to Patriots is enough for an Alignment change. Neutral characters might save a village especially one that is their home. Though they would not go out of their way to help another village so easily.

    So unless the neutral character starts taking other persons lives as being just as important or more so then his own the alignment should not shift...


    -That could be consider "Lawful" if it's in their homeland. If they live in that village, it's "Practical." Wink

    There's an example in the From the Ashes DM kit (Greyhawk Companion?) of an NPC mercenary who might slowly shift from NE (N) to NG alignment under certain conditions. Apparently, he had a crappy childhood. Laughing
    Grandmaster Greytalker

    Joined: Jul 10, 2003
    Posts: 1234
    From: New Jersey

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    Mon Aug 20, 2012 8:08 pm  

    Not sure about the Lawful change either. Though it makes more sense then neutral to good. The Patriot's tend to be run under stricter guidelines then the Jets are. Wink But one could argue that if he stays with the Jets, he can be Tebow'ed. Razz

    Later

    Argon
    Grandmaster Greytalker

    Joined: Jul 09, 2003
    Posts: 1358
    From: Tennessee, between Ft. Campbell & APSU

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    Wed Aug 22, 2012 3:25 pm  

    JHSII wrote:
    I prefer the Alignment tracking chart (page 114) from the Dragonlance hardcover, and the Alignment transition penalties (from page 13). This tends to keep the PC's on their toes about how to follow their professed alignment...


    -I use graph paper, but similar idea.

    JHSII wrote:
    ...Let's see - The Paladin can either destroy the demon or defeat the horde of wererats about to invade the town orphanage. Given that he doesn't have the support of anyone, and can't be in both places at once; if he destroys the demon, letting the wererats feast on the orphans causes him to lose his Paladinhood. If he goes to stop the wererats, letting the demon destroy most of the town with fiery plague, he loses his Paladinhood...


    ..and a bit contrived...Laughing
    Grandmaster Greytalker

    Joined: Jul 10, 2003
    Posts: 1234
    From: New Jersey

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    Wed Aug 22, 2012 8:32 pm  

    JHSII,

    I would not rule against him either way. He chose to fight valiantly in either case. Though I would rule that once he has dispatched one he would go after the other. However, the paladin will regret either decision and would seek to make things right. So he may go after the demon because it is the greater threat. Then again he might decide that he is more likely to survive a battle with the wererats then he can die fighting off the demon.

    I would say it depends on the reasoning for taking on the challenge as opposed to leaving one side to its fate.

    Later

    Argon
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