Thu Jan 17, 2013 8:46 am
|
REPLY
QUOTE
TOP
|
|
Funny this came up, because I was thinking about a similar topic. For me, what makes an adventure a good WoG adventure is the details. Things as simple as cultural traits, heraldry, even clothing that is in fashion, things that tie the world together make, for me, a good adventure. I don't expect to see the Schnai on The Hold of the Sea Princes, but seeing them raiding into the Pale during an adventure would make me go, "Hmmmmm..." Or perhaps having an aggressive patrol from Keoland led by a Knight of the Watch tooling around in Sterich would give me a moment to pause. Otherwise, generic adventures are....generic.
|